Borns of Betrayal
"They are a nest of hyenas, where ambition thrives, watered with the blood of the faithful and heretics alike."
Lord Inquisitor Priam of Zareff, about the Borns of Betrayal.
Predecessor: Unknown
Master of the Chapter: Jarush´ka the Denied
Homeworld: fleet based
Monastery fortress: The Exile
Loyalty: none
Specialty: approaches and close combat
War cry: ¡ Blood or Iron!
The Borns of Betrayal are a warband of Chaos Space Marines, originally a Battle Company of some unknown loyalist Chapter. Accomplished pirates and raiders, since their conversion to Renegades they have acted as mercenaries, smugglers and relic hunters, selling their services to the highest bidder or supporting rebel uprisings across Imperial space, always lured into war by the promise of loot.
History
Despite the hordes of tireless adepts and scribes who have devoted themselves generation after generation to collecting, analyzing and preserving all possible records, gaps in imperial history abound even amongst the most blessed of the Emperor's servants: the Space Marines.
As millennia of wars and catastrophes have followed one another uninterruptedly since the very genesis of the Empire, facts as basic as the founding of a Chapter, its genetic lineage or the reason for its creation remain beyond the reach of Imperial scholars whether through bureaucracy, intentional censorship or the simple destruction of files and documents.
Since even among loyal Chapters such data is mostly vague or mysterious, it is not surprising that nothing is known of the early history of a Renegade Warband, even more difficult to place in time due to its own clandestine nature, the violent but clinical Inquisition purges, and the stain they represent on the rest of the Marines.
In the case of the Borns of Betrayal, which could lead an entire Company to repudiate their vows to their Chapter and the Emperor remains hidden, as well as the name of the Chapter from which they split and when they did so.
The most recent study, and the one that also seems to have come closest to the truth, was conducted by the then retired Lord Inquisitor Priam of Zareff, who in his old age dedicated himself to studying the scattered data on the Partida for its distribution among different imperial organizations.
Priam's work, called Liber Perfidia Natus, consists of several well-differentiated parts and more or less plausible about various elements of the warband ranging from a description of his flagship, a notorious Strike Cruiser known as the Exile, hypothesized to be its breakaway from the Empire.
According to these hypotheses, the Borns of Betrayal were once a Battle Company presumably with reinforcements from the Reserve Companies and a substantial number of Scouts, who left service to the Empire in the mid-forty-first millennium, it may, however, be an party that dates back to the Macharius Heresy, having participated in the Crusade prior to the orders of Lord Solar as loyalists, and falling into disgrace like so many others considered heroes until then during that fatal episode.
Although its name may suggest otherwise, based on what was stated by the Lord Inquisitor it seems that the Borns of Betrayal would consider that they were the ones betrayed by their mysterious Chapter and by the "false morality" of the Empire and not the other way around, although what kind of tragedy or delirium has provoked this opinion is unknown.
The truth, even if someone knows it, will probably never come to light, although ultimately for those who have suffered the devastating pillaging raids of the Borns of Betrayal its origin is of no importance. Since the company reneged, its members, now sadistic parodies of what they once were, they seem to have found their place in the Galaxy among those discarded by the Empire, like predators who have made the void between stars their hunting ground or pirates who have learned to survive by harvesting the spoils of their massacres.
Organization and war disposition
Approximate estimates of the first encounters with the renegades estimate the initial number of Astartes in a Company and a half between Battle Brothers, Scouts, and specialists from the Arsenal, the Librarium and the Chaplaincy, but according to more recent accounts it seems that the party has suffered numerous losses over the centuries, leaving just over half of the Marines alive.
This seems to be due to the inability of the Borns of Betrayal to create more Space Marines and replenish their losses, receiving only new members in the form of other renegades who join their ranks, drawn by the freedom that the spoils of the war band can buy.
It seems that high-ranking members allow other Renegade Astartes to be accepted into their ranks under pseudonyms or false names who bear some kind of rejection or taint in the eyes of the rest of the traitors, seeking to integrate into the party those Astartes who intend to escape or hide their past. While this method is nowhere near as efficient at making up for losses as the ability to manufacture more Marines, has turned out to be a partial success, because in the society of renegades in which only power matters, where personal vendettas can wait for millennia and where intransigence about failure is the law, hiding among the Borns of Betrayal offers a unique opportunity not only to survive, but even to thrive.
