Magical Girl Escalation Taylor (Worm/Nanoha)

How should she be helping Vista? Please keep in mind that any solution you propose must comply with the restrictions handed down by the Protectorate at large as described in the chapter.

Something more from Miss Militia would be nice, but I get a feeling that she could be more supportive/active. This whole conversation make MM look really passive, which is a bit odd looking for me, but also something I could see being connected to her character of mostly being passive and following orders and comments even if she dislikes it.

Maybe it will also get her to be less of a pain in the ass."

Hannah sent him a glare at that comment, though she looked away with a shrug when he raised an eyebrow. It was not as if she could really argue against that description.

And she backs off. In this case it's not about if he is right or not, but more about how disrespectful it is. Just because he deals with a problematic case and someone young, he make it sound rude and condescending, which also makes him look far less professional. He also says it to surrogate mother of that case. Miss Militia IMO in this case should point something similar out and not back off. That she may disagree or even agree, but it doesn't mean he should say it like this. But it is in her character to confront something more passively, protest weakly and in the end follow because this is how she is. At least she follows up with something, so it could be worse:

"I worry that she will not take being paired with him well. Didn't she already express her unhappiness with how things are working to your face? Considering his own need for praise, she might take out her frustrations on him and set back his progress."

"She will put up with it if she really wants to go out on patrol. It's the only way that's going to happen."

And the thing is that this is too aggresive way to fix the solution. Miss Militia has possibly a point here and I think she should point out that two people which dislike each other working together, especially if one is forced in most situations ends up with a conflict. This is a situation where Vista is pretty much pushed into a corner and in those cases many people simply lash out to defend themselves. The way he say it, I also take it that he won't even bother to explain in detail why this is the case, which makes it worse. 'She will put up with it' makes it that 'do it or ELSE!' which is a really bad way to convince someone to do what you want and in many cases will make automatically other side want to spite the other one. Especially already angry teenage parahuman.

What Vista was refusing to understand was that there were rules in place bigger than him, rules that he could not simply set aside.

This is Lawful Good, which is completely inflexible in action I suppose. Again, there were many good examples in this thread how to work around the line of law, but not break it.

Maybe I try to see some things 'between the lines' too much or I'm off with some interpretation, but I get a feeling that Miss Militia is in overall passive and could say more, at least to make sure two sides somewhat get close to each other or at least mediate less hostile relationship.

As a former teacher, I agree that adults far too often treat kids as being stupid. They are not idiots(mostly), but they are ignorant. Don't talk down, don't condescend. Simplify. It is a really hard thing to master. Chevalier has not mastered this.

I will also point out again that Vista simply isn't a normal child again even if we used this standard. She survived Hookwolf, Cadejo and Simurgh in the story. 'Reprogramming' her from being a child soldier I suspected was simply hopeless from the start. So if you can't fix something, work around it. Some people here mentioned some interesting options or how to work around some regulations, but again I suspect it's Chevalier simply not being flexible enough as a person and leader to aim for them. And no one else to help him out here. And Miss Militia as that option simply doesn't work. I don't blame her per se, as she may simply not be truly qualified for it.

Also I suspect Anchorage or permanently closed in the base option will meet up with Shaker 9 shenanigans and Vista simply walking away. Good luck enforcing this option. Also we kind of upgraded her... so even less likely to stick. Going harder in this case is simply a bad idea.

Also, "nobody is rational at that age," completely misses the point. All 13 year olds have moments of irrational thoughts/feelings/actions. Most are rational a large portion of the time, so sometimes you have to try several times before you catch them in the right frame of mind to listen to you, but don't stop trying.

Taking my experience with many adults I meet, they also aren't really rational. In overall us human are first and foremost emotional creatures and that with age in many cases doesn't change. Yeah, lower age increases that chance, but there is that motion that once you are an adult, you suddenly become wise and rational in some circles. I assure you it's not the case, there is a guy in my work (thankfully I never work directly with him) who acts like a 14-15 years old when he is over 40. Only reason they accept him is because he still does his job and doesn't insult anyone too directly, but oh boy, he is so whiny and do strange things pretty often.
 
