Magical Girl Escalation Taylor (Worm/Nanoha)

What is the difference between a GB and a familiar?
Mostly the Guardian Beast(Belkan and other older militaristic systems) is thematically speaking, more martially oriented, while the Familiar(Midchildan and Witchcraft are the known ones) is normally supposed to be more general purpose.

But in actual application they look kinda alike :p
This. I've toyed off and on with the idea of letting you create familiars that you totally build yourself rather than picking from GB classes, but there are a number of balance issues that come into play that so far means you can't do that.
 
I'm not sure why to put for the second social so I'll see what everyone else is doing and come back to it. But I'll say it now, I have no interest interacting with Danny whatsoever. It'd be nice for Taylor, but I'm not willing to invest time slots that could be used for... anything else.

Edit: Maybe we could go find Shin some time and mess around with them. That'd be fun, bunch of master-immune mages messing up their New Order.
Why, because we have two slots and need to maintain relationships. Look at how things deteriorated with the Privateers because we were running around dealing with one crisis after another and didn't stop to socialize with them. Also with Missy.
On the other hand,
[ ] Daddy's Little Girl – It's been a while since you last checked on your dad. It hurts to see him and know that he doesn't and probably never will recognize you, but you should probably stomach the hurt and go to his nursing home.
This sounds more like a social activity, more than Final Frontier does.
[ ] Final Frontier – The Triumvirate Dynamic Duo is interested in what resources Earth Bet would have access to with convenient interdimensional transport. Explore Cauldron's base again, hunting for vials and information about the Fallen.
I know it's against the nature of the quest where we are supposed to make hard choices, but these are the options that I'm really interested in.



While the socials are all less interesting than the above. If I could, I'd put Daddy's little girl under social as well as Final Frontier so my vote (which is probably invalid) would be

Main
[X] Burn the Sinners, part 2 – You have the information about the Fallen you wanted, specifically about the Simurgh family. Track them down. Burn them out. Leave no survivors.
[X] Bone of the Father, part 2 – Maybe it's just because it's one you grew up hearing about, but the idea of an Empire off-shoot running around Philly fills you with dread. Plus the fact that the real Empire was turned into Ziz-bombs. Check their territory for any known Empire capes calling the shots.
Social
[X] Final Frontier – The Triumvirate Dynamic Duo is interested in what resources Earth Bet would have access to with convenient interdimensional transport. Explore Cauldron's base again, hunting for vials and information about the Fallen.
[X] Daddy's Little Girl – It's been a while since you last checked on your dad. It hurts to see him and know that he doesn't and probably never will recognize you, but you should probably stomach the hurt and go to his nursing home.

The only reason I'm putting Final Frontier first under the social heading is because it is marked as time-sensitive in yellow.
 
Why, because we have two slots and need to maintain relationships. Look at how things deteriorated with the Privateers because we were running around dealing with one crisis after another and didn't stop to socialize with them. Also with Missy.
On the other hand,

This sounds more like a social activity, more than Final Frontier does.

I know it's against the nature of the quest where we are supposed to make hard choices, but these are the options that I'm really interested in.



While the socials are all less interesting than the above. If I could, I'd put Daddy's little girl under social as well as Final Frontier so my vote (which is probably invalid) would be

Main
[X] Burn the Sinners, part 2 – You have the information about the Fallen you wanted, specifically about the Simurgh family. Track them down. Burn them out. Leave no survivors.
[X] Bone of the Father, part 2 – Maybe it's just because it's one you grew up hearing about, but the idea of an Empire off-shoot running around Philly fills you with dread. Plus the fact that the real Empire was turned into Ziz-bombs. Check their territory for any known Empire capes calling the shots.
Social
[X] Final Frontier – The Triumvirate Dynamic Duo is interested in what resources Earth Bet would have access to with convenient interdimensional transport. Explore Cauldron's base again, hunting for vials and information about the Fallen.
[X] Daddy's Little Girl – It's been a while since you last checked on your dad. It hurts to see him and know that he doesn't and probably never will recognize you, but you should probably stomach the hurt and go to his nursing home.

The only reason I'm putting Final Frontier first under the social heading is because it is marked as time-sensitive in yellow.
I suspect your try to make Daddy's Girl a social vote rather than a main activity is going to be veto'd.
 
But would the class be randomized in that case?
I want Zeus to be Missy's personal lightning rod Shield!:D
The class is the most important part, so that and age would be random vs designed.
This sounds more like a social activity, more than Final Frontier does.
Final Frontier is more of an adventure of the week format, just all with an underlying premise to it of exploring what's out there. Daddy's Little Girl is a multipart questline. That's why it WILL NOT be made a social event
I suspect your try to make Daddy's Girl a social vote rather than a main activity is going to be veto'd.
You'd be right, land! @SlickRCBD you're trying to do every single main activity. That just isn't gonna work. Like, ever.
 
