Magical Girl Escalation Taylor (Worm/Nanoha)

Welp, there goes a good 80% of their ability to stop Matter creators and Thinkers from crashing markets. How cheap is gold right now, I wonder?
No, the Protectorate still runs Thinkers to guard against it, and those Thinkers aren't nearly so hamstrung now... it's probably a wash, or people starting problems but then getting arrested. Not to mention there aren't very many permanent matter creators in canon and they're all biological. Besides, he never stopped the most likely type of problem case - Coil was able to become very wealthy off his power, but he's just so much smaller than the entire economy that the disruption was limited, because he wasn't actually setting out to crash anything and there just aren't that many capes with relevant powers.

But villain groups can no longer conceal their money near-perfectly worldwide, and that's got to have some knock-on effects. Possibly not as many as expected, if more Thinker resources are devoted to chasing down economy-crashing schemes?
 
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Closing the vote, and it looks like the general idea is "Screw the Privateers". Okay then.
Adhoc vote count started by Silently Watches on Mar 25, 2018 at 12:18 PM, finished with 14027 posts and 42 votes.
 
Drat. Well cant say i didnt see it coming.

On the upside, this will win us points with the Heros. Given Chevvy's desire to establish a better working relationship with the villians maybe we can slip the rest of Fairyland a message or something to let them know shes not dead.
 
Honestly, doing anything else would feel a little out of character.

Leaving someone, almost anyone, to slowly bleed out and die because we're told to leave them doesn't feel like the character we've been following.

Having to make a choice between two bad options, being unable to save both the villan and some if the Privateers. That would have been a hard choice.
 
Drat. Well cant say i didnt see it coming.

On the upside, this will win us points with the Heros. Given Chevvy's desire to establish a better working relationship with the villians maybe we can slip the rest of Fairyland a message or something to let them know shes not dead.
the one our school friend is shipping us with might have their number.
if it's anything like Brockton Bay villains have some way to meet with each other.
 
Heatwave 9.12
[] Help Snow White
[] Take the wounded to the Protectorate


Heatwave 9.12


You stare at Kurt for just a moment, the urge to argue with him about what he's actually taking part in nearly overwhelming. Before you can get tied up in that waste of time, though, you turn your back on him. If he wants to embrace this road, that's his decision, and it will be his comeuppance. Right now there is a woman whose life hangs in the balance.

"Let's go. The Protectorate has medical staff," you tell Samantha. You could still take her to Tim despite Kurt's refusal, but while the accountant turned mage had a wealth of surgical knowledge shoved into his head alongside his template, you don't know how well that would translate over to an emergency like this. Best to take her to people who have actually been trained to deal with this kind of situation.

A casting sigil forms beneath Samantha, and you grab her shoulder right before the wave of light can carry her and her passenger away. You don't want to spend any more time around the Privateers than you absolutely have to. The light fades a second later to reveal a group of people already present, PRT agents and masked heroes both. How Samantha or Perfect Storm knew exactly where to take you, you have no idea, but now is not the time to spit on providence. Instead you shout out, "I need some help here!"

Your call spurs the shocked witness into action, and the PRT agents jump away from you. Several people call for medical staff, and a familiar white-suited hero runs towards you. Laying a hand on Snow White, Clockblocker flexes his power, and the villainess stops her weak moans and slight shifting. It's a miracle he was one of the reinforcements the Protectorate pulled in to deal with the invaders, even if the other members of Fairyland will undoubtedly not see it that way.

"Who's this?" he asks once she is no longer in immediate danger. "A local hero?"

"Local villain, actually, but villain or not, I couldn't leave her to die." You look around until you spot Chevalier. "She was shot with a laser in the gut. I don't know what all was injured, but she's not in good shape."

"Medical is on their way," he tells you.

"What about Panacea? Can't we bring her here?" asks Samantha. You glance over to see that she is switching her gaze back and forth between Chevalier and Glory Girl, presumably the reason the ex-Brocktonite hero popped into her head.

