Magical Girl Escalation Taylor (Worm/Nanoha)

Now we just need to make the right sized mana-converter power source, make a Template Device manufacturing machine, then start scanning a bunch of heroes.
Template Device creation is IIRC unique to Immortal Assimilation Engine; and also, it requires raw materials for creating it, AND time as well.

Realistically, transitioning to that will be something not unlike this:
1) We build the power plant (Taylor can now go around without spending three days in the vat powering the IAE - but without Perfect Storm in the meantime)
---I guess this would qualify as "sacrifice a full action for a social action" option, since we can't go heroing but we can go talk to someone in our civvies
2) We build the industry to provide raw materials for IAE (link relevant)
3) The first Device IAE makes is the new Perfect Storm
4) Back to our regularly scheduled heroing

@Silently Watches, is there a point of making a second 3D-fabricator/microfoundry? Will it increase our slots or it's a number of Transcendent Gadgeteers/Guardian Beasts of the Gear that matters?
 
@Silently Watches, is there a point of making a second 3D-fabricator/microfoundry? Will it increase our slots or it's a number of Transcendent Gadgeteers/Guardian Beasts of the Gear that matters?
Each Gadgeteer/Gear/engineer needs fabrication tech, but they don't get any benefit out of having more than their own number. Now that you've advanced Tim's production tech to advanced standing, you're at your max build slots unless you get another production character.
Template Device creation is IIRC unique to Immortal Assimilation Engine; and also, it requires raw materials for creating it, AND time as well.

Realistically, transitioning to that will be something not unlike this:
1) We build the power plant (Taylor can now go around without spending three days in the vat powering the IAE - but without Perfect Storm in the meantime)
---I guess this would qualify as "sacrifice a full action for a social action" option, since we can't go heroing but we can go talk to someone in our civvies
2) We build the industry to provide raw materials for IAE (link relevant)
3) The first Device IAE makes is the new Perfect Storm
4) Back to our regularly scheduled heroing
:rofl: :rofl: :rofl:
That is such a hilariously bad idea you have no idea.
 
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If I am reading the plan right, it calls for setting up IAE to be able to become an autonomous army producing terror like the Bad Old Days.
You haven't seen all the details, and it won't become crystal clear until/unless Taylor dies, but suffice it to say that Perfect Storm is NOT Immortal Assimilation Engine. Perfect Storm is an Intelligent Device that is devoted to and supports its mage, and knows it. Immortal Assimilation Engine is a Galean weapon of mass destruction built to convert every non-Galean mage it finds into supersoldiers for the good of the Empire, and knows it. Things are doing okay so far because Perfect Storm is being used as an Intelligent Device and thereby suppressing Immortal Assimilation Engine, and that is a Good ThingTM.​

Creating a new Perfect Storm for Taylor to use and leaving IAE plugged up to a power plant would be like taking Dr Jekyll out of Mr Hyde.
 
Things are doing okay so far because Perfect Storm is being used as an Intelligent Device and thereby suppressing Immortal Assimilation Engine, and that is a Good ThingTM.
... oh. I thought IAE was just operating in the background, with Storm being the 'face' intelligence. After all, you said that IAE decided that (if) upon being returned to Galea, it'd make a copy of Storm for Taylor.

That changes things drastically.
 
Going to close the vote here. Multishot wins, even if I merged Petty Cure with the votes that were cast for a spell that doesn't exist. Character sheet will be updated momentarily.
Adhoc vote count started by Mellodi on Feb 3, 2018 at 4:26 AM, finished with 83 posts and 33 votes.
 
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The newly revealed spell sounds cool. I'm probably going to vote for either it or Shell Barrier next time.
It's a standard fighting game/danmaku Get Off Me attack. Nothing special, but it does have tactical value. If we're facing a non-brute horde, it can keep them away. Or just make even more bullets to home in on things.

The thing that's got me curious though? Why that name?
 
I don't recall anybody putting training points into this spell, so no, still 0/1.
The thing that's got me curious though? Why that name?
I couldn't find a canonical Shift variant that was exactly what I needed, and when I created this one I wanted an alliterative name. Sabotage was chosen because the caster could use themselves as bait to draw in the melee attackers and blast them all when they got too close to dodge, thereby sabotaging their plans.
 
