Magical Girl Escalation Taylor (Worm/Nanoha)

Not if it's someone that's extraordinarily deserving of it/is Birdcage-bound/has a Kill Order.

To give an example, not every nazi has a kill order. Anyone who joined later instead of escaping quarantine is harder to justify killing more so as they are part of a bigger organisation in another country and Intel is important. Doing any damage that not even someone like Panacea could reverse because Shards don't know about Linker cores and magic is gonna get us in trouble.

Not to mention is the kind of power that will make the alien mages hate us.

So basically people voted for Taylor to get worse PR and for freaking everyone not in Arcana to freaking fear and or hate her.
 
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Do you really think we would use that thing willy-nilly? We'll only use it against other mages or in situations where we really need more mana, because our core is empty. And when we are in that situation, we have bigger problems than PR.

Edit: Unless, of course, you want to sabotage the Quest and vote on using VR in situations where it's not a good idea? :eyebrow:
 
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Awww... But... b-but Macross Missile Massacre... No Missile Massacre?

*keeps a strong face but is weeping on the inside*
*pats on back* There there, Geas. I'm sure we'll get it sometime. There's another fight and spell vote around the corner.
Wouldn't that also require we be out of cartridges too?
Trust me, I'm well aware that Vampiric Ray and Starfield Harvest are of less importance now since you already have cartridges. When I was making the templates back in 2016, I needed to make sure Calamity Witch was self-contained in terms of being able to use its abilities in case you guys had gone for Infinite Enhancement or Transcendent Gadgeteer as your cross-training.
 
*pats on back* There there, Geas. I'm sure we'll get it sometime. There's another fight and spell vote around the corner.

Trust me, I'm well aware that Vampiric Ray and Starfield Harvest are of less importance now since you already have cartridges. When I was making the templates back in 2016, I needed to make sure Calamity Witch was self-contained in terms of being able to use its abilities in case you guys had gone for Infinite Enhancement or Transcendent Gadgeteer as your cross-training.
If nothing else, in the future when we transition to gallivanting around Nanoha-verse and can actually not get rekt in prolonged duels against veteran mages, situations may araise when VR could be useful.
 
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The most likely time we'd use it is during an endbringer fight to fire off our giant nuke
Nah, the plan is pretty much to hold off on our Breakers until we've got enough mages to kill a Endbringer without killing ourselves in the process. We don't want to tip them off before we are ready since you need something like 30 hits from Breaker tier spells to kill em. We need Missy to get to Giant summon (IIRC that is her Breaker tier summon) to have a strong enough and large enough meatshield to hold the Endbringer in place for the first Breaker to hit and have enough mages and/or Tim's own Breaker tier magitech weapons to hit a Endbringer with 30 Breaker equivalents without dying from mana poisoning.

Vampiric Ray's first use will hopefully be against a Endbringer to see what it does to them.
 
Alright, so I looked back at my post predicting which Wolfhead capes would be where, and the only other one I guessed correctly was Gespenst at the Construction store. Still, good to see that no one team had any major issues with their opponents. @Silently Watches, now that he's out of the picture, would Gespenst have been able to possess Missy's prosthetic and use it against her/the team?

Shrugging, you follow along as she points to the cape with the octopus mask. "Who's this? We have one hostile more than we accounted for."

"No idea, Captain. Guy grew a bunch of tentacles out of his back and from the ground around him. Pain in the ass to deal with."
along with a man in an octopus-like mask, although you can see Kayleigh paying very close attention to the latter with her black and gold gun pointed unerringly at his back.
Looks like Kayleigh's been dipping into some of the dirtier anime Perfect Storm recommended.
Her hands pet one puppy while several others are circling a pair of capes in billowing white and black costumes
And the pups count for keeping Night's power suppressed. I am now picturing the horde just literally "dogpiling" onto Night and keeping her out of the fight with continuous licking.

As for our new spell, I have a question. Is there any visual difference between using Vampiric Ray on a mage versus using it on a non-mage? I picture using it on a mage has a amorphous coloured aura being pulled from the person and into Taylor, while using it on a non-mage has a translucent copy of the person's form being sucked from their body, its face locked in a rictus of terror for the violation visited upon the soul of the unfortunate victim. Just checking.

And for all those out there decrying Vampiric Ray for its potential for evil, remember that it still hasn't been mastered, possibly allowing for it to be used safely. And if it can't, if both this and its AOE evolution of Starfield Harvest will debilitate the nonmagical if we use it freely....
There is a way to kill him a little easier than that, but it won't be immediately obvious unless you play around with a very dangerous spell on your list once you learn it.
Well, I think that classifies them as very dangerous spells.
 
