...Well. At least the matter is settled for good, one way or the other, now. Regardless of my position on the debate, disappointing Missy like that was a little sad.Good enough. Your Barrier Jacket unfolds around you, and she holds still while the blue lights sweep over her. Soon your Devices speaks its fateful words.
"Scan complete. No Linker Core detected."
Oh. You've changed your mind. Having her be enthusiastic about learning magic only to disappoint her by telling her she doesn't have it after all is actually the worst possible option.
*Miss Militia suddenly manifests a shotgun and has an urge to glare in Tim's general direction*It wouldn't take much surgery, either, comparatively. Just need to replace what's left of your humerus with a solid metal version."
Hm. I'm leaning towards the light combat arm myself initially, since it meshes better with Vista's learned combat habits. The allure of superstrength could get her into trouble since she'd lack the requisite durability (for the most part) to go along with it.Too bad for Vista, no magic. I suppose she'll have console herself with being just a space-warping morality pet. With a prosthetic arm.
And speaking of arms, you get to vote for what kind of arm she will ask for. This vote WILL have a moratorium because in addition to the obvious, it determines how interested or not Vista is in transhumanism and future upgrades.
Discuss the plan for the next 24 hours.
- No combat arm – Vista will use her original prosthetic for combat due to its denser skeleton and lesser sensation.
- Light combat arm – No armor plating, though soft armor is an option. Weapons are limited to hardlight projections and lasers.
- Medium combat arm – Armor plating is limited to the hand and forearm as well as over the shoulder. Enhanced strength and mechashift weapons are available in the hand only. Energy weapons can be wherever. Build time will include ONE TIME SLOT for surgery.
- Heavy combat arm – Armor plating over the entire arm and shoulder. Enhanced strength, mechashift weapons, and energy weapons can be placed anywhere on the arm. Build time will include ONE TIME SLOT for surgery, and this arm will have one fewer weapon than the others would.
While a valid concern, this would also curtail her ability to have better arms in the future. This is honestly less a vote for the arm itself than it is in her mindset.
Missing letter there.
I don't know whether to say whether its that you've somehow missed that tying major character developments solely to dice can put you in undesirable narrative situations, or that you thought that giving us what boils down to empty promises for god knows how long is somehow OK.
Might be leaning towards the latter.
Yes, you could implant another generator.Heavy combat arm looks like it could possibly lead towards full body cyborg...
I wonder if we could implant another Mana Generator...
You should probably address how this choice will impact Vista's growth, given she's a 12? year old, and those augmentation options potentially involve massive modifications to her biology.
Actually, since she's already 13 (and a September baby) and most girls stop growing at 14-15, she doesn't have that much more growth to go through. Little enough that Tim could give her new muscles some wiggle room.The only problem with this is that Vista is still like 13 or so. So we have to account for her future growth and whether or not replacing all the things in her body is worth it right now.
We could hold off on the full tier transhumanism until she's old enough that a few years won't result in her needing to go get another surgery to account for her body's growth. She probably wouldn't appreciate Tim unintentionally stunting her growth too.
Yeah... still combing back through the thread for all your posts that contain 'vista', and have done three of the six pages, but the short version? I'm seeing alot of 'would' being used, which can be interpreted to support either side.
But it still means some folks have spent the better part of a year arguing and mud-slinging over something that was not likley to come to pass.You guys were excited at scanning Vista in hopes of her having magic, and that was great. I'm never going to turn down enthusiasm.
BUT!
That doesn't mean I'm going to guarantee her magic.
I don't know if you noticed, but this is a quest. Tying major character development to dice rolls is kind of a central element of questing with all but the most narrative-driven quests.I don't know whether to say whether its that you've somehow missed that tying major character developments solely to dice can put you in undesirable narrative situations, or that you thought that giving us what boils down to empty promises for god knows how long is somehow OK.
Yeah... still combing back through the thread for all your posts that contain 'vista', and have done three of the six pages, but the short version? I'm seeing alot of 'would' being used, which can be interpreted to support either side.
But then there's two cases where you outright state that it's up in the air, not counting the post from Saturday I missed. But that... kinda doesn't get rid of the issue, just recontextualize it from the result to the history.
