... !
Yes!
She shall have the best lightning gerbil!
... !
Mostly the Guardian Beast(Belkan and other older militaristic systems) is thematically speaking, more martially oriented, while the Familiar(Midchildan and Witchcraft are the known ones) is normally supposed to be more general purpose.
This. I've toyed off and on with the idea of letting you create familiars that you totally build yourself rather than picking from GB classes, but there are a number of balance issues that come into play that so far means you can't do that.Mostly the Guardian Beast(Belkan and other older militaristic systems) is thematically speaking, more martially oriented, while the Familiar(Midchildan and Witchcraft are the known ones) is normally supposed to be more general purpose.
But in actual application they look kinda alike
But would the class be randomized in that case?
Why, because we have two slots and need to maintain relationships. Look at how things deteriorated with the Privateers because we were running around dealing with one crisis after another and didn't stop to socialize with them. Also with Missy.I'm not sure why to put for the second social so I'll see what everyone else is doing and come back to it. But I'll say it now, I have no interest interacting with Danny whatsoever. It'd be nice for Taylor, but I'm not willing to invest time slots that could be used for... anything else.
Edit: Maybe we could go find Shin some time and mess around with them. That'd be fun, bunch of master-immune mages messing up their New Order.
This sounds more like a social activity, more than Final Frontier does.[ ] Daddy's Little Girl – It's been a while since you last checked on your dad. It hurts to see him and know that he doesn't and probably never will recognize you, but you should probably stomach the hurt and go to his nursing home.
I know it's against the nature of the quest where we are supposed to make hard choices, but these are the options that I'm really interested in.[ ] Final Frontier – The Triumvirate Dynamic Duo is interested in what resources Earth Bet would have access to with convenient interdimensional transport. Explore Cauldron's base again, hunting for vials and information about the Fallen.
I suspect your try to make Daddy's Girl a social vote rather than a main activity is going to be veto'd.Why, because we have two slots and need to maintain relationships. Look at how things deteriorated with the Privateers because we were running around dealing with one crisis after another and didn't stop to socialize with them. Also with Missy.
On the other hand,
This sounds more like a social activity, more than Final Frontier does.
I know it's against the nature of the quest where we are supposed to make hard choices, but these are the options that I'm really interested in.
While the socials are all less interesting than the above. If I could, I'd put Daddy's little girl under social as well as Final Frontier so my vote (which is probably invalid) would be
Main
[X] Burn the Sinners, part 2 – You have the information about the Fallen you wanted, specifically about the Simurgh family. Track them down. Burn them out. Leave no survivors.
[X] Bone of the Father, part 2 – Maybe it's just because it's one you grew up hearing about, but the idea of an Empire off-shoot running around Philly fills you with dread. Plus the fact that the real Empire was turned into Ziz-bombs. Check their territory for any known Empire capes calling the shots.
Social
[X] Final Frontier – The Triumvirate Dynamic Duo is interested in what resources Earth Bet would have access to with convenient interdimensional transport. Explore Cauldron's base again, hunting for vials and information about the Fallen.
[X] Daddy's Little Girl – It's been a while since you last checked on your dad. It hurts to see him and know that he doesn't and probably never will recognize you, but you should probably stomach the hurt and go to his nursing home.
The only reason I'm putting Final Frontier first under the social heading is because it is marked as time-sensitive in yellow.
The class is the most important part, so that and age would be random vs designed.But would the class be randomized in that case?
I want Zeus to be Missy's personal lightning rod Shield!
Final Frontier is more of an adventure of the week format, just all with an underlying premise to it of exploring what's out there. Daddy's Little Girl is a multipart questline. That's why it WILL NOT be made a social eventThis sounds more like a social activity, more than Final Frontier does.
You'd be right, land! @SlickRCBD you're trying to do every single main activity. That just isn't gonna work. Like, ever.I suspect your try to make Daddy's Girl a social vote rather than a main activity is going to be veto'd.
To be frank, the whole "weekend to Japan" thing is an excuse to have the characters interact in a non-violent or work-related way. It could be picnic in New Zealand and it'd accomplish the same purpose. It made sense to compensate after the crew's botched vacation, and it makes even more now that they're mages and starting a team.Well, I'm kinda "meh" on the "anime characters seeing their true homeland" schtick. The idea of the new team members playing matador against big dinos amuses me.
