Loyalty is its own Reward (A Traitor Legion Chapter Master Quest)

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Loyalty is its own Reward (A Traitor Legion Chapter Master Quest)
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You were a captain of the Legiones Astartes, fighting under your Primarch and alongside your brothers in the Great Crusade to expand the Imperium. Sheltering humanity under the aegis of a mighty, enlightened and rational nation on the rise.

Now the Legions are shattered into Chapters, your Primarch and brothers fallen to madness and depravity. The Imperium, turned into a bloated, repressive, theocratic shell of what you remember, beset on all sides by foes. Still you fight on.

For Loyalty is its own Reward.

(Inspired by torroar
From the Brink and Swordomatic Glory or Death)
Last edited:
Opening and Creation Post Part 1
Jalente System, Aetelian Sector, Ultima Segmentum. 728 M41.

Arriving ships are common sights in the Jalente System. Mostly in the form of cargo ships, arriving in the system´s sole inhabited planet in order to pick the agriworld´s bounty to feed the neighboring Systems. The rest of them are either occasional patrols of the Imperial Navy or vessels that appear to be of the previously mentioned group destined for the Inquisitorial fortress hidden in the planet.

The ship that arrives does not belong to any of those groups.

It is a mighty behemoth of the stars. It´s length, measure in kilometers, covered in guns and hangar bays. Mighty engines propels it across the void and powerful shields protect its hull. A glorious and ancient symbol of Mankind´s Might. At least that is what it should be, for it is clear that the ship´s state is far from pristine. Entire decks split open, venting materials and corpses onto the cold void. The engines flickered and sputtered, barely moving the ship at a glacial pace.

The Inquisition immediately shifts into high alert, for wounded or not, it is still a Battle Barge of the Adeptus Astartes. In the fortress control room Inquisitor Abraham Harker, century-old veteran of the Ordo Hereticus, presents an appearance of calm that he doesn´t feel. There are plenty of reasons for why an old Space Marine Battle Barge would appear in orbit of an unassuming Agri-world, and none of them pleasant. In the best-case scenario, there was a threat nearby mighty enough to put such a dangerous vessel to flight. Worst-case scenario, the ship was hostile and the planet was about to face an invasion by desperate Chaos Marines.

"We´ve got it´s identification codes!" Announces a menial, and the pallor of his face tells Abraham to brace for the worse. It´s the…"

Choose your Legion:

-[] "Rising Aquila of the Emperor´s Children!"


The sons of the Phoenician were a Legion of skilled and cultured warriors, graced by the Emperor with the honor of using the Aquila as their symbol. Tragically, their search for perfection turned into the chase for ever-increasing hedonism under the gaze of Slaanesh. Not that the warriors in the vessel know that, their ship lost to the Warp just before the Cleansing of Laeran.

-Stat bonuses: +1 Weapon Skill, +1 Agility.

-Traits:

-Exacting Standards: Each Marine is dedicated to the improvement of their skills, driven to achieve new heights of martial prowess. (Earns additional progress in training rolls.)

-Serpentine Temptations: The Youngest of the Chaos Gods claims this lineage as his own, and even those who reject it feel its insidious whispers. (Both your marines and the people of your Sector are more susceptible against corruption from Slaaneshi sources.)



-[] "Unbreakable Litany of the Iron Warriors!"

Masters of siege warfare and attrition, the dour Marines of the 4th legion were experts in tearing down the strongest of fortifications by mass artillery bombardment and determination. Now seething hatred drives them now to destroy everything they once fought to protect. This warriors haven´t succumb to bitterness yet, lost to the Warp before the Rebellion of Olympia.

-Stat bonuses: +1 Ballistic, +1 Intelligence

-Traits:

-Fortress Breakers:
The strength of a fortification or the resolve of its defenders matters not to Perturabo´s sons, they will crack it open all the same. (Your rolls have bonuses when attacking enemy strongholds.)

-Wear and Tear: The method of warfare of the Iron Warrior does not incline themselves to leave pristine equipment and their wargear is in constant need of replacement. (Wargear and Vehicles have a greater chance of breaking at the end of a conflict.)



-[] "Fear of Judgement of the Night Lords!"

The scions of Nostramo lurk in the darkness, wielding fear as masterfully as a painter wields a brush. Created as a tool of justice, the degeneracy of their homeworld and the madness of their Primarch has left them as lunatic sadists, terrorizing for terror´s sake. Yet there may be hope yet for these sons of the sunless world, lost to the Warp before the Destruction of Nostramo.

-Stat bonuses: +1 Agility, +1 Perception.

-Traits:

-Terror in the Dark:
The Night Lords are master of both stealth and terror tactics, and they strike silently and ruthlessly, leaving behind brutalized corpses and fearful survivors. (Penalties to enemy morale rolls and all marines can stealth, instead of only scouts.)

-In the Grasp of Visions: Sometimes a Night Lords inherits his Primarch gift of precognition. However, their bodies can´t handle the strain the foresight puts on their flesh, and it kills them sooner or later. (Your Special Characters might get the Prophet trait, which can will grant them visions of the future but can incapacitate them during turns and will kill them in 1d10 turns.)

-[] "Icon of Wrath of the World Eaters!"

