Magical Girl Escalation Taylor (Worm/Nanoha)

Heatwave 9.2
[] (Social) Talking with Epoch and the Adepts


Heatwave 9.2

Wednesday, June 1


You look at the holographic screen and sigh. "There's no way to get out of this, is there?"

"You don't have to call him if you don't want to," Samantha reminds you. "You aren't obligated to help them."

"No, I kind of am. I told him that I would meet with him to discuss things. Might as well get it over and done with. Storm, call Epoch."

A phone rings only twice before being picked up. "Good morning, Calamity Witch," the gang leader says in the same pleasant voice he has used the other times you talked to him. "How does this fine day treat you so far?"

You roll your eyes. "Just great. Look, we agreed to meet and talk a little more about whether I'm going to teach you guys magic."

"…I have to admit, I actually expected you to take longer to get back to me about this. Not that I'm complaining! Just the opposite, in fact."

"I told you I'd call you back when all the mess going down in Philly was over, and things are basically back to normal. If I say I will do something, that means I'll do it. Now, do you have time to meet with me today or not?"

He laughs off your curt tone. "Oh, I'm sure I can find time for you sometime this morning…" He trails off, and when he continues, it is in a slightly different voice. More hesitant, almost. "Actually, would three this afternoon work? We already have a general meeting scheduled. You and I can talk beforehand, and if you're agreeable, I can introduce you to the whole group."

You have GPS coordinates as well as a street address written down when he hangs up, and you look over at Samantha. "As weird as it feels to suggest trusting a villain who broke into our house, I somehow doubt this is all a setup," she tells you. "He was too…"

"Genuine. Yeah, I know. That's what makes this all so difficult. He sounds like he really, truly just wants to learn magic, but at the same time?" You let out a small laugh at the tangled mess your life is on the way to becoming. "Working with a bunch of villains to fight the Beasts, and actually liking Cailleach and Circus as long as I forget I'm going to have to arrest them in the future. Having Cailleach unmask to me because it's the 'honorable' thing to do. And here is an entire group of villains who essentially are begging for table scraps. Sam, be honest with me. Where did I screw up with this whole hero thing?"

"No clue." She shrugs. "Maybe you didn't screw up, though. Have you thought about that? With all this possible influence over villains, there's a chance – a chance, mind you – that you could try pushing them back onto the straight and narrow."

"Yeah, let's keep that idea on the down low right now. With how pissy the guys were about the Truce the last couple of weeks, telling them that we're even considering the possibility of reforming villains is just going to add fuel to the fire." Fuel that you really don't want to throw around right now. You're still trying to psych yourself up to wade into the fight over who's going to lead the Privateers, and cluttering that issue with this entirely unrelated problem would just make that goal even more difficult.

One problem at a time, please and thank you.

xxxxxxxxxxxxx

Three o'clock rolls around with the orange glow of Spatial Translocation. Taking a quick glance around at the fake wood paneling, you turn your attention to the cowled man standing up behind the desk. "You haven't met, but this is Samantha, my teammate. Samantha, Epoch, leader of the Adepts."

"A pleasure to meet you, Miss Samantha," Epoch says with an easy smile, pulling one hand out of his robe's pocket to offer a handshake that Samantha returns. He waves his hand at the chairs in front of his desk in offering. "Thank you both for coming. Calamity Witch, a couple of weeks ago you mentioned some qualms about parting with your teachings. How can I ease your concerns?"

Samantha leans forward. "I know the big question that's going through my head, and we've agreed that this is pretty much the heart of the problem considering we're both heroes. Why should we trust villains with magic?"

"A valid question from your perspective, but in truth one that has a rather anticlimactic answer. If I may pose a question to the both of you, do you know why our organization is classified as a gang and villains in the first place?"

You shake your head. Following your first meeting with their leader, you did some research into the Adepts, both on your and own and with Perfect Storm's assistance. For the life of you, though, you could not manage to track down solid information. A few scattered crimes here and there, but they were all crimes associated with cape fights in general, and the same ones that Perfect Storm had found were generally waived for heroes in the same situation. Some people would would consider that enough, but condemning them solely for that is too close to Purity's situation following her split with the Empire for your peace of mind.

"There are two main reasons. The first you already know: we have several members who were already villains prior to their joining our ranks. I personally don't care about their background, only their capabilities. If they they have magic and want to expand their abilities and advance our pitiful knowledge of magic, they are welcome just as are the rogues and heroes we count among our number."

"You have many heroes, then?" Samantha asks with interest.

"Three. Thirteenth Hour, formerly a member of the Protectorate under the name of Standstill, you already know about. Argus, an independent hero from the Midwest. And finally Maclibuin, my second-in-command and the cofounder of our group. He was first part of a hero team under the name Hammerstroke and then had a short solo career prior to our first meeting.

"That is one reason. The other is our activities. Our primary focus is magic, but we need money for supplies and general lifestyle. Due to our varied origins as well as the simple fact that we are a small group sitting under the eye of Legend himself, we eschew 'normal' gang activities. We hold no territory, we avoid becoming embroiled in enterprises such as money laundering or drug distribution, we do not steal. What we do, however, is contract out our talents. Mercenary work, to be succinct." He gives you a shrug. "Not the most glamorous or respected work, I will admit, but we have earned a good reputation. Some of the former rogues also continue the sale of their products or services as they did before joining, from which they contribute a portion of the profit to our general budget.

"Those are the reasons we are classified as villains. Personally, I could not care less what label the Protectorate chooses to apply to me, but as you sound like you are concerned with how your teachings might be abused, I hope this eases your conscience. We have no interest in seizing control of a portion of the city and ruining the lives of those within that territory. Our motivation is wholly academic."

"So what do you plan to do with this knowledge, assuming I teach you? Write it down in ledgers that are soon to accumulate dust? Lord them over other capes you fight over the course of your jobs?"

"I suppose that depends on what you teach us, doesn't it? If I may be blunt, Calamity Witch?" You give him a slow nod. "I will not refuse anything you are willing to teach us, but what I am most interested in is the method that makes all your spellcasting so effortless. Not only would it make our experimentation and research go faster, but if we can harness magic with the same ease you do, my ultimate goal is to expand. Send out our members to create their own chapters, find others with magic, and spread this knowledge far and wide. I would love a world in which magic was no longer dismissed as a fairy tale but instead acknowledged and respected."

Samantha cocks her head. "And what then? What happens when magic is known far and wide? What happens when it is so simple to split the world into those with magic and those without?"

"I… Well…" Epoch stammers a bit longer before figuring out what to say. "I actually have never thought about what happens after. I never envisioned it happening even in my lifetime and certainly not in the near enough future that definitive plans could be made."

«What was that about, Sam?»

«Curious about what he had planned for the future, if anything. Look at places like South America or Africa, where what used to be countries are now small territories ruled by parahuman warlords. Throw magic into the mix, and you can't say for sure you won't get societal collapse for similar reasons. Sure, there are a LOT more potential mages than there are parahumans, so that makes the consolidation of physical power more difficult, but a two-tiered society where mages have authority over nonmages purely because of their magic? Far from impossible. If that was his goal, I'd be against giving him any help.»
«Affirmative. Similar societal structure of Al-Hazard.»
"Understandable. That would be far in the future," you tell him even as you reply to Samantha, «And with his actual answer?»

«His story is consistent. All his focus is on the first step of finding and teaching potential mages. Nothing malicious about that. Maybe a little shortsighted, but not malicious.»

Not a ringing endorsement, but it's also not a condemnation. Is Samantha merely reserving judgement or has Epoch passed her minimum standards? And even if he has, that is not the same as approving the Adepts as a whole. "I want to see the others before I make a decision," you tell him with a nod. "You aren't asking me to teach only you. If you want me to teach your entire group, I have the right to evaluate them all."

Apprehension momentarily flickers across his face. "I understand. All I ask is that you don't judge us all too quickly. There are a few of our members who, for all their good traits, are not exactly the most pleasant of people when you first meet them."

Epoch leads you down a hallway and through a door, revealing a balcony overlooking a wide bare floor where a group of capes are already gathered. The rest of the Adepts, you expect, all fourteen of them. Or perhaps thirteen, as a giant is already waiting for you on the balcony. "Is this the little lady you were talking about?" he asks, uncrossing his bulky arms.

"That she is. Calamity Witch, Samantha, this is Maclibuin. Mac, Calamity Witch and her partner Samantha."

You take in his great size and the scars crisscrossing his arms that are revealed by the muscle shirt he's wearing. This is one of the former heroes Epoch had mentioned? Maclibuin gives you a wide smile and reaches out with both hands to wrap around your own. "It's a pleasure to finally meet you," he says, clenching his own hands together in what you realize must be a practiced maneuver to shake people's hands without crushing them. He reaches for Samantha, and his grin broadens when she refuses the double-shake in exchange for squeezing his hand with her own Brute strength.

"Same to you. What's going on here?"

"Greetings, everyone!" Epoch calls out, gaining the rest of the Adepts' attention. "We have been called together to bear witness to a challenge fight, with our newest member, Thirteenth Hour, challenging Matchstick for his place in the fourth tier. But before we watch these two match wits and powers, I would like to introduce a guest." He gestures for you to step forward. "My friends, this is Calamity Witch. Like us, she is a magician, coming to meet more of our kind."

"This is that girl you told us 'bout, huh?" calls out one man in a thick furred coat. "The 'expert' you claim you found? Doesn't look like much to me."

"Gevaudan," you hear Maclibuin mutter to Samantha. "My fellow second-tier member. Unlike myself, he was solidly a villain before joining our ranks. Not the nicest individual."

"Then why put up with him?"

"Despite his attitude, he is still a magician. We are rare enough that we must sometimes overlook each other's many, many flaws. Otherwise I would have pounded him into paste by now."

While Maclibuin is spilling all the Adepts' juicy secrets, Epoch is doing his best to calm the sudden uproar. Taking a bit of pity on him, you kick your legs over the railing to sit upon it. "Yes, I am a mage. Yes, Epoch has approached me with the idea of teaching you my methods of spellcasting. I have yet to fully make up my mind on that matter, partly because I am a hero while you are officially a villain organization and partly because what I could teach you could be limited by how strong your Linker Cores are. I came here today mostly to meet a few of you firsthand to help me make that decision."

"And this 'Linker Core' is…?" Epoch asks, his eyebrows wrinkled in confusion.

This is a little sooner than you planned to get into the anatomy of magic, but you suppose you might as well explain it now than delay it and still have to go over it. It isn't like anyone can do anything with this information by itself. You think back to the way Perfect Storm described it to you and say, "A Linker Core is a magical organ of sorts. It serves to collect and concentrate mana from the environment, and then you use that mana to cast spells. There's a wide variation of strengths of Linker Cores, and how big your Core is plays an important role in how long you can cast magic before needing to rest and recharge."

"How interesting," Maclibuin says. Speaking louder, he asks, "And can you scan for this easily, or does it require something big and fragile like an MRI machine?"

Samantha raises her eyebrows, question obvious even without telepathy. Are you willing to go all the way and scan the Adepts?

You've come this far. Might as well.

"I can scan you right here and now if you want. I take it you're interested?"

Muttering from below indicates that even if Maclibuin and Epoch aren't, the rest certainly are. The two cofounders share a glance before Epoch gives you a pleased smile. "I know I am interested in seeing just where I stack up."

"Me too," agrees Maclibuin.

Gevaudan climbs the stairs while you move Epoch and Perfect Storm into position. «Storm, scan away.»

Lines of blue light sweep over Epoch's torso, and the hologram that appears is quickly stripped of its various layers of skin and muscle and organs until all that is left is a spot that glitters like a jewel. "Scan complete," your Device announces aloud, catching everyone off guard. "Linker Core detected. Estimated rank: A. Nonstandard mana structure detected. Consistent with known Rare Skill: Regenerator."

"Regenerator?"/"Rare Skill?" you and Epoch ask at the same time.

"Rare Skill: engineered gene-line granting atypical magical qualities. Regenerator gene-line developed by primordial Al-Hazardan civilization. Enhanced healing factor, wide variability in potency. Effect may not be noticeable without active enhancement."

The cape blinks slowly at that revelation, and you yourself are a little worried about what is going to follow. Of all the ways to introduce the concept of alien worlds, this was not the best. "That," he finally says, "has some disturbing implications, but now's not the time to talk about ancient civilizations nobody but your staff knows about." His words make it clear that he would really like to talk about it later, though. "Mac, you're up."

The same process happens again. "Scan complete. Linker Core detected. Estimated rank: C."

"I bet C is less than A?" he asks with a short laugh, not worried in the least that his Linker Core is weaker than his boss's.

After both of their leaders have been scanned with no immediate ill effects, any doubts the Adepts might have held have evaporated. Gevaudan steps up with a swagger. "Maybe you're not so bad, girl," he tells you when stops in front of you. "Gives us a better way to rank ourselves, wouldn't you say, Epoch?"

Probably hoping to be ranked higher than Maclibuin, his nominal equal, or his superior. With that sort of attitude, you wish he wouldn't actually have a Linker Core, just to slap him down.

"Scan complete. No Linker Core detected."

The three capes slowly turn to stare at you. You in turn point at the screen which, unlike the previous times, shows no sparkling dot, though inwardly you wonder if you shouldn't start wishing for random things more often. "I don't about you, but I can't see one."

"That's not possible," Epoch says with a sharp shake of his head. "We all have magic. I've felt it myself."

"I don't know what you were sensing. All I can tell you is what my scan shows, and I can't detect anything in him. No Linker Core means no way to gather mana, and that means you can't cast spells. Not by any of the rules of magic I know about."

"Maybe it's a, what are those called?" Maclibuin cuts in. "A false negative. Scan the rest. When she finds magic in everyone else, she can just rescan you."

The mood in the room rapidly plummets after that, and you can't blame then when you have finished the scan for the last member of the Adepts. Negative. Negative. Negative, negative, negative! At the end, a grand total of four people have Linker Cores; in addition to Epoch and Maclibuin, it is a man calling himself Lilliput and the ex-hero Legend told you about, Thirteenth Hour. All the rest? Not a drop of magic in a single one of them.

"How accurate is that scan of yours?" demands Felix Swoop with a sneer.

Samantha leaps down from the balcony, silvery sheen around her hands a direct challenge to the birds rustling above you. It is only by telling yourself that it will be seen as weakness and that your Barrier Jacket will protect you that you avoid looking up. "Very."

