Loyalty is its own Reward (A Traitor Legion Chapter Master Quest)

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I suppose they can be compared to the legion scouts of old.


In a completely unrelated note, we have multiple command staff with WS and BS at 2!! That's completely crazy. Sooner or later, these dudes are gonna be running into something that they can't shoot or fight their way out of. This is especially crazy when we have spent so much time making sure that our average stats are decent. @ThunderOwl Could we do something about this ? Maybe a mechanism where the command staff have stats that are nearer to average at the least.
Both Severus and Myrok Kuthil have an option to train Notables. It´s just that you only used it once.
 
We could also give our notables weapons that fit them. Some of them are good at melee and bad at ballistics and vice versa. Maybe give some of them some Volkite guns(or plasma I guess if we want to still keep it a secret that we have/can make more of them) and power weapons(or maybe some chainglaves if we don't care about some drawing extra attention since they are not common for loyalist forces to have) depending on what they are best at.
 
I suppose they can be compared to the legion scouts of old.


In a completely unrelated note, we have multiple command staff with WS and BS at 2!! That's completely crazy. Sooner or later, these dudes are gonna be running into something that they can't shoot or fight their way out of. This is especially crazy when we have spent so much time making sure that our average stats are decent. @ThunderOwl Could we do something about this ? Maybe a mechanism where the command staff have stats that are nearer to average at the least.
I always find legion scouts to be interesting. Scouts with power armor is not a combo I would expect but space Marines especially from primarchs inclined towards stealth can be silent even with power armor.
 
I always find legion scouts to be interesting. Scouts with power armor is not a combo I would expect but space Marines especially from primarchs inclined towards stealth can be silent even with power armor.
It's not so much silence as it is mobility. Power Armor means you don't need to eat, drink, or use the bathroom for weeks at a time if not more, plus it allows them to run faster, and that means that on a planetary scale, an Astartes team can cross a bunch of distance compared to a team of humans. So they'd be able to conduct very extensive reconnaissance on the enemy over the course of a compliance operation, much more extensive than they could if they weren't using their armor. And if they need to be stealthy? Well, even assuming they're using a more clunky model like the Mark III, they can always just turn it off and hold still for a little while and then turn it back on once enemy patrols are gone.

Or you can be the Raven Guard and Night Lords and just... not have any such concerns at all.
 
It's not so much silence as it is mobility. Power Armor means you don't need to eat, drink, or use the bathroom for weeks at a time if not more, plus it allows them to run faster, and that means that on a planetary scale, an Astartes team can cross a bunch of distance compared to a team of humans. So they'd be able to conduct very extensive reconnaissance on the enemy over the course of a compliance operation, much more extensive than they could if they weren't using their armor. And if they need to be stealthy? Well, even assuming they're using a more clunky model like the Mark III, they can always just turn it off and hold still for a little while and then turn it back on once enemy patrols are gone.

Or you can be the Raven Guard and Night Lords and just... not have any such concerns at all.
When you say it that way sure though despite it Rowboat got scouts to stick to modified carapace armor instead.

I can't help but find it odd but nothing I'll ever figure out an actual answer to except knowing a legion scouts would be more lethal.
 
When you say it that way sure though despite it Rowboat got scouts to stick to modified carapace armor instead.

I can't help but find it odd but nothing I'll ever figure out an actual answer to except knowing a legion scouts would be more lethal.
I have a theory about that, and it's mostly logistical. Not a big surprise from Mr. Empire Builder.

Basically during the Great Crusade, all the Legions got a bunch of supplies from the Mechanicum and various planets controlled by their respective Primarchs, which meant they pretty much never wanted for anything, and this included Geneseed thanks to Primarchs being more or less an endless source of the stuff. This meant that losses in battle weren't too big a deal, but due to what the Great Crusade required, the Legions needed to be as effective as possible. This meant that their reconnaissance forces were generally either veterans or naturally talented scouts, and they kept their Power Armor for the advantages I mentioned earlier.

But for a Chapter, things are different. You don't have the kinds of resources a Legion would have and your recruitment is vastly reduced. This means that both equipment and personnel retention are much more important, and in-the-field effectiveness may be sacrificed for longer term Chapter survival. In this system, it is not recommended to have your Neophytes in the thick of the fighting alongside full Battle Brothers, because they're more likely to die, and at such a young age they would not have contributed much to the Chapter, though some like the Space Wolves and Black Templars do it anyway. The Scout Company is not supposed to go into direct combat, chopping up Xenos in melee or getting into huge shootouts with rebels just isn't their purpose, so it is less likely to result in the death of an operative than the other Companies, therefore Scouts are used as the Neophyte training Company. As for the lack of Power Armor, it is likely a cost saving measure. While Power Armor does help with recon work, it helps much more in proper combat roles, so the Scouts generally don't get them because they aren't considered to need them.