At the onset of the Great Crusade, the War Hounds were renowned for their fierce nature and loyalty to the Emperor. After the Butcher Nails were implanted into their skulls and they renamed themselves the World eaters, they have become maddened butchers and feral devotees of the Blood God. These men can turn away from this fate, lost to the Warp before the battle of Isstvan III

-Stat bonuses: +1 Weapon Skill, +1 Strength.

-Traits:

-Furious Melee: While no sane sentient enjoys facing Astartes at hand-to-hand combat, those of the 12th Legion are especially adept at vanquishing their foes at close quarters. (Bonus to rolls in boarding actions, earns a lot of additional progress when training Weapon Skill and Strength.)

-Hounded by the Nails: Angron´s folly maimed his legion, and the subsequent branding of his gene-line by Khorne is felt deeply by all of his sons. (Characters from the Great Crusade have the Butcher Nails, your marines and the people of your Sector are more susceptible against corruption from Khornate sources.)

-[] "Resilience of the Death Guard!"

From the toxic mist of Barbarus came the sons of Mortarion, enduring all wounds as they march on unflinchingly. The schemes of their First Captain turned that same resilience against them, transforming the diseased servants of Nurgle´s will. These warriors resist still, lost to the Warp before the battle of Isstvan III.

-Stat bonuses: +1 Ballistic +1 Toughness.

-Traits:

-Determined Resilience:
The geneseed of the 14th Legion grants it´s marine an improved resistance to damage, allowing them to survive wounds that would fell warriors from other bloodlines. (Your casualties have a greater chance to trigger sus-an membrane comas or interning into Dreadnoughts)

-Pestilent Embrace: The Grandfather values most does who resist the longest before falling, and your corruption has been delayed for ten thousand years. (Both your marines and the people of your Sector are more susceptible against corruption from Nurglite sources.)

-[] "Lesson of Wisdom" of the Thousand Sons!"

Powerful Psykers and educated scholars, the sons of Prospero sought to bring forth a more learned and psychic Mankind. The manipulations of Chaos and their own arrogance turned those ambitions and most of their brothers into dust, puppets of the Architect of Fate. Those aboard this Battle Barge have evaded their own strings, lost to the Warp before the Burning of Prospero.

-Stat bonuses: +1 Intelligence, +1 Willpower.

-Traits:

-Blood of the Crimson King:
Even by the standards of Space Marine Librarians, those of the Fifthteen are particularly powerful and abundant, due to a mix of Magnus geneseed and the teachings of their homeworld. (Your Librarians have improved stats; psyker neophytes have a reduced rate of rejection.)

-Flesh Change: Missing the Rubric due to the millennia lost in the Warp, the old affliction of the Legion has returned, turning Marines into misshapen masses of mutating flesh. (Every turn you lose 5d10 Marines due to the Flesh Change)



-[] "Lunar Glory of the Sons of Horus!"

The Luna Wolves were amongst the greatest legions under the leadership of their Primarch, and stood head above the rest when Emperor raised Horus to the rank of Warmaster in Ullanor. To the regret of all, they followed the father they renamed themselves after into damnation and madness. However, an echo of their glory lives in these men, lost to the Warp before the wounding of Horus in Davin.

-Stat Bonuses: +1 Weapon Skill, +1 Fellowship.

-Traits:

-Warmaster´s Charisma:
One of the traits that influenced Horus election as Warmaster was his overwhelming charisma, which his sons have inherited in a lesser manner. (Reputation gains with other Imperial Factions are doubled, and losses are halved.)

-The Four´s Displeasure: The Sons of Horus felt the Dark Gods displeasure when the Emperor slayed their Primarch, and this displeasure is even greater at those who deny them. (Your foes are strong, and forces beyond reality work in their favour)

-[] "Unrelenting Zeal of the Word Bearers!"

The first believers in the Emperor´s Divinity, the sons of Colchis planted the seeds of the Ecclesiarchy and achieved great deeds in the name of their beliefs. When the Emperor rejected their worship, they found darker, sinister things to direct their prayers to. These warriors still praise the Master of Mankind, lost to the Warp before the Burning of Monarchia.

-Stat Bonuses: +1 Willpower, +1 Fellowship.

-Traits:

-Zealous Stewardship:
These scions of Lorgar rejoice at the blooming of the Emperor´s faithful, and dedicate the single-minded zeal of their mind to protect them. (Start with Positive relations with the Ecclesiarchy, less risk of chaos corruption in their sector.)

-First Heretics: The masters of the Seventeen consider themselves the true Priests of the Primordial Truth and your refusal of their abominable Gods drives them to apoplectic rage. (The rest of the Word Bearers Legion know of your existence, and won´t stop until you convert or die.)



Inquisitor Abraham scowled, thinking over the situation and finding it grim. Despite the damage the battle barge showed, even a minor host with Astartes support would be enough to overwhelm the planets PDF. The meagre garrison of the fortress would not help; secrecy had been its greatest defense. Praying to the God-Emperor in the privacy of his mind, he was about to order the astropath to call for help when the same menial interrupted him.

"My Lord, they´re broadcasting a vox signal on an open channel." His first instinct is to order the menial to cut communications, wary of some kind of daemonic scrap code, but he suppress it. Despite the risk, any intel they can get from the transmission will be useful for the Imperial counterattack.

