Magical Girl Escalation Taylor (Worm/Nanoha)

I question why Tim is considered a viable alternative. True, he's good at surgery- for mounting prosthetics. His proficiency with trauma surgery on a dying patient is unknown/untested.
 
I see getting the Protectorate involved as a good thing. They have the resources to aid us in dismantling the Privateers (or just do it themselves). I do not, and haven't for a while, see the Privateers as being worth the effort. This also has the benefit of resulting in the arrest of a known criminal (Snow White), which will aid us in salvaging the non-terrible parts of the Privateers by showing that we're still on the side of law & order. We just want law & order done right.

Also, Tim's not a doctor.
 
Really, it feels like part of the problem is that the Privateers largely don't support the Protectorate rather than merely fighting villains... but that means that when a big crisis comes along and we want to stop it - Typhon's monsters, MS-13, etc. - there's this really loud faction of Privateers which refuses to help, because they want to take advantage of everyone being distracted to keep doing what they're doing. It's not just a case of 'they don't want to work with villains', either - it's also a case of 'they want to get a free ride from the heroes'.
In the same way that the Protectorate is willing to suspend operations against criminals to fight monsters... the hostile faction of the Privateers is willing to not run operations against monsters to fight criminals.
And that, I think, is the problem that makes me really mad.

The Martinez 'kill them all' faction wants to escalate in response to perceived weakness? They're lucky we sort of like them, and that they're mixed in with people we definitely like, because Taylor can escalate more. Taylor can always escalate more.

Anyway, Triage procedures. Snow White can be saved only with immediate attention, everyone else doesn't need immediate attention to be saved, looks like. We can probably spare a WAS to check, though, especially if one of Sam/Taylor runs the search while the other is prepping a teleport.
We should still arrest her, though, just to really spit on the 'kill them all' faction - we're not helping a villain escape justice, after all. We're putting them in prison where their influence is destroyed.
I don't have a real opinion on taking her to the Protectorate or to Tim, but we should definitely take her to the Protectorate once she's stable. Tim does have a magitech surgery suite, doesn't he? I don't know how that compares to the Protectorate's available medical tech, but it's probably at least as good as a decent hospital would be.


[X] Help Snow White
-[x] Send Sam to guard Tim from retaliation.
-[x] Use Wide Area Search to check for injured bystanders.


At this point I do feel a bit that the path I'd like to chart for the future is to dismantle the Privateers with the moderate faction joining the police/PRT or getting other work in the significantly-less-awful city they're in now (Brockton Bay was awful, Philadelphia is not) and then... start talking to the TSAB more. Maybe ask the remaining Adepts if they'd be willing to join the TSAB as more heroic sorts, if the TSAB will take them. (Likely.)
The Adepts who left... are probably still very sad/angry about the results. But we can at least rescue the handful of people who can do magic or care about researching magic more than they cared personal power. (Sadly, it appears that the latter had nobody, but at least we've got a few people with Linker Cores.)
 
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I think that it's WoG that Vista is the sad case of "already hit her last growth spurt, she'll be smol forever"
So she's Vita is what you're saying?

Also, while I think I'm gonna abstain from this vote I'm just gonna say that the extremists have gone way too far twice already; I'm all up for starting anew with the other half, but the ones that got the clusterfuck last arc can get lost for all I care.
 
Missy reread the instructions one last time, water dripped from her freshly washed hair, carefully working her towel through the already tangling mass.

This was it, her last chance to back out... But her hesitation was only momentary, her task already begun.

Her hands soon became bathed in coppery red, a line of deeper blood red escaped along her nose, her eyes watered, but she pressed on.

Her ears fell victim to the red tide soon after, and then her neck was painted the same shade moments later.

She glanced at the tiled floor, and it resembled an abittoir more than a bathroom. She thumbed the stopwatch she'd found, a countdown started, she spent it's duration attempting to scrub clean any evidence of her current rebellion.

The beeping signaled the end of her near futile task, the tiled floor somehow stained with splotches of deep red already.

Cool, almost cold water washed her head of the stiff, half dried mass of dark coppery colour. A stream of clear water running red, staining a path to the drain in the floor, even after the water ran clear.

Nothing she could do about it now, Missy shrugged, she pulled on her new outfit. She'd wanted to object to it, to be taken seriously, but somehow Tayor had talked her around.

