You didn't put in who commands what.
[X] Same as always
I thought it was obvious but I'll put it in just in case.
Hmm, we could take some necromancers from every garrison bringing them down to 7 each so we have 18 more. If we do this then after garrisoning Montfort and Bastonne we would have 44, then once we take these next two places and garrison them the same way that would bring us down to 30. Which would leave us with enough to take the rest of Brettonia and garrison them in the same fashion, if we wanted to. Thoughts on doing this?
I kinda agree with this. Honestly I really don't want to leave part of the kingdom not conquered, it just feels like it would come back to bite us somehow. Like the lady doing something drastic like making it easier to become grail knights and grail mages or something like that.

Edit: Now that I think about it which one do people think Bahumut should lead?
 
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she ( fay enchantress )is probably there not that it would matter if we cut them off from the wood elfs then we can corner her and the rest of the nobles and end it . but what terrifying me is the number of grail knight that are going to be their because if they lose they wont be coming back , that actually makes me want to have her join us even more if se is capable of finding a way of mass empowerment . and the head of our future magical order .
 
[X] Same as always

Finish taking the entirety of bretonia guys, leave the woods to the elves (we can regrow what we destroyed).

If the tree guys make it a issue we will break them. As it is, we will need to garrison our undead army along with our dark beast population (maybe find a way to passively raise the dark beast pop?)

Not to mention use what remains to garrison our borders...and flush and clean out the skaven holds around our turf as well as the green skin holds as well in the mountains.

Just avoid the vaults unless the skaven be dumb...

As it is, I'll be making a second omake soon as I'm done watching my nephew...fair warning bahamut and the dragon lords are going to get a little bullsgit ability from FF XV...that warp ability rocks too much and with our near total mastery of Hysh...time/space is going to be our botch. Get Ulgu and Ayzer (grey and blue winds, or shadow and heaven lore) and we can do some pretty nasty combat control options.
 
[X] -10 To ??? Next Action.

Might as well mystery box, next time I'll get that extra +10 so estalia steel will be ours.

And for bahamaut, place him where we aren't along with the dragon lords, good way for them to get exp.
edited:
@Alucard Vampiry chose my reward for the omake.
 
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she ( fay enchantress )is probably there not that it would matter if we cut them off from the wood elfs then we can corner her and the rest of the nobles and end it . but what terrifying me is the number of grail knight that are going to be their because if they lose they wont be coming back , that actually makes me want to have her join us even more if se is capable of finding a way of mass empowerment . and the head of our future magical order .
The fae enchantress isn't doing that.
Considered the ultimate Human warrior, a Grail Knight is a successful Questing Knight who has fulfilled his quest. He must slay Orcs, Dragons and countless other monsters, fight duels with Chaos Knights and resist all manner of worldly temptations. If he is true to these challenges, he will find his way to a hidden glade and behold the Lasy of the Lake, only then is he allowed to drink from the holiest of artifacts, the Grail. Upon this moment he becomes a Grail Knight, infused with part of the goddess's own power.
This is how grail knights are made and I imagine the grail mages are just the magical versions of them.

[X] Same as always
 
Looks like the grail versions are more dangerous than we thought. 1500 of them managed to take out almost 600,000 undead.

[X] Same as always

good thing we got their loot...we probably have enough blessed silverite and other equipment to outfit our mundane mortal forces HEAVILY, as well as study the enchantments so we can either improve upon them or make them very much nasty. heck we might even create Order Weapons, the counterpart to Chaos Weapons...though Daemon weapons would take us only when we reach intermediate god-hood...

still the amount of wealth we will get will be probably enough to fix the infrastructure of this nation...not much else.

Also the ability of the grail knights makes me wonder how the fuck did they not kill off the beastmen during the errantry war. This just screams laziness of the lady as well as letting the shit fly in the face of actually giving a fuck about your nation. Hell we could have been stopped LONG before we rose to power if the grail knights, mage knights, and all the other forces of bretonnia actually did their fricken job.

but now were here...and were going to unleash total hell upon these guys...though i hope we can do a throughel cleansing of our lands, we got skaven problems eventually...though we got rid of greenskins, bandits, rebel armies, mutants, and beastmen raids. thats most of the shit done with, but getting everything up and running to our standards? that is going to take allot of time...that and we will suffer from sucess soon enough, having to rebuild everything to our guys standards will probably deprive us of our new-found wealth. Which case well spent wealth as a nation that is happy, healthy, knowledgeable, and practically safe gaurded by the dead? and also sheer amount of dragons?

thats going to be quite the kickers...especially if we turn the moutains within bretonnia's internal borders into dragon-homes/nesting grounds. they can treat the dragon homes of our province as summer vacation homes when they want to spend time with dear old dad.
 
Votes Are Closed
Scheduled vote count started by Alucard Vampiry on Dec 12, 2020 at 3:53 PM, finished with 34 posts and 14 votes.

