Well, they don't have tortillas, but the total amount of ritual sites present in the city is 8,888. Some are small while others are big. The metaphysical chain that binds them is very delicate, as it allows the mass summoning of daemons through large-scale rituals. Messing with them has a medium chance of opening a temporary Warp Rift, after all the accumulated energy of the ritual sites is fairly big.

god-damn auto-correct...

and the vote closes thursday @Ancient One did you not see the post below the update?
 
[x] Plan: The Scourge Closes in...
-[x] Charged Focus Strike: Utilize the khornates nature to draw the host away from the city to open ground with several groups of black knights, when they inevitably charge (they HAVE to or be seen as cowards by their god), then when the khornates attack utilize the hammer and anvil approach with the grave-gaurd holding the lines while skeletons keep the arrow-fire up. Have the zombies swarm the khornates while the giants continue the same tactics as before...however have groups of black knights while the fighting happens skirmish around the main battle-front with several volunteer necromancers hidden under whatever illusion of notice me not/someone elses problem/oh look over there!
--The necromancers are to utilize the rituals against the khornates if they can by twisting it one more time against the forces of khorne...to steal away and MAYBE summon another angyl from the future, if not then try to weaken the rituals to disperse the daemon hordes. (try to summon a daemon or maybe a lesser daemon host from the future...yeah this is a long-shot but im willing to put this down)
--The rest of them are to hold the line and slow and steady grind the chaos forces down with artillery fire, arrow fire, black knight skirmishing and hitting their flanks/rear gaurd, and being swarmed by the zombies and grave-guard.
--if summon not possible then disrupt as many of the ritual sites as possible without opening a damn warp rift...or if possible, steal that warp energy for Dracul's use...(pure energy good, evil warp energy bad, so dilution is needed)
 
Miscellaneous Technologies
Omake: Miscellaneous Technologies

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 11:36 PM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

A number of workings by the Undead heretics. The order will be brought forward as they discovered. Note the information here may be incomplete or otherwise incorrect. Due to the dangerous task of gathering said information in the first place.

Sky Districts: These are improbable workings by the heretics. Combinations of advanced technologies combined with the sorcery they use. Massive floating platforms that hover high above the ground. Forming a sort of secondary surface on the planets they reside on. When there is a surface to begin with. It is oddly impressive to behold in a way.

These massive creations hover using two methods. The first being a powerful form of antigravity like that of some vehicles of the Mechanicus. This is most likely derived from that source. Potentially from the artificial gravity used in star ships as well. All of it powered by multiple extremely potent miniaturized hextech reactors.

Another being the powerful sorcery ingrained into it. The latter comes in the form of numerous runes and implanted spell work. All of it acting in a number of ways to make the construction possible. One being to provide the levitation itself. The others being to reinforce the strength of the hull along with reducing it's weight greatly. I suspect it is a combination of Azyr and Chamon being used.

Combined these two factors allow these artificial islands to hover high in the atmosphere.

These platforms are used to provide additional space on Undead controlled worlds. Floating high into the atmosphere to provide a number of services. Ranging from additional factories to providing hangars for fighter craft. They are often used as launch stations for the latter. In addition they are often outfitted with potent shields to defend themselves with. As well as guard what is beneath them with said shields and a number of weapons. In that vein they are often points where long range weapons are planted to guard against orbiting vessels.

They also serve as a place to utilize gas giants. The Imperium has long known of the use of these worlds. Making use of it as living space or harvesting useful gasses from it. Though this usually falls under the purview of the Mechanicus. The heretics have taken it a step further though. Using their blasphemous methods to exploit these worlds to a much greater degree.

Vast networks of these islands reside on such worlds. Numbering in the hundreds at times. Deep within the Undead territory at least. It seems they wish to make use of every celestial body they can. These platforms act as sources for new Undead forces. Their location doing nothing to hinder their unliving puppets and war machines. Slime Undead providing all the material they need to produce new forces.

They also seem to add the planets to the Geomatic Network. Adding yet more power to the heretics cause.

@Alucard Vampiry
 
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Miscellaneous Technologies 2
Omake: Miscellaneous Technologies 2

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 11:44 PM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

The Black Mist: A truly heinous creation of the Undead heretics. This all encompassing weapon has been the death of billions if not more imperials. And quite possibly several times that in the number of Xenos. It is the stuff of nightmares for many. A weapon that there is little way to truly fight.