TL;DR The Scout Company is Baby's First Space Marine Job because it's safer than the rest, and they don't get Power Armor because they're expensive and not really necessary. Scout Company is a bit scuffed as a result but it's considered an acceptable trade-off.
 
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in the books, Sevatar (arguably among the greatest duelist ranking with Kharn and Sigismund) surrendered to the loyalists during the Heresy. He's probably dead at this point but IIRC his gear are artificer level and his geneseed is probably on the vaults on Mars... maybe by the twists of fate, we'll receive such after 10k years...
 
in the books, Sevatar (arguably among the greatest duelist ranking with Kharn and Sigismund) surrendered to the loyalists during the Heresy. He's probably dead at this point but IIRC his gear are artificer level and his geneseed is probably on the vaults on Mars... maybe by the twists of fate, we'll receive such after 10k years...
He probably became one of the first Grey Knights, so I doubt we have any real chance of getting his relics or geneseed.
 
He probably became one of the first Grey Knights, so I doubt we have any real chance of getting his relics or geneseed.
That would be interesting, though According to author interviews (i think its ADB) Sevatar might return in the supposed Scouring series, the direct aftermath of Heresy. Yet his main focus would likely still be on the Blood Angels.
 
Afraid I'm not getting what do you mean by tech omakes, could you specify?

If I were to write or homebrew in a bit of technology say for example a better jump pack or something game changing how like a crystalyn substance that would make power armour better in some way basically giving our chapter a potential edge

I have something called the lost prototypes as a idea
 
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If I were to write or homebrew in a bit of technology say for example a better jump pack or something game changing how like a crystalyn substance that would make power armour better in some way basically giving our chapter a potential edge

I have something called the lost prototypes as a idea
You can, but even if it gets canonized it will probably be as a potential reward for a tech hunting expeditions or be locked behind other options.
 
Lost Prototypes of the Crusade (Potential Rewards)
lost prototypes of the crusade


Many things have been forgotten in the fires of the horus heresy; among the lost were some prototypes that were nearly ready for mass production. One casualty of the hearsay was the nexus lattice crystal STC fragment discovered by Magos explorator Varas during the end of the great crusade.

The Nexus Crystal lattice is a golden silver substance that, at first glance, appears to be strands of long, millimetre-thick wire that, at a glance, to the uneducated masses, would be unassuming; however, to those adherents of the machine that know of it, this is merely its finished state. In its raw state, it is a gold crystal that is very malleable at the melting point of steel, allowing it to be shaped and woven into a desired state. However, such a thing would merely be a curiosity if not for the lattice's ability to conduct power at a greater efficiency of 10%, opening the door to many opportunities and experiments.



Mk 2b power armour

One of the results of the nexus crystal lattice was the mk2 on the power armour used as a test bed to prove the technology's usefulness in proven designs when the nexus crystal lattice was interwoven with the fibro muscles as a semicore, allowing for electrical signals to travel underweight that normal Fibro muscles would begin to fail while granting as much protection to the vulnerable lattice as possible while not compromising performance. However, it was deemed that it would not be beneficial to simply add more armour to the suit, as it would detract from the more beneficial results.

The nexus crystal lattice armour allowed servos to be significantly more responsive, increasing the armor's speed by 5%. The helmet's and armour's internal cogitator wiring, when integrated increased by 10%. While the power packs improved reactor output and power draw efficiency by 2.5%, allowing for longer operating times,.

However, it could have been greater. During testing, it was discovered that pure nexus crystal lattice, when used to replace the primary power nodes, increased performance in such a way that the improved armour reaction time, when paired with the improved cogitator, became preternatural, allowing the wearer to predict what would happen and inform them of the threat and how to perform the optimal actions to take.

This was a great boon that was a poisoned chalice, as the first problem was that the pure Nexus crystal lattice was very vulnerable to blunt impact, even through thick armour, leading to breakage and sudden power failure across the suit. It was deemed that the semi-core interweaving was the best way to fix this flow in spite of the loss in performance.

