Magical Girl Escalation Taylor (Worm/Nanoha)

Yeah, that's good enough. The winning plan is obvious.

[X]Plan Decapitation
[X] Break the door down – The assembled Avengers capes go all-out attacking every possible location in order from most to least likely in a single large group. Brings the most force to the fight, slowest way to search the town, easiest to see and track and thereby counterattack.
-[X]You will catch all four points in Recursion Field, separating the E88 capes from their hostages and unpowered mooks.
--[X]You will them blow them away from outside their range to retaliate. (Lethal use of Solar Wrath)
---[X]Anyone who wants to join you should probably be at least capable of flying.
--[X]Breakers, Strikers, Blasters, Shakers, Changers, Trumps, certain Masters and Strangers, regenerators, teleporters, and pre-cogs are affected by RF, so anyone meeting that criteria and wanting to focus on civilians will need to remain back.
---[X]The only E88 capes left outside will likley be Cricket and Victor.
No. of Votes: 13
Always Late
Archeo Lumiere
Broken25
Captain Hunt
Demojay
Firedon
kokuenDG
landcollector
MrLZRS
Na'vi
Shaseyu
tygerbright
veekie

[X] Break the door down – The assembled Avengers capes go all-out attacking every possible location in order from most to least likely in a single large group. Brings the most force to the fight, slowest way to search the town, easiest to see and track and thereby counterattack.
No. of Votes: 2
anwan7
ShadowCub

[X] A clever feint – Most of the group pretends to scour the town and focuses on defending themselves from retaliation while a team of 5-8 capes sneaks around actually looking for the Empire. Least force available, fairly slow search, hardest to find unless they screw up royally.
No. of Votes: 1
Condor12

[X] Plan Fish in a Barrel
[X] A clever feint – Most of the group pretends to scour the town and focuses on defending themselves from retaliation while a team of 5-8 capes sneaks around actually looking for the Empire. Least force available, fairly slow search, hardest to find unless they screw up royally.
-[X] When the Empire capes are found, approach cautiously. Use Recursion Field to cut them off from mooks and hostages. Team members with high damage output pour in firepower (preferably from above) while other members of the team prevent the targets from escaping the building. If the Empire capes do break free, prioritize maintaining battlefield control and air superiority. Take Othala out quickly to prevent her from granting powers or healing.
--[X] Too many Empire capes are incredibly dangerous and actively murderous if they're allowed to counterattack. Freely use lethal Solar Wrath during the opening salvo or when it seems likely it could affect hard targets (Kaiser, Hookwolf, Fenja) so long as allies are free and clear of potential harm.
--[X] If Solar Wrath is ineffective against Kaiser or Hookwolf, use lethal Rust Shooter to tear through their armor.
--[X] Use Temporal Sludge if there's an opportunity to corral several Empire capes together or to control particularly fast moving or dangerous enemies. Don't rely on it, but if there's a good opportunity, take it.
-[X] After the Empire capes in the Recursion Field are dealt with, regroup, drop the field, and deal with whoever is still in the building. Protect the hostages. Don't let Empire members escape. The remaining enemies will be very lethal, but significantly more limited in their ability to withstand damage. Priority targets are the remaining capes.
--[X] As long as Kasier, Hookwolf, and Fenja are down, we shouldn't need to use lethal force any longer. Solar Wrath might still be useful, but don't use it if there's a chance of, for instance, bringing the building down on hostages. Temporal Sludge should shine here, as it could slow Cricket and Victor down so that they can't dodge or keep groups of enemy mooks from using their numbers as effectively.
-[X] Bring capes along who will come with us in the Recursion Field. Prioritize capes who provide battlefield control (such as creating walls, areas that prevent travel, or can help seal a building, such as with ice), who can output high amounts of damage (particularly if they could be expected to kill/injure Kaiser, Hookwolf, and Fenja), who can fly or provide some sort of aerial support, who can help a team of capes sneak through a town, and who can help us find the targets' location (preferably without being caught). Essentially, bring capes who would help with the effectiveness of the plan.
No. of Votes: 1
KInruush

Total No. of Voters: 17

And you went with the Recursion Field plan. Oy. Since dimensional barriers block telepathy (at least it did in Movie 2nd) and radio (as previously mentioned), that means…

DICE ROLLS!

EDIT: The dice certainly like you guys. On the one hand, I'm happy for you. On the other, no DRAMA!
Silently Watches threw 1 100-faced dice. Reason: Event, 1d100+10 Total: 41
41 41
Silently Watches threw 1 100-faced dice. Reason: Response, DC 51 Total: 56
56 56
 
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The aftermath, the knowledge that she had the power of life and death and chose to end another person's life, will weigh on her, but she knows Samantha would not judge her too harshly, and considering her Danny and the Privateers' preparations, she doesn't expect any criticisms from that quarter, either.

Though I see no mention was made of how the other heroes are going to see it...
 
Quick question to anybody who knows the answer: Trigger events that happen around capes. Do the capes just get dazed, or do their powers also go on the fritz for a moment?
 
Quick question to anybody who knows the answer: Trigger events that happen around capes. Do the capes just get dazed, or do their powers also go on the fritz for a moment?
IIRC, it's just unconsciousness. If their power is tied to conscious use, then they obviously wouldn't be able to use or maintain it. If it's an unconscious power or takes a conscious thought/order to turn off, then I'd presume it'd continue to function.

Also, everyone strap in.
Some poor schmuck in town's about to trigger.
 
As they said, the unconsciousness is only for a couple brief moments. Some examples:
Imp would pass out and her power would make people forget her.
Legend would probably start to fall out of the sky if he was flying, but the unconsciousness is brief enough that he would wake up and start flying easily again.
Where as someone like Labyrinth, since her power depends on her state of mind, her power would likely lash out rather quickly because of how it works.
 
IIRC, it's just unconsciousness. If their power is tied to conscious use, then they obviously wouldn't be able to use or maintain it. If it's an unconscious power or takes a conscious thought/order to turn off, then I'd presume it'd continue to function.

Also, everyone strap in.
Some poor schmuck in town's about to trigger.

Good thing there won't be a ridiculously large number of capes for the shard to ping off of.
 
*evil grin*

*grin HARDER*

*grin breaks face*
1. This is what happens when there's no Entity to manage unruly shards.
2. SilentlyWatches you filthy tease, you led me to believe this'd be a one-and-done. Well, you did say might be over in one update, and a charging sequence just doesn't have the same impact in text than visuals, so I can't get too mad for you throwing in a monkey wrench.
3. But you know what I am going to do?

Strap on mah tiny Russian girl and chug some liquid heroism.
 
But not before people take sternly worded reprimands to you. It might even come in a fancy colored box.

I wish I could continue the banter, but I think I'm lost here. :(

...Ah fuck. We gotta befriend Theo now.

Yes! That's an idea. I didn't even bother trying to guess who might be triggering, but that is certainly possible, and it would answer where Kaiser is. I hope we can help him, if it is indeed Theo, and that he doesn't side with his father.
 
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