But it still means some folks have spent the better part of a year arguing and mud-slinging over something that was not likley to come to pass.
I know the thread so far has just rolled with this development, but given how intense the debate got I'm wondering if I'm not the only one who got the same impression. Maybe some of the thread's just that bad at understanding you, maybe there could have been more clarity on your end. Both are valid, and not contradictory, conclusions IMO.
... Bummer.
Love the contradiction there, really buries your point. 6/10 on the ineffectual meter.I don't know if you noticed, but this is a quest. Tying major character development to dice rolls is kind of a central element of questing with all but the most narrative-driven quests.
The post you quoted was me being calm.Late. I understand that you're frustrated, but right now you're the only one expressing this frustration while everyone else is more focused on cyborg Vista. Calm down.
If you'll pardon the saying, the polls are still open. Maybe I'm one voice, maybe I'm just the first. I didn't put all my analysis and cites into that, but if SW doesn't feel like continuing the conversation and nobody else speaks up on it, I think my post can stand more or less on what's there. I'll step back and see what develops.
"If you're seriously offering to make me a magical girl, the answer is always going to be yes."
"…Oops."
You turn your eyes to the ceiling in a desperate plea for courage. "No. Shipwright, no oops. Oops is bad. We aren't having oops right now."
"It's not that bad. It's just, I forgot to take a few things into account when I offered to build a dedicated combat arm."
it determines how interested or not Vista is in transhumanism and future upgrades.
*Hugpile*... all the salt. All the rage. All the hype. All this time.
For. Nothing.
To say that's immensely disappointing is an understatement.
EDIT: This makes me very skeptical and wary about how you're going to handle Unison Dragon and any subsequent/future character developments.
you've somehow missed that tying major character developments solely to dice can put you in undesirable narrative situations
The allure of superstrength could get her into trouble since she'd lack the requisite durability (for the most part) to go along with it.
Eh, I have doubts that Vista would want to be Adam Jensen-tier Augmented.Remember Land, this is a vote on her view of transhumanism and further upgrades. Who says she'll lack the durability for long?
Nice try.Love the contradiction there, really buries your point. 6/10 on the ineffectual meter.
Remember that this is piggybacking off of Vista's metabolism...s for the Mana generator, would it be possible to add some of the spell projection components from a Device to it?
There's a lot of "would" being used because I'm the kind of person who LOVES talking about hypotheticals and thought experiments and stuff that's probably never going to happen. My friends know that if they make the mistake of saying, "Hey, hypothetically, if blah blah blah", I'll spend the next ten minutes thinking it out and worse thinking out loud about it, so they have to suffer my random musings.Yeah... still combing back through the thread for all your posts that contain 'vista', and have done three of the six pages, but the short version? I'm seeing alot of 'would' being used, which can be interpreted to support either side.
And how am I supposed to fix that? Seriously. How many times have I reminded people that there's a five percent chance for someone to have a Linker Core? What am I supposed to do if you guys get excited about a possibility for someone to have magic, end my every post on the subject with "But it probably won't happen anyway, you know"? That seems like a GREAT way to kill all interest in scanning people, and if nobody gets scanned… Well, then the chances of finding another mage go down to zero.But it still means some folks have spent the better part of a year arguing and mud-slinging over something that was not likley to come to pass.
I know the thread so far has just rolled with this development, but given how intense the debate got I'm wondering if I'm not the only one who got the same impression. Maybe some of the thread's just that bad at understanding you, maybe there could have been more clarity on your end. Both are valid, and not contradictory, conclusions IMO.
To address the last point first, the nonmagical Adepts got a benefit because Maclibuin created a specific spell that enhances a parahuman's power. He wasn't giving them the ability to use magic; he was giving their shards a boost.So question on the generators. With those, is it possible to have, like, pre loaded spells installed in her arm, where the generators provide the necessary mana to activate them while the arm runs a pre-generated script to activate the program for the spell? Or would that be too much of a attempt to work around her not being able to use magic?
It worked for the Adepts in a way, with how they powered their non-magical members and all, so I can see it working for Vista if it's limited to a single pre-generated spell.
I view it like this:So the vote is really more along these lines?
