So when addy inevitably uses elemental binding on levi, what horrific abomination are you going to use a macro water elemental for, a global weather control machine, a kick ass boat?
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Elemental binding

Elemental binding is a craft mastered so far only by the gnomes of Khorvaire. Elementals are bound so that their energies may be used to power the device to which they are connected. Khyber dragonshards are commonly used in elemental binding magics. Elemental-powered airships and the lightning...
 
It shouldn't take long before somebody figures out she's making D&D items. Dragonmarks are very easy to identify and eventually some nerd will figure it out. They'll probably end up thinking she's a less shit version of leet after that point. Aleph (since japan is still intact) has Final Fantasy X/X-2 for example so eventually somebody might figure out hse's got dresspheres.
Good thing X-com only comes out in 2015, otherwise someone would figure she his splyce.
 
Speaking of psychiatric care if Addy got Yamada I would love if she was as honest as she could be with a comment that Yamada is one of the good ones
 
Not sure that's how dialysis machine works.
Or are you thinking Addy retrofits the dialysis machine into an ADAM extractor/injector?
More like not cleaning it properly because of course the director just drops in after Abby is finished. (or she gets a thinker fit during sitting-still-and-wait part of the dialysis and forgets it or worse begins thinkering with dam thing)
 
More like not cleaning it properly because of course the director just drops in after Abby is finished. (or she gets a thinker fit during sitting-still-and-wait part of the dialysis and forgets it or worse begins thinkering with dam thing)
I would hope the machine gets cleaned before use as well as after.
Any tinkering would probably be obvious.

Possible i guess, not a fan though, accidentally addicting someone to a substance does not sound fun, even in black comedy.
 
I would hope the machine gets cleaned before use as well as after.
Any tinkering would probably be obvious.

Possible i guess, not a fan though, accidentally addicting someone to a substance does not sound fun, even in black comedy.
Nothing funny about a lot of things Abby does. But how she is behaving most of the time it seems like a desaster not too unlikely to happen.
The protagonist thinks a cat like eldrich abomination is cute. Just saying
 
You know with the talk about Aboleths I can't help but remember that one Aboleth from the Puffin Forest vids.
 
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I'm waiting for any mention of those adorable little thicc lizards( Kobolds). They seem to fill a good niche as one of Addy's minion as a trapmaker and disposable minion.
 
She doesn't have tech to really modify herself at the moment. She can create things easily enough, but modifying existing ones she can't do yet.
Ok, then she can create an artificial organ that acts like a kidney that filters excess ADAM (and poisons) into her bladder to be expelled.

I've got about 5 different ways of dealing with Levi now, and three of them come from this tech tree. D&D is OP.
Magically transform him into a small animal and then mind slave him to become a magical girl mascot. Squirttle Levi.
 
(this site has some nice additions to dragonmarks for example).

If you are using that, consider this for more Silithar grafts, maybe? Dicefreaks d20 Community • View topic - Silithar Grafts Have you read the two grafting handbooks I link to in my general transhuman handbook, or my transhuman handbook in general?

As for monsters. Constructs are perfectly viable for her to make. And some Aberrations, because she's pulling from Eberron and Daelkyr are a thing.

SHADESTEEL GOLEM! OR at least multi-template-stacked (why yes, I made a Magebred, Wild, Woodling, Half-Scrag, Half Dragon Li-Lung) Intelligent Item Effigy Girallon!

I'm leaning towards no for the moment. Things will get pretty ridiculous if I start trying to min max this tech tree.

Uhm. Isn't that kind of the point of this story type?

I'll probably grab that since I was annoyed at how limited the psionic tattoos were for her at being limited to 3rd level or lower powers and that stuff options more options. ty

Glad to help!

After I rolled this tech tree I looked through my books to make a list of interesting items that Addy would like and that was definitely on the list. This tech tree gives a lot of good anti-scrying/precog options.

There are actually a LOT of items like that. See the 'list of necessary magic items' on this topic:

Mind Blank

  • Why you need it: Mind Blank protects you from two things - divinations and [Mind-affecting] spells. Being the victim of those means you're getting stabbed in your sleep, and made useless (or worse, hostile to your allies) in battle.
  • Cheap:
    • Continuous custom item of Protection from Evil/Good/Law or Chaos. 4000GP, head or shoulders slot? Following the magic item creation guidelines, this would cost 1 (Spell level) x 1 (Caster level) * 2000 (continuous multiplier) * 2 (Duration multiplier) = 4000 GP. This doesn't provide the full protection Mind Blank does, but it can effectively prevent you from being turned into a liability in combat. Worth mentioning due to being an order of magnitude cheaper than even the cheapest full Mind Blank item.
    • Command-activated custom item of Mind Blank (DMG). 43200GP, head or shoulders slot? Following the magic item creation guidelines, this would cost 8 (Spell level) x 15 (Caster level) * 1800 (Command word multiplier) * 1/5 (Once per day) = 43200 GP. The price is so low that I'd not allow the item myself, but you can use this as a starting point for your haggling with the DM.
  • Deluxe:
    • Third Eye Conceal (MIC, XPH). 120000GP, face slot. More or less what it says on the tin - Mind Blank, all day.
    • Ring of Mental Fortitude (DMG2). 110000GP, ring slot. Gets you the mind-affecting immunity aspect, but not the anti-divination aspect.
    • Cortical Armor (Und). 146650GP, body slot. Mind Blank while worn, and a few side benefits that may be useful to some.
    • Cowl of Warding (MoF). 200800GP, head slot. Mind Blank, along with Freedom of Movement and Spell Turning. If you don't need the Spell Turning, it would be cheaper to get a ring for the other two effects.
  • Not Recommended
    • Eyes of the Spider (CotSQ)
And also this interesting post: How to counter high-level players using scry and teleport / How to maintain intrigue?

