Midnight Champions 9
Midnight Champions 9

Time: 3:39 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

Eight different operatives died to bring me this information.

Name: Beatrice Weran. The Prophet. The Eye of Stars.

Type: Psyker slash Lich. Order of the Celestial Wizards.

Location: Midnight Civilized World Parun.

Physical description: Beatrice is a small woman at only five foot four inches in height. She has honey blond hair on her head that has small bangs over her forehead and in locks framing her face. She has large green eyes. A small cute button nose. A small mouth with full pale pink lips. Her body build is like that of a dancer. Slender yet muscled at the same time. She had been described as almost doll like in a way. Pretty without a doubt, but seemingly fragile and almost artificial at the same time.

Personality: Beatrice is a bit of a sharp contrast in terms of behavior and mannerisms. When at work or fighting she is razor focused. Everything she does honed to a fine edge and highly calculated along with her mannerisms being rather formal. When she is relaxing however she frequently appears to be lost on her own thoughts. Her behavior becomes distant and carefree to a degree that would see her labeled as an airhead. This sort of behavior has been known to come up in Celestial wizards, but never quite like this. Beatrice appears to fall back on her magic on an almost instinctive level in a way. She herself has admitted to frequently using her precognition as a way to relax and take her mind of things. Simply drifting through the possibilities of the future without direction. Though she will record anything of interest she sees. otherwise simply letting herself drift in the currents of fate.

Do not let her appearance or her mannerisms fool you. This witch is incredibly dangerous to the Imperium. Her divination abilities are extreme and extend months if not years into the future. I have seen her destroy entire regiments with gales of razor blades. All with a detached uncaring look on her face. Many battles and worlds have been lost due to her efforts.

Boons: The witch like many of her ilk had received boons from her master. Her vile acts and contributions in war having earned its favor. She has been gifted their blasphemous form of immortality. Entering a state of Undeath despite technically being still alive. Her soul tethered to prevent her from dying.

Her other boons are more lopsided towards that of sorcery. Though there is some physical boon mixed in. Enough to endure las blasts comfortably. Though that is the extent of it. The rest however is based in her sorcery. Namely amplifying it to extreme heights.

Notes: Like all her ilk her sorcery is unusually stable. Our research indicates this to be twofold in nature. The first being craft is specifically designed to provide stability at the cost of variety. The second being the mark of her dark master warding away daemons.

@Alucard Vampiry
 
Midnight Champions 10
Midnight Champions 10

Time: 3:45 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

Ten different operatives died to bring me this information.

Name: Gregory Blackwood. The Beast Man. The Amber Fang.

Type: Psyker slash Lich. Order of the Amber Wizards.

Location: Midnight Civilized World Parun.

Physical description: Gregory is a very tall man at six foot even in height. Thick shaggy dark brown hair in thick locks in the back and framing his face cover his head. He has a pair of dark amber eyes that resemble those of a wolf or bear. A pair of sharp claw mark scars cover his right cheek. A strong square jaw with firm cheek bones. A mouth with full lips the bottom one slightly more so. His canines are notably sharper than are natural. Thick stubble of a dark brown like his hair. His body is heavily muscled and broad shouldered. Built like a professional athlete or outdoorsman. Long muscular legs and a comparatively slim waist. Scars cover much of his skin from tears of rough living. He loooke like the stereotypical wild man in short.

Personality: Gregory is an odd duck all said. He very much embodies the usual behavioral trends of the Amber order. A pathological love of nature and a seeming dislike of urban areas. Similarly he seems to avoid large crowds of people or industrialized areas. He seems to have a sizable dislike for modern technology, but tolerates them understanding the necessity for the greater Ascendancy. He frequently requests assignments and tasks that take him away out into more rural or undeveloped areas of the planet he resides on. The large forests appearing to be his favored stalking ground. When he does interact with others his mannerisms are gruff and to the point. It has also been noticed that he seems to become awkward and uncertain in long encounters.