  • [X] Same as always
    [X] Same as always
    -[X] Raise The Dead: All dukedoms are places where many battles were fought having so hundreds of thousands or perhaps millions of known and unknown places where the dead were buried. Anunknown amount of undead is raised.
    -[X] Garrison The New Territory: Putting a garrison on your new territory is a wise decision. (Write-In Amount)
    --[X] Montfort (150,000 skeletons, 150,000 zombies, 100 fire dragons, 100 storm dragons, 1 Great Storm Dragon, 10,000 grave guard, 10,000 black knights, and 8 necromancers)
    --[X] Bastonne (150,000 skeletons, 150,000 zombies, 100 fire dragons, 100 storm dragons, 1 Great Storm Dragon, 10,000 grave guard, 10,000 black knights, and 8 necromancers)
    -[X] Next Target? (You Can Split Your Forces If You Want To)
    --[X] Quenelles: The largest dukedom of Bretonnia after the annexation of Cuileux during 900 IC, Quenelles is being constantly attacked by the orcs coming from the mountain lying in its center. It borders Athel Loren.
    --[X] Parravon: Located in the mountains with little fertile land dedicated to agriculture, the dukedom is the one who has a direct border with the mystical forest of Athel Loren, they are also the ones who have almost regular contact with the Asrai. It is currently being invaded by several orc warbands coming from the mountains. Led by Bahamut
    [X] -10 To ??? Next Action.
 
The Fall of Bretonnia - Part 10
[X] Same as always
-[X] Raise The Dead: All dukedoms are places where many battles were fought having so hundreds of thousands or perhaps millions of known and unknown places where the dead were buried. An Unknown amount of undead is raised.
-[X] Garrison The New Territory: Putting a garrison on your new territory is a wise decision. (Write-In Amount)
--[X] Montfort (150,000 skeletons, 150,000 zombies, 100 fire dragons, 100 storm dragons, 1 Great Storm Dragon, 10,000 grave guard, 10,000 black knights, and 8 necromancers)
--[X] Bastonne (150,000 skeletons, 150,000 zombies, 100 fire dragons, 100 storm dragons, 1 Great Storm Dragon, 10,000 grave guard, 10,000 black knights, and 8 necromancers)
-[X] Next Target? (You Can Split Your Forces If You Want To)
--[X] Quenelles: The largest dukedom of Bretonnia after the annexation of Cuileux during 900 IC, Quenelles is being constantly attacked by the orcs coming from the mountain lying in its center. It borders Athel Loren.
--[X] Parravon: Located in the mountains with little fertile land dedicated to agriculture, the dukedom is the one who has a direct border with the mystical forest of Athel Loren, they are also the ones who have almost regular contact with the Asrai. It is currently being invaded by several orc warbands coming from the mountains. Led by Bahamut



Once again the dead rose in their millions, those who had fallen in the service of Bretonnia and those who had died because of it all of them rose from their marked and unmarked graves, the new forces were added to the already tens of millions strong undead army. Then Dracul decided who would be the next targets of the conquest.

Parravon and Quenelles would fall, the army would be divided with Bahamut leading half of it while Dracul led the other half. Parting ways it did not take time for them to reach the border of the two dukedoms. They quickly received information from the agents of the Illuminated who were infiltrating them about the current situation of both Quenelles and Parravon.

Quenelles is about to fall to the orc menace, the greenskins have already taken about seventy percent of its full territory and any attempts to retake have been met with disastrous consequences, the forces of Quenelles have little on the way of men -- about 3,000 in its totality -- currently, they will be easy pickings. The real problem will be the orcs of the waaagh named WAAAGH Modrig led by the warboss Modrig Ranzkar, black orcs have been sighted among his forces.

On Parravon the orcs -- name being Waaagh Grukroc -- are pushing steadily towards its capital taking many cities and castles along the way, it has reported that there seems to be a strange force on the forest region which the dukedoms have, any orc force that goes there disappears, this strange force also seems to be helping the dukedom as they are making so that the advance slows to a mere crawl. It doesn't take a genius with advanced knowledge about the world that the strange forces are Asrai coming from Athel Loren.

---

-Order of Battle-​

[] Write-In Attack Plan

+9,500,900 Skeletons, +8,900,780 Zombies, +10,500,650 Grave Guard, +9,250,870 Black Knights


The Army of Death
- Undead:
25,559,239 Skeletons; 23,919,344 Zombies; 17,860,265 Grave Guard; 16,709,375 Black Knights
- Dark Beasts: 155,500 Fell Bats; 155,250 Direwolves; 87,500 Vargheists; 88,000 Varghulfs; 133,750 Crypt Ghouls; 126,250 Crypt Horrors; 300 Terrorgheists
- Dragons: 12,150 Fire Dragons; 173 Doom Fire Dragons; 12,150 Storm Dragons; 172 Great Storm Dragons
- Magical Forces: 13 Necromancers; 1 Fire Wizard; 1 Metal Wizard; 1 Beast Wizard; 1 Heaven Wizard; 1 Shadow Wizard
- Special Forces: Nidhogg; Dragoth; Drakon; Galrkrond; Fafnir; Druk.
- Leader: Dracul

WAAAGH MODRIG!
- Orc Boys:
650,000
- Wolf Riders: 350,000
- Magical Forces: 200 Orc Shamans
- Special Forces: 300 Black Orcs
- Leader: Warboss Modrig