This hellish weapon takes the form that it's name suggests. A vast black cloud with undertones of green and violet. With dim lighting of the same colors flashing in the larger gatherings. One that depending on the circumstances expand only a few hundred feet to covering the horizon and beyond. It covers the sky and blocks the senses. A looming reminder of the inevitability of death.

This creation is the work of the heinous hextech and sorcery of the heretics. Created from specialized great foundries built in claimed territory. Then mixed in with great rituals to enact it's more vile effects. The great chimney like structures pouring it forth into the world. Covering the ground and then rising up as it builds. Eventually blocking out any kind of natural sunlight like the dark of night.

The effects of this sorcery is several fold. One is that it causes great disorientation among those caught in it. They stumble around as vision and hearing is diminished. Eventually losing sight of any of their fellows. From there it only grows worse.

From the darkness comes terrible illusions. Spanning many things to deceive others. Ranging from horrific nightmares to terrorize to the stuff of paradise. All of it is false of course. The sorcery of the most create sight and sound where there is none in truth. Many souls are driven mad by what they see. Others are lured to their death at the hands of the enemy weapons. All the while their life force is slowly being leeched away.

This just part of it's purpose of course. The primary purpose of the mist is to sabotage defense efforts. It's darkness and confounding effects allowing the enemy to advance with impunity. Spirits rising to wreak havoc undetected until too late. With the unliving legions marching under it to strike. All without being seen until the attack itself begins. Even then it is often too late.

That is still not the worse though. When the mist reaches sufficient size the most dangerous effect takes hold. This causes the dead to rise wherever it reaches. Both corporeal and spectral rising to join the dark legions. They are low level things, but they are still dangerous. They will not fall so long as the mist persists. Rising again and again to attack the living. Many worlds have fallen to the mist because of this effect.

The madness of the heretics truly knows no limits.

@Alucard Vampiry
 
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this reminds me of Age of Darkness when the veil comes, and hordes of nightmare's come to play. Dear god thats been hell of a time dealing with those things.
 
[X] Focused Strikes: Split your forces evenly and attack the ritual sites, as with them, the mortal servants of chaos can still call upon reinforcements from beyond the veil.
 
Miscellaneous Technologies 3
Omake: Miscellaneous Technologies 3

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 11:51 PM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

The Glyph Sphere: A device that is rather deceptive in terms of appearance. A metallic sphere of deep black in color. One that is lined with a number of runic arrays across it's surface. Despite this it does not appear to be harmful in anyway. Certainly not in comparison to the many monstrosities created by the Ascendancy heretics. A fatal mistake that far too many souls have made.

This artifact is in fact extremely dangerous. It is in fact one of the most varied weapons of the heretics. Capable of drawing in and manifesting effects from any of the sects of the Dragon worshippers. Each type manifesting a number of different effects.

Azyr: Tgis can manifest as multiple weather related phenomenon. One is a storm of small wind blades. Others call down a large bolt of lightning from the sky.

Hysh: This manifests as a blinding flash of light. Capable of permanently leaving someone blind. At the same time the effects see, to cause great suffering to the forces of Chaos.

Aqshy: This one erupts into a violent storm of extreme heat. Causing a grand sphere of plasma to spew forth. Melting metal into a slurry and turning flesh to ash. It makes short work of most infantry forces. At the same time causing murderous rage or taking away the will to fight at all.

Chamon: This one causes a number of changes. It can transmute flesh into lifeless metal. At the same time it can be used to dismantle war machines. Causing metal to rust and fall apart at the seams in the flash of power. At the same time it sabotages any type of cybernetic within reach.

Ghur: This one is less direct and dependent on the environment. On a less developed world it will summon extreme predators to attack the victims. On more developed worlds it will cause a total collapse of any and all reason in it's victims. Reverting them to animalistic behavior and making them kill each other.

Shyish: This erupts in a cloud of dark violet gas. This one is especially dead. Simply tearing the life out of any body caught in it's range. At times converting any flesh into violet crystal.

Ghyran: The green sect causes extreme rampant growth of all kind. Frequently causing extreme cancerous growth all across the body and causing immense misery in the process. At the same time it causes vast carnivorous plants to erupt. Entangling and devouring everything within their reach.

Ulgu: This can create a vast black spread upon the ground. Anyone caught in the area falls into it and is never seen again. Other times the shadows rise up and turn into blades. Tearing through those caught in the area. Leaving their bodies easy to gather later.

