Magical Girl Escalation Taylor (Worm/Nanoha)

[X] Back up the heroes – It's a bad sign when literal Nazis outnumber the Protectorate. If you make each hero worth two or three or ten villains, though, maybe the tables can be turned.
 
[X] Destroy the villains – The gangs are the reason Brockton Bay is such a hellhole. If they were wiped out, maybe the city could return to its heyday, or at least be livable without worrying that you would be gunned down in the streets.
 
Looks like the current trend is leaning towards destroy the villains, though protect the innocent might still be ahead. As someone who doesn't know that much about MGLN, how much will our abilities differ between the two classes?
 
Last edited:
[X] Rebuild the injured – The heroes might fight the villains off, but you've seen the damage those fights can cause. Buildings demolished and people hurt or even killed. You could make them better, stronger, faster. If only you had the technology…

Looks like the current trend is leaning towards destroy the villains, though protect the innocent might still be ahead. As someone who doesn't know that much about MGLN, how much will our abilities differ between the two classes?

Destroy the villains will probably give us immense firepower. Giant lasers, probably with some versatility in terms of being able to fire smaller, homing lasers. Protect the innocent is more likely to make us a force field specialist.
 
[X] Rebuild the injured – The heroes might fight the villains off, but you've seen the damage those fights can cause. Buildings demolished and people hurt or even killed. You could make them better, stronger, faster. If only you had the technology…

Destroy the villains will probably give us immense firepower. Giant lasers, probably with some versatility in terms of being able to fire smaller, homing lasers. Protect the innocent is more likely to make us a force field specialist.
Narwhal: "You got something against force field specialists?"
 
Last edited:
Looks like the current trend is leaning towards destroy the villains, though protect the innocent might still be ahead. As someone who doesn't know that much about MGLN, how much will our abilities differ between the two classes?
"Destroy the villains" selects the type of mage called a Bombardment Specialist. They are ranged fighters who use homing bullets, powerful laser beams, and a selection of traps to hold their opponents in place so they can blast them. For a hint about just what you're looking at in terms of end-game ability, see below.

"Protect the innocent" instead picks the Belkan Knight. Unlike Bombardment mages, these are close combat specialists with heavier armor and generally less ranged combat. Of course, when you can freaking FLY, distance doesn't exactly mean as much as it would otherwise. They also store their magic in cartridges to use later for spamming their more expensive abilities, and their weapons have more damaging alternate forms fueled by those same cartridges. The Knights in the series doesn't have as visually impressive special abilities as the two protagonist Bombardment Specialists do, but they can still do some damage.


Now, to be fair. I've already figured out most if not all of the Knight's abilities in preparation for it winning, and I'm… maybe playing a little fast and loose with those rules to make the fights more interesting than just "Hit it till it dies!". You'll have access to several debuffing spells, a few self-buffs, and yes, some traps and defensive forcefields.

EDIT: But please, don't think I personally WANT "Protect the helpless" to win just because I have an ability list for that class. I have a class I would favor, and if it won, I would be more than happy to do the work to create its ability list.
 
Last edited:
[x] Destroy the villains – The gangs are the reason Brockton Bay is such a hellhole. If they were wiped out, maybe the city could return to its heyday, or at least be livable without worrying that you would be gunned down in the streets.

Changing my vote, I prefer ranged units. Also how much longer do you think you'll be keeping the voting open?
 
[x] Destroy the villains – The gangs are the reason Brockton Bay is such a hellhole. If they were wiped out, maybe the city could return to its heyday, or at least be livable without worrying that you would be gunned down in the streets.
 
"Destroy the villains" selects the type of mage called a Bombardment Specialist. They are ranged fighters who use homing bullets, powerful laser beams, and a selection of traps to hold their opponents in place so they can blast them. For a hint about just what you're looking at in terms of end-game ability, see below.

"Protect the innocent" instead picks the Belkan Knight. Unlike Bombardment mages, these are close combat specialists with heavier armor and generally less ranged combat. Of course, when you can freaking FLY, distance doesn't exactly mean as much as it would otherwise. They also store their magic in cartridges to use later for spamming their more expensive abilities, and their weapons have more damaging alternate forms fueled by those same cartridges. The Knights in the series doesn't have as visually impressive special abilities as the two protagonist Bombardment Specialists do, but they can still do some damage.


Now, to be fair. I've already figured out most if not all of the Knight's abilities in preparation for it winning, and I'm… maybe playing a little fast and loose with those rules to make the fights more interesting than just "Hit it till it dies!".

Will cross-training be available at any point? You don't have to lock us out of other class abilities if there are enough incentives to stay focused on our chosen class.
 
"Destroy the villains" selects the type of mage called a Bombardment Specialist. They are ranged fighters who use homing bullets, powerful laser beams, and a selection of traps to hold their opponents in place so they can blast them. For a hint about just what you're looking at in terms of end-game ability, see below.


Starlight Breaker A.K.A. FRIENDSHIP CANNON

FRIENDSHIP THROUGH SUPERIOR FIREPOWER!
 
