Magical Girl Escalation Taylor (Worm/Nanoha)

The vote for testing it in Taylor's reality specified going to a different Earth.
If it's not in sim or pocket dimension, Why not test it on one of the containment zones. There are several with no civilians left and won't be bad ends like Nilbog bacteria. Be more useful than blasting some poor world at random.
 
If it's not in sim or pocket dimension, Why not test it on one of the containment zones. There are several with no civilians left and won't be bad ends like Nilbog bacteria. Be more useful than blasting some poor world at random.

Testing on Earth Bet on anything but an Endbringer would cause a tremendous amount of unease without first clearing it with multiple governments as a test of a specifically anti-Endbringer weapon. Even using it against an Endbringer has a high chance of creating enough tension that people won't want us around after we finish off the remaining two.

Now if only we had another world that not only would be willing, but would be ecstatic about recruiting us....
 
I vaguely remember something about Ragnarok not being enough to vaporize Nilbog? Because if there's two things that safely kill bacteria, it is heat and radiation, and we are packing about 40 kilotons of that. If we did take out Nilbog at the same time as test out the spell, it would be a gain on reputation and one less drain if resources for the good guys.
 
I vaguely remember something about Ragnarok not being enough to vaporize Nilbog? Because if there's two things that safely kill bacteria, it is heat and radiation, and we are packing about 40 kilotons of that. If we did take out Nilbog at the same time as test out the spell, it would be a gain on reputation and one less drain if resources for the good guys.
Some players have mentioned that as a concern. I have not said anything one way or another on the subject.
 
I don't get why some of you think it's a good idea to go into Endbringer fight with untested Ragnarok. We know it will be a huge explosion... And that's basically it. Let's say we hit Leviathan with it, let's even say we kill him, just hypothetically ok? So, we kill the Endbringer, and everyone one is happy, or would be but we didn't know the exact size of explosion and killed additionally some heroes. And the radiation killed tens of them. All because we didn't know what would be the radius of explosion and whether would the terrain after explosion be safe from radiation.

Maybe I'm paranoid here, but I just can't imagin using something as powerful as that with no testing and in the middle of fight involving tens (at the very least) humans.
 
Some players have mentioned that as a concern. I have not said anything one way or another on the subject.
... So just Recursion Field Ellisburg and Ragnarok Nilbog and whatever else is caught in the Recursion Field? Everything else we can kill old style.

Even if it doesn't kill all the bacteria, they're stuck in a Recursion Field. If the biological weapon doesn't come along to the Recursion Field and it is a deadman switch, it should not be capable of "feeling" Nilbog's death across dimensions. If it is a deadman switch, is not affected by Recursion Field, and triggers anyways when Nilbog vanishes, we could always contain it the old-fashioned way. Now would have been a good time for the force-field-3D building projectors, actually.
 
Last edited:
Testing on Earth Bet on anything but an Endbringer would cause a tremendous amount of unease without first clearing it with multiple governments as a test of a specifically anti-Endbringer weapon.
and we'd encounter a problem doing this........how? I mean...isn't that exactly what we're doing? Testing an anti-endbringer weapon, right after having proven we took out another?

Using the bomg on an endbringer in a city would be pretty bad regardless, but this would allow us to clear out utterly lost containment zones and come to understand this In Character. And give us an inclling of just what is going to happen if the Enforcers use their ship-gun, making the spacelaunch-endbringer plan in story justification.
I don't get why some of you think it's a good idea to go into Endbringer fight with untested Ragnarok.
We dont think it'd be a good idea to use ragnaroc anyway. Much less if the battle hasn't already removed the civilian population.
 
Last edited:
I don't get why some of you think it's a good idea to go into Endbringer fight with untested Ragnarok. We know it will be a huge explosion... And that's basically it. Let's say we hit Leviathan with it, let's even say we kill him, just hypothetically ok? So, we kill the Endbringer, and everyone one is happy, or would be but we didn't know the exact size of explosion and killed additionally some heroes. And the radiation killed tens of them. All because we didn't know what would be the radius of explosion and whether would the terrain after explosion be safe from radiation.

Maybe I'm paranoid here, but I just can't imagin using something as powerful as that with no testing and in the middle of fight involving tens (at the very least) humans.

