I may end up giving you a wierd double-birdie-thumbs up gesture.
...I don't get it. Can you please give me a finger-by-finger description like this:
1) The hands are held in front of the chest, inner side of the palm facing the chest
2) The thumbs are in a "thumbs up" gesture, pointing upwards
3) The index fingers are folded to the palm
...et cetera.
Y'know I'm surprised there hasn't been more blowback over Vista's injury. To us. We basically lead her against the orders of the senior ward member on site and in the process almost got her killed. Like... Holy fuck.
This probably also has a consequence that if we pick the
R2R option, the Protectorate will be keeping in mind the fact we went our own way both with Vista, and with talking to Purity. And most recently, with Legend and the Adepts.
Let's face the facts, Calamity Witch is a loose cannon. In fact, an entire loose battlecruiser. I expect the option to force us into a yet another dilemma of the "obey the order OR go in guns blazing" variety.
- Secret Santa, Part 3 – You spent some time thinking about Epoch's offer, and you need more information before you make a final decision. Give him a call and meet the rest of the Adepts.
- Back in the Saddle, Part 2 – The storm sewers, of course. There's no telling where in that twisting labyrinth Typhon has holed up. Explore the tunnel system and see if you can find the villainous bio-Tinker's bases. Write-in for whom to bring with you (Samantha is coming by default).
- Ready to Rumble – Because of course villains have nothing better to do than cause trouble. Tensions between the Winter Hill gang and MS-13 are coming to a boil yet again, and the Protectorate is keeping a watchful eye on the situation. Be ready to jump in if a fight breaks out.
- A Whole New World – You've always lived in a small corner of New England, but now you have powers that really let you get around. Take a little time to see the world around you.
- Spatial Translocation: Write-in
- Dimensional Translocation: Random or Write-in
- Back to Our Scheduled Programing – Go on patrol and look for trouble. You can write in to go along with somebody/somebodies.
- Hanging Out – Take a little time to yourself and spend some time with somebody/somebodies. Preferably doing something that doesn't involve burninating people. Write in the person, place, and thing.
- Nose to the Grindstone – Spend a free period training in the simulator. May be chosen twice. Write-in for which spell to practice.
Speaking of the options, let's make a tally for the loose plot threads and other options so far.
1) Discussing Galea, Belka and Perfect Storm's Origins -
Hanging Out with Perfect Storm.
2) Creating the first contact package for the Mid-Childans -
Hanging Out with DagonDragon - Alternate option is
@edale suggesting
we send a e-mail to Dragon to keep her notified, and
@Silently Watches accepting this as a valid option. The sub-option suggestion is
here.
---To which I must add that we'll still have to have at least a bit of conversation with Dragon just to give her the basics on the aliens, because she, unlike us, knows nothing about them, least of all the fact they are alternate-reality-humanity.
3) Lung is now Butcher, at large- just reminding everyone. Nothing we can do.
4) Kaiser is now
dead as a doornail. Nothing we can do.
4.1) Due to using the anti-collateral-damage field, some of his group have escaped your attack, though.
5)
Next Arc is Endbringer Arc - This REALLY NEEDS REPEATING. It happens in a few weeks.
6) TSAB is preparing a visit - again, another thing we know. It happens in a few weeks.
7) Adepts Want Magic Badly - covered by Secret Santa, Part 3.
8) Monster Menagerie - covered by Back in the Saddle, Part 2.
9) Weekly Special - covered by
Ready to Rumble.
And speaking of which... Can anyone please point me to the place where the Winter Hill and the MS-13 were described, please? Correction: Look for
Emigration 4.6.
- "Yeah. Several gangs make a nice chunk of money off drugs here. The Winter Hill gang is the big name since they have an actual drug Tinker, but they also have a bunch of capes to call on. Not as many as the Empire could, but still enough to rival the Protectorate and Wards. The Warlocks are smaller dealers, but they're also more violent. MS-13 is the big name in cocaine, and Cadejo makes sure they keep that title." He shrugs. "And then there's the Fairyland gang, who should be the easiest to deal with."
Right. So. Winter Hill is probably home to Angel Dust the drug Tinker, while MS-13 is a rematch with a nigh-unkillable asshole. Winter Hill is also home to Cailleach, who is one of their
newer capes (Emigration 4.15). For those who want to go for the obvious Kayleigh-Cailleach idea, Kayleigh had expressed a bit of disgust for Angel Dust's drugs back in Emigration 4.13.
So yeah. R2R is a drug war, with a known murderous nigh-invincible arsehole on one side and a maybe-nIce-girl as part of the other side. Cailleach is
at least civic-minded enough to stay and help out against the monster attack, so she isn't in it for purely selfish reasons (unless those include battle-lust).
And remember what I said about maybe having the dilemma of staying put or going in guns blazing? Cadejo, Cailleach and Calamity Witch would be a very probable setup for this.
EDIT: Corrected by the author. 4 corrected. 4.1 added.