Magical Girl Escalation Taylor (Worm/Nanoha)

[X] (Epoch) Strong Shield
[X] (Standstill) Guardian Beast
[X] Boost Device – jewelry or ornamentation, best for support casting and healing
-[X] A bicep torc, three golden triangles looped through one another into a single piece
[X] (Maclibuin) Boost Up
[X] (Maclibuin) Boosted Healing

Alright, with the clarifications of how everything works, I still say I prefer Epoch having his time control powers for now, and the mention that he can theoretically still develop new spells later (even if it takes too long to matter in the quest) should leave him fairly happy with that. He'll be able to fly, shoot, and with strong shield, basically qualify for being a member of new wave, even without his time control powers. He'd be more than capable of re-branding hero or rogue elsewhere, and with Maclibuin being able to boost up people, they can have super speed, strength, or extra strong shots on top of that when needed. But most importantly, not dying from a lucky shot on the guy who can rewind time on an ally who gets killed is a good thing. See Perdition's use to the yàngbǎn in the fight with Behemoth.

...Of course, if his power can't quite do that, then my bad. I'm going off of what the wiki had the official description of his power being, and it SOUNDS like it should be able to do that the same as Perdition, but if not... well, it's still really useful, even if less so than I was thinking when I voted him to keep it.

After that, and them having a guardian beast to swell the ranks (and promising Standstill that she can have a device / template later to fully replace her powers if she wants to, after the paper work and that mess is ready to be dealt with and we've finished giving Lacy her template and recovering from it), they should be able to use the telepathy to search out new members trick. Anyone who can hear it has some magic potential from what we understand, even if he can't scan them, and he can request devices for non-parahumans or people who don't like their powers from shipwright, possibly in exchange for their help with things we're doing or resources. Plus they should be able to teach proper use of at least what we've given them still, even if they can't learn new spells beyond the limit of their cores. They lost their membership for now, but when they regain it some, Maclibuin's parahuman power enhancer, the boost up spell, and his healing will be a very nice force multiplier for any additional members.

Though I do have one more question for @Silently Watches - while a mage can't learn more spells than their core allows, can they retrain one later if desired, and/or still make alterations on a spell they know, ala the shifting between nonlethal and lethal for Taylor's shooter spell, along with any other interesting minor tweaks to them? Things where they might not be a different spell, but they have more versatility with the given spell as they get better at using and developing it?
 
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[X] (Standstill) Guardian Beast
[X] Boost Device – jewelry or ornamentation, best for support casting and healing=
[X] (Maclibuin) Boost Up
[X] (Maclibuin) Boosted Healing

Seems good to me.
For Epoch, though - do non-Device Mages not get Telepathy and Barrier Jacket for free? If so, I think Barrier Jacket is the first thing to get him.
 
Though I do have one more question for @Silently Watches - while a mage can't learn more spells than their core allows, can they retrain one later if desired, and/or still make alterations on a spell they know, ala the shifting between nonlethal and lethal for Taylor's shooter spell, along with any other interesting minor tweaks to them? Things where they might not be a different spell, but they have more versatility with the given spell as they get better at using and developing it?
Alter, absolutely. That's part of spells being programs; you can make little changes here and there as the situation demands.

Retrain, as in give up one spell to pick up an unrelated one? No, at least not for the purposes of the quest.

Retrain, or more properly expand, as in giving a spell new very minor qualities, like adding homing to a Shooter? …Maybe.
 
They do not. (At least not normally, though Standstill will because she has already shown talent for telepathy.) They cost a spell slot for a Deviceless mage.
In that case, I think a Barrier Jacket for Epoch would be nice. Everyone likes passive defenses, they let characters show up in exciting and dangerous situations more often.

[X] (Epoch) Barrier Jacket
[X] (Standstill) Guardian Beast
[X] Boost Device – jewelry or ornamentation, best for support casting and healing=
[X] (Maclibuin) Boost Up
[X] (Maclibuin) Boosted Healing
 
[X] (Standstill) Guardian Beast

I've literally got no ideas for anything else. If a single vote like this breaks something, please tell me, I'll scrounge something up.
 