With all loyalty or common cause having been removed, cohesion within the party is governed by a sort of miniature feudal system, forming groups of approximately the size of squads, although generally smaller, under the command of one of the Despoiler, a rank similar to that of Sergeant.
As the only real measure of status the Renegades know is strength, most of these affiliations are governed by the war creed of each Despoiler, gathering around him other members of the party with similar combative inclinations, but also spiritual or for any other reason subject to the whim of its twisted code. To show the particular loyalties of each member, Each Despoiler has adopted a distinctive color that he and his followers wear painted on their right greave.
These Despoilers answer directly to the authority of the Warlord Jarush'ka the Denied, former Captain of the Company, and of a council formed by the most influential or reputable members, among them is the Librarian A'mun or the Apostle Proto'ka. In addition to providing the warband with great tactical flexibility, This political framework allows the Denied to obtain, from the loyalty of a few, that of all the rest.
- Acolytes of the Denied: Although all the Borns of Betrayal follow him, those Astartes who serve directly under Jarush'ka are known as Acolytes. Totally devoted to the intrigues and machinations of their leader, they fanatically carry the red blood of the Denied on their greave, being both his personal guard and his advisors as well as a political tool inside and outside the band.
- Reapers: Prosus "the one with a Thousand Tongues", demands the loyalty of all those Astartes that fight configured as traditional Assault Squads equipped with jump packs. The Reapers paint their greaves bone white.
- Ash Summoners: Identifiable by the grey of their greave, this ancient Devastator Squad has developed an insane obsession with the ritual use of promethium. They are led into battle by a Despoiler identified only as "the Scummaker".
- Whisperers: Thanks to the arcane and esoteric supplies that the party has been claiming with each raid, the Whisperers were born. Armed with strange artifacts of xeno origin and said to be covered in tanned demon skin, the five Astartes that make up the Whisperers are the closest thing to a Scout Squad that the party has available, adding to his skill at assassination and infiltration the use of advanced cloaking devices. They paint their right greave green to show their loyalty to the Despoiler Jizzar'ka the Whisperer, from whom they take their name.
- The Blacks: Those Astartes who have not yet gained the patronage of a Despoiler or that for some capricious reason have decided to remain alone, join the ranks of the Blacks by joining the party. Not holding allegiance to any particular Despoiler, they leave their right greave unpainted until they become part of a squad or are themselves elevated in rank.
The Iron Cannibals, the Desecrators of the Omnissiah or the Broken Ravens, these are just more examples of these small groups of influence and variable size, ranging from just three Astartes to almost two dozen in the case of the largest.
Vacuum Jackals
As battle losses reduced the Astartes' numbers and casualties threatened to wipe out the warband, it became necessary to resort to alternative methods to both reduce losses and preserve the Borns Betrayal's fighting ability.
To serve this purpose, the Void Jackals were formed, elite human troops trained under the brutal method of the Marines. Figures ranging from a few hundred to several tens of thousands depending on the source, they are recruited from renegade humans or through mass kidnapping of infants, far from being the chaotic mob of cultists that usually accompany the rest of the traitors into battle, being extremely disciplined and capable soldiers specialized in boarding actions and shock tactics.
Exceptionally equipped, they receive the best loot second only to their Astartes masters, and many of them carry looted material that once belonged to elite Imperial organisations such as the Adeptus Arbites, Stormtroopers or even Sisters of Battle. To their remarkable team and blind fanaticism towards their masters, we must add the Combat Servers that they use in battle, which, despite being crude orcoid pieces compared to those used by the Mechanicus of Mars, are fearsome opponents in the limited corridors and holds of the ships, capable of cutting through bulkheads and doors or striking down men with ruthless ease. Their ever-bloodied commander is Brunh'ilda "the Maiden."
Scimittars
The Scimittars were born out of the Denied's need to replenish their ranks with Space Marines.