Quenelles
- Peasant Armies:
1,000
- Knights: 2,000

The Army of Death
- Undead:
25,559,239 Skeletons; 23,919,344 Zombies; 17,860,265 Grave Guard; 16,709,375 Black Knights
- Dark Beasts: 155,500 Fell Bats; 155,250 Direwolves; 87,500 Vargheists; 88,000 Varghulfs; 133,750 Crypt Ghouls; 126,250 Crypt Horrors; 300 Terrorgheists
- Dragons: 12,150 Fire Dragons; 173 Doom Fire Dragons; 12,150 Storm Dragons; 172 Great Storm Dragons
- Magical Forces: 13 Necromancers
- Leader: Bahamut

WAAAGH GRUKROC
- Orc Boys:
670,600
- Wolf Riders: 200,580
- Magical Forces: 250 Orc Shamans
- Leader: Warboss Grukroc

Parravon
- Peasant Armies:
2,500
- Knights: 3,000

Asrai
- ????
- ????
- ????
 
Curse of ages and the hand spell should help deal with the orcs and let our dragons take them out from above while we accelerate the undead. The dragon lords and bahamut should go after the black orcs. And the warbosses.
 
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[x] War Plan: The Dragon Unleashed
-[x] Quenelles Battle-Front: Cast the usual two speed boosting spells, unleash curse of ages upon the orks (dont expect it to totally work), then challenge the warboss to a duel between both dracul and the ork. ensure that dracul has all the buffs he can have before fighting the ork warlord. during that time use the skeletons and zombies to overrun the orks positions with their sheer speed and momentum. The Gravegaurd are the hammer to where they need to go, the black knights are to contest the wolf-riders. Have the dark beasts attack the magic forces and harass the black orks while dragons strafe concentrations of the orcs. use their range of their breath attacks to not waste any of our undead if nessessary.
The dragon lords are to challenge and kill any Nobs they can find to disrupt the WWWAAAGGGHHH and clean up any orks that try to flee from the battle. Use Fire Dragons to scour the lands they have walked and ensure no mushrooms have grown. Then go support Bahamut if need be.
--[x] use invocation of Nehek after the battle to raise as many fallen undead as possible.

After the battle do the same as usual with the peasants, knights, nobles, ect. in both healing on conversion.

-[x] Parravon Battle-front: same as before, but use bahamut to crush the orks leader while relying on the dragon support to cut off the orks escape and seperate their forces with dragon-fire and lightning...beware the ork shamans and only do drive by's, never fully engage until victory can be certain. Once the Shamans are dead the dragons and burn out the remains of the ork WWWAAAGGGHHH, do the usual acts of conquest, but do not enter the forest is need be or allow and stray fire to hit it...if the Asari attack then we can retaliate with dragon-fire as punishment and a threat.
Do the same as usual with the conquest forces, and if the Asrai wish to speak then send word for Dracul to come, otherwise wait for The Father Of Dragons to come.
--[x] use invocation of Nehek after the battle('s) is need be.

I'm expecting to lose allot of our mob forces in this fight, orks are no joke BUT they are susceptible to losing their warbosses from challenges...and the warbosses HAVE to accept the challenge or risk their authority over the WWWAAAGGGHHH.
 
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[X] Plan: Undead+Magic
-[X] Quenelles Battle-Front
-[x] Cast Call of Vanhel on our undead forces before the battle and cast Birona's timewarp on our dragons and Dragon knights.
-[x] Cast hands of Karkoa on the orc shamans and black orcs then cast winds of death and curse of ages on the rest of their army.
-[x]Have our undead forces and dark beasts charge. Have our dragons and flying beasts provide air support. Have our dragon knights take some dragons and go clean up any shaman or black orc stragglers.
-[x] Have us then go personally to fight the orc warboss.
-[x] After dealing with the orcs cast invocation of Nehek and then go demand surrender from the duchy and after the battle with them heal those who surrender. After that is done with have us travel to Bahamuts forces after recovering some of our magic power. (Use dragon form or ride a dragon to do this)
-[x] Parravon Battle-front
-[x]Wait for Dracul to arrive to assist in the battle.
-[x]Have Dracul cast Call of Vanhel on our undead forces before the battle and cast Birona's timewarp on our dragons and Dragon knights.
-[x] Have 2,000 fire dragons, 2,000 storm dragons, 50 doom fire dragons and 50 great storm dragons hide above the clouds(or otherwise out of site) close to where the Asrai supposedly are in order to ambush them should they attack.
-[x] Have Dracul use hands of Karkoa on the orc shamans and winds of death on the wolf riders and the rest of their army as well as curse of ages.
-[x] Then have our undead army and dark beasts charge while those capable of flight provide air support.
-[x] Have Bahumut and the other dragon knights clean up any of the orc shaman stragglers then assist the rest of the army. If the Asrai attack have them go there and assist.
-[x] Have Dracul go and fight warboss personally.
-[x]Demand the surrender of the duchy
-[x] After the battle is over cast invocation of Nehek and provide healing to those who surrendered.
 
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