This one is an unusual example of the enemy. He seems to dislike many of the practices of the heretics. Yet he remains with them all the same. Of course he would be executed regardless for his heresy. Still he reminds me uncomfortably of the Space Wolves Astartes. Seemingly more beast than man.

Boons: The witch like many of his ilk has received boons from his master. His vile acts and contributions in war having earned its favor. He has been gifted their blasphemous form of immortality. Entering a state of Undeath despite technically being still alive. His soul tethered to prevent him from dying.

His other boons are divided between two things. Physical prowess and an increase in sorcerous power. The former manifesting as immense strength and durability. Enough to match a fully armored Space Marine. The latter manifesting in terms of scale. Being able to wreak havoc on massive areas.

Notes: Like all his ilk his sorcery is unusually stable. Our research indicates this to be twofold in nature. The first being that his craft is specifically designed to provide stability at the cost of variety. The second being the mark of his dark master warding away daemons.

@Alucard Vampiry
 
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The Undead Navy
Omake: The Undead Navy

Time: 3:53 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

The scourge of the Undead continues to grow. Every day the forces of the Dark Dragon swell in number. Growing through the use of their vile sorcery and desecration of worlds. Those same worlds being cast into perpetual darkness upon their fall. New vile technologies coming forth from cursed workshops and dirges to wreak havoc. Now we see the Undead on all their horror.

The Ghoul Stars in their entirety have fallen. Dozens of sectors have as well. Thousands of planets lost to the monsters in the dark. Each becoming a cog in fueling their war machine. Another tool to be brought against the good folk of the Imperium. As the Undead are known to do to all in their domain. They do not waste anything in their endeavors. As loath as I am to give anything remotely positive to them.

The God they worship growing more powerful as well. Glutted on the souls of hundreds of billions. The darkness in the warp growing faster and heavier with each year. Silencing attempts at communication by astropaths and blocking the light of the Emperor. Only truly skilled Navigators being able to make their way through the shadows.

At the same time giving boons to the Undead. The daemon threat of Warp travel being pushed back. Their own monsters moving to defend them. Faster transit times between worlds. The lack of any time displacement in the affairs.

Which brings me to the point of this report. At long last we are seeing the full force of the Undead fleets. They have been active for decades now of course. Fallen forges working constantly to build and deploy them. It is only now however we see them out in full force.

In the early decades the heretics had no fleets. Being dependent on converted vessels to travel between worlds. Otherwise letting their heresy take root through the whispers of their master. Or hiding aboard loyal Imperial vessels. Befitting those of such cowardly demeanor.

Still that is no longer the case here.

In my travels I have seen increased activity in the void. Larger more organized fleets moving in full force between systems. More sophisticated and refined versions as well. Entirely new hull types being created by fallen tech priests.

Before we still held somewhat of an edge. The proud navy of the Emperor laying waste to worlds. Breaking the ramshackle fleets of the heretics before doing the same to their worlds. That is no longer the case though. Now we face an enemy that can match us on every front in void combat. Even exceed us in multiple ways.

The Undead fleets have arrived in full force. The void is cruel to the living. The dead however have little issues in the infinite blackness. Let us hope we can weather the tide.

The following is the information I have gathered on the subject.

@Alucard Vampiry
 
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The Undead Navy 2
Omake: The Undead Navy 2

Time: 3:58 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

Corpse Category:

The horror of the Undead comes in many types. Each one horrendous in its own distinct way. It seems oh so appropriate that their fleet forces would reflect this as well. Really I should not be suprised at all. Yet they still seem to surprise me even after forty years of this work. That is an inquisitors duty though to face such horrors.

The Undead fleet largely follows the same type of vessels as the Imperium. Classifications such as frigate and dreadnaught being used to identify vessels. Though without the appropriate ritual for such vessels. I don't think most of these vessels are even given names. Not surprising really considering the attitude that is prevalent among their number.