"Patch it though." He commands. The menial does as ordered, and soon the sound of static fills the room, alongside the deep baritone of a Space Marine´s voice.

"This is Captain…


-[] Write in name:


"…of the 516th Expeditionary Fleet to any Imperial Forces in the system, we´ve suffered heavy casualties and our ship is in dire need of repairs, we require assistance immediately!!"

Abraham blinks with his remaining organic eye. This is not what he expected.


QM Notes: Feedback and questions are appreciated.
 
Informational
INFORMATIONAL:

-Name: Mist Shrikes

-Battlecry: "We are Nightmare made Manifest!"

-Colours: Midnight Blue with a Silver Trim.



-Traditions:

--An Earned Secret: While the common Battle-Brother won´t be trusted with the Chapters secret, those who prove themselves will be privy to learn about it. (The truth about the Chapter´s Lineage will be told to a Marine once he reaches either a command or veteran status.)
--Nostraman Language: Nostraman lacks resemblance to High or Low Gothic, both in pronunciation and writing. It is a surprisingly poetic language, with an abundance of idioms and metaphors. (Your chapter speaks in Nostraman. If this option is not chosen, your recruits will speak Luctusian, which is similar to old Earth Slavic Languages.)
-- Image of Terror: To further the effectiveness of their terror tactics, marines were encouraged to decorate their armors with frightful imagery, such as skulls, lightning bolts, flayed remains…. (Each marine armor is heavily decorated and customized.)
--- Not with actual human remains
--Night of Fright: Every Autumn solstice (or the equivalent on Luctus) , the marines of the chapter at the fortress-monastery will organize a Banquet of Nightmares. Space marines will stalk eachover and attempt to surprise and frighten their fellow brothers. After many tests of skill in infiltration, dueling , shooting and others, a grand banquet will be served, concluding festivities, with the winners of each competition given the seats of honour.
--Crypt Keepers: This chapter ritually preserves their dead in vast catacombs below the fortress monastery, be they serf or astartes. they are cleansed, and placed in decorated sarcophagi, in line with their deeds in life. They are honoured for their service to both the chapter and the Emperor, their deeds immortalized in stone.
--Masters of Mystery: crime is the insidious enemy within, it is how evil start and corrupts the foundation of civilization. We will stop this as servants of justice. Our battle-brothers in their off-time shall study unsolved crimes from murder to robbery and to make an example of the culprit once found whomever they may be. They shall search for clues and conspiracies, to hear the pleas for justice of the innocents and to terrorize the guilty. The battle-brothers shall use deduction skills, stealth, and even allying with local law enforcement (secretly). The greatest solved mysteries shall be written in the annals of our chapter history.

Chapter Numbers: 693
-30k Terran: 1
-Nostraman: 3
-40k Terran: 315
-Luctusian: 233
-Braicamian: 90

-
-Previous History: Captain of the Night Lords 63rd Company.

-Traits:

--Chapter Master: "This Chapter will be what the Legion was, what it should have been"

--Terran Survivor: "I was there, the day the Emperor launched the Great Crusade."

--Adaptable: "The galaxy is in constant flux and those who don´t keep up with it die."

--Pragmatic: "Our duty must be done; how we do it is irrelevant."

-Characteristics:

--Weapon Skill: 6 270/700

--Ballistic Skill: 5

--Strength: 5

--Toughness: 6

--Perception: 7 30/800

--Agility: 7+2 30/800

--Intelligence: 5

--Willpower: 6 30/700

--Fellowship: 8+1 30/900

-Wargear:

--Mastercrafted Chainglave

--Mastercrafted Volkite Serpenta

--Artificer Prototype MK.VI "Corvus" Power Armor

--Camoleonine Cloak

--Combat Knife

-Prior History: Apothecary of the Night Lords 64th Company.

-Traits:

--Great Crusade Era Veteran: "I don´t miss the Legion days, too much people to watch out for."

--Paranoid: "The threat that you don´t expect is the one that kills you, so one must always expect a threat."

--Blunt: "If something needs to be said, then you just say it."

-Characteristics:

--Weapon Skill: 4 30/500

--Ballistic Skill: 6 150/700

--Strength: 4

--Toughness: 6 30/700

--Perception: 7

--Agility: 7+1

--Intelligence: 8 500/900

--Willpower: 8

--Fellowship: 2 50/300

-Wargear:

--Narthecium.

--Bolt Pistol.

--Chainsword.

-- Prototype MK.VI "Corvus" Power Armor with Apothecary modifications.

-Prior History: Techmarine of the Night Lords 65th Company.

-Traits:

--Great Crusade Era Veteran: "It´s truly shameful how the Omnissiahs teachings have degraded in this benighted age."

--Extensive Cybernetic Enhancement: "A communion of flesh and steel, as it should be."

--Techno-focused: "Uh? Apologies, I was thinking about how to increase the rotation angle of the Fortress Monastery anti-air cannons."

--Exacting: "Every piece of our equipment that we forge is a prayer to the Machine-God, so every single one of them must be perfect."

-Characteristics:

--Weapon Skill: 4 60/500

--Ballistic Skill: 7 90/800

--Strength: 6

--Toughness: 4

--Perception: 8

--Agility: 6+1

--Intelligence: 8 560/900

--Willpower: 4

--Fellowship: 5

-Wargear:

-- Prototype MK.VI "Corvus" Power Armor with Servo Harness

--Mechadentrites

--Great Crusade-Era bionics.