"You said that we need these cores to cast magic according to the rules of magic you know, right?" asks Maclibuin. "It stands to reason that if there are rules you don't know, you might be missing something. Watch us perform a ritual. We will show you that we are all magicians."

You give him a look, and then you nod. Despite the proof that they have magic themselves, he and Epoch both look worried, and you can't blame them. The Adepts are a volatile combination of personalities and personal philosophies, heroes and villains and rogues held together solely by their shared belief in magic. You have just shredded that unity.

"Paddock, you told me yesterday you need your charm recharged. Bring it here."

One cape hands a rope belt to the Brute, and the group splits apart. Five others join Maclibuin and Paddock, and they spread out in a circle with the belt in the middle. Hands clasped within each other's, Maclibuin hums a steady, haunting note, and it is soon picked up by the rest of the group. A faint green circle begins to glow beneath their feet. An aura of that exact color coalesces around Maclibuin, and sparks flake off that aura to drift into the rope. A couple of minutes pass before the aura is depleted, and he staggers a bit before regaining his balance. "There," he says to you. "Satisfied?"

«Storm, do you have an explanation? Something about that looked… strange. Why was all the magic the same color?»

"Impressive," your Intelligent Device announces. "Ritual for enhancement derived from first principles. Primitive method of spellcasting. Mage supplies mana, mental processing requirements divided among mages and nonmages both. Historically succeeded by computational spellcasting due to greater ease of use and self-sufficiency."

"Maclibuin, do you have to be involved in every ritual? And is it always that same color?" asks Samantha. When he nods, she continues, "Mages all have a natural color to their magics. Mine and Calamity Witch's is orange. If your ritual is always green, and you're always involved, it makes sense. The rituals work because you're a mage, and you're providing all the power while the others are just helping to focus it. You could do that working alongside anyone."

"Are you fucking kidding me?!"

Epoch moves in front of Gevaudan, his hands up in a pacifying gesture, but the villain is having none of it. "All this time, you've told us we had special powers, that staying here was gonna give us something useful and never seen before. Three years, Epoch. Three years I stuck around following your dumbass rules and restrictions, and for what?!"

"We had no way to know that was the case—"

"Well, now we do. You've got nothing to offer me, and I'm done wasting my time." He glares at both Epoch and Maclibuin. "I'm gone. If I see either of you again? You're fucking dead." He turns then to you. "Same to you, bitch. Stay outta my way."

Gevaudan storms out of the room, and the rest of the Adepts shuffle around awkwardly. A couple more drift out one by one until Epoch finally sighs. "Everyone head back to your bases. This meeting is adjourned."

They all file out, though you can't help but notice the dark expression Lilliput wears when his gaze passes over Thirteenth Hour, who stays behind along with Maclibuin. "Any idea what that's about?" you ask the gothed-up girl.

"He's gotta be pissed," she says with a faint smile. "The Adepts are arranged in tiers. You start at the bottom, in the fifth tier, and to get to a higher tier you have to challenge and defeat someone from that tier. If you win, you get their spot and they get yours. I'm fifth-tier and he's third, but your scan said that he had the weakest level of magical power where I, a newbie in the group and his supposed inferior, is a rank higher. Serves him right. He's a douche."

Epoch sighs. "Thirteenth Hour, don't call… Oh, never mind. What's even the point?"

"Are you okay?" you ask, even though you know it's a dumb question. Of course he isn't okay. Entirely by accident you just gutted his group and the very reason for their existence. No one said it, but you have your doubts that anyone will stay for much longer. "What are you going to do now?"

"…I don't know."

"Um…" You turn to look at Thirteenth Hour, who is now scratching one arm and looking at the ground. "I need to talk to Argus first, but… I'm probably going to try to rejoin the Protectorate. Nothing against you, but with all this…"

Maclibuin nods. "We understand. Just be careful. I don't know if they will take you back after joining us, and I don't want you walking into your own arrest."

"Last I talked to Legend, they hadn't labeled you a villain." Thirteenth Hour and Maclibuin turn to you. "Apparently there was a question of whether or not you had been Mastered or left of your own free will, not to mention you hadn't actually broken any laws."

"That's good to know. Thank you." She looks away from you before her voice rings in your head, «CALAMITY WITCH, CAN YOU HEAR ME?»

You barely withhold a wince, and Samantha whines at the volume. Girl's got a set of pipes on her telepathically, that's for sure. «Ow! Yeah, I can hear you just fine. Stop yelling.»

«SORRY! Sorry. I was, uh, I was wondering if maybe you could get in touch with me later, by PHO or something? I still have my old Protectorate account, name's Standstill. The reason I joined the Adepts in the first place was because I thought they could teach me how to use my power more freely, and then because it felt like I was making progress with other magic. Since you actually know what you're doing…»

You give her a noncommittal answer while Maclibuin gives Epoch a flick on the chest for something the latter said. That flick rocks the villain back on his heels and almost sends him to the ground. "None of that, E. You're stuck with me. All this means is that we need to change our methods and keep moving forwards."

Deciding you've done enough damage for the day, you clear your throat. "I think Samantha and I are just going to go. Nice to meet you, Maclibuin, Standstill. Epoch, if you need us… I guess you have our number?"

Not a minute later, you have teleported back home. Samantha shares with you a sheepish smile. "That wasn't awkward at all, was it?"


Yes, that happened. All four of these Linker Cores were guaranteed, as were the rest of the Adepts' lack thereof. Epoch's Rare Skill, on the other hand (which is pretty much the only time you'll see me roll a 12-sided die in this quest), was a surprise.

Anyway, and entirely inappropriate probably, it's time to vote for Tim's build schedule this week. Yay? Because the last vote was used to upgrade his production capabilities, he has four time slots this week. Vote will open in 24 hours.
 
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Heatwave 9.3
[] Tickets to Gangland


Heatwave 9.3

Thursday, June 2


"…That's when we took off. It was way too awkward to stick around."

"I can imagine," says Shipwright, setting down his welder for a moment to wipe the sweat off his forehead. "What are you going to do about it?"

"I have no idea." You drop into a nearby chair and dismiss Perfect Storm's staff back into a gem around your neck, though you keep your Barrier Jacket up for appearance more than any defensive reason. You have nothing to fear in Tim's lab. "Just when I thought I had a handle on what to do about the Adepts, I accidentally upend the table. Most of them are going to run out like rats off a sinking ship. Lilliput is in the wind, and as a definite villain – he used to be a member of a Floridian gang, at least according to Storm – I say good riddance to bad rubbish. Thirteenth Hour, or more appropriately Standstill, said she would rejoin the Protectorate. Epoch and Maclibuin…

"They're the sticking point, I guess. They both have magic, and Epoch's is pretty strong. He sounded like he was a villain because it was easier to fit into his ambitions than being a hero would have been, and Maclibuin was a hero before he helped Epoch found the group. Neither sound like they're that bad of people."

Tim again stops in his work, and he turns his head to look at you through his goggles. "You sound almost like you plan to recruit them."

"I haven't decided one way or another. What do you think?" You spin to face him fully. "You're a friend, you're a teammate, and you're a fellow mage. What would you say to recruiting a pair of maybe-former villains?"

"Personally? I haven't met them, so I can't say one way or another. I'll trust your judgment on this. You're almost sixteen, you're a powerful cape all on your own, and you're the one who knows these powers best. If you think they deserve magic, go for it." You turn away to hide your smile. Compliments have been becoming more familiar ever since you left Winslow, but trust like this? It still warms your heart. "The only warnings I feel the need to give are one, let me know if you don't want to give them templates so I can talk to them about designing their Devices, and two, don't recruit them as members of the Privateers."

You whip your head back towards him. "What? Why?"

"Adding a couple of capes to the mix? Now's not a good time for that. Terrible one, in fact. I underestimated how bad this power struggle is going to be. I think, anyway," he says with a slight shrug. "I can't say for sure, but my gut says things are heading south with a quickness." Anticipating your request for clarification, he raises the half-completed project in front of him. "Back when Danny was in charge, everyone was good with sticking with nonlethal measures. Even though we had guns, nobody wanted to use them. Ramirez texted me earlier today, said some of the guys wanted to know if I could replicate the laser rifle we bought from Coil back in Brockton Bay."

"Wasn't our big problem with that gun that it didn't have much of a nonlethal setting?"

"Yup. I'm working on this one mostly to see if I can, but if they start asking for multiple copies? I'm going to have to put my foot down until I get a good answer as to why. Not to mention," he says with a half-amused huff, "If they really want lasers, I could probably make my own quicker, easier, and better. I haven't done much reading about them because there wasn't any need, but there are records floating in Sextant's databanks showing all sorts of useful things that can be done with hardlight generators."

Uh-huh. And those are…?

He rolls his eyes at your look of confusion. "Energy projections. Common sci-fi stuff. Think an armguard on one arm that projects one of your shields and in your other hand a lightsaber."

Oh. "Don't tell Samantha about the last one," you joke after a moment's thought. "She'd pout at you until you gave her one."

You share a laugh at the image of her begging for a toy like a child for a moment before Perfect Storm kills the mood. "Mistress, Protectorate communication. Combat downtown. Sere deployed. Unclear opponents, not local origin."

You sigh. "I hoped she was mistaken. Looks like that isn't the case."

"What's going on?"

"Remember how I told you Cailleach had warned me there might be villains from other cities coming here now that MS-13 was out of commission?" He nods, and you continue, "I told Storm to keep an ear out in case the PRT or Protectorate or even the regular cops reported any sightings of foreign villains. That seemed like the shortest and simplest way to find out if she was right. There were a few alerts here and there the last couple of days, but no definitive response. Now there is."

"What are you going to do?"

That is the million-dollar question, isn't it? And yet, you know there is only one option. "I don't know a lot about Sere. The one time he and I were part of the same fight, he didn't have much impact. I think Samantha and I had better swing by just to make sure everything's going okay, maybe introduce ourselves once he's done. We'd just have to pretend that we ran across the fight on a random patrol," you add with a faint grimace. "Storm, send Sam the location and tell her to meet us there. We've got a party to crash."

Your Guardian Beast is already floating in the air when you arrive at the supposed location of the fight, probably because it turned out that the intersection in question was at the other end of the city from Tim's lab. "Find anything?" you ask.

"Nope, nothing. I checked this intersection and a few streets in the other directions, and nothing, at least not obvious at high speed." A gush of fire flies into the sky maybe ten or fifteen blocks away. "But my intuition says that might be important."

"Oh, you think?"

The pair of you take off for the obvious fight, and peering down you have to whistle. It's a good thing you showed up, because Sere is horribly outnumbered.

Contrary to your previous impression of him, he does carry weapons, specifically a pair of electrified batons, and he is intent on using them to knock somebody's head in. Too bad his opponents are making that difficult. One of them throws a punch, his shiny purple fist stretching the twenty feet between them to slam into Sere's chin. The fist then grabs the collar of his shirt and whips him around into the grasp of a vaguely humanoid clump of rocks. He manages to keep one arm out of the pin and pulls a silvery device out of his costume that he tosses into the air. It explodes into a cloud of containment foam, and when the rock man lets him go to try pulling the foam off his face, Sere drops to the ground. A little of the rapidly expanding foam landed on his other hand, but a glare from the hero turns out to be literally withering as the foam deflates and disintegrates. He grabs his fallen baton but then has to jump out of the way of a fireball that swirls around and around the rock man. Not even the normally fire-resistant containment foam can withstand the heat you can feel all the way from your perch, and the rock man flicks the molten foam off himself.

Sere is back on his feet by now, but while all this was going on, the only non-Breaker cape on this team was creating a hemispherical forcefield around herself and then shrinking into to fit into her hand. She pitches the softball-sized sphere of static at Sere, and when it hits the ground it expands into its full size and flings him into the air.

"Did they send him alone because they underestimated the threat, or because he is normally good enough to handle four capes on his own?" Samantha can't help but wonder.

"Either way, I think he'll appreciate the help." You size up the opponents again and ponder for a moment before making a decision. "Alright, Sam, here's what we're going to do…"


No, that totally isn't the evil Fantastic Four down there, why would you think that?

Anyway, battle plan time! Rather than give an overall strategy, the base votes will instead be on whom Taylor focuses first. After that, go nuts with the details.

[ ] Rubber man
[ ] Forcefield girl
[ ] Fire man
[ ] Rock man… thing
 
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Heatwave 9.4
[] Forcefield girl
-[] Solar Wrath while flying directly above and out of their reach. Bombard until her shield breaks and she's unconscious.
-[] Once you have their attention, give them one chance to surrender. Or Else.
-[] Samantha hides within quick response range to intercept any attacks that come our way.


Heatwave 9.4


"…I'm going to focus on the girl with the forcefields. She has the best defensive power of the four I can see, so taking her down is the first priority. The rest will then be softer targets."

"Alright," Samantha says after considering it for a minute. "Where do you want me?"

"Honestly? For the moment I want you to hang back in reserve." You give her a sharp grin. "Let's be hospitable to our guests. Once their teammate's down, I'll give them a chance to surrender. One chance. If they don't, hit 'em hard."

While Samantha drops down to the rooftops in her war form, you rise higher in the sky. If you want the villains to surrender, you need to shock and awe them from the start. Should you throw up Recursion Field first, then? You shake your head while firing four cartridges. Actually, if you make this visible, it might actually work better. Not for this group, but as a reminder to every other villain who decides to invade that there's a flying Blaster 8 who calls this city home and won't tolerate their presence.

The sudden influx of mana causes a miniature star to form at the head of your staff in record time.

In the dark of the night, the wash of sunlight does not go unnoticed. Forcefield girl barely has time to throw up a shield before the tight beam of red and orange plasma smashes into her. A second passes where you actually worry that her shield will prove stronger than Solar Wrath, but your concern is unwarranted in the end. The forcefield collapses, and impossibly nonlethal nuclear fire washes over that side of the street and sets the asphalt to boiling.

You hastily hide a wince. Between the liquified street and the scorched buildings, maybe Recursion Field would have been a good idea. You're committed now, though, and you need to see the rest of the plan through. Will the destruction get the villains to stop? "That's enough!" you call out. "The three of you, get on the ground—"

The next thing you know, a human-sized fireball is in your face.

