Magical Girl Escalation Taylor (Worm/Nanoha)

My apologies then. I based my post off of the previous time we purchased a skill for Tim (Massive Weapons), where the build vote came first and then we voted on which skill to buy in a separate poll following it because we were at maximum Tech points for the remaining skills (it was my first time contributing to a build vote).
That's understandable. I think part of that was I had to redo my math, so anyone who looked at the character sheet during the vote thought he had fewer points than he actually did.
 
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[] Daddy's Little Girl – It's been a while since you last checked on your dad. It hurts to see him and know that he doesn't and probably never will recognize you, but you should probably stomach the hurt and go to his nursing home.


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Saturday, August 25


Trees sweep by as you carefully drive the car you are in down the winding road. After finding Perfect Storm and learning to fly and then teleport, driving dropped way, way down on your list of priorities, but Samantha sadly had a point that it would seem strange if the two of you were the only visitors and somebody on staff at the Three Oaks Nursing Facility looked out into the parking lot and saw no cars. It would raise questions, questions that do not have easy answers without implicating yourselves as capes of some kind and potentially – unlikely, but potentially – painting a target on any of the residents as the family of a cape.

Instead you are driving an hour or so away from the heart of Philadelphia to see your father.

You try to distract yourself from the nerves that threaten to rise up at the thought. It has been, what, three months since you last laid eyes on him? After that first disastrous meeting, you have not had the heart to visit him again. Part of it is to spare him any distress, or at least that is what you tell yourself.

Another part of it is… it's just easier to pretend that he's gone. You two were strangers for so long after your mom's death, and the last real conversation you had involved accusations hurled back and forth. You had in so many ways already lost him even if he was still alive that it does not hurt that much more to pretend that both your parents are already dead. Your heart has scabbed over, and this visit feels like ripping it off so the wound beneath can bleed again. No matter that you know intellectually that you should have visited him sooner.

Shaking your head, you force your mind off that train of thought. Distraction!

Playing with the radio, it does not take long before you pull up a station that is still talking about the recent events in Kansas City, which works as a decent distraction. PHO went absolutely insane about it yesterday afternoon, with multiple threads being created and growing faster than you could read them. No one was entirely sure why, but it seems that the Behemoth branch of the Fallen was closely invested in the well-being of the Simurgh branch. Ordinarily you would assume it was because of Balam's ability to shield them from the prying eyes of Protectorate Thinkers, but that alone would not explain why they decided to rush Kansas City with what had to be every single cape in their little group. A grand total of fifty capes suddenly started attacking anyone and anything they could find.

It was a bloody, chaotic slaughter… for the Fallen.

Legend and Alexandria both told you they wanted to wipe the Fallen off the face of the earth, that it was only Balam's and the other precognitive cultists that kept them from doing just that. Their almost immediate response to the attack proved they were not kidding in the slightest.

Based on the rough timeline that the denizens of the Internet had put together, not three minutes after the Fallen revealed themselves Alexandria crash-landed in the center of the city. By five minutes, teleporters were bringing in big name capes from all over the country. A terrorist attacked turned into all-out war at the drop of a hat, and not everyone was willing to play nice. Sure, some of the Fallen were arrested and brought in alive, but the majority weren't. That was not just the local heroes' doing, either. A few people huddling in a Starbuck's had decided it was a better idea to try filming everything on their cell phones instead of actually hiding, but for all their stupidity it was them you have to thank for the video of Alexandria herself going toe-to-toe with another Brute and literally ripping him in half.

Watching that clip of Alexandria's just absolute fury, you could not help but wonder. Maybe it is just because both of you wear black costumes, but you were very tempted to ask Missy if that was what you looked like when you went all berserk grim reaper on the Fallen who Mastered her back in Florida. If so, it is a disconcerting thought.

You are shaken out of your thoughts when you steer the car around a bend and come to a clearing of the trees that reveals a squat, sprawling complex. Samantha mentioned to you during this drive that your dad had been moved from the nursing home part of the facility to one of the dedicated assisted living portions, which means the surroundings should be less depressing than they were initially. You hope, anyway.