@Silently Watches, now that he's out of the picture, would Gespenst have been able to possess Missy's prosthetic and use it against her/the team?
No. The prosthetic has too many direct inputs. His power is better for things like vehicles and, obviously, construction machinery.
Looks like Kayleigh's been dipping into some of the dirtier anime Perfect Storm recommended.
:rofl:
Is there any visual difference between using Vampiric Ray on a mage versus using it on a non-mage?
Nope
 
Some how I doubt a team with our kill count is going to be seen as PR capes. Corporate wetworks on the other hand could be something that sticks.
Well yes. Arcana has proven its bona-fides as a very, very dangerous group that can and will exterminate villain groups that step out of line. Literally.

Now people gotta worry about *why* the world's greatest tinker has obtained such a lethal group.

Of course most won't understand that this isn't Dragon hiring Arcana perse but more of a way to repay Taylor and co. and help them out financially.
 
Word of Author is that we don't have a Healer mage template.
Didn't we get that back from Lacey?
Infinite Enhancement had some limited healing capabilities, but was primarily a buffer. There were only a couple of healing spells, the rest were for buffing people in combat and a couple of summons.
With the new XP system, Lacey was better off as a non-template mage and buying the other healing related spells since you can sequence break and cherry pick only those spells.

It was more like the Bard in 3rd edition AD&D (not 2nd, where Bards were a variant on a F/M/T) in that he could lean a couple healing spells, but mostly had support spells.
Think about it from their perspective though, we have a barely controlled lost logia already in our possession and we suddenly gain The ability to dream magic from other mages? That's going to send up red flags everywhere. Heck they already have a history with the device. With this it basically becomes BOD 2.0.
I'm thinking of the next Endbringer fight where this is probably a better alternative to cartridges. Given how we used so many last time we wound up with mana poisoning as well as severely depleting our reserves, this sounds useful to have.
Vampiric Ray – Forcibly drain another's mana to refill up to 25% of your own pool. If target is not a mage, they are left permanently weakened and somewhat more frail.
I doubt anybody outside of The Fallen would complain about permanently weakening Behemoth or Leviathan and leaving them somewhat more frail. With how much they are sandbagging, I doubt anybody would even notice.
 
I'm thinking of the next Endbringer fight where this is probably a better alternative to cartridges. Given how we used so many last time we wound up with mana poisoning as well as severely depleting our reserves, this sounds useful to have.
Refill your Linker Core with Vampiric Ray. After casting Ragnarök, you will pass out until the next morning.
Yeah, not exactly the best. With Cartridges (and Starfield Harvest when we get it) Taylor will get mana poisoning, but she'll still be active and if necessary can throw out some more spells (maybe risk another Breaker). If we top off our Linker core with Vampiric Ray before the Breaker, then Taylor is out for the rest of the fight.
 
Again. We are not using Breakers until we've built up enough capacity to kill a Endbringer without killing ourselves.

That means members of Arcana capable of it gets Breaker equivalents, Tim builds up a stock of Breaker tier magitech weapons, and we stack the deck to get in the first Breaker as a clean hit so we can sequence the breaker hits to stun lock the Endbringer until we kill it.

We need roughly 30 Breaker tier attacks to do so.

Taylor can fire off 4 and live and recover after several weeks of being bedbound. 5 if she sacrifices her life to do so. Presumably other Breaker capable mages can do similar numbers.
 
Hmmm... couldn't we cheat a bit? We might not have the Starlight Breaker trick of recycling ambient mana, but the TSAB might be able to suggest it (if need be. Wouldn't be surprised if we could just directly talk to Tim about it), and our own Breaker attack would reasonably release a lot of mana. It might be possible to develop a method of casting recursive Starlight Breaker-esque attacks, continuously recycling ambient mana to bombard an Endbringer. We might also be able to supplement the lack of Breaker-capable casters through those Ritual mechanics there's an Informational post about. Does mean a lot of Mana Poisoning going around, and we don't exactly have a ton of mages for Ritual abuse, but... well, long story short, there's probably even more ways to increase the number of Breakers we can throw at an Endbringer.

...as an entirely stupid idea, this may or may not include casting them ahead of time, isolating them in timestop, and chucking them later. This is a ridiculously stupid idea though, so probably better to stick to known methods.
 
I doubt anybody outside of The Fallen would complain about permanently weakening Behemoth or Leviathan and leaving them somewhat more frail. With how much they are sandbagging, I doubt anybody would even notice.

The Endbringers are more machine like that Shards so the weakening might not even work. It would be like trying to use mana drain on a Jewel Seed.

Shards are crystal like organic life forms, Endbringers are very advanced planet killers.
 