No combat arm – Vista just wants a normal arm, and would honestly prefer her flesh and blood one back if she could.
Light combat arm – Vista is leery of more surgery, but a holdout weapon inside her prosthetic sounds like a neat idea.
Medium combat arm – Vista is wary of more surgery, but then again, super strong handshake...
Heavy combat arm – Vista looks to her flesh and blood arm with distain, you suspect she might have an 'unfortunate accident' in the near future that requires it's removal.
Yeah she has. I just said she's basically at the end of her growth spurts.For a change I think I'll try to join the discussion. Trunshumanism or not, let's work with what Vista has: she's a little girl (shut up, Missy, you are little), both in age and body structure. The heavier arm takes care of the physical problem with super strength, and given the lack of need for any serious ranged weaponry (space, meet space distortion) wedw have the occupied last slot doing something that grearlg benefits her. On the other hand: she hasn't even gone through puberty yet.
If all friendshipping is lost with this update, that's entirely on you guys. As Taylor and Vista said, from their perspective this changes nothing in their friendship.....Seriously, all of my sads ;-; My dreams of a new hero team.. yeah she's still Vista and her powers are I'm told badass (have we seen her fight besides Cadejo, in this?) but... but the rest of the thread hasn't wanted to talk to other good potentials! How are we gonna feel about potentially giving Cailleach or Circus or someone magic with Vista right there?
Is all friendshipping lost?!
@kokuenDG, this is exactly the kind of thing I didn't want to just stay back from. All this is worth discussing, just like the timeslots were. It's not me being an ass about things I don't like. And speaking of...But anyways, what Always Late is saying... in character this isn't so odd a result. And its not like Vista is a nobody without magic (now, if I ever convince people to scan Kayleigh? And that rolls a nothing? .....) so it could be worse. But boosted chances or not, this was always going to be highly unlikely (30% is still quite low) , and can we say for sure that sort of randomness makes for a more interesting story?
We've already injected game-style difficulty and uncertainty with the skills and shifting votes and combat plans. Does randomness enhance it with realism and unpredictability, or just hinder the ability to shape a choice narrative?
I know its easy to regret random rolls in hindsight, when they turn out poorly, just as I'm sure we'd have been giddy and cheering if she was an S-Rank with a Rare Mana Skill or something. I still feel its...worth discussing, if we want to gamble with this story.
You seemed to have come across your answer to @Racoras's questions: The low probability decreases interest in the mechanic's use. Five percent versus zero percent is not much of a difference mathematically, much less how it gets viewed by a player in a time-management quest. On paper, there's roughly two* ways to fix low-probability rolls 'fairer' and more appealing. One, make it easier to do a bunch of rolls at once. Making, just as an example, six rolls of a d100 where you need to get a 95 or above on one of them is a way that makes the difficulty feel easier. It's still at the whims of the dice, rather than true reliability, but the saying about throwing shit at a wall is something people take stock in. Two, up the odds. There's just no getting around that, again as an example, fifty percent is better than five percent. It's direct, it's simple, and it usually simplifies the problem down to the proper balance of the variable.And how am I supposed to fix that? Seriously. How many times have I reminded people that there's a five percent chance for someone to have a Linker Core? What am I supposed to do if you guys get excited about a possibility for someone to have magic, end my every post on the subject with "But it probably won't happen anyway, you know"? That seems like a GREAT way to kill all interest in scanning people, and if nobody gets scanned… Well, then the chances of finding another mage go down to zero.
Well, Tim does have three suits of power armor already standing around. Customizing one of them wouldn't be too terribly hard.I mean, we could make it up by building her a heavily customizable suit of Magical Power Armor?
Swapping out tools would weaken the basic structure of the arm, though. Honestly, and I cannot believe I'm saying this, you'd be better served giving her multiple arms if you wanted her to multiclass like this.Oh, or maybe make it so that she can install mission-based "packages" of tools onto her arm. @Silently Watches, Can we get Tim to build the arm in a way to allow for easy swapping of combat components like that?
Flight would be really hard to build into an arm. Telepathy would be out of the question.Hmm.. Tim has Mobility already, so we could maybe end up giving Vista some basic form of flight.
Intergration would allow a telepathic radio.