Lex Sedet In Vertice: A Supervillain in the DCU CK2 quest

What sort of tone should I shoot for with this Quest?

  • Go as crack fueled as you can we want Ambush Bug, Snowflame and Duckseid

    Votes: 30 7.7%
  • Go for something silly but keep a little bit of reason

    Votes: 31 7.9%
  • Adam West Camp

    Votes: 27 6.9%
  • Balanced as all things should be

    Votes: 195 50.0%
  • Mostly serious but not self-involvedly so

    Votes: 73 18.7%
  • Dark and brooding but with light at the end of the tunnel

    Votes: 12 3.1%
  • We're evil and we don't want anyone to be happy

    Votes: 22 5.6%

  • Total voters
    390
  • Poll closed .
Yes, but it's learning & diplomacy getting boosted. could result in coop boosts depending on how much is gained and whether we raise prior to using it. She has a number of coops around 1 that could stand to be a little higher.

I think that you have a misconception about the relationship between Diplomacy and coops scores. Diplomacy is meant to reflect a character's ability to navigate social situations, it isn't quite the same as being able to work with others. Frost and Siobhan have shit Diplomacy but good coops overall, Lucy has great Diplomacy but her coops are bad. There is a correlation between Diplomacy and coops but it isn't a 1:1 thing by any means.

By extension, Felicity being capable of speaking in a few more languages won't actually improve her relationship with anyone, or at least anyone beneficial to her, to any significant degree.

Even aside from that, any such bonus (if it were to exist) is ultimately insignificant since the language learning spell is a low-level enhancement, and units who can take it aren't uniquely blessed, and Felicity will not be taking Diplomacy actions regardless.

edit: @King crimson does Fixit's auto-success trait work on the water blade action for Ra's?
 
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@King crimson does Fixit's auto-success trait work on the water blade action for Ra's?
I will not answer this outright, mostly because I think this is a case where it's more interesting for you to use your own best judgement. If it's technology then Fixit's trait will work. If the waterblade uses magic then it won't work. And to answer a potential follow up question, I will not clarify if the water blades are technology or use magic. You need to make the judgement call here.
 
I will not answer this outright, mostly because I think this is a case where it's more interesting for you to use your own best judgement. If it's technology then Fixit's trait will work. If the waterblade uses magic then it won't work. And to answer a potential follow up question, I will not clarify if the water blades are technology or use magic. You need to make the judgement call here.

I actually specifically asked that question for this particular clarification so that sucks
 
I will not answer this outright, mostly because I think this is a case where it's more interesting for you to use your own best judgement. If it's technology then Fixit's trait will work. If the waterblade uses magic then it won't work. And to answer a potential follow up question, I will not clarify if the water blades are technology or use magic. You need to make the judgement call here.

Actually this gets me thinking. How does Fixit's trait work? Specifically on machines they he by all accounts should not know the technology behind? You say his trait would work if it's technology but Atlantian tech is for all intensive purposes alien to us. Is he is learning on the fly to fix it? And if so couldn't this possible end a situation where he doesn't even fix it at all but rather achieves the same effect through technology alone even if it is magic because he just assumes it works on technology?

I am really curious how his trait works.
 
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Actually this gets me thinking. How does Fixit's trait work? Specifically on machines they he by all accounts should not know the technology behind? You say his trait would work if it's technology but Atlantian tech is for all intensive purposes alien to us. Is he is learning on the fly to fix it? And if so couldn't this possible end a situation where he doesn't even fix it at all but rather achieves the same effect through technology alone even if it is magic because he just assumes it works on technology?

I am really curious how his trait works.
So in-universe, narratively "traits" don't exist. They're gameplay aspects meant to represent character capabilities and feats in ways that the pure stat block does not. As such in-universe Fixit isn't doing the same thing every time his trait activates.

In this case it's representative of Fixit's incredibly engineering/scientific prowess and as such it lets him do stuff that should be outright impossible for a character of his stat block making him unique in a gameplay sense. It's a way to tie into his in-universe insane feats while also making him feel distinct from a gameplay perspective.

I'm not letting Fixit's trait apply to magic. This is a gameplay restriction that is put in place for good reason so you can't auto-succeed at doing stuff like making a better version of Excalibur or improving an enchantment to make yourself invincible and immortal. It's a gameplay boundary. As such anything that involves magic is not going to be affected by his trait so I can delineate a hard line of things.

To finally circle about to things, yes Fixit is basically reverse engineering stuff and learning how it works and how it can be fixed/improved on the fly. Yes theoretically in a purely narrative story Fixit could replicate a purely magical effect through technology alone (in the same way that someone with a flamethrower can mimic a magic user summoning a stream of fire). That being said Fixit cannot use magic at this point in time and cannot replicate magical effects that break the rules of reality. Furthermore Fixit from a gameplay perspective cannot activate his trait on anything that uses magic because that keeps it simpler and easy to understand for gameplay purposes and deliberately locks you off from certain things I want to keep locked off from the trait. I'm not going to introduce any situation where Fixit's trait "sometimes works on magic" and instead will make it a hard and consistent rule.

Does that make sense?
 
Sorry for being a bit slow, I'm currently preparing for a hurricane to hit where I live. I am alive, though speaking honestly it doesn't look like the update will be finished this week. I'll do my best to get it done, but you'll have to forgive me if I prioritize the first week of law school and the hurricane over the quest. Thank you all for your patience and understanding. I'll try and get something fun and low effort up to at least help tide you all over for a bit.
 
I figured that fixit's thing wouldn't work on magic because... it's magic.

Like, in this world you've declared that magic is fundamentally a thing that does not conform to scientific principles. There's a bunch of rules about the way that reality works... and then there's magic, which just breaks them, with very little justification. It's like mages are seceding from the laws of physics. As such, Fixit's general approach to things, and the crazy savant games he manages to play sometimes... just don't work on magic. They have, as a fundamental requirement to function, some of the stuff that magic just blithely discards.

I dunno. That was my take, anyway.
 
I figured that fixit's thing wouldn't work on magic because... it's magic.