Damn logic, better to be underestimated, ha! But she'd fallen for it, fair and square. It wasn't like she would have to keep it forever.

She pulled her newly recoloured hair into plaited pigtails, and stuffed the cute red hat atop jer head.

The red dress made her look even younger somehow, but more importantly it made her look nothibg like Vista.

Space warped, the metal croquet mallet she'd learned to twist with her power slung over one shoulder.

"Goodbye Vista, it was fun, but your time is over now..."

*snerk*

When did she become such a drama queen, too much time around Taylor maybe? Yeah, blame Taylor, that works.

Space warped again, holographic emiters in her new outfit spun up and made a fancy mandala of red light spring up around her.

A single step forward and she was gone.


*****

Alarms rang out, PRT officers rushed to and fro. Miss Militia stared in horror at the scene she had stumbled onto, the bathroom was painted in splotchy red, obvious efforts to clean away the grim evidence sat all around.

The techs had just pulled the audio log, the only type of monitoring allowed near the showers area.

The youthful, but harsh voice spoke almost mockingly, taunting them, her. Rubbing their faces in the shameful and horrific failure they were party to...

"It's hairdye"

What?

"I recognise the stains, my son ruined our new bathroom just a few days ago..."

What..?
 
Wooooo its fun coming into an argument five pages later. Quotebombs ahoy!

--
Vista segment first
--
@Silently Watches , was Vista wanting the actual arm done just now? I know some of us hoped to vote for her to get a /comparable level/ of mods even if the arm itself wasn't necessarily that far, but she didn't covey that sort of nuance or bring up any additional mods she might want. Anyways, I did love that she brought up the argument "yeah I'm just a kid, but getting this sort of thing makes me safer!" or however it was phrased.

Dragon though.... it felt like she was just repeating Tim, rather than make another approach at the argument. Its fine to want to reinforce him sure, but a pure repeat will seem to Vista like shouting her down rather than engaging, and isn't especially effective of Dragon therefore.
====

So because it wasn't a one-off, it didn't get the yellow time-sensitive sticker, and the fact it had jumped ahead to part three is something nobody noticed.
You also knew that things tend to happen with unchosen quest lines. I know beyond a shadow of a doubt that all of you know that.
I did know we lose the questline if it's not finished before the arc ends, but I didn't expect we can lose it in the middle of the arc just by delaying for a one week.
It's not nice thing to know.

Whatever the questline was called that involved checking on the Brockton Containment comes to mind. That definitely had a visible change to its vote description every week, as events progressed over there. Things like "theres some trouble with outsider raids" becoming "Oh hell the Teeth have shown up" and then "Oh welp theres a Breakout now". Along with the obvious Purity and possibly Beast storylines, and others I've forgotten (Coil in a way, since we didn't go after him the easy way pre-Simurgh?). That sort of concern, even if its rare that it happens mid-arc, is part of what drove the addition of Social actions.

Three, it's kind of a big deal you gave no information that we'd lose the Privateers in their entirety unless we'd take the Part 2 quest.

There may not have quite been a WoG , perhaps because said God is telling you that your description isn't quite accurate (even if half the faction is militant, we could probably confine one or two ringleaders while taking the rest on a non-lethal gang hunt and earn the cred to step them back down, as one theory). But to me it felt pretty clear after the last time King won, with that big scary argument, that they were pretty well unsalvageable. Its why I kept motivating people not to pick it again :V After all, that scene consisted of nothing more than "Show up, try to talk, get ignored and shouted down". It practically felt like an ending in itself, as we didn't get a chance to try and push our points more. Or rather, more of an interludey status-update rather than a full event which prompts votes. Sooo not entirely unforeseeable that they'd go to shit and quick?

That bloc lost one fucking vote, and you throw this shit at us.

Always the trouble with Quests it seems like, especially on issues where there are defined vote blocks separated by a tenth of the total base (hey there Lancer, fancy seeing you here!) so the winning side shifts from one stance to another with updates. Buuut on the other hand it was "one or two failed votes to catch it before total-blowup, after half a dozen missed votes after we knew they started a gangwar, after several arcs of almost never voting to go on group patrols or interactions".