Still there is more to it than that. The Undead do utilize the same system yet there is more to it than that. There are several distinct class of vessels among them. The differences being how they came to be, their exact nature, and how they are used. I will elaborate on the least complex of these first.

The Corpse category is much as it's name implies. It covers vessels that the Undead have either personally or found destroyed. The broken hulls of vessels that were left adrift with crews dead. Dead in the void and seemingly doomed to rot there. Until the work of the unliving began on them. Normally they would scrap and recycle broken vessels. Depending on the severity of the damage and cost of resurrecting them. Sometimes however they need a fleet rapidly and do not have time or resources to conventionally build one. So they do this instead to create expendable and quickly made fleets.

These once proud vessels are yoked to a new master. Their intervals desecrated and harvested as the Undead desire. Their once proud history wiped away to serve the dark god and it's servants. Being forcefully merged with heretical science and sorcery. Parts replaced with hextech and sorcery as needed to make them function. Creating frankenstein vessels with patches that obviously differentiate from the rest. Though the exact form of this varies.

They do this to vessels from all species. Save the blasted Tyranids those are another section.

Imperial: It pains me to look upon these vessels. Once great shining vessels now laid low and so twisted. Their once proud history wiped away to serve the dark god and it's servants. Corrupted as the Dragon does to so many things.

Imperial corpse fleets are frequently used for subterfuge. Using identification stolen to approach worlds before they realize the truth. Their hulls filled with the dead to launch surprise attacks. Otherwise just being hurled forward to use their weapons to cause as much damage as possible. Tearing through defenses in the void to create weaknesses. Patrols often receive much the same treatment.

They are heralds of likely invasion.

@Alucard Vampiry
 
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The Undead Navy 3
Omake: The Undead Navy 3

Time: 4:07 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

Orks: The greenskins are perhaps the single most widespread force in the galaxy. Potentially even outnumbering the Imperium of Man in terms of numbers. It is fortunate then that they are so easily divided and crippled. If it weren't for their own infighting and stupidity they would likely be a far larger threat. Still one should not underestimate them. To do so is just an invitation for disaster to come knocking.

So reflecting on this it should not be suprising that their ships are just as numerous. Far flung bands of ork pirates and traveling groups of many sizes moving through the void. Many thousands of vessels altogether most certainly. Of course they are not secure at all. Ork technology is infamous for its lack of sophistication and being literal junk at basis. Being crudely welded together and just barely functional. A good portion of its performance being only due to the psychic field of the orks.

Still the Undead do not really care and have their own methods to do so. Ork corpse vessels are largely used as canon fodder. Being installed with automated hextech and rough enchantments to make them operational. Then being flung at the nearest hard nut to break or at least weaken it. Afterwards being broken down for scrap most likely. If anything the damage makes it easier for them.

Unfortunately the Undead have also recognized a potent application for Orkish Roks. Namely installing large scale explosives within before sending them to a planet's surface to detonate. Naturally targeting important defenses and gatherings of troops. A strategy that has unfortunately proven to be effective.

Tau: Tau vessels are relatively few in number. Though they are still present among the corpse fleets. Odd given the distances involved to get them. Most likely retrieved by raiding parties. Probably looking for more technology to make use of.

Likely gained by Undead forces ambushing patrol ships of the Xenos. Losses the fools likely blame the Imperium for. These ships are given a bit more care than most corpse ships. Being carefully converted overtime to their past appearance. The purpose being to disguise themselves as truly Tau vessels. Likely to conduct further raids on the Xeno empire.

They do much the same as the Imperial corpse fleets. Using identification stolen to approach worlds before they realize the truth. Their hulls filled with the dead to launch surprise attacks. Otherwise just being hurled forward to use their weapons to cause as much damage as possible. Tearing through defenses in the void to create weaknesses.

The dead then harvest everything they can from the planet. Quickly using their new 'recruits and manpower' to do so. Gathering more vessels before hurrying back to their own territory. In this manner they limit the Tau and leave them with no target. Often these raids are followed by Tau attacks on our worlds. Though this pattern has grown more aggressive as of late.