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In her future I foresee either a burn out case before she's 18 or dead or disabled before she's 18.
Now here I'm fully agree.
I mean it's pretty easy to agree with something that has already happened.

If we look at the dictionary definition of disabled:
Disabled:
1) (of a person) having a physical or mental condition that limits movements, senses, or activities.
Vista absolutely meets that. She has a physical condition (missing arm) that limits her movements (body asymmetry can make various movements more challenging) and activities (anything that requires two hands/arms).

Also if we look at the Equal Employment Opportunity Commission regulations:
conditions that should easily be concluded to be disabilities:
  • deafness,
  • blindness,
  • an intellectual disability (formerly termed mental retardation),
  • partially or completely missing limbs or mobility impairments requiring the use of a wheelchair,
  • autism,
  • cancer,
  • cerebral palsy,
  • diabetes,
  • epilepsy,
  • Human Immunodeficiency Virus (HIV) infection,
  • multiple sclerosis,
  • muscular dystrophy,
  • major depressive disorder,
  • bipolar disorder,
  • post-traumatic stress disorder,
  • obsessive compulsive disorder, and
  • schizophrenia.
Again Vista meets this specifically the "partially or completely missing limb" section.


Now Vista gets around her disability with the fancy cybernetic arm(s) we gave her but that took a fair amount of time. IIRC Vista spent several months with only one arm. The fact that didn't seem to at all deter her from not simply active duty but combat duty really should be raising massive red flags for basically everyone.

On the bright side when she does quit the Wards to join us, do we have a faction name yet because I remember that coming up recently, we will absolutely be doing our best to keep her stable both physically and mentally. Of course she did lose that arm when fighting alongside Calamity Witch so that doesn't always work out...
 
On the bright side when she does quit the Wards to join us, do we have a faction name yet because I remember that coming up recently, we will absolutely be doing our best to keep her stable both physically and mentally. Of course she did lose that arm when fighting alongside Calamity Witch so that doesn't always work out...

Assuming Vista does join us, does anyone else half expect this conversation at some point :p.

"Hey Tim... What does this Mutagenic Stuff do?"

"Ah... That's a prototype serum for giving people linker cores at the cost of random Mutations. While we can somewhat mitigate the side effects by using a tuned version to induce a specific minor mutation first it's not an exact science..."

"So if I get Cat Ears I can take a safer shot at getting Magic? Sign me up!"
 
On the bright side when she does quit the Wards to join us, do we have a faction name yet because I remember that coming up recently, we will absolutely be doing our best to keep her stable both physically and mentally. Of course she did lose that arm when fighting alongside Calamity Witch so that doesn't always work out...
Yeaaah, Taylor is really bad at this 'team-management' thing as Danny and the Privateers can attest. I wouldn't trust her to keep Vista stable mentally. We have Tim and Lacey for physical stuff, at least.

IMO, we don't actually have a faction. We have several friends who're doing their own things and occasionally help us.
 
So, would the top end of the Calamity Witch tech tree allow Tim to gift Vista with her own Angel Arm for use against Endbringers or situations like the Brockton Bay Breakout? Obviously only under Recursion Fields.
Aaaaaaaactually, this kind of transforming weapon would be high end Tech Knight. Tech Witch is stuff like building laser rifles capable of firing homing bullets. It also unlocks elemental energy blasts, and some other stuff here and there.
 
Aaaaaaaactually, this kind of transforming weapon would be high end Tech Knight. Tech Witch is stuff like building laser rifles capable of firing homing bullets. It also unlocks elemental energy blasts, and some other stuff here and there.
To Tech Knight would be additional Cybernetics options?

So something like this?
Tech Knight = Cybernetics and melee
Tech Engancement = Potions (with BioWare synergy)
Tech Witch = Ranged Weapons


I'm still going to vote (T)IE for Tim, but if we ever get around to giving someone else Engineer and then to S class core (unlikely) I'd be curious what else they could do.
 