For all that you are immune to fire and radiation thanks to your Barrier Jacket, wrestling with this fire-based Breaker is still an issue, and that's entirely due to the fact that you have to wrestle with him. A quick Flare Shooter proves that, just as you would have expected, he is likewise immune to heat attacks, and you don't want to chance killing him with radiation. Worse, while he is mostly intangible, or at least to the point that you can't just headbutt him and finish it, he is just solid enough to latch onto you. His punches have no effect, but when he grabs at Perfect Storm? No, no, no.

"Frost Beam."

The blast of ice magic leaves you drained, but not so much that you cannot grab his now-human wrist and fling him at nearby roof. You don't know if it was Frost Beam itself or the sudden switch from fire to human that knocked him out; either way, that's two of four down for the count. A quick look at the street reveals that Samantha is tangling with the living clump of rocks, a silver sheen coating her bestial paws, while Sere is facing off against the knock-off Stretch Armstrong and smacking his hands whenever they get close. You thought rubber was insulated against electricity, but from the way the hands retract as soon as Sere's shock batons get close, either your knowledge of physics is wrong or rubber man's Breaker state doesn't share all the material's properties.

Whom to help? On the one hand, Samantha has the tougher opponent, but she is likely the stronger of the two heroes from a physical perspective. On the other, Sere is locked in a stalemate with rubber boy, either because he doesn't want to use his powers or because he can't for some reason. Rubber man's hand shoots low and wraps around Sere's ankle, yanking it out from under him and sending him to the ground.

That makes your decision for you, doesn't it?

A brace of Flare Shooters slam into the arm, causing its owner to release Sere with a yelp of pain. You land next to the hero while he climbs to his feet. "Looked like you could use some help." He gives you an appreciative nod, and you can't help but say, "I would have thought rubber would be vulnerable to dehydration."

"My power doesn't work on Breakers. Weird Manton Effect."

While you ponder that, rubber man rubs his arm and glances at you and Samantha. Evaluating his chances now that his group is outnumbered three to two? A dog-like grunt is followed shortly by a deeper shout of pain, and you give him a grim smile. It sounds like very soon it will be three on one. "Not so fun when the shoe's on the other foot, is it?"

"No, it isn't," the villain replies. Reaching down to his belt, he taps the decorative buckle. It starts blinking with blue light, as does the belt on forcefield girl. Then he turns grey. Literally grey, and your Flare Shooter fizzles out when it hits him. Electricity arcs from him to forcefield girl, and to the nearby streetlight, and to a car, and generally all over. Space twists until he and presumably the rest of his teammates are centered in spheres of emptiness. He mouths something at you, but his teleportation sequence has progressed too far for you to make it out. The excess lightning curls inwards, and then the spheres collapse into themselves.

The villains are gone.

"Well, that was a decent workout, I guess," Samantha says as she walks over once again in human form. You eye how she is rubbing the right side of her chest, and she shrugs only to immediately grimace. "Guy hits like truck. Caught me square on the teat."

You give her a sympathetic wince before turning to ask the resident villain expert, "Who were they?"

"Villain team from Chicago, call themselves the Rampage. From what I understand, their primary M.O. is hard target thievery. Banks, armored cars, anything that has a heavy guard presence or defenses." He watches you as he talks. "You don't look surprised that a gang from Chicago is here."

"I heard through the grapevine that there might be some gangs from other cities coming in now that the Maras are gone."

"You heard right. There were a few incursions before this, but by the time we could confirm them, they were already dealt with." He scowls. "We can't say for sure since no one's taking the credit, but our best guess is that the local villains aren't taking kindly to newcomers trying to muscle in on their turf. What's strange is that we thought they would mostly be New York gangs, but it's the Chicagoans that are giving us the most trouble."

Chicago. Didn't Miss Militia say something about Chicago shortly before you and she moved to Philadelphia? Something about how the big gangs there were run by unpowered people while capes were the enforcers if you remember right. The Rampage are a group of thieves, so they probably aren't members of any one particular gang. Why would they be trying to move into Philly? Freedom from recruitment, or something else?

"And you were sent by yourself to fight all four of these villains because?" Samantha asks while you ponder all that.

"Chevalier and Miss Militia were both called in for a meeting about Bouncer's death. Since he was a ward of the state, there's more red tape they have to go through to prove that his initial disappearance wasn't the Protectorate's fault and that he was irrecoverable when he was found in Typhon's lair. That left just me."

"You didn't ask any of the Wards to come along? Even in a supportive role?"

The expression he gives her is insultingly dismissive. "Vista offered, but no. They're children. They shouldn't be fighting in the first place, and it would make it harder for me because I have to keep them out of danger as well as fight the villains myself. They'd just be a liability."

There are several things you could say to that considering the fight you just watched, but you keep your mouth shut. He was against opponents who were almost totally immune to his power, after all. Instead, you let him retract his batons and walk over to a desert-painted jeep that is parked a block away.

"He's a pleasant individual, isn't he?" your Guardian Beast remarks in a sarcastic voice.

"No, but he got his ass handed to him and had to be saved by a teenager and a raccoon. That's got to sting his pride."


Poor Sere. Just like in canon, he can't seem to get a good showing around here. Though that could be due to you kill-stealing the only opponent his powers work against.

You know what time it is now, don't you. Pick a red spell off your list to learn.
 
Heatwave 9.5
[] Long Live the King


Heatwave 9.5

Saturday, June 4


You take a breath. Hold it. Let it out. "I can do this. I can do this. Oh, I can't do this, Sam!"

"Yes, you can." Your favorite raccoon-woman grabs your shoulders and turns you around to face the door again. "You're Danny's daughter, and you are just as invested in cleaning up the streets as they are. They'll listen to you."

"I don't think it's that easy. In their minds, I'm still a cape. I told you what Tim said. If it isn't Dad, they don't want a cape leading them."

Her hands tighten. "If they don't want to listen, them make them. You withstood Alexandria's interrogations. You destroyed Typhon. You smacked down the Dragonslayers. You faced the Simurgh without flinching. You have nothing to fear from the people who are your own allies."

She is right, you tell yourself in hopes that thinking it loudly enough will let you believe it. You saved their butts on their very first foray into heroing, and you've been just a phone call away for all the rest. Tim trusts you enough to decide whether or not to bring villains into the fold, Lacey trusts you enough to lie to her own husband for you. Who's to say the rest don't feel the same way?

Another deep breath, and you dismiss your staff and Barrier Jacket. Appearing just like them may help keep tempers down, but your costume is just that. A costume. Taylor Hebert, Calamity Witch; you're one and the same, and skirts and jackets and witch's hat don't change that. And just like your alter ego, you'll bring fire and fury if they dismiss you.
"You want a piece of this? Come and get it, you Belkan fucks. Hope you like it hot!"
The doors to the office building the team has claimed as their headquarters opens before you, and you make your way to the cleared central room where everyone gathers for the big group meetings. The Privateers and dedicated auxiliary members – i.e., the wives in the know, Lacey included – are already assembled, but your arrival goes unnoticed due to the debate raging fiercely in the middle of the room.

"You understand what you're calling for, don't you?" asks Alexander, he and his opponent already on their feet. His deep voice booms throughout the room. "Break out the suits, break out the guns, and let God sort them out? We can't claim to be on the side of angels when all we leave behind is slaughter."

"And you're saying, what? We let these gangbanger bastards keep stomping people down? Put their boots on our necks and beg 'em not to step too hard? Fuck that!" Ramirez shouts, slicing his hand through the air. "You lived in Brockton Bay same as me. Same as all of us! You saw how things went. The cops can't stop the villains, and the 'heroes' won't stop the villains, and what happened then? They just kept doing whatever they want. If we want to stop them at all, we need to hit them hard and hit them now!"

"Yeah, because that worked out so well last time." Your voice rings out and cuts into the argument. "Think back to the gang war we just had to deal with. The gang war you helped start. Do you really want to kick that off again?" Your eyes flick up to meet Tim's. «Tim, gimme a summary. Ten words or less.»

«Break the villains whatever it takes, even by killing them.»

«Ten words exactly,» praises Samantha. «Not bad

"We didn't start it," Ramirez shoots back with an angry flush. "The Maras did. Us hitting Winter Hill wasn't even a drop in the bucket compared to what they did."

"But that was the plan, wasn't it? That's what you told me and Sam and Kurt. Piss Winter Hill off, send them at the Maras, and then let them both fight it out and screw everybody stuck in the middle." You scoff in disgust. "Great plan. Definitely something to brag to the grandkids about."

"It worked, though, didn't it? The Maras are gone. That leaves just Winter Hill and Fairyland and then the random independents to deal with."

"Sure, sure." You nod as though in total agreement, and you can see from the various expressions in front of you that they know it's a set up. "Winter Hill, Fairyland, the independents. Oh, and all the villains from the rest of the Northeast who have started pouring in to take the Maras' place. Boston, New York, Chicago. There's a big empty spot in the city's underworld, and they all want it for themselves."

Kurt stands, and for a moment you think he intends to side with you on this matter. "While the new villains coming in are a problem, they aren't established like the others are. They don't have lairs set up, connections and agents hidden among the populace. They'll be easier to root up and kick out."

A nasty, terrible thought runs through your head, and you weigh the choice to say it in your head for a long moment. "You and what army?" you finally ask. A ripple of something passes through the group, and you sweep your arm to include everyone. "There are only twenty of us. Philadelphia is a city of one and a half million people. How do you possibly expect to keep every villain who sets their sights on this city from sneaking in and setting up shop?"

"At least we're trying to stop the villains, not acting all buddy-buddy with them."

Slowly turning, you meet Ramirez's glare with your own. "What?"

"You heard me. You wanna get mad at us for what we do when we try to stop the villains? Then you better not be working alongside them. It wasn't you who stopped the Maras. It wasn't the Protectorate. Not alone, anyway. You had to get help from the criminals you say you're trying to stop."

What is he trying to say? That because you accepted the offer of villains to help stop a murderous gang, all your actions before and after are suspect? "We fixed the mess you helped cause, and I'm the one you're trying to blame?" Not to mention the fact that they also helped defeat Typhon and his Beasts, but you stop yourself before you can add that to the fire.

After all, you were not that deep in the storm sewers to kill Typhon. You were there to save Mishmash and Solaire, a hero and a villain.

"We screwed up, yeah. I'm not gonna argue that." Any shame on Ramirez's face fades as he continues, "But even though we made a mistake, at least we didn't side with villains and criminals. You did, the Protectorate did, and when you did that, you showed everyone that you're okay with what they do as long as they play by the rules of this game you capes play with other people's lives. If you're part of the problem, you can't be part of the solution."

"Do you really want to talk about playing with people's lives after the shit you pulled?"

"I already said we messed up. We're not going to make that mistake again. But we also aren't going to throw away our morals whenever it's convenient to do so," he says, jutting out his jaw in defiance.

"Danny would be ashamed."

You don't know who said that, and while you immediately turn your eyes to the left, the direction the voice came from, it is too late. Everyone else heard it too, and now the room has erupted into a vicious argument. Every Privateer has their own opinion and wants it to be heard right now. The volume starts rising, slowly but surely, and any chance of restoring peace is gone unless you want to start blowing up Flare Shooters overhead.

«What I said about making them listen?» Samantha projects to you. «I take it back. Tempers are running way too hot for that to work, thanks to Ramirez stirring everyone up. No one's going to listen to anybody else until they've all had a chance to cool down. We're leaving. Now. Before someone else says something that makes you or me want to break them in half.»


Eeeks, that's not so grand. The fact that your interactions with the team has been minimal to nonexistent in the past means you don't have a lot of influence over them to work with. As for the rest… well, I gave plenty of hints last arc about the rise of a more aggressive and less tolerant faction of the Privateers.

On that pleasant note, show us next week's activities, Vanna.

  • Tickets to Gangland, Part 2 – The immigrant gang issues are worse than you first thought, to the point there are rumors that the Protectorate is calling in reinforcements. Lo and behold, they're soon to hold a press conference. Check it out and see if it's anyone you know.
  • Close Encounters of the Third Kind – The Enforcers captured you then let you go with an apology, but you have to wonder just what in the world was really going on. Call up your friend the Admiral and grill him for a little more detail.
  • Long Live the King, Part 2 – Hooray for internal power struggles! Right? …No? Okay. You don't have the political capital to sway this situation on your own, but everyone says what matters isn't what you know but who you know. Get Kurt, Alexander, and some others behind closed doors and see if that helps.
  • Looking for Trouble – Go on patrol and maybe befriend someone. Or Befriend someone. Same thing, right?
Remember how I said there might be two social slots? At the time, I had kinda forgotten just how many things need to be/could be done this arc and that have been put off for a real long time. :oops: So…
  • Social – This can be hanging out, exploring other worlds, training, whatever.
  • Social – This can be hanging out, exploring other worlds, training, whatever.
Don't worry about putting numbers by your social votes. The two most popular choices will be the winners.

Voting starts in 24 hours.
 
Heatwave 9.6
[] Close Encounters of the Third Kind
-[] Guest starring Dragon


Heatwave 9.6

Monday, June 6


"Miss Hebert? Miss Bushman?"

You look up from your quiet conversation with Samantha to find a woman in a nice blouse and slacks walking up to you. She gives you a small smile. "Good morning. I'm Nancy Kess, the nurse practitioner here at Three Oaks. How are you doing?"

"We're fine," Samantha says, rising to her feet and rearranging the long skirt she wears to hide her tail. Between that and the bandana wrapped around her head to hide her raccoon ears, no one would be able to guess that she is anything but a normal woman. "How is Danny?"

Kess's smile fades, and she turns with her arm spread toward you. "Let's take a walk."

"Physically, Danny is doing extremely well," she says once the three of you have left the front desk and entered the small lawn that sits in the middle of the fenced-in facility. "His time in the ICU following his car accident did not leave him as weak as I normally would have expected. Even with the difficulties we have had convincing him to work with the therapists, he is recovering quickly."

"So he can come home soon?"

Samantha puts her hand on your shoulder, and her voice is firm, almost hard, when she says, "You said that's how he's doing physically. What else is going on?"

The nurse sighs. "Yes, that is his physical recovery. Mentally is a very different story. Have you ever heard of anterograde amnesia?" You shake your head. "It is the inability of the mind to hold onto information and form new memories. This disorder covers a wide spectrum of severity. In some people it is very mild and easily worked around. In others, it can be almost totally debilitating.