--Volkite Serpenta

--Omnissian Axe

--Iron Halo

-Prior History: Terror Squad Headsman of the Night Lords 63rd Company.

-Traits:

--Great Crusade Era Veteran: "Times have changed, but our fate remains the same."

--Solitary: "I leave companionship for those who desire it."

--Introspective: "If you don´t know yourself, you can´t master yourself."

-Characteristics:

--Weapon Skill: 8 150/900

--Ballistic Skill: 5

--Strength: 6

--Toughness: 5

--Perception: 8

--Agility: 8+2 90/900

--Intelligence: 4

--Willpower: 5

--Fellowship: 3 50/400

-Wargear:

--Prototype MK.VI "Corvus" Power Armor.

--Cameolonine Cloak.

--Chainglave.

--Plasma Pistol.

--Combat Knife

-Prior History: Lieutenant of the 3rd Company.
-Traits:
--Inspiring: "Do not falter guardsmen! You are the Hammer of the Emperor, and you shall fall upon them with His wrath on your hearts!!!"
--Kind: "Warfare weighs heavily upon the soul. Let me help you shoulder that burden."
--Prophet: "Do not stare into the future to deeply, lest you drown in it"
-Characteristics:

-Characteristics:

--Weapon Skill: 4 90/500

--Ballistic Skill: 2 60/300

--Strength: 4

--Toughness: 4

--Perception: 5

--Agility: 3

--Intelligence: 4

--Willpower: 6

--Fellowship: 6 30/700

-Wargear:

--Mk VII "Aquilla" Power Armor with Skull helm

--Rossarius

--Crozious Arcanum.

--Bolt Pistol.

--Combat Knife

-Prior History: Rejected Ecclesiarchy Acolyte in Skloniste.
-Traits:
--Telepath: "I ´ve seen all your fears and I find them laughable, Heretic. Wait until I show you true terror"
--Deathwatch-Trained: "The xeno´s mind is abhorrent in its alien way, but it can and shall be broken."
--Cautious: "A lack of caution has been the doom of countless psykers. It shall not be mine."
--Gregarious: "Space Marines were not made to fight on their own, and I cherish fighting alongside my brothers."

-Characteristics:

--Weapon Skill: 4

--Ballistic Skill: 2

--Strength: 4

--Toughness: 6

--Perception: 4

--Agility: 3

--Intelligence: 5

--Willpower: 7

--Fellowship: 6 100/700

-Wargear:

--Mk VII "Aquilla" Power Armor with Psychic Hood

--Force Staff

--Bolt Pistol.

--Combat Knife

-Prior History: Eclessiarchy Acolyte in Terra.
-Traits:
--Charismatic: "Sometimes a speech can be more effective than an artillery barrage, if you know when to say it."
--Faithful: "I´ve been chosen as one of the God-Emperor´s Angels. I will prove myself worthy of it."
-Characteristics:
--Weapon Skill: 3 50/400
--Ballistic Skill: 4
--Strength: 4 50/500
--Toughness: 4
--Perception: 5
--Agility: 5
--Intelligence: 4 50/500
--Willpower: 5
--Fellowship: 6 100/700
-Wargear:
--MK.VII Power Armor.
--Bolt Pistol
--Chainsword.
--Combat Knife

-Prior History: Miner in Mercury.
-Traits:
--Defender-in-Depth: "There is more to defence that sealing a breach with corpses."
--Critical: "Good-enough is neither good nor enough. Do your best or let someone better do it. "
-Characteristics:
--Weapon Skill: 2 50/300
--Ballistic Skill: 4
--Strength: 4 50/500
--Toughness: 4
--Perception: 5
--Agility: 5
--Intelligence: 7 50/800
--Willpower: 5 30/600
--Fellowship: 4 100/500
-Wargear:
--MK.VII Power Armor.
--Bolt Pistol
--Chainsword.
--Combat Knife

-Prior History: Miner in Mercury.
-Traits:
--Unorthodox: "There is no defense that can protect against an attack you can´t conceive."
--Resentful: "Do not forget, do not forgive. All slights must be paid in kind "
-Characteristics:
--Weapon Skill: 4 30/500
--Ballistic Skill: 2
--Strength: 6 50/700
--Toughness: 4
--Perception: 5
--Agility: 4
--Intelligence: 6 210/700
--Willpower: 4
--Fellowship: 4 50/500
-Wargear:
--MK.VII Power Armor.
--Bolt Pistol
--Chainsword.
--Combat Knife

-Prior History: Manofactorium Worker in Phobos.
-Traits:
--Gearhead: "None can resist the might of an armored assault!."
--Confident: "Doubt is the greatest foe of an officer! "
-Characteristics:
--Weapon Skill: 3 50/400
--Ballistic Skill: 4
--Strength: 4 50/500
--Toughness: 4
--Perception: 5
--Agility: 5 30/600
--Intelligence: 7 80/800
--Willpower: 4
--Fellowship: 3 272/400
-Wargear:
--MK.VII Power Armor.
--Bolt Pistol
--Chainsword.
--Combat Knife