While i AM sympathetic in that the interactions we have had were largely giving them shiny toys while they never actually called us up with an invite on /their/ patrols (I think Squealer, and I know the MS-13 Luchador, were a matter of independently joining the same raid or else midway through? And nothing in between) , so neglect is more their fault and they are damned ungrateful, stories do tend to turn on what the Protagonists choose to do more than what others do, so its not unexpected that interaction with them relies on our reaching out. (We see it too with both Adepts and Vista sulking by the phone for a while and only calling us with last-chances of sorts)

The Privateers are busy shitting on the kindness we've showed them, so fuck them.
Taylor can always escalate more.

Pretty well encapsulates the response of SV to anytime the voters feel personally challenged by NPCs xD. Sufficient Escalation should be an alternate motto. (I'm hardly innocent of this).

Also, why's everyone choosing to take her to the Protectorate? Wouldn't that add even more problem down the line with Fairyland?

Somewhat relevant to plans here.... we don't really care what Fairyland thinks of us sending her to prison, right? Like... they are villains and drug dealers, and the outsiders coming for a power vacuum is not (yet) nearly at the level of a formal truce the way Beasts (and the Mara's breach of THAT truce) was. Its entirely to be expected that they'd get raided and sent to prison after a beating, they don't get a freebie just because someone (who we're stopping) went overboard.

We just gotta make sure we DO stop them or we'll look rather similar to being the Panacea to the privateers Glory Girl yah?

----
soo, reactions to argument past, now to more planning
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This is also the only choice that both earns the Privateers' ire and involves Tim, which may be good or bad. I'm not going to reveal that.

It might be that Tim has even more influence over them than we do, seeing as how...ya know... they are only able to carry out this raid because of the Power Armor and Laser Rifle he's given them. Pretty hard to say that he's done nothing to help the gang problem, right? Moreso when he's elbow deep in some poor saps chest pulling out bullets.

And the aforementioned points about keeping this somewhat in-house, as we preserve the Villain and get a chance to turn them in (maybe after some questioning? I don't know the limits on vigilante behavior) but don't immediately send the Buccaneers on the path to Jail.

Between the protection Taylor/Samantha can give him, his own stock of power armor and such, and the fact that he's soon to have a very grateful Unison Device at his side...I don't feel we should need to be very worried about reprisals against Tim.

If you tried to help both, the Privateers present would refuse and would see it the same as you choosing to help Snow White alone.

See, I view this as more of a feature than a bug. It would seem a valid vote, I hope, to say "TRY to help both, visibly, if the Privateers want to sit and bleed out of spite then alright we'll send their wives flowers." (Yeah they can likely get help on their own, but still).

I say Ring Bind the offenders and teleport everyone to the PRT.
I was under the impression were are a teleporter, why do we have to choose who to rescue?

Anyone within 10 feet, it takes /more/ time to selectively exclude some but I think there's still enough of a baseline that its not suitable for say combat grabbing. Don't think consent is required though? But touch is for Samantha, I think we trained past that? Anyways yeah, we have /two/ teleporters here xD

One option is to try and non-lethally drop the privateers so we can transport the lot of them to the Protectorate to sort out, but with laser and powerarmor that's pretty risky.... @Silently Watches I thought it was only four or so of them? Kurt, Martinez, Vince, Big John... did some of the unnamed others also come along? (The ones searching through the crowbars and such, which weapons aren't present here... if they were gathering rifles what did Vince and Big John do to get mentioned separately?) . We can grab five with one ring bind after all, and if we took the most dangerous first (do the suits have the strength to break a bind? And Martinez is under our boot atm) the others might be cowed enough to come along.

What if we got sneaky?Teleport the Privateers first then rescue snow white?
They'd wonder in short order why Samantha didn't come with, and it doesn't take much to make the leap that you're helping a villain. And the Protectorate would have even more questions for you.

It seems like we should be able to think up a sufficiently plausible excuse for her (leave behind the Brute to mop up fleeing gangers and search/secure the place, she's never been involved enough to be present for an argument the way Taylor might be so thats why she wasn't the one to take them), but thats never stopped anyone from baselessly leaping to the (coincidentally correct) conclusion out of paranoid emotion.

As to answering the Protectorate about the injury... could be a malfunction on the tinker-weapon they were using, if we can produce a non-lethal version fast enough to show them (tinkertech isn't the most reliable), buuut thats risky and why should we. We can always throw them under the bus, of course...I mean, what were the FairyLand gangsters loading their pistols with, tiny beanbags?

