We don't want proper goo grenades, that seems a little too similar to Containment Foam to be fun (and i'm pretty sure we can't do Grenade-forms of Temporal Sludge, which could've been cool).
How about some sort of mechashift-bola, in effect? Throw a sphere at target and it unfolds into some sort of interlocked metal cage about their limbs? A metal version of a 'chinese finger trap' or something, where trying to struggle against one bit just causes it to be levered against another segment so it reinforces itself. Bonus fun if mechashift allows it to adjust its sizing for a closer fit (who needs one-size-fits-all handcuffs, or the biting-tightness of zip ties) or to counteract the usual solution to that trap.
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We absolutely need to figure out a weapon for Samantha to be using. I don't know what the relative advantages might be for a pure spear compared to a Partisan or a Lucerne Hammer or somesuch (basically, thrusting point with slashing sidebits) for how she fights, but to make it interesting.... would it be possible to make a weapon that teleports itself back to her after being thrown? Or would it be "easier" to give her something like a curved sword that mechashifts into a chakram? Basically trying to think of ranged weapons that might work with Slashing Claw, as I assume (right, wrong?) that projectiles wouldn't... but if she needs to stay in contact maybe just give her enhanced-range with something like a meteor hammer (and how might that be enhanced by mechashift?)
Relatedly,
@Silently Watches , are hard light weapons capable of Non-Lethal? You keep comparing them to "lightsabers" after all, and I can't seem to find a mention on Nanoha wiki (unless its just whatever Bardiche does when used in Scythe Form, and devices like it).
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A bit of a shame we never did make our own flying pirate ship.... maybe work with Unity-Dragon on a new mobile home instead of some lame apartment?
I think a lot of it was focusing on the CapeStory and not being sure how to use empowered mooks without drastically overthrowing the setting (Though I mean, Warlord Taylor could be a fun if very different story
I guess all we can do now is....form a new team of capes! (Even if they can't all be mages
)
Actually, speaking of spaceships .... what was it Nanoha used against Quatro, where it seemed like the ship she was on empowered her....Divine Buster seriously, to shoot through Saint's Cradle??? Is that a thing Tim can build for us?!? Or am I just entirely misunderstanding that scene and she just shot through the walls on own-power rather than magnified by something?
In any case, is that a thing? Getting an extra-strong Ragnarok (or Solar Wrath, but I'm meaning Endbringer-killer) by hooking ourselves up to a structure-scale power source (ideally putting the Off-Site-Power thing on an airship, so we don't have to get lucky predicting the attack or waste time like Phir Se, and can't as easily have it get smashed by Simurgh or something)
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For Vista, I'd brought it up during the arm/transhumanism vote, but how about some sort of visor or cybereye to enhance both her Space-warping (maybe an integrated AI to help suggest terrains or analyze battlefield, or a thing related to the sniper weapon I want to give her).
Likewise, what sort of nonlethal ranged weaponry can we give her? Is something like Shadowruns "Stick-n-Shock" ammo a possibility, where you're basically launching one use adhesive stunguns at them? For that matter, even a proper Wire-connected Taser would be interesting her with space-warping power to boost its range, moreso if we gave her powerarmor with a built in capacitor just for it.
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Thinking of supplementary capacitance, is there any way (more importantly, benefit) to harness mana-collectors to power movement instead of whatever onboard fuel we currently put in flying power armor? I'm thinking Eureka 7 here with how they're basically "surfing" on ambient mana in the air. Whether its just exotic fuel or (more doubtful) a way to try and get the arbitrary-movement of Mage-Flight by 'pushing off' something like a platform of hard light generated where needed, it might be a mobility and convenience upgrade over a suits jetpack based movement.
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Going further afield, I'm wondering if theres any way he can leverage a mix of his current chemistry-manufacturing (like he uses with surgery) , the Catridges we produce, and whichever of Digital Blueprints and Exotic Physics from a useful biotinker to try and produce combat-drugs. Maybe an improvement on how Catridges work somehow (more potent, or timed-release so its an all-combat buff instead of a single-spell with burnout) , at least... beyond that not entirely sure what would be useful.
I think medigel was asked and dismissed early on (and don't know if Panacea ever made anything for him to adjust or copy... wasn't there some sort of healing cocoon she used on Glory Girl?) , I don't know if theres any good options for enhanced-reaction-time or slowed-time-perception (would capes like Epoch or anyone have that latter, in a way that Exotic Physics could try and capture the brain chemistry of?) and I don't think we really want to give Samantha anything like Cowboy Bebop's Red-Eye. I don't know if Watchdogs ever bothered trying to explain what pills it is the hacker takes for his bullet-time, but that's gotta be useful in a flare shooter fight.