Climbing out of the car, the fact that yes, you are really about to do this starts sinking in. "I don't know if this is a great idea," you tell her.

"It'll be fine."

"But what if it's not?" Your fingers clench tightly on the top edge of the door. "The last time I saw him, he refused to believe who I was. Unless his memory is improving, which it doesn't sound like it is, he still won't believe me."

"But what will it hurt to give him a chance?" your Guardian Beast countered. "He's had months of time to work with therapists and psychologists and other '-ists'. Maybe he's made progress."

You eye her suspiciously. She seems strangely insistent on this, and you do not know why. "What do you know?"

"I know a lot of things. Including that we're wasting time." She waves her hand towards the building. "After you."

As soon as you walk through the door, the young woman at the desk looks up from whatever she was doing below the desk. Probably texting, not a surprise since she appears only a few years older than you even if she is significantly more… developed in certain areas. It's not wonder administration put her at the front desk, you think as you cross your arms defensively.

"Hello! Welcome to Three Oaks," she says in a far-too-chipper voice. "How can I help you?"

Hands reach up to squeeze your shoulders gently. "Samantha Bushman and Taylor Hebert. We're here to visit Danny Hebert."

Long pink fingernails start tapping on a keyboard. "Hebert, Hebert… Cognitive wing… Ah! Yes, you're both on the list of approved visitors. The staff in building C can tell you exactly where he is. Do I need to call for someone to lead you there, or…?"

"Thank you, but we're good. We know the way."

You know the way? You trail after Samantha, taking in the confidence of her turns and the way some of random staff you pass sweep their eyes over you but give her a nod of recognition. «You've been here before, haven't you?»

«Maybe a few times

«Mm-hmm

The headband on the top of Samantha's head twitches, a sure sign that beneath it her ears are trying to move in response to your dry comment. «I swing by every week or so to check in and see how he's doing.» she admits. «Most of the time I don't visit with him directly, but the staff all think I'm his caring, concerned girlfriend.»

You frown at what she says. «And they don't think it's weird that you visit so often but don't talk to him?»

«Apparently it's not uncommon for family and friends of people in the cognitive wing to watch from a distance. Most of the people there have severe dementia and don't even recognize their own families, so family members just stand back and want to see that their loved ones are otherwise happy. It's better than the crying and screaming matches.» She shudders. «I was here for one of those. Not pretty.»

She directs you a room with a wide window looking out over the tree line. "Let me go and track him down. You take a few minutes to prepare yourself for this, okay?"

You nod and watch her head out. Without anything else to do, you look out the window and watch the branches sway in the wind. You can imagine how beautiful it will be in the fall. Everything about this place is so pretty, so peaceful.

Did they build it this way for the people who are stuck here? Or is it to reassure the families, especially people like you who don't visit, that everything is just fine and their loved ones are perfectly fine so there is no need to beat themselves up about how they never come by?

"Annette?"

Your head whips around at the unexpected name. You must have been further lost in thought than you realized, for you did not hear the faintest sound of your dad stepping into the doorway. He looks… worn might be the best description. Almost haggard, as though stress has just continued to pile itself on his shoulders even if he cannot remember why he is stressed. He looks at you and frowns before shaking his head. "No, they said… Who are you?"

What little confidence you had in this meeting possibly going well is now gone. Locking your heartbreak behind a door, you force the closest thing you can get to a smile onto your face. "Hi, dad. It's me. Taylor."

"Taylor? That's not…" He trails off, his denial losing all its force, and he shoves one hand into a pocket. When he pulls it back out, he looks at the card that now sits in his hand. "2011. So that means…" He does some mental math. "You're sixteen?"

You give him a slow nod, surprise and confusion running rampant through your mind. This is not what you expected. Not what you expected at all. Is he starting to remember things? Or is it just whatever he has in his hand?