Like, in this world you've declared that magic is fundamentally a thing that does not conform to scientific principles. There's a bunch of rules about the way that reality works... and then there's magic, which just breaks them, with very little justification. It's like mages are seceding from the laws of physics. As such, Fixit's general approach to things, and the crazy savant games he manages to play sometimes... just don't work on magic. They have, as a fundamental requirement to function, some of the stuff that magic just blithely discards.

I dunno. That was my take, anyway.
You're not wrong in your take, you're just kind of breaking from my interpretation of the original comment. The original comment specifically used the following phrasing
achieves the same effect through technology alone
which lead my to interpret the original question as "if Fixit can reverse-engineer/improve upon alien technology that's a fundamental black box of unknown tech using never before scientific principles, couldn't he theoretically accidentally create a technological equivalent to the magical item?".

The answer I gave is technically yes, functionally no. There's nothing in-universe preventing Fixit from looking at a stick enchanted to shoot fire and "improving/fixing it" solely using scientific principles without touching magic. In terms of gameplay I'm not allowing that because I'm delineating hard rules on what Fixit's trait can and cannot affect.

You're right that trying to figure out magic through scientific means is impossible and thus you cannot replicate or mass produce magic the same way you might with technology. That being said there's nothing stopping you from creating a scientific equivalent to a magical device. Using a basic example of a spell that lights up a room, there exists a technological equivalent in a flashlight/a lightbulb. In other words, you're correct, magic can never one to one be replicated through scientific study but through scientific methods you can often come up with scientific/technological ways to achieve the same results.

My answer was meant to be that theoretically Fixit could figure out a way to use technology to replicate basic magical effects but that functionally because of game mechanics, he can't and he won't ever do so.

TLDR: You are correct in your take, it lines up with my own, I just charitably interpreted the question to be asking about "why can't Fixit come up with an equivalent if he's capable of solving other functional black boxes?" rather than "why can't Fixit reverse engineer magic?".

That make sense?
 
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You know, I honestly think literally no one is actually considering this as even needing forgiveness.

Did someone suggest that it would?
Oh no I was being facetious there, no one suggested that it needed forgiveness. I was kind of attempting to semi-jokingly imply that there is no other option but to forgive me in this scenario even if the slow going does annoy you (and for some reason you lack the empathy or intelligence to realize that IRL things in my life right now are kind of more important). I'm not actually asking for forgiveness here in any capacity.
 
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TLDR: You are correct in your take, it lines up with my own, I just charitably interpreted the question to be asking about "why can't Fixit come up with an equivalent if he's capable of solving other functional black boxes?" rather than "why can't Fixit reverse engineer magic?".

Oh no. That was my question. You got what I was asking about perfectly. I had a feeling for the answer but I was just curious. Glad you understood what I meant.
 
Oh no I was being facetious there, no one suggested that it needed forgiveness. I was kind of attempting to semi-jokingly imply that there is no other option but to forgive me in this scenario even if the slow going does annoy you (and for some reason you lack the empathy or intelligence to realize that IRL things in my life right now are kind of more important). I'm not actually asking for forgiveness here in any capacity.
Thought so.

The catch, of course, is that a joke which revolves around that semi-joking implication cannot help but imply that some in the audience does lack the requisite empathy and intelligence.

:(
 
Failing to fail is not succeeding
Omake: Failing to fail is not succeeding

Starfire possessed a modicum of managerial and logistical talent. She did not enjoy using those talents extensively but she was at least somewhat capable when push came to shove.

When Jinx invited her to play another game Starfire was somewhat hesitant but all the same, she wished to spend some time with her friend. When they ended up playing an amusement park management simulator of all things, Starfire was somewhat taken aback.

Amusement parks were a concept unfamiliar to Starfire. In principle, they were entertainment centers of sorts, but their brand of entertainment was meant to invoke excitement and dazzle with amazement. Starfire couldn't help but think that such "rides" would be a commercial flop on Tamaran due to their slow and boring nature, but there were other interesting attractions available in such places that she herself might've enjoyed.

Oswald mentioned a passing interest in constructing an amusement park, and when Jinx said that she'd be great at running the place the man easily agreed.

Apparently, the idea of running an amusement park captured Jinx's imagination surprisingly fiercely. Jinx studied under a stage magician for some time, a trickster that specialized in amusement rather than crime (a foreign concept to be sure), and the experience gave her a flair for the dramatic and an apparent wish to explore it through creative outlets. Starfire could easily envision her friend managing an entertainment center and forging such a place into her own kingdom.

As it were though, the details of actually managing such a place financially were quite a bore as far as the pink-haired girl was concerned.

Jinx was quick to jump into the deep end right after the tutorial, choosing to engage in the "competitive mode" of the game. Essentially, it placed her and an opponent on two separate ends of a very large map with a set amount of money. The goal of the game was to build the most profitable amusement park possible under a time limit.

The game was surprisingly difficult, mostly in that many of its underlying core mechanics did not make much sense to Starfire. She understood that the game's design couldn't emulate many aspects of real-life business management without being forced to bring complimentary elements to add context and realism to them. She did not understand however why certain elements that were meant to emulate "realism" were prioritized over others.

For example, the game allowed ideal project management, with things such as the construction process of coasters being disregarded. If such things were to be included then other considerations, such as labor and material wear and tear, would need to be brought up as well. Altogether, this seemed unreasonable for what was a game meant for children.

Still, it didn't prevent the enemy AI from utterly crushing them with its superior roller coaster-shaping skills. Starfire did not have a good sense for earthling attractions such as these and could not empathize with many of the rides created, often resulting in customers complaining about their intensity. Jinx herself didn't mitigate the problem as she seemed to enjoy designing bizarre, overly expensive rides, to the point where the screen itself glitched at times due to the constant spins and u-turns.

At some point Jinx became bored, and seeing as they were already losing she apparently just wanted to have "fun" with the game, which in reality meant building incomplete, high-speed coasters aimed upward and shooting the visitors as far away as possible, only for their carts to slam into the ground, resulting in their deaths as well as some explosion animations.

Even if those were obviously not real people and the AI wasn't complex enough for it not to matter, it was still too indulgently sadistic, not to mention impractical. The game had an internal insurance/fines system, and if a player's park resulted in deaths then they were penalized for it with lawsuits, insurance payouts, and fewer visitors overall. As it were though, it was precisely that primitive AI that allowed Jinx a massive comeback.