-Prior History: Menial Runner of the Administratum in Terra.
-Traits:
--Patient: "A hurried strike is one that miss when a measured one will hit."
--Grim: "There is no time for mirth while the Imperium is under threat. "
--Cybernetic Augmentation: "It feels different, having legs of steel instead of flesh."
-Characteristics:
--Weapon Skill: 3 80/400
--Ballistic Skill: 3
--Strength: 4 50/500
--Toughness: 4 30/500
--Perception: 7 30/800
--Agility: 5
--Intelligence: 5
--Willpower: 4
--Fellowship: 4 100/500
-Wargear:
--MK.VII Power Armor.
--Bolt Pistol
--Chainsword.
--Combat Knife

-Prior History: Terran Noble.
-Traits:
--Persuasive: "Sometimes, you just have to explain that what´s beneficial for us is beneficial for them, even if they don´t see it at first."
--Kind-hearted: "Those loyal to the Imperium must be protected from those who threaten them"
-Characteristics:
--Weapon Skill: 2 50/300
--Ballistic Skill: 2
--Strength: 4 50/500
--Toughness: 5
--Perception: 5
--Agility: 5 30/600
--Intelligence: 4 50/900
--Willpower: 5
--Fellowship: 8 100/900
-Wargear:
--MK.VII Power Armor.
--Bolt Pistol
--Chainsword.
--Combat Knife


-Prior History: Menial worker in Venus.
-Traits:
--Duelist: "No one´s here to save you heretic. Just you and me."
--Mocking: "Your bladework is as pitiful as your visage, wretch. "
--Prophet: "Plenty of people wish that they could see the future, but I bet that they wouldn´t like the costs."
-Characteristics:
--Weapon Skill: 6 180/700
--Ballistic Skill: 2
--Strength: 4
--Toughness: 4 30/500
--Perception: 4
--Agility: 6
--Intelligence: 3
--Willpower: 4 30/500
--Fellowship: 2
-Wargear:
--MK.VII Power Armor.
--Bolt Pistol
--Power sword.
--Combat Knife

-Weapon Skill:4 92/500

-Ballistic Skill:4 108/500

-Strength:4

-Toughness: 4 491/500

-Perception: 5 30/600

-Agility: 6 104/700

-Intelligence: 4

-Willpower: 5 116/500

-Fellowship: 4

None-Green-Drilled-Seasoned-Elite

Explanation of for PDF/Serf training ranks:
-None: Completely untrained, more liable to shoot themselves at the enemy.
-Green: Can shoot straight and obey orders, don´t expect much else from then.
-Drilled: Imperial Guard standard, can function on their own as an independent command.
-Seasoned: Standard of famous Imperial Guard regiment (Cadian, Kriegers, Mordians...), one on one they can overcome most human oponents.
-Elite: Special Forces standard (Karskin, Tempestus Scions...), can give Space Marines a fight with appropiate circumstances.

-Prior History: Administratum menial on Mercury.
-Traits:
--Dedicated: "If you begin something, you must see through it till the end."
--Cautious: "Risks might be inevitable, but they should not be embraced "
-Characteristics:
--Weapon Skill: 2 200/300
--Ballistic Skill: 6 120/700
--Strength: 5
--Toughness: 3
--Perception: 5
--Agility: 5 30/600
--Intelligence: 4 60/500
--Willpower: 3
--Fellowship: 4
-Wargear:
--MK.VII Power Armor.
--Bolt Pistol
--Chainsword.
--Combat Knife

-Traits:
--Counter-Boarders: +1 dice when repelling enemy boarding parties.
-Lieutenants:
--Lieutenant Ulpio
--Lieutenant Gallo
-Company Ancient Aquilifer
-Squads:
-- 2-1 Squad (Tactical): 9/10
-- 2-2 Squad (Tactical): 9/10
-- 2-3 Squad (Tactical): 9/10
-- 2-4 Squad (Tactical): 6/10
-- 2-5 Squad (Tactical): 8/10
-- 2-6 Squad (Tactical): 0/10
-- 2-7 Squad (Assault): 4/10
-- 2-8 Squad (Assault): 10/10
-- 2-9 Squad (Devastator): 10/10
-- 2-10 Squad (Devastator): 8/10

-Prior History: Miner in Pluto.
-Traits:
--Hit and Run Specialist: "They can´t retaliate if you have already left."
--Cheerful: "We´re doing the Emperor´s work, what there is to be sad about? "
-Characteristics:
--Weapon Skill: 2
--Ballistic Skill: 4 150/500
--Strength: 5
--Toughness: 4
--Perception: 4
--Agility: 7 60/800
--Intelligence: 4
--Willpower: 5 30/600
--Fellowship: 4 100/500
-Wargear:
--MK.VII Power Armor.
--Bolt Pistol
--Chainsword.
--Combat Knife
--Iron Halo

-Lieutenants:
--Lieutenant Furor
--Lieutenant Raetia
-Company Ancient Fabius
-Squads:
-- 3-1 Squad (Tactical): 10/10
-- 3-2 Squad (Tactical): 10/10
-- 3-3 Squad (Tactical): 10/10
-- 3-4 Squad (Tactical): 10/10
-- 3-5 Squad (Tactical): 10/10
-- 3-6 Squad (Tactical): 10/10
-- 3-7 Squad (Assault): 10/10
-- 3-8 Squad (Assault): 10/10
-- 3-9 Squad (Devastator): 7/10
-- 3-10 Squad (Devastator): 10/10