This issue was not the most concerning, however, as the lattice cogitator that allowed for the preternatural evasion began to become dangerously self-aware the longer the armour was used, it was deemed that any cogitator that used nexus crystal lattice would need restrictions placed on them to prevent the potential emergence of an abominable intelligence. As for the prototype, it was slated for dismantling; however, the forge world was overrun by the traitors before this could happen.




Grav impulse jump pack

Unlike the jump packs that were used throughout the great crusade that carried the legions on pillars of fire, the grav impulse jump pack carries its wearer on twin bursts of directed silent gravity. The stc fragment was found in the last year of the great crusade and was extensively studied for its functions and potential uses.

It was determined that, after careful study, originally it was used by construction menials during the dark age of technology, when later-stage colonies of humanity began to build hive cities.

It was determined that the grav impulse jump pack could be adapted for the crusade, and a prototype was made for testing. while looking similar to its contemporary, functioned quite differently. Instead of promethium, the Grav impulse jump pack runs off two micofusion reactors that power two Grav repulse engines that, when active, release a colossal burst of gravatonic energy that sends the wearer into the sky on silent wings.


The Grav Impulse Jump Pack was determined to be more powerful than the regular jump packs as it provided a longer jump, a longer operating time, and the possibility of silent insertion into combat for infection and ambushes, allowing for greater tactical flexibility. The jump pack had the additional benefit of limited flight by continuous discharge of the engines; however, such use is ill advised as it could damage the Grav repulse engines or cause a catastrophic meltdown in the microfusion reactors.

Like many things, the knowledge of the grav impulse jump pack was lost in the fires of heresy.


@ThunderOwl hope you enjoy if you want me to change anything to make it cannon please tell i will also note that the nexus crystal lattice can be used to make better energy weapons they recharge faster could not add it due to how my muse went
 
Ummm, the grav Jump pack is a straigth upgrade of the regular Jump pack, so it should be all right. Why the Mk II armor though?


I thought the crusade pattern was the most common its just a test bed a proof of concept and it was the still the main stay armour i think mk3 iron pattern is really just a specialist for tight ba armour mk 4 and mk five I'm not sure i could change that if you want
 
Hive Fleet Jarrara´k (Potential Foes)
Hive fleet Jarrara'k

They drifted through the silent cold void a fleet of hundreds flesh and bone mile-long tendrils bone jaws and within the mile, long ships bristling with Bio-weapons and thick chitin of a higher quality hundreds of millions of clawed scythed limed fanged creatures all lesser in number compared to other fleets but higher in quality individual and they began to stir as they drew inextricably awards by the promise of nearby prey.

Arricand was a world that once was a jungle world in the northern Segmentum Ultra that had become a civilized world over but over the millennia, three of its seven continents had become heavily polluted wasteland dominated by hive cities that pumped out goods for the local sector in exchange for materials to keep its forges fed and its tithes paid its PDF competent well-led and equipped it even had of ten defense monitors that patrolled the system for pirates and raiders.
.
But it was not enough. Its doom came at the hands of the great devourer but unlike most worlds that drown under a tide of Scything talons, its fall was coldly efficient and insidious. The first induction of the Tyranid presence was a brief ghost blip on one of the monitors auger at the edge of the system before vanishing. However, the drone ship of Hive fleet Jarrara'k while performing the same role in space as any other drone ship. Was bred to be larger to carry no weapons so it could carry more organisms its body was armored much more thickly while its only defense was the altered Chameleonic Skin that hid it from its prey detection technology.

When the ship arrived at Arricand it slipped through the atmosphere like a ghost above the planet's fifth continent, the most heavily forested in the world. After landing into the world in a densely forested and isolated area forever stranding itself on the world. But the hive mind intended it so that through the ship's synaptic link its cargo disembarked. Soon thousands of infiltration organisms and other more specialized organisms are completely unknown to the imperium

Two of the primary organisms would hold similarities to Genestealers and Lictors however both were quite different as the lictors were smaller and carried with its second pair of arms a bioform that was not dissimilar to a venom cannon that was smaller than its brethren but longer its Scything talons replaced by multiple long barbed tendrils .the Chameleonic Skin had changed for it to move without being detected. The Genestealer remained similar in shape and form but its size had increased twofold with rippling muscles and thick Chitinous armor while its six arms that ended in rending talons that dripped with strong acid as well it's every breath leaked toxin and viruses between the razor-sharp fangs of the creature.

Other organisms that had disembarked began the creation of reclamation pools while others borrowed into the ground to begin metomophiphises into Tyranid hives to birth more warrior organisms at a steady rate. The final creatures to disembark were two dozen broods of hive guard whose improved chitinous plate and Chameleonic Skin and bioplasma cannons made them better bioforms to defend the landing site.

