Magical Girl Escalation Taylor (Worm/Nanoha)

Morale decision.

Either engage ziz and get a shiny or else save the kids and Vista. Rather save them instead. Helps solidify Taylor as more of a hero in her decisions and people looking in.
 
@Silently Watches Where do we find the list of spells available? Thanks!
First post, under the Calamity Witch spoiler.
Yup. Right here:
SPELLS
Flare skill tree

Flare Shooter (2/2 Master) – Basic shooting spell. Genetically engineered flame Mana Conversion Affinity installed. Currently programmed to be non-lethal by default. Can be cast simultaneously with any other spell.
  • Homing Bullet – Upgrade for Flare Shooter and Rust Shooter. Bullets now self-correct their trajectories to chase targets.
    • Burst (0/1 Adept) – Modification for Flare Shooter and Rust Shooter. Bullets may be set to explode upon contact or remotely.
  • Telekinesis (0/2 Novice) – Move things with your mind. Affects only inanimate objects of the same mass as the caster.
  • Solar Wrath (0/6 Novice) – Powerful bombardment spell. Unleash a beam of fiery destruction that is capable of destroying several barriers or walls before being stopped. Currently set as lethal by default.
Void skill tree
Aerial Combat (6/6 Master) – Ability to fly. You are fully maneuverable in the air and can dogfight at full speed.
  • Strong Shield (4/4 Master) – Create a shield of magical energy. Shield can resist five times as much damage as your Barrier Jacket.
    • Shell Barrier (0/4 Novice) – Create a translucent shield over yourself and those nearby in a circle with a 10ft diameter. Shield can resist five times as much damage as your Barrier Jacket, but it is immobile once cast.
  • Frost Beam (0/2 Novice) – Magical laser traps multiple opponents under a layer of ice that lasts for 1 minute. Beware of friendly fire.
    • Temporal Sludge (2/4 Adept) – Slow the flow of time within an circle of a 20 meter diameter to a third of its normal rate. Spell currently lasts 40 seconds per casting.
  • Recursion Field – Create a dimensional barrier around yourself and nearby mages. Not all parahumans are similarly affected. 4 mile radius.
Entropy skill tree
Rust Shooter (2/2 Master) – Shooting spell. Bullet melts through metal upon contact. Currently programmed not to destroy mechanical life-support systems. Can be cast simultaneously with any other spell.
  • Homing Bullet – Upgrade for Flare Shooter and Rust Shooter. Bullets now self-correct their trajectories to chase targets.
    • Burst (0/1 Adept) – Modification for Flare Shooter and Rust Shooter. Bullets may be set to explode upon contact or remotely.
  • Wide Area Search (2/2 Master) – Send out non-damaging homing 'bullets' that map out the surroundings or search for a specified target. Can search within an 8 block radius in 20 seconds.
    • Ring Bind (0/2 Novice) – Conjure rings of magic that wrap around target's limbs to lock them in place. The binds last one hour unless broken or dismissed. Currently, only one target can be affected at a time.
  • Guardian Beast – Uplift an animal's consciousness and give it combat and human forms. Like Mid-Childan Familiars, Guardian Beasts are totally loyal to their masters unless a truly unforgivable act is committed. Take note that though it has its own Linker Core, it still fills it from yours.
    • Divide Energy (0/2 Novice) – Transfer mana to target. Currently has a 25% conversion efficiency.
Also, should have mentioned these before, but @Silently Watches? The skill trees look great.
 
Close enough that the difference would have been negligible.

As for spells:
[X] Temporal Sludge

Yes, we know that now. But the point OverReactionGuy is making, I think, is that we have no reason or evidence to think we'd survive at the time. Your sole piece of evidence is after-the-fact conformation, so judging our conclusions then by what we know now is poor reasoning. This is stuff they teach you in History 101.

My issue here is that a lot of us here are still treating it like it would have been an instant death option, even now, after we've had the Author tell us that we had a chance at a bigger shiny.

I'm not judging the Decision itself, I'm acknowledging that there was a possibility that we could have taken that option and survived. Something to remember in the future, when we have a similar "Seems like it might be SUPER dangerous option"
 
My issue here is that a lot of us here are still treating it like it would have been an instant death option, even now, after we've had the Author tell us that we had a chance at a bigger shiny.
To borrow an old fable, a mouse can put a bell on a cat, but that doesn't mean they volunteered in droves to do so.
Make sense?
 
I'm going to vote for some offensive power. We've already got a lot of utility, and if this fight taught us anything, it's that our attacks are still very much on the weak side.

What we need is more dakka:
[X] Solar Wrath
 
To borrow an old fable, a mouse can put a bell on a cat, but that doesn't mean they volunteered in droves to do so.
Make sense?

Again, you miss the point.

Stop focusing on the now and think to the future.
I'm not judging the Decision itself, I'm acknowledging that there was a possibility that we could have taken that option and survived. Something to remember in the future, when we have a similar "Seems like it might be SUPER dangerous option"
 
Again, you miss the point.

Stop focusing on the now and think to the future.
I am. Maybe I'm communicating it poorly, but the logic I outlined is just as applicable in the future as it was then. Unless our offense and durability gets upped rather signifigantly between now and the next Endbringer attack, we have no business directly fighting an Endbringer.
 
We also can't use it under most circumstances.
So? Dakka is dakka, and you can never have enough!