-Prior History: Terran Noble.
-Traits:
--Opportunistic: "When the enemy shows weakness, tear them apart."
--Cultured: "An exquisite painting, shame that the blood splatters disrupt the composition."
-Characteristics:
--Weapon Skill: 4 60/500
--Ballistic Skill: 3 60/400
--Strength: 3
--Toughness: 3
--Perception: 7 30/800
--Agility: 5 70/600
--Intelligence: 6 30/700
--Willpower: 4
--Fellowship: 5
-Wargear:
--MK.VII Power Armor.
--Bolt Pistol
--Chainsword.
--Combat Knife
--Iron Halo

-Lieutenants:
--Lieutenant Sicae
--Lieutenant Lorica
-Company Ancient Lepidus
-Squads:
-- 6-1 Squad (Tactical, with Nowalijki): 10(9)*/10
-- 6-2 Squad (Tactical, with Nowalijki): 10(9)/10
-- 6-3 Squad (Tactical, with Nowalijki): 10(5)/10
-- 6-4 Squad (Tactical, with Nowalijki): 10(8)/10
-- 6-5 Squad (Tactical, with Nowalijki): 10(1)/10
-- 6-6 Squad (Tactical, with Nowalijki): 10(1)/10
-- 6-7 Squad (Tactical, With Nowalijki): 10(1)/10
-- 6-8 Squad (Tactical with Nowalijki): 10(2)/10
-- 6-9 Squad (Tactical, with Nowalijki): 10(8)/10
-- 6-10 Squad (Tactical with Nowalijki): 10(5)/10

*Red Indicates 1st Phase Nowalijki, Green 2nd Phase

-Prior History: Ecclesiarch Acolyte.
-Traits:
--Defiant: "BREAK MY BONES, REND MY FLESH, I WILL NOT YIELD!!!"
--Intense: "IF YOU DON´T EXPRESS YOUR CONVITION LOUDLY, YOU HAVE NO CONVICTION AT ALL!!"
-Characteristics:
--Weapon Skill: 6 240/700
--Ballistic Skill: 2
--Strength: 4
--Toughness: 4
--Perception: 3
--Agility: 4
--Intelligence: 4
--Willpower: 5
--Fellowship: 3 30/400
-Wargear:
--MK.VII Power Armor.
--Bolt Pistol
--Chainsword.
--Combat Knife

-Lieutenants:
--Lieutenant Tarraco
--Lieutenant Mircio
-Company Ancient Vidtis
-Squads:
-- 7-1 Squad (Tactical with Nowalijki): 5/10
-- 7-2 Squad (Tactical with Nowalijki): 8/10
-- 7-3 Squad (Tactical, with Nowalijki): 10(3/1)/10
-- 7-4 Squad (Tactical with Nowalijki): 9/10
-- 7-5 Squad (Tactical, with Nowalijki): 10(4)/10
-- 7-6 Squad (Tactical with Nowalijki): 10(2)/10
-- 7-7 Squad (Tactical, with Nowalijki): 10(2/1)/10
-- 7-8 Squad (Tactical with Nowalijki): 8/10
-- 7-9 Squad (Tactical with Nowalijki): 10/10
-- 7-10 Squad (Tactical with Nowalijki): 10(1)/10

-Prior History: Terran Hive Ganger.
-Traits:
--Methodical: "To attain victory, one must build upon it. Step by step"
--Vicious: "If you need to stab something, it can´t hurt to do so a couple times more. "
-Characteristics:
--Weapon Skill: 6
--Ballistic Skill: 3
--Strength: 4
--Toughness: 3
--Perception: 5
--Agility: 4
--Intelligence: 5
--Willpower: 4
--Fellowship: 3
-Wargear:
--MK.VII Power Armor.
--Bolt Pistol
--Chainsword.
--Combat Knife

-Lieutenants:
--Lieutenant Iosephus
--Lieutenant Lanista
-Company Ancient Caligae

-Squads:
-- 10-1 Squad (Scout*): 10/10
-- 10-2 Squad (Scout): 10/10
-- 10-3 Squad (Scout): 10/10
-- 10-4 Squad (Scout): 10/10
-- 10-5 Squad (Scout): 10/10
-- 10-6 Squad (Scout): 10/10
-- 10-7 Squad (Scout): 5/10
-- 10-8 Squad (Scout): 10/10
-- 10-9 Squad (Scout): 10/10
-- 10-10 Squad (Scout): 8/10

*Keep in mind that Scouts in this chapter are reconnaissance specialization, rookie marines are Nowalijki.