Why are so many people assuming that Standstill getting a guardian beast means adding to the Adepts ranks? She's off the team and back in the protectorate she even talked about how getting a device or template would mean her rebranding and moving cross country, implying that she'll be staying in the protectorate regardless our other choices.
Adhoc vote count started by Solusandra on May 1, 2018 at 9:23 PM, finished with 47 posts and 14 votes.
 
The problem with giving Epoch secondary defenes like Strong Shield or a Barrier Jacket...well for one is that you were the ones to opt for not giving him an option with those for free and more spells :p

But more seriously, the question is what does Epoch /do/ during a fight? What is being a Mage adding to his direct arsenal?

Sure, defenses are a nice bonus and help keep you in a fight.....but a great many Capes do without as it is (Brutes being their own category, and defensive a subset of that) , and Epoch has already done without (sure he got hurt just recently, but thats outnumbered/attrition and he still got away or won).

As far as "what ends/wins the fight" though...he has shooters. Presumably our teaching helps him actually use full strength (if a handful) shooters and not his pale wisp, but its still something he already had. And while it does synergize with his cape power (the whole reason i want to upgrade it), its generally single target and I suspect lowish on the blaster scale. Why not boost it to be more viable as a main combat technique (supplemented by his time-tricks) by picking an upgrade spell instead of a passive defense (he's already got Flight to add to his time-assist evasion, unless he can't do that while using other powers since he lacks a Device).

And Telekinesis.... a lot of people have talked a lot about its versatility and potential, but since we haven't much seen it in story that I remember (only can think of a passing mention of offscreen gang-fight where Taylor used it for grenade-return) I am just unsure about the Hype for now. While it might be a stylish way to fight, it has little to no connection to his Shooter spell, and the only way I see it synergizing with his time-tricks are if it can be used for railgun-style attacks.

Also.... is there anything keeping us from giving him Tinker-based shield or defensive suit (I wonder if carbon-fibre upgrade is useful on fabric jumpsuit as well as metal armor? ) if people really want? He'd probably /quite/ enjoy a "staff" that was just a projector for a hard-light Tower Shield, so he could condescendingly bat away enemy ranged attacks right? :p Add in a combat-AI of some sort (a bit like the coordination one we made to replace Captain mebbe?) that controls spy-drones and we could use it to sell him later on a proper Intelligent Device and the boon of Wide Area Search :p

EDIT:

Why are so many people assuming that Standstill getting a guardian beast means adding to the Adepts ranks? She's off the team and back in the protectorate

She showed up just now, didn't she? With no reason to expect Taylor coming today (unless I forgot a mention of messaging the three of them). So presumably she's inclined to help out her old team even if things didn't work out? I mean....if its Gangs contesting turf and other former-enemies, rather than Heroes finally hunting these rogues... why shouldn't Standstill show up on the scene?

Edit2: Ahh...Taylor was expecting her, so she was contacted. But she does say she kept wanting to come and help, and knew about it....just not enough to do so outside of Protectorate sanction >_>. And yet she came for magic :p Sooo...is she a Ward or why are they so controlling of her activities? Not super clear on the difference between Affiliated-Indy like Taylor versus proper member
 
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They do not. (At least not normally, though Standstill will because she has already shown talent for telepathy.) They cost a spell slot for a Deviceless mage.

From what I can tell all you need for telepathy recieving(at least with a broadcast) is magic potential. Replying wise...it does appear to be a spell yeah. If a simple one.

We see stronger mages cast it for short ranges even without their devices.
 
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But more seriously, the question is what does Epoch /do/ during a fight? What is being a Mage adding to his direct arsenal?
We're not optimizing him for direct fights, precisely. We're establishing a sort of partnership - he wants magic, us giving him magic means he doesn't end up causing problems as a villain, and he has proven that he is capable of independent magical research.
If we insist on putting him in fights, being a Mage allows him to fly - which, combined with his time-stutter power, means that he has incredible ability to reposition himself to make use of shooters or of Tim's gadgets. The Barrier Jacket means that he can show up to more dangerous situations safely, and is less likely to be a fatality/casualty report in an Endbringer battle. Capes can survive without brute powers, but they help.
 