"You are aware that when he regained consciousness, he thought it was 2005, yes?"

"I was there the first day he woke up," you say in a worried voice. No, not worried; terrified. "He… He didn't recognize me. He thought I was still nine years old."

The sympathetic expression on Kess's face all but confirms your worst fears. "Unfortunately, Danny's amnesia is one of the most severe cases I have ever taken care of personally. He has some difficulties with his memories during the day, but it is at night that the worst effect becomes apparent. Every morning he wakes up convinced that it is June first of 2005. We have been working on different strategies to convince him of the truth of his situation, and we have had some…"

Her voice devolves into a meaningless drone. You know what she's doing her best not to say. Your dad is stuck in 2005, and they can't get him out of it. He'll never get better, no matter how much optimism the nurse is peddling. He'll never recognize you.

Danny Hebert may still live, but your dad might as well be gone forever.

Samantha gives you a hug and pushes you back towards the front office, and you take the escape she offers. Your Guardian Beast will check on him and make sure he's healthy and that his power is either still dormant or at least not causing problems. She will take that burden from your shoulders, and you project a burst of gratitude and relief towards her.

You don't think you can handle seeing him again. Not like this.

xxxxxxxxxxxxx

Perfect Storm answers the video stream as soon as the link hits your inbox, and the holographic screen appears next to you. "Hey, Dragon."

"Hello, Taylor," the heroine says slowly, no doubt a little confused about how flagrantly you are disregarding the normal hero rules and wearing casual clothes. It isn't like she doesn't already know what you look like, though, and considering the conversation you're about to have, wearing your Barrier Jacket would probably be counterproductive. "I take it you are contacting the TSAB again?"

"Yeah, I have some things I want to talk about." You look over at her screen. "Remember the team the admiral said he was sending here? I ran into them a couple of weeks back."

"Oh? Was it a productive meeting?"

"Considering they tried to kill me? I'm going to say no."

Dragon's avatar freezes for a moment before displaying a slow blink. "Excuse me?"

A nod of your head is all the answer you give for a moment. "But, and this is the weird part, once I woke up from the attack they apologized to me, made sure Samantha and I were healed, and let us go. It was… odd." Yes, that was certainly one word for it. Dragon is scowling now, and you tell her, "They gave me an explanation for why they did what they did, and at the time it made sense, but I want some confirmation. I'd also appreciate it if you would let me know your own opinion of the matter."

That was only part of the reason you called her, but she does not need to know the other half. After getting the terrible news about your dad, you almost called off making this call in the first place, but this has been burning in the back of your mind for a while now, and you want it to be over and done with. You can't be sure how well you'll be able to spot any doublespeak or games with your current mindset, though, so in addition to supplying moral support Dragon can keep you from missing anything underhanded.

You hope she won't need to do that. With all the mess regarding the villains being half-decent people and the Privateers going off the deep end, it would be nice to have someone who just said what they meant and stood by it.

A flip of the switch sends power to the radio, and the familiar screen pops into existence. "TSAB Enforcer Command," a blonde girl chirps.

A blink, and you push away the questions about why a girl who looks like she's at most thirteen is answering the phone. Bring your daughter to work day, maybe? "This is Taylor of Earth Bet. I need to speak with Admiral Tucson."

She nods and taps something on her desk. "The admiral mentioned before that you were to be patched through to him if you called. It looks like he was scheduled to finish a conference call about ten minutes ago, so he should be free by now. Give me a moment."

Her image is replaced by a slowly twisting logo for several seconds before the live feed returns. This time it is a familiar middle-aged man looking back at you. "Miss Taylor. Miss Dragon. Good morning to both of you."

It is already the early afternoon here in Philly, but expecting Enforcer Command to operate on local time is more that a little silly. You should be glad their clocks aren't set to China time, or you never would have been able to reach somebody the first time you called. "Hello to you too, Admiral."

You are unsure how to open the conversation about the Enforcers and their actions against you, but Tucson certainly isn't. Before you can say anything else at all, he is already talking. "I heard about what happened from Commander Erga and Lieutenant Commander Lanster. Miss Taylor, you have my personal apologies, as well as the regret of the Enforcers as an organization. That never should have happened, and I'm sorry that it did."

"Why did it happen, then?"
Dragon demands, and your eyes turn in her direction before you force them back to Tucson's face. You didn't think she would be happy about the Enforcers' actions, but you were not expecting the cold anger you can hear in her voice. "To say that such behavior concerns me is a terrible understatement."

"I understand that quite well, Miss Dragon. I would be happy to explain the circumstances that led to this mistake, but the full explanation requires some context."


Dragon thinks over the matter for a moment before giving him a nod, and when he switches his gaze back to you you signal your acceptance as well.

"What you need to understand is that the Enforcers, while a peacekeeping organization, were born as a result of much darker eras. A little over a thousand years ago marks the end of the Warring Ages, a massive war between interdimensional empires that lasted for at least one millennium on its own and more likely multiple." He flicks his eyes meaningfully to your chest where Perfect Storm hangs. "I expect your Device can give you more information about that time period than I can if you are curious. After that, there were a few generations of relative peace under the unified Belkan Empire, but even that was torn apart by bloody civil war. It took centuries for the Empire to collapse completely, and after that it was another twenty years before enough worlds could stabilize their own governments enough to attempt more than token communications with their neighbors. Diplomacy was chosen as the new means by which to create unity, and the TSAB was formed to bring the Dimensional Sea together in a peaceful cooperative, one where each world has both its own liberty and a stake in the wider society.

"Unfortunately, products of the millennia of war are still out there, floating innocently in space. Ancient superweapons, machines designed for the explicit purpose of wiping out life wherever they were activated. We call these magical artifacts 'Lost Logia', and it was the first duty of the Enforcers to find and suppress these weapons before they could be accidentally or intentionally reactivated.

"Just over seven months ago, archeologists exploring a desolate region of the Sea called the Barren Sector reported finding an elaborate and ancient artifact. They initially contacted the TSAB to come and retrieve it, but…"
Tucson shakes his head. "We can't say for sure what happened next. Maybe the artifact was set to reactivate when it was found. Maybe the scientists connected it to a power source to better study it and turned it on. We don't know. A small escort ship made it to the planet, and then contact was lost. A second, larger ship was sent out under the assumption that there had been a natural disaster, or perhaps that pirates had located the ships and attacked. It too went dark.

"It was only when the frigate on which Enforcer Lanster was stationed arrived on the scene that we learned anything about the situation. The artifact had indeed activated, and it had turned on the crews. Some were dead, but the majority had been enslaved and altered on a genetic and magical level, their memories and personalities erased to transform them into loyal soldiers for the Lost Logia's purposes. Between the archeologists, the two retrieval ships, and the sailors on the frigate, some five hundred people died before the Lost Logia could be contained, and the only reason that number wasn't higher was because there was no one left for it to attack."


He looks away for a moment before meeting your eyes with his own steely gaze. "After reviewing what information there was, it was determined that the Assimilation Engine deserved to be classified at the highest threat level we have for Lost Logia, Class 1. I will not go into the details of the criteria that make up the classification scheme, but at their core Class 1 Lost Logia are those devices that, if misused, would cause an extinction event that would spread to multiple nearby worlds. Tens of billions of people dead."

Silence reigns in the room before Dragon finally breaks it. "As interesting as that is, how does this excuse your soldiers attacking Taylor?"

"I didn't get around to telling her that part yet," you tell the admiral with an embarrassed grimace. "Dragon, this 'Assimilation Engine' they're talking about? Its real name is Immortal Assimilation Engine. We know it better as Perfect Storm, my Intelligent Device."

"None of us – not my men, not myself, not even you – had any reason to think the Lost Logia we were hunting had fallen into your hands and was operating in a docile manner. When it gave you its bombardment system, you took on the exact same Barrier Jacket as every other bombardment-type mage it had created. Since Lieutenant Commander Lanster had fought many of those mages the last time it was active, she recognized your appearance immediately and assumed you were also a victim of its conversion process. Attempts to communicate peacefully with converted mages had all failed, and rather than risk the entire team's elimination, Commander Erga approved the use of full force from the outset to capture the mage in question and attempt to interrogate her for information that would make it easier to stop the Lost Logia before it could kill any more people." His smile is completely empty of any kind of humor or amusement. "Obviously, the situation was more complicated than it first seemed."

"All of the converted mages had the same appearance? Without exception? And none of them until Taylor were able to be reasoned with?"
Tucson nods, and the world's greatest Tinker shuts her digital eyes with a sigh before looking meaningfully at you. "I wish the Simurgh were so considerate."

"Ziz-bombs were where my mind went when they were explaining this the first time, too."

"When last we spoke, Admiral, I know we very briefly touched on the Endbringers, specifically the one called the Simurgh that is capable of driving her victims insane and twisting them into her weapons. The initial response to her victims once the danger was known was to kill them before they could cause more destruction, and even though we now have containment protocols for civilians in the cities where she attacks, the parahumans who gather to fight her off are also in danger of being compromised. Any parahuman who spends longer than a set length of time in her area of effect is therefore executed before they can pose a risk to other combatants or civilians and create greater casualties. It is not a decision we make lightly, but the risks of inaction were deemed to be far worse. As the person who designed and built the devices we use to perform such terminations, I understand and can sympathize with the position your men found themselves in. Being forced to kill people you know are innocent victims…" Dragon shakes her head. "It is a terrible thing all around."

"There's one thing that's been bothering me for a while," you say after a moment's pause. "You and the Enforcers both. You've been so upfront about the fact you screwed up. The first thing they did once they knew I was a regular mage was apologize, and then you did the same thing right from the start. Why? Aren't military organizations supposed to keep their mistakes under wraps?"

Tucson stares nonplussed at you for a long minute. A slight pursing of his lips, and he says, "I cannot speak for other organizations, but I apologized because the men under my command made a mistake that put your life in danger for what turned out to be no reason. Pretending it didn't happen is neither practical nor, in my opinion, ethical. Our first face-to-face meeting with you should have been a pleasant and mutually beneficial encounter. Instead, it was an utter fiasco that pains me on a professional and personal level."

"Professional I can understand,"
Dragon says. "These are soldiers under your command, and their actions, whether justified or not, now reflect badly on the Enforcers as a whole. But why would you be personally invested?"

"I'm invested because these are my people. That is not just in the sense that I am their commanding officer, but I'm one of them. I joined the Enforcers only a couple of years after I enlisted in the Navy. My entire career has been spent working through the ranks. I've seen with my own eyes the good that we do and the consequences that occur in our absence."
He shakes his head. "How could I not be personally invested in my subordinates' actions? Their successes and failures reflect on our organization as a whole, and no law-abiding individual should ever have reason to view us with distrust."

You watch him, weighing his claims and comparing them to the actions of the Enforcers who attacked you and then let you go. Finally you ask the question that has been weighing on your mind for weeks. "After everything that's happened, how do I know I can trust you?"

Dragon glances between the two of you but keeps her option to herself.

"I know this is not a helpful answer, but ultimately you are the only person who can make that decision. If you don't feel you can trust us, how would anything I say in our favor sway you?" He gives you a shrug. "Obviously I want you to do so. Now that we know the truth about your Device and the Assimilation Engine's status, I can assure you that this mistake will not happen again. All we want for our relationship now is to offer you the chance to be part of a wider society you never knew existed. Whether you are willing to give us that second chance is a choice you will have to make for yourself."

The conversation peters out quickly after that, with Tucson asking a few questions of Dragon about the information she had included in the initial briefing packet before he is called away to a meeting of some kind. You break the connection and flop against the side of your bed. "What am I going to do?"

A sigh drags your attention back to Dragon's screen. "I wasn't there for the fight in question, so I can only speak based on what you and the admiral have said, but if what he said about you looking just like those converted mages was true, I can understand why the team you encountered would choose to shoot first and ask questions later. It sounded like they had already given the Immortal Assimilation Engine's victims the benefit of the doubt, and it blew up in their faces." Giving you a sad look, she asks, "You joined the response to the breakout from Brockton Bay if I remember right, didn't you?"

"I did." You have a good idea where she is going with this, much as you dislike the reminder. "The second day I joined the fight against what was left of the Empire. When they ambushed us… I didn't have a choice. None of us did." A dark chuckle slips through your lips as your head falls backwards. "Kaiser and the rest of his followers were too dangerous to be left alive. If we didn't kill them, their part in the Simurgh's plot would have killed hundreds or thousands more. We couldn't let that happen."

She does not elaborate on her point, but the damning thing is that she doesn't have to. "Are you free tomorrow?" you ask to change the subject.

"I think I can find some time. Why?"

"Just thought it was high time we head to the Dragonslayers' base and look through their stuff." Her expression perks up. "Tim told me you two have already talked about different ways to work around the limits your creator gave you. Maybe they had something that can make that task easier."

"Taylor, for this sort of adventure, nothing could stop me from tagging along."


For those of you who want nothing to do with the TSAB, bringing in the hero who builds the explosive armbands that kill capes for Ziz overexposure probably wasn't the best idea. About the only characters who might be more sympathetic to the Enforcers' position would be the Triumvirate due to their history with Cauldron.
 
Heatwave 9.7
[] Social – Dragon
-[] Exploring the Dragonslayers' base


Heatwave 9.7

Tuesday, June 7


Orange light fades around you, and you, Samantha, and Tim all take a step apart and look around the darkened lair. You pull up an email link while the others look for a light switch, and the massive room is well-lit when Dragon's avatar appears on the hologram. "Welcome to the former lair of Saint and the other Dragonslayers," you tell her with a cheeky smile.

"Do you know how long I have waited for this moment?" the heroine asks. "Five years. He has been exploiting my weaknesses and interfering with everything I do for five years. And now he's behind bars, incapable of causing any more trouble. I don't remember if I thanked you for capturing him, Taylor, but thank you. Truly."

"Oh, you don't need to thank me for that. After they attacked us on the ship? Crushing them was a pleasure."

"Before we look at anything else," she says after a moment, "could we find the Sybaris? I need to see what they did to it."

You grimace. You had found Dragon's latest design in their base, and you doubt she will like what there is to see. "Are you sure? They… They did a number on it."

"I wish I could say that was a surprise, but it really isn't. Nonetheless, I have to see it. Better to see it destroyed than imagine how they've adapted it into another suit with which to fight me."

