[X] Plan Fighting Dreamers V1.1
-[X] (Boost Device) Full Naruto
--[X] (Device name)Whirlpool
--[X] (Device shape)Katana
--[X] Blitz Action - Move at high speeds in a straight line.
--[X] Aerial Combat - Ability to fly.
--[X] Mana Blade - Extend a blade made out of mana for extra cutting power and improved close-quarters combat
--[X] Swarm Summon - Summon a Swarm of the users summon.
Eh... Changed stuff around, I'e replaced Cartridge with Summon, for that faster summon, but taking longer to get those sweet, sweet cartridges.
Well, since some people would prefer something other than a sickle as the weapon, how about this?
[X] (Boost Device) Full Naruto
-[X] (Device) Athame
-[X] (Weapon) Knife
-[X] Aerial Combat
-[X] Blitz Action
-[X] Swarm Summon
-[X] Spell to make melee hits more powerful
I remember Missy being a fan of the magic theme earlier in the quest, possibly in a Canon omake, so this gets rid of the sickle, helps distance Missy from Vista even more, and helps keep with a magic theme.
Why is the leading weapon vote a sickle? What value is there in making Missy's device a sickle? If you are making her go into melee then outright give her a sword or daggers. Yes, magic can cover for a sickle shape not being really for fighting but there's no reason to give her a sickle as a weapon when you are having her be a melee combatant.
As much as I disagree with the sickle choice for a weapon, I do find it necessary to point something out.
The Device, for all of those votes, wouldn't be a sickle. Boost Devices aren't weapons, they're accessories. Gloves, bracelets, armbands, necklaces. Etc.
That component of the vote is for a 0.5 slot (1 gear buildslot) weapon for Missy to have that is entirely unrelated to her Device. Since, using a Boost Device, she wouldn't have one by default. Like Kayleigh didn't have a weapon by default despite having her Device and needed to have a gun built for her.
[X] Plan Basic Summoner
-[X] (Boost Device) Summoner
--[X] (Device) Herald
--[X] (Weapon) Arming Sword
--[X] Swarm Summon
--[X] Champion Summon
--[X] Aerial Combat
--[X] Kinetic Burst: Greatly amplify the strength and range of physical attacks.
A build for those of us that want to go the summoner route. Has the Champion summon, flying and can boost the Champion summon, or boost her own sword if someone manages to get close in. Doesn't put Missy directly into the fight herself under most circumstances, which may be a boon or a drawback depending on your point of view.
I think the option to bring defenses back up is important enough to be worth a slot. She's super-fast and has a knife; even more of a melee boost starts to hit diminishing returns.
I haven't got strong opinions on the name and specific weapon, though - how does this get counted?
I had a new question, but lost track of it when changing pages to make this post.... So frustrating. Fortunately, I figured it out again
@Silently Watches Is there any advantage to giving Missy Spatial Translocation instead of Dimensional Translocation?
Getting her a Guardian Beast seems like it would help her out more than any other single spell, though I would like to include the request that, if we make it a random GB, it be of a species compatible with her summons. Having her cat summons chasing around her mouse guardian beast would be entertaining, but not necessarily good for coordination in combat.
I don't recall whether you said summons were just creature shaped mana constructs or actual beings being called to help. Which way is it, SW?
Taking Dimensional Translocation before Spatial Translocation would be like getting a Breaker before a Buster. You need the base spell before you can get the better version.
Silently's already said such with the Summons, saying we need Swarm before Champion, I can't see it being different here.
[X] (Boost Device) Full Naruto
-[X] (Device) Panoram
-[X] (Weapon) Heavy Gauntlet
-[X] Aerial Combat
-[X] Blitz Action
-[X] Swarm Summon
-[X] Strength or strike enhancement?
Now hear me out.
Whats more satisfying than beating a enemy to a pulp with your bare hands? Nothing. Missy is trained in CQC, but not in kenjutsu, or kabuto(for a sickle). So its the most directly useful weapon for her other than maybe a sap or baton, but those are lame. Its also much more easy to use nonlethally than a fucking sword. The Gauntlet on her right also pairs well with her robot arm on the left, balancing her fighting style more.
Furthermore. Speed, as anyone who has taken highschool level physics knows, is force. Going fast means hitting hard, so we give her a strike enhancement spell to make her hit even harder. This allows us to make best use of her speed in the form of lightning fast hammer blows instead of trying to do the silly 'thousand cuts' kinda nonsense, which doesnt work against anyone with regeneration or certain levels of durability... but a hammerblow might.