We know all of these things academically. Perfect Storm can give you the exact measurements for the spell, far more accurately than we would be able to learn from casting it once. I'd also be hesitant to use Ragnarok at all if we didn't have enough mages to cast Recursion field first, and an in with the Triumvirate that lets them know we really can do what we're claiming we can so they can adjust battle tactics to make the best use of our allies.

If nothing else, locking an Endbringer in recursion field gives civilians more time to evacuate, and tinkers and such more time to prepare. I doubt SW would let us just hold an EB in there indefinitely, but an hour might be doable even if we can't cause enough damage in there to force a retreat. Hopefully, the TSAB will bring enough mages who can cast recursion field for this to work, but if not, we have Tim's GBs to fill the required number of mages and I'm sure they would be willing to help move the Kaiju away from their maker. They'll just need to run and hide the moment the field goes up.


and we'd encounter a problem doing this........how? I mean...isn't that exactly what we're doing? Testing an anti-endbringer weapon, right after having proven we took out another?

Using the bomg on an endbringer in a city would be pretty bad regardless, but this would allow us to clear out utterly lost containment zones and come to understand this In Character. And give us an inclling of just what is going to happen if the Enforcers use their ship-gun, making the spacelaunch-endbringer plan in story justification.

We dont think it'd be a good idea to use ragnaroc anyway. Much less if the battle hasn't already removed the civilian population.

Mostly, it becomes a problem because it is one person, on their own, generating an explosion big enough to wipe out a small city. With how bad a nuke went against Behemoth, so bad that they never tried a nuke on any Endbringer ever again, the fact that what we were creating would look exactly like a nuclear detonation would be rather disconcerting.

Edit: the rest go cut off:

Already, we only have a blaster 8 rating because the Protectorate wanted to downplay our power so people wouldn't be nervous about a mover 10 with that much power.

Once we use Ragnarok, we'll go up to being a blaster 11, mover 10, trump ~5, brute 6, shaker 6, possible striker 5 (for Flare blade), and more. You don't think some parahuman group is going to come after us preemptively?
 
Last edited:
blaster 11, ~ shaker 6,
Nuclear explosion would be shaker, wouldn't it? Area effects vs point effects.
Mostly, it becomes a problem because it is one person, on their own, generating an explosion big enough to wipe out a small city. With how bad a nuke went against Behemoth, so bad that they never tried a nuke on any Endbringer ever again, the fact that what we were creating would look exactly like a nuclear detonation would be rather disconcerting.
If we get rid of a few containment zones and make a point about how the Simmurgh is gone due to us, I think the PR will even out. Hell, it'd probably be good for Phillie, because villains would be terrified. Given we've been there for months and its been really rather low key with us, and as far as any body knows Parahuman skill do not evolve (with small partial exceptions like GU, Crawler and Eidilon) we've always had this power and never used it in anger or battlefury as is common for paras; that'll calm the civilians down.
 
... So just Recursion Field Ellisburg and Ragnarok Nilbog and whatever else is caught in the Recursion Field? Everything else we can kill old style.

Even if it doesn't kill all the bacteria, they're stuck in a Recursion Field. If the biological weapon doesn't come along to the Recursion Field and it is a deadman switch, it should not be capable of "feeling" Nilbog's death across dimensions. If it is a deadman switch, is not affected by Recursion Field, and triggers anyways when Nilbog vanishes, we could always contain it the old-fashioned way. Now would have been a good time for the force-field-3D building projectors, actually.


You're assuming it's a "Fail Safe" and not a "Fail Deadly" IE if it loses connection it might release whatever it was designed to do. (An example of a fail safe deadman's switch would be a remote controlled detonator that sends a signal when the trigger is released, a fail DEADLY would be detonator sending a "Don't explode" signal, no signal and the device goes boom.)
A Fail Deadly deadman's switch would go off the instant he entered the Recursion Field and realistically could just be him actively controlling the bacteria to NOT rapidly turn into super zombie Ebola, remove him and it goes full Hot Zone.




My reason for wanting to have a test shot of Ragnarok is that while Perfect Storm may SAY something like "A shot will destroy a cone approximately fifteen kilometers long and five kilometers wide" that doesn't really compare to SEEING a shot wipe out an area literally half the size of downtown Philadelphia.