If she insists on seeing it that much, then see it she will. You walk over to what is left of the ship, and a sigh escapes her when her gaze falls upon the half-disassembled ship. "For all that he has been fighting me, I still have no idea just why he hates me so much. Watching footage of their fights against other capes and comparing it to what they did with me, it always seemed very personal. The fact that they tear apart my suits to make their own doesn't help the issue."

"Is there any way we can salvage it?" Dragon is fully capable of building new suits, you know this, but resources aren't the problem here. You are more focused on the idea that maybe what Dragon needs to get out from under Saint's looming shadow is to rescue and restore one of the craft they had previously stollen from her.

She shakes her head. "The ship itself? Probably not, at least not within a reasonable amount of time. That is one of the downsides of automating most of my production steps. it saves on time, but repurposing them for a new purpose is an entirely different story. The only part of the ship you should worry about saving are the reconnaissance drones. It looks like that is what that pyramid of cylinders is." She shakes her head. "Otherwise, I would be better served making a new suit from scratch. It won't be the first time I've had to do that."

It takes a little searching, but soon enough you find a plastic bag you can dump all the drones into. Tying the neck into a knot, you heft it via telekinesis and set it bobbing along behind you while you walk over to where Tim is poking around the rack of Dragonsuits. "Find anything interesting?"

"Eh." He stands straight and shrugs, the screens at his side fading away. "They're impressive for what they are, functional power armor kitbashed together by people without magic or Tinker abilities showing them how to do it, but beyond that? Nothing Dragon or I or most other Tinkers couldn't do if we wanted to, and without worrying that it would fall apart on us. They have a few neat quirks, like the method they use to disperse energy-based attacks, but not much else. The most interesting part isn't even the armor itself but how it is designed to fold onto the pilot. It gives me ideas for how I can adapt some of the mechashift principles I've read about into the next set of armor I build."

His face falls then, no doubt thinking about how the Privateers are behaving now and whether he'll have to refuse to build another suit. "Mechashift?" you ask, more to distract him from that line of thought than because you're that interested.

It works. "It's the name of a build system I was reading about in Sextant's historical files. They were a mass-magic hybrid weapon that originated on the world of Ozpin. Guns that fired lasers or enchanted projectiles, but when the people carrying them got into close range, they transformed into melee weapons. It was apparently a necessity there because kind of like Earth, not everyone had magic, but anybody can learn how to use a gun or a sword. If I use a similar mechanic in armor, I can have it be in three or four parts that unfold into the full suit."

"Hey, guys," Samantha calls out, "didn't we come here to take a look at Saint's computer? It's over here, not where you are."

The raccoon woman taps her foot in faux impatience when the two of you plus Dragon meander your way over. You reach out to flick her nose, which sends her scurrying away in pet form. Tim does the responsible thing and opens a holographic screen that expands into a cube. A red dot lights up in the middle, and that is the signal for all its siblings to show up to the party to. Lines crisscross between them, and by the time the entire diagram is filled up, you have a headache just looking at it.

"What is that?" Dragon asks, apparently less discomforted with the nonsensical map than you are.

"I told Sextant to map out the computer system, but I think I forgot to account for the interconnections. Give me a minute." He plays with the diagram, causing lines to vanish and return at random, but then it resolves into a cluster of dots with the lines only moving from those dots at the edge towards some closer in and ending at the largest light in the middle. "Let's add labels, and done."

Something warm and furry lands on your upper back and knocks off your hat when it takes its place on top of your head. Dragon and Tim, the traitors, laugh at your yelp of surprise. «Why did you map it out like this?»

"After Taylor description of the interface, I decided it would be easier than trying to learn whatever arrangement Saint put together. Not to mention, this gives us names to match with the programs. For instance…" He taps one of the lights at the edge. "Moneybags."

The four black computer screens light up, and the overlapping windows they show resort themselves. "JP Morgan. Royal Bank of Canada. Deutsche Bank. Mizuho Financial. Industrial Bank of China?"

"Looks like the Dragonslayers were busy boys. They were tracking the financial activities of different cape groups all over the world." He whistles. "And not little groups, either. The PRT. The Guild. The Suits. Looks like even the Yàngbǎn. I don't know for sure whether they were pilfering money from those transactions, but just the information alone could be worth millions to the right people."

"What other programs do they have?" you wonder.

"Let's look. Butterfly Wings." A map of the world replaces the bank accounts, different colors smeared all over it. "No clue. Major Threats." Now there are clusters of text boxes and graphs, each group arranged around still images or video files. The three central groups feature the familiar visages of the Endbringers.

"This is my S-class tracking system." Dragon's voice is flat, and considering her nature, you wonder if it is her attempt at sounding calm or if she simply is not running whatever subroutine she uses to inject emotion into her voice. "Everything I know about their movements and actions is right here."

She doesn't know. You look over at her screen and then back at the box of lights. Near the node labeled Major Threats is another with the not at all ominous name of Wide Eyes. You tap it.

What fills the combined screen is a picture of the computer setup, complete with a smaller picture of the computer with an even smaller picture of the computer, on to infinity.

Tim turns to stare at Dragon, and you join him after a moment's hesitation. She blinks three times silently at the screen, and when she speaks again, her voice has lost any semblance of emotion. "They were watching my every move. For years. Everything I did, everyone I talked to, they saw through my own eyes.

"I think I understand now what it means to feel violated."


You look back at the computer map, anxious to find anything to distract her from this revelation. You had already suspected something like this, which you confirmed when the Dragonslayers moved after the building where you had told Dragon and only Dragon you moved the Agharti's radio, but that isn't what she needs to hear now. Skimming through the labels, you find one that sticks out. Most of them sound like joking nicknames, but this label is a single word you have never seen before. "Ascalon?"

The screen changes again.

Confirm?
{ Y / N }​

Everyone freezes. Taking a breath, Tim reaches out slowly to press the 'N' key on the keyboard. The screen returns to the same collection of random tabs and text boxes that was visible before he started playing with the different program modules.

«…What was that?»

"That is a very good question, Sam. Let's find out."

Your worry that he is about to pull up the dialogue box again proves to be unfounded. He flicks a finger within his diagram, and a second screen appears and fills with what even a blind man would be able to tell is computer code. "Huh," he says after scrolling through for a few seconds. "Dragon, what do you think?"

"I can't see it."

He enlarges the screen and turns it more towards her, but she shakes her head. "No, you don't understand. I can see your projection just fine. I can't read anything on it."

"How is that possible?" you ask.

"I don't know."

Tim looks a little closer at the code, muttering to himself as he moves back and forth through it. "It's a unique coding language. I don't think I've seen anything like it before. But, and this is a big but, if I'm reading it right, it looks like it's designed to track down and completely erase another program. Something called Emulation Model version 2.1."

"…Did you say Emulation Model 2.1?"

"Dragon," you say when the hero's avatar looks like she's one wrong word from bursting into tears, "what's wrong?"

"Dragon wasn't my original name. My father, Andrew Richter, created me in an attempt to make the most humanlike artificial intelligence he could. When Leviathan sank Newfoundland, that was my most recent upgrade. Version 2.1." She blinks rapidly. "He built this to kill me. Why? I hadn't done anything. Literally nothing! I couldn't even leave his lab until the island was sunk!"

"Tim, get rid of it. Now!"

He fiddles with the code screen for a moment before he moves towards the computer setup. "It's not a program in the main computer. It looks like it's a peripheral add-on…" His biceps bulge when he rips away one of the screens, and he digs around in the mess of wires that is revealed before pulling out a metal box the size of a toaster. "Here!"

A white-hot Flare Shooter forms in your hand. Hot enough to melt steel, hot enough to melt delicate circuits and computer chips.

"Stop! Wait."

"What are you talking about?" You turn around to stare at Dragon's screen. "You and Tim just said this would kill you. If it's that dangerous, let's just destroy it, and then you won't have to worry about it anymore."

"I realize that, but…" Her avatar fragments a time or two before she speaks with more confidence. "It might also hold the answer to a question I've been asking myself for a while now. We can take it to my main fabrication plant, where I keep my server. It will be safe there, and I can work with it on my own time."

«And the rest of this place? You can't take everything back with you,» Samantha points out.

"Nor do I want to. It should all be put to the torch."

That much you can do. A swing of your staff, and Flare Shooters burn through the front door of the base. All three of you can fly, though Tim is a little unsteady since he flies so rarely, and Dragon's screen drifts along behind you. You do a quick double check. You have the bag filled with the drones, Tim has the Ascalon module, Samantha is in human form rather than perched on your head. Everything's good.

"Would you mind if I do the honors?" you ask Dragon.

"Not at all. Raze it to the ground."

Easier done than said, almost. Fire gathers at the tip of Perfect Storm, and the four of you watch as a beam of nuclear fire scorches the very air and rips through the lair. The portion of the roof that is not immediately destroyed melts under the heat billowing up from inside and crumbles. The walls collapse. If the outside of the building is destroyed this quickly, there is no way the computer system could have possibly survived.

No one will spy on Dragon again.

"If you give me the coordinates of your plant, I can bring everything to you," Tim says to the other heroine. He takes the drone bag and descends to the ground. A casting triangle spins into place below him, and then he vanishes in a burst of deep green light.

Samantha nudges you. "That's our signal to leave, too, don't you think?"

"Yeah. We probably should." You glance at the molten building again with a smile. "I think Smokey Bear might get mad at us if we tried to help anymore around here."


+1 Inspiration to Subdermal Voltaic Lattice (2 points).

There goes the last external limitation on Dragon's activities. It doesn't free her completely since she still has her own internal restrictions, but now even if Saint managed to get free (which I didn't have planned), there's nothing he can do to get in her way.

Finally you get a vote, and appropriately it is Tim's build schedule for the week. Remember that he has four time slots to use. The vote will open in 24 hours.
 
Heatwave 9.8
[] Tickets to Gangland, Part 2
-[] Ambush Vista


Heatwave 9.8

Thursday, June 9


"I can't decide if the PRT moved quickly or slowly with this."

Samantha slows down and spins around, drifting backwards through the air. "Oh?"

"Yeah. I mean, sure, they didn't have absolutely confirmation that villains from other cities were invading until a week ago, so I can't hold the time before that against them. It's what they've done since that has me on the fence." You wave at the crowd on the ground not too far from where the pair of you float. It isn't just civilians there, either; there are a few local heroes in costume scattered around, too. "Setting up a full press conference like this in a week is probably pretty quick, I would think. But wouldn't it be faster just to pull in the heroes they're about to introduce and tell them what's going instead of making this into a three-ring circus?"

"Maybe they want to do it this way so the independent heroes don't assume they're new villains? Or make the villains who know about them quiver in their boots?" It's clear she is fishing for a reason that doesn't make this one giant waste of time, and she helplessly shrugs when you shoot her an unimpressed look.

The Protectorate is moving some of their capes around to deal with this chaos. That's the only part that matters in the end, you suppose. It helps that you recognize a few of the capes onstage— "Sam, get back here!"

The irrepressible Guardian Beast darts away and shifts into her unremarkable raccoon form. She is not capable of true flight like that, but with all the momentum she had just built up, a controlled fall is well within her skills. It just so happens that said controlled fall is taking her towards a pair of Wards, one of whom is extremely familiar. Before she hits the ground, she is back in human form and grabbing the young teen in both arms.

"Gahh! Lemme go!"

"Don't complain too much," you tell Vista as you land beside her. "It's better than being picked up in her mouth again." Turning to the other Ward, you hold out a hand. "Calamity Witch, and this is my partner Samantha. I don't think I've had the opportunity to meet you before."

The boy grasps your hand in his own dark glove, its color a contrast to his pale grey bodysuit. "Flambé. Nice to meet you."

Ah, now you recognize him. He's the Ward who creates and controls constructs made from ash. And here is the hard part about meeting new people: coming up with something to talk about. With Vista it was easy. You were a newbie, she wasn't, there you go. You have too much experience behind you to pull the fresh cape card, and from what Vista told you and the way Bouncer acted when you met him, the Wards here have even less practice in fighting crime than you do. If anything, it should be you giving him advice, but doing that out of the blue is way more arrogant than you are or want to come across as, especially on the first meeting.

Samantha takes the opportunity or dilemma, whichever you wish to call it, out of your hands. Literally. "Nice to meet you too," she says, grabbing his hand with her own and pumping it enthusiastically. «We need to get you more comfortable with meeting new people, but maybe not today. Just go over there and chatter with Vista.»

Good idea. Sending your Guardian Beast a quick telepathic thank you, you definitely do not scurry towards the hero you actually know. From the way Vista's lips quiver, she sees through it anyway. "Oh, bite me," you mutter when the battle against her giggles is well and truly lost.

"Are… Are you sure you want me to do that… with so many strangers around?"

You flick her forehead, and she loses her balance and slumps against the wall, still laughing at you. "Just for that, you can forget about coming with me the next time I do something fun."

"Something fun?" She takes a few deep breaths to rein in her laughter. "What were you planning to do?"

You rewind the last couple of seconds and curse in your head. That was an empty threat, but you can see how she might have gotten the impression that you had plans and were willing to bring her along. And now you feel like a jerk because she looks almost excited to go off and do something, in that faux-stoic way of hers. "Uh…"

Quick, Taylor, think! Samantha had joked a couple of days ago about how different vacations could be if everyone involved could teleport, hadn't she?

"Well, it wasn't anything definite, but I figured, um, maybe we could go globetrotting for a bit?"

"…What?"

"You've seen my teleportation before. It isn't limited just to places nearby." You swing your arm open to encompass the whole globe. "If I can find coordinates for it, I can go there. Anywhere, everywhere, wherever. The world is my oyster."

Earth Aleph and maybe undiscovered worlds, as well, but that is something you haven't tried yet. It would also overload poor Vista's brain if the look in her eyes is any indication.

Eventually her mind reboots, and to your amusement it goes straight into greedy five-year-old mode. "You know I was just poking fun at you, right? I didn't really mean it," she says in a wheedling voice.

"I hope not. I only take good little girls on vacation." You snicker at her rolling eyes and dodge her attempted shove. "Where would you want to go, anyway?"