@Alucard Vampiry
 
[X] Focused Strikes: Split your forces evenly and attack the ritual sites, as with them, the mortal servants of chaos can still call upon reinforcements from beyond the veil.
 
Miscellaneous Technologies 4
Omake: Miscellaneous Technologies 4

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 11:58 PM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

The Glyph Bomb: This device is striking in terms of resemblance to the similarly named Glyph Sphere. A metallic sphere of deep black in color. One that is lined with a number of runic arrays across it's surface. The difference being the size of the two. The former being the size of an Ogryn's torso. While the latter is the size of a human head. The difference is far deeper than that of course.

The bomb possesses all the same abilities of the sphere. However this is increased to be around ten times as grand in scale. The latter can wipe out squads while the former can break regiments. The bomb is often used to deal far greater damage. Frequently being fired from specialized artillery units to bring down fortresses. Worse still is it's ability to combine different effects. Something the sphere can not do. Making it far more difficult to predict and defe pond against. As you can never be sure what fresh hell will come out of it.

Known Combinations:

Ghyran and Chamon: Creates a vast collection of metallic vines. They are covered with thorns that tear through armor. They reach out and expand fast choking and crushing any defenses they can reach before the power runs out.

Ghyran and Shyish: This one is a bit more subtle, but still useful. It releases a blast of violet light into every direction from the device. The point is it can be keyed to specific lifeforms. Killing only them and nothing else. Often used by the Undead to clear orks and ensure no spores survive. By sending the deathly power coursing through their system.

Chamon and Aqshy: Creates a storm of razor blade shards at high speed. Each one is searing hot to the touch and can metal through solid steel. Highly effective at clearing out tight spaces.

Azyr and Aqshy: Creates a violent fire storm that rushes about like a great tornado. Melting and burning everything around it. Frequently used to demolish any sort of industry such as hangars and factories. It is unfortunately highly effective at doing so.

Ghur and Ghyran: This one is particularly nasty in effect. It causes extreme physical mutation in those it reaches. Causing the eruption of wings, claws, and fangs. Often driving them to insanity in the process from the sudden change. Then sending them into bestial rages and attacking their former allies. A truly terrible fate to behold.

Hysh and Ulgu: One that spawns a sort of dark light. It spreads fast appropriately and engulfs everything in utter darkness. When it recedes all those caught in the effect are never seen again.

Ulgu and Ghur: Creates murderous monstrosities from any nearby shadow. These creatures are highly lethal and attack any thing they see.

@Alucard Vampiry
 
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The Spectral Undead 7
Omake: The Spectral Undead 7

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 12:07 PM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

Banshee: This spectral abomination is a true monstrosity. A true sign of the travesties that the Undead heretics are capable of. These wailing creatures are true nightmares brought to life. A sign of death brought in all too vocal form.

A banshee's visage is sunken and skull-like, framed by lank hair that writhes like a nest of serpents. She is swathed in flimsy shrouds and grave-robes that swirl with a life of their own, or drift and cling to the wearer's slender frame as if she was carried forwards by underwater currents. The air seems to tremble and grow cold in its presence. The mouth constantly open to let loose horrific cries into the world. Letting all know of its presence and its malice.

The source of the banshees is uncertain. One theory is that it is created from psyker women who consorted with Chaos. Another is that they are made from women who have angered the dark dragon. The last is from those who are in service to the Imperium. Either as approved psykers such as astropaths or worse the sisters of battle. The last of which actually has some credibility to it. As disturbing as that is.

Upon death dark rites are enacted. The spirit drawn forth and entrapped in that same horrible suffering. Made even worse by their magics. Driving them in to a desperate frenzy for any kind of relief from their misery. Then corralling that craving to serve their cause. Sending them out with the legions to terrorize the living.

Flying through walls and the air to reach their victims. At times going completely unnoticed save for their special abilities. These monsters boast the same arsenal of the other spectral undead. The usual package of flight, intangibility, and invisibility. It is however their most dangerous powers that make them such a terror. Abilities born through the dark magics that they endured in life and death along with circumstances of their death.

The worst of its powers is its wails. Their grief-stricken wails can be lethal to mortals and strike terror into the hearts of all who hear them. Those who do not have a will of iron can die of sheer fright upon hearing the mournful screams of the Tomb Banshees. Blood trickles from their ears and fills up the whites of their eyes as the mind-wrenching shriek takes its supernatural toll. Even veteran soldiers collapse to the ground under it's power. With groups being able to bring down Astartes. With the mobility it's other abilities grant it can do this anywhere.