You haven't seen all the details, and it won't become crystal clear until/unless Taylor dies, but suffice it to say that Perfect Storm is NOT Immortal Assimilation Engine. Perfect Storm is an Intelligent Device that is devoted to and supports its mage, and knows it. Immortal Assimilation Engine is a Galean weapon of mass destruction built to convert every non-Galean mage it finds into supersoldiers for the good of the Empire, and knows it. Things are doing okay so far because Perfect Storm is being used as an Intelligent Device and thereby suppressing Immortal Assimilation Engine, and that is a Good ThingTM.​

Creating a new Perfect Storm for Taylor to use and leaving IAE plugged up to a power plant would be like taking Dr Jekyll out of Mr Hyde.
...Didn't we see something like that already?

Oh yeah, we did.

Immortal Assimilation Engine is the Defense Program of Book of Darkness to Perfect Storm's Reinforce Eins - except it's a little bit more thoroughly suppressed, and is supposed to be the primary function.
 
When you Quote someone, the highlighted section or entire post gets saved in the multiquote. From there, you can go to different threads and pages, and the quotes will be saved in the order you made them.
Whenever I tried this, it works just fine for posts on the same page, but as soon as I hit "next" to see the remaining posts, I lose the multiquote.
It only seems to work for one page at a time.
Now if I could make SB and SV display 50-100 posts per page, I'd have a lot less problems with multi-quote, but I see no way to do that.
 
Whenever I tried this, it works just fine for posts on the same page, but as soon as I hit "next" to see the remaining posts, I lose the multiquote.
It only seems to work for one page at a time.
Now if I could make SB and SV display 50-100 posts per page, I'd have a lot less problems with multi-quote, but I see no way to do that.
This only happens if you post the quotes you took on that page before moving to the next one.

This issue can be solved one of two ways.
1) wait until you have found everything on the thread you want to multi-quote (multiquote does not work across threads)
2) use the save draft function before you hit next page, this will save anything you have written to the Post Box of that thread. Even if you log out or go to another thread and then come back (save draft does not work across threads)
 
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Heatwave 9.5
[] Long Live the King


Heatwave 9.5

Saturday, June 4


You take a breath. Hold it. Let it out. "I can do this. I can do this. Oh, I can't do this, Sam!"

"Yes, you can." Your favorite raccoon-woman grabs your shoulders and turns you around to face the door again. "You're Danny's daughter, and you are just as invested in cleaning up the streets as they are. They'll listen to you."

"I don't think it's that easy. In their minds, I'm still a cape. I told you what Tim said. If it isn't Dad, they don't want a cape leading them."

Her hands tighten. "If they don't want to listen, them make them. You withstood Alexandria's interrogations. You destroyed Typhon. You smacked down the Dragonslayers. You faced the Simurgh without flinching. You have nothing to fear from the people who are your own allies."

She is right, you tell yourself in hopes that thinking it loudly enough will let you believe it. You saved their butts on their very first foray into heroing, and you've been just a phone call away for all the rest. Tim trusts you enough to decide whether or not to bring villains into the fold, Lacey trusts you enough to lie to her own husband for you. Who's to say the rest don't feel the same way?

Another deep breath, and you dismiss your staff and Barrier Jacket. Appearing just like them may help keep tempers down, but your costume is just that. A costume. Taylor Hebert, Calamity Witch; you're one and the same, and skirts and jackets and witch's hat don't change that. And just like your alter ego, you'll bring fire and fury if they dismiss you.
"You want a piece of this? Come and get it, you Belkan fucks. Hope you like it hot!"
The doors to the office building the team has claimed as their headquarters opens before you, and you make your way to the cleared central room where everyone gathers for the big group meetings. The Privateers and dedicated auxiliary members – i.e., the wives in the know, Lacey included – are already assembled, but your arrival goes unnoticed due to the debate raging fiercely in the middle of the room.