Seeing that his attempts to obtain the technology necessary for the incubation of Astartes ended time and again in failure, in the attempts of their "benefactors" to take advantage of their desperation or to directly appropriate from the genetic seed stored by the Borns of Betrayal, Jarush'Ka attempted to develop the means to breed marines on his own.
In theory, the process was intended to achieve something at least similar to the False Astartes that once formed the ranks of the ancient Legions.
Many methods were used to achieve this goal: Bioalchemy designed to physically enhance subjects and infuse them with a mental state close to that of the Marines, the replacement of body parts with bionic implants, the insertion of miniaturized cogitators directly into the cortex to increase its cognitive capabilities, psychoindoctrination and neurostimulation processes, the surgical implantation of synthetic organs (and even xenos, according to rumors) or directly genetic manipulation.
Luckily without the proper guidance of trained personnel and the lack of the arcane devices involved in the traditional creation of Marines, most of these attempts also ended in aberrant failures. However, trial and error eventually yielded some results, resulting in a low, existing success rate. The subjects who managed to survive the terrible and experimental process were living prototypes, far from even resembling the refined genetic architecture that gave rise to the False Astartes, but presenting qualities far superior to those of the average human.
Those who did not end up with a collapsed body shortly after due to excessive manipulation, they gained a position of prestige among the mortal members of the party, becoming known globally as the Scimittars. However, unlike most titles in the organization of the party, belonging to the Scimittars does not imply hierarchical rank or any position within the Borns of Betrayal, being simply a label by which those who have been elevated physically and mentally by the Astartes masters are known.
This is why Scimittars have been seen playing many and varied roles within the warband, such as commanding the Void Jackals or serving as their champions, as chieftains of some tributary fief or ambassadors in distant clandestine Space Ports which sometimes give shelter to the Borns, or as captains of one of the Exile's numerous auxiliary ships.
Freedmen
Those who have gained "freedom" in service to the Borns of Betrayal are known as Freedmen. They form the heterogeneous horde of servants and followers that encompasses the human crew, renegade cults and Imperial outcasts who have found their place in the Galaxy serving in the shadow of the Borns.
Their origin and function within the game varies greatly between groups and individuals, ranging from ragged tribes of cultists lurking in the lower levels of the Exile, slaves captured during raids and pardoned because they possessed some interesting quality, or even technoheretics who offer their knowledge in exchange for privacy and protection from the party.
Some notable members who could be included within the Freedmen are the mercenaries from the Abhuman Clans of Chelonia, or the members of the Death Cult of the Emissaries of Pain.
Mercenaries
Thanks to the extensive network of contacts, extortions and debts woven by the insightful and manipulative political mind of Jarush'Ka the Denied, the Borns of Betrayal can call upon a wide spectrum of mercenary troops and hired warriors. These irregular troops are a clear reflection of the degree of degeneration to which the Borns have been evoked, and a clear testimony of the thousands of horrors and perversions that the Galaxy is capable of engendering.
From pirates and renegades eager for loot, slave-soldiers sold by weight by the Dark Mechanicum, to Chaos Space Marines in search of war and blood, the devious mind of the Denied always knows how to find the right price for each of them.
Beliefs
Although initially there must have been something resembling a unified belief system based on ancient loyalties and a common sense of rejection, as the original members of the party fell in combat and renegades of extremely varied origins joined their ranks, this common ideology ended up being replaced in favor of the only global truth that all Borns of Betrayal have learned at some point in their lives, by first being discarded by the Empire and in many cases also by its Traitor Legion or its warband: "There is only one thing worth fighting for; freedom."
Having learned that blind servitude is a subtle form of slavery, for the Borns of Betrayal, the false morality of the Empire represents only the hypocrisy of a fragile and dying ideology, and concepts like the Long War or the Great Game are directly lies and empty words, that turn to ashes in the hands of their followers at the whim of the dark patrons to whom they consecrate their existence.
It is for this reason that the party rejects the worship of chaos, seeing it as an unworthy ideal to serve as that of the Empire already was.
