[] Long Live the King
Heatwave 9.5
Saturday, June 4
You take a breath. Hold it. Let it out. "I can do this. I can do this. Oh, I can't do this, Sam!"
"Yes, you can." Your favorite raccoon-woman grabs your shoulders and turns you around to face the door again. "You're Danny's daughter, and you are just as invested in cleaning up the streets as they are. They'll listen to you."
"I don't think it's that easy. In their minds, I'm still a cape. I told you what Tim said. If it isn't Dad, they don't want a cape leading them."
Her hands tighten. "If they don't want to listen, them
make them. You withstood Alexandria's interrogations. You destroyed Typhon. You smacked down the Dragonslayers. You faced the
Simurgh without flinching. You have nothing to fear from the people who are your own allies."
She is right, you tell yourself in hopes that thinking it loudly enough will let you believe it. You saved their butts on their very first foray into heroing, and you've been just a phone call away for all the rest. Tim trusts you enough to decide whether or not to bring villains into the fold, Lacey trusts you enough to lie to her own husband for you. Who's to say the rest don't feel the same way?
Another deep breath, and you dismiss your staff and Barrier Jacket. Appearing just like them may help keep tempers down, but your costume is just that. A costume. Taylor Hebert, Calamity Witch; you're one and the same, and skirts and jackets and witch's hat don't change that. And just like your alter ego, you'll bring fire and fury if they dismiss you.
"You want a piece of this? Come and get it, you Belkan fucks. Hope you like it hot!"
The doors to the office building the team has claimed as their headquarters opens before you, and you make your way to the cleared central room where everyone gathers for the big group meetings. The Privateers and dedicated auxiliary members – i.e., the wives in the know, Lacey included – are already assembled, but your arrival goes unnoticed due to the debate raging fiercely in the middle of the room.
"You understand what you're calling for, don't you?" asks Alexander, he and his opponent already on their feet. His deep voice booms throughout the room. "Break out the suits, break out the guns, and let God sort them out? We can't claim to be on the side of angels when all we leave behind is slaughter."
"And you're saying, what? We let these gangbanger bastards keep stomping people down? Put their boots on our necks and beg 'em not to step too hard? Fuck that!" Ramirez shouts, slicing his hand through the air. "You lived in Brockton Bay same as me. Same as all of us! You saw how things went. The cops can't stop the villains, and the 'heroes'
won't stop the villains, and what happened then? They just kept doing whatever they want. If we want to stop them at all, we need to hit them hard and hit them now!"
"Yeah, because
that worked out so well last time." Your voice rings out and cuts into the argument. "Think back to the gang war we just had to deal with. The gang war
you helped start. Do you really want to kick that off again?" Your eyes flick up to meet Tim's. «
Tim, gimme a summary. Ten words or less.»
«
Break the villains whatever it takes, even by killing them.»
«
Ten words exactly,» praises Samantha. «
Not bad.»
"We didn't start it," Ramirez shoots back with an angry flush. "The Maras did. Us hitting Winter Hill wasn't even a drop in the bucket compared to what they did."
"But that was the plan, wasn't it? That's what you told me and Sam and Kurt. Piss Winter Hill off, send them at the Maras, and then let them both fight it out and screw everybody stuck in the middle." You scoff in disgust. "Great plan. Definitely something to brag to the grandkids about."
"It worked, though, didn't it? The Maras are gone. That leaves just Winter Hill and Fairyland and then the random independents to deal with."
"Sure, sure." You nod as though in total agreement, and you can see from the various expressions in front of you that they know it's a set up. "Winter Hill, Fairyland, the independents. Oh, and all the villains from the rest of the Northeast who have started pouring in to take the Maras' place. Boston, New York, Chicago. There's a big empty spot in the city's underworld, and they all want it for themselves."
Kurt stands, and for a moment you think he intends to side with you on this matter. "While the new villains coming in are a problem, they aren't established like the others are. They don't have lairs set up, connections and agents hidden among the populace. They'll be easier to root up and kick out."