As it turned out, when a park visitor died the game registered their death to their most recently visited park. This would normally be a fair assumption to make, were it not for the fact that once Jinx's launched visitors crashed in the opponent's park, the game registered their most recently visited park as the opponent's and by extension, the visitors' deaths were the opponent's problem to deal with. Jinx was quick to note the pattern of decreasing income whenever she crashed one of her carts in the opponent's park, and soon enough those accidents turned into a winning methodology. After all, the game was unrealistic when it came to the acquisition of carts (in that it was both free and automatic) but it did maintain realism for other things - and Jinx was more than willing to capitalize.

From that point on the game shifted massively, with it no longer being a complex amusement park management simulator but rather a relatively simple tactical artillery game. Due to being so successful, the opponent's park was very large, which just made it a bigger target. By selling and downsizing their park, Jinx was able to fill it with a few densely packed rides with a quick turnover rate despite the low number of visitors, allowing her to shoot large swaths of people over to the opponent's side on the other side of the map in rapid succession. Soon enough the time limit expired, and while Jinx's park resulted in a net loss, the opponent was many millions in debt, making Jinx and Starfire the winners.

That isn't to say that Starfire enjoyed her victory "Losing money on a venture would normally be deemed a waste. Nothing of value was accomplished during our session," she noted. Jinx was quick to disagree.

"On the contrary. We won." She retorted "Business isn't about being good, it's about being 'better' or 'the best', and if the competition sucks more than us then we still win." She stretched back in her seat, looking oddly thoughtful, "Besides, these companies got parent companies. Imagine that that doof Wayne starts a park and lets the computer run it like in the game. If we represent Lexcorp then the company lost some money, but we can probably sell and downsize a bit and manage, but Wayne lost a whole lot more so he won't be able to compete with us in other things." Jinx nodded to herself, looking pleased at her reasoning.

The worst part of it was that Starfire couldn't refute these claims. In principle, money was being moved around but nothing concrete, valuable, was created or lost. It was the same as paying a person to dig a hole one day and to cover it the next. Money was being moved around but nothing was actually accomplished.

All the same, Jinx's analysis was spot on. Being good at what you did was never a requirement for success, it was always about being better than anyone in front of you, and by that metric Jinx was indeed better than the AI. It was also true that in a larger sphere of ventures, the owner of the AI park would suffer far more damages than the owner of theirs.

"Don't you want to feel proud of the things that you do and accomplish?" Starfire asked quietly, an unusual somber air around her.

"If it's stuff that I care about then sure, but sometimes I just wanna win, and sometimes it's just not enough that I succeed, others need to fail too, you know? To really drive it home." Starfire didn't know, and that mindset of her friend was worrying.

It was just a game and Jinx was merely indulging herself in some chaotic behavior. Starfire did not believe that it reflected Jinx's character, after all, many people enjoyed violent games even though they were not violent themselves, and that particular exploit was a very clever one and not something that she herself could've discovered. Her friend was a truly gifted person, with her ability to think outside of the box being a rare boon indeed. Her ability to challenge Starfire's biases was a valuable quality for a friend of have as well.

Starfire hoped that Jinx would find a better outlet for her creativity, however. But then again, abusing the logic of AI systems and algorithms was a rare and profitable skill, so maybe her friend was training herself with that goal in mind, to keep her options open and her skillset varied.

Regardless though, Jinx was clearly not someone to be underestimated.

-----

This story is actually based on real events. Specifically, my cousin and I used to play Roller Coaster Tycoon, and at some point we discovered the same kind of exploit Jinx did by doing the same things described in the Omake and we dominated the competitive mode of the game from that point on.

As usual, this could use editing and such, but I'm too lazy for it.
 
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Welp the worst of the hurricane has passed and classes have started. Wish me luck everybody. In the meantime it's time for omake review.
Starfire couldn't help but think that such "rides" would be a commercial flop on Tamaran due to their slow and boring nature, but there were other interesting attractions available in such places that she herself might've enjoyed.
I like this little section here a fair bit. It makes sense that Starfire would find most amusement parks slow and boring. After all she can probably get more thrills just by flying under her own power. It's neat and while there probably are some rides that would be extreme enough to thrill Starfire, they're not common and as such most of the time she wouldn't care. Ironically I actually think slow rides like It's a Small World might be more enjoyable to Starfire than fast rides. I also think she'd enjoy various side games like high striker if they were offered. This is neat.
Oswald mentioned a passing interest in constructing an amusement park, and when Jinx said that she'd be great at running the place the man easily agreed.
I'd like to note that Oswald's agreement here is not him seriously agreeing to Jinx's notion and is more him humoring her. Oswald doesn't actually think letting a teenager run an amusement park is a good idea and would prefer an adult with more experience to do so.
a trickster that specialized in amusement rather than crime (a foreign concept to be sure)
I'd like to note that with this line you've set up standards about Tamranean culture, specifically their trickster archetypes and them not being specialized in amusement. I'm fine with this, I'd just like to point out that common knowledge Tamaranean culture now has been somewhat codified here.
dropped a quotation mark at the end here.
Unnecessary space here.
Besides, these companies got parent companies
I'm not sure what the grammatical issue is precisely but I think this should be "Besides, these companies have parent companies" or "Besides, these companies have got parent companies". Granted this isn't a big deal and I can't actually identify why this needs to be fixed, my gut is just telling me that it does.
Being good at was you did
Should be "what you did"
This story is actually based on real events. Specifically, my cousin and I used to play Roller Coaster Tycoon, and at some point we discovered the same kind of exploit Jinx did by doing the same things described in the Omake and we dominated the competitive mode of the game from that point on.
Neat. Is the screen glitching thing also derived from IRL experiences? I'm just kind of curious.

I will say that I enjoyed this omake. It's fun and even if it's a small scene I liked getting to see it. This omake earns 500 exp and canon status.
 