My reason for wanting to do it in Sim is that we don't NEED to fire it for real unless we're trying to build up a level of mana poisoning resistance, which so far we've avoided needing. The only reason to see it fired is to get a visceral level of understanding as to how much damage it could cause as opposed to intellectual one, and a perfect simulation world will do that just fine without risking the mana poisoning. (If we had voted for it at the start of the dedicated Social arc I'd say we could probably have gotten away with actually firing it off and then bumming around for a week or two just Socializing with the Adepts, Lacey, Tim, and Missy)
 
That… seems definitive.

The Chevalier interlude is basically done. Just doing some final proofreading.
Adhoc vote count started by Silently Watches on Mar 5, 2019 at 3:43 PM, finished with 19711 posts and 29 votes.

  • [x] Explore another world. If you do not select a world where Taylor has been or already knows about, one will be selected randomly.
    -[x] Missy needs a chance to de-stress and she enjoyed your world tour; maybe touring a new world will be even better?
    [x] (Lacey) Work a shift in the hospital and meet again with administration
    [x]Train, either in the real world or in Perfect Storm's simulator. SPECIFY which spell to work on.
    -[x] Ragnarök is your ultimate spell but you've never tested it. Maybe you should fix that before the next Endbringer attack. Do it in a simulation.
    [X] Hang out with another character(s). This is by definition a non-combat activity.
    -[x] Alexandria wanted some vials and you wanted some answers.
    [x]Train, either in the real world or in Perfect Storm's simulator. SPECIFY which spell to work on.
    -[x] Ragnarök is your ultimate spell but you've never tested it. Maybe you should fix that before the next Endbringer attack. Do some test runs in simulation, then find an especially uninhabited part of an uninhabited Earth and do a real world test.
    [X] Hang out with another character(s). This is by definition a non-combat activity.
    -[X] Adepts, Lacey, and Tim
    -[X] Discuss the proliferation of magic and their experiences with magic (post meeting us. The full Adept history can come later)
    [x] Explore another world. If you do not select a world where Taylor has been or already knows about, one will be selected randomly.
    -[X] Take Tim and Lacy to meet the Enforcers. We need to ferry Tim anyway, and Lacy could use some perspective from a magical society on being a noncombatant.
    -[X] Discuss Legend's request to meet with the TSAB but don't force the issue.
    [X] Hang out with another character(s). This is by definition a non-combat activity.
    -[X] Meet with Miss Militia somewhere semi-public (a cafe or a coffee shop) and explain to her that we're not trying to poach Vista, but between her and Chevalier they're driving her out of the Wards and if she leaves A) they legally can't stop her, but more importantly B) we'll make sure she's not left out in the cold. (It IS MM's responsibility to make sure Missy is OK, we can satisfy that much for her peace of mind)
    --[X] DO NOT invite Chevalier, but also don't specifically call him out as not invited otherwise MM will be suspicious.
    [X] Hang out with another character(s). This is by definition a non-combat activity.
    -[X] Alexandria
    --[X] Give her one vial and ask for a whole story about Cauldron
    [X] Hang out with another character(s). This is by definition a non-combat activity.
    -[X] Introduce Missy to Laura and Kayleigh.
    -[X] Ping Cailleach and Kayleigh with a telepathic word when they aren't looking to see if they respond
    -[X] Suggest going somewhere none of them would have to worry about hero/villain labels or what the Protectorate thinks they "should" be doing, if the three can get along.
    [X]Have a picnic with Cassiel, Sam and Missy on another world.
    -[X]Practice Unison with Cassiel.
    -[X]Ask Storm about the original Calamity Witch? Who was she? And the princess?
    -[X]Try firing Ragnarok on a safe location.
    [x]Hang out with another character(s). This is by definition a non-combat activity.

    -[x] Alexandria wanted some vials and you wanted some answers.

    [x]Explore another world. If you do not select a world where Taylor has been or already knows about, one will be selected randomly.

    -[x] Missy needs a chance to de-stress and she enjoyed your world tour; maybe touring a new world will be even better?

    [x]Train, either in the real world or in Perfect Storm's simulator. SPECIFY which spell to work on.

    -[x] Ragnarök is your ultimate spell but you've never tested it. Maybe you should fix that before the next Endbringer attack. Do it in a simulation.
    [x] (Lacey) Work a shift in the hospital and meet again with administration
    -[X]Practice Unison with Cassiel.
    -[X]Ask Storm about the original Calamity Witch? Who was she? And the princess?
    -[X]Try firing Ragnarok on a safe location.
 
Last edited:
Nuclear explosion would be shaker, wouldn't it? Area effects vs point effects.