Even so, there are notable exceptions within the group, such as Elizaas the Ideal or the Apostle Proto'Ka, since freedom partly implies the free choice of creed, the rest tolerate this inclination to chaos on the part of some members more out of respect for their comrades than to really accept their religious desires.
However, this lack of interest in chaos does not imply rejection of other corrupt factions or those devoted to the Dark Gods, as also happens with regard to the Xenos. For a mercenary party like the Born of Betrayal without a defined side and dedicated to the freedom that their plunder and superhuman bodies can buy, a party of Chaos Space Marines, Xenos species or the Empire itself, if the right circumstances arise, they can be perfect clients, allies or prey, without any moral restriction or cover.
In any case, this persecution of freedom does not mean anarchy, there is a certain unwritten moral code among the Borns of Betrayal, although it is more typical of bandits and privateers than of Space Marines. Honor, loyalty or martial skill are still highly respected by the party, although these have acquired a twisted aspect and are now understood, for example, such as the quantity and quality of loot, the hierarchical position obtained through bloodshed, or not breaking a contract by changing sides, among others.
Combat doctrine
The Borns of Betrayal are, above all, a group of opportunists and looters given to plunder who will try to minimize their losses by any means and emerge victorious and then reap the spoils of the massacre.
To do this, they use any means possible without any censorship, showing great dynamism when designing the appropriate strategy for each prey. Surreptitious murder, fueling political dissent or cultist activity, diplomatic deception or extortion, or other clandestine means are used to the same extent as open war in order to comply with their interests and objectives, which, together with the extensive use of mercenary troops and the disparate origin of its Astartes members, makes them a highly unpredictable and flexible army.
For Imperial commanders, facing the Borns represents a challenge, because unlike the majority of chaotic forces, they do not have pretensions of conquest nor do they indulge in unjustified killings, seeking only to increase the amount of loot to loot, which makes their strategic decisions a real headache for anyone trying to organize a coherent defense against their unpredictable incursions.
For the same reason, they only resort to the devastation of an Exterminatus or the most destructive methods of war as retaliation for some offense or vengeful reckoning, since a Dead World does not generate wealth that can be looted in the future.
Although thanks to their extensive fleet they generally act like wandering pirates in search of suitable prey, in the same way, the Borns of Betrayal have been seen at the service of many and varied factions, performing all kinds of services for them as mercenaries, especially by renting out its naval power to the highest bidder.
These contracts, or Iron Pacts as the war band calls them, have no defined form, ranging from war support to large war parties or punishment campaigns between Champions of Chaos, to the capture of specific ships and relics, the training of armies of cultists, or slave attacks on a planetary scale, among many others.
At a tactical level, the members of the party stand out for their ability in space combat and boarding, having a very proven reputation as specialists in close combat and the close-range shootings so common in this type of actions. When not acting as a joint block capable of decisively hitting any enemy, the different Despoilers operate according to their own warlike inclinations supported by the efficient Void Jackals, upon which the party has become dependent following the continued and irreplaceable losses of Space Marines.
As for his team, although originally they were perfectly equipped with all the resources of a Company in campaign, currently elements such as vehicles, Terminator Armor or Dreadnoughts are scarce if not completely non-existent, having concentrated its efforts on acquiring numerous more flexible attack and transport ships on which to base its tactical deployments, having a large number of these under its control.
Likewise, they do not use Demonic Devices or any other unit typical of chaotic armies due to their rejection of chaos. The lack of this heavy equipment contrasts however with the quality of the material used at the individual level, taken mostly as trophies from the best loot obtained after years of looting, payments and tributes.
Likewise due to the sheer weight of experience and necessity, after centuries of plundering, some of its members have developed a certain trained affinity with technology, no matter how advanced or exotic it may be, being able to deploy in battle artifacts that are as lethal as they are disconcerting.
However, as the number of Marines was reduced and a strong feeling of independence in command was generated among the different Despoilers, currently the Astartes form little more than the ruling and tyrannical core of the party's countless human auxiliaries and its extensive fleet.