Chevalier shakes his head. "Most of the healers in the Protectorate are off helping with the victims of the Indonesian tsunami, Panacea included. Communication is spotty right now. By the time we pulled her out and brought her back, Snow White could already be in surgery."

You close your eyes and let out a slow breath, then look up when you feel a hand on your shoulder. Miss Militia is watching you, green eyes crinkled in worry. "Chevalier," she says after another second's examination, "I'll debrief Calamity Witch if you can handle the rest of this."

Chevalier needs only a moment's thought before he nods, and you instruct your Guardian Beast to stay with the injured villainess before following the camo-clad woman out of what you now realize is likely the PRT's main operations room and down a couple of halls. The door she opens reveals a plain room with a wooden table and a couple of chairs. Not a regular conference room, but without the steel and one-way mirrors you would expect from an interrogation room, either. She closes the door and just looks at you. "Are you okay?"

"Yeah, I'm fine. Why wouldn't I be fine?"

"You don't look fine, Calamity. You look… rattled. Unsure." She walks to one of the chairs and settles herself before she waves at the other in clear invitation. "What happened tonight?"

Taking off your hat, you turn it in your hands a few times before disintegrating it into flakes of mana. "Ever since Captain was hurt during the Behemoth fight," you begin, "there has been a lot of tension among the Privateers. There was some before that, even, but he managed to keep everything mostly under control." You frown. "I told you why the Privateers were formed, didn't I? Back when we were still in Brockton Bay?"

"They were formed because of their discontent with the gang situation in the Bay as I recall."

"Pretty much. They… we… felt that more could and should be done to fight the Empire and the ABB and the Merchants." Running your hand through your hair, you shake your head. "Thing is, even though the situation here is different from the Bay, some of them still think the gangs aren't being dealt with. It isn't all of them, but a few have decided that if the Protectorate and the PRT can't handle the gangs, a more… permanent solution needs to be found. That's the big debate right now, whether they should try to arrest the gang members and the villains or whether they should kill them."

Miss Militia nods but does not speak, instead waiting for you to elaborate. You get the feeling that she is withholding judgement for the moment even if she already has a good idea where this story is headed. "I was talking to Shipwright a little bit ago, and he mentioned that they had gone out earlier with a suit of power armor. When we looked, we found that they had also taken the laser rifles with them. We tracked them down to what turned out to be a Fairyland drug lab, but when Sam and I got there, the fight was already going on." A sigh escapes you. "The gang members had guns, the Privateers had guns, and they were both shooting at each other. The gang scattered once Snow White was shot. Sam saw that she was going to die if she didn't get help soon, so we brought her here. You know the rest," you finish with a shrug.

The older heroine lets you sit there for several seconds, probably waiting to see if there is anything else you want to get off your chest. "You mentioned power armor and laser rifles," she finally asks. "Were these Shipwright's inventions?"

"The armor was. Not the rifles. At least, not really. One of them we got in a roundabout way from a Tinker from Toybox, I don't remember his name. The other one was a duplicate because the guys wanted to know if Shipwright could copy it."

"Probably Pyrotechnical. His specialty is energy weapons, and a number of his designs are or can be lethal. It's part of the reason he joined Toybox; he was fleeing a number of arrest warrants related to people killed by his weapons." She leans back in her chair. "You said the Privateers had other guns. What were they?"

"Assault rifles. I don't know what kind. I don't know where they got them from, either." A self-mocking smile crosses your face. "I'm technically part of the team, but I haven't been a very good team player. Samantha and I are normally off doing our own thing."

This earns you a sad sigh, and her tanned hand reaches over to pat your own for a second before it pulls back. "I will be straight with you, Calamity. This doesn't paint your team in a good light. Any time people, capes or not, start bringing guns into play, the situation becomes that much more unstable. Everybody fears being shot and killed, Brutes excluded, and when fear of death is brought to the surface, people aren't as careful as they normally are. When those people are capes, less care turns into more collateral damage. This is the kind of situation that invites reprisals, and I don't know how much the Privateers will be able to take."