What comes out of her mouth is less a planned itinerary and more of a slew of major cities and attractions all over the world. "Whoa, whoa, whoa! Hold up!" you tell her, cutting off her word-vomit with a laugh. "This isn't a once in a lifetime, miss it and it's gone kind of offer. We don't have to go everywhere at once. And," you add as you think about her previous reluctance to unmask herself a month or so ago, "this wouldn't be a Calamity Witch and Vista outing. It'd be Taylor and Missy. Think about it and let me know if you're interested in doing something like that sometime."

"Well, I don't have anything to do Saturday?" she says after a moment's pause. Her tone turns a little mocking as she explains, "Director Paulson is a big believer in the idea that being a Ward is a part-time job. It's… frustrating and boring. This sounds a whole lot more fun."

"And you'd be okay with going around out of costume?"

Her hesitation is more obvious this time, but she rallies herself nonetheless. "Yeah. Yeah, why not. We'll just be two white girls traipsing around all over the world. It's not like costumes would make us any more recognizable."

While you were talking, the press conference had started, and already the first speaker is stepping aside to make room for Director Paulson, an older man who looks like he would be more at home in a library than leading a law enforcement agency. It makes you glad the Wards weren't expected to do guard duty, because that would be a little awkward. "—vert," he is saying as the thin man in uniform moves back into position in front of the column of dressed up agents. "In addition to reinforcements from the Chicago PRT office, several heroes have also volunteered to stay here until this influx of criminals is over. Protectorate heroes Anomaly and Assault are here from Chicago, along with their Wards, Tecton and Clockblocker. From Boston, we are also hosting Glory Girl and… Mouse Protector."

If he hoped to keep his disappointment hidden, he has failed horribly. The well-known and only occasionally beloved heroine hops in front of the lectern nonetheless. As distracting as her antics are, you can't help but look at Glory Girl instead. You're a Brockton Bay native; you know all about the shining star of New Wave. You wouldn't say that her expression right now reflects that reputation. If anything, she looks morose, her attention only half on the press conference and half on playing with a bracelet around her wrist.

Your elbow lodges into Vista's ribs. "You're the queen of PHO info," you tell her when she glances over. "Do you have any idea why Glory Girl looks so down?"

"No, I don't." She frowns and tilts her head in thought. "If I had to take a guess, though, I would expect it to have to do with her probation maybe? What those details are, I couldn't tell you. The normal sources all moved on to other topics was the news was broken."

Her eyes turn towards Assault and Clockblocker now that the official announcement portion of this dog and pony show is over and the meet and greet has begun, and you give her a little nudge in their direction. "A blind girl could see you want to talk to them. Get a move on." She rolls her eyes, but if the way she warps space to take her closer to the pair is any indication, she appreciates the nudge.

Meanwhile, you suppose you should go out and introduce yourself to a couple of people, too, if only so you can rub it in Samantha's face later. You can meet new people without her help if you want to!

You swoop over the crowd toward your chosen victim. The ex-Brocktonites are busy either catching up with Vista or being herded around by Mouse Protector, so you go after the Chicagoans. "Hey," you tell the Ward in dull brown power armor. "Welcome to Philadelphia. I'm Calamity Witch."

He gives you a nod. "Tecton, though I want to say we've met before. You look familiar."

What? «Storm, a little help please.»

«Searching memory… Match found. Brockton Bay, when Mistress returned to fight.»

Now that you think about it, it could have been. "Were you at Brockton Bay during the breakout? Went after the Nazis?"

"Yep. I was." He snaps his fingers. "Right, you're the one who took everyone into some alternate dimension. I was part of the Brute force." You nod your understanding, and a frown crosses his face beneath his helm as he points into the crowd. "Since we're talking about our bad memory for faces, do you know who he is?"

Following his fingers leads your eyes to an all-white figure edging away from the crowd. "That's Shard. Local hero, creates sonic blasts. I don't know much else about him."

"Odd. He looks familiar, too, but I can't place him at all." Tecton shrugs. "Oh well. It's probably nothing."


It's funny, I was thinking about where Vista would want to go (I was a weird kid and my idea of fun is probably not the best baseline) when I realized, hey, let's make the players do the legwork for me. :D

Vista requests to go to
[ ] Write in

You can vote for as many places as you want, and I'll take the top, hmm, three or four choices. That's not to say they'll all be seen on-screen, but they'll be mentioned at least.
 
Heatwave 9.9
[] Social – Vista
-[] Slumberdome


Heatwave 9.9

Saturday, June 11


You float above the city in the afternoon sun, only a short distance away from the Protectorate base. It is probably strange for a fifteen-year-old girl to want to spend time with a thirteen-year-old, but despite the age gap you wouldn't hesitate to call Vista a friend. She's fun, with an admittedly wicked sense of humor sometimes, and she knows what she's doing as a hero.

Missy, her civilian alter ego, you're not so close to, but that's what today is for. You won't be running around in Barrier Jacket and costume. Your street clothes are in the dimensional pocket where Perfect Storm always stuffs your outfit when you transform, and as soon as she shows up you'll switch out. Like she said a few days ago, you will just be two regular girls enjoying the sights the world has to offer.

The fact that it gets you out of the house is a nice benefit. Staying at Kurt and Lacey's apartment has gotten a little awkward, thanks in no small part to the venting the man of the house has been doing whenever the topic of the Privateers comes up. You stopped asking pretty quickly when it became clear that doing so would uncork what sounds like an ever-deepening well of aggression. From what he said to you and Samantha added on to what you've overheard between him and Lacey, it sounds like the Privateers are pulling apart even further and consolidating into two factions, the first led by Alexander and focused on fighting crime with clean hands and the second rallying behind Ramirez to crush criminals no matter the consequences. Kurt, to your regret, has not officially chosen a side yet but has made it clear that he is leaning more and more towards siding with Martinez.

It makes you feel especially bad for Lacey, whose suggestions that everyone try to reconcile have gone largely ignored even by her husband.

A young teen girl appears around a corner, and you drop down to meet her. Despite most of her face being visible in costume, that visor really changes her features. She looks at you in your Barrier Jacket, then herself in shorts and a T-shirt that covers the metal ring of her arm, and asks, "Did I misunderstand the dress code?"

"Nope." Your costume scatters into orange sparks when your heels hit the pavement, and now you are dressed just as casually. "See? Ready to go. Where are we going, for that matter?"

"I figured we could try something a little closer to home to start," Vista says, holding up her phone to show a photo of a recognizable American landmark. "You ever been to the Grand Canyon?"

No, but that is a mistake easily rectified. A wave of light, and you arrive on the edge of the canyon. You chance a glance to your left and swallow. Even with your Barrier Jacket a thought away, even with a space-warper at your side, even with flight…

That's a long way down.

"I'm starting to rethink this idea," she agrees with your unspoken comment. A twist of reality, and the two of you take a step of several dozen feet and wind up behind the protective fence. "No offense, but I don't want to be in the position where you need to catch me before I go splat."

"None taken."

A couple of hours to tour your home country's greatest geological marvel, and by the time the sun is going down you're getting bored. "Where next?" you ask the girl as you guide her out of sight.

Next turns out to be another famous locale, though this one a significant distance farther away. "Did you know I looked up how long it would take to get here by plane?" the girl asks, hoping on top of the fence of a nearby pier as though that would offer her a better vantage point of the famous peaks of the Sydney Opera House. "Cause I can't warp space that far; I have to be able to see where I'm going. Twenty-four hours. An entire day and two thousand dollars to get here from home." She flashes you a grin. "Calamity Airways is a much better deal."

"…Did you just call me cheap?"

The younger girl rolls her eyes, and you tap her shoulder and gesture for her to follow. "Why are we just standing around? It's the middle of the morning here. Let's go on a tour."

«Hey, Storm? Do you have access to our bank account back home?» The gem around your neck chimes once, and you step into line for tickets. «Hack the card reader and take the money for the tour out of our account.»
«Why Mistress desires to spend her own money? Other funds available.»
You flick your hand when it's almost your turn, and a holographic screen shaped like a black credit card appears in your hand. You give your Device a quick glance for its cheek and swipe it through the machine. Sure enough, the bored-looking boy at the desk hands you a couple of tickets, the true nature of your credit card going unnoticed.
«Access of known bank account of villain Coil successful. Transfer in progress.»
Grabbing Vista's right arm, you tug her to the side once the tour is complete. "I'm going to take a stab in the dark and say all the destinations on today's itinerary are famous places you want to tour?" She blushes and nods. "Then we're making a short detour." A screen shows up on in your palm out of sight of any unsuspecting bystander, and you show her the view of the seaside. "Apparently this is the best time to see both whale sharks and minke whales at the Great Barrier Reef."

"…Okay, but I don't have a swimsuit. And you're not buying me one. That's going a little beyond what I'm comfortable with." She gives your clothes a suspicious eye. "Are you hiding a bikini under that or something?"

"Nope! Transforming costume. One outfit for any occasion."

Vista blinks at you. "I really don't like you right now."

A couple of hours with the whales, and her opinion has changed. You wait for Missy to change out of her one-piece back into her regular clothes, and then you whisk her away to the next spot on your list: Paris. Unfortunately, it's still dark when you arrive, so the pair of you are left with wandering the city and looking at the sights from a distance.

On the plus side? When a cafe opens up, you are the first customers to enjoy their freshly baked croissants.

Missy waits for you to finish chatting with the young waitress who delivers your food and coffee. "Maybe it's a good thing we came here instead of Rome. I didn't think about the fact that neither of us know Italian. I'm just lucky you're fluent in French."

How would she react if you told her you don't speak a lick of it and this is all Perfect Storm doing the heavy lifting, you wonder as you spread butter on the hot crescent. Probably gape and grumble good-naturedly. "Mm-hmm. Lucky's one word for it, that's for sure. What's next on your bucket list turned world tour?"

"I was…" She clacks her teeth shut and squeezes her eyes closed, but still you can hear the yawn she's doing her absolute best to keep in. She shakes her head. "I was going to suggest heading to Mexico to see some of the ruins, but I don't know that I'd be able to make it. I'm just so tired right now."

"Well, no wonder." You show her a screen with Philly time on it. "It's four in the morning back home."

"…Yeah, that'd be why I'm tired."

Time to go home. You swallow what's left of the croissant, and while you choke that down because in hindsight that was way too big a bite, a thought crosses your mind. Probably the lack of oxygen to your brain, but with your lack of sleep you still think it a fine idea. "Do you want to go back to the base now? If not… I was wondering if you wanted to finish the day off with a sleepover?"

It's a risk, and not just because it invites somebody into your home. The first, last, and only other person you ever had a sleepover with was, well, Emma. You don't need to do much to remember how that turned out. You don't think that Missy would abandon you and turn on you the way Emma did, but a few years ago you wouldn't have thought Emma would do that to you, either.

But that's the thing. She did abandon you, she did turn on you, and you suffered for it. All that is left for you now is to decide if you're willing to make decisions based on how Emma abused your trust and keep yourself distant from everyone who you want to trust, or if you'll start looking at the scars she left as old wounds best ignored and try to let someone else in again.

Even with the fatigue filling her face, her eyes gleam with what little excitement she has left. "Yeah. That sounds great. When do we leave?"

The last gulp of coffee vanishes down your throat, and you grab her hand to lead her outside and around the corner into an empty alley. "Right now."

The familiar orange light fades away, and this time instead of foreign delights your surroundings are more homely. A couple of lamps are still on, allowing the pair of you to navigate through the living room towards your bedroom. Along the way Missy stops to coo at the raccoon lying curled up in the middle of a dog bed with her eyes closed. You, on the other hand, give Samantha a second look; when did she buy herself a dog bed, and since when does she sleep there instead of nestling up on top of your pillow?

Flicking the lights off, you close the door to your bedroom and wave at the four walls sheepishly. "Well, this is my room, and… yeah." Missy tries to hide her sniggers behind her hand. A lightbulb goes off in your brain. "Hold up. I think I have something for you."

"Wait, you do?"

"That I do. Where did I stash it…? Aha!"

A white metal case comes out from under your bed, and you drop it on top of the mattress and open it to reveal what at first glance looks like a severed arm. "Tim made it a little bit ago. Remember how he said he was working on sensory upgrades to give you a wider range of touch and temperature? He figured out—"

A click, a whir, and you turn around to find the girl struggling with her now-stiff prosthetic. She gives you a sheepish grin. "Uh, sorry to interrupt, but could I get a little help here?"

It takes you a minute, but eventually the pair of you twist it just right to remove it and hook the new arm into place. As it goes through its startup sequence, Missy moves her shoulder around. "It this lighter than the other one?"

"Yep. Shipwright said he used a different alloy for the skeleton. It's lighter, but it's also much less durable. Between that and the sensory upgrades, this is purely a civilian arm. The original probably wouldn't be able to stand up to hits from anybody with superstrength, but this one definitely won't."

"But I can treat it like my right arm though, right? Then that's fine. No doing anything stupid, got it." You move the old prosthetic to the case, and that is when she adds in a much less certain voice, "Shipwright isn't planning on getting rid of that one, is he? It's just, I mean, he did say that this was a modular arm, and he said something about being able to give it armor plating and maybe some weapons of some kind…"

The last is said in a mumble, but you catch it nonetheless. Giving her a look, you close the case and move it under the bed. "Are you interested in a combat arm?"

"…Yeah. A little. More than a little."

"Okay. That's definitely possible." She perks up at that, and you sit on the bed and motion for her to join you. She's quick to take you up on the offer. "If you had a combat prosthetic, what would you want on it?"

"Armor. Definitely armor." Considering she did not choose to lose her original biological left arm, you can understand the reasoning for that. "For weaponry… I don't know. I don't know what all he can build and what he could stuff into the arm and what my reactor would be able to power." She shrugs. "I'd need to talk to him about it before I made any final decisions."

That jogs your memory, and you watch her out of the corner of your eye. "Speaking of the reactor, I know Shipwright went to Boston to give Armsmaster and some Tinkertech scientists or review board or something a rundown of the reactor and how it worked. He didn't want to talk about it when he got back. What happened up there?"

"Not much." She nods at your frown of doubt. "Seriously. The thing you have to understand about Armsmaster is that he has a bit of an attitude. We used to joke sometimes that he always carried two halberds around, one in his hand and the other shoved up his butt. That goes double when he deals with other Tinkers. Shipwright offered to explain the details, but Armsmaster really didn't seem interested. I guess he thought the whole thing was a waste of time or something. He offered to build something similar but 'more efficient' for me, but…" Missy shrugs again. "The way he said it, it sounded like he saw it as more of an obligation to offer because I used to be one of his Wards? I don't really know. Anyway, once I told him no that was the end of that. It really was a big waste of time, but nobody told me I had to get rid of the arm, so that's a win in my books."