Known members
-Jarush'Ka the Denied: Also known as "the Snatcher" or "AlHazred" -He who has read everything- by the primitive clans of Chelonia, he has held the leadership of the Company since its split from the Empire. It has been theorized that at one point he was a loyal Captain, candidate for Chapter Master, earning his nickname "the Denied One." when his theoretically legitimate promotion was rejected, a fact that probably helped fuel the chain of events that pushed the Company into exile and censorship, although if this is true or just another of the many rumors created to add more perfidy to his figure, it is unknown.
With a strong personality and keen intellect, he is said to fluently speak the language of the Greenskin and the Eldar as well as various lost High Gothic dialects, among many other semi-extinct or directly dead languages, both human and xenos. Considered a warrior-scholar and a pirate leader in his own right, he was not chosen by his brothers as their Lord nor has he maintained his hegemony for so many centuries due to his martial skill or his tactical ingenuity, but for his qualities as an inspiring leader and for his enviable political acumen and diplomatic expertise.
Understanding his lordship in the game as the aristocrats and courtiers of old Terra would, the ever-scheming mind of Jarush'Ka enjoys palace intrigues and clandestine power bids always backed by the war power of the party, closely to those who hold power among the vilest of the Eldar or those affiliated with the One Who Changes Things. Evident proof of his skill in this type of government is the fact that he converted a band of mostly Astartes of disparate origins and antagonistic beliefs, in a more than effective combat force, maintaining order and cohesion between Space Marines who under other circumstances would fight to the death, through subtle tricks and overt actions, even managing to instigate a certain degree of sincere loyalty between them.
However, with each death of his original brothers, in the depths of his soul the Denied has been developing a feeling of desperation that borders on obsession, seeing how the memory of the betrayal that saw them born fades with each member fallen in combat, and how the hard-wrought ideal of freedom threatens to become extinct along with the dying party due to the impossibility of manufacturing replacements that perpetuate their beliefs and exploits.
Despite his keen intellect and all his efforts, to the eyes of a true leader trained in such matters everything seems to indicate that if he does not triumph in his personal crusade, in a few centuries the Borns of Betrayal will be extinct or absorbed by some more powerful party, since to date the vast majority of measures taken by Jarush'Ka have ended up turning into ashes in his hands, achieving only half victories and resounding defeats.
Among these measures, the result of desperation although evident organizational mastery, highlights allowing the integration into the Borns of Betrayal of Astartes with false names regardless of their past, the creation of the Void Jackals, the alteration of deployment patterns and combat tactics or obtaining advanced bionic implants to be able to mend those brothers wounded beyond all healing.
-Karadox the Hyena: Called by Jarush'Ka "My dagger in shadow", He occupies a position similar to that of the Deneid's Equerry. Being one of the few Borns of Betrayal to have transcended comrade status, he is considered by Jarush'Ka to be a true friend and confidant worthy of mutual appreciation.
Extremely loyal and disciplined, shows an adherence to old protocols and formalities somewhat decontextualized in a band of renegade pirates, to the point of sometimes irritating the Denied due to his unnecessarily formal behavior, something that Jarush'Ka has never reproached him for, respecting that for his old friend such formalities are still important.
Whether in battle or in the relative sanctuary offered by the Exile, Karadox watches the back of the Denied with both veiled words and actions, as well as through the always convincing argument of its artisanal combi-plasma.
-A'mun, the Guardian of Souls: This former Librarian is one of the most important members of the party, respected by all the Borns of Betrayal and whose advice is actively sought by both Jarush'Ka and the rest of the Despoilers.
With a distant gaze, he shows the absent behavior typical of those who spend more time immersed in the currents of the immaterium than in their physical consciousness. Considered a great Telepath, A'mun's mastery over the Warp appears to focus on the innermost use of psychic powers, being a skilled practitioner of divination and the art of penetrating the minds of other beings, although somewhat weak as a Battle Psychic.
Since the Company renounced, he has willingly followed the Denied as a worthy leader to the Borns of Betrayal and as a esteemed friend, support that without a doubt has greatly legitimized Jarush'Ka as Lord of the Borns of Betrayal. His ability to read what is and what could be in the currents of the ether has guided the warband's actions on countless occasions, and his ability to delve into the psyche of other beings has warned the party of possible betrayals even more times.