Few things can stop a banshee. Holy ground does little to stop them. It also takes veteran and blessed weaponry to actually injure one. The Sororitas has often been targeted by these creatures.

@Alucard Vampiry
 
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The Spectral Undead 8
Omake: The Spectral Undead 8

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 12:15 PM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

Cairn Wraith: These are arguably the most vile of all the spectral undead. A moving nightmare that knows no limit or restriction. These vile monsters have been the downfall of armies and worlds. Most forces being virtually helpless to do anything to stop them. Now to get into the sheer horror of it.

The spirit greatly resembles the classical interpretation of the embodiment of death. A great menacing figure that is hunched over. It's frame covered in a pitch black robe that hides all save its face. The face is a ghastly skull of pale bone. Sharp incisors being displayed among it's teeth. In its bony hands a great pitch black scythe is carried. Behind it lies a trail of butchered bodies.

The source of the wraiths is divided. One source appears to be some ritual by advanced necromancers. Some way to project their souls as the monsters. The other way appears to psykers of high power. Whether from Chaos or the Imperium does not matter. They are all within the reach of the dark god. Dragged before the dark altars to seize their souls from their patron's grasp.

Upon death dark rites are enacted. The spirit drawn forth and entrapped in that same horrible suffering. Made even worse by their magics. Driving them in to a desperate frenzy for any kind of relief from their misery. Then corralling that craving to serve their cause. Sending them out with the legions to terrorize the living.

Flying through walls and the air to reach their victims. At times going completely unnoticed save for their special abilities. These monsters boast the same arsenal of the other spectral undead. The usual package of flight, intangibility, and invisibility. It is however their most dangerous powers that make them such a terror. Abilities born through the dark magics that they endured in life and death along with circumstances of their death.

These creatures are among the most dangerous to face. It is far stronger than it's form suggests. Being able to swing it's blade with the force and speed to cleave through Astartes armor. Worse still, the icy touch of a Cairn Wraith drains the warm essence of mortal men completely. A Cairn Wraith is capable of reaching into the body of an adversary and closing its freezing claws around the victim's vital organs, sending painful chills that kills the man instantly.

These creatures are near impossible to stop. No amount of faith seems to be sufficient to stop them. They tear through the holiest ground and it's defenders with ease. Only truly storied and blessed weapons have any chance of harming the monster. Beyond that you can only hope driving away the Undead will make them leave as well.

@Alucard Vampiry
 
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The Spectral Undead 9
Omake: The Spectral Undead 9

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 12:23 PM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

Hexwraiths: This is a true monster on the field. A screaming reminder of the inevitability that is death. One that will hound you to the ends of the world and beyond.

The wraith takes the form of the classical interpretation of the embodiment of death. It's skeletal form shrouded in a dark and ragged cloak. Revealing ghastly pale bone and muscle sinew. A skull face with eyes ablaze with sorcerous power. It mounts itself atop a skeletal horse. One that is covered in it's own ragged armor and cloth. It's own eyes blazing with dark magic as well.

No one is certain about where exactly the creatures come from. Many believe that they are in truth daemons summoned from the dark afterlife. There may be some truth to this. I have uncovered evidence that there is a complex ritual involved. One that calls for a living psyker to be brought forth.

It is my belief that the creature is a fusion of man and daemon. A psyker tortured to death and subjected to vile magics. Then the dark spirit drawn forth from beyond. The soul of the witch being forced into it. Fusing the two in a horrific union. Stabilizing the daemonic half and tethering the soul to the dragon. Leading to the horror we face.

Flying through walls and the air to reach their victims. At times going completely unnoticed save for their special abilities. These monsters boast the same arsenal of the other spectral undead. The usual package of flight, intangibility, and invisibility. It is however their most dangerous powers that make them such a terror. Abilities born through the dark magics that they endured in life and death along with circumstances of their death.

These creatures are among the most dangerous to face. It is far stronger than it's form suggests. Being able to swing it's blade with the force and speed to cleave through Astartes armor. Worse the blade does not merely cut at the physical form. It hooks and carves into the very soul of a mortal. Dragging them in and capturing them within the creatures grasp. Before dragging them back before it's dark master. Likely to be converted into yet more specters for the undead legions.