"Oh. I guess that explains how you got here on your own, doesn't it?" He laughs weakly, clearly finding the circumstances no funnier than you do. Moving over to a chair near your own, you watch him set down an unfamiliar leather-bound book onto a small table. "How, um, how are you doing? How's… school?"

That pulls a small laugh from you. The saddest part is you could easily see him asking you something like this even had he not lost his memory. Heberts were not known for their communication skills, and your relationship had been strained for years. "School's fine. Things are… okay."

There is absolutely nothing you can tell him about your magical misadventures that will make any sense to him at all, is there? Keeping it under wraps has never been a major concern. Your dad became a cape the very day after you found Perfect Storm, and Lacey and Kurt knew about it before you moved in with them. You kept it more or less a secret from Kayleigh for a while, but you met Missy through your masked personas and now all your real friends are on a team with you.

Thank goodness you never had to keep all this secret. You don't know how good you would have been at that if you had no one you could confide in.

Putting your rumination to the side, you nod towards the book at his side. "What's that?"

"This?" He pats the book. "Weird as it is to admit, it's a journal. With my memory…" He frowns. "…on the fritz, I guess, I have this to write down stuff I need to remember. One of the therapists called it my 'peripheral brain' once, and that about sums it up. There are a few other tricks they have me trying, but this works the best. I guess, anyway, from what they tell me.

"Where's your mother, though? I would think she would be here, too."

Why did he have to ask that question? You take a deep breath in, even if it's more of a whine when you let it out. "I don't know if that's a great subject to talk about right now."

His eyes scan your face before his own expression falls. "Something happened, didn't it?"

Might as well rip the bandage off in one quick motion, you tell yourself. "Mom… She's gone. She died a little over three years ago now. I'm sorry," you add when you see tears starting to gather in the corners of his eyes.

"Don't apologize," he tells you, his eyes squeezed shut for several long seconds before he opens them again. He keeps talking, though his voice is thicker than before. "I think I suspected something happened when I saw it was just you. I just didn't think it through. Where… Who are you living with now? Alan and Zoe? Kurt and Lacey?"

"Kurt and Lacey," you tell him. Telling him about Samantha crosses your mind, especially since the staff already thinks they are in a relationship, but it would probably seem strange to say that you live with his girlfriend of at most a year or two instead of with people he has known for much longer. It would be especially strange considering the revelation you already forced on him about your mom. "It's fine. They're cool. What about you? What's this place like?"

It would be a lie to say you asked him that because you really want to hear the details about living in a nursing home. Mostly it is to give you a good excuse for why you are not talking when you switch to telepathy instead. «Sam? Do you think there's any way to… to fix this?»

«I don't know,» she answers after a moment. «I just don't. I thought a few times about asking Tim whether he could make something to help, especially now that he's working with mutations, but…»

«Yeah, but mutations are just that. There's no way to know whether the physical change would be worth it or even work.» Thinking about magical solutions brings another option to mind. «I guess we could ask the TSAB if they could do anything? We haven't done a whole lot with them, I know, but worst case scenario they listen to what's going on and say there's nothing they could do

«That's true, but unless the Enforcers who came here have a specialist brain-mage, the TSAB as a whole couldn't do anything. Not until they figure out how to get back to their own planet.» That would certainly be an obstacle. Whether it is theoretically possible does not matter if it is not feasible. «We could always look a little closer to home? There has to be some cape on this planet who has powers related to brains.»

«You would think, but keep in mind how much trouble Alexandria said she had finding a cape who had any kind of regeneration power to heal him in the first place. There may not be.»

«Or there may just not be any who are heroes. It would be odd for Alexandria to go and ask for, say, Othala's help assuming she was still alive. There may be some rogues or villains who would be willing to check on him. For the right price, obviously.»

«Could we even find them in the first place if they're villains? And would we trust them not to stab us in the back at the first opportunity? Would they trust us not to immediately turn them over to the Protectorate?»

«Maybe they wouldn't trust us, and I have no idea where they would be. But couldn't we ask Dragon to help out, at least with finding them? If they're a rogue or a Tinker, having the Dragon reach out as an intermediary may smoothe things over. Even if she is a hero, she might be considered more trustworthy. After all, most villains would know her either only by reputation or for helping out in Endbringer fights.»