You stare at the younger girl for a moment. "Weird," you finally say. "I know Dragon is friends with him, but she's nothing like that. It's strange that they can still be friends when she's nice as can be and he sounds like a major jerk."

"I know, right— Wait a minute." She blinks at you. "You talk to Dragon? Since when?"

"She emailed me shortly after I moved here. My power's a complicated mess, but she was interested in the Tinker aspect of it." Do you want to go into more detail, about Perfect Storm and magic and all the rest of the revelations that entails? You watch her stifle another yawn. No, not right now. Neither of you is awake enough to have that conversation. Maybe some other time, or maybe once you've had a good night's sleep you'll decide that is a terrible idea. Either way, not a decision to make tonight. "Anyway, she's really nice, and Shipwright and I have talked to her on a few occasions."

"Huh— Uhhhhhhhh." The yawn escapes at long last, and you laugh at her embarrassed reaction. "Hey, it's not my fault it's so late. Early. Whatever."

"Not your fault, but still funny." You dig around in your dresser for a minute. "I think I have some of my old things if you want to borrow them for the night."

Not long after that you've both plopped down on the bed, and you flip the lights off. "This is nice," Missy says out of the blue. "I was already a Ward when sleepovers became a big thing, and Brockton Bay being Brockton Bay, I didn't have any time to do stuff like this. Even if I had, there was no one to do it with. It's not like I could talk to the other girls in my grade about my work. All the boys on the team were boys, enough said. Shadow Stalker was just ugh. Not a whole lotta choice there."

"What about New Wave?" you ask. Sure, the capes of New Wave lived their lives unmasked, but their names being publicly known was a very different thing from sharing everything about themselves in open sight. The fact that Glory Girl had assaulted and almost killed people and Panacea had worked to keep it all a secret was proof enough of that.

"Well, no one would have a slumber party with Panacea. She wasn't a bad person, at least not what I knew about her at the time, but she wasn't what you'd call a 'people person'. Kind of funny considering she spent all her free time at the hospital. Vicky, Glory Girl…" She trails off. "I had issues with her that weren't her fault. Not really, and I don't think she ever knew I didn't like her.

"It's funny, but if I had known I'd be making friends with college girls, I might have tried getting to know Laserdream and Shielder instead."

You can't help it. You snort, choke, and then break out into laughter. "College girls?" you ask once your voice decides to cooperate again. "Who have you been hanging out with that you're spending time with college kids?"

"You!" You hear her shift around on her half of the bed. "You're eighteen or nineteen, right? So you'd be the same age as Laserdream."

Eighteen or nineteen. Someone's been listening to Miss Militia. You know the gun-toting heroine thinks you're old enough to be in the Protectorate, and that uncorrected assumption has served you well, but this time you'll have to break your silence. "Missy, I'm not eighteen. I'm not in college. I just finished my sophomore year of high school. I'm only a couple of years older than you."

"What?!"

You keep laughing long after her huff of frustration, and a smile still adorns your face when you shift around to find the most comfortable position on the bed. "Good night, Missy."

"…Good night, Taylor."


Gained Key Item "Partial-sensory prosthetic left arm".
Removed Key Item "Upgraded full-sensory prosthetic left arm".
Added Vista character sheet.

Let the dawwws flow through you. Once you've taken insulin for your new-found diabetes, it's time to discuss next week's activities. Pick two main activities…

  • Tickets to Gangland, Part 3 – The Protectorate dared the invaders to respond when they called in reinforcements. The new villains are more than happy to take them up on that. Another fight breaks out, and it's your duty to lend a hand.
  • Close Encounters of the Third Kind, Part 2 – Dragon was mollified by the Admiral's explanations, and considering the circumstances, you can understand where they're coming from. Now it's time to get more information straight from the horse's mouth. Teleport to the ship with a list of questions for the Enforcers.
  • Long Live the King, Part 3 – After a week of increasing tension, Kurt has started calming down about the Privateers' problems. But is this a sign of resolution or just the calm before the storm? Stick your nose in and try to find out what's really going on.
  • Looking for Trouble – Go on patrol and maybe befriend someone. Or Befriend someone. Same thing, right? Maybe you'll even see someone familiar.
…and two social activities.
  • Social – This can be hanging out, exploring other worlds, training, whatever.
  • Social – This can be hanging out, exploring other worlds, training, whatever.
Take 24 hours to think it over.
 
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Heatwave 9.10
[] Social (Vista & Shipwright)


Heatwave 9.10

Sunday, June 12


That little seed of an idea you had last night – or perhaps early this morning might be more accurate – took root and sprouted as you slept, and it is for this reason that your next casting of Spatial Translocation carries you and Missy not to the Protectorate base or a building near it but instead to the inside of Tim's workshop. She needs to talk to him about what she wants the arm to look like and contain, and while he's working on that, you will tell her the truth about magic.

You look at the younger girl from the corner of your eye. There is no telling how this conversation is going to go. In the best case, she's enthusiastic about magic, you find an active Linker Core, and she becomes another mage in your address book and one without the sticky moral issues the mystically adept Adepts pose. In the worst case, she laughs in your face for being another 'weirdo cape', or even hates or fears you. More likely her reaction will lie somewhere in between those extremes, but exactly where that will be you cannot predict.

Opening the door to Shipwright's inner sanctum of sorts, you find him messing with a collection of cubes, each a different color and all of them attached to one another by wires and cords. Above and to his side floats a display of Dragon's avatar. You raise your hand and are about to call out to him when he touches one of the cubes with a tool shaped something like a soldering iron. It unfolds by means of innumerable sliding pieces until it looks almost like a mouth that latches onto another box and disassembles it before all the different pieces slot back together in a single dual-colored cube.

"That's not weird at all," Missy says to no one in particular.

Her voice distracts both Tinkers from their collaboration, and Tim gives you a wave. "Morning Taylor, Vista. What brings you here?"

"Work, if you have the time for it." Walking over, you drop the case containing Missy's old arm on the floor next to the table. It isn't a normal table, though, not if the glassy surface covered in a grid of lines of various widths is any indication. This must be the programming station Tim had said he needed if he wanted to build Devices, Unison or otherwise. "Vista's patience ran out, and she finally asked for that combat arm you all but promised her."

He snickers and gives the other girl an amused look. "Not gonna lie, I was wondering how long it would take to get around to this. Only problem is I can't exactly get to it right now." He waves one hand over the collection of shapes. "I'm kind of in the middle of a delicate project."

"Every project has convenient stopping points, though," Dragon points out, giving both you and Vista a smile. "Just because it would be a bad idea to set this particular item to the side doesn't mean it is impossible take a break now and then. A few minutes even to make some concept designs won't hurt it. After all, you can't promise a girl a present and fail to deliver, now can you?"

Missy laughs at the wink that is delivered alongside that taunt.

"Fine, fine. I know when I'm outnumbered. Blasted estrogen squad," he replies in a faked mutter. Pulling up a hologram showing one of the blueprints he made for Missy's arm, he grabs an actual physical pencil and starts sketching additions onto it. The crudely drawn lines automatically correct themselves. At your questioning look, he blushes bright red. "Not a peep out of you. I'm an accountant, not an artist."

Leaving him to his task, you focus instead on your guest, who has chosen to examine the components for what can only be Dragon's future Unison Device body. "Alright. I've been good, I haven't poked my nose in anywhere it wasn't invited, but now I have to ask. What is Shipwright's actual specialty?"

That's a convenient enough opening for you to use. "His specialty is a little weird. It's… Well, it's magical technology."

"…Magic."

"Yeah. Magic."

She blinks at you for a moment. "Okay, I know there's supposed to be a punchline there somewhere, but I can't see it."

"No punchline. No joke. I'm talking about real, actual magic." After a mental prod, Perfect Storm projects the diagram you put together while waiting for her to wake up this morning. Missy looks at the human outline with only its brain and nerves still visible, and more specifically at the blue splotch in the middle of the spinal cord. Time for yet another scientific-ish explanation of magic. "A minority of people, about five percent or so, have a genetic mutation that causes them to gather particles from a multidimensional energy field in a neural structure called a Linker Core. When properly applied, that energy can be used to create all sorts of effects in the world. Effects like flight, teleportation, forcefields, or fireballs."

"In other words, all the stuff you can do," she says, seeing where you're going with this. "But how do you know that's 'magic' and not just another part of your normal parahuman power?"

"That's what I thought at first, too," Dragon says, startling the both of you. "It took an MRI and an EEG for me to accept that Calamity Witch actually has no gemma and a dead corona pollentia. She can't possibly have powers based on what we know about parahumans, and yet she does."

"People can have parahuman powers without having a Linker Core. People can have magic without parahuman powers, as both Shipwright and I can attest. And I know of a couple of people who I'm ninety-nine percent sure have both. The two have nothing to do with each other as far as we can tell.

"There's a reason I'm telling you this." Missy's eyes brighten as she no doubt figures out your plan. "If you'd like, I can scan you—"

"If you're seriously offering to make me a magical girl, the answer is always going to be yes."

Good enough. Your Barrier Jacket unfolds around you, and she holds still while the blue lights sweep over her. Soon your Devices speaks its fateful words.

"Scan complete. No Linker Core detected."

Oh. You've changed your mind. Having her be enthusiastic about learning magic only to disappoint her by telling her she doesn't have it after all is actually the worst possible option.

"Oh." She takes a breath and shakes her head. "Well, that sucks. Having magic sounded pretty cool."

"I really am sorry, Vista."

"Sorry? For what? You said it yourself, it's rare. Five percent of people, wasn't it? I rolled the dice just like anyone else; I just didn't get lucky. Not your fault." She gives you a weak smile. "Not unless you're anti-non-magical or something. You aren't starting Magical Girl Empire 88 or something here, are you?"

Reaching out, you grab her shoulder and pull her into a one-armed hug. "Vista, it's your smart mouth that's going to drive me off one of these days, not your lack of magic. If anything, it means you won't be able to chase me down so easily."

"Taylor. Seriously. Space is my plaything. You'd only get away from me if I let you."

"…Oops."

You turn your eyes to the ceiling in a desperate plea for courage. "No. Shipwright, no oops. Oops is bad. We aren't having oops right now."

"It's not that bad. It's just, I forgot to take a few things into account when I offered to build a dedicated combat arm."

"You can't do it?" asks a crestfallen Missy.

"No, no, no. I can do it. That isn't the problem." You finally look at him, surrounded by a small swarm of screens and what looks like a holographic calculator that he's tapping at with the eraser end of his pencil. "The problem is that I didn't take into account the weight of the material I'd need to use. I can build you a new arm, but actually using it is going to require more surgery."

She narrows her eyes at him. "How much more are we talking about here?"

"Depends on how tricked out you want the arm." He dismisses most of the screens and arranges three of them in front of him. The fourth he lets float to his side to show a diagram of somebody's chest with all their skin peeled away and their left arm almost completely chopped off. He holds up the first of the screens, which shows a blueprint that doesn't look all that different from the arm she wears now. "Option one. This is the most lightly armored of the possibilities. Think your old arm with a firm Kevlar skin. I have some upgrades I can throw in, but it's still closer to body armor than powered armor. Weapon-wise, I could give you some lasers or energy projections, but they would all be fairly small. No laser cannons that can blow a hole in a tank, but knocking down muggers and non-Brute capes? No problem." He taps the anatomy screen, and the bone in the upper arm turns red. "It wouldn't take much surgery, either, comparatively. Just need to replace what's left of your humerus with a solid metal version."

The first screen he pushes to the side, and he lifts the second to take its place. This arm is wearing an armored gauntlet reaching almost to the elbow, and at the shoulder it has a funny sling or something. "Option two is a major step up. Plates of armor over the hand and forearm, and it would include a folding plate that slides over your shoulder to protect the reactor and the joint itself. Still has soft armor on the upper arm portion, unfortunately. You would have more options for offense with this arm. The hardlight and lasers could go anywhere, but I could include collapsable mechashift weapons in the hand and wrist, not to mention stronger muscles in the forearm for grip. Have you ever wanted to crush a steel pipe in one hand like it's a soda can?" He waves his hand in a 'there you go' gesture.

"The problem is that we're talking substantially more weight here, even with the best weight-to-strength ratios of the materials I have to work with. More weight than your body can tolerate on its own. I'd need to do some fairly major surgery to prevent your own arm from crippling you. Replace the humerus like before, but I'd also have to reinforce your shoulder blade." A red outline takes shape around the bone in question, and then more lines crisscross over a number of the muscles nearby. "It isn't just bone, though. I'd have to give several of your muscles help too. Pectoralis major in the chest, deltoid in the shoulder, trapezius in the upper back, plus all the muscles that go from your shoulder blade to your arm. I'd probably wind up sheathing them in metalweave to take the brunt of the tension off," he says almost to himself.

You aren't sure what you think of that, but before you say anything you need clarification. "Metalweave?"

"It's a composite material I've been tinkering with lately. A mesh of graphene fibers with specks of different alloys sprinkled throughout the structure. Very strong, not biologically reactive, perfect for implantation in the human body longterm.

"Anyway, that's that. Then there's option 3." This diagram is the most detailed of them all, looking almost like an arm off a twenty-fifth century knight. "Full armor plating, fingertip to shoulder. Increased strength, energy weapons, mechashift, some weird combination of the above? You want it, you got it, whatever and wherever. Now comes the bad news. This is the heaviest arm, and then if you add enhanced strength, it would definitely rip itself off your body if you weren't careful. That means the most surgical revision."

"How much more surgery could you even do? You're talking about covering my bones and muscles in metal," Missy points out.

"There's the rub. Covering." The crosshatching expands to cover an entire quarter of the diagram's torso. "To use this kind of arm, we'd be talking complete overhaul. Metal bones. Synthetic muscles. I'd have to send some of the power from your generator to the muscles, too, so that means that you'd only be able to run three weapons instead of the four I can give you on any of the other arms. Then again, you get superstrength out of the deal, so that should probably count as a weapon all by itself."