I'd like to also specifically mention Weirdstones, Lair Wards, and Deathglance Lockets.

Those would all be decent options to stick on wands. I'm going to avoid the trap and spell clock shenanigans, though schema will be doable.

So not just Minor Schema but Major Schema too? What about multiple schema on one item? Multiple of the same Schema? What about the other options for similar in my handbook?

It shouldn't take long before somebody figures out she's making D&D items. Dragonmarks are very easy to identify and eventually some nerd will figure it out. They'll probably end up thinking she's a less shit version of leet after that point. Aleph (since japan is still intact) has Final Fantasy X/X-2 for example so eventually somebody might figure out hse's got dresspheres.

Why not have Uber & Leet figure it out and then methodically look at her other stuff, ID it from the various games and settings, and then figure out, 'holy shit we have a competent pop culture fiction tinker in the area!' and out her or complicate things for her, and even do enough research to figure out that some of the particulars are from other earths or are from discarded, pre-production ideas.

I've got about 5 different ways of dealing with Levi now, and three of them come from this tech tree. D&D is OP.

Ain't that the truth. What did you think of my various other idea posts in this thread?
 
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It shouldn't take long before somebody figures out she's making D&D items. Dragonmarks are very easy to identify and eventually some nerd will figure it out. They'll probably end up thinking she's a less shit version of leet after that point. Aleph (since japan is still intact) has Final Fantasy X/X-2 for example so eventually somebody might figure out hse's got dresspheres.
While I can't justifiably argue over the existence of fictional fiction, I imagine FFX is very different in Aleph. Leviathan attacking Japan on Bet would difinately dissuade Aleph Square Enix from making Sin. The Simurgh attack on Aleph made the Endbringers a credible worry and Sin would be a mockery of the deaths of millions even from one planet away.
 
I'm waiting for any mention of those adorable little thicc lizards( Kobolds). They seem to fill a good niche as one of Addy's minion as a trapmaker and disposable minion.

Naw, she'll want something Taylor can manage. There are a TON of bugs and buglike creatures in D&D! Kobolds are hard to control... and self-replicating... there's a lot of far, faaaar better creatures. Formians, Abeil, Kruthik, Kython (note: some of these are a horrible idea). Also literally allllllll the mindless vermin (of myriad sizes!)! Plenty of those could be controllable by Taylor!
 
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Well she did ask for a bunch of clay and a kiln for her tinker power tests for this reason. They'll be limited though, in that they can only make things she's made before
I wonder... Does this mean they could make more of themselves? If so, the PRT is likely to react very badly. Especially since Addy won't see any issue with that.
 
I've got about 5 different ways of dealing with Levi now, and three of them come from this tech tree. D&D is OP.

The problem with using D&D items on Leviathan is that Leviathan probably only fails his saving throw on a 1.

Also, in canon, Endbringers are treated as living or nonliving depending on which is best for them, and this really should affect D&D too. If the spell doesn't affect both creatures and objects, it shouldn't work.
 
The problem with using D&D items on Leviathan is that Leviathan probably only fails his saving throw on a 1.

Also, in canon, Endbringers are treated as living or nonliving depending on which is best for them, and this really should affect D&D too. If the spell doesn't affect both creatures and objects, it shouldn't work.

That's why you use stuff that doesn't offer a save, or doesn't care if he saves, and which suppresses him enough so that you can repeatedly try the 'save or suck' or 'save or die' options over and over again until he fails his save.
 
The problem with using D&D items on Leviathan is that Leviathan probably only fails his saving throw on a 1.

Also, in canon, Endbringers are treated as living or nonliving depending on which is best for them, and this really should affect D&D too. If the spell doesn't affect both creatures and objects, it shouldn't work.
So you use only items that do not care if the target is living or not, and do not allow for saving throws, or still have effect on a failed save.
 
So you use only items that do not care if the target is living or not, and do not allow for saving throws, or still have effect on a failed save.

There aren't many such items, especially since Endbringers probably have lots of hit points and damage reduction, and most spells with an effect on a failed save do hit point damage.
 