You look up at her. "Not as much as they'll convince themselves they can."

"I know they are doing what they think is best, but we can't let people like this run around unhindered. Philadelphia just endured one gang war; it can't take another so soon afterwards, especially not with villains from other cities trying to claim MS-13's territory. If there are reports of the Privateers moving out, we will have to treat them as villains.

"The way I see it, you have two options. The first, assuming you have this degree of influence, is to force them to keep their heads down until everything else is under control. Do you think you will be able to do that?" You shake your head. "Okay. The second option is for you, Samantha, and Shipwright to distance yourselves from the rest of the Privateers. You said there was a faction that was not so violently minded? Warn them to stay at home and not to involve themselves in the other half's activities.

"It won't save the Privateers as a whole, but that may be the only way to keep yourself safe."

Miss Militia gives you a minute to regain your equilibrium, and the two of you leave the conference room to find that the PRT's medical team has already rushed Snow White away. Your task done, you tap Samantha on the shoulder and leave the building. Rather than teleport, you choose to fly the distance back to the apartment you have been sharing with Lacey and Kurt. The journey gives you time to think, and when you slip in through the window, you know what you need to do.

"Lacey! You here?!"

"Kitchen!" comes the reply, and your Barrier Jacket dismisses itself while you walk in that direction. To your relief, Kurt is still absent. That will make the upcoming conversation easier. Not easy, not by any stretch of the imagination, but easier. Lacey looks at you and Samantha, and her smile fades. "Taylor, what's wrong?"

You open your mouth, but no words come out. A lick of your lips, and you try again. "What do you know about what Kurt was out doing tonight?"

"Not much. All he said was that he and some of the guys were going on patrol."

"Patrol? Not hardly," Samantha cuts in. "Him, Ramirez, the rest of that bunch. All armed with guns and laser rifles. That wasn't a patrol. They went out looking for a fight, and they found one. Attacked a Fairyland drug lab and did their damnedest to murder everybody inside."

You spin around to glare at Samantha. That is not the way to break this particular bit of news! You look back at Lacey to find her gripping the island tight. "No," she mutters quietly. "He wouldn't. I know he was ranting about this kind of stuff, but there's a big difference between talking big and going out to kill people." She turns to stare at you, and for such a burly woman she looks like she is about to break apart into a thousand pieces. "Please tell me you're making it up. That this is all a cruel joke at my expense. Please."

You say nothing, and she bows her head. Her eyes are squeezed shut tight, no doubt to hold back the tears that want to fall. Can you blame her, when her husband is throwing himself into this mess with gleeful abandon?

"Snow White was the only one who was hurt that badly," you tell her before she can make too many terrible assumptions, "and we took her to the Protectorate. They were taking her to surgery when we left. Before we teleported to them with her, though, Kurt and I got into an argument over what he and the others were doing. Lacey, I'm sorry, but I can't stay here any longer."

She is silent, but her eyes open finally. "Where are you going?" she asks at last.

"The apartment we lived in when Dad was still here. It's paid for through August. After that…"

"If it's clean enough, I may wind up joining you," Lacey says, and you can't tell if she is trying to lighten the mood or not. "But I want you to understand something, Taylor. Danny asked me to take care of you if anything happened to him. I will not be unworthy of that trust. Regardless of Kurt, or the Privateers, or anything else. My home is always open to you."


Not the best time maybe, but it's midweek in-universe. That means Tim gets to build more stuff. Keep in mind that he only has THREE build slots this week because one of them is already taken up with finishing Dragon's Unison Device.

And in case you've forgotten already, Vista asked for a heavily armored combat arm. Doing so would require an additional time slot to be used for the necessary surgery beforehand. (Heh. Arm, hand, geddit? :D)

As a reminder (and mostly because I don't see a lot of it), if you have a cool idea you want Tim to build, go ahead and propose it. I'll tell you if that idea won't fly, but with how little innovation there's been so far, I might be a little more lenient on the out-there stuff right now than I normally would be. Hint, hint.