That is a possibility, even if it requires capes with such a power to exist, which you don't know for certain. You fight to freeze the bland smile on your face before it can drop off. For all you know, there is no way to fix your dad. This could well be the best he will ever get. And he is better than he was the first time you saw him. Mutations or magic or parahuman intervention might do nothing but set him back farther, make whatever recovery stands before him take even longer and maybe not get as well as he would if you just left him well enough alone.

And part of you – a deep, bitter part of you – wishes you had not come, had not seen him be just this little bit better. Sometimes nothing is as poisonous as hope.


That's a wrap! A lot easier than writing the Kansas City fight, I have to admit. :oops:

Vote for TWO main activities

  • Final Frontier, part 4 – The Triumvirate Dynamic Duo is interested in what resources Earth Bet would have access to with convenient interdimensional transport. The Enforcers mentioned long ago that there were possibly more worlds they couldn't see clearly. Check one out.
  • Bone of the Father, part 4 – You managed to cut the Wolfheads down to just two capes, at least as far as you're aware. Strike while the iron is hot and don't give them time to recover.
  • Daddy's Little Girl, part 2 – You have a few options for maybe possibly improving your dad's memory. None of them will be straightforward, but would it hurt to look into them?
    • Ask Tim to brew up a mutagen to try improving his brain's ability to heal. The almost certainly obvious mutation will have its own downsides, but considering they have known each other for years, he might be willing to consider it.
    • Contact parahumans who have some brain-related ability. They'll mostly be Tinkers, and probably rogues or villains, but Dragon could help keep things from getting too dangerous.
    • Contact the TSAB and see what help, if any, they can provide. It would be best to start with the Enforcers since they're able to take a real look at him.
  • Burn the Sinners, part 4 – If the news wasn't lying to you, it was only the Behemoth family that attacked Kansas City. Where did the Leviathan family run off? Chase after them before they also attack a city in revenge.
and TWO social activities.
  • Babysitting – One of the members of Operation Pentagram has a favor to ask of you. A somewhat embarrassing favor.
  • Participate in Final Frontier as a social activity instead of a main activity.
  • Build a template for somebody. Specify which character and which template.
  • Hang out with another character(s). This is by definition a non-combat activity.
  • Go on patrol. You can bring 1-3 other characters with you if you want.
  • Make yourself available to help Operation Pentagram.
  • Explore somewhere on Earth Bet. A location must be included. You may bring 1-3 other characters with you.
  • Explore another world. If you do not select a world where Taylor has been or already knows about, one will be selected randomly. You may bring 1-3 other characters with you.
  • Train, either in the real world or in Perfect Storm's simulator. SPECIFY which spell or skill to work on.
  • Write-in (subject to my approval)
You have 24 HOURS to discuss your options.
 
Well now, I wonder why one social activity is highlighted in yellow. I guess it'd be a pity not to explore it.

Apart from that, the only activity I feel strongly about is continuing with Burn the Sinners.
 
Alexandria seems to have the Fallen well in hand, so I'm thinking the most efficient way to cover all our bases might be Bone of the Father and Daddy's Little Girl for our main actions, and Final Frontier as one of our two social activities.
 
Whew, that went better than I was expecting.

Traumatic brain injuries which permanently damage my memory or cognitive function have always been my biggest fear, much more so than actually dying. People treat 50 First Dates like a comedy, but it's an effin horror movie for me.

I hope Danny's situation improves, either through a miraculous recovery or our direct intervention.
 
