Magical Girl Escalation Taylor (Worm/Nanoha)

So currently it looks like helping out Operation Pentagram is narrowly beating out any of the non-CauldronWorld socials.... by a tiny few votes, and dwarfed if you combine the three "do something offworld with Arcana" votes.

Any of those who voted for the undefined social want to switch to Gimel or Aleph votes?? Any dino-hunters want to switch to Japan, now SilentlyWatches seemed to express hesitation on whether they'd get much from a "training trip" like that?
 
Maybe Kayleigh can manufacture healing bullets? "Just hold still, I'm trying to shoot your wounds off!"

Technically possible, just remember that she is the weakest mage of the party and so has the fewer spell slots. That's what happens for not giving her a healing mage template. Then again we got more friendship points by giving her what she actually wanted and Missy or "Miss Ice" could get a healing Guardian Beast.

Pentagram is doing well enough on their own for now. We Already have the PRT mages and a team of Guardian Beasts to cover anything they might need. Worse we did it fot FREE. If they want more help they could start paying us!
 
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[X] Bone of the Father, part 2 – Maybe it's just because it's one you grew up hearing about, but the idea of an Empire off-shoot running around Philly fills you with dread. Plus the fact that the real Empire was turned into Ziz-bombs. Check their territory for any known Empire capes calling the shots.
[X] Burn the Sinners, part 2 – You have the information about the Fallen you wanted, specifically about the Simurgh family. Track them down. Burn them out. Leave no survivors.
[X] Participate in Final Frontier as a social activity instead of a main activity.
[X] Build an Infinite Enhancement Template for Standstill.
 
I want to see what is going on with Danny, even if It turns out in the end that there is nothing to be done, at least it will be done. And Nazis can hopefully wait a week. Their are not getting as much power as the E88 had in such a short time.

I was debating that choice, but I'm not sure if Bone of the Father or Daddy's Little Girl will have more parts, so I didn't want to swap between them, I'd rather clear out one quest before starting another.
 
Hey @Silently Watches, is Dragon's enhanced Mana collector powerful enough to power Immortal Assimilation Engine for making a template? Your description says the generator must be "Ship-sized" so I wanted to confirm.
 

Is totally in character for Taylor to avoid her father since he won't remember her, can't form new memories and she doesn't know any way to cure him. That's something the Enforcers might be able to help with, with their magitech.

Or we could give Missy or Ice Girl a Guardian Beast Of The Tome so we also get a dedicated healer for our team as a plus.
 
Until IAE decides it's done with the ship. Because it would not be Perfect Storm in control anymore, it would be Immortal Assimilation Engine calling the shots.
That raises an interesting line of questioning. So far Immortal Assimilation Engine has been at least semi-benevolent. It has worked with Taylor, hasn't done significant harm, and hasn't done the obvious "evil Lost Logia" trick of keeping Taylor in the pod indefinitely while it cranks out templates and inflicts them on everyone around her.

Do the Enforcers know what Taylor has been letting IAE use her for? And that it has been behaving itself? (Or would they have a collective panic attack when the find out the first bit and not wait to learn the second before setting up a repeat of their initial encounter with Taylor?)

If IAE ever became active long term I think that's going to become extremely relevant almost immediately.
 
Is totally in character for Taylor to avoid her father since he won't remember her, can't form new memories and she doesn't know any way to cure him. That's something the Enforcers might be able to help with, with their magitech.
It IS very in character to go "I should visit my dad, make sure he's doing all right... OR I could punch some nazis. Not avoiding my issues, nope, cleaning up my city, like a Hero does."
 
That raises an interesting line of questioning. So far Immortal Assimilation Engine has been at least semi-benevolent. It has worked with Taylor, hasn't done significant harm, and hasn't done the obvious "evil Lost Logia" trick of keeping Taylor in the pod indefinitely while it cranks out templates and inflicts them on everyone around her.

Do the Enforcers know what Taylor has been letting IAE use her for? And that it has been behaving itself? (Or would they have a collective panic attack when the find out the first bit and not wait to learn the second before setting up a repeat of their initial encounter with Taylor?)

If IAE ever became active long term I think that's going to become extremely relevant almost immediately.
Uh...no, its Perfect Storm, the restricted and priority damaged fork.
Up to now the Immortal Assimilation Engine hadn't activated. At all.
 
Uh...no, its Perfect Storm, the restricted and priority damaged fork.
Up to now the Immortal Assimilation Engine hadn't activated. At all.
I'd refer you to the point in the story where Taylor first uses the pod. In particular how Taylor viewed the entire experience.
You seriously consider throwing the infernal contraption against the nearest wall, but the sheer sorrow in its… his… the Device's voice stays your hand. The timbre, the word choice; you know that wasn't Perfect Storm you were dealing with in that chamber. That was Immortal Assimilation Engine, and for the first time you're glad your Device caught amnesia from its crash landing on Earth. Alien technology so cold and so powerful in the hands of a villain is a frightening image.
Are you sure Immortal Assimilation Engine hasn't been activated? Did I miss a WoG from Silently Watches somewhere?
 