Soon within months, the orbital defense structures were destroyed by genestealers leaving a hole in the orbital defenses as outposts were left charnel houses with only a few survivors to call for help. The PDF was mobilized and soon whole regiments were sweeping the heavily wooded continent for the Xenos. But soon they came under ambush after ambush as the new Lictor bioform lay in wait hanging from the canopy by its tendrils using its ranged venom weapon to pick off soldiers at extreme range while staying near-perfectly camouflage and only luck or guesswork or Artillery bombardment from Arricands PDF allowed them to slay those snipers.

Morale was low until the PDF found what appeared to be the Xenos are soon half of the PDF on the world would be gathered to purge the source of the infection and sallied forth. As the war had already cost 20% of the PDF manpower and Arrcands high command wished for a quick end. Soon they were met by fiercer and fiercer resistance as genestealers dropped from the canopy or burst out from the ground shrugging of platoons worth of lasfire while ripping and tearing and breathing their noxious breath into armored vehicles and tanks granting the occupants a painful death. Entire companies were wiped out in these massed ambushes in the tyranofied forest but soon with faith and grim determination they arrived at the supposed heart of the beast.

Soon after hours of bloody fighting through the remaining Tyranids and the hive guard fighting the majority of the PDF arrived weary and battered but with high spirits, they prepared to purge the surroundings and the drone ship in holy fire. But the hive mind had them where it wanted them as the drone ship had not marly lay idle for it had right from the moment it had landed it had been converted into a giant biological bomb that had suddenly detonated with the force of an orbital strike. Wiping the PDF in the imminent blast range out the rest died as the acidic toxins in the bio-bomb formed a purple-green cloud that melted through any protection that they had acquired.

The spores and viruses that held within the bio-bomb were kicked up into the atmosphere starting the process of tyranoforming the planet as well as the setting of a pandemic that weakened the defenders further. After a month the hive fleet showed itself dropping its Chameleonic Skin camouflage with a salvo of mile sized bone spikes at the defence fleet from ship creatures that were grown around a single bio Cannon evolved for long-ranged first strike combat. The defence fleet within moments was reduced to scrap as the hive fleet flashed from existence then reappeared in orbit to rain Mycetic Spores on the content where the Bio-bombs detonated.

When the first Mycetic Spore unleashed its broods it was not the usual hormagaunts and termigaunts. Instead what stepped out of the Mycetic Spores were creatures that looked much like warriors only half the size but each one carried a ranged biomorph on its lower limbs while the upper limbs supported the usual Scything talons dripping with poison and each one of its eyes had the spark of low cunning while an aura of dread that surrounding that grew stronger the larger the swarms were.

Soon the meagre defenders were overrun, unable to adequately man their cities defences after the grievous losses of the Hive fleets infiltrators as well as the ongoing genestealer cult uprising that spread the defenders thin. The final stand at soul city ended ignominiously when a new type of Carnifex much larger than its brethren reduced the defenders inside their bunkers to goo with its powerful sonic scream.

After Arrcand was consumed by hive fleet Jarrara'k began to target the Myran Sector Agri worlds growing ever stronger and drawing the attention of the Ordo Xenos to the now embattled sector.



+++Loading file……….. Inquisitorial identity confirmed +++



+++ Accessing report on Hive fleet Jarrara'k t Bioforms….. File found opening…..++++

Report by Inquisitor Yrek on Hive fleet Jarrara'k

The new Bioforms from Hive fleet Jarrara'k are of great concern as I could indicate on what strategies the hive mind may employ against humanity the current Bioforms in this report are ones that the Ordo Xenos has confirmed to exist in Jarrara'k's swarms


+++Eviscerater Genestealer+++

This Abomination is the logical conclusion to the maximization of the already deadly Genestealer's combat potential. it is twice as large nearly the size of tactical dreadnought armor and three times stronger more heavily armored and faster along with six arms tipped with poisonous rending claws this would already make a horrifying opponent but the foul thing breathes poisonous acidic gas laced with lethal pathogens that can cause pandemics if proper quarantine procedures are not strictly followed. The final two things of note are when the creature nears its rightful death a gland activates pumping the body with hormones that allow for rapid regeneration while sending the beast into a berserker rage that causes it to rampage before expiring due to the stresses placed on its body. It is highly recommended that only Astartes engage these beasts as while there are mercifully only a few thousand of the beasts during an invasion as they are most likely resource-intensive for the hive fleet they will reap untold havoc on guard forces before being brought down.