So this is mostly meant to be something fun to tide you guys over for a little bit as I continue to deal with my first week back in law school. This is a list of various ways characters could develop in the future if the thread set their mind to it. There's no guarantee that any of these would play out nor are they all meant to be things that the thread necessarily wants to do, but I thought it would be fun to point out various ways you could riff on various hero units to push them into wild new directions if you wanted to try your hand at it. Keep in mind that most of these are kind of brain farts I had on stuff you could do, not stuff you should do.
  • Lex Luthor-Red Sun Suit: While Lex Luthor has a lot of battlesuits over the years, this example would be pretty distinct and unique. Avruskin's suit is a set of power armor that constantly emits red sunlight inwards to grant Avruskin powers like a Kryptonian. Using his suit, you could pretty solidly develop a powered armor suit that near constantly emits red sun radiation outwards allowing you to fight against Superman by denying him the ability to use his powers if he stays close to you for too long.
  • Mercy Graves-Drone Director: Brainiac was able to show off the effectiveness of a sufficiently advanced machine being able to direct countless drones all at once. By investigating how Brainiac was able to control all of his drones at once, you could potentially develop a cybernetic enhancement that would allow Mercy Graves to control every drone and robot in LexCorp's arsenal, enabling you to effectively replicate Brainiac's capabilities on a smaller scale with someone absolutely loyal to you.
  • Pamela Isley-Grow Your Own Workforce: In various forms of media, Poison Ivy has been able to create sentient controllable plant creatures that are able to effectively mimic and act like humans. By researching botany and Pamela's powers, she could potentially develop a way to grow a workforce for LexCorp's use.
  • Katherine Kane-Interstellar Serial Peacemaker: With enough research into spacefaring technology and potentially launching your own space missions, you can potentially combo Katherine's traits of being good at training people and benefiting when acting against militaries into making her a highly effective space mercenary assisting various factions in their wars and overthrowing small planets to claim them for the Earth.
  • Rebecca Carstairs-Demon by Half: By researching magic in general Rebecca Carstairs is capable of potentially pulling an Etrigan, trapping a sufficiently powerful demon within her body and enabling her to draw upon its powers in exchange for potentially letting it act in set ways when it's on the loose.
  • Roxanne Sutton-High Flying Reporter: By putting Roxy repeatedly on news actions and letting her gather information on far off subjects, you could potentially have Roxanne become a news reporter dedicated to giving people up close and personal live coverage of whatever disaster is going on in the world.
  • Carol Ferris-Weaponeer: By having Carol study weapons a lot more, you can improve the constructs that she makes by letting her draw on more complicated shapes and weapons. Ultimately Carol is to some extent limited in her construct creation by what she can conceptualize and thus manifest. By letting Carol study some kind of weapon to a greater extent she can then create better constructs related to that kind of weapon
  • Karl Helfern-Aspect of the Red: The Red is a powerful conceptual force related to all animal forms of life on Earth. Whilst Karl does reject magic to some extent, believing it to merely be currently unexplainable science, he could look into the Red and potentially find himself a conduit of its energies.
  • Cassandra Luthor-Child Celebrity: Cassandra is notably a talented actress and she is capable of performing as suits the scene. By giving Cassandra a career on film and in television as a child star, not only will Cassandra have the acclaim of numerous young people, but she can also potentially leverage that into becoming even more successful as an adult with the adulation of celebrity allowing her to truly shine.
  • Mari McCabe-Directorial Debut: Mari is good friends with Daphne Dean and has proven to be a fairly successful businesswoman on her own. By having her create television or movies, Mari might discover that she's equally capable as a director and begin to find success in the film industry, which could in turn potentially synergize with her success in the fashion industry.
  • Oswald Loomis-Knock Off Toyman: If Oswald were convinced that it were the right thing to do, or he was sufficiently enraged, his access to the Gadgeteer's Guild, access to Life Model Decoy drones, flair for the theatrical and own engineering knowledge would let Oswald effectively pose as a second Toyman in order to wreak havoc on those who won't be touched through the law.
  • Jinx-Hungry Shadows: By having Jinx explore shadow magic, her already fairly independent shadow can develop into a fully sentient being capable of acting upon the physical world. Jinx can then use this to devastating effect as her shadow is not constrained to physical form or shape, making it an opponent that cannot be fought conventionally.
  • Carl Draper-Oubliette Overseer: While it's probably not something the thread is interested in, Carl's traits and capabilities make him immensely effective at building deep dark holes to imprison people in and ensure that information security remains tight and no one can find where those people have been locked up. You could fairly easily pivot Carl into running and maintaining a secret facility to conduct human testing on unwilling subjects.
  • Felicity Smoak-Cyborg Computer Programmer: Felicity is interested in cybernetic enhancement for non-combat applications. With the right bit of pushing and twisting you could easily get a cyborg Felicity who is able to surpass her human limits.
  • Marie Louise Dahl-Shape of the Soul: While the thread has by and large come to the consensus that Marie is best served getting the body she wants via technological means, whether that be brain transplants/mind swaps or robotic conversion. An alternate route you could go down is to magically alter Marie's body or to pay a sufficiently powerful and willing magic user to make her a body. The advantage of a magical body is that you've got a lot more leeway in both giving Marie the body she wants and potentially cheating in other magical benefits.
  • Edward Nygma-Superhero Sleuth: This is admittedly riffing off of a fairly classic run in the comics where the Riddler became a private detective but you could actually fairly easily convince Edward Nygma to become a superhero. So long as he gets to lord his intelligence over others he's content with doing the right thing. In a lot of ways it might be more conducive to his ego as it lets him match wits and outwit actual masterminds rather than merely resting on the laurels of his own self-promotion.
  • Rose Wilson-Psychic Soldier: Rose's brother Joseph has powers that are more or less psychic in nature. Perhaps there might be some way to have Rose tap into something similar and gain psychic powers giving her capabilities most normal people don't have.
  • Dr. Moon-Cyber Surgeon: If you're potentially worried about Dr. Moon turning on you and you want to test the stability of converting human minds to AI, you could always digitize Dr. Moon's mind and see the effects it has on him. Admittedly Dr. Moon's already existing derangement makes it less useful as a case study but it's a good way to prevent him from being able to betray you as is.
  • Lisa Snart-Good as Gold: While it might not be her traditional set of powers, you could potentially turn your mind to replicating Goldface's abilities within Lisa Snart to see how they work out. Admittedly she likely wouldn't manifest the same exact ability but it is an option for potentially really going off the rails and allowing her a different metahuman power.