I hope I get to see lots of cool ideas in the next 24 hours, capisce?
 
Can Tim make something like a Stasis capsule? As in, a small thing that you can attach to a person, it would generate a forcefield around them, and they get magically "frozen" so that no injuries would get worse, Lung won't advance, all processes would pause, with guaranteed continuation once the field is down, stuff like that.
 
for Vista's arm
variable munitions micro-missles in the shoulder area?
Possible loadouts could include flashbang, kinetic, HEAT, Containment foam if someone makes them, all sorts of possibilities here.

a little more silly but:
finger lasers like the Zeong?
Maybe a machine gun like Vash the Stampede?
 
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She turns to stare at you, and for such a burly woman she looks like she is about to break apart into a thousand pieces. "Please tell me you're making it up. That this is all a cruel joke at my expense. Please."

"If it's clean enough, I may wind up joining you," Lacey says, and you can't tell if she is trying to lighten the mood or not. "But I want you to understand something, Taylor. Danny asked me to take care of you if anything happened to him. I will not be unworthy of that trust. Regardless of Kurt, or the Privateers, or anything else. My home is always open to you."
...Yeah, their marriage is going down in flames. It's a pity, it really is. :(
 
Ok, time for some dumb-ass theory crafting.

Step 1: Acquire technology templates
We have Mechashift stuff, we have hard light, we can automate things, and we have the tech to make a basic computer, right? Hell, we could even go Basic Device, just to ensure we have the computational power needed

Step 2: Integrate the technologies
We're gonna need two hard light projectors that can be swapped between via Mechashift, an automated toolkit on the inside and a computer/Device to store and calculate blueprints for the specific hard light templates

Step 3: Finalise the idea
We get, from this, a device that can reconfigure between any number of hard light tools, theoretically, though it needs time to reconfigure, during which it cannot swap. In essence, it can only set what tool B is whilst tool A is active, or at least activatable.

Step 4: Build one so we have one
They're cool and we need as many as possible, so that we can s̶e̶l̶luse it properly. Or give it to Epoch, because if it's got a Basic Device in it, he'd love it.

Step 5: Integrate one into Vista's arm
Because why not, right? What hard ever came of giving a not quite post-pubescent girl a near-infinite armoury

Step 6: Buy Nanomachine Distribution Channels and integrate THAT into Vista's arm
Durability! Defence! NANOMACHINES, SON!



Failing all that, maybe just some Hard Light equipment for Vista and Samantha, possibly a device to hand out to our friends over at (what's left of) the Adepts. Or more time for Tim to prep for Vista's combat arm. Y'know, either-or.
 
I wonder, could Tim build a machine to mass produce relatively simple magitech?

Like say, a simple device that allows/helps an ignorant mage cast Guardian beast.

How about magical drone/remote weaponry, mobility gives flight, some simple A.I. and a weapon or tool fit for purpose.

Could he build a spaceship. Or a dimensional teleporter?
 
Can Tim make something like a Stasis capsule? As in, a small thing that you can attach to a person, it would generate a forcefield around them, and they get magically "frozen" so that no injuries would get worse, Lung won't advance, all processes would pause, with guaranteed continuation once the field is down, stuff like that.
Why do you have to ask me something like this as the very first idea? :cry:

I'm looking for any way I could leverage Tim's skills to do this and not coming up with much. A chemical cocktail to slow down the body's functions, like a combination sedation infusion and therapeutic hypothermia? Yes, but that wouldn't do what you're asking for, and it would be short-term use only. A stasis tank filled with liquid in which people can be suspended? Yes, that's actually canon (see Alicia, though an argument could be made that she's just a well-preserved corpse, and the Numbers clones, and even Vivio initially), but Jail created all three of those, and Tim doesn't have his blueprints, knowledge base, or sheer intelligence.

