I just checked the info-post regarding what blueprints Addy has, and the one for the vita-chamber is missing.
Is the post out of date, or did she not have the time to document it before her specialty switched?
Forgot to update it. It's been updated now.

Rest of the replies in this spoiler since it's still technically a spoiler even if we all know by now what her spec is:
Actually, I think that someone is trying to port Long War into WotC. Not sure how well it's going tho.
Hopefully it'll come round eventually. I know there were some standalone mods that had some LW features (such as classes) that one could grab but I need to check them to see if they're War of the Chosen compatible. Best part about long war is the stories you wind up with. I had a squad full of rejects and misfits that somehow turned into one of the best squads i've ever had.
That said I might need to redownload it so I can give it a whirl, if only to see what neat tech options I might be able to nick for Addy.
I'm gonna speculate that the Vita Tank with Mouse Protector DNA before Murder Rat would resurrect Murder Rat. The Vita Tank does not require new sample DNA every time Addy adds new plasmids to herself (which drastically alter her body and DNA). It just quantum-hand-wave-away grabs the person from right at their moment of death. Maybe Addy would eventually get a specialization that would allow her to fix Murder Rat (seriously Bonesaw has nothing on the Zerg or Franken Fran), but I don't think Bioshock would be it. Well, at least Addy has the option to revive Murder Rat at a later time if she rolls the technology to fix her.
Hmm yeah. this is probably the best method to handle the issue if it ever comes up.
Addy really is a tinker nightmare. Everyone worries about the versatility of tinkers and the gear they can give out for others to use, but Addy is really going 110% into minions with her tech. Critters, minion empowering plasmids, and now AIs (digital minion).
Minions are great. Even better she's allowed to swap back to Fallout after she's done with x-com which means she can get another try at the actual fun stuff like the robots.
Holy moly does XCOM have anti-master tech? Some of the gene mods look like it. That's pretty