He tilts his head. "Technically, there is a fourth option, I suppose. If you don't want any more surgery, you can just use your old arm. I don't know if you noticed, but it has a denser skeleton than the one you're wearing now. It won't have any armor or weapons, though.

"Anyway, those are your choices. I'm sorry I didn't think of this before I performed surgery on you the first time, but I was focused on being as minimally invasive as I could get away with for what you needed." He spreads his arms, the screens moving to orbit him slowly. "This is the broadest selection I can give you. Where we go from here is up to you, Vista."


Too bad for Vista, no magic. I suppose she'll have console herself with being just a space-warping morality pet. With a prosthetic arm.

And speaking of arms, you get to vote for what kind of arm she will ask for. This vote WILL have a moratorium because in addition to the obvious, it determines how interested or not Vista is in transhumanism and future upgrades.

  • No combat arm – Vista will use her original prosthetic for combat due to its denser skeleton and lesser sensation.
  • Light combat arm – No armor plating, though soft armor is an option. Weapons are limited to hardlight projections and lasers.
  • Medium combat arm – Armor plating is limited to the hand and forearm as well as over the shoulder. Enhanced strength and mechashift weapons are available in the hand only. Energy weapons can be wherever. Build time will include ONE TIME SLOT for surgery.
  • Heavy combat arm – Armor plating over the entire arm and shoulder. Enhanced strength, mechashift weapons, and energy weapons can be placed anywhere on the arm. Build time will include ONE TIME SLOT for surgery, and this arm will have one fewer weapon than the others would.
Discuss the plan for the next 24 hours.
 
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Heatwave 9.11
[] Heavy combat arm
[] Long Live the King, Part 3


Heatwave 9.11


Missy looks back and forth between the designs for nearly a minute, nibbling on her bottom lip all the while. "I know which one I want," she says at long last. Her hand rises to point at the screen to the right. "That one, with the heaviest armor."

"The heavy armor?" Tim asks, looking at the screens again. "I honestly didn't expect you to pick that one. You understand what that would mean surgery-wise, right? This isn't like reinforcement, where I could go back in and remove the metalweave. Once your muscles come out, there's no putting them back in."

She nods. "I understand that. This is a permanent decision. It's a little weird, I know, but even though you're talking about replacing a good-sized chunk of my body with metal, I… don't actually find that thought all that icky?"

"Vista," Dragon says in response, "are you sure about this? Absolutely sure? Regardless about how you feel about additional prostheses, you're talking about going into surgery to have these implants put in. This isn't something you can just change your mind about in a couple of days."

"I'm sure. This is what I want."

That declaration is not as effective as the girl presumably meant it to be, and Dragon eyes her, Tim, and you for a long moment. Despite being a program, her avatar's expression makes her continued worry plain. "I'm not the best person to tell you why you shouldn't pursue… well, self-improvement. I'm actually the worst, for reasons I won't go into right now," she adds at Missy's opening mouth. "While I am not forbidding you from doing this, and wouldn't even if I had the authority over you to do so, I have concerns. Shouldn't you talk to someone about this first and get their agreement about this? Chevalier or Miss Militia. Somebody."

"Because I'm too young? Because I'm just a little girl who can't be trusted to make her own decisions?" Despite her words, her tone is not angry. It is more resigned, as though this is a song and dance she's gone through a hundred times already and that she expects to go through a hundred times more. "You know, that argument loses a lot of weight when you're a cape, especially one from Brockton Bay. I've been shot at by drugged-up Merchants. I would have been flayed alive by Hookwolf if I had been a second slower escaping. I did search and rescue when the Simurgh attacked." She holds up her left arm with a scoffing laugh. "The whole reason I lost my arm was because of Cadejo. Surgery? Ha. The risks of surgery are nothing compared to the risks I take every time I go out on patrol, and this arm will keep me safer than I am without it."

"Then surely one of them will agree with you and give you their support as well. I just want you to check with them before you do anything irreversible."

"Miss Militia was upset that I had the generator implanted for the first arm." You stare at her in shock; the older heroine had not brought that up! Missy waves your concern away and continues, "It's fine now, and I know it wasn't because she wanted me to be without one of my arms, but it doesn't change the fact that her first reaction was disapproval. This is nothing compared to that, and I'm not adding another ten steps and two weeks of getting through red tape before this happens.

"I'm the one putting my life on the line. I'm the one taking on responsibilities that are supposed to go to adults. That deserves being treated like an adult, in some things anyway. I'm not asking to go out smoking or drinking or whatever, but when it's my own body we're talking about, I think I deserve the right to decide what happens to it."

"Um, we can talk about the specifics later," Tim says in a tight voice, no doubt worried about the look in Dragon's eyes that universally means there is a Talk coming in the very near future. "The actual armament and everything. I, uh, still have work I need to finish for Dragon?"

Seeing that this is about to be a discussion you want no part in, you quickly choose discretion over valor. Or more precisely, you all but hightail it out of there and pull Missy along behind you. "Don't think too badly about her," you say once the door is closed. Missy you like; Dragon you like. You don't wan't them to have bad opinions of each other. "When she found out I beat the Dragonslayers, she was upset because I had put myself in danger like that. All she was doing was trying to make sure you were as safe as possible."

Missy blows out a frustrated sigh. "That's okay, I guess. And she did say she wasn't and couldn't tell me no, which is a lot better than it could have been. She's… Oh, what's the word? She can't leave her house, right? That's why she uses her remote-controlled suits for Endbringer fights."

"It's a little more complicated than that, but yeah, pretty much. That probably has something to do with her worrying. She knows she's not in danger, but other people who don't have her skills as a Tinker are." And really, now that you think about it, that might be the main reason for it. Dragon may not have a physical body to harm – yet – but everyone else she knows does. Which would be worse, to be in danger or to be perfectly safe and yet still be unable to keep those you care about safe in return?

"That makes a little more sense. Less insulting than if she were telling me I'm too young and weak to contribute right before she runs out the door to be a hero. I just hope she's telling Shipwright he needs to make sure he's extra careful when he does the operation, not trying to talk him out of doing surgery at all." She forces a smile onto her face. "Do you think you or Sam would be able to bring me over here sometime this weekend?"

You roll your eyes and bump into her side. "Oh, I'm sure one of us can be talked into serving as your personal taxi."

xxxxxxxxxxxxx

Wednesday, June 15


Three days later sees you walking back into Tim's workshop with Samantha at your heels, though your mood is decidedly more somber. "Tim! You in here?!"

"Just— Ow! A little busy!"

You exchange a look of confusion with your Guardian Beast and head deeper into the building. Sure enough, you find Tim once again sitting at the Device station, a large multicolored circuitboard-looking thing in front of him. "If you have a request, you'll need to submit it in writing and wait for approval from the review board."

"Really, Tim? Really?"

"No, not really," he says with a huff and a roll of his eyes so obvious you can see it even through his goggles. "But I'm in the last stages of building Dragon's Device. If it's not life or death, it needs to go on the back burner."

Dragging a couple of chairs over with your telekinesis, you join him at the station. "Do you at least have time to talk? I'm a little worried about what's going on with everybody."

"Everybody as in your classmates, or everybody as in the villains, or…?"

"The Privateers."

He stops in his task for a moment. "Ah." Shaking the hesitation off, he teases a wire out of its port and fills the hole with a drop of some golden metal before sticking it back in. "What's got you so worried? Last week I would have agreed with you, but now everything seems to be calming back down."

"That's what has me worried. A week ago they were practically at each other's throats, and I was sure an actual fistfight would break out. Now?" You sigh and cross your arms in front of you to prop your head off. "If Kurt's any indication, they're all but sitting around a campfire singing Kumbaya. I mean, I've heard of turning the other cheek before, but this just seems way too fast."

"I thought the same thing," he admits, "but I'm not looking a gift horse in the mouth. If things are going back to normal, that can only be a good thing. I mean, they're out there patrolling just like they used to."

"Really? Who went out? Maybe we could give them a hand," says Samantha, and you nod in agreement. Fighting crime makes for a great stress reliever, and that's on top of the fact that with the foreign villains invading the town, any helpful hand is a welcome one.

"Kurt, Ramirez, Vince, Big John. A few others were rummaging around in the box of bats and crowbars while I was helping Kurt into one of the suits."

Kurt and Ramirez? Just them? You meet Samantha's eyes to find that she looks just as suspicious as you feel. "Were those others Alex or Carl?" If the leaders of the less militant faction within the Privateers are involved, then that would put your mind at ease. If not…

His movements slow as he comes to the same conclusion you have. "No. No, they weren't."

He drops his tools onto the table next to the piece of the Device and scrambles out of his chair, you and Samantha right behind him. "Did they say where they were headed?" she asks.

"No, but I don't need them to. I have other ways of finding them." Tim grabs a bronze suitcase out from under one of the tables against the wall and a cord coming from one of the strange solar panel windmills that you know are his mana collectors, and then he plugs them together. A twist of the clasps on the top does not open the case, but it does set it to humming. Four holographic screens appear in a decapitated pyramid above the machine. "Mandy, one of the suits was taken out earlier. Find it."

"Yes, boss."

"You call your coordination A.I. Mandy?" you can't help but ask.

He stutters and splutters for a moment before confessing, "I named her after a girl I knew back in middle school. Had homeroom with her. She was friendly to everyone, always had a smile, was always willing to help you out if you needed it. She was a really sweet girl." He blushes and looks back at the spinning progress bar on the screen. "I found out later that wasn't where she got the nickname 'Handy Mandy' from, but it stuck with me anyway."

"…You were a dork in school, weren't you?"

"Sam, I grew up to be an accountant!" he says, throwing his arms in the air. "How is that even in doubt?!"

The machine bings before the raccoon-woman can poke any more holes in his ego. "Suit 2 located."

You turn back to the screen to find a red square with a white '2' moving around inside a green building on the side of an unremarkable green road between other unlabeled green buildings. "Did only two of them go with Kurt?" you ask, pointing to the pink triangles near the square.

When he doesn't immediately answer, you turn to him to find him staring at the screen. "Those aren't other people, Taylor," he slowly says. "When I met with Armsmaster, he voiced a concern that I could be tracking Vista with her arm and generator. I'm not, but it gave me the idea to put trackers in all the Privateers' gear just in case something was ever lost or had to be left behind." He points at the triangles. "Those are laser rifles, the one Danny bought from Coil and the one I copied."

"The same laser rifles that don't have nonlethal settings?"

He nods.

"Give me the coordinates. We're headed over."

"Take this with you." Running to another table, he picks up a cylinder and tosses it over to you. The top unfolds and starts spinning, turning the fall into a hover. "That's the scout drone Dragon and I were converting to run off mana. I took some time last week to finish it up. It's linked to Mandy, so I'll be able to see what's going on."

Numbers pop up on one of the screens. "Coordinates of Suit 2. Good hunting."

Samantha casts the teleportation spell while Perfect Storm deploys your Barrier Jacket, and a second later the blinding orange fades. You immediately cast a shield to block the hail of bullets coming your way.

You've heard Carl, one of the Privateers who is a former military man, call situations "Charlie Foxtrots" before when he didn't want to curse in front of you or Lacey or one of the other wives, and what you're looking at certainly qualifies. On one side of the drug lab stand the Privateers, Kurt in his power armor and Ramirez armed with one of the two lasers. The rest of the group is not carrying crowbars and baseball bats and steel pipes like you thought they would be; instead, it is assault rifles that rattle in their arms. You wish they were facing down villains and gang members from Chicago or New York or even Timbuktu, but that's not the case. Instead it is a villainess in a yellow ballgown and domino mask, behind her a few gang members armed with pistols and in front of her a horde of little stone men who keep sprouting from the concrete floor.

In light of everything else going on, is fighting Fairyland really the priority right now?!

Your sudden appearance distracted the gang members, and the people you unfortunately call your teammates do not let that lapse in focus go to waste. They duck out from behind the pieces of cover they've claimed and open fire. Most of the bullets fly into the dwarves' faces, shattering them and dropping the bodies lifelessly to the ground. Some of the bullets go wide, hitting benches and beakers and bags of multicolored powder. A few get close enough to their targets that the gang members duck behind the last row of tables.

And a single purple beam sears the air as it punches through a dwarf, a distillery, and then Snow White's abdomen.

Their boss falling to the ground is the last straw for the shellshocked gang members; they turn tail and flee as fast as their feet can carry them. The Privateers cheer, and Ramirez takes a few swaggering steps forward with his laser propped on his shoulder.

Quicker than any of them can make out, you stand in front of him while the head of your staff smashes into his face.

"What the hell were you thinking?!" you scream at the downed man. The rifles briefly rise in your direction, but they all lower immediately after. You don't know if that's because the Privateers recognize you or if it is your Flare Blade roaring to life, and right now you really don't care. "Why do you have to pick the worst possible times to pull this shit?!"

"Calamity Witch, that's enough." The suit of armor moves forward, and the faceplate slides up to reveal Kurt's stern expression. "If we're ever going to get rid of crime in this city, this is an ugly necessity. You can't handle that? Fine. But that doesn't give you the right to get in the way."

Fury washes through you at being talked down to like a stupid little girl. Perfect Storm shakes in your hand as you master the urge to carve him out of that piece of armor, arms and legs optional. "You want to talk about necessities, Kurt? How about the fact that we have villains pouring in from different cities all over the place? We just got done with the gang war that he"—you kick Ramirez in the balls, sending him back down to the ground from where he was trying to get back up—"helped start. That was bad enough, and now you're trying to do it all over again and throwing more villains into the mix! That's not an ugly necessity; that's suicidal levels of stupidity!"

"Hey! If you two are done with your dick-waving contest, maybe one of you can help?" Samantha stands up, Snow White in her arms. "She's not dead yet, but I don't know how long that's going to last."

"Take her to Tim—"

"No." You wheel around to glare at Kurt, who glares right back before waving at a few men who are nursing their arms or legs. "We have our own wounded, people who got injured doing what you and the other heroes can't or won't. I'm not letting you risk their safety in favor of a villain.

"You want to help her? You're doing it on your own."


Well. This is a consequential choice, now isn't it?

ON TO THE VOTE!!!


[ ] Help Snow White
[ ] Help the injured Privateers

[ ] Take the wounded to the Protectorate. They have medical staff on hand.
[ ] Take the wounded to Shipwright so he can perform emergency surgery.
[ ] Take the wounded elsewhere.
-[ ] To where, to whom?
 
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