Silently Watches has already covered this (Several times I think). All breaker-tier spells operate on the same level of restrictions. Not even the White Devil can indiscriminately fire off spells at that level without damaging herself, hence why she was forced to go on sabbatical (and keeps failing to stick to it despite all the warnings). I'm not sure, but I think only Teana has that level of Boom on the TSAB squad that's here, and they aren't going to be sending any reinforcements thanks to the dimensional shear barrier Zion put up when the entities got to Bet...

More breakers were also one of the reasons why we were given the ritual mechanics in the first place, and with the PRT seeing the success of Operation Pentagram they're going to start ramping up the program's deployment, so there are going to be the mages for the final effort once we get that information to Rebecca Costa-Brown/Alexandria, on top of all of the high-end Linker Core mages that are going to be found in the process. Not sure how Silently Watches is going to handle the off-screen ramping up of non Philly departments, but I suspect it's going to take at least another in-game year to two years before we have enough people between the PRT and Arcana at a high enough level to pull this off, plus a few extra just to be on the safe side in case anyone misses...

We're also going to have to find a way to either drive the Endbringer away from wherever it's attacking, since destroy whatever city or infrastructure the Endbringer is attacking would be against the point, and only really "acceptable" if the fight has crossed the Godzilla Threshold, something they're careful not to do with their sandbagging...

I also think this trick is only going to work once, and we should keep burning away at the requirements for Opperation: Endbringer Shunt in the meantime. Just need Missy to get her Big Summon unlocked and 5-6 mages with the spells need for a Forced Dimensional Transport. Might take us about as long to meet those requirements too...

...as an entirely stupid idea, this may or may not include casting them ahead of time, isolating them in timestop, and chucking them later. This is a ridiculously stupid idea though, so probably better to stick to known methods.
Yeah... this would require finding a Parahuman who could create said time displacement, since Breaker spells are known to destroy barriers and none of the time-affecting spells we have available would be able to lock the spells down for more than a few seconds. And after you've found that, then you also have to also know Exactly where the Endbringer is going to be in a couple months at least since we can only safely cast the spell once every couple of weeks or so, and we need 30...
 
Taylor can fire off 4 and live and recover after several weeks of being bedbound. 5 if she sacrifices her life to do so. Presumably other Breaker capable mages can do similar numbers.
Only S-rank mages (which means only Template mages) are capable to shoot 4 Breakers and stay alive.
Laura for example is AAA-rank, which means 1 Breaker spell with cartridges will give her second stage of mana poisoning (the formula for mana poisoning is here).

Starlight Breaker probably doesn't cause mana poisoning, but it can be used only after someone else fired two normal Breakers.
 
Correct me if I'm wrong, but I thought the tentative plan was not to slug it out shooting city killer spells at endbringers to minimal-moderate effect but use a ritual to teleport one to a lifeless planet in another dimension then have the TSAB shoot it with their big honking planet killer space gun?
 
Correct me if I'm wrong, but I thought the tentative plan was not to slug it out shooting city killer spells at endbringers to minimal-moderate effect but use a ritual to teleport one to a lifeless planet in another dimension then have the TSAB shoot it with their big honking planet killer space gun?
i mean, you aren't wrong, but that doesn't necessarily mean we can't discuss it anyways.
 
No, you're right, I was just confused by the tenor of the conversation. It sounded like that was the agreed upon plan not a hypothetical if we were going to go in blasting.
 
The thing with both plans, is I'm not certain we'll be able to use either of them (effectively) more than once. Using massed energy weapons on Behemoth is just asking for trouble, so porting him out would be a better option, while Leviathan is tricksy enough that I'm not sure we could lock him down long enough to hold him for the teleport without him escaping, so trying to lure him into a Breaker kill-box sounds like the more feasible plan.
 
The thing with both plans, is I'm not certain we'll be able to use either of them (effectively) more than once. Using massed energy weapons on Behemoth is just asking for trouble, so porting him out would be a better option, while Leviathan is tricksy enough that I'm not sure we could lock him down long enough to hold him for the teleport without him escaping, so trying to lure him into a Breaker kill-box sounds like the more feasible plan.
For Behemoth the teleport plan would be best given its comparative slowness to Leviathan.

For Leviathan what we can do is (once we bring Epoch and Mac into Arcana and all the mages are appropriately skilled up and we've got a stock of Breaker tier magitech weapons) we can have Epoch time freeze him, have Laura Unison with Cassiel and set up the Breaker tier telekinetic spell and the moment Leviathan unfreeze punt the bastard high into the sky away from whatever city we are fighting at and hopefully to a designated kill zone and then go ham with Breakers to kill it.
 
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