-U-1 (Tactical, with Nowalijki)=7(6)/10
-U-2 (Tactical, with Nowalijki)=8(7)/10
-U-3 (Tactical, with Nowalijki)=8(7)/10

-Tomb-Captain Quintus Sertorius (Castaferrum-Pattern). Lucidity: 82/100
--Heavy Bolter and Combat Assault Claw
--Characteristics:
---Weapon Skill: 3
---Ballistic Skill: 4

Weaponry:
-Bolters
-Bolt Pistol
-Combat Knives
-Chainswords
-20 Plasma guns
-30 Melta guns
-Heavy Bolters
-10 extra Heavy Bolters
-20 Lascannons
-Missile Launchers
-10 extra Missile Launchers
-40 Stalker Bolters
-2 Crozius Arcanum
-5 Power Swords
-2 Chainglaves
-1 Volkite Charger

Armor:
-MK.VII "Aquilla" Power Armor
-95 Prototype MK.VI "Corvus" Power Armor


Vehicles:
-1 Predator Tank (Gravely Damaged)
-2 Razorbacks
-7 Rhinos
-1 Whirlwinds (Lightly Damaged)
-20 Attack Bikes
-10 Thunderhawks (1 Gravely Damaged, 3 Damaged)
-6 Stormbirds (1 damaged)
-2 Storm Ravens
-5 Land Speeders
-Castaferrum Dreadnought Chassis (Assault Cannon and Heavy Flamer)

-Master of the Forge Karark Zel
-Techmarine Ostia
-Techmarine Noricum
-Techmarine Capua
-Techmarine Siracusa
-Techmarine Husnik
-Techmarine candidate Rozval (Returns in turn 9)
-Techmarine candidate Kalashnikov (Returns in turn 9)

-462 Progenoid Glands

-Chief Apothecary Valzadai.
-Apothecary Soran.
-Apothecary Diocles.
-Apothecary Anodynon.
-Apothecary in Training Sarjanovic
-Apothecary in Training Biernat
-70 Luctusian Neophytes
-90 Braicamian Neophytes

-Master of Sanctity Falce.
-Chaplain in Training Osinki
-Chaplain in Training Jaronski
-Chaplain in Training Djanko
-Chaplain in Training Lavtizar

-Chief Librarian Grigori Yefimovich
-Codicier Ivan Polikhat (Training in the deathwatch, returns on turn 9)
-Neophyte Igor Blesk (Training in the deathwatch, returns on turn 11)
-Neophyte Idris Mesar (Training in the deathwatch, returns on turn 11)

-Chapter Ancient Martellus.
-Lepidus.
-Maximinus Thrax.
-Julius Alesios.
-Publio Garum.
-Numa Servilius

-Battle Barge Fear of Judgement 500/500HP
-Strike Cruiser Unavoidable Sentence 200/200HP
-Strike Cruiser Bird of Prey 200/200HP
-Strike Cruiser Night Terror 200/200HP
-Strike Cruiser Luctusian Dusk 200/200HP
-Strike Cruiser Shrouded Blade 0/200HP

-Sector Authority: Neutral
--Lord Sector Blas Cartagena: Good-
---Favours: 0 HB, 0 MA, 0 MI
--King Tristan III Du Martel (Braicam): Honored-
---Favours: 0 HB, 0 MA, 0 MI
--King Louie LXIV Du Soleil (Seibourc): Good-
---Favours: 0 HB, 0 MA, 0 MI
--Governor Gregorious IV Baetica (Illiberis): Neutral+
---Favours: 0 HB, 0 MA, 0 MI
--Representative from the Durrutian Comunes (Durruti): Good-
---Favours: 0 HB, 0 MA, 0 MI
--Governor Mehmed II Indra (Saffran): Liked
---Favours: 0 HB, 0 MA, 0 MI
--Governor Kazimier Szymansky (Zatloczony): Hated+
---Favours: 0 HB, 0 MA, 0 MI
--Emir Shafir (Faisal): Neutral+
---Favours: 0 HB, 0 MA, 0 MI
--Mayor-Governor Lilya Semyonovna (Luctus): Neutral
---Favours: 0 HB, 0 MA, 0 MI

-Adeptus Administratum: Good+
--Adept Katerina Kalivnova: Good-
---Favours: 0 HB, 0 MA, 0 MI

-Adeptus Mechanicus: Neutral
--Fabricator-General Nikola Delta-Null 9 (Smilnay): Neutral
---Favours: 0 HB, 0 MA, 0 MI
--Fabricator-General Thomas Epsilon 1874 (Milan): Neutral
---Favours: 0 HB, 0 MA, 0 MI

-Ecclesiarchy: Suspect
--Cardinal Giovanni di Bernadone: Neutral-
---Favours: 0 HB, 0 MA, 0 MI
-Order of the Thorned Spear: Bad
--Canoness Siobhan: Bad
---Favours: 0 HB, 1 MA, 0 MI

-Imperial Guard: Neutral+
--Lord General Adolphus Tavisolta: Liked+
---Favours: 0 HB 0 MA 0 MI
--Colonel Lee Hartman (88th Clearwater Fortunates): Liked+
---Favours: 0 HB, 0 MA, 0 MI
--Colonel Jacques D'Albret (95th Sebourc Royals): Honored-
---Favours: 0 HB, 0 MA, 0 MI
--"Colonel" Edurne (41st Durrutian Volunteers): Liked+
---Favours: 0 HB, 0 MA, 0 MI

-Imperial Navy: Liked-
--Lord Admiral Hanno Adherbal: Liked
------Favours: 0 HB, 0 MA, 0 MI
--Admiral Giscon Adherbal: Neutral+
------Favours: 0 HB, 0 MA, 0 MI

-Inquisition: Neutral
--Inquisitor Abraham Harker: Good-
---Favours: 0-HB, 0-MA, 0-MI (His will is your command)
--Inquisitor Ayano Mitsuhide: Suspect-
---Favours: 0 HB, 0 MA, 0 MI

