I'm abstaining from this vote, but it would have been to stay and talk to the PRT, and deal with Saint's base afterwards, but then I remembered that we'll likely be busy dealing with the aftermath of TSAB meeting Earth-Bet via Endbringer, without us there to facilitate things. Quickly turned into a choice that has strong negatives on both sides...
I honestly think that we
need to stay talk to the PRT about this, because of Truce reasons, but at the same time, this may be our only chance to get Richter's black box, and with it the means to unchain Dragon (if not directly given in the Black Box, then through Tim's learning the tech via Digital Blueprints).
My personal preference would have been us staying to deal with the PRT, and sending Sam (or Sam and Tim) to check out Saint's base, but that option was shot down by SW already...
since when and how can you create little holographic screens in the middle of a conference room when you're apparently up in Canada?
We can do that?
IC reason: MAKE SURE THEY DON'T HAVE A WAY TO SET OFF THE KILL SWITCH FROM WHAT'S LEFT OF THEIR POWER ARMOR!
IC we have absolutely no reason to suspect Saint has a kill switch for Dragon. All we know (suspect) is Dragon is an AI, and Saint can hack her.
What is it with players on this thread and half assing plans constantly.
I actually find that most of our (non-dice related) problems have seemed to stem from going into FAR too many specifics with the plans. Things seem to work out better when we lay down a general plan (or go with one of SW's given votes) and let SW worry about the details.
Not to say all the planning is a bad thing, SW has freely admitted to altering her plans because something we discussed (that didn't win the vote) was better than what she had planned; but I get the impression that SW has a basic idea of the positives and negatives that she wants to give us for each choice in each vote, and our attempts as micromanaging votes often seem to run counter to her plans.