I struggle to have sympathy for voters here -_- almost spiteful enough to want us punished, because it really isn't this hard.... other quests manage just fine, whether more or less complicated voting.
Wish the people that voted for my plan had noticed the issue that arose, suppose I should've pinged them to mention the price issue (or well, the requirement to fully buy or nothing).
But what is possibly the excuse of those in the lead plan??!? You certainly know better , Always Late, you were here for discussion and I brought up the "need 3+1, not 3" issue! And not all of the other voters are drive-by lurkers either...
Silently Watches has been very good to us already compared to some authors, saintly even <3 But to reconcile issues like this, where the intent seems clear despite screwups (Or possibly ones like half the vista-social voters not specifiying to give her the Arm during social, where its less clear thats intentional compared to those not voting to scan her) .... it might just be a matter of settling on what extent this Quest is handled as a "game, with challenges to overcome" versus the extent to which its "collaborative story writing, where readers pick the direction" . The pressure we feel having two action slots for usually 1-3 major plots (and a few unclear side paths that may or may not unlock Plots) was originally intentional after all, with Time Management being a key theme. Its just less clear that works well with casual voters, as many of us tend to jump to the shiny of the moment and forget lessons we learned back with Purity early on (namely, that once you start a numbered Plot its probably best to finish it out every week).
Anyways, re: social.... I think we're fine as is really. We already got a generous /double/ social slot added onto the two action votes we'd been working with thus fur, the only reason it still feels pressured is a bit of growing pain from us trying to clear out backlog since its our (first? I forget if meeting adepts was one) update chunk with it. At most just SW keeping in mind how much they do or don't want us missing stuff, especially when there are say new plots hidden behind generic choices (say, something found on a Patrol) competing with more obvious votes (things like talking to TSAB).
As far as Tim rarely getting included..... he's been compared to Q in Bond, how often does that poor guy get scenes beyond the single one of handing Bond the latest set of toys?
I think our mistake was grabbing the first suitable random we found to get a Gadgeteer sooner, rather than finding someone we'd be attached to and then upgrading them. Most of the personality I get off of him is largely what you'd assume of a Tinker, and beyond that he's older than our peer range and somewhat distant (might've been otherwise if we'd focused more on privateers).
And a lot of it is that we can't always include him the way we do even with say Samantha, because he's a Gadgeteer....he isn't mean to join us on patrols or anything, even with power armor and a hard-light weapon. Struggling to think where we might've included him in past actions really.... a few times like the Breakout we sort've intentionally left him and Danny behind to hold the homefront while we ranged out, yeah?
Part of why I was pushing to make our own little hero-team with Kayleigh and Cailleach and Circus and Vista or whatever
So we could have a group to naturally include in our story, since it largely lacks fluff-moments that develop the character (the teen party after all was a disguised Beast Encounter, for all its yummy fluff before that) . Maybe with the Privateer issues and Danny being out of the picture longer-term, Taylor develops towards splitting off and doing more of an Undersiders(sp?) route with the warehouse team hangout?