- Location
- The town gate.
[X] (Epoch) Strong Shield
[X] (Standstill) Guardian Beast
[X] Boost Device – jewelry or ornamentation, best for support casting and healing
-[X] A bicep torc, three golden triangles looped through one another into a single piece
[X] (Maclibuin) Boost Up
[X] (Maclibuin) Boosted Healing
Alright, with the clarifications of how everything works, I still say I prefer Epoch having his time control powers for now, and the mention that he can theoretically still develop new spells later (even if it takes too long to matter in the quest) should leave him fairly happy with that. He'll be able to fly, shoot, and with strong shield, basically qualify for being a member of new wave, even without his time control powers. He'd be more than capable of re-branding hero or rogue elsewhere, and with Maclibuin being able to boost up people, they can have super speed, strength, or extra strong shots on top of that when needed. But most importantly, not dying from a lucky shot on the guy who can rewind time on an ally who gets killed is a good thing. See Perdition's use to the yàngbǎn in the fight with Behemoth.
...Of course, if his power can't quite do that, then my bad. I'm going off of what the wiki had the official description of his power being, and it SOUNDS like it should be able to do that the same as Perdition, but if not... well, it's still really useful, even if less so than I was thinking when I voted him to keep it.
After that, and them having a guardian beast to swell the ranks (and promising Standstill that she can have a device / template later to fully replace her powers if she wants to, after the paper work and that mess is ready to be dealt with and we've finished giving Lacy her template and recovering from it), they should be able to use the telepathy to search out new members trick. Anyone who can hear it has some magic potential from what we understand, even if he can't scan them, and he can request devices for non-parahumans or people who don't like their powers from shipwright, possibly in exchange for their help with things we're doing or resources. Plus they should be able to teach proper use of at least what we've given them still, even if they can't learn new spells beyond the limit of their cores. They lost their membership for now, but when they regain it some, Maclibuin's parahuman power enhancer, the boost up spell, and his healing will be a very nice force multiplier for any additional members.
Though I do have one more question for @Silently Watches - while a mage can't learn more spells than their core allows, can they retrain one later if desired, and/or still make alterations on a spell they know, ala the shifting between nonlethal and lethal for Taylor's shooter spell, along with any other interesting minor tweaks to them? Things where they might not be a different spell, but they have more versatility with the given spell as they get better at using and developing it?
[X] (Standstill) Guardian Beast
[X] Boost Device – jewelry or ornamentation, best for support casting and healing
-[X] A bicep torc, three golden triangles looped through one another into a single piece
[X] (Maclibuin) Boost Up
[X] (Maclibuin) Boosted Healing
Alright, with the clarifications of how everything works, I still say I prefer Epoch having his time control powers for now, and the mention that he can theoretically still develop new spells later (even if it takes too long to matter in the quest) should leave him fairly happy with that. He'll be able to fly, shoot, and with strong shield, basically qualify for being a member of new wave, even without his time control powers. He'd be more than capable of re-branding hero or rogue elsewhere, and with Maclibuin being able to boost up people, they can have super speed, strength, or extra strong shots on top of that when needed. But most importantly, not dying from a lucky shot on the guy who can rewind time on an ally who gets killed is a good thing. See Perdition's use to the yàngbǎn in the fight with Behemoth.
...Of course, if his power can't quite do that, then my bad. I'm going off of what the wiki had the official description of his power being, and it SOUNDS like it should be able to do that the same as Perdition, but if not... well, it's still really useful, even if less so than I was thinking when I voted him to keep it.
After that, and them having a guardian beast to swell the ranks (and promising Standstill that she can have a device / template later to fully replace her powers if she wants to, after the paper work and that mess is ready to be dealt with and we've finished giving Lacy her template and recovering from it), they should be able to use the telepathy to search out new members trick. Anyone who can hear it has some magic potential from what we understand, even if he can't scan them, and he can request devices for non-parahumans or people who don't like their powers from shipwright, possibly in exchange for their help with things we're doing or resources. Plus they should be able to teach proper use of at least what we've given them still, even if they can't learn new spells beyond the limit of their cores. They lost their membership for now, but when they regain it some, Maclibuin's parahuman power enhancer, the boost up spell, and his healing will be a very nice force multiplier for any additional members.
Though I do have one more question for @Silently Watches - while a mage can't learn more spells than their core allows, can they retrain one later if desired, and/or still make alterations on a spell they know, ala the shifting between nonlethal and lethal for Taylor's shooter spell, along with any other interesting minor tweaks to them? Things where they might not be a different spell, but they have more versatility with the given spell as they get better at using and developing it?
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