Balance issues? Can the thread help workshop those out?This. I've toyed off and on with the idea of letting you create familiars that you totally build yourself rather than picking from GB classes, but there are a number of balance issues that come into play that so far means you can't do that.
This sounds more like a social activity, more than Final Frontier does.
@Wea111
If you want Final Frontier as a social activity then vote for the proper one. Not the vote for the main quest vote.
For a guy who just said he wanted to avoid fighting capes and is focused on keeping his tiny slice of the city safe, running out to fight the Fallen would be very out of character. Vetoed.
Or you could let me show you what's there since this is the very first part of a multi-part subquest? Vetoed.
This sounds more like a social activity, more than Final Frontier does.
Cause SW has said multiple times now that DlG is a multipart questline and I doubt they would just throw in a meaningless angst fest in the Main Activities List for the fuck of it. There's gotta be something at the end of it. That's how questlines work.What's the point of making a vote that will do nothing but make Taylor feel bad?
Because @Silently Watches won't make quest lines that are utterly pointless or suffering for it's own sake?One completely pointless because he won't remember a thing and only make Taylor fell bad. Now if there was an option to ask our alien friends for magic healing or something it would be different.
What's the point of making a vote that will do nothing but make Taylor feel bad?
Cause SW has said multiple times now that DlG is a multipart questline and I doubt they would just throw in a meaningless angst fest in the Main Activities List for the fuck of it. There's gotta be something at the end of it. That's how questlines work.
... you know, this part of the quest always make me tempted to just drop it. We can only put our attention into so many activities, and it seems we get punished not only for ignoring any of them, but equally for not seeing them through all the way trying to handle other fires. The only time I've ever felt like we actually accomplished enough was back when we were doing the deep sea salvage with Dragon. We try to handle the biggest fires, and explain away everything else, but in the end we still destroyed our relationship with Danny by doing this exact thing, and lost the privateers to a misconception that patrolling with them was exclusive to handling the bigger issues presented by the votes, leaving the privateers to become the biggest fire of them all. I can't help but simultaneously think that the thing with Danny is a lot bigger than we're thinking it to be and will subsequently bite us in the ass, and that trying to handle it while ignoring any of the other major quests is going to be more punishing.I think that until we have a powerful magic healer and or collect the bounties and contact that Toybox Tinker that deals with brains, all we will do is make Taylor feel bad.
I think that until we have a powerful magic healer and or collect the bounties and contact that Toybox Tinker that deals with brains, all we will do is make Taylor feel bad.
Sure, but at the same time I think we have a tendency to engage in tunnel vision on certain objectives and push for them regardless of anything else. Like the Fallen thing: there's a window of opportunity to hit hard enough to clean sweep, yeah, but it's not so short that it needs to be done NOWNOWNOWMOTHERFUCKER. It's not like they have our name, know where we sleep or have an inkling that we're gunning for them. We can defer delivering the righteous vengeance of the Lord for a week to check up on our dad, check to see if the surviving Brockton Bay Nazis made the monumentally poor decision to set up shop in our town, have a fun weekend with our posse and go digging in the secret conspiracy base. The Fallen will still be there a week from now, they won't have rebuilt significantly and Balam isn't so bullshit that she can tank a Solar Wrath delivered from a mile up.... you know, this part of the quest always make me tempted to just drop it. We can only put our attention into so many activities, and it seems we get punished not only for ignoring any of them, but equally for not seeing them through all the way trying to handle other fires. The only time I've ever felt like we actually accomplished enough was back when we were doing the deep sea salvage with Dragon. We try to handle the biggest fires, and explain away everything else, but in the end we still destroyed our relationship with Danny by doing this exact thing, and lost the privateers to a misconception that patrolling with them was exclusive to handling the bigger issues presented by the votes, leaving the privateers to become the biggest fire of them all. I can't help but simultaneously think that the thing with Danny is a lot bigger than we're thinking it to be and will subsequently bite us in the ass, and that trying to handle it while ignoring any of the other major quests is going to be more punishing.
TL;DR: Everything is on fire and it's (usually) not our fault.
I'm not entirely certain where you made that connection...When I imagine a humanoid lobster, I always think of a stereotypical French chef.
Agreed! Let's be properly prepared for taking on one of the longest-living and dangerous cults in America, shall we?We have time. There's no need to push hard on the critical path.