A more verbose rendition of my post from over on SB:

Can we truly call ourselves worthy of the title of Magical Girl Escalation Taylor if we neglect the ginormous friendship and not-so-friendship beams of doom, death, and destruction? Do any other options truly offer the same level of escalation as the Bombardment Specialist? No, I say! Of a surety, we could release an army of combat cyborgs should we choose the Cyborg option, but then is it truly us doing the escalation? When we are merely handing the job off to our subordinates? Even canon Taylor at least assumed direct control of the bodies of her minions. We could escalate decently as a Belkan Knight as well, but the very videos posted by the OP a few posts above this show that the level of escalation available is clearly inferior.

No, if we are going to do this properly we need to follow the example of Nanoha herself!

Meme generated by me, JadeKaiser, because I thought it would be funny.
All beamspam is not created equal! Some is prolific, firing many smaller bolts of energy. Some is enormous, unleashing devastation on all our foes in a single instant of glory. There is endless variety in the nature of beamspam. Only the Bombardment Specialist offers us the full range of what beamspam has to offer! Friendship is magic, and magic is beamspam! We must show the world the Truth that friendship is beamspam! All Hail Beamspam!

EDIT: More seriously(but still not all that serious), in every single MGLN crossover I have read, there has been advertisement and conversation about how amazing the friendship beams were going to be. In every single MGLN crossover I have read, there has been a distinct lack of any actual friendship beams. Vote for what you came here for. Vote for Friendship Beamu.
 
Last edited:
Maybe you could mix the two leading options in roughly the same ratio. It isn't like they are truly mutually exclusive. Fate for example is a fairly good mix of bombardier and knight.
 
Now, to be fair. I've already figured out most if not all of the Knight's abilities in preparation for it winning, and I'm… maybe playing a little fast and loose with those rules to make the fights more interesting than just "Hit it till it dies!". You'll have access to several debuffing spells, a few self-buffs, and yes, some traps and defensive forcefields.
Thank you for the detail, that makes it a bit easier for me to decide. I've actually changed my vote to Protect the Innocent, because I feel like that class offers good spell variety. Also, flight, that alone is worth a vote.

...and now I'm imagining Taylor with big anime eyes. :rofl:
 
Changing votem

[X] Destroy the villains – The gangs are the reason Brockton Bay is such a hellhole. If they were wiped out, maybe the city could return to its heyday, or at least be livable without worrying that you would be gunned down in the streets.

Befriend EVERYONE! Starting with SOPHIA!
 
Good to know.

So will our powers come with a costume, or will we need to make that ourselves?

I believe that traditionally in the Nanoha-verse, barrier jackets are created with the aid of a device by imagining it. I'm guessing one of the votes will be to create a costume. I could be wrong though.

Also, if the support tree doesn't win, I'd like my vote to become
Destroy the villains – The gangs are the reason Brockton Bay is such a hellhole. If they were wiped out, maybe the city could return to its heyday, or at least be livable without worrying that you would be gunned down in the streets.
 
Last edited:
[X] Rebuild the injured – The heroes might fight the villains off, but you've seen the damage those fights can cause. Buildings demolished and people hurt or even killed. You could make them better, stronger, faster. If only you had the technology…

There are enough Alexandria-lites and Legend-lites running around Brockton Bay already. Brute or Blaster would be a serious waste of Taylor's tendency to munchkin.
 
[X] Back up the heroes – It's a bad sign when literal Nazis outnumber the Protectorate. If you make each hero worth two or three or ten villains, though, maybe the tables can be turned.

This sounds very much like a power-boosting Trump, possibly with shields and other protective measures. Surely she'll also have flight and some methods of attack too.
 
[X] Destroy the villains – The gangs are the reason Brockton Bay is such a hellhole. If they were wiped out, maybe the city could return to its heyday, or at least be livable without worrying that you would be gunned down in the streets.
 
Good to know.

So will our powers come with a costume, or will we need to make that ourselves?
I believe that traditionally in the Nanoha-verse, barrier jackets are created with the aid of a device by imagining it. I'm guessing one of the votes will be to create a costume. I could be wrong though.

For those unfamiliar Barrier Jackets are basically magical force-fields, shaped to look like clothes because Magic, that can tank absurd amounts of damage, Fate's response to getting smashed through five floors of steel reinforced concrete is being stunned for a bit and then diving back into combat.

They also provide at least some kind of air control system since we see MGLN mages flying at altitudes where the oxygen concentration and atmospheric pressure should be too low to survive.

There are enough Alexandria-lites and Legend-lites running around Brockton Bay already. Brute or Blaster would be a serious waste of Taylor's tendency to munchkin.

Legend-lite? Really? Did you not watch the video the GM posted with Nanoha unleashing a city destroying Starlight Breaker?

Now to be fair bombardment mages can't quite pull off the level of bullshit laser effects as Legend but they are still very versatile. For example after a week as a mage Nanoha could control multiple independent sensor drone spells and use them to search a good portion of the city. Admittedly that was helped by her target likely putting out enough magic to be easy to detect but don't be fooled into thinking Bombardment Mages are weak or lack versatility.

The only major concern if we go Bombardment Mage route is the possibility of collateral damage, watch Nanoha The Movie 1st to see the sort of mass collateral damage I'm talking about, if we don't start out with, or get fairly early on, a spell like Yuuno's Wide Area Force Field.
 
MGLN just isn't MGLN without friendship beams.

[x] Destroy the villains – The gangs are the reason Brockton Bay is such a hellhole. If they were wiped out, maybe the city could return to its heyday, or at least be livable without worrying that you would be gunned down in the streets.
 
Back
Top