Loyalty is its own Reward (A Traitor Legion Chapter Master Quest)

I would've preferred for Lanista for his fellowships and keeping his company running smoothly, plus a second character with good fellowship to keep things smooth with other captains.
 
He did good work in the Campaign, i do think it's too early for him my self, but eh, it's not that unheard of for young hotshots to get promoted early if they can actually do the job.
His temperament does seem right for Captaincy. And unfortunately we don't have any Veterans to choose from anyway. If we did I'd be all for it, but sadly even our oldest Astartes save for the founders possess only around 30-40 years of experience
 
Looking at it raising Falce's Weapon Skill isn't a horrible idea as he's currently the only other marine who can benefit fully from Fate Denied.


Also we need to raise our Librarians Agility 3 agility with our chapter is just unaccetable
 
For the next planet to be given a guide post, I think Seiborc, Saffran, or Faisal. Since those I think are the only 3 worlds we've been to that haven't had any.
 
I was watching Bricky`s Every Legion and about Night Lords he said what they are under heavy slavik influence. Looks like this is destiny Night Lords can`t escape even in fanfiction))

Does Mist Shrikes gained recruits from Hive World after the victory?

He did good work in the Campaign, i do think it's too early for him my self, but eh, it's not that unheard of for young hotshots to get promoted early if they can actually do the job.
Sometimes such people is just what needed - like Commander in DOW2
 
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I see we're focusing on getting our reserves set up first. Guess that makes sense - they may be reserves but I believe they also are supposed to be deployed on attachment with the other companies when we need more numbers.

Next turn, I want to focus on improving our equipment situation, which is, frankly, horrific. We have basically no weapons other than basic bolters for the vast majority of the chapter, and what we do have has to be assigned per campaign - in big battles like this turn, every other company was shit outta luck because all the special and heavy weapons went to Lezo. We can't let that happen again. The dream is for every Tactical Squad to have a plasma gun, melta, volkite and flamer so as to fuck up heavy infantry, armour, light infantry and the enemy's leadership saves respectively, but we don't have the production to spare yet, so this turn I want to ensure that at least one of 2nd or 3rd company have the needed six flamers and meltas. The Plasma can wait, and Zel hasn't taught his students the art of Volkite weaponry yet, but even just the flamers would've been a godsend a while ago. After that, we can set about getting the Devastator squads some more specialised tools as well, and possibly some special weapon pistols for our Assaults, but the frontline squads get priority.
 
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Do keep in mind that a massive influx of recruits can reduce the Chapter's average stats. After the 130+ extra Neophytes we just got, we're really not in desperate need of more men or anything. But ya know what I would love to get from a Hive World like Lezo? Wargear. Perhaps they'll scrounge up another Land Raider or two when doing spring cleaning. :V

Also @ThunderOwl I noticed you started using "Braicamese" as the adjective form of "Braicam" but in previous updates you used "Braicamian"
 
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Next turn, I want to focus on improving our equipment situation, which is, frankly, horrific. We have basically no weapons other than basic bolters for the vast majority of the chapter, and what we do have has to be assigned per campaign - in big battles like this turn, every other company was shit outta luck because all the special and heavy weapons went to Lezo. We can't let that happen again. The dream is for every Tactical Squad to have a plasma gun, melta, volkite and flamer so as to fuck up heavy infantry, armour, light infantry and the enemy's leadership saves respectively, but we don't have the production to spare yet, so this turn I want to ensure that at least one of 2nd or 3rd company have the needed six flamers and meltas. The Plasma can wait, and Zel hasn't taught his students the art of Volkite weaponry yet, but even just the flamers would've been a godsend a while ago. After that, we can set about getting the Devastator squads some more specialised tools as well, and possibly some special weapon pistols for our Assaults, but the frontline squads get priority.
Don't forget most of our important marines only have chainswords and bolt pistols. A few "basic" power swords would be useful even if we plan to replace them with chain glaives or master crafted weapons down the line. We might also have to give our Librarians Crozious Arcanum's
 
Don't forget most of our important marines only have chainswords and bolt pistols. A few "basic" power swords would be useful even if we plan to replace them with chain glaives or master crafted weapons down the line. We might also have to give our Librarians Crozious Arcanum's
It's chaplains who use the Crozius, Librarians need Force weapons. And I honestly see the chainglaives as most useful for Bike Marines more than anything.
 
Don't forget most of our important marines only have chainswords and bolt pistols. A few "basic" power swords would be useful even if we plan to replace them with chain glaives or master crafted weapons down the line. We might also have to give our Librarians Crozious Arcanum's
We also have a guy (Emilianus Pluvia) with 6 ballistics and 2 melee but he has a chain sword and bolt pistol. Might want to give him a plasma baster/volkite charger or at least a plasma gun.

Logos has a 6 in melee so he should probably get a chainglaive or power sword permanently reserved for him

How it currently works is that we have our equipment in a communal pool unless specified. So we can take some from that pool and permanently assign them to a person. I think the power swords and chainglaives are currently being used by the honor guard though so we'd need to make more of those.
 
I feel like for someone like Logos, we should give him a Thunder Hammer or a Chainfist. I feel like it would work with his... 'loud' personality.
 
I feel like for someone like Logos, we should give him a Thunder Hammer or a Chainfist. I feel like it would work with his... 'loud' personality.
I don't see chain fist as an available choice and unfortunately thunder hammers require a 5 in strength and he's at 4. We can get him lightning claws but those aren't particularly loud or impactful. Maybe a power axe?
 
I don't see chain fist as an available choice and unfortunately thunder hammers require a 5 in strength and he's at 4. We can get him lightning claws but those aren't particularly loud or impactful. Maybe a power axe?
-Chainfists: 3BP/Pair of fists.
Statline: Damage 7, AP2, Two-Handed
Sorry, I meant these. However, there is also a Powerfist just below the Chainfists. I'm fine with a Power Axe, Power Fist or just training his Strength to a higher level. Just something suitably loud for our loudest marine :>
 
He's had a lot of practice intimidating people. Possibly too much practice.
Also hanging out with serfs and political figures tends to boost that. He's canonically a real charmer by nature to boot.
-Prior History: Terran Noble.
-Traits:
--Persuasive: "Sometimes, you just have to explain that what´s beneficial for us is beneficial for them, even if they don´t see it at first."
--Kind-hearted: "Those loyal to the Imperium must be protected from those who threaten them"
 
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