I'm going to have to (very reluctantly) say no to this one.
for Vista's arm
variable munitions micro-missles in the shoulder area?
finger lasers like the Zeong?
Maybe a machine gun like Vash the Stampede?
Vista's arm is going to be a contentious enough vote that I'll hold a separate vote for its armament (whenever it gets voted on to build).
Ok, time for some dumb-ass theory crafting.
I've already said no to the multi-form projections. The reason for that is that when you're trying to use forcefield generators and lasers to create a tangible form, I have a sneaking suspicion the pieces are going to need to be in just the right position relative to each other for the final projection to be in any way stable. That means disassembling and reassembling the projector every time you want to change its image, and you'd need different pieces to shape the forcefields in such and such a way, which means you couldn't just reuse pieces but would have to have a whole new set for each projection you want to use. That would get too bulky for Vista to use.

In addition, the automated assembly tools would have to be very fine in order to put everything together, particularly in the confines of her arm. Fine instruments like this are delicate, and please remember that this is a combat arm you're talking about. They'd get broken the first time someone hit her.

If you really really really wanted interchangeable weapons, you'd be better served with plug-n-play projectors, though those have their own issues with regards to being able to be more easily damaged since the connector pieces aren't hardwired and reinforced in her arm like a stable, permanent projector would be. It would probably be in some position that isn't equally advantageous to all weapons, plus it would interfere with placing some of the heavier weapons I'm thinking of, so you'd be limiting your options on the high-end goodies.
maybe just some Hard Light equipment for Vista and Samantha
Taylor's already warned that Samantha might have a little too much fun with a lightsaber (;)), and I've never said you can't give Vista weapons in addition to her arm. She'd have to be a little stealthy about carrying it, though, as wielding a lightsaber and hacking off arms a la Anakin Skywalker/Count Dooku/Darth Vader/Luke Skywalker (holy crap a lot of people take off hands in that series!) would spoil the PRT's image of sweet wholesome Vista.
I wonder, could Tim build a machine to mass produce relatively simple magitech?
Mass production I'm leery on, mostly for story reasons rather than actual mechanics. Theoretically, he could build assembly lines.
Like say, a simple device that allows/helps an ignorant mage cast Guardian beast.
This doesn't even need a device. A data file is all this would take.
Could he build a spaceship. Or a dimensional teleporter?
Surprisingly yes. :) I actually had an idea way back in the beginning (like Arc 1 and 2 beginning) that between getting an early Gadgeteer and working with the Privateers, I'd be seeing ideas for hovercars or hovertanks or even an actual flying pirate ship with laser cannons. That never materialized, though. :(

Transporters would be a little more tricky. Point to point, yes, so if you wanted teleporters that sent you from Dragon's base to Tim's base or some other teleporter plate, that's doable. I'll go ahead and put the same advantages/restrictions on transdimensional stuff, too, just to make it easier on everybody to visualize.
 
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I've already said no to the multi-form projections. The reason for that is that when you're trying to use forcefield generators and lasers to create a tangible form, I have a sneaking suspicion the pieces are going to need to be in just the right position relative to each other for the final projection to be in any way stable. That means disassembling and reassembling the projector every time you want to change its image, and you'd need different pieces to shape the forcefields in such and such a way, which means you couldn't just reuse pieces but would have to have a whole new set for each projection you want to use. That would get too bulky for Vista to use.

In addition, the automated assembly tools would have to be very fine in order to put everything together, particularly in the confines of her arm. Fine instruments like this are delicate, and please remember that this is a combat arm you're talking about. They'd get broken the first time someone hit her.

If you really really really wanted interchangeable weapons, you'd be better served with plug-n-play projectors, though those have their own issues with regards to being able to be more easily damaged since the connector pieces aren't hardwired and reinforced in her arm like a stable, permanent projector would be.
Can't multi-form projectors work by basically strapping them to tiny manipulators in the arm, so that they can reassemble or, more correctly, reposition themselves into the needed shape?
 