-Proto'Ka, Apostle of Silence: A former member of the Reclusiam, Chaplain Proto'Ka has proven to be a strong authority figure since the split of the Empire, mainly due to having adopted the role of spokesperson and visible head of those members most dedicated to Chaos.
Demon worshiper whose impious sermons are heard by more and more Borns of Betrayal, he gained some prominence by being the first to openly declare his faith in the Dark Gods as well as being the first member of the party to kill another loyal Astartes (who is believed to have been his own mentor within the Chaplaincy).
The ultimate goal of the Apostle of Silence is the sincere conversion of his brothers to the ruinous faith, seeking that this is not simply the fruit of forced surrender through curses, deception or blood pacts, but a true voluntary enlightenment towards the virtues of chaos and the grace of the Pantheon.
He still retains his original Crozius Arcanum, which after years of impious devotion and sadistic dedication has ended up mutating into its chaotic parody, whose former Imperial Aquila now represents a withered, plucked bird of skull-like appearance.
-Prosus of a Thousand Tongues: "The Cursed in a Thousand Tongues", claims the loyalty of those Borns of Betrayal who choose to fight as traditional Assault Squads equipped with Jump Packs, being by far the Despoiler with the most members under his command with a total of eighteen Marines, known as the Reapers.
Devoted to brutality and excess in battle, the two axe-saws of Thousand Tongues were already famous among their brothers even when they still considered themselves loyal, and their lethality with them has been evident through the trail of betrayal they have committed since they stopped being one.
Jizzard'Ka the Whisperer: An enigma even to his own brothers, Jizzard'Ka Despoiler represents the archetype of the silent assassin, capable of bringing death to the enemies of the party without them even being aware of being in danger.
The clandestine nature of his actions has also ended up in his personality, always appearing cold and distant in the company of his brothers, without saying two words if he can only say one, always oblivious to what is happening around him.
Among the many artifacts he uses in his infiltration and assassination actions, the flayed skin of Mandragora that he wears over his modified Power Armor stands out.
-The Scummaker: It is unknown if Scummaker is the name adopted by a member of the party, a title granted to the Despoiler who leads the seven Astartes that make up the Ash Summoners, or a ritual rank typical of the priest who guides the cult of promethium that this ancient Squad of Devastators is known to profess.
-Elizaas the Ideal: Although in loyal Chapters and even in most chaotic bands the status of Champion is held in high esteem as it is practically a sacred rank, the Master duelist Elizaas is despised by almost all of the Borns of Betrayal (although there are few who dare to openly declare their censorship of the Ideal) corrupt, wicked and degenerate beyond forgiveness, Elizaas is a sworn devotee of Slaanesh, a champion dedicated to the cause of himself and the unfathomable sensations only understandable by the most successful among the followers of the Prince of Pleasure.
Of all the obsessions that nest in such a corrupt soul, it is the feverish pursuit of martial skill and the sensations obtained through dueling that is the practice that most condemns Elizaas, enjoying each cut, both one's own and that of others, each new fencing to fight against or each victory in combat, with the degree of ecstasy befitting a true devotee of Slaanesh.
But although even his degree of corruption could be tolerated by some of his brothers, what no Borns of Betrayal tolerates and the greatest reason to have earned the contempt of the majority, It is his erratic attitude and behavior lacking any camaraderie or appreciation for anyone or anything other than himself.
Being a victim of his own vain, selfish and childish personality, he has rejected requests for help on numerous occasions, refusing to participate in combat for acts as trivial as not deeming any rival present worthy of his sword, being busy polishing your power armor with bone, or too focused listening to the bloody dripping of some tortured corpse.
Although he has no other Astartes under his direct command, wears his greave painted pinkish purple in a mocking parody of the Despoilers' practice. In battle he uses a two-handed duelist saber which he calls Devotion of the Thirsty, and it is her skill in handling such an elegant and deadly energy weapon that has only allowed Elizaas to shake the treacherous dagger of her own companions from her back.
-Arazoth: Veteran of the Horus Heresy, this former member of the Black Legion fallen into disgrace in the eyes of his lord due to failure in battle, it was one of Abaddon's Broken Oaths before his accession to the Borns of Betrayal.