If we get rid of a few containment zones and make a point about how the Simmurgh is gone due to us, I think the PR will even out. Hell, it'd probably be good for Phillie, because villains would be terrified. Given we've been there for months and its been really rather low key with us, and as far as any body knows Parahuman skill do not evolve (with small partial exceptions like GU, Crawler and Eidilon) we've always had this power and never used it in anger or battlefury as is common for paras; that'll calm the civilians down.

Civilians, yes. Paranoid parahumans, though, will see that escalation and think, "If she's been holding back this much up till now, what are her real limits? Could she destroy the world? Best to take her out preemptively than take that risk.!"

That kind of logic is one of the mainstays of the entire Worm setting, after all.
 
Visually, it's closer to the first.
Ok, I was thinking cone of destruction, but a 5 km. diameter AoE shot* would still result in one fifth of downtown being vaporized, one third being leveled, half being hit with unreinforced house shattering overpressure, and shatter every window in a 13.5 km to 16 km radius (large enough to cover the city proper, but not the Greater Philadelphia Area**)


*Using This calculator to figure 1,500 Kilotons = 5.2 kilometer residential house destruction.
Nukemap to place the radius in downtown Philly.

**Edit: actually, if you centered it, it'd cover the whole city. I was looking offset to figure how much would be leveled.
 
Last edited:
Ok, I was thinking cone of destruction, but a 5 km. diameter AoE shot* would still result in one fifth of downtown being vaporized, one third being leveled, half being hit with unreinforced house shattering overpressure, and shatter every window in a 13.5 km to 16 km radius (large enough to cover the city proper, but not the Greater Philadelphia Area**)


*Using This calculator to figure 1,500 Kilotons = 5.2 kilometer residential house destruction.
Nukemap to place the radius in downtown Philly.

**Edit: actually, if you centered it, it'd cover the whole city. I was looking offset to figure how much would be leveled.

I believe it's 40 kilotons, not 1500. Just a little bit of a difference there.
 
Ok, I was thinking cone of destruction, but a 5 km. diameter AoE shot* would still result in one fifth of downtown being vaporized, one third being leveled, half being hit with unreinforced house shattering overpressure, and shatter every window in a 13.5 km to 16 km radius (large enough to cover the city proper, but not the Greater Philadelphia Area**)


*Using This calculator to figure 1,500 Kilotons = 5.2 kilometer residential house destruction.
Nukemap to place the radius in downtown Philly.

**Edit: actually, if you centered it, it'd cover the whole city. I was looking offset to figure how much would be leveled.
I believe it's 40 kilotons, not 1500. Just a little bit of a difference there.
30 kilotons, actually, though optimized to be far more destructive than its raw yield. I just finished the math. It is nasty.
Most of my vote isn't being tallied for some reason, just a heads up.
Following the vote linked to your name, it looks like you only voted for one activity, and the parent vote started "EDIT:[X]", which the tally system can't interpret.



OH! And fair warning to everybody, my creative juices started flowing, so the "hanging out with Vista" session might not be an actual hanging out session. It also won't help her current frustration.
 
Last edited:
Cloudy Skies 11.c
Cloudy Skies 11.c

Saturday, July 16


Chevalier looked up from the week's accumulated reports as the door opened and Hannah walked in. "How was patrol?"

The patriotic parahuman shut the door behind her and dropped into the chair on the other side of his desk. "Well as could be expected, I suppose," she said, pulling her scarf down to reveal the rest of her face. "There were no crimes in progress on our route, but we found more tags."

"Whoever it is, they are becoming bolder." He frowned. They had been finding gang tags in previously gang-free areas for a few weeks now. The first were crude to the point of incomprehension, but a few budding graffiti artists had made it clear the images were supposed to be of a wolf's head. The problem was that there were no local gangs that used that emblem, and they were encroaching farther and farther inwards.

"It gets worse."

She pulled her phone out of her pocket and tapped the screen a few times before turning it to face him. The image she had taken was of a basic tag spray painted onto a brick wall. What was new were the words below the design: 'Eat Everything'. He glanced up and shook his head. "I don't understand."

"I wish I didn't. Eat Everything. E E." Hannah scowled. "I used to see that everywhere back in Brockton Bay. It's one of many subtle ways to refer to the Empire Eighty-Eight. We have Nazis carving out a foothold here."