It is possible the Undead intend to expand towards that area of space. The Xenos would not put up much of a fight against them.

@Alucard Vampiry
 
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The Undead Navy 4
Omake: The Undead Navy 4

Time: 4:13 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

Craftworld Eldar: The Eldar appear to favored targets of the Undead. They covet the technology the Xenos possess. The value that their souls and biology possess. Soul stones and certain individuals are particularly sought out. I can only imagine they wish to harness the more esoteric technologies that the Xenos possess.

I do not know how the Undead came to possess the vessels of the schemers. I do have some ideas that I need to validate. I am deeply concerned about one possibility. Still what matters is they have them now and they can use them.

Corpse Eldar ships are hastily modified like all of the others. Though with a particular slant given to them. Runic and other sorcerous enchantments are woven into the hulls. Along with activating preexisting witchcraft. Now letting them move even faster and more silently through the void. Building off of their already considerable abilities while still being utterly expendable. Though some seem to be held in reserve for further study.

Now they are used as raiders and scouts with their particular abilities. Otherwise being used fast attack forces. Striking without warning to cripple defenders and moving patrols. Looting supplies, materials, and bodies for their new masters.

They also appear to seek the Craftworlds themselves for unknown purposes.

Dark Eldar: The dreaded corsairs of the Dark Eldar are a symbol of fear and suffering across the galaxy. The blasted slaver Xenos being a stain upon creation. Inflicting pain and misery wherever they go for the sheer hedonistic pleasure of it. Truly they are a most vile force even more than other Xenos. So it is with mixed feelings I report this.

Recently they have apparently come into contact with the Undead. Likely intending to raid them in a large display of power. One that they lost by the looks of it. Unless the Ascendancy knows a way to track them, I imagine they attempted raids on the Undead territory. An effort that cost them dearly. Hence the mixed feelings part.

Now their vessels undergo the same treatment as the others. Converted with hextech and sorcery into largely if not completely autonomous craft. Being used as raiders and scouts with their particular abilities. Otherwise being used as fast attack forces. Striking without warning to cripple defenders and moving patrols. Looting supplies, materials, and bodies for their new masters.

Note: Strangely despite possessing the vessels for each group the Undead appear to be hindered. They are seemingly unable to fully replicate certain pieces of technology from either. Some more esoteric bits of technology to be precise. Only stimulate the existing tech in the hulls to function with sorcery. Also they seem to be unable to access the Xenos Webway. A small mercy for the Imperium. Still who knows how long that will last. Especially as they hunt the Eldar down.

@Alucard Vampiry
 
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The Undead Navy 5
Omake: The Undead Navy 5

Time: 4:19 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

Ghost ships: Many are those unfortunate vessels lost in the void for one reason or another. Doomed to drift between the light of foreign stars. What happened to their crew can only be guessed at. Perhaps it was an outbreak of plague that spread and killed everyone on board. Maybe food supplies ran out and those starving remnants turned on each other. Maybe life support systems failed and quietly killed off everyone. Maybe even a swift attack that killed the crew, but left the ship itself intact. Regardless the result remains the same. An empty hull floating in the void. A silently drifting tomb in the darkness.

Just like any other tomb the Dragon is quick to violate these. No respect being given to the fallen. Just the desire to remake and reuse for its own dark plans. Yet another example of the monstrous gods evil nature. As if we needed a reminder of it. Still this does not quite describe the nightmare this is to deal with.

In all honesty I am not completely certain that some of these are even intentionally created. Rather they are victims of mere circumstance. As absurd as that might sound. Yet I have seen evidence of this time and again. The complete lack of any form of hextech in their construction. The nonexistent presence of any of the corporeal undead. Not so much as one of their more corporeal wraiths in sight. Not even a single necromancer is present onboard. Even floating light years away from any Undead fleet.