[X] Bone of the Father, part 2 – Maybe it's just because it's one you grew up hearing about, but the idea of an Empire off-shoot running around Philly fills you with dread. Plus the fact that the real Empire was turned into Ziz-bombs. Check their territory for any known Empire capes calling the shots.
[X] Burn the Sinners, part 2 – You have the information about the Fallen you wanted, specifically about the Simurgh family. Track them down. Burn them out. Leave no survivors.

[X] Participate in Final Frontier as a social activity instead of a main activity.
[X] Build an Infinite Enhancement Template for Standstill.
 
Give one of the two girls of your team that can support it a Guardian Beast of the Tome. You are long overdue to having a dedicated healer now that the "Team" got so big.
Guardian Beast is a spell mage needs to learn and our teammates don't have XP to do it.
Also, Infinite Enhancement is a dedicated healer much better than a Guardian Beast can be.

Do the Enforcers know what Taylor has been letting IAE use her for? And that it has been behaving itself? (Or would they have a collective panic attack when the find out the first bit and not wait to learn the second before setting up a repeat of their initial encounter with Taylor?)
The Enforcers understand they fucked up their contact with Taylor and they do know that Taylor can give templates to other people without brainwashing them. They won't attack without establishing first that Taylor actually went mental.
 
The Enforcers understand they fucked up their contact with Taylor and they do know that Taylor can give templates to other people without brainwashing them. They won't attack without establishing first that Taylor actually went mental.
They know that Taylor and, apparently Perfect Storm, can hand out Templates. They also think that Taylor has "tamed" Perfect Storm. They don't know that Perfect Storm and Immortal Assimilation Engine are two distinct personalities and that IAE gets activated whenever a template is built, right?

I guess what I'm driving at is will they assume IAE is still "tamed" if it gets activated (especially with a generator attached) or will they jump to the conclusion that IAE has gone back to its Lost Logia behavior?
 
I guess what I'm driving at is will they assume IAE is still "tamed" if it gets activated (especially with a generator attached) or will they jump to the conclusion that IAE has gone back to its Lost Logia behavior?
Depends on its behavior?

The Enforcers didn't pop in to investigate Taylor making templates or the PRT new big mana power plant or Lilliput's spacial barrier.

It tells me the Enforcers don't watch Taylor's every step, which means they'll find out about IAE reactivation when Taylor contacts them to inform them about it. If she calmly explains that everything is fine, they'll accept it even if they won't be happy about it. If she asks for help in panic because IAE went mad, they'll provide help.
 
Just making sure. There has been many a time I couldn't say with certainty that anyone read a very relevant post I made. If it's just that you want more training, a-okay.

I will point out though that if the goal is XP, just training, even against dinos, won't cut it. Needs to be a real fight against people.

That's why I tacked on my votes to train the party to activity votes instead of social votes. My thought was Taylor holding back and watching the others get their practice in so she can step in if any of them slip, a plan that works far better against gangs than against the Fallen, but gets them the meat space experience that training can't give them.

Welp, I did try to think of a decent training opportunity. Makes sense game-wise that its no better than just a simulator... though on the other hand it could've counted as a Patrol with hope for fight (and did we or Missy get XP from taking on that one cult off-world? For closest comparison).

If we vote for something as a social vote, then any combat that shows up only gives us exp if it's at SW's instigation. For example, saving that village in an alter that was being ruled and abused by a few capes gave us a new spell even though it was a social vote because it was SW that added the fight. If we go looking for a fight while using an explicitly non-combat activity slot, on the other hand, I doubt SW would let us get xp from the fight.

To be honest, this is my interpretation of the rules as stated. I may be misjudging some details and extrapolating in the wrong direction, but I think this is what SW is going for for game balance purposes. If s/he let us use social slots for combat activities, we'd likely wind up, once again, with people unwilling to sacrifice potential spells for the joys of flavor text.
 
@Silently Watches, I was looking at the Spell Tier list, and I had a question. You've said that for the most part a mage needs to learn a related Basic Tier spell before getting an Advnaced spell. What would serve as a prerequisite for Spatial Translocation or Forced Displacement? Looking at the provided spells, I'd personally guess the dimensional barrier spell would be needed, but I'd like to be sure before making any plans.
 
Guardian Beast is a spell mage needs to learn and our teammates don't have XP to do it.
Also, Infinite Enhancement is a dedicated healer much better than a Guardian Beast can be.

None of the Girls will get that template. One is a Summoner and the other is an Ice mage. And the one who could get a template decided to be a mage cowboy instead.

Getting a healing guardian beast is the best we can do at the moment.

And we could just replace one of the new girls spells with the guardian beast dedicated spell since they haven't used them in the story yet.

Or have an in story action were the spell is taught. Is a very very easy spell, a D rank mage can do it and we have two new mages over A rank.
 
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None of the Girls will get that template. One is a Summoner and the other is a Ice mage. Ans the one who could gwt a template decided to be a mage cowboy instead.