But more seriously, the question is what does Epoch /do/ during a fight? What is being a Mage adding to his direct arsenal?
If he'd gotten a template like I wanted, A LOT. As is... a number of things. He gets flight which gives him a lot more flexibility for attack and retreat. He gets a minor shooter spell as you mentioned which is always useful in any situation. And then whatever he ends up getting from our vote, which... appears to be telekinesis. Not sure why it's going to HIM given the weight limit. He'll need to bodybuild or visit a wet tinker to get real milage out of it, but even low weight non-manton TK is POWERFUL if given to a munchkin. As for why we haven't seen how useful it is, SW hasn't been much for writing fight scenes in ANY of his stories so far as I've found and Taylor isn't a munchkin in this story as shes got so much power she's only been real trouble once.

Being a mage, even as limited as this, offers dozens of major synergies with his time powers.

Honestly though, I'm absolutely certain he could have done better imitating his powers as a calamity warlock and having the full enchilada.
 
Epoch can learn more spells on his own after we teach him the intricacies of our magic system. There is one unassisted mage in Nanoha canon with a lot of spells after all.
 
From what I can tell all you need for telepathy recieving(at least with a broadcast) is magic potential. Replying wise...it does appear to be a spell yeah. If a simple one.
I was talking about projecting, not receiving telepathic messages.
As for why we haven't seen how useful it is, SW hasn't been much for writing fight scenes in ANY of his stories so far as I've found and Taylor isn't a munchkin in this story as shes got so much power she's only been real trouble once.
Pretty much. I'm not as confident in my fight scenes as I am in my dialogue and exposition, and I generally find talking and world-building to be more interesting than combat anyway. There might be a correlation there, I don't know. :)
And Telekinesis.... a lot of people have talked a lot about its versatility and potential, but since we haven't much seen it in story that I remember (only can think of a passing mention of offscreen gang-fight where Taylor used it for grenade-return) I am just unsure about the Hype for now. While it might be a stylish way to fight, it has little to no connection to his Shooter spell, and the only way I see it synergizing with his time-tricks are if it can be used for railgun-style attacks.
Taylor has used it a few other places, but mostly as a utility spell or just to show off a little (such as dragging a chair over for Alexandria to sit in when she finally admitted the existence of the TSAB). I'm going to try showing it more if for no other reason than I think telekinesis is fun.
Edit2: Ahh...Taylor was expecting her, so she was contacted. But she does say she kept wanting to come and help, and knew about it....just not enough to do so outside of Protectorate sanction >_>. And yet she came for magic :p Sooo...is she a Ward or why are they so controlling of her activities? Not super clear on the difference between Affiliated-Indy like Taylor versus proper member
Standstill is not a Ward, she's a full Protectorate member. She's also a Protectorate member who quit, joined a gang, came back from said gang to rejoin the heroes, and still wants to help out her old teammates. The bigwigs in the NYC office have been refusing to send her out on those patrols because they have serious concerns that she might have divided allegiances, and honestly they aren't entirely wrong. It isn't like she's opened up about all the ex-members' full abilities, after all, just those of the members she didn't like.

Standstill, meanwhile, is hesitant to rock the boat too much because she did just come back from a gang, and even though she didn't commit any crimes herself, she didn't exactly try to turn them to the side of the angels. And she feels guilty about the split loyalties thing herself.
 
I am more curious about if she told the PRT/Protectorate that, yes, the Adepts really have stumbled upon real magic.
Even if all she could show them an incomplete magic spark, that's still something to prove that its real. Because right now only the very tope people (Alexandria, Legend etc) are aware.
 
I am more curious about if she told the PRT/Protectorate that, yes, the Adepts really have stumbled upon real magic.
Even if all she could show them an incomplete magic spark, that's still something to prove that its real. Because right now only the very tope people (Alexandria, Legend etc) are aware.