Enjoying an amount of power and respect impossible to achieve in his original Legion due to his taint, he is one of the greatest defenders of the ideals of freedom and rejection of chaos within the warband, having been for millennia little more than an expendable pawn of the Despoiler's machinations as well as a direct witness to the pernicious result of unconditional surrender to Chaos.
Due to displays of loyalty and camaraderie practically forgotten in his once proud Legionnaire mentality, he shows unquestionable loyalty to the Denied, which obtains all its millenary experience about the life of the renegade and the different Lords of Chaos with whom he is forced to deal, being a close advisor and invaluable resource to Jarush'Ka on how to navigate the dark circles that make up the chaos elite.
-Decius Atramar: Formerly a Champion belonging to the Sons of Dorn Chapter he holds the position of First Sword of the Denied among his Acolytes, serving as his personal Champion and custodian despite being surpassed in martial skill by the unstable Elizaas.
-Kryplyank: Former Raven Guard who enjoys an unusual degree of independence within the party, being both the Despoiler in command of the three members that make up the Broken Crows, as the Captain of the Frigate Scythe.
-Ouyanka Vull: This Iron Warrior is the closest thing to a Techmarine in the Borns of Betrayal, also holding the rank of Despoiler in command of the Defilers of the Omnissiah, a group of six Astartes that stands out for the number of servants and technoslaves by whom they are accompanied in battle, as well as by the degree of blasphemy to which they are capable of reaching during the formal looting to which the warband is delivered after the combat.
It is believed that Mechanicus himself has made several assassination attempts against him, all unsuccessful so far. Because the Servo Harness attached to his back also carries a Narthecium-like tool, Everything seems to indicate that he acts as both the Tecnomarine and the Apothecary of the party.
-Szoliun'Ra: Considered tyrannical and brutal even by the most bloodthirsty members of the party, he occupies a privileged position among the Acolytes of the Denied, being in charge of recruiting, instruct and supervise the Void Jackals.
Although he is regarded with fear by all human members, his code being as uncompromising and brutal as expected of a veteran instructor, is also an almost paternalistic figure for the Void Jackals whom, despite all the harshness of his regime, he considers to be his own offspring, calling them "My Cubs" and taking pride in their victories as much as regretting their deaths.
He has killed at least three of his Astartes brothers in ritual combat for what he would consider unnecessary and unacceptable casualties of his kits, gaining even more appreciation and respect among the Void Jackals.
-Tarox Grim Reaper: Left to die from his previous departure in the radioactive wasteland of Ultras Mundi, he was found on the brink of death among the planet's deadly deserts by the Borns of Betrayal.
With a dark heart, cold sadism and calculated malice, he still bears both on himself and on his power armor the marks and scars of the radioactive devastation of Ultras Mundi, showing throughout his body the characteristic evidence of those who regularly manipulate alchemical substances or who have been exposed to radiation for a prolonged period, among which is his characteristic puddled cough.
In addition to being a warrior more than proven in combat, he is also the master torturer of the warband, role accepted with the degree of dedication typical of a murderer for whom killing in combat is not enough to satisfy all his cruelty. Its previous origin is unknown.
-Ecarion the Necrisian: Identified on numerous occasions fighting alongside the Born, it is believed that this former Exemplary Marine only acts as a mercenary for the party without having joined its ranks, mainly due to having maintained the original colors of its Chapter (but having sullied the loyalist iconography) something strictly prohibited for the Borns of Betrayal.
-Mero Vingius: After leading a failed anti-imperial revolution attempt on the planet Kappuas V, he was captured by the Inquisition and burned alive on charges of heresy, piracy and treason in a gigantic pyre on the Day of the Emperor's Ascension.
Initially considered dead, later reports seem to indicate that he managed to survive his execution through unknown methods, directing to date an unknown number of actions similar to those of Kappuas V with varying success.
Greetings battle brothers, here I bring my most ambitious project. I was thinking of writing more but in order not to make it too long here is the text, if
@ThunderOwl gets to do it canon I will upload the second part and I will also give permission to anyone who wants to get ideas from here to make other omakes.
I hope you like it.