you know when we get higher tiered undead like wraiths, ghosts, ect. thats going to be damn well intresting...but lets not grab hex-wraiths...even if they are excellent executioners of vampires and such, those boys are Morr's servants.
-Cairn wraiths on the other hand are excellent forces for us to use when we can find them...and of course bind them to our service forever more.
-Also Banshee's are good fodder for being spirits, their wicked ways to be bound forever-more into the service of darkness to protect our realm. a fitting punishment to these beings...
-corpse carts if we can find them are also good conduits for necromancery.
-Dracoleech's are also good for river interception...though they are found by our river next to our homestead...and cant get out of the water, otherwise twenty foot to thirty foot long super chewing leech-like entities that can swallow a child or halfling in one gulp...now that's a defense for rivers or for a moat.
-Regular ghosts on the other hand...well...they just want to rest and/or get justice. Also are great for Halloween apparently as they like to scare the living.
-wights on the other hand...good generals and commanders for our undead, and smart enough to lead them into battle with skill...though they dont like politics and leave that stuff for their masters...
-Wight Kings are interesting as well...to raise those warriors...well there may be some barrows that are still left unchecked in our lands...bretonnia is still quite large and unexplored after all.
lots of higher tiered undead to pick up eventually...
edited:
Plan: Undead+Magic
*snip*
plan checks out, do you want to combine the plans or no?