---
[X] Help the injured Privateers
-[X] Have PS feed you statistics on BirdCage and other-prison escape rates for Villains to spout at them.
-[X] Try even if they are unlikely to appreciate it
[X] Help Snow White
-[x] Send Sam to guard Tim from retaliation.
[X] Take the wounded to the Protectorate. They have medical staff on hand.

Inclined to something like this. Ring Bind is a tempting option if they refuse to get taken to help, it should be "gentle restraint" enough to minimize any hard feelings from the rest of the Privateers (compared to say using Frost Beam , which I'd otherwise vote to use afterwards on whoever we can't Bind) .

But I do want to make clear, though not sure how in the vote itself, that Taylor has no problem with going on anti-gang hunts during this arc. Hell, I wanted her to do a patrol with someone as well as respond to the Gangland event. Its just that like it or not (the gangsters using guns here has me honestly befuddled that unpowered people aren't supposed to use lethal in return) the Privateers are functionally Vigilantes and so hunting down criminals to use lethal force on is harshly frowned upon and completely unnecessary. If they can acquire rifles they can probably acquire a variety of tasers and pepper spray and beanbug-shotguns (maybe even tear gas? depends if those were civvie-rifles... and yes I know hilariously the rifles are MORE LEGAL in some real-world states than the taser or spray would be) even without Tim building them something quite yet, and the suits give enough leeway to take that extra risk.

Meh, theres enough here that its hard to form thoughts properly.
 
Supplementary thought for the 'screw the privateers' camp;

If we take her to Tim, she is (i assume) less likely to end up in jail.

That means shes going to run home and tell her gang what they did. And from there the word will spread that the Privateers are going for blood. Which means any villain they hit after this will kill first and ask questions later rather than risk ending up like Snow White. This will help deplete their ranks.

On the other hand, taking her to the PRT means she will probably end up in jail at leased for a while. This will slow down the spread of the story. The PRT may come down hard on the Privateers... or they may frown and send them a strongly worded letter. Villains who think their life is on the line are a far more reliable way decimate them as a group.

(It bears reminding that im not anti-privateer myself, id like to save them. But id rather secure taylor's position. So heres a reason to vote for you lot to pick Tim over the Protectorate. :p)
 
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No offense meant, but you appear to have a high degree of salination there. My advice? Calm down, dilute it out and think it over - the Privateers were originally formed from a group of people who wanted to fight criminals with potentially lethal weapons regardless of the fact that said criminals could do things like, say, turn into a psychotic wolf made of steel razors and hate or throw solar-powered death rays at them, and that an actual confirmed kill tends to be responded to with overwhelming force. Not one of them is actually reasonable, as reasonable people DON'T DO THAT, and I'd put money on a lot of them having mental or social issues. That Danny could keep them in check is mostly due to his reputation as a hard but fair boss, and the fact that he had a co-ordination Master power, and with him gone, it's probbly been a power struggle between the more sensible people, who think murder is wrong, and the ones that want to kill 'em all.

Fun fact about that kind of power struggle: the sensible ones tend to end up dead and/or screaming, assuming no outside oversight.



In other news, this is about what I expected from the Privateers. They were never gonna stay legit, especially in a world where high-powered energy weaponry is available for the right price. As the QM says, if we'd got on it sooner, maybe we could have warned them off and made a show of force due to being a walking nuclear arsenal. As is, we're just about tolerated due to bonds from the old boss, and we have no real authority with them due to our status as a hero (name and costume not withstanding). Still, we should salvage what we can, and if that means using our TK to straight-up move Tim's lab (plus guests) to somewhere else to avoid the dangerous sociopathic group getting more doom cannons, then that's what we should do. Also, we need Tim on our side. Like, NEED Tim on our side - that technology is too powerful to be left in the wrong hands, i.e. any hands but ours or the TSAB's.
 