A nasty, terrible thought runs through your head, and you weigh the choice to say it in your head for a long moment. "You and what army?" you finally ask. A ripple of something passes through the group, and you sweep your arm to include everyone. "There are only twenty of us. Philadelphia is a city of one and a half million people. How do you possibly expect to keep every villain who sets their sights on this city from sneaking in and setting up shop?"
"At least
we're trying to stop the villains, not acting all buddy-buddy with them."
Slowly turning, you meet Ramirez's glare with your own. "What?"
"You heard me. You wanna get mad at us for what we do when we try to stop the villains? Then you better not be working alongside them. It wasn't you who stopped the Maras. It wasn't the Protectorate. Not alone, anyway. You had to get help from the criminals you say you're trying to stop."
What is he trying to say? That because you accepted the offer of villains to help
stop a murderous gang, all your actions before and after are suspect? "We fixed the mess
you helped cause, and
I'm the one you're trying to blame?" Not to mention the fact that they also helped defeat Typhon and his Beasts, but you stop yourself before you can add that to the fire.
After all, you were not that deep in the storm sewers to kill Typhon. You were there to save Mishmash and Solaire, a hero and a villain.
"We screwed up, yeah. I'm not gonna argue that." Any shame on Ramirez's face fades as he continues, "But even though we made a mistake, at least we didn't side with villains and criminals. You did, the Protectorate did, and when you did that, you showed everyone that you're okay with what they do as long as they play by the rules of this game you capes play with other people's lives. If you're part of the problem, you can't be part of the solution."
"Do you really want to talk about playing with people's lives after the shit you pulled?"
"I already said we messed up. We're not going to make that mistake again. But we also aren't going to throw away our morals whenever it's convenient to do so," he says, jutting out his jaw in defiance.
"Danny would be ashamed."
You don't know who said that, and while you immediately turn your eyes to the left, the direction the voice came from, it is too late. Everyone else heard it too, and now the room has erupted into a vicious argument. Every Privateer has their own opinion and wants it to be heard right now. The volume starts rising, slowly but surely, and any chance of restoring peace is gone unless you want to start blowing up Flare Shooters overhead.
«
What I said about making them listen?» Samantha projects to you. «
I take it back. Tempers are running way too hot for that to work, thanks to Ramirez stirring everyone up. No one's going to listen to anybody else until they've all had a chance to cool down. We're leaving. Now. Before someone else says something that makes you or me want to break them in half.»
Eeeks, that's not so grand. The fact that your interactions with the team has been minimal to nonexistent in the past means you don't have a lot of influence over them to work with. As for the rest… well, I gave plenty of hints last arc about the rise of a more aggressive and less tolerant faction of the Privateers.
On that pleasant note, show us next week's activities, Vanna.
- Tickets to Gangland, Part 2 – The immigrant gang issues are worse than you first thought, to the point there are rumors that the Protectorate is calling in reinforcements. Lo and behold, they're soon to hold a press conference. Check it out and see if it's anyone you know.
- Close Encounters of the Third Kind – The Enforcers captured you then let you go with an apology, but you have to wonder just what in the world was really going on. Call up your friend the Admiral and grill him for a little more detail.
- Long Live the King, Part 2 – Hooray for internal power struggles! Right? …No? Okay. You don't have the political capital to sway this situation on your own, but everyone says what matters isn't what you know but who you know. Get Kurt, Alexander, and some others behind closed doors and see if that helps.
- Looking for Trouble – Go on patrol and maybe befriend someone. Or Befriend someone. Same thing, right?
Remember how I said there might be two social slots? At the time, I had kinda forgotten just how many things need to be/could be done this arc and that have been put off for a real long time. So…
- Social – This can be hanging out, exploring other worlds, training, whatever.
- Social – This can be hanging out, exploring other worlds, training, whatever.
Don't worry about putting numbers by your social votes. The two most popular choices will be the winners.
Voting starts in 24 hours.