HircumPrinceps
Goat Lord
- Location
- Seattle
Pls don't leave to an it's too old looking and I don't have an account there
Looks like the current trend is leaning towards destroy the villains, though protect the innocent might still be ahead. As someone who doesn't know that much about MGLN, how much will our abilities differ between the two classes?
Narwhal: "You got something against force field specialists?"Destroy the villains will probably give us immense firepower. Giant lasers, probably with some versatility in terms of being able to fire smaller, homing lasers. Protect the innocent is more likely to make us a force field specialist.
"Destroy the villains" selects the type of mage called a Bombardment Specialist. They are ranged fighters who use homing bullets, powerful laser beams, and a selection of traps to hold their opponents in place so they can blast them. For a hint about just what you're looking at in terms of end-game ability, see below.Looks like the current trend is leaning towards destroy the villains, though protect the innocent might still be ahead. As someone who doesn't know that much about MGLN, how much will our abilities differ between the two classes?
"Destroy the villains" selects the type of mage called a Bombardment Specialist. They are ranged fighters who use homing bullets, powerful laser beams, and a selection of traps to hold their opponents in place so they can blast them. For a hint about just what you're looking at in terms of end-game ability, see below.
"Protect the innocent" instead picks the Belkan Knight. Unlike Bombardment mages, these are close combat specialists with heavier armor and generally less ranged combat. Of course, when you can freaking FLY, distance doesn't exactly mean as much as it would otherwise. They also store their magic in cartridges to use later for spamming their more expensive abilities, and their weapons have more damaging alternate forms fueled by those same cartridges. The Knights in the series doesn't have as visually impressive special abilities as the two protagonist Bombardment Specialists do, but they can still do some damage.
Now, to be fair. I've already figured out most if not all of the Knight's abilities in preparation for it winning, and I'm… maybe playing a little fast and loose with those rules to make the fights more interesting than just "Hit it till it dies!".
"Destroy the villains" selects the type of mage called a Bombardment Specialist. They are ranged fighters who use homing bullets, powerful laser beams, and a selection of traps to hold their opponents in place so they can blast them. For a hint about just what you're looking at in terms of end-game ability, see below.
Like I've said before, you have until Wednesday around 12-1 EST to cast your votes.Also how much longer do you think you'll be keeping the voting open?
Thank you for the detail, that makes it a bit easier for me to decide. I've actually changed my vote to Protect the Innocent, because I feel like that class offers good spell variety. Also, flight, that alone is worth a vote.Now, to be fair. I've already figured out most if not all of the Knight's abilities in preparation for it winning, and I'm… maybe playing a little fast and loose with those rules to make the fights more interesting than just "Hit it till it dies!". You'll have access to several debuffing spells, a few self-buffs, and yes, some traps and defensive forcefields.
Just to dispel any misconceptions, all four classes will have the ability to fly. Two start with it, and the other two have it in their skill trees.
Good to know.Just to dispel any misconceptions, all four classes will have the ability to fly. Two start with it, and the other two have it in their skill trees.
Good to know.
So will our powers come with a costume, or will we need to make that ourselves?
Good to know.
So will our powers come with a costume, or will we need to make that ourselves?
I believe that traditionally in the Nanoha-verse, barrier jackets are created with the aid of a device by imagining it. I'm guessing one of the votes will be to create a costume. I could be wrong though.
There are enough Alexandria-lites and Legend-lites running around Brockton Bay already. Brute or Blaster would be a serious waste of Taylor's tendency to munchkin.