I believe I have the answer though. The Dark Dragon and it's realm has grown explosively over the centuries since it first appeared. Only two hundred and fifty years ago it was first brought to our attention. Now it covers a sizable portion of the Ultima Segmentum. It's power to put it simply has massively expanded across the board. I think perhaps this is a side effect of that. I have heard stories of undead rising on worlds far from the front lines. This was not due to any cult though.

I believe that the very concept of undeath has begun to dig deep into the Warp. Enforced by the massive number here in the Materium and the power of the Dragon. Now it is spilling over where the veil is thin. Like water from a cup creating rogue undead and other monsters. These can still be bound to the Dragon's service though.

I think that is happening here. The winds of death reaching the vessels and corrupting them. Stealing the souls of the dead and causing them to linger. Fillling them with malice towards the living. Infused with necrotic energy to make them function. Or twisting them into a confused screaming mess. I do not know which is worse.

I can only pray for their souls.

@Alucard Vampiry
 
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The Undead Navy 6
Omake: The Undead Navy 6

Time: 4:26 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

All ghost ships of the Undead are hostile to the living. Even if they themselves in their madness do not understand it. Endlessly seeking out the warmth of the living. Craving to add them to their damned choir for all eternity. With every death, every soul caught and absorbed ghost ships of all types grow more dangerous. Becoming that much more warped in one way or another. Becoming more infested with necrotic energy and insane. Becoming that much harder to actually destroy.

The methods they use to achieve this are several fold. Some simply drift through the void letting the living find them. Remaining either silent and playing dead or looping broadcasts as a lure. Not caring who came so long as they did. Others are more agressive becoming silent predators in the blackness. Attacking without warning to harvest more souls from isolated vessels. With enough necrotic energy even creating new ghost shops as they go.

The Soultrap: This type of ghost ship is of the former category. Luring in the living to kill them by acting as salvage to be gathered. Often with broadcasts sent out advertising valuable cargo that needed to reach a specific place. An unfortunately effective lure that works far too often. Pirates, patrols, and rogue traders alike falling for it. Then the real nightmare begins.

Within their hulls the victims venture completely unaware of the danger they put themselves in. Psykers if they have them being unaware. Afterall they are trained to sense the ruinous powers and this is much more subtle. The spirits woven deep into the machinery of their vessel. Like they served in life, but with certain changes.

There were no physical forms for them. All the machinery continued to operate smoothly without need for maintenance. Weapons were loaded by new mechanisms. The metal was always cold to the touch. The halls silent and empty of a single soul or sound beyond the dull sounds of the machinery. Off putting, but rarely enough so for treasure hunters.

Within they all meet their end more often then not. Pipes suddenly stabbing forth to impale bodies. Wires lashing out to electrocute the unfortunate. Still air suddenly being vacuumed away from the sections they walk in. Heat discharge being redirected to cook men alive. All while slowly separating and dividing the boarders. Eventually all of them perish. Their souls absorbed into the ship and empowering it. It eventually moves somewhere else ghostly engines propelling it forward. To set a new trap for the living.

These ships are rarely under the control of the Undead proper. Still it does not stop them from using them. A sufficiently powerful witch can bind these vessels to their will. Through them the Dragon will own them as well. Eventually having them join with the fleets as an uncaring attacker. Eager to capture more souls and grow further.

@Alucard Vampiry
 
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Midnight Factions
Omake: Midnight Factions

Time: 4:36 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

The forces of the Undead are manifold in their horror. Ranging from the dark temptation and mockery of the vampires to the ghostly nightmares of the specters. The forces of evil come in many shapes. Especially those who delight in twisting and altering all they can. All driven by the relentless will of a dark god. A seemingly unending relentless horde united in all ways and dedicated to destruction of all things good. An endless ocean of puppets driven forward by cruel masters.

This is only somewhat true however. It is true that most of what I said is spot on. There is more to it though. When we think of the Undead we think of the vast hordes that mindlessly and relentlessly attack. The cold and indifferent malice of the dead against the living. The corruption of the Dark Dragon upon the galaxy. Again there is more to it. The Undead are not a single unified whole.