"I thought they were wiped out after they broke through the containment wall around Brockton Bay." He distinctly remembered that from reading some of the after-action reports that were made available to him in his capacity as head of a Protectorate branch. Learning the slightly awkward Calamity Witch had an ability that more than earned her moniker was stressful enough, let alone that she had singlehandedly killed an entire gang's worth of capes in one blow.

She shook her head. "The capes in Calamity Witch's pocket dimension were killed. Two capes were outside. Victor died, but Cricket escaped along with the unpowered members and whatever cape they had that triggered in the building the other heroes were assaulting. More than enough to move to a new city and start pulling in sympathizers to their ideology. It's widespread enough, unfortunately."

Another new gang. Perfect. "Is it bad I almost hope they run into Jotunn's capes? For once, his greed for turf might work in our favor. How did Starmetal do?" he asked, changing the subject to something a little more palatable.

Hannah hesitated for a moment. "Well enough. I keep comparing him to the Wards from Brockton and how quickly they progressed. They were criminally misused, but they picked up protocol extremely quickly. Probably because it was a matter of survival. His constant need for validation is... grating, I will admit."

"He has an inferiority complex," Chevalier said, holding back his thoughts on her earlier statements. He certainly agreed with her assessment of the Wards' misuse, and he had not missed that she was ignoring her own contribution to that situation. It was not— No, it was her fault in part, but her tendency to follow orders unthinkingly was not unknown. It was why there were multiple comments in her files recommending against putting her in charge of a Protectorate branch. As a second-in-command who would turn policies and directives into action, she was one of the best, but she did not have the personality to take charge long-term. No, the majority of the blame in Brockton Bay fell on Armsmaster and Emily Piggot's shoulders.

"You mentioned that. I can understand the need to praise him as he progresses but still be irritated by the need. It is not as if he is slow to pick things up. One thing he does need to learn, however, is how to keep information secret. I do not mind him casually making mention of his home life in privacy, but doing it on patrol gives anyone listening too many clues they could use to figure out his identity."

"I'll bring it up to him tomorrow, but I have to say it's nice to have a Ward who is so open with us. He's made comments to me as well, on base anyway, enough to get a general idea of the kind of environment he grew up in. Single parent, always working. Never got a lot of validation and support at home, so he bonded to the first group that was willing to take him in. Typical story of the nice kid falling in with the wrong crowd." It was likely exacerbated by his feelings of never being good enough, though that one they could use to their advantage. So long as he felt a sense of belonging with the Protectorate, he was unlikely to leave.

"What do you plan to do with Starmetal once he knows his way around a basic patrol?" Hannah asked. "He won't be old enough to engage in combat for a few more months, and I don't know that we can keep babysitting him until he turns eighteen."

Chevalier sighed. "I am still weighing my options on that. One of the ideas I had, though I still haven't decided if it's a good idea or not, is to pair him with Vista. She knows Protectorate protocol backwards and forwards, so she will have plenty to teach him. Maybe it will also get her to be less of a pain in the ass."

Hannah sent him a glare at that comment, though she looked away with a shrug when he raised an eyebrow. It was not as if she could really argue against that description. "I worry that she will not take being paired with him well. Didn't she already express her unhappiness with how things are working to your face? Considering his own need for praise, she might take out her frustrations on him and set back his progress."

"She will put up with it if she really wants to go out on patrol. It's the only way that's going to happen."

What Vista was refusing to understand was that there were rules in place bigger than him, rules that he could not simply set aside. The Protectorate's own regulations were very clear that Wards were not to be taken on combat patrols except under specific circumstances, and even then it was limited to older Wards who were vouched for by full Protectorate members. They could go on patrols through safer areas where they were not expected to engage in any fights, the so called 'show patrols', but even then the Youth Guard had imposed age requirements. Wards younger than fifteen years of age were not permitted on those patrols without a senior Ward or a Protectorate member accompanying them. Before Starmetal had agreed to join them on a probationary basis, all of the Wards were too young to go on even the safest of patrols on their own. In a perfect world, he could send an adult hero with them, but Philadelphia was the smallest main branch in the Protectorate with three heroes, and even sparing one of their members to show Starmetal the ropes was putting a strain on them.

Without any older Wards or adults he could spare to chaperone the Wards, Vista had by pure necessity been benched. He had no way around it.

He glanced over at the year-long calendar he had pinned to his wall, something that had become more and more common as his tolerance for Vista's behavior waned. September fourteenth was circled, and written within in red ink were the words '1 more year'. He had more than a year before he could even begin to loosen the restrictions on her, no matter how much she whined and complained.

The Youth Guard were justified in their need to put rules and restrictions in place. The courts and Congress had certainly thought so, and looking at the examples of behavior they had brought forth as evidence, he personally could not disagree. His problem lay in the fact that while those restrictions were meant to prevent the Protectorate from turning Wards into child soldiers, they gave him little latitude for deprogramming one who already existed.

It was not as if Chevalier could not sympathize with her position. When he hit his four year anniversary of being a hero, he had already been in the Protectorate proper for a year and change. Having the kind of experience she did – even if that experience was by and large the kind she should not have had in the first place – but still being limited by her age would be frustrating to anyone. He had tried everything he could to engage her in other ways, including arranging extra training exercises with the teams from Boston and New York and encouraging her to take a leadership role and help educate Flambé and Cherry Bomb in the ins and outs of being a professional hero. If she had tried even minimally to meet him halfway, they probably would have something worked out by now. Not a perfect solution, but at least a compromise they could both tolerate until she turned fifteen and had more leeway.

Far from compromising, Vista had instead dug her heels in deeper and deeper, disdaining anything that was not related to live combat. And instead of helping her find some peace, Chevalier was increasingly tempted to restrict her to base permanently or even transfer her anywhere else where she could be some other branch's problem child.

Maybe Anchorage. She could both metaphorically and literally cool her heels until she learned how to play nice with others.

"You look exhausted," Hannah remarked, looking at him more closely. He opened his mouth to deny it, but she was already continuing, "Finish that up and get some rest. I'll head out on your patrol in a couple of hours."

He smiled faintly. For all her faults, Hannah was still one of the heroes he most liked having around. He had ever since their days in the inaugural Wards. It was the reason he had requested her specifically when the Brockton Bay branch was dismantled. As a second-in-command, there was no one he would rather have at his right hand. "Thanks."


Tim's Linker Core rank advanced to S.
Tim's skills are again available at their regular price.

Now is the time to decide what new things Tim will be doing instead of building. Or maybe by building. Who knows, because this vote is gonna be a pain in my ass!

There are two ways this can go. On the one hand, you have the choice of three subtemplates.

  • (Magic) Calamity Witch – Ranged combat class with a variety of bullet types.
  • (Magic) Extinction Knight – Close combat specialist with heavy armor and the cartridge system.
  • (Magic) Infinite Enhancement – Support class with spells that empower your allies and hinder your foes.
Now SW, I can already hear you saying, what is in the other hand if all our choices are in the first hand? Well, my friends, in my other hand is the second set of options.
  • (Tech) Calamity Witch – Alternate modes to energy weapons, and a few underhanded tricks.
  • (Tech) Extinction Knight – Improved close-combat technology.
  • (Tech) Infinite Enhancement – Serums with various enhancing properties.
Those "Magic" and "Tech" tags are critically important. The Magic choices are sets of spells that will require Tim to leave his lab and get into fights to be able to learn. The Tech choices are sets of skills akin to those found in the baseline Gadgeteer template and are purchased just like any other Gadgeteer skill.

Because this vote is weird, you have your standard 24 HOURS to ask me any questions you want before I open the poll.
 
30 kilotons, actually, though optimized to be far more destructive than its raw yield. I just finished the math. It is nasty.
So... shatter windows in 1/3 of the city, topple skyscrapers in a 2/3 kilometer radius (about 2/5 of a mile), and destroy houses in a 1.5 kilometer radius (about 4/5 of a mile)

Centered on a city block the crater would be the size of the city block at it's widest, while the lip would go twice as far.


Of course I'm looking at this pretty objectively considering I'm literally sitting within the blast radius of her shattering windows if she targeted anywhere downtown.


Edit: ninjaed by a story post! *goes to read it*
 
Hmm... given that Tim's not really interested in going out of his lab and fighting, I guess the real question is what tech path to give him.

(Tech) Infinite Enhancement seems very interesting, though I'm a bit annoyed that the description highlights 'serums'. I'd be highly surprised if edible type boosters aren't held to a much higher standard than even other biotinker tech.

I suppose the most probable alternate path is (Tech) Calamity Witch. Collaborating with Dragon to make bigger guns to use against S-Class threats and designing new tricks to capture criminals alive seems his wavelength.
 
Last edited:
Back
Top