"You understand what you're calling for, don't you?" asks Alexander, he and his opponent already on their feet. His deep voice booms throughout the room. "Break out the suits, break out the guns, and let God sort them out? We can't claim to be on the side of angels when all we leave behind is slaughter."

"And you're saying, what? We let these gangbanger bastards keep stomping people down? Put their boots on our necks and beg 'em not to step too hard? Fuck that!" Ramirez shouts, slicing his hand through the air. "You lived in Brockton Bay same as me. Same as all of us! You saw how things went. The cops can't stop the villains, and the 'heroes' won't stop the villains, and what happened then? They just kept doing whatever they want. If we want to stop them at all, we need to hit them hard and hit them now!"

"Yeah, because that worked out so well last time." Your voice rings out and cuts into the argument. "Think back to the gang war we just had to deal with. The gang war you helped start. Do you really want to kick that off again?" Your eyes flick up to meet Tim's. «Tim, gimme a summary. Ten words or less.»

«Break the villains whatever it takes, even by killing them.»

«Ten words exactly,» praises Samantha. «Not bad

"We didn't start it," Ramirez shoots back with an angry flush. "The Maras did. Us hitting Winter Hill wasn't even a drop in the bucket compared to what they did."

"But that was the plan, wasn't it? That's what you told me and Sam and Kurt. Piss Winter Hill off, send them at the Maras, and then let them both fight it out and screw everybody stuck in the middle." You scoff in disgust. "Great plan. Definitely something to brag to the grandkids about."

"It worked, though, didn't it? The Maras are gone. That leaves just Winter Hill and Fairyland and then the random independents to deal with."

"Sure, sure." You nod as though in total agreement, and you can see from the various expressions in front of you that they know it's a set up. "Winter Hill, Fairyland, the independents. Oh, and all the villains from the rest of the Northeast who have started pouring in to take the Maras' place. Boston, New York, Chicago. There's a big empty spot in the city's underworld, and they all want it for themselves."

Kurt stands, and for a moment you think he intends to side with you on this matter. "While the new villains coming in are a problem, they aren't established like the others are. They don't have lairs set up, connections and agents hidden among the populace. They'll be easier to root up and kick out."

A nasty, terrible thought runs through your head, and you weigh the choice to say it in your head for a long moment. "You and what army?" you finally ask. A ripple of something passes through the group, and you sweep your arm to include everyone. "There are only twenty of us. Philadelphia is a city of one and a half million people. How do you possibly expect to keep every villain who sets their sights on this city from sneaking in and setting up shop?"

"At least we're trying to stop the villains, not acting all buddy-buddy with them."

Slowly turning, you meet Ramirez's glare with your own. "What?"

"You heard me. You wanna get mad at us for what we do when we try to stop the villains? Then you better not be working alongside them. It wasn't you who stopped the Maras. It wasn't the Protectorate. Not alone, anyway. You had to get help from the criminals you say you're trying to stop."

What is he trying to say? That because you accepted the offer of villains to help stop a murderous gang, all your actions before and after are suspect? "We fixed the mess you helped cause, and I'm the one you're trying to blame?" Not to mention the fact that they also helped defeat Typhon and his Beasts, but you stop yourself before you can add that to the fire.

After all, you were not that deep in the storm sewers to kill Typhon. You were there to save Mishmash and Solaire, a hero and a villain.

"We screwed up, yeah. I'm not gonna argue that." Any shame on Ramirez's face fades as he continues, "But even though we made a mistake, at least we didn't side with villains and criminals. You did, the Protectorate did, and when you did that, you showed everyone that you're okay with what they do as long as they play by the rules of this game you capes play with other people's lives. If you're part of the problem, you can't be part of the solution."

"Do you really want to talk about playing with people's lives after the shit you pulled?"

"I already said we messed up. We're not going to make that mistake again. But we also aren't going to throw away our morals whenever it's convenient to do so," he says, jutting out his jaw in defiance.

"Danny would be ashamed."

You don't know who said that, and while you immediately turn your eyes to the left, the direction the voice came from, it is too late. Everyone else heard it too, and now the room has erupted into a vicious argument. Every Privateer has their own opinion and wants it to be heard right now. The volume starts rising, slowly but surely, and any chance of restoring peace is gone unless you want to start blowing up Flare Shooters overhead.