[Note] so far there have been no broodlords of this strain leading me to believe that these genestealers are a strain of Broodlord for the hive fleets' gorilla warfare tactics that are the prelude of the invasion while regular genestealers are used for more covert measures.






+++Stalker Lictor+++

This strain reminds me why the Tyranids are a great threat to the imperium while this is recognizably a lictor whos role as an assassin has been taken to a new high and is the first dedicated sniper unit from the Tyranids we have encountered. It is much smaller than the Usual lictor but no less dangerous as it uses something we designate the venom rifle along with its tendrils and camouflage makes it the perfect sniper that can destroy or outright kill entire platoons of guardsmen. While simple this is quite unnerving when you consider what manpower resources and effort to root out all of these beasts will make the hive fleets job far simpler.





+++ Tyranid light warrior+++


This beast is Hive fleet Jarrara'ks main combat organism while Jarrara'k uses hormagaunts and termigaunts the Xenos will prefer to use this particular organism that is far superior to any Gaunt and while it sports lessers armour and weapons of the same kind as the regular warrior uses it grants them near unmatched flexibility on the battlefield making the whole stronger than the individual making Jarrara'k the Hive fleet with the most dangerous potential bar non their two other things of note one worrying thing that indicate what the hive mind may plan for the future.
While the aura of dread is concerning it is how this strain reacts to the loss of all of its synaptic creatures. Instead of turning on each other as their leads death screams two things may happen with this strain, the swarm will retreat in confusion allowing for the God Emperor's wrath to be brought down upon them however rarely the stain will attack with greater fury than previously but retain enough tactile awareness to channel it into something dangerous. I fear that the Hive mind is using Jarrara'k as a way to try to wean a crippling weakness out of the tyranid menace God Emperor preserve us if that is the case


Howler heavy Carnifex

This creature is solely designed for the breaking of enemy fortifications and columns of armoured vehicles far more effectively then normal Carnifex . Its size is that of an Imperial Knight bordering on the status of a bio titan. While looking like a normal carnifex even sporting the usual but heaver bioweapons and chitan it is anything but. For when the creature screams instead of bioplasma a Psychic enhanced soundwave erupts from the maw of the creature reducing those in its path to goo making consumption easier. However the fiendish design of this scream is that it easily bypassed armour of many a fortification and leman russ battle then precinding to use the enclosed environment to revibrate off the walls of its target ensuring with a single scream the death of its prey within seconds. While a normal carnifex would have taken minutes to rip its way through.




@ThunderOwl thoughts and are there any changes i should make pleas tell me
 
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Arazar Auralus of the Challengers of Khorne (Potential Foes)
Arazar Auralus of the Challengers of Khorne



Atop his adamantium throne, Arazar Arulaus sat in thought, the ceramite-covered fingers of his right hand drumming rhythmically. The news from his patron had brought about this moment of thoughtful contemplation. The Challengers of Khorne had been in the warp for a while.


He had promised them all eight hundred and eighty-eight of the finest of Khorne's soldiers he could find that he would find the strongest, most trying foes possible to kill them or die trying.


For his men were not some rabble who ran around slaughtering the weak welps of the imperium and minor civilizations like Grox. Anyone could slaughter grox, even mortal weaklings, easily and daily. Just acting like a bunch of fools charging in blood-maddened, uncoordinated waves, anyone could do that with the right methods.


Arazar's way of honouring Khorne as a god of war was more long-term and not that of brawls like some ork going planet to planet in a mindless mob. Their way was to find the most equal or strongest opponent that could harm them. The Challengers of Khorne, under his leadership, instead of charging blindly, would use tactics, faints, false retreats, armoured spearheads, artillery barrages, and cohesive squads to prevail. All shed blood; all that mattered was that the blood did flow. And Arazar was the craftsman who thought up the strategies and tactics, even in the thick of battle. Barking out orders to his officers, who then relayed them to their Astartes under them,.


Each member of the band could have been champions of their warbands after spending time under him. But they stayed because they saw how single-minded their fellow devotees were, how inefficient they were, and how often they courted defeat in their single-mindedness to draw blood. It helped that Arazar had not suffered a significant setback; his methods worked.



Unfortunately, other Khornate warbands often took affront with their ways, seeing them as being too timid and scheming for them to be followers of Khorne. And the challengers were often attacked only for them to be outmanoeuvred and destroyed strategically and tactically, despite often being far larger than the challengers, with their blood and skulls added to the skull throne. This concentrated harvest of blood led them to gain two powerful backers.