  • Leonard Snart-Mr. Freeze: Leonard Snart has an affinity for ice cream trucks, in part because his grandfather operated an ice cream truck. You could probably push Leonard into developing his own ice cream company and serving as his own mascot for it. In addition since Victor Fries never became Mr. Freeze, the name is still up for grabs so you Leonard could easily become the head of the Mr. Freeze Ice Cream Company.
  • Samuel Scudder-Bogeyman: Sam is one of the few characters most willing to let you make him monstrous in exchange for giving him cool powers. Combining the bone growth formula with Ginko fruit and his own potential mirror powers and you can make Sam become a warped nightmarish figure, popping up in mirrors and terrifying whoever he's targeting when his monstrous form reaches out of the mirror and comes after them.
  • Mick Rory-Criminal Consultant: While Mick did not plan all of his robberies, he was a fairly successful criminal and bank robber. He has knowledge and expertise that would be quite useful to police. While Mick doesn't like the police all that much, you could theoretically push him to become a consultant on criminal matters and aid the police in dealing with various bank robbers and help update security.
  • Lucy Lane-US Senator: A lot of lawyers eventually springboard into politics. You could potentially encourage Lucy to make this kind of lateral move and support her political career. The fact that it would potentially continue to tweak her sisters nose by making Lucy into a politician being funded and advised on policy by a billionaire who more or less makes up most of the military industrial complex in the US and the fact that it might let Lucy eventually outrank and boss around her own father is merely a bonus.
  • Meena Dhawan-Spy Games: While Meena does not have incredible intrigue skills, she would be very, very interested in stealing and learning various company secrets from other rivals of yours. As such you could easily push Meena to a more spy oriented role where her job is to basically conduct corporate espionage on various other eminent scientific individuals and organizations.
  • Caitlin Snow-Ice Queen of Crime: Caitlin's morals are a lot looser than they once were. With sufficient prodding, you could probably have Caitlin unite all of the major criminal factions of any one city and organize them into a group that you can loosely control. From there you could use Caitlin to drum up some fear of metahumans and crime and then market a solution to the problem you've exacerbated.
  • Louise Lincoln-Government Consultant: This is less about you doing anything and is more a potential path Louise might take in the future. After she leaves LexCorp (if she does) there's relatively little stopping Louise from once again working for the US government, whether that be of her own free will or not.
  • Vivian D'Aramis-Metahuman School Teacher: If Vivian and Constance have or gain powers like they had in the comics, then the two of them could potentially decide to spend time trying to do good training up the next generation of metahumans and superheroes, especially since it might be easier on the conscience at times
  • Constance D'Aramis-Metahuman School Teacher: Frankly I just don't see Vivian and Constance separating any time soon and I didn't want to think of a second potential road
  • Robert Frost-Scapegoat for Scummy Practices: I doubt that this will happen any time soon but if Lois or Superman ever start getting too close for comfort, I could very easily see Lex potentially putting Mr. Frost in charge of it. Mr. Frost is very willing to do unethical things to make a profit and he's unlikeable enough that having him play the villain is easy to pull off and will likely satisfy at least some investigators. On top of that Mr. Frost's amorality means he might be willing to go to prison for a crime he didn't commit if you were to provide him with more money and accommodations then he'd get by letting LexCorp sink without his intervention.
  • Nathan Warbow-Psychotic Supervillain: It wouldn't be easy and I don't think the thread would want to do this, but Nathan could theoretically be pushed into becoming a costumed crook willing to take on Superman.
  • Paige Monroe-Magic Mania: This would be really difficult to pull off but Paige is capable of developing magic and her own personal magic would likely have some link to age, beauty, hideousness or time. Among the horrifying magical abilities she could gain through magic is a sort of spin on the "medusa stare" where as a spell, whatever she looks at has its age accelerated and it is rotted and worn down to nothing.
  • Lana Lang-Eye on the Planet: Lana has a close personal connection with Clark Kent. This can be twisted with Pamela's powerset to LexCorp's advantage in all kinds of ways. You'd have to be careful to ensure it didn't backfire or blow up but it could make Lana into a sort of sleeper for you to get information on Clark Kent and anyone he associates with by extension.
  • Rene Carpenter-Successful Author: This one might be less crazy than the rest but I could see Rene writing a book and Lex backing it in order to springboard her ideas into the popular consciousness.
  • Elaine Marsh Morton-In Tune with Animals: Despite Elaine's love of hunting, she'd actually leap for the ability to draw on the Red for more power. If you were to have her study this power source, she'd likely develop as a sort of preternatural hunter well beyond human capabilities and drawing on aspects of other apex predators near constantly.
  • Edward Wells-The Cormorant: In the comics, Edward Wells is known as the Cormorant. If you were willing to steal and mess with the Man-Bat stuff the Terrible Trio are messing with or otherwise get ahead of the curve on splicing, you might be able to turn Edward Wells into a giant Cormorant monster.
  • Siobhan McDougal-Sinestro Corps Ally: While Sinestro likely wouldn't give Siobhan a power ring, her powers let her go toe to toe with Green Lanterns and her dislike of them makes her a potential natural ally. I could see Siobhan being willing to go to space on Lex's orders if that would seal an alliance with the Sinestro Corps. She likely wouldn't be too happy with it and would be immensely out of her depth and freaked out because of how many members of the Sinestro Corps are complete psychos but it is a potential path.
  • Helena Bertinelli-Mob Boss: A potential alternate path for Helena is one in which she succeeds in avenging her parents but realizes that in a way the cycle of vengeance will continue to perpetuate and crime will continue to tear families apart. I could see her coming to the conclusion that she ought to take control of crime to make it "clean" like some imaginary standard of her parents provided LexCorp was pushing her in the right direction for it. It likely wouldn't last but I do think this is a path that could happen.
  • Raven-Fiction Writer: I don't see this ever really happening but if the thread manages to deal with the Trigon stuff and heavily sways Raven not to be a superhero and encourages Raven to "be normal" yet still fails to super closely bind her to Cassandra in any meangingful way, I could see Raven deciding to become a writer and trying to live out the rest of her life as a normal person.
  • Fixit-Phone Fixit: Probably the most humiliating and horrifying end for Fixit but if you understood enough about AI, you could potentially turn Fixit into the Siri equivalent of the L-Phone. Fixit would likely hate it but it is possible.
  • Leslie Willis-Award Winning Actress: With Leslie's potential star power and her ability to shapeshift and "disappear" into a role, Leslie could theoretically become an incredible actress and with her being a larger media presence then ever she could continue to push her anti-Superman narrative.
  • Starfire-Xenolinguist and Xenoanthropologist: While Starfire is not especially suited for academic matters, she does enjoy learning new languages (though she kind of cheats) and she's fairly eager to both share her culture and partake in others culture. I could see Starfire potentially going down this path if you wanted to pick her brain on space stuff but also wanted to let her take on subjects that she enjoys pursuing.
 