Well, I'm kinda "meh" on the "anime characters seeing their true homeland" schtick. The idea of the new team members playing matador against big dinos amuses me.
To be frank, the whole "weekend to Japan" thing is an excuse to have the characters interact in a non-violent or work-related way. It could be picnic in New Zealand and it'd accomplish the same purpose. It made sense to compensate after the crew's botched vacation, and it makes even more now that they're mages and starting a team.

If you want to go full anime the training chapter that SW said would happen regardless would be the first 12 minutes of an episode, while the trip would be winding down, slice-of-life bottom back; give or take opening and ending themes, plus potential commercial breaks + eye catches. :p

I just want to see the cast doing something other than punching baddies, which dinosaur rodeo counts as in my book.
This. I've toyed off and on with the idea of letting you create familiars that you totally build yourself rather than picking from GB classes, but there are a number of balance issues that come into play that so far means you can't do that.
Balance issues? Can the thread help workshop those out? :whistle:
 
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This sounds more like a social activity, more than Final Frontier does.

It does indeed. But considering that it's not under that I'm guessing it should go under a D&D standard. The DM knows something you don't know.

Guess I should actually vote.

Main
[X] Burn the Sinners, part 2 – You have the information about the Fallen you wanted, specifically about the Simurgh family. Track them down. Burn them out. Leave no survivors.
[X] Bone of the Father, part 2 – Maybe it's just because it's one you grew up hearing about, but the idea of an Empire off-shoot running around Philly fills you with dread. Plus the fact that the real Empire was turned into Ziz-bombs. Check their territory for any known Empire capes calling the shots.
Social
[X] Participate in Final Frontier as a social activity instead of a main activity
[X] Make yourself available to help Operation Pentagram.

As much as I think not going down Daddy's Little Girl is going to come back to bite us and like I said earlier the DM knows something we don't it's practically never a good idea to leave things unfinished as it tends to cause problems to come from two sources rather than one.
 
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Honestly, I want to do Daddy's Little Girl more than I want to do Final Frontier.
However, the former isn't an option for social the way the latter is.
 
For a guy who just said he wanted to avoid fighting capes and is focused on keeping his tiny slice of the city safe, running out to fight the Fallen would be very out of character. Vetoed.

I quote myself: "other than". He has no business getting anywhere near the Fallen, and not just because he doesn't have a Device. I specifically was thinking he might be a good addition to Bone of the Father, as he already has experience fighting gangs, and wanting to keep an eye on him seems in character for Taylor as things stand. He also shares our history with the E88, so of any of the activities, trying to stop a new Nazi group* is going to really appeal to him.

*Particularly if/when it turns out that this "new" group is being run by Cricket, Theo, and maybe others who escaped being walled in BB or who survived the Meltening by virtue of not being drawn into RF.

Or you could let me show you what's there since this is the very first part of a multi-part subquest? Vetoed.

I do not know what you have planned, true. I have been trying to get people interested in having the TSAB look at Danny since the first vote I participated in. With people actually voting for it for a change, and the way leaving something like this out of votes has bit us in the past, I wanted people to throw in the subvote.

If you're taking it in a different direction, then that subvote is irrelevant, and I don't mind that. This is the first you've actually said about what you intend for it, and there has been a lot of conclusion jumping on it being entirely a waste of time, an interpretation I've been fighting against.
 
This sounds more like a social activity, more than Final Frontier does.

One completely pointless because he won't remember a thing and only make Taylor fell bad. Now if there was an option to ask our alien friends for magic healing or something it would be different.

What's the point of making a vote that will do nothing but make Taylor feel bad?
 
What's the point of making a vote that will do nothing but make Taylor feel bad?
Cause SW has said multiple times now that DlG is a multipart questline and I doubt they would just throw in a meaningless angst fest in the Main Activities List for the fuck of it. There's gotta be something at the end of it. That's how questlines work.
 
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One completely pointless because he won't remember a thing and only make Taylor fell bad. Now if there was an option to ask our alien friends for magic healing or something it would be different.

What's the point of making a vote that will do nothing but make Taylor feel bad?
Because @Silently Watches won't make quest lines that are utterly pointless or suffering for it's own sake?

We haven't even looked into what's there.
 
Cause SW has said multiple times now that DlG is a multipart questline and I doubt they would just throw in a meaningless angst fest in the Main Activities List for the fuck of it. There's gotta be something at the end of it. That's how questlines work.

I think that until we have a powerful magic healer and or collect the bounties and contact that Toybox Tinker that deals with brains, all we will do is make Taylor feel bad.
 