Well now, I wonder why one social activity is highlighted in yellow. I guess it'd be a pity not to explore it.
I think that yellow means its unique and isn't likely to show up again (Alpha likely has a normal babysitter that just can't make it at this time) so it could have special features coming from it or just a cute scene.
Okay. My personal choices will be as follows. I have three major ones for both categories, so some consideration will be required. Main Activities
  • Bone of the Father, part 4 – You managed to cut the Wolfheads down to just two capes, at least as far as you're aware. Strike while the iron is hot and don't give them time to recover.
As far as I'm aware, Gestalt the cape hasn't done anything worse than associating with the Wolfheads. That means if we want to flip him, we have to stop them/take him into custody before he commits a more unforgivable crime.
  • Daddy's Little Girl, part 2 – You have a few options for maybe possibly improving your dad's memory. None of them will be straightforward, but would it hurt to look into them?
    • Contact parahumans who have some brain-related ability. They'll mostly be Tinkers, and probably rogues or villains, but Dragon could help keep things from getting too dangerous.
With Dragon backing us it should work out fine on the Tinker front. We also have a resource in Epoch and Mac, as former "villains" they may have contacts or insights that we can exploit.
  • Burn the Sinners, part 4 – If the news wasn't lying to you, it was only the Behemoth family that attacked Kansas City. Where did the Leviathan family run off? Chase after them before they also attack a city in revenge.
Another potential fight (so XP and unlocking). A potential crisis averted. While the Simurgh branch specialized in Strangers/Masters, there could always have been some on loan to other branches that could halt the PRT's attempts to stop them. Add to that this is the Leviathan family, and there are likely some hydrokinetics involved which could spell bad news for Alexandria.

Social events
  • Build a template for somebody. Specify which character and which template.
Standstill (Sarah) with the Extinction Knight template. I already made a post detailing what I thought were valid in-character reasons for going with this build, and my mind has not changed since then. The sooner we do this, the sooner we can start using Sarah in the field as a mage.
  • Babysitting – One of the members of Operation Pentagram has a favor to ask of you. A somewhat embarrassing favor.
Highly likely this is Alpha's daughter, Lizzie and her Beast of the Mask. While unlikely a new recruit, it would likely show us some more of a Mask's repertoire and if we're curious, we could get the actual rank of her Linker core (we know it isn't D, but that's it)

The only other option I would want is to hang out with Dragon and scan her workers as she asked us. Dragon's done a lot for us and continues to do so, so helping her out is beneficial to our relationship and also could serve to increase our weekly Tech slots for building gear.

EDIT: Okay, based on Silently's new post, Extinction Knight will take a bit before being active, so I'm shelving this for now and will bring it up later.
  • Train, either in the real world or in Perfect Storm's simulator. SPECIFY which spell or skill to work on.
Team Arcana alternate dimension training. We transport the entire team over to one of the unknown dimensions (thereby achieving Final Frontier Pt. 4), we have Taylor practice one of her spells with the team (I'm thinking Singularity or Crescendo), and we have Sarah and Laura duke it out to relieve the tension, break the ice (heh), and get Sarah her first training point.
 
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Whew, that went better than I was expecting.

Traumatic brain injuries which permanently damage my memory or cognitive function have always been my biggest fear, much more so than actually dying. People treat 50 First Dates like a comedy, but it's an effin horror movie for me.

I hope Danny's situation improves, either through a miraculous recovery or our direct intervention.

...Actually i think i might have something that might work, its not a cure specifically but it should treat his condition if its possible. From my understanding of Devices they can interface with users telepathically, making them extremely close to man-machine interfaces. There seems to be a very narrow barrier left between the user and the device that prevents them from just reading the users mind. If it were possible to bridge this gap Would it be possible to make a device specifically designed to act as Danny's short term memory and feed information to him directly?

If this isn't possible a device might still be the most useful way to handle the problem without curing it given that a device is like a super pda/journal that works with you.

Edit: a specialized union device that he would sync with would definitely work, though it might be amoral to make a union device for that purpose.
 
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I'd say Daddy's Little Girl and Bones of the Father for the main events, and template Standstill and do the unique social.

As evidenced by the Behemoth branch getting crushed we can leave the rest of the Fallen to the PRT/Protectorate.
 
I'm thinking Babysitting might be worth it just for the possibilities of cute/funny. Which, y'know, we can always use more of. Not sure for the other social, tbh.