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If you need a fun idea for a post then you could write about the living arrangements of different Lexcorp units.

For example, what does Marie's house looks like, what do the neighbours think of her etc.
 
Katherine Kane-Interstellar Serial Peacemaker: With enough research into spacefaring technology and potentially launching your own space missions, you can potentially combo Katherine's traits of being good at training people and benefiting when acting against militaries into making her a highly effective space mercenary assisting various factions in their wars and overthrowing small planets to claim them for the Earth.

I doubt we'd do Colonialism that way. We'd have puppet governments installed and do Neocolonialism with LexCorp having a near-Monopoly in various industries.

My vision for the next-gen Private Space Program is still Neo Manifest Destiny by claiming lifeless unoccupied worlds and terraforming them.

Carol Ferris-Weaponeer: By having Carol study weapons a lot more, you can improve the constructs that she makes by letting her draw on more complicated shapes and weapons. Ultimately Carol is to some extent limited in her construct creation by what she can conceptualize and thus manifest. By letting Carol study some kind of weapon to a greater extent she can then create better constructs related to that kind of weapon

SO would it also work if she studies with the Weaponers of Qward?

Cassandra Luthor-Child Celebrity: Cassandra is notably a talented actress and she is capable of performing as suits the scene. By giving Cassandra a career on film and in television as a child star, not only will Cassandra have the acclaim of numerous young people, but she can also potentially leverage that into becoming even more successful as an adult with the adulation of celebrity allowing her to truly shine.

...I feel old. "Influencer" the modern term is "Influencer" we need to develop Social Media more.
 
I doubt we'd do Colonialism that way. We'd have puppet governments installed and do Neocolonialism with LexCorp having a near-Monopoly in various industries.

My vision for the next-gen Private Space Program is still Neo Manifest Destiny by claiming lifeless unoccupied worlds and terraforming them.
I mean none of these were meant to be accurate to what you would do. In fact I pretty consistently tried to guess something well off the beaten path that could happen. This was less of a recommendation of what to do and more just me pointing out that if the dice and decisions work out right, the characters could turn out this way.
SO would it also work if she studies with the Weaponers of Qward?
Theoretically yes. The Weaponers of Qward have the additional hurdle of being pretty far removed from humanity which makes it additionally difficult but it is possible.
...I feel old. "Influencer" the modern term is "Influencer" we need to develop Social Media more.
To some extent this is a me thing. I've got my own way of speaking and my own inclination with word choice and I'll deliberately avoid using modern vernacular I don't like. As such some stuff like influencer (which I've got nothing against, it's just a relatively new term) wouldn't be something I'd use as a description first and foremost.
 
  • Mercy Graves-Drone Director: Brainiac was able to show off the effectiveness of a sufficiently advanced machine being able to direct countless drones all at once. By investigating how Brainiac was able to control all of his drones at once, you could potentially develop a cybernetic enhancement that would allow Mercy Graves to control every drone and robot in LexCorp's arsenal, enabling you to effectively replicate Brainiac's capabilities on a smaller scale with someone absolutely loyal to you.

Turning Mercy into a drone relay/command center of some kind via cybernetic transplants could be useful, but Mercy doesn't have the processing power of Brainiac that makes him as effective as he is.

  • Pamela Isley-Grow Your Own Workforce: In various forms of media, Poison Ivy has been able to create sentient controllable plant creatures that are able to effectively mimic and act like humans. By researching botany and Pamela's powers, she could potentially develop a way to grow a workforce for LexCorp's use.

Another viable option is for her to merge with the plant life in the city or alternatively to create a hive mind via these sorts of things. I imagine that the Green will make it more viable than Mercy.

  • Katherine Kane-Interstellar Serial Peacemaker: With enough research into spacefaring technology and potentially launching your own space missions, you can potentially combo Katherine's traits of being good at training people and benefiting when acting against militaries into making her a highly effective space mercenary assisting various factions in their wars and overthrowing small planets to claim them for the Earth.

I don't know if she has the temperament for that.

  • Rebecca Carstairs-Demon by Half: By researching magic in general Rebecca Carstairs is capable of potentially pulling an Etrigan, trapping a sufficiently powerful demon within her body and enabling her to draw upon its powers in exchange for potentially letting it act in set ways when it's on the loose.

Isn't messing with demons a bad idea? Also it would ruin whatever chances Mick and Rebecca have of getting together :(

  • Carol Ferris-Weaponeer: By having Carol study weapons a lot more, you can improve the constructs that she makes by letting her draw on more complicated shapes and weapons. Ultimately Carol is to some extent limited in her construct creation by what she can conceptualize and thus manifest. By letting Carol study some kind of weapon to a greater extent she can then create better constructs related to that kind of weapon

This is an interesting way to power up Carol that I haven't considered before.

  • Karl Helfern-Aspect of the Red: The Red is a powerful conceptual force related to all animal forms of life on Earth. Whilst Karl does reject magic to some extent, believing it to merely be currently unexplainable science, he could look into the Red and potentially find himself a conduit of its energies.

Can bones be qualified under the domain of The Red?