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To Tech Knight would be additional Cybernetics options?

So something like this?
Tech Knight = Cybernetics and melee
Tech Engancement = Potions (with BioWare synergy)
Tech Witch = Ranged Weapons


I'm still going to vote (T)IE for Tim, but if we ever get around to giving someone else Engineer and then to S class core (unlikely) I'd be curious what else they could do.
Tech Knight does not specifically involve cybernetics, no, though it could be applied to them. The Angel Arm is also a second cross-training into Tech Knight; the skill to do that is absent from the set he would receive from this vote and is only available if you 1) give him Tech Knight now, 2) learned all his Knight skills, and 3) chose to give him a Knight subspecialty.

This current vote is more like
Tech Knight = Defense tech
Tech Enhancement = Potions
Tech Witch = Ranged weapons
 
How good is the defense, compared to Worm high end Brutes like Alexandria and Worm high end attacks like Endbringers?
Well, one of the skills would let Tim build personal forcefields of the same strength as a mage's Barrier Jacket, and another gives anyone the ability to use Blitz Action (which makes a good superspeed dash out of the way of an attack), so... It's also worth noting that if you want automated cartridge production, you have to take Tech Knight cross-training at some point.
 
Well, one of the skills would let Tim build personal forcefields of the same strength as a mage's Barrier Jacket, and another gives anyone the ability to use Blitz Action (which makes a good superspeed dash out of the way of an attack), so... It's also worth noting that if you want automated cartridge production, you have to take Tech Knight cross-training at some point.
Will the personal force fields be customizable like barrier jackets? (AKA outfits?)
 
@Silently Watches A question I've been meaning to ask is what happens to a hardlight construct, such as a shield, gets penetrated by an attack? Does it disrupt the entire construct? Punch a hole that remains until you reset the projector? Instantly reform?

Second, you said that one of the branches would allow Tim to build a cybernetic eye that ran off of her linker core. Which branch would that be? I could see arguing it for any of the three.

You know, I think most of us, in Chevie's position, would probably be less understanding than he is. I know that dealing with a bitchy 13 year old would have me wanting to give her a smacked bottom.

In fairness to Chev, his interlude says that he wants to send her to another branch, not that he would actually do it. At her age, a spanking would most likely push her out of the Wards faster than transferring her to a shit detail, as it reinforces that they see her as a child first and foremost. She might be willing to go to Alaska, for example, just to see if they would be willing to let her patrol like she did in BB. She wants to be a Protectorate member, after all, and she has a teleport beacon that would let her visit us whenever she likes.

I highly doubt she'd let them know she could port back to Philly that easily, but being able to do so would certainly color her decision.

Taking my experience with many adults I meet, they also aren't really rational. In overall us human are first and foremost emotional creatures and that with age in many cases doesn't change. Yeah, lower age increases that chance, but there is that motion that once you are an adult, you suddenly become wise and rational in some circles. I assure you it's not the case, there is a guy in my work (thankfully I never work directly with him) who acts like a 14-15 years old when he is over 40. Only reason they accept him is because he still does his job and doesn't insult anyone too directly, but oh boy, he is so whiny and do strange things pretty often.

Children have the excuse that their brains are still developing. That continues all the way to your mid twenties. Any immaturity that remains after that* is therefore their own fault, not an inextricable part of being a young human.

*With allowances for extreme hormonal issues that can throw off brain chemistry, such as pregnancy and menopause

On the bright side when she does quit the Wards to join us, do we have a faction name yet because I remember that coming up recently, we will absolutely be doing our best to keep her stable both physically and mentally. Of course she did lose that arm when fighting alongside Calamity Witch so that doesn't always work out...

Yeaaah, Taylor is really bad at this 'team-management' thing as Danny and the Privateers can attest. I wouldn't trust her to keep Vista stable mentally. We have Tim and Lacey for physical stuff, at least.