Also, unless i missed something, the Champion summon is the tanky one, and she needs a tank. So why pick Swarm? Makes no sense to me. On a related note, shes a summoner, she has no need for a Guardian Beast and would be better off building a relationship with her summons which i think you can do if im remembering bug girl from canon right. Swawrm it is!
Right, I'm going to write up some arguments in favor of Summoner.
First, Full Naruto plans intend to throw Missy into close quarters combat, with weakened defenses. She's going to go up against Enbringers sooner or later - wouldn't it be better if she could sit back and let her summons do the fighting? Remember she's trying to re-learn how to not be a cape, is giving her a build that requires her to take risks and get stuck in close fights to reach the build's full potential going to help with that?
Furthermore, the main benefit of Full Naruto is that Missy gets access to both mobile close range combat and summoning. However, that means she's splitting her spell choices between the two, and thus will be weaker at both of them until she's got a lot of experience under her belt. Considering that Full Naruto is also the riskiest build, do we really want her to lose the strength of specialization as well?
In addition, with a summoner build (Like my Basic Summoner above), it's possible to get the Champion Summon right away. Champion Summons are supposedly Buster tier, meaning getting the Champion gives Missy some serious firepower right away.
I'd like to remind people that we're planning to go after the Fallen soon-ish, we're planning to bring our new mages, Missy having a Buster Tier Summon ready to go would make me feel significantly better about including her. Technically, Full Naruto can also get the Champion Summon, but Champion requires Swarm Summon as a pre-requisite as per SW's earlier comment. A Full Naruto build really needs Aerial Combat, Blitz Action, and a melee boosting spell to work properly, which disqualifies it from getting Champion Summon in time for the Fallen Raid, unless it abandons the core components of the Full Naruto build.
Also, unless i missed something, the Champion summon is the tanky one, and she needs a tank. So why pick Swarm? Makes no sense to me. On a related note, shes a summoner, she has no need for a Guardian Beast and would be better off building a relationship with her summons which i think you can do if im remembering bug girl from canon right.
SW has decreed that since Missy's a Device Mage, she needs the basic Swarm Summon before she can get the Champion summon since Missy has enough total spell slots for both. In addition, a Guardian Beast would be a permanent Guardian for Missy who wouldn't need to be summoned, while the various Summons would all need to be called.
SW has decreed that since Missy's a Device Mage, she needs the basic Swarm Summon before she can get the Champion summon since Missy has enough total spell slots for both. In addition, a Guardian Beast would be a permanent Guardian for Missy who wouldn't need to be summoned, while the various Summons would all need to be called.
In theory, you could modify Basic Summoner to have Guardian Beast instead of Kinetic Burst or Aerial Combat. However, I don't like dropping flight, and I also don't like leaving Missy without any damaging spells at all. Since you asked though,
Honestly im starting to think it might be a better idea to null the vote and restart. Maybe with a couple seperate votes instead of having votes and sub-votes? Because everyone seems to want different things with alot of overlap while also not being very compatible...
Like maybe have a vote for device type first, and then vote for weapon and spells? Or give us a selection of possible weapons to chose from so everyone isnt just throwing in whatever their favourite thing is?
It seems like everyone literally wants something different, so the winning vote is going to end up with like five votes rather than 35 votes. and the 20 losing options are all going to have 1 vote each.
[X] (Boost Device) Full Naruto
-[X] (Weapon) Heavy Gauntlet
-[X] #1: Switch between Super Sonic and Normal Mode
-[X] #2: Guardian Beast
-[X] #3: Some Summoning spell
-[X] #4: Some Weapon Enhancement spell
Not creative enough for a name rn. I like the Full Naruto idea, and in speaking of Endbringers there are always more roles than "punch the monster with a lot of force." Like supersonic logistics train.
Why is the leading weapon vote a sickle? What value is there in making Missy's device a sickle? If you are making her go into melee then outright give her a sword or daggers. Yes, magic can cover for a sickle shape not being really for fighting but there's no reason to give her a sickle as a weapon when you are having her be a melee combatant.
Sadly it isn't even non-canon. Cricket's weapons of choice were kamas, which I find hilarious in that a white supremacist was using a Japanese weapon while fighting a pan-Asian gang.
As a suggestion, if you want a weapon with a similar aesthetic but greater function, there's always the Egyptian khopesh or sickle sword.
Considering how all the plans are highly similar with minor differences, this will either be a line-by-line vote or I'll combine the various plans into two or three cohesive sets of spells. Probably the same for the weapon and Device names. So it would look something like this:
6 XP for the advanced tier of spells. These spells are by and large going to be those that are restricted to B-rank and above. Aerial Combat, Spatial Translocation, Champion-level summons, and Busters fit here.