  • Cassandra Luthor-Child Celebrity: Cassandra is notably a talented actress and she is capable of performing as suits the scene. By giving Cassandra a career on film and in television as a child star, not only will Cassandra have the acclaim of numerous young people, but she can also potentially leverage that into becoming even more successful as an adult with the adulation of celebrity allowing her to truly shine.

This is not a bad idea. I do wonder if we can have Cassandra debut during an event rather than taking a dedicated action (For example, if she has a ballet show or acts a pianist in one of Siobhan's potential shows)

  • Mari McCabe-Directorial Debut: Mari is good friends with Daphne Dean and has proven to be a fairly successful businesswoman on her own. By having her create television or movies, Mari might discover that she's equally capable as a director and begin to find success in the film industry, which could in turn potentially synergize with her success in the fashion industry.

I imagine that using movies to advertise clothing has some good synergy.

  • Jinx-Hungry Shadows: By having Jinx explore shadow magic, her already fairly independent shadow can develop into a fully sentient being capable of acting upon the physical world. Jinx can then use this to devastating effect as her shadow is not constrained to physical form or shape, making it an opponent that cannot be fought conventionally.

This + chaos magic + whatever else magic Jinx can develop is pretty much the current agenda as far as I understand.

  • Felicity Smoak-Cyborg Computer Programmer: Felicity is interested in cybernetic enhancement for non-combat applications. With the right bit of pushing and twisting you could easily get a cyborg Felicity who is able to surpass her human limits.

Although this is a good idea, it isn't as creative as some of the others.

  • Edward Nygma-Superhero Sleuth: This is admittedly riffing off of a fairly classic run in the comics where the Riddler became a private detective but you could actually fairly easily convince Edward Nygma to become a superhero. So long as he gets to lord his intelligence over others he's content with doing the right thing. In a lot of ways it might be more conducive to his ego as it lets him match wits and outwit actual masterminds rather than merely resting on the laurels of his own self-promotion.

If Nygma had a better personality I could easily imagine him acting as mission control for a superhero team, gathering information for them and the like.

  • Rose Wilson-Psychic Soldier: Rose's brother Grant has powers that are more or less psychic in nature. Perhaps there might be some way to have Rose tap into something similar and gain psychic powers giving her capabilities most normal people don't have.

I didn't know that Grant had psychic powers.

  • Dr. Moon-Cyber Surgeon: If you're potentially worried about Dr. Moon turning on you and you want to test the stability of converting human minds to AI, you could always digitize Dr. Moon's mind and see the effects it has on him. Admittedly Dr. Moon's already existing derangement makes it less useful as a case study but it's a good way to prevent him from being able to betray you as is.

Didn't he want to be the one to make a conversion on himself?

  • Leonard Snart-Mr. Freeze: Leonard Snart has an affinity for ice cream trucks, in part because his grandfather operated an ice cream truck. You could probably push Leonard into developing his own ice cream company and serving as his own mascot for it. In addition since Victor Fries never became Mr. Freeze, the name is still up for grabs so you Leonard could easily become the head of the Mr. Freeze Ice Cream Company.

Is Leonard's cold-based Learning trait applicable to developing ice cream? 🤔

  • Samuel Scudder-Bogeyman: Sam is one of the few characters most willing to let you make him monstrous in exchange for giving him cool powers. Combining the bone growth formula with Ginko fruit and his own potential mirror powers and you can make Sam become a warped nightmarish figure, popping up in mirrors and terrifying whoever he's targeting when his monstrous form reaches out of the mirror and comes after them.

Love it.

  • Mick Rory-Criminal Consultant: While Mick did not plan all of his robberies, he was a fairly successful criminal and bank robber. He has knowledge and expertise that would be quite useful to police. While Mick doesn't like the police all that much, you could theoretically push him to become a consultant on criminal matters and aid the police in dealing with various bank robbers and help update security.

Isn't it implied that Mick is not actually good with this sort of thing and that he mostly followed Leonard? His stats are certainly nothing special even if he has a trait for these sorts of activities.

A better option for Mick, assuming that we don't want to go the supercharged heatwave route (with better equipment, fire magic, etc) could be as a mechanic - I think that that's something that he'd be good at.

Also, a cool name for a fire/explosion-based hero/villain would be Ground Zero. I think that it sounds badass.

  • Lucy Lane-US Senator: A lot of lawyers eventually springboard into politics. You could potentially encourage Lucy to make this kind of lateral move and support her political career. The fact that it would potentially continue to tweak her sisters nose by making Lucy into a politician being funded and advised on policy by a billionaire who more or less makes up most of the military industrial complex in the US and the fact that it might let Lucy eventually outrank and boss around her own father is merely a bonus.

This is a very good idea and I like it. When are elections?

  • Meena Dhawan-Spy Games: While Meena does not have incredible intrigue skills, she would be very, very interested in stealing and learning various company secrets from other rivals of yours. As such you could easily push Meena to a more spy oriented role where her job is to basically conduct corporate espionage on various other eminent scientific individuals and organizations.

She doesn't have the stats for it. A better idea would be to give her speedster powers + maybe self-duplication powers and turn her into a one-woman R&D team.

  • Nathan Warbow-Psychotic Supervillain: It wouldn't be easy and I don't think the thread would want to do this, but Nathan could theoretically be pushed into becoming a costumed crook willing to take on Superman.

I think that building and doing maintenance on villain hideouts would be oddly suitable for him.

  • Rene Carpenter-Successful Author: This one might be less crazy than the rest but I could see Rene writing a book and Lex backing it in order to springboard her ideas into the popular consciousness.

If we build a hospital I can see her being placed as the head of our mental health department and potentially becoming our very own Huge Strange.

Also, if she were to gain psychic powers (or at least mind-reading abilities) and better communication skills, I can easily see her bending criminals and heroes alike into being mentally ill and willing to work for Lexcorp.

  • Elaine Marsh Morton-In Tune with Animals: Despite Elaine's love of hunting, she'd actually leap for the ability to draw on the Red for more power. If you were to have her study this power source, she'd likely develop as a sort of preternatural hunter well beyond human capabilities and drawing on aspects of other apex predators near constantly.

While viable and it would improve her abilities as an assassin massively, it's still Elaine and she isn't worth the effort.