«What I said about making them listen?» Samantha projects to you. «I take it back. Tempers are running way too hot for that to work, thanks to Ramirez stirring everyone up. No one's going to listen to anybody else until they've all had a chance to cool down. We're leaving. Now. Before someone else says something that makes you or me want to break them in half.»


Eeeks, that's not so grand. The fact that your interactions with the team has been minimal to nonexistent in the past means you don't have a lot of influence over them to work with. As for the rest… well, I gave plenty of hints last arc about the rise of a more aggressive and less tolerant faction of the Privateers.

On that pleasant note, show us next week's activities, Vanna.

  • Tickets to Gangland, Part 2 – The immigrant gang issues are worse than you first thought, to the point there are rumors that the Protectorate is calling in reinforcements. Lo and behold, they're soon to hold a press conference. Check it out and see if it's anyone you know.
  • Close Encounters of the Third Kind – The Enforcers captured you then let you go with an apology, but you have to wonder just what in the world was really going on. Call up your friend the Admiral and grill him for a little more detail.
  • Long Live the King, Part 2 – Hooray for internal power struggles! Right? …No? Okay. You don't have the political capital to sway this situation on your own, but everyone says what matters isn't what you know but who you know. Get Kurt, Alexander, and some others behind closed doors and see if that helps.
  • Looking for Trouble – Go on patrol and maybe befriend someone. Or Befriend someone. Same thing, right?
Remember how I said there might be two social slots? At the time, I had kinda forgotten just how many things need to be/could be done this arc and that have been put off for a real long time. :oops: So…
  • Social – This can be hanging out, exploring other worlds, training, whatever.
  • Social – This can be hanging out, exploring other worlds, training, whatever.
Don't worry about putting numbers by your social votes. The two most popular choices will be the winners.

Voting starts in 24 hours.
 
Well, that didn't work out very well. To be expected I suppose.

Anyway, here is my vote for what to do next:

Close Encounters of the Third Kind
Social- Perfect Storm
Social- Vista


I really want to see more Nanoha stuff. I feel like SW has tons of interesting plot hooks and lore prepared that never gets explored. Since nothing is currently on fire, lets explore some magic. Find out what happened to Galea and the details of the immortal assimilation engine. Oh and assure Vista that she has not been forgotten.
 
Ummm, on the quests, I think we should prioritize dealing with the Privateers now, in case they try to do something stupid like stealing the power armor suits.

Second? I'm honestly more interested on talking back to the TSAB, but the PRT conference seems more urgent.

And on social? Talking with Storm is a must, I think, and I think we should spend the second slot either in sorting out the Adepts (and maybe recruiting more mages in the process) and speaking with Vista.
 
Can we send Samantha to the press conference while we do the other things? So long as we're represented, it doesn't seem like we strictly need to be there.
:lol

You could, I suppose. For all the good it would do.
Ummm, on the quests, I think we should prioritize dealing with the Privateers now, in case they try to do something stupid like stealing the power armor suits.
…People can't steal stuff that's already theirs. There's a reason the power armor is listed in the Privateers' inventory rather than Taylor's key items.
 
The only activity I care about is the close encounters to get some more Nanoha action. The Privateer's action seems urgent but... I just don't care about them.
 
:lol

You could, I suppose. For all the good it would do.

…People can't steal stuff that's already theirs. There's a reason the power armor is listed in the Privateers' inventory rather than Taylor's key items.
I was more thinking on the line of "We're no longer welcome here, so we're taking this stuff with us"

I also wonder what would change if Taylor went rather than Sam... Color me interested, 'cause the only people from the cape scene we know are either already in the Protectorate (Militia, Vista), dead (Kid Win, Aegis) or villains, so I'm wandering if it's a known villain or independent switching sides or someone we know from canon but Taylor hasn't met yet, like Flechette or Shadow Stalker.

Or maybe it's another thing entirely and you're blindsiding me completely like usual:lol.
 
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