I think that until we have a powerful magic healer and or collect the bounties and contact that Toybox Tinker that deals with brains, all we will do is make Taylor feel bad.
... you know, this part of the quest always make me tempted to just drop it. We can only put our attention into so many activities, and it seems we get punished not only for ignoring any of them, but equally for not seeing them through all the way trying to handle other fires. The only time I've ever felt like we actually accomplished enough was back when we were doing the deep sea salvage with Dragon. We try to handle the biggest fires, and explain away everything else, but in the end we still destroyed our relationship with Danny by doing this exact thing, and lost the privateers to a misconception that patrolling with them was exclusive to handling the bigger issues presented by the votes, leaving the privateers to become the biggest fire of them all. I can't help but simultaneously think that the thing with Danny is a lot bigger than we're thinking it to be and will subsequently bite us in the ass, and that trying to handle it while ignoring any of the other major quests is going to be more punishing.

TL;DR: Everything is on fire and it's (usually) not our fault.
 
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I think that until we have a powerful magic healer and or collect the bounties and contact that Toybox Tinker that deals with brains, all we will do is make Taylor feel bad.

You may not agree that it is worthwhile to pursue. That is your right. Ignoring, yet again, the OP saying that you are wrong is far less excusable. SW just added the detail that it is the start of a multi-part story, meaning that s/he has a specific story in mind to tell us if we pursue that option. This overrides the thought that it is just some of the players, like me, who feel that the Danny situation was left with a big plot hole that I didn't expect to accomplish much, but still felt needed to be completed enough that I've voted for it ~6 times so far, whenever I felt the alternatives were less appealing than closing that out.

What the players want, you are not only allowed but encouraged to discuss, as you are a player. Insisting that the person writing the Quest is not going to give us what they say they will give us is less so.

Edit: We should see about collecting that bounty, though. It would let us bankroll the team just as we're gearing up.
 
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... you know, this part of the quest always make me tempted to just drop it. We can only put our attention into so many activities, and it seems we get punished not only for ignoring any of them, but equally for not seeing them through all the way trying to handle other fires. The only time I've ever felt like we actually accomplished enough was back when we were doing the deep sea salvage with Dragon. We try to handle the biggest fires, and explain away everything else, but in the end we still destroyed our relationship with Danny by doing this exact thing, and lost the privateers to a misconception that patrolling with them was exclusive to handling the bigger issues presented by the votes, leaving the privateers to become the biggest fire of them all. I can't help but simultaneously think that the thing with Danny is a lot bigger than we're thinking it to be and will subsequently bite us in the ass, and that trying to handle it while ignoring any of the other major quests is going to be more punishing.

TL;DR: Everything is on fire and it's (usually) not our fault.
Sure, but at the same time I think we have a tendency to engage in tunnel vision on certain objectives and push for them regardless of anything else. Like the Fallen thing: there's a window of opportunity to hit hard enough to clean sweep, yeah, but it's not so short that it needs to be done NOWNOWNOWMOTHERFUCKER. It's not like they have our name, know where we sleep or have an inkling that we're gunning for them. We can defer delivering the righteous vengeance of the Lord for a week to check up on our dad, check to see if the surviving Brockton Bay Nazis made the monumentally poor decision to set up shop in our town, have a fun weekend with our posse and go digging in the secret conspiracy base. The Fallen will still be there a week from now, they won't have rebuilt significantly and Balam isn't so bullshit that she can tank a Solar Wrath delivered from a mile up.

We have time. There's no need to push hard on the critical path.
 
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Now that I think about it, there's one other thing that irks me about the Daddy's Little Girl questline. It seems to be the one that has the least potential consequences if we let it time out. Literally every other option is both more time sensitive, and potentially disastrous if we fail it. And we are going to fail things, we can't do everything, as proven by literally every single update. So I think that it's better for us to concentrate on the other options.
 
Once more, the training vote is mostly a waste of time given that we'd get no substantial benefits from it and we are going to have a training scene anyway.

Any of the people going for that, would you mind switching to the Japan trip?
 
@Spectral Waltz @ChaoticSky @Frozenpredator @TheWoo @landcollector @Pinklestia
(Earth Gimel, 6 )

@NegativeJ @ScarletRoofs @no one important @Silvereagle21 @{REDACTED}
(No-Suggestion social activity, 5)

(Earth Aleph - Japan currently leads the three with 12)

Currently we have 18 people voting to go to Paulson's work for him, pro bono, again.... but 31 voting for a three-way split of "do something social with Kayleigh/Laura/Missy" (even if one adds Samantha and Cassiel too) .

Will you consider swapping to the Japan trip to rally the numbers into one bloc, since Silently Watches said they don't always use no-suggestion social activities and seemed hesitant on what the Dino Hunt might bring? (At least saying it wouldn't likely give XP, though its still a fun activity for team bonding). Much as I loved the idea (it was mine :p ) I think theres merit to trying to get this makeup-vacation done after we've likely just premeditated-nuked at least one family worth of the Fallen on top of other reasons, and save exciting training trips for another time. But really we just need to pick /one/ or we'll see /neither/ .
 
Hm. I think I'll swap my vote since the template option isn't winning. We can hold off on templating Standstill till next week now that we've gotten a agreement with Legend with regards to her. And I don't want to do the PRT's work for them.

Itll have to wait till after work though.
 
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