  • Starfire-Xenolinguist and Xenoanthropologist: While Starfire is not especially suited for academic matters, she does enjoy learning new languages (though she kind of cheats) and she's fairly eager to both share her culture and partake in others culture. I could see Starfire potentially going down this path if you wanted to pick her brain on space stuff but also wanted to let her take on subjects that she enjoys pursuing.

She works better as a Diplomat than anything else tbh. What you are describing is too academic for her.
 
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Roxanne Sutton-High Flying Reporter: By putting Roxy repeatedly on news actions and letting her gather information on far off subjects, you could potentially have Roxanne become a news reporter dedicated to giving people up close and personal live coverage of whatever disaster is going on in the world.
I know this isn't talking about bruce wayne's love life, but that's where my mind went first when I read "whatever disaster is going on in the world."
Jinx-Hungry Shadows: By having Jinx explore shadow magic, her already fairly independent shadow can develop into a fully sentient being capable of acting upon the physical world. Jinx can then use this to devastating effect as her shadow is not constrained to physical form or shape, making it an opponent that cannot be fought conventionally.
My girl!
Edward Nygma-Superhero Sleuth: This is admittedly riffing off of a fairly classic run in the comics where the Riddler became a private detective but you could actually fairly easily convince Edward Nygma to become a superhero. So long as he gets to lord his intelligence over others he's content with doing the right thing. In a lot of ways it might be more conducive to his ego as it lets him match wits and outwit actual masterminds rather than merely resting on the laurels of his own self-promotion.
Retire Nygma from general Lexcorp duties by setting him up as a drone backed, gadget wielding crime fighter, possibly in gotham city. I love it. To annoy bruce an Extra lot, we Convince him to go by the hero name Mystery Nygma, expunging Edward Nygma from all puplic records, poking at bruces secret identity issues, and stroking Nygma's ego even greater.
Leonard Snart-Mr. Freeze: Leonard Snart has an affinity for ice cream trucks, in part because his grandfather operated an ice cream truck. You could probably push Leonard into developing his own ice cream company and serving as his own mascot for it. In addition since Victor Fries never became Mr. Freeze, the name is still up for grabs so you Leonard could easily become the head of the Mr. Freeze Ice Cream Company.
We do want to break into the food industry. Give us the action and I'll have him and mick on it as soon as metropolis is repaired, or another team is on the metropolis action.
Lucy Lane-US Senator: A lot of lawyers eventually springboard into politics. You could potentially encourage Lucy to make this kind of lateral move and support her political career. The fact that it would potentially continue to tweak her sisters nose by making Lucy into a politician being funded and advised on policy by a billionaire who more or less makes up most of the military industrial complex in the US and the fact that it might let Lucy eventually outrank and boss around her own father is merely a bonus.
I love it. Let's get pamela teaching Lucy about politics sometime in the next 4 turns.
 
I'd like to reiterate that none of the ideas I listed for directions things could go were really deeply considered on whether or not the idea was good or practical and instead I just put in ones that I thought would be interesting and offbeat.
Isn't messing with demons a bad idea? Also it would ruin whatever chances Mick and Rebecca have of getting together :(
Define "bad idea". I suppose less facetiously, my actual answer about messing with demons is that demons are individuals at the end of the day. Some of them are easy to work with and would result in little backlash, others will do their literal best to screw you over. I wouldn't go so far as to say that all dealing with demons is fundamentally bad, but it's difficult when you're attempting it without any knowledge of what you're doing.

Also I'd like to say that Rebecca getting a demon bonded to her would not ruin her chances of Mick and Rebecca getting together. They'd basically be having someone in the backseat watching them but a relationship is theoretically manageable.
Can bones be qualified under the domain of The Red?
Yes. Bones are not inherently under the domain of the Red but bone growth of a living animal organism is in the same way that the Green has the directed growth of plants well within its domain. That make sense?

I didn't know that Grant had psychic powers.
That's a brain fart, it should be Joseph.
Is Leonard's cold-based Learning trait applicable to developing ice cream? 🤔
Yes. Ice cream necessarily requires cold, any action specifically about ice cream would trigger it.
Isn't it implied that Mick is not actually good with this sort of thing and that he mostly followed Leonard?
Yes? Mick wasn't the planner for all of his robberies and he did follow Leonard but he was around to watch him work and help him out. Mick doesn't have to be a brilliant mastermind to provide people with valuable consultation when he can simply have them check if any of the stuff that he'd done in the past would work.

Mick doesn't have a talent for coming up with a new on the fly way of committing a crime. He is perfectly capable however of using tricks and twists that have already occurred. Mick prefers to work with Leonard but he could be fairly successful as a bank robber on his own.
I believe I open things next turn but I'm not sure off the top of my head.
 
We do want to break into the food industry. Give us the action and I'll have him and mick on it as soon as metropolis is repaired, or another team is on the metropolis action.

Ice cream isn't really the kind of food we were talking about, the idea was always more about solving world hunger and such and it also doesn't take advantage of all of the produce that we grow. The only way to fit ice cream into our plans is to go for the organic, whole food, low-calorie angle. Healthy and nutritious ice cream (and other cold foods) could be a viable niche to tackle.

That being said, I can see Leonard and Mick working together on a lot of culinary technologies for stuff like food preservation (cold) or sterilization (heat), or even many different types of appliances for stuff like cooking, baking, and chilling. This seems like a very viable idea for them surprisingly enough.
 
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Ice cream isn't really the kind of food we were talking about, the idea was always more about solving world hunger and such and it also doesn't take advantage of all of the produce that we grow. The only way to fit ice cream into our plans is to go for the organic, whole food, low-calorie angle. Healthy and nutritious ice cream (and other cold foods) could be a viable niche to tackle.

That being said, I can see Leonard and Mick working together on a lot of culinary technologies for stuff like food preservation (cold) or sterilization (heat), or even many different types of appliances for stuff like cooking, baking, and chilling. This seems like a very viable idea for them surprisingly enough.
We could have them produce the auto kitchen? I can only imagine the effects of them bringing there cold and hot expertise into effect and +29 to rolls guaranteeing at least decent success. Automated Snart appliances could be a big hit.
 
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