Among the upper echelons of the Undead are many internal factions. Varying due to details such as power and prestige. Type of Undead state, accomplishments, and ideology. Goals and desires are another division. Indeed there are many factions within the Undead ranks. Each of which holds many sub factions of their own.

All of them jockeying for power and recognition from their master. Unfortunately this is not something we can really exploit. Unlike the forces of Chaos they can not be easily turned on each other or be counted on to self destruct. Their vile master makes it clear infighting will not be tolerated. So the disputes are relegated to politics, games of influence, and displays of power and prestige. Often at the expense of the Imperium.

Midnight Aristocracy: One of the overarching factions of the Undead. Made up almost exclusively of the vampiric menace. With the odd Lich here and there. Often used as an overarching term for Vampires as well even if not completely accurate. Still odds are good that the vampire is at least an associate.

Stylizing themselves as nobility and monarchs these monsters hold to their label. Their previous status being considered irrelevant. Presenting themselves in romanticized lights and going on with all the trappings of nobility. Living in great black palaces and holding court from their strongholds. Ruling over many Undead worlds and engaging in all manner of schemes both personal and political. All of them arrogant to the bone.

Attitudes among them vary greatly. Some show utter contempt for the living. Others seem to act as if they were still alive. By and large they hold mortals to be little better than foolish cattle to be herded. A few outliers holding some twisted version of love for their subjects. Though it is more like that for a prized possession rather than good rulership.

There is no known leader among their number. More of a group consensus based off the opinions of the elder more powerful members. Beyond that it is largely like a noble court that could be found throughout the Imperium.

@Alucard Vampiry
 
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The Ebony Steel Legions 7
Omake: The Ebony Steel Legions 7

Time: 4:45 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

The Deathripper: The Undead have created many monstrosities in the centuries since they have emerged. Some of the biological form and others of the mechanical variety. Each a terror in their own way. So it is no surprise that they have managed to produce yet another nightmare. From the forges of fallen priests comes the new weapon called the Deathripper.

The Deathripper is a terrifying weapon of surprising speed and bestial ferocity that charges forward to tear apart its enemies while serving as a magical conduit for the horrifying spells of its master. Standing at the size of a small tank they are far faster than their form suggests. Racing about upon their raptor shaped legs.

These machines skitter across the battlefield pouring forth poisonous smoke and steam from wickedly efficient, hextech engines. The high-pitched keen of the Deathripper venting steam has been written about for decades in fevered war journals. It is a sound rarely forgotten. I suspect that there is a sorcerous component to it.

The Deathripper is built of blackened metal fused with the skulls and fangs of fearsome, blighted beasts. These biological components either coming from beasts of death worlds or fallen enemies. Shaped to fit their desired purpose in the device. It's form is bipedal and hunched over. Resembling more of a beast than a machine proper. Glowing green markings indicating it's power source within. Three smokestacks stick up from its back with several metal spikes before them on the head. A raised panel before them as armor. There are no discernible optics on the machine.

The machines purpose is several fold in battle. The first being to hunt down armored units in the field. Their high speed and tearing jaws ideal with ripping into tanks and other such vehicles. Their size aiding to bog down and restrain their prey. Making it that much harder to shake them off when they get a grip. Secondly they act as area of denial assets. Their black gases pouring out to hurt and kill the foe. Poisoning anyone who breathes it in. Keeping away any infantry without the right gear. Finally they act as agents to the enemy psykers. Either as their guardians in the field or using their unique properties to amplify the dark power of their spell craft.

The chassis is lined with a number of runes. One effect is to negate it's weight and increase it's speed. A second is to increase durability on all fronts. A third to manage temperature and ensure there is no heat build up. Finally a sequence to prevent the environment from interfering with it. Such as high wind and moisture.

This machine is not something to underestimate. I have seen one tear apart a Leman Russ tank with ease when it got close. Do not underestimate them.

@Alucard Vampiry
 
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