...why would they believe her? I mean, that's really not enough for them to believe her, especially in a science-dominated society like Earth Bet.
 
...why would they believe her? I mean, that's really not enough for them to believe her, especially in a science-dominated society like Earth Bet.
If someone who's power has nothing to do with flashes of light suddenly gains the ability to shoot sparks or anything of the sort, there are only so many explanations you can give before you run out of reasons.
 
Pretty much. I'm not as confident in my fight scenes as I am in my dialogue and exposition, and I generally find talking and world-building to be more interesting than combat anyway. There might be a correlation there, I don't know. :)
Not....as such... Perhaps due to specifically how your brain works, but I've read a fair number of writers who were as good at adrenaline inducing fight scenes as they were at characterization and world-building. Both stellar and mind numbing. Perhaps...more of the later in fanfiction, there is quite a lot of uninspired dross but also authors who are really good as somethings but not so much at others, but that's pretty much in line with humanity in general. Bell curve, Pareto distribution and all that jazz.
Taylor has used it a few other places, but mostly as a utility spell or just to show off a little (such as dragging a chair over for Alexandria to sit in when she finally admitted the existence of the TSAB). I'm going to try showing it more if for no other reason than I think telekinesis is fun.
rofl. yeah.
 
Except that he wouldn't have the Time rare skill needed for his rewind power, or his freeze.
Says who? We didn't go anywhere with it, but we've shown the ability to edit spell code and change all of the variables. Doubtless Temporal Sludge could be altered to affect a single target rather than an area and slow things down to the point they appear to be frozen to the casual observer. Rewind may, possibly, be out of reach, but if anybody in Nanoha has done it then its entirely possible for Epoch to muchkin out a copy. He wants to be a proper wizard... it's pretty straightfoward that he'd try.

Besides which, the sheer breath of what he'd be able to do would make up for anything short of his being able to rewind death. And there it's debatable, as stated above.
 
If I'm understanding the following correctly, Silently says so:
Shard powers work very differently from magic, and Epoch himself has no understanding of how his shard works, so no, this is not possible. At most he could work to modify a spell to have a similar effect, but that information would have to come from a mage or Device, not through studying his shard's powers. And it doesn't help that I mentioned in-story that actually stopping time requires a Rare Skill specific to spatial shenanigans, and while Epoch has a Rare Skill, it isn't this one.
 
If I'm understanding the following correctly, Silently says so:
I read that. I also explained how it would be worked around. Sides, your quote does say he could imitate the effects. Actually stopping time rare skill, imitating it by ramping up the time dilation, imitation, possible. Im more interested in the question of could time be reversed. What would that take?
 
Pretty much. I'm not as confident in my fight scenes as I am in my dialogue and exposition, and I generally find talking and world-building to be more interesting than combat anyway. There might be a correlation there, I don't know.
If it makes you feel any better: I prefer talking and world-building to reading fight-scenes, anyway. Fight scenes are more of a visual-medium thing IMHO. :p
 
This vote is only PARTLY closed. Maclibuin and Standstill are pretty solid winners. Epoch? Not so much. There's a pretty wide spread for his new spell.

You have until I get home from work tonight (about 8pm EST) to finalize your votes for Epoch ONLY. Any votes for Mac or Standstill from here on will not be counted.

EDIT: One change to the winning votes. Mac will get Physical Heal as one of his spells, not Boosted Healing. The latter only shows up in ViVid and looks like it is primarily for restoring HP they keep track of during their tournament-style martial arts. Physical Heal we see healing actual injuries.
Adhoc vote count started by Silently Watches on May 2, 2018 at 12:53 PM, finished with 62 posts and 14 votes.
 
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I'd be mad that we didn't get Paladin Maclibuin, but honestly having a dedicated support is never a bad thing. On a completely unrelated note, how hard would it be to integrate power armour with a barrier jacket? Maybe having the jacket be a tabbard over the armour or something.
 
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