As for main quest choices, keep following the DLG train since now we have at least some tracks to guide us. I'm thinking for now @kamkong's suggestion of talking it over with Dragon and Dragon's rolodex is the best bet: mutation is too wild of a card and even if Mid-Childa has the necessary magic odds are very high that one slightly-used TSAB cruiser doesn't. So, prioritize: Dragon and possible Tinker/other para assistance first, TSAB second, mutation only if we decide we are really that fucking desperate.

(And hey, if we roll really high/low we might get a Panpan cameo. That could be a thing.)

For the second main quest item, I say let's focus on either Bone of the Father or Final Frontier. Alexandria's having fun and the Leviathan cultists aren't immune to scry-and-die anymore, so I think we can call that mostly handled. If they show up in town because the dice hate us then we can crush 'em , but we'll let Aunt Alex work out her frustrations first.
 
With Dragon backing us it should work out fine on the Tinker front. We also have a resource in Epoch and Mac, as former "villains" they may have contacts or insights that we can exploit.
Cranial is a strong potential for someone who could help, as a neurology tinker. She's with Toybox, so Dragon shouldn't have trouble getting a hold of her, and they're not all that difficult to do business with. If she can't help she'd know if there was anyone who can.

I think the major downside compared to going another route is that it won't be cheap. Also, Cranial's only option might be taking some of Taylor's memories and putting them in Danny, since the one thing we definitely know she can do in canon is transplant memories.
 
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Well now, I wonder why one social activity is highlighted in yellow. I guess it'd be a pity not to explore it.

Apart from that, the only activity I feel strongly about is continuing with Burn the Sinners.
I think that yellow means its unique and isn't likely to show up again (Alpha likely has a normal babysitter that just can't make it at this time) so it could have special features coming from it or just a cute scene.

Yellow means "This week only". It's usually something that will happen in the world with or without us, but at times means that the people we would be doing the thing with are available, such as when we took Legend and Alexandria to the Cauldron base crater.

I liked this update. It may not have added a lot, but I feel Taylor is actually dealing with her feelings instead of continuing to suppress them. I even enjoyed what happened to the Behemoth branch, as it was handled so differently from our normal updates, and showed authorities actually being effective on their own for a change.

On to the vote:
I like Bone of the Father for the chance at getting Theo and possibly having a touching reunion between him and Purity. Sure, she was Nazi scum, but I always have a soft spot for people really trying to improve themselves. Redemption isn't easy, but even the attempt should be applauded.
FFIV I have no real opinion on this one.
DLG2 What I'm leaning toward, with talking to the TSAB being my preference for the first thing we try. I suspect that, no matter which we pick, it's something that we'll come up with after trying to see how likely the three existing ideas are to work. Should we take this route, I think we should make looking for a parahuman the third option, so there is enough time in game for Dragon et. al. to find people to talk to.
Burn the Sinners: I'm ambivalent here, too. It's a big thing to do, sure, but do I want to read about it? Meh.

@Silently Watches Are Standstill's Devices ready for her template, or is that a next voting block action?

Hang out: Specifically, induct Epoch and Maclibuin into Arcana.

Whether I want to do something with that other slot depends heavily on SW's response.
 
For the main activities I definitely am supporting Bone of the Father, part 4 & Burn the Sinners, part 4. I want to be able to work on finishing off the criminals. It will help support the growing reputation of Arcana and that reputation will be a valuable asset going forward.
 
DLG2 What I'm leaning toward, with talking to the TSAB being my preference for the first thing we try. I suspect that, no matter which we pick, it's something that we'll come up with after trying to see how likely the three existing ideas are to work. Should we take this route, I think we should make looking for a parahuman the third option, so there is enough time in game for Dragon et. al. to find people to talk to.
Well, the first step in getting Dragon to do the thing is to ask her, which I figured would be the main thrust of the bit if that wins the vote.