Perhaps some sort of non lethal goo grenade for the Privateers? Give them an option beyond 'shoot 'em and hope they live'.
 
how about power armor with a flight system for vista?
We can put a lot more weapons in that then in an arm.
Could vista use an storage device so she can keep her combat arm/power armor in it while not using it?
 
How much multidimensional tech can Tim make? putting most of the machinery in a pocket dimension is a staple of this kind of magitech right?
pocket dimension capture grenades?
what are the limits here?
 
I'd want Tim to make a dummy Device whose sole purpose is to forcefully connect to parahumans, whether they have linker cores or not.
 
Any chance of dimensionally refractive armor plating? As in, the plate 'catches' an incoming packet of energy/matter, and shunts itself (or in advanced versions, just the packet) into the Dimensional Sea with whatever it caught.
 
Could he build a spaceship. Or a dimensional teleporter?
Just realized I misread your question as airship, not spaceship. The answer is still yes, but it would take longer for safety reasons, plus the Simurgh doesn't like people invading her playground.
Can't multi-form projectors work by basically strapping them to tiny manipulators in the arm, so that they can reassemble or, more correctly, reposition themselves into the needed shape?
No. The way the physics work in my head, a hardlight weapon is formed from the interaction of multiple forcefields. To change the shape of the weapon, you need to change the shape of the forcefields. The problem is that in order to be portable, the independent forcefield emitters can only create a forcefield of one specific shape, so to change the shape of the forcefield you have to use an entirely different emitter. The number of emitters you would need would grow exponentially the more forms you tried to give a weapon.

And that still doesn't take into account you're talking about putting slender fragile little manipulator arms into a prosthetic that is specifically meant to punch people in the face and keep the wearer from being punched in the face.
how about power armor with a flight system for vista?
We can put a lot more weapons in that then in an arm.
Yes, you can give her a suit of power armor. Not in this build vote, or at least not if you also give her an arm, but it's entirely possible.
Could vista use an storage device so she can keep her combat arm/power armor in it while not using it?
No. She doesn't have a Linker Core, which means no magic, which means no Devices.
How much multidimensional tech can Tim make? putting most of the machinery in a pocket dimension is a staple of this kind of magitech right?
The only time we see any multidimensional shenanigans is with Devices themselves, which I think piggyback off their user for a lot of their power and have a backup generator for emergency use. It doesn't seem to be something used much in canon, and I have to think there's a reason for that. So dimensional storage is a no-go.

If you wanted to store weapons or armor or something and then have a character call it to them, though, you could have an armory at an off-site location. The character carries a beacon that when activated tells the armory to send item such and such to that specific location.
I'd want Tim to make a dummy Device whose sole purpose is to forcefully connect to parahumans, whether they have linker cores or not.
I've already said no, no, and no to this.
Any chance of dimensionally refractive armor plating? As in, the plate 'catches' an incoming packet of energy/matter, and shunts itself (or in advanced versions, just the packet) into the Dimensional Sea with whatever it caught.
Plating, no. It would be theoretically possible to create a shield of some kind that would do that, but it would create a dimensional dislocation in the process. Those are generally considered no bueno.
Perhaps some sort of non lethal goo grenade for the Privateers? Give them an option beyond 'shoot 'em and hope they live'.
Good idea for an item, and one I'd definitely allow. Bad choice for user base, though. The militant faction of the Privateers considers "shoot 'em all" to be a feature, not a bug.
 
Good idea for an item, and one I'd definitely allow. Bad choice for user base, though. The militant faction of the Privateers considers "shoot 'em all" to be a feature, not a bug.

Investing time into taming the Privateers is a potential course we can take right? It's unlikely that we will, but theres always a chance. And the less militant faction could use some prezzies I suppose. Also, would be good PR for them when it comes to the Protectorate.
 
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