Done and done! Any skill you want to train/Inspire?
@Silently Watches , was Vista wanting the actual arm done just now? I know some of us hoped to vote for her to get a /comparable level/ of mods even if the arm itself wasn't necessarily that far, but she didn't covey that sort of nuance or bring up any additional mods she might want. Anyways, I did love that she brought up the argument "yeah I'm just a kid, but getting this sort of thing makes me safer!" or however it was phrased.
She was just picking which concept art she liked best. The actual arm will be designed later, and I'm honestly thinking it would be best for it to be its own vote if/after people vote for Tim to build it.
Somewhat relevant to plans here.... we don't really care what Fairyland thinks of us sending her to prison, right? Like... they are villains and drug dealers, and the outsiders coming for a power vacuum is not (yet) nearly at the level of a formal truce the way Beasts (and the Mara's breach of THAT truce) was. Its entirely to be expected that they'd get raided and sent to prison after a beating, they don't get a freebie just because someone (who we're stopping) went overboard.
Correct, there is not actual Truce at this time. It's even more of a gentlemen's agreement than it normally is.
One option is to try and non-lethally drop the privateers so we can transport the lot of them to the Protectorate to sort out, but with laser and powerarmor that's pretty risky.... @Silently Watches I thought it was only four or so of them? Kurt, Martinez, Vince, Big John... did some of the unnamed others also come along? (The ones searching through the crowbars and such, which weapons aren't present here... if they were gathering rifles what did Vince and Big John do to get mentioned separately?) . We can grab five with one ring bind after all, and if we took the most dangerous first (do the suits have the strength to break a bind? And Martinez is under our boot atm) the others might be cowed enough to come along.
There were eight in total. I didn't feel like coming up with eight names and listing them all.
[X] Help the injured Privateers
-[X] Have PS feed you statistics on BirdCage and other-prison escape rates for Villains to spout at them.
-[X] Try even if they are unlikely to appreciate it
[X] Help Snow White
-[x] Send Sam to guard Tim from retaliation.
[X] Take the wounded to the Protectorate. They have medical staff on hand.
You know what? Screw it. I'll allow it, but does this mean you want to bring both Snow White and the Privateers to the Protectorate? Because if so, the Privateers are immediately going to make it sound like they were on patrol and defending themselves. A lot of people have had a very "throw them to the wolves" attitude; are you proposing the same and taking the Privateers in for arrest right now, or letting them try to cover themselves?
But I do want to make clear, though not sure how in the vote itself, that Taylor has no problem with going on anti-gang hunts during this arc. Hell, I wanted her to do a patrol with someone as well as respond to the Gangland event. Its just that like it or not (the gangsters using guns here has me honestly befuddled that unpowered people aren't supposed to use lethal in return) the Privateers are functionally Vigilantes and so hunting down criminals to use lethal force on is harshly frowned upon and completely unnecessary. If they can acquire rifles they can probably acquire a variety of tasers and pepper spray and beanbug-shotguns (maybe even tear gas? depends if those were civvie-rifles... and yes I know hilariously the rifles are MORE LEGAL in some real-world states than the taser or spray would be) even without Tim building them something quite yet, and the suits give enough leeway to take that extra risk.
The gangsters were all using pistols that they had shoved in their pants. Taylor obviously can't prove it, but she pretty much already knows that the Privateers shot first. Just like Han. :D
You can't plan vote, you know?
This isn't a plan vote. When you vote for somebody's name, you copy their vote.
 
Because if so, the Privateers are immediately going to make it sound like they were on patrol and defending themselves. A lot of people have had a very "throw them to the wolves" attitude; are you proposing the same and taking the Privateers in for arrest right now, or letting them try to cover themselves?

I suppose I'm basically just reporting it to the Protectorate and letting them handle it? Largely because I neither know Worm nor the comic-book fandom as a whole well enough to entirely understand "they can shoot at us with guns, we can't shoot back" . So if the Protectorate has no problem with mooks using lasers against villain-capes... alright? Taylor prefers non-lethal and has struggled the few times she's gone lethal, buuut she's got the luxury to do that. Coming to tolerate this would be a nice throwback to the promise we DID make to PS about wanting to deal with the gangs.

I don't exactly understand the difference between "on patrol and defended themselves" versus "went hunting and initiated the fight" .... in the former they weren't seeking any specific gang, and stumbled on a jewelry store robbery or something? Because "benches and beakers and bags of powder" in a "concrete-floored unremarkable building" sounds an awful lot like they're in a Fairyland drug lab, they didn't just trip over a crime in progress.