8 XP for the WTF tier of spells. These are the spells that are limited to the most powerful of mages, the AA and AAA rankers. They are also the abilities that will make that mage famous or infamous on Earth Bet. Examples are Dimensional Transfer, Giant-level summons, Mistilteinn, Diabolic Emission, and the Breakers.
The most common is going to be adding a spell that is either derived or at least related to another spell they already know. That extends that spell branch, and it's the only way to add on the advanced and WTF tiers.
She needs a base spell for the more advanced spells to come off of. That can be Blitz Action or Aerial Combat. THEN she can learn to teleport around Earth Bet, and only after that can she learn the spell to cross dimensions.
Getting her a Guardian Beast seems like it would help her out more than any other single spell, though I would like to include the request that, if we make it a random GB, it be of a species compatible with her summons. Having her cat summons chasing around her mouse guardian beast would be entertaining, but not necessarily good for coordination in combat.
It's… kind of both? Or neither? They aren't actual beings like summons from Naruto, where they're chilling and doing their own thing until somebody summons them. The summoner is creating them from mana, so they are constructs. At the same time, the Champion has human-level intelligence and a personality, and that personality is consistent no matter who summons him. Also, if two people from the same summoner line both summon their Champion, even though there are two of them they won't attack the other summoner. It's like they recognize that they take orders from both.
Also, unless i missed something, the Champion summon is the tanky one, and she needs a tank. So why pick Swarm? Makes no sense to me. On a related note, shes a summoner, she has no need for a Guardian Beast and would be better off building a relationship with her summons which i think you can do if im remembering bug girl from canon right.
Because you need the swarm summon to learn the champion summon. And there is absolutely no reason she can't have BOTH summons and a Guardian Beast. She certainly has the spell slots for it.
However, that means she's splitting her spell choices between the two, and thus will be weaker at both of them until she's got a lot of experience under her belt.
Gonna play devil's advocate here. Right now I only have three summoning-related spells planned (swarm, champion, and giant), and while we can certainly homebrew more, that isn't a huge XP investment. Especially since the most expensive component, the giant summon, she would need to spend XP on regardless.
Not saying you're wrong about focusing on one field making it faster to master, but I just wanted to make sure we are all aware of what kind of investment we're really talking about.
In theory, you could modify Basic Summoner to have Guardian Beast instead of Kinetic Burst or Aerial Combat. However, I don't like dropping flight, and I also don't like leaving Missy without any damaging spells at all. Since you asked though,
And just so I'm playing both sides equally, Missy could use a strike-enhancing effect on herself without a weapon. Basically it would amp up her fists, including her prosthetic, to let her punch people. Not a terrible way to go if you want her to play more of a support/CC build, which seems to be the motivation for Basic Summoner.
Honestly im starting to think it might be a better idea to null the vote and restart. Maybe with a couple seperate votes instead of having votes and sub-votes? Because everyone seems to want different things with alot of overlap while also not being very compatible...
Like maybe have a vote for device type first, and then vote for weapon and spells? Or give us a selection of possible weapons to chose from so everyone isnt just throwing in whatever their favourite thing is?
It seems like everyone literally wants something different, so the winning vote is going to end up with like five votes rather than 35 votes. and the 20 losing options are all going to have 1 vote each.
Yeah, this vote is a complete and utter clusterfuck.
I think a boost device would be best and have her cross train into melee once she's used to actually using magic. (Especially because she'll be losing her powers first.)
Edit: Also, I don't think she actually needs a weapon for her device considering future arm upgrades could fit in that role.
Okay, clearly I was being overly ambitious in trying to do this all at once. Shame on me.
Let's do this step by step instead. First, overall build direction and Device type.
[ ] (Armed Device) Ninja
Pros
+ Knight Armor
+ Charge Cartridge for free
+ Comes with weapon
Cons
– Can only use Swarm summons
– Missy has to get into melee range
[ ] (Boost Device) Summoner
Pros
+ Gets access to full summoning tree
+ Keeps Missy out of trouble as much as possible
+ Powerful support spells
Cons
– Barrier Jacket instead of Knight Armor
– Missy may not be able to help herself getting a few punches in
[ ] (Boost Device) Full Naruto
Pros
+ Gets access to full summoning tree
+ Can still use support spells in the battlefield
+ MISSY GO FAST
Cons
– Missy has to get into melee range
– Only has Hazard Jacket, which is weaker even than the Barrier Jacket
– You have to provide her with a physical or hardlight weapon