To flee from this monster is to flee from death itself. As in the chance of actually succeeding is very low. The creature pursues it's quarry relentlessly. It's mount carrying it through the air and straight through any obstacle. Phasing straight through mountains and barriers. No environment seeming to do anything to stop it. The air itself screaming as it moves. Thankfully the void of space seems beyond them. Though moving between worlds is within their power. The speed of this varies depending on proximity to undead territory.

The wraiths will hunt you relentlessly. Often being sent out to kill those of importance. Such as Astartes and generals. Only truly holy ground such as the burial site of a great saint can be considered safe. Though that is tenuous at best. The slightest crack in protection or leaving the area will have the creature on you in an instant.

Only truly blessed weapons can be used to stop them. These creatures have otherwise carved through entire regiments at a time.

@Alucard Vampiry
 
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The Spectral Undead 10
Omake: The Spectral Undead 10

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 12:29 PM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

The Cloaked One: Or simply referred to as the Cloak. This one is a particularly troublesome specimen to deal with. Less directly perhaps than the previous two, but still a major problem. It is a constant problem on less developed worlds. Especially those that boast little holy ground. It is the silent specter creeping in the shadows. A source of quiet anxiety for those in the know.

It's form is deceptively simple. A vast blackish blue cloak that reaches down to the floor. Utterly silent yet is always moving in a nonexistent breeze. From no angle can a proper body be seen under it. Only a pair of pitch black featureless hands emerge at times. It's cowled head is a black void. No features whatsoever besides a pair of pale white orbs. On occasion it releases long shadowy tendrils from under it's cloak. They writhe and shift silently like fabric in the air around it. Waiting for someone to get close enough to seize them.

Flying through walls and the air to reach their victims. At times going completely unnoticed save for their special abilities. These monsters boast the same arsenal of the other spectral undead. The usual package of flight, intangibility, and invisibility. It is however their most dangerous powers that make them such a terror. Abilities born through the dark magics that they endured in life and death along with circumstances of their death.

This creation however has a deceptively simple and yet highly dangerous ability. Along with a lesser ability to allow it to make use of it's primary ability. It has the ability to open a portal to a large pocket dimension. Within the darkness of its cover it opens and releases what is within. Possessing the shadow tendrils to aid in defending itself and pulling in what it seeks.

The dimension can be used for various things. On one hand it can be used by the creature to teleport. Disappearing within and reappearing elsewhere. The other use to transport things of interest. Frequently other more material undead. Allowing precise and deadly decapitation attacks. Frequently releasing the Enforcers to wreak havoc in command centers.

Worse though is that it can capture the living as well. Tendrils grabbing on and pulling them into the darkness. Holding them prisoner within before teleporting away. In all likelihood to be brought before their dread masters. Many brave souls have been lost to this method of abduction.

The Cloak frequently is sent out to seek those of interest to their masters. Silently reaching them and pulling them in. Many heroes have disappeared this way. Commanders of all stripes and even a few Astartes. All gone to be questioned for anything of use and then be remade into servants of the dragon. It is in fact the Undead's preferred method of acquiring the risen. More on those later.

Naturally great precautions must be taken. Holy ground of high quality must be used to safe guard command centers. Wards and psykers will also be needed to guard against the creatures. Lest they steal away the leaders and champions.

@Alucard Vampiry
 
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Greater Daemons of Dracul
Omake: Greater Daemons of Dracul

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 12:36 PM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

As you all know the dark dragon has many vile servants. Unfortunately these servants go beyond the mortal and the physical. Daemons are the creations of the dark god. Acting as it's agents when summoned forth from the darkness of its realm. Some more dangerous than others. These are the most vile of the dark god's servants.

The following is a collection of known greater daemons of the dragon.

Clena the Banshee Queen: A daemon born around the same concept of death as many of the dragon servants are. A so called apex of the monstrosities known as the banshees. Granted a fitting title to elaborate on this.

Clena appears as a tall and pale woman. Possessing of an unearthly beauty of her own. Her hair floats as if underwater and is pale green in coloration. Her arms are decked in golden decorations. Her dress is a dark green with golden trimming and highlights across it. She floats serenely over the battlefield seeming to be almost harmless.