So I don't see how that'd be a defense that changed anything in the Protectorate's eyes?

And if Taylor brings up, or it otherwise comes up, that the Privateers we're bringing in set off the Gang War? Thats entirely fine too! ^_^ The whole point is clearing Calamity/Shipwright/Samantha in this affair.

I forgot to ask, does Fairyland participate in Endbringer battles, or any other similar Trucey-things? (Fighting MS-13 doesn't count even slightly, it was home turf and they were already semi-opposed being gangs). Because that'd be another thing to mention with the "Is the Joker problem relevant here" subvote. Which, I admit that might hurt our case if the statistics for non-Birdcage (I doubt snow white has earned that? there are multiples and thats for worst risks like Shatterbird right?) confinement are bad, but if thats the case then Taylor having to react on the spot to "they have a point" is a feature.
 
Largely because I neither know Worm nor the comic-book fandom as a whole well enough to entirely understand "they can shoot at us with guns, we can't shoot back" .
I'll be honest: I don't entirely understand it either. It just happens that those are the rules in Worm and in Nanoha bar VERY special circumstances, so I must abide unless the vote says differently.
Because "benches and beakers and bags of powder" in a "concrete-floored unremarkable building" sounds an awful lot like they're in a Fairyland drug lab, they didn't just trip over a crime in progress.
That is correct, but they would probably phrase it more like somebody saw a deal in progress and followed said dealer to the lab while waiting for reinforcements.
And if Taylor brings up, or it otherwise comes up, that the Privateers we're bringing in set off the Gang War? Thats entirely fine too! ^_^ The whole point is clearing Calamity/Shipwright/Samantha in this affair.
AH, got it. That's be a little awkward when you get back to Lacey's apartment. "Sorry, but Kurt's not coming home tonight. I kinda turned him in to PRT custody.
I forgot to ask, does Fairyland participate in Endbringer battles, or any other similar Trucey-things?
Not generally. None of them have powers fit for fighting Endbringers, though Snow White has gone to a couple within the US so her dwarves can do S&R.
 
[X] Help Snow White
[X] Take the wounded to Shipwright so he can perform emergency surgery.

Voting for the first time btw.
 
"Sorry, but Kurt's not coming home tonight. I kinda turned him in to PRT custody.

"Maybe if you'd accepted Powers, you could've gone along on missions and kept an eye on him?" :V
"He should've thought of that before he ran off instead of , ya know, asking me to hunt gangsters to do it properly" :V
"So you know how you considered a divorce over Kurt's going all radical? Weeelllll I don't think conjugal visits are a real thing, soooo how about I help you with that paperwork cuz you might wanna step up the schedule" :V

Although, looking back it seems Kurt wasn't actually involved in the gangwar-part anyways? It was Ramirez "and some of the boys" who did that false-flag raid during the Endbringer Truce of Behemoth's attack, Kurt found out later and...at least criticized them for poor planning and not telling the rest of the group. Not even sure Martinez was involved in that... (no offense, but going by when one name disappears in search and other begins... did the name change? >_> Or are they both simply prominent in the warmongering faction?)

But yeah, would Lacey even want to protect them from repercussions? I mean.... all the Privateers really, they are survivors of a Simurgh-hit city. Its not /impossible/ that at least one of them, or someone they care about, got directly saved by a Truce'd Villain during that. Whatever you have to say about (potentially) killing Snow White and her henchmen with a laser rifle, I'd think turning in the false-flag guys would be an easier topic.

though Snow White has gone to a couple within the US so her dwarves can do S&R.

See, being able to cite that the nastybad villain is going out and saving civillian lives when things get bad rather than just getting her jollies fighting... is that not sufficient? I mean yeah they already know and dismissed the whole "we keep villains around because of Endbringers" thing, but going from abstract to specific still seems relevant to "heres why I'm sending her to prison and not the morgue".
 
[X] Help the injured Privateers
-[X] Have PS feed you statistics on BirdCage and other-prison escape rates for Villains to spout at them.
-[X] Try even if they are unlikely to appreciate it
[X] Help Snow White
-[x] Send Sam to guard Tim from retaliation.
[X] Take the wounded to the Protectorate. They have medical staff on hand.
 
Why should we give them info on Birdcage statistics? They're not capes. Or did people forget that the Birdcage is a cape only prison.
 
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