-Deathwatch: Neutral
--Watch-Commander Affram of the Aurora Chapter: Neutral
---Favours: 0 HB, 0 MA, 0 MI

-Space Marine Chapters:
--Blazing Wardens: Neutral+
---Chapter Master Guo Saetang: Good-
---Favours: 0 HB, 1 MA, 0 MI
--Angels Crusader: Neutral+
---Grand Master Baldwin: Neutral+
---Master of the Deathwing Gerard de Lusignan: Bad+

-Death World Luctus, Homeworld. (Defensibility 7)
--PDF Regiments: 10 (Light Infantry, Skirmishers, Training level green)

-None yet

They work exactly like in @torroar and @Swordomatic quests.

A character has the following stats:

-Weapon Skill: How good you are wielding Melee Weapons
-Ballistic Skill: How good you are wielding Ballistic Weapons
-Strength: Weight a character can lift and how heavy are the weaponry he can use comfortably.
-Toughness: Resistance to toxins, endurance, and resistance to damage.
-Agility: Speed and stealth.
-Perception: How acute are your senses, and how good you are at reading people.
-Intelligence: How good you are with technology, medicine, deduction and tactics.
-Willpower: Resistance to corruption, mind control, illusions. For Psykers, it determines skill at using your powers and resisting the perils of the Warp.
-Fellowship: Capability for persuading, inspiring and intimidating people.

Each stat (Weapon Skill, Ballistic Skill, Strenght, Toughness, Agility, Perception, Intelligence, Willpower and Fellowship.) is ranked from 0 to10.

-0: Completely awful.
-1: Bad.
-2: Average ( (Competent) Imperial Guardsman has this in all his stats)
-3: Good.
-4: Impressive Skilled. (An average Space Marine has this in all his stats)
-5: Extremely Skilled.
-6: Outstanding Skill.
-7: Genius.
-8: Prodigy.
-9: One in a Million
-10: Legendary.

When a Characteristic reaches Legendary Level, It grants a perk.

"The fallen shall be forever remembered as the Emperor's Finest."

-Galen: Apothecary, Martyred in Armeria against the forces of the Arch-Enemy in 754 M41.

-Justinian Cicero: Chaplain, Martyred in Brudenell against Slaaneshi Cultists in 765 M41.

-Shukov: Techmarine, Martyred in Astraeus against the Eyes of the Mutator in 767 M41.
 
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-[X] "Fear of Judgement of the Night Lords!"
-[X] Jack

I love the idea of a prophet who doubted his vision unlike Konrad who thought they were inevitable
They return learning that thier visions were true and that they are going to die.
 
[X] "Fear of Judgement of the Night Lords!"
[X] Severus

These guys would probably fit in the best with the current Imperium. Terror troops keeping worlds compliant would be a great help and endless work.

Also this chapter having a personal mission of hunting down their disloyal brethren in the name of "Judgement" would be priceless to watch. I can see a lot of traitor Night Lords looking around and going: "Yeah that's fair" or alternatively: "oh when you guys do it it's fine, but when we do it is suddenly heresy".
 
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[X] "Fear of Judgement of the Night Lords!"
[X] Severus

Night Lords are my favorite traitor legion, simple as.
 
[X] "Fear of Judgement of the Night Lords!"
While the con is a bit sad to lose special characters, it at least can be useful and is not drawing attention of the Gods. Plus you never consider the possibilities of Loyalist Night Lords and what they could be like thematically in these kinds of quests.

[X] Severus

A good enough name as any i guess.
 
[X] "Fear of Judgement of the Night Lords!"
I really hope that we can play as Night Lords who actually know how to fight and are not massive cowards. Let's play as Terran Night Lords.

[X] Severus
One of the last Terran Night Lords. Trained by Var Jahan, one of the Kyroptera, commander of the 27th company, and one of the few Night Lords smart enough to survive Sevatar.
 
Adhoc vote count started by SteelWriter77 on Oct 16, 2023 at 3:48 PM, finished with 16 posts and 15 votes.

  • [X] "Fear of Judgement of the Night Lords!"
    [X] Severus
    -[X] "Fear of Judgement of the Night Lords!"
    -[X] Jack
    -[X] "Unrelenting Zeal of the Word Bearers!"
    -[X] John
    [X] "Unbreakable Litany of the Iron Warriors!"
    [X] Xavor
    -[X] "Lunar Glory of the Sons of Horus!"
    -[X] Garm
    -[X] "Resilience of the Death Guard!"
    -[x] "Icon of Wrath of the World Eaters!"
    -[x] Arax
    -[X] "Lunar Glory of the Sons of Horus!"
    -[X] Andros
    -[X] "Unrelenting Zeal of the Word Bearers!"
    -[X] Mardug
    -[X] "Lunar Glory of the Sons of Horus!"
    -[X] Arturius
    -[X] "Rising Aquila of the Emperor´s Children!"
    -[X] Dante


Vote closes in two hours.
 
Scheduled vote count started by ThunderOwl on Oct 16, 2023 at 7:41 AM, finished with 21 posts and 20 votes.


The results are in and the Night lords have won. Next chapter will be sometime by tomorrow.

Ave Dominus Nox!
 
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