Do not let her form deceive you. Finer examination indicates her true nature. Her left hand is long and curved talons to tear through flesh. Her right holds her blade which is a long curved dagger with one side thicker than the other. The blade is a pitch black and glows like our in the light. Pale green and violet runes flickering along its surface.

When fighting however her true form is shown. Her features shift and the sound of bone cracking fills the air. Her face becomes skeletal and gaunt with her arms becoming longer. Her mouth opens to unleash horrific cries that manifest as pale green wisps in the air. Cascading out from her as she wails. Not even the loudest horns of titans can match the volume of this cry. Glass shattering for miles around.

Clena is a hunter and assassin first and foremost. Not indulging in the blunt force approach many daemons favor. Instead she silently stalks her prey unseen until the right moment. Taking great pleasure in creating fear and sorrow wherever she goes. Though she has been known to abandon this approach to expedite results. Soaring forward and allowing her cries to do their work. Even Astartes falling to her cries with alarming frequency. At the same time her voice has another effect. Fallen Undead rise at her call. Dead flesh and bone knitting back together. While metal and wire shifts back into place to fight again.

Worse still Clena is never alone. Banshees forming from the beyond to join her. Like a demented choir of wretchedness. They attend her like ladies in waiting do noblewomen. Adding their voices to hers. Against this force few mortals can hope to stand. As has been the case on nearly every world she had been summoned.

@Alucard Vampiry
 
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Greater Daemons of Dracul 2
Omake: Greater Daemons of Dracul 2

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 12:43 PM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

Zerun the Knowledge Seeker: It is easy to forget one simple fact about the dragon. At least easy in comparison to its other parts. The ghastly nature of the undead it rules over. The frightening unknown of the shadows it governs. The violation of the natural world that is it's sorcery. The sheer blasphemy that is it and it's followers existence.

The vile diety is considered by its followers to be a god of knowledge. A fact that this vile monstrosity seems to embody.

Zerun is an alien being. Not that it means much in comparison to other daemons. Still it bears mentioning how it deviates from the usual design of the daemons of the dragon.

Zerun is a vast cephalopod being in shape. Rivaling smaller titans in terms of size. A central spherical body that holds a sort of helmet of black armor like chitin. Under that helm a vast glowing violet slitted eye peers out unblinking. The helm covers the top of the body and the sides curve like a pair of horns. A third spike coming up from the underbelly to complete it. A fourth curved down to partially cover the top of the eye. Atop the helm three outcroppings to the sides and up hold three smaller eyes. These shine with a dark toxic green light. From it's body come three long tendrils. The bases being converted in armor and that extends about halfway down. Their tips glowing a pale violet. These limbs are extremely flexible and shift as Zerun floats through the air.

At first glance it appears more like a servant of the Changer than the Dragon.

Zerun speaks in a low echoing voice. More often then not using abrupt statements. More often focused on whatever it is examining. Occasionally stopping to actually thank a being for their contribution. Of course this nearly always means their death.

Zerun is detached and aloof from war unlike most creatures. Seeming to care only for the collection of more knowledge. Only attacking when attacked first. Or it considers defenders to be in its way. Then it annihilates them without hesitation before proceeding as if nothing happened. Beyond that it seems to consider most beings such as our guardsmen to be of no importance.

It primarily targets places with knowledge. Such as forge worlds that keep hidden vaults. Often appearing even without an invasion force.

When it fights it mostly uses some variation of sorcery. It shows mastery over every known sect of the heretics. Otherwise it fights using a great violet beam. One that fires from the tips of its tendrils or its primary eye. It seems to strip a thing down to the atomic level. Dismantling it and absorbing it into Zerun. This is the daemons primary method of study. By ripping it apart and seeing it from the ground up. Even other daemons are vulnerable to this. Being torn up and granted true death. Only the strongest shields of titans or archeotech can hope to stand up to this beam.

@Alucard Vampiry
 
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Greater Daemons of Dracul 3
Omake: Greater Daemons of Dracul 3

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 12:49 PM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

Narax the Torturer: The dark dragon is a cruel and malevolent creature to the extreme. Even as it lures in followers with whispers of joy and prosperity even keeping some of those promises. It violates and desecrates all that is holy. Violates the sanctity of tombs and graves. Calling forth the dead and binding them to its service. The very soul being violated to further its cause. The horror cannot be truly put into words.

This daemon is one of the greatest embodiments of that malice. A worker of pain and suffering of untold horror. One that even the haemonculi of the Dark Eldar balk at. Which speaks volumes considering their own sheer depravity. Supposedly even some of the daemons of the dark prince are uneasy in the face of this creature.