Honestly, our offensive capabilities are crap. If we master it, we should be able to modulate the damage output like our other attacks to make it safer and more precise, reducing collateral damage and loss of life. Right now would be a good time to have a weapon against high-end Brutes and such.
 
Glad you hear you got that information last. We gave the PRT that info to avoid this shit, and they supposedly turned it over to the Thinkers. That they did not circulate that very vital information is just sloppy and unacceptable. Frankly, I'm not inclined to tell the PRT how our shit works if the person we talk to doesn't bring it to the people they're supposed to.

See above. Even after the fight, Alexandria should have had this information. Even if Dragon's still down and off the scene, it's in the Thinker notes that we're immune to the Simurgh's scream.
To be fair to everyone, Alexandria just came off the field, and communications were knocked out early on. She had no way to be told about your immunity. Switchboard knew and did forward that information to one of the PRT squads, but then there was the slight problem about having to bring in more squads and arrange for screening for everyone since the armbands went kaput. The squad that tossed you back in line just wasn't that one.

And let's be honest. New cape that no non-Brocktonite has ever heard of says that she's immune to the Scream. How much are you really going to believe her without someone you do know and trust verifying that claim?
I am. Maybe I'm communicating it poorly, but the logic I outlined is just as applicable in the future as it was then. Unless our offense and durability gets upped rather signifigantly between now and the next Endbringer attack, we have no business directly fighting an Endbringer.
I think what zero_traveler is saying is that the next time what looks like a suicidal option pops up, he wants everyone to keep in mind that it might actually just be a high risk, high reward situation and not guaranteed death. It's a good thought, but also remember that I've thrown some of both at you over the course of this quest and, in fact, over the course of this arc.
 
So? Dakka is dakka, and you can never have enough!

Honestly, our offensive capabilities are crap. If we master it, we should be able to modulate the damage output like our other attacks to make it safer and more precise, reducing collateral damage and loss of life. Right now would be a good time to have a weapon against high-end Brutes and such.
Dakka is also the boring, uncreative approach to things.
 
I think what zero_traveler is saying is that the next time what looks like a suicidal option pops up, he wants everyone to keep in mind that it might actually just be a high risk, high reward situation and not guaranteed death. It's a good thought, but also remember that I've thrown some of both at you over the course of this quest and, in fact, over the course of this arc.
You know that all you said just really discourage from taking these options even more, right?
 
Dakka is also the boring, uncreative approach to things.
The ability to dish out a lot of damage is sometimes very necessary, regardless of whether or not it's uncreative. It can also be the fastest, simplest solution with the potential of saving lives and preventing Bad Guy X from completing Villainous Plot Y because we were too busy trying to strategize a way around them instead of just blowing them up.
 
I am. Maybe I'm communicating it poorly, but the logic I outlined is just as applicable in the future as it was then. Unless our offense and durability gets upped rather signifigantly between now and the next Endbringer attack, we have no business directly fighting an Endbringer.

Psh. You can't allow something weak like fear of mortality steal your fangs.

Sometimes you need to push your limits, stretch to greater heights, reach out for that gold ring!

I...


Wait a minute...

Oh no, I've become the Jack Rakan/Kamina position! How the hell did that happen?!
 
The ability to dish out a lot of damage is sometimes very necessary, regardless of whether or not it's uncreative. It can also be the fastest, simplest solution with the potential of saving lives and preventing Bad Guy X from completing Villainous Plot Y because we were too busy trying to strategize a way around them instead of just blowing them up.
We'll have to disagree then. I can easily see the "blow them up" option becoming the sole go-to option and having the rest of our spells languish with non-use.
 
To be fair to everyone, Alexandria just came off the field, and communications were knocked out early on. She had no way to be told about your immunity
Ok, so she had no opportunity.
Switchboard knew and did forward that information to one of the PRT squads, but then there was the slight problem about having to bring in more squads and arrange for screening for everyone since the armbands went kaput. The squad that tossed you back in line just wasn't that one.
That's still not validating our trust in the PRT if it got stuck at a single bunch of grunts.
And let's be honest. New cape that no non-Brocktonite has ever heard of says that she's immune to the Scream. How much are you really going to believe her without someone you do know and trust verifying that claim?
No, but that'd change the tone of the situation quite a bit. It wouldn't have been 'are you a threat?'. but 'can you put your money where your mouth is?'
The ability to dish out a lot of damage is sometimes very necessary, regardless of whether or not it's uncreative. It can also be the fastest, simplest solution with the potential of saving lives and preventing Bad Guy X from completing Villainous Plot Y because we were too busy trying to strategize a way around them instead of just blowing them up.
Trying to solve a hostage situation with a carpet bombing campaign results in innocents getting killed no matter what.
[X] Solar Wrath

Lets fuck up some days

Ever heard of the saying 'when you have a hammer, everything looks like a nail'? There are things you just can't solve with a hammer, no how many memes you throw at it. I suggest you all really think about how usable Solar Wrath is to Taylor right now. The answer is not very, because it is currently a lethal-only spell.
Solar Wrath (0/6 Novice) – Powerful bombardment spell. Unleash a beam of fiery destruction that is capable of destroying several barriers or walls before being stopped. Currently set as lethal by default.
We are not buying Divine Buster that can leave a target alive, we are buying a weapon of mass destruction.
 
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