The way I see it, if the TSAB option is viable it's likely going to be a post-quest reward. Like, once all the major quests are settled - Endbringers dead, princess rescued from the evil giant, etc. - we get the option of heading to Mid-Childa with the Enforcers and if Mid-Childa can do something for Danny then that's a major carrot to dangle.

Letting Dragon network on our behalf is a crapshoot but it's more likely to be an in-quest reward. If it pays off it wouldn't be deferred to the end of the quest but something that'd probably end up being part of our social rounds as Danny rehabilitates.

The mutation option is so blatantly quick-fix-that-goes-horribly-wrong that it should be put on the shelf and only pulled out if something goes really really wrong to the point where the dangerous quick fix seems more safe.
 
Yes I whole heartedly agree on Babysitting

I am partial to Final Frontier and Burn the Sinners mainly to wrap up the Fallen once and for all. As for the other social, maybe we can wrap the Final Frontier and other world exploration into one neat package?
 
Bones of the father is a definite if we want to recruit/save Ziz'd Theo. Plus, this is our hometown.

I think we can let the Fallen go, we really only had a grudge with the Simurgh branch anyway, and the Protectorate should be able to handle the Leviathan branch.

As for DLG? I think Dragon is our best bet if we want to pursue it.


Babysitting is a guarantee seeing as it is yellow.

I want to give Standstill her Template, but I also really want to continue our holy pantheon side plot.
 
Again, I say let the PRT and the Protectorate do their jobs. They've already proven that they can take care of the remaining Fallen just fine.

Arcana already has solidified a reputation by showing up with the literal heads of the most dangerous branch of the Fallen. We dont need to go for a marginal increase in said reputation.
 
Yeah, I am partial to Final Frontier and either Bone or Daddy's Little Girl for the Main. The Fallen are pretty much done, and the Protectorate can mop up the rest of them.

For social, definitely Babysitting, I want some cute shenanigans. And let's round it off by going to the Gun Range with our friends, and let Kayleigh show us how it's done.
 
Tim is in the process of building them. If "give Standstill a template" wins, it will happen AFTER his next build vote.

When in the week it happens matters far less to me than when we can vote for it to happen. Since build and activity votes are intentionally offset, this kind of thing comes up occasionally.

Well, the first step in getting Dragon to do the thing is to ask her, which I figured would be the main thrust of the bit if that wins the vote.

The way I see it, if the TSAB option is viable it's likely going to be a post-quest reward. Like, once all the major quests are settled - Endbringers dead, princess rescued from the evil giant, etc. - we get the option of heading to Mid-Childa with the Enforcers and if Mid-Childa can do something for Danny then that's a major carrot to dangle.

Letting Dragon network on our behalf is a crapshoot but it's more likely to be an in-quest reward. If it pays off it wouldn't be deferred to the end of the quest but something that'd probably end up being part of our social rounds as Danny rehabilitates.

The mutation option is so blatantly quick-fix-that-goes-horribly-wrong that it should be put on the shelf and only pulled out if something goes really really wrong to the point where the dangerous quick fix seems more safe.

What I would like to see happen is for us to talk to Dragon in the first part, but actually go to Tim or call the Sojourner. As I said, I think that makes in universe sense, regardless of how the voting system is set up. If going with Dragon is the second one we investigate, and the update is, "alright, we Talked to Dragon! Time to Wait a WEeK.! Are~en't scripted videogane 'chioces' Fu~U~un?", I would be peeved, though I doubt that SW would give us something that bad. Instead, I would expect that second week's episode to mention that we talked to Dragon about it last week, before going to Tim/the TSAB, and now we're meeting who she set us up with. Going with Dragon first makes sense, since the Sojourner isn't a medical vessel, but I just like how the timeline looks going TSAB -> Dragon.

I'm also in firm agreement that going the mutagen route for something this finicky is just begging for Plot to happen in a very bad way. Giving him a LCM and a Device so he has something much more akin to an actual peripheral brain might be doable, though. We could even make a Unison Device to be his personal assistant, with the needed memory banks for archiving any events Danny wants to actually remember, not just have notes about.
 
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