Narax is an impossibly tall creature in terms of size. Towering over knight class titans with ease. At the same time it is rather thin in terms of width. Seeming to be almost emaciated in terms of frame. Its body is covered in a long green hooded cloak that drags on the ground. Tendrils of fabric floating off from it. Its face is never seen under the hood. Though spindly tendrils can be seen darting out at times. A sort of crescent moon surrounds its head horizontally like a decoration. From the sleeves and elsewhere in the fabric four sets of arms can be seen. Each hand slender with too many joints in its fingers which end in hooked black claws.

This creature is immensely dangerous on the battlefield. Do not let it's frail appearance fool you. It is in fact many times stronger than even an Astartes. Capable of crushing tanks with ease with one hand after picking it up. Not only that those arms on it already are not the end. More of them appear at a rapid pace. Dozens at a time with possibly more. They stretch seemingly hundreds of meters at a time. Never getting in the way of each other regardless of how many there are. Also capable of summoning a wide variety of tools and weapons to their grasp. Allowing the monster to 'play' with many victims even as it keeps up the attack without missing a beat. Yet you can always plainly see its form no matter how many limbs there are. As if they never formed at all.

Narax speaks in a hissing cold voice. Words seeming to dig into the brain like needles made of ice. Or perhaps razor blades on the skin. It's sole interest is in causing pain to the enemies of it's master. Even torturing prisoners from the other side of a fortress while holding a conversation. Always coming up with new ways to cause torment. Death is no escape from its grasp either. For it can take souls as well to its dungeons.

Pray for a quick death when you see this creature. At least then there is a chance your soul will escape to the Emperor.

@Alucard Vampiry
 
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Greater Daemons of Dracul 4
Omake: Greater Daemons of Dracul 4

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 12:49 PM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

Hollow the Walking Void: The dragon holds dominion over many things. The vast legions of the relentless undead. The dark and terrible sorceries used to pervert the world. The terrible technologies used to build horrific war machines. But there is one thing that is perhaps most concerning about it to some. The dominion it holds over the darkness. After all since the earliest days man has feared what lurks in the shadows. That fear is all too justified with this nightmare.

Born of the deepest blackness of the dragon's cursed realm in the Warp. This creature will put the fear of darkness into you. If you did not have it already you soon will.

The monster takes the form of a great pitch black being. One that rivals the largest titans in terms of size. It's firm seems to swallow light around it. It's body seeming to hang between being a liquid and gas form of shadow. Flowing and twisting in way far from being natural. It's head is adorned with many great curved horns. Like those antlers of a crevice beast. It's face bereft of any features except for six eyes. Pale glowing things that seem to stand out from its shadowy form. Four great spindly arms ending in slender yet jagged hands emerge from its torso. They possess unusual fluidity more like tendrils than fingers. Yet they also possess great claws to rip and tear. It's lower body consists of a shifting cloud of shadow. From the bottom of the 'hem' comes great black tendrils thicker than tanks.

This creature is a walking maelstrom of darkness in the battlefield. Great pools of tar black spread across the ground. Swallowing up those caught in it never to be seen again. Shadow blades rise from the ground to impale foes. Darts of blackness fire at immense speeds tearing through armor and pulping flesh that they don't shred. Hands reach out tear into the armor of titans with ease. Tendrils grasp and toss tanks and mechanized forces like a child with rag dolls. Rapidly moving from dark patch to patch. When it doesn't just tear through any center of enemy strength with this power.

The Hollow one does not speak. There are no words and yet it does speak as needed. Though it can hardly be called discussion. More akin to a telepathic transfer of packets of information. This daemon rarely fights in the open. Instead choosing to strike fast and hard at the weak point of it's foe. Often attacking from underground where there is little to no light. More than a few Hive worlds have fallen like this. The underhives taken over and the daemon summoned. From there it will tear it's way up and destroy the center of power.

@Alucard Vampiry
 
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Greater Daemons of Dracul 5
Omake: Greater Daemons of Dracul 5

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 12:55 PM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

The Pit Lord: Corruption. The word brings forth many images. Perversion of the proper order in many forms. A noble wrongfully withholding the tithe their world owes. A clerk purposefully misplacing some funds for their own benefit. A commander abusing their rank to control others in inappropriate ways. More so a violation of the natural order of things. The twisting of reality in all its forms by Chaos. The violation of the body, mind, and soul. The most dangerous weapon of the Ruinous Powers arsenal. Twisting once righteous men and women into insane slavering monstrosities.