Here's a partial list of some interesting options: No Save, No SR, No Hit effects

I don't see anything useful in that list. Hit point effects won't help, and status effects won't get rid of him permanently. The only thing that's permanent and not a status effect or hit point effect is Gate and that has many problems:
  • It might not work at all since "unique beings" can choose whether to come through and Leviathan is certainly unique
  • It also might not work since it doesn't work on objects
  • You have to be in another plane in order to gate Leviathan to there
  • The creature returns after completing a short task, and you have to bargain with it if you want it to do a long task.
 
@Unders got a lot of stuff for you in this post! Would like some replies when you have a chance, just tagging you to let you know.

I don't see anything useful in that list. Hit point effects won't help, and status effects won't get rid of him permanently. The only thing that's permanent and not a status effect or hit point effect is Gate and that has many problems:
  • It might not work at all since "unique beings" can choose whether to come through and Leviathan is certainly unique
  • It also might not work since it doesn't work on objects
  • You have to be in another plane in order to gate Leviathan to there
  • The creature returns after completing a short task, and you have to bargain with it if you want it to do a long task.

The point is, with an Endbringer like Leviathan, you're fine if you can do a 'no save, no sr, ranged touch attack' that can debilitate it. It's big and beefy and relies on it's armor, after all. Or just something that is SR:Yes but combine it with some things that rockets your ability to bypass SR and lowers it's SR; I don't think it specifically has spell immunity, just resistance. I'd start attacking it's dexterity score and dealing non-poison dex damage, personally. Or using level drain or ability drain for any non-Strength score, see if those work. Those sorts of resistances are pretty rare.

And, also, the aforementioned Walls of Force and Voidstone.

Also, Wisdom Drain (Control Undead'd Allip, or just Summon Undead IV or V to get Allips) is a popular choice for this sort of problem. Ideally, you want a massive amount of Allips and other incorporeal undead with ability damage and ability drain and level drain effects. Also Empowered Maximized Twinned Quickened Shivering Touch with True Casting and/or Assay Spell Resistance and Spectral Hand or Optical Spell (to deliver the spell) if it isn't immune to cold (not that Shivering touch deals COLD damage...) and Dexterity damage. Kaiju tend to be easy to hit (at least, to hit their armor. Hence the use of touch or ranged touch type attacks. Big targets and all).

There's also this, a fun tradition:



Also this spell or magic items based off of it can be quite useful:

Reverse Gravity

Oh, this is also a good 'no save allowed' trap:

Teleportation Circle

Oh! Another good thing to bring is Avasculate from the Spell Compendium. Combine it with Assay Spell Resistance/True Casting, do lots of castings of that. But I suppose she has the various Final Fantasy versions of that concept? But, yea, there are combos to use this spell like a machine gun -- for example, (this is a FR example again), a Dweomerkeeper delivering 4 supernatural (and thus I not subject to Spell Resistance, the primary defense!) Twin Avasculates will reduce the hit points by a factor of 256 within a single six second round! That said, Avasculate and the Allip's effects are things that D&D Constructs are immune to -- but that Endbringers might or might not be immune to, possibly. It would depend on the rules/biology interactions, to be honest!

Oh! Or you could Plane Shift it somewhere else that it can't get back from. You might want some way to make the ability into a Supernatural ability to remove some of the methods of defending against that! Though I would expect Leviathan would have a lower Will save than a Fort save for that kind of effect.

Also, Solid Fog and Acid Fog don't require save or SR to slow enemies, though using those against entities with water powers is sus...

Also, it isn't Eberron, but look at the combo of the "Spellguard" feature of Spellguard of Silverymoon (Player's Guide to Faerun), and the spell "Transcend Mortality" (Complete Mage).

Also, here's a question. If she made the Starmantle Cloak from Book of Exalted Deeds... what would it exactly do in this setting?

Oh! Do Endbringers require oxygen (or air, salt- or freshwater?) Could we suffocate one with lots of Wall of Sand castings?

Also, the main ways to get access to Artifacts (like the true form of the Sphere of annihilation) are the following three options:
-The Artifact Lord epic destiny
-Tkhaluuljin "the Cephalopocalypse", the Epic Vestige
-The Annihilation spell (9th level, Force domain, from Return to the Temple of Elemental Evil.

Oh! An interesting combination is the Heroics spell (Spell Compendium) + Sense Weakness feat (Draconomicon) + Surge of Fortune spell (Complete Champion) + a Vorpal Great Scimitar or Great Falchion (Sandstorm).
 
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I'm using the Playuers Handbook, Dungeon Master's Guide, Monster Manual 1, Expanded Psionics Handbook, Eberron Campaign Setting, Magic of Eberron, and Explorer's Handbook as the books Addy's power is drawing from, with a couple of other online resources (this site has some nice additions to dragonmarks for example). If it exists outside of that then it won't be allowed. I'm also going to avoid custom magic items of whatever or 'trap shenanigans' (eg, a resetting trap of cure light wounds). I want to keep to actual items listed in the books I'm using.
As for monsters. Constructs are perfectly viable for her to make. And some Aberrations, because she's pulling from Eberron and Daelkyr are a thing.
You may also want to include Magic Item Compendium on that list, as it incorporates and stealth erratas some of the magic items that first appeared in Eberron books.
 
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