IMO, we don't actually have a faction. We have several friends who're doing their own things and occasionally help us.

We do not have a group name, but SW has said we really should come up with one. I think s/he will give us until we make it necessary by giving Lacey a cape name before putting it up to a "vote now" update. As far as the Protectorate is concerned, we have 6 parahumans already, 8 if we count Cassiel and Dragon. We're so closely tied to her that I count Dragon as being part of our group, just not one we get to vote on, as there's lots of background stuff necessary to her character that we really shouldn't be controlling. We can ask for her help on any project, of course, but that's using her free time, not her primary build plan.
 
As far as the Protectorate is concerned, we have 6 parahumans already, 8 if we count Cassiel and Dragon.
Do we actually?
- Sam is the only 'parahuman' who is certainly a part of Calamity Witch team.
- Dragon is the world reknown Tinker, a respected hero of the Guild. To say she belongs to Calamity's team is a little silly (the Protectorate as whole of course doesn't know about her nature as AI and Unison Device).
- Shipwright was a Privateer, like Calamity, yes, but now he works for Dragon.
- His GBs are obviously working for Dragon too.
- Cassiel is Dragon's ward. (note, Chevalier, Dragon is much better in deprogramming child-soldiers than you! :V)
- Lacey is doing her own thing in the hospital. She was seen with Sam exactly one time, not enough evidence to call her a member of Calamity's team. She also has a guardian drone, which connects her with Shipwright and, therefore, with Dragon.

So, as far as the Protectorate is concerned, Calamity has only 2 'parahumans' in her team, herself and her Guardian Beast.
 
@Silently Watches A question I've been meaning to ask is what happens to a hardlight construct, such as a shield, gets penetrated by an attack? Does it disrupt the entire construct? Punch a hole that remains until you reset the projector? Instantly reform?
The construct is disrupted until the projector is reset. Which, when we're talking about something being carried around by someone, is as long as it takes for someone to hit a button or flip a switch twice.
Second, you said that one of the branches would allow Tim to build a cybernetic eye that ran off of her linker core. Which branch would that be? I could see arguing it for any of the three.
That would be Tech Knight.
 
No, the serums are essentially a portable version of the specific Boost spell they are based on.

Like this.

Specifically neural regeneration.
Sooo. Can Tim do things like Invisibilty Potions, or Miracle Alzheimer Cures? If he cross-trains into Tech Enhancement.

That would be Tech Knight.
Is this only available if we pick Tech Knight now? As opposed to picking it as his second cross-training?

On the inverse, is it possible for a original template to pick up their Tech variant as a cross-training (so Lacey would become a Potion-Brewing Witch so to speak)?

P.S. Those :mad: FRAKKIN :mad: "Internal Server Error" :mad: messages :mad: keep borking my browser!!! :mad:
P.P.S. Seriously had to reload every page like five times, as in half the time I tried to give a rating to any post. БЕСИТ!!!


P.3.S. Yeah, I'm all for Tech Enhancement and Mutagenic Shenanigans.
 
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You could honestly do this now if anyone was willing to experiment with Mutagenics.
Question regarding these Mutagenics: is there any way we could alter the roll? 2d6 gives a nice bell curve, but could we get that to, say, 2d6+1 with experimentation? Maybe a bunch of blank, mindless clones to test on so we don't have to go full Villain and start kidnapping hobos?

Hell, if we can find a decent genetic template that has, say, an A-rank core when exposed to the Mutagenics, we can actually work on a super soldier project to sell to the TSAB. Assuming we don't just, y'know, tame IAE as opposed to just Perfect Storm and use that to turn TSAB criminals that get hit with the Death Penalty-equivalent into loyal minions working for the betterment of society.
 