The Undead boast their own form of corruption. This monster is the embodiment of that.

The Pit Lord supposedly dwells with in the depths of the dragon's realm. Its place of work located far in the underground. There it gathers those who have displeased its master. Using its powers to twist them into monsters in a perverse form of art. Making use of them in the dark gods service.

The Pit Lord manifests itself as a giant pale being the size of a large titan. Though it can freely change it's size like any of its peers. It's body ripples with muscle that puts steel cable to shame. It's head is covered by a black covering that ends in ragged tatters around it's shoulders. Revealing only its curved bone like horns and burning red eyes. Similar pale spikes emerge from its shoulders and upper back like some kind of organic rack. It's chest is covered by scars and a pair of crossed chains. It's waist wrapped in dark fabric with the symbol of dark god emblazoned on it. It extend down the legs to its feet. Which are covered in boots armored with adamantium. These boots are made out of leather stripped from the bodies of many intelligent creatures. It's arms are as pale as the rest of it. Though they darken at the forearm which holds more spike and the broad hands are tipped in razor claws.

The Pit Lord does not fight with brute force though. It's weapon is a blade that shifts into a great whip. The worst part is it made from a spine modeled after that of a human ending in a sharp blade. This weapon is a conduit for the daemons power.

It has the power to corrupt and twist all it can reach. Flesh and bone even metal twisting into unearthly shapes. All deadly and horrific bound in service to the daemon. After a while you must fight the entire environment when this creature is in play. Your own forces being corrupted by the monster's presence.

The Pit Lord speaks in a deep rumbling voice. It's commands slip into the mind like oil and twist the thoughts. It shows sadism and cruelty in every word. Taking great pleasure in it's work. Considering it to be an art form.

@Alucard Vampiry
 
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Greater Daemons of Dracul 6
Omake: Greater Daemons of Dracul 6

Warning: Unauthorized reading of this document will be punished with immediate execution.

Time: 1:04 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

Ravus the Maddening: Madness. A truly dangerous and vile thing. A source of so much suffering and strife across the realm. The fear that your own mind is playing tricks on you. That it is wrong and there is something wrong with you. The hearing of voices where there are none. The seeing of things in the shadows that are not there. Hallucinations indistinguishable from the reality you know. The rise of urges that have no proper place on the psyche. The desire to kill for no reason other than you can.

Worst still the madness of Chaos. The endless scheming of tangled webs. The constant murderous rage that never abates. The desire for happiness only found in twisted misery. The endless pursuit of ecstasy without regard for consequence.

Undeath has it's own form of madness. This daemon brings it forth to destroy good men.

Ravus is a titanic creature in size. Nearing the size of the second largest titan. His firm covered in a long dark brown cloak. Only showing arms, head, and feet. Two sets of vast black wings extend from his back. The feathers on each unruly and jut out like blades. His feet and hands end in mockeries of avian appendages. Rough flesh ending in deep black talons. His head is a massive fanged beak underneath a single golden eye. From the sides jut out almost crustacean like spikes. Two more jut out from his shoulders behind it. In his jagged hand sits a staff alight with ghostly fire of unearthly color. From his form float chains that end in skulls. These are mockeries of the human bone without a jaw bone.

Ravus is a creature that spreads madness wherever he goes. His mere presence grating away at the sanity of any being not of the Undead. The fire of his staff rains down over the world. Covering it and yet rarely truly burning. Yet that is not its purpose. The flame strips away reason from those it touches. Soldiers lose all discipline and fly off the handle. Killing each other, conducting mad rituals, mutilating themselves, destroying the base, and more still. Machines are not beyond this effect. Their cogitators stacking up mad errors in their programming.

He can even make use of the skulls. Attaching them to the heads of unfortunate souls. Then puppeting their bodies to kill their allies. Often elite forces suffer this fate. Astartes appear to be a favored target.

Ravus speaks in a screeching voice. The words claw at the brain and cause hallucinations. It's laugh rattles your bones and brings forth dark thoughts. I feel violated just thinking about it.

Ravus rarely fights seriously. Why would he when the enemy collapses on themselves with, but a wave of his staff?

@Alucard Vampiry
 
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