Getting a healing guardian beast is the best we can do at the moment.
We do have the option to give Standstill the Infinite Enhancement template. She is due for a rebrand and she'll be working with us for a while, and it'll give her a wider range of powers which includes healing.
 
We do have the option to give Standstill the Infinite Enhancement template. She is due for a rebrand and she'll be working with us for a while, and it'll give her a wider range of powers which includes healing.

Yes, but we don't want to poach her for our team. Doing so would make Taylor a liar.

A Guardian Beast Of The Tome fills a permanent slot in our team and provides healing during a mission.

Standstill is a liason, she is not supposed to be put at risk or go on missions with us.

Edit: An on field medic also provides less chances of our teammates getting killed.
 
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Yes, but we don't want to poach her for our team. Doing so would make Taylor a liar.

A Guardian Beast Of The Tome fills a permanent slot in our team and provides healing during a mission.

Standstill is a liason, she is not supposed to be put at risk or go on missions with us.

Edit: An on field medic also provides less chances of our teammates getting killed.

I disagree with your interpretation. While Standstill would be expected to return to the Protectorate, that doesn't mean she can't have a change of plans. She would, explicitly, be helping us with whatever our team is doing so long as it doesn't violate any laws or major rules of the Protectorate. Since nothing we've done has actually been illegal, so far as I recall, that isn't much of a restriction. By the time she'd be ready to leave to go back to the Protectorate, I expect we'll have finished this quest anyway.
 
Yes, but we don't want to poach her for our team. Doing so would make Taylor a liar.

A Guardian Beast Of The Tome fills a permanent slot in our team and provides healing during a mission.

Standstill is a liason, she is not supposed to be put at risk or go on missions with us.

Edit: An on field medic also provides less chances of our teammates getting killed.
We don't have to poach her, we can give her a template without her joining us permanently. As for her not going on missions with us or being put at risk, where did you get that? Looking at the update and SW's posts afterwords, she's just not supposed to do anything illegal or take sides if Taylor and Chevalier get into an argument. The point of a liaison is to learn about how an independent group operates, and considering these people are active superheroes I'm sure some risk will be accepted as long as we don't do something stupid like attempt to attack an Endbringer while it's resting. Besides, regarding an on-field medic, if we really need a permanent one we can just have Missy learn Physical Heal and/or Aeris learn Spatial Translocation so we can have emergency healing.
 
Yes, but we don't want to poach her for our team. Doing so would make Taylor a liar.

A Guardian Beast Of The Tome fills a permanent slot in our team and provides healing during a mission.

Standstill is a liason, she is not supposed to be put at risk or go on missions with us.

Edit: An on field medic also provides less chances of our teammates getting killed.
Yes, we totally do. The vote went screwy back then but it was supposed to be a 'poach without pissing people off' vote. More or less.
The entire reason we were recruiting/semi-recruiting Standstill at all was to give her a template. There was a fair leaning towards Infinite Enhancement, but enough people wanted Extinction Knight for her that it definitely still needs a vote.

And she definitely would go on missions with us, to make sure we're not going and doing stupid shit where she can't see and tell the Protectorate about what we're up to. Otherwise she's not much better a contact than Chevalier or Miss Militia were; a bit better of one, sure, but not by that much.

Plus the whole she's a hero thing, where she wants to go out and help people. Why the hell would she hang around at base doing nothing? She gets a Template and comes with us, and if we treat her well she'll probably stick with us rather than go back to the Protectorate if they try and recall her. Which isn't all that likely in the first place, at least during the events covered by this quest.



If we vote for something as a social vote, then any combat that shows up only gives us exp if it's at SW's instigation. For example, saving that village in an alter that was being ruled and abused by a few capes gave us a new spell even though it was a social vote because it was SW that added the fight. If we go looking for a fight while using an explicitly non-combat activity slot, on the other hand, I doubt SW would let us get xp from the fight.
The 'going looking for a fight' Social activity would be... going on a patrol. We might not be guaranteed a fight, but it's pretty likely. And it's definitely a social. Will everyone get XP for that? I can't see how we wouldn't. Saying 'get into a fight' isn't right, sure. but 'go on a patrol to stop crimes with the team' is certainly fine. And with the whole newcomer gangs thing, we will find something to punch/smash/slash/shoot/magic into screaming terror at the sheer overkill of our team. Thus earning them XP.
 
I disagree with your interpretation. While Standstill would be expected to return to the Protectorate, that doesn't mean she can't have a change of plans. She would, explicitly, be helping us with whatever our team is doing so long as it doesn't violate any laws or major rules of the Protectorate. Since nothing we've done has actually been illegal, so far as I recall, that isn't much of a restriction. By the time she'd be ready to leave to go back to the Protectorate, I expect we'll have finished this quest anyway.

We are trying to not poach more heroes and Standstill being seen with us on mission would hurt that, despite what the agreement we have with the Protectorate has.

Edit: If we do take Standstill in missions, we definitely should not take her to fight the Fallen because seeing us killing people with a magic nuke will definitely scare her away.
 
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