The first was a small fleet of dark Machnicus called the iron vultures, who, in exchange for their services in supplying the Challengers with whatever they needed at the highest quality, exchanged all the weakling slaves that the Challengers had simply ignored in favour of slaughtering their targets before moving on. The forges were always in need of slaves, so it behoved the challengers to not slaughter too many of the world's inhabitants. Their services to the Warband were essential as the attrition in men and material was high. Often, this was caused by the more outstanding requests of the Vultures, far slaves, or technology that brought the Challengers into near-suicidal conquests and to the brink multiple times, but they had always succeeded. The strategy, tactics, discipline, and clarity of thought so often discarded by other warbands saved the Challengers and built them up to new heights, all the stronger with new technology, cultists, and demon engines to augment Challengers numbers in war.


The second and most importantly was the backing of the greater demon Brur'oxuth, who honoured position in the esteem of Khorne and saw the challengers effectiveness in war as most pleasing as that part of Khorne so often overlooked. With his patronage, the Challengers were able to find the battles they desired and receive a steady stream of gifts, demon weapons, and artefacts, as well as modest protection from warbands weaker than them. As well as being shielded from some detrimental gifts in exchange for their exclusive obedience.

However his patronage came with a steep price if just one member of the warband sought to leave any field or turn away from any conflict then their sanity souls and bodies would be forfeit


But enough idleness of thought, the blood god demanded his crimson tribute. The chorus of the demons whispering was getting insistent and vexing; they were telling him of a sector that could hold a worthy challenge. With a thought, he activated the ship's wide voice.


"KALIFREX DRAG THAT MISERABLE WITCH FROM ITS CELL WE HAVE BEEN IDLE TOO LONG THE VOICES ARE GROWING IRRITATING I WANT THE LOCATION WORTHY FOE DIVINED BY THE TIME I REACH YOU I DON'T CARE IF YOU BREAK THE DIVINER SHE'S NEARLY THERE ANYWAY WE WILL GET ANOTHER OUR PATREON COMMANDS US TO WAR"



With the lasy syllable leaving his lips, he rose from his throne, still in thought. He marched from the throne room, followed by his seven bodyguards, clad in Cataphractii terminator armour looted from a world-eating Warband that thought them easy prey and welding demon weapons and shields, and blessed them so mighty by Khorne. Each one had been with him from the beginning, and now each one was a comrade that protected him while he commanded from the front, working together as one cohesive whole.


They were eager to see what the rest of the warband would be like after hearing his words over the ship's wide vox that the Challengers of Khorne were going to war.


@ThunderOwl here another omake what do you think
 
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Damn, you work fast. Wish I had the same speed writing.

Hive fleet Jarrara'k
Fine by me. Actually it´s kinda nice you´ve written a minor hive fleet, since it´s the faction I am the least confident in writing, alongside Craftworld Eldar. They get added to the pool of potential foes.
Arazar Auralus of the Challengers of Khorne
While I like the idea of more tactically inclined Khornates, I do feel that having both support of their own kabal of Hereteks and the favor of a Greater Demon is a bit busted, so I suggest you either add some drawbacks to this pacts, remove one of them, or think of another drawback that they might have. Also, using a psyker would be a big no no for Khornate, so try to think another way they are finding their battles.

On other news, next update, the other deployments apart from the campaing, is chugging along. This has been a busy week for me, so I didn´t have a lot of time to write. I also decided to do all the deployments at once, and tried for once to roll first everything instead of writing and rolling. 4K words of rolls after, I´m not quite sure it was a good idea. As such update will come either at the end of this week or the start of the next one, thank you all for your patience.
 
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While I like the idea of more tactically inclined Khornates, I do feel that having both support of their own kabal of Hereteks and the favor of a Greater Demon is a bit busted, so I suggest you either add some drawbacks to this pacts, remove one of them, or think of another drawback that they might have. Also, using a psyker would be a big no no for Khornate, so try to think another way they are finding their battles.

Do you want me to get rid of the deamon patron I don't know were to add that if the warband also ghs psyker is being used as a compass its in battle that's a big no no

Because the blood pact used psykers to summon demons
 
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Do you want me to get rid of the deamon patron I don't know were to add that if the warband also ghs psyker is being used as a compass its in battle that's a big no no

Because the blood pact used psykers to summon demons
I mean you don't have to remove the daemon patron, but at it is now written their relationship has no drawbacks, which sure it's not Tzeench or Slaanesh but it's still to ideal.
 
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