*With allowances for extreme hormonal issues that can throw off brain chemistry, such as pregnancy and menopause
TFM?
note, Chevalier, Dragon is much better in deprogramming child-soldiers than you! :V
This is somewhat extenuating circumstances though. Simmurgh had no emotions prior, and is still learning how to deal with the things, so is susceptible manipulation in a way world-weary vista isn't.
The construct is disrupted until the projector is reset. Which, when we're talking about something being carried around by someone, is as long as it takes for someone to hit a button or flip a switch twice.
Could that be automated?
Maybe a bunch of blank, mindless clones to test on so we don't have to go full Villain and start kidnapping hobos?
Who says we'd need to kidnap? Plenty of hobo's would go in willingly for a chance of powers, as shown by the merchants parties.
Assuming we don't just, y'know, tame IAE as opposed to just Perfect Storm and use that to turn TSAB criminals that get hit with the Death Penalty-equivalent into loyal minions working for the betterment of society.
Didn't SW say a while ago that reawakening IAE from perfect storm would be...bad?
 
Question regarding these Mutagenics: is there any way we could alter the roll? 2d6 gives a nice bell curve, but could we get that to, say, 2d6+1 with experimentation? Maybe a bunch of blank, mindless clones to test on so we don't have to go full Villain and start kidnapping hobos?

Hell, if we can find a decent genetic template that has, say, an A-rank core when exposed to the Mutagenics, we can actually work on a super soldier project to sell to the TSAB. Assuming we don't just, y'know, tame IAE as opposed to just Perfect Storm and use that to turn TSAB criminals that get hit with the Death Penalty-equivalent into loyal minions working for the betterment of society.
And this post started off so well...

Bad! No rewriting people into loyal drones for the 'betterment' of society! Not only is that a terrible idea, I'm also pretty sure it's somewhere on the Evil overlord list as something not to do.
 
Sooo. Can Tim do things like Invisibilty Potions, or Miracle Alzheimer Cures? If he cross-trains into Tech Enhancement.
Invisibility is a projector, not a serum, but yes. :)
Is this only available if we pick Tech Knight now? As opposed to picking it as his second cross-training?
You could get that with a second cross training, yes.
On the inverse, is it possible for a original template to pick up their Tech variant as a cross-training (so Lacey would become a Potion-Brewing Witch so to speak)?
Tech is only for Gadgeteers, so she would have to cross-train into Gadgeteer then do a second round into Tech Engineer.
 
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Didn't SW say a while ago that reawakening IAE from perfect storm would be...bad?
Oh yeah, but probably "Book of Eternal Darkness" tier, as opposed to "Screw it, Arc-En-Ciel every atom and leave" tier. Still, I forgot about that, so good point.

And this post started off so well...

Bad! No rewriting people into loyal drones for the 'betterment' of society! Not only is that a terrible idea, I'm also pretty sure it's somewhere on the Evil overlord list as something not to do.
I have dumb ideas on the regular, and getting them out stops me bottling them up and turning them into worse ideas. First part is practice, second part is theory, at least for that post - super soldier projects never end well, and aside from me forgetting that IAE is a major threat, mind wiping people is big evil.
 
Vote 11.c

Any more questions? Anybody? Okay then. Get a-votin'!

[ ] (Magic) Calamity Witch – Ranged combat class with a variety of bullet types.
[ ] (Magic) Extinction Knight – Close combat specialist with heavy armor and the cartridge system.
[ ] (Magic) Infinite Enhancement – Support class with spells that empower your allies and hinder your foes.

[ ] (Tech) Calamity Witch – Alternate modes to energy weapons, and a few underhanded tricks.
[ ] (Tech) Extinction Knight – Improved close-combat technology.
[ ] (Tech) Infinite Enhancement – Serums with various enhancing properties.
 
[X] (Tech) Calamity Witch – Alternate modes to energy weapons, and a few underhanded tricks.

Though you never did expand on what underhanded tricks might be, I just can't help but vote for that.

After all, 'If you find yourself in a fair fight, your tactics suck.'
 
[X] (Tech) Calamity Witch – Alternate modes to energy weapons, and a few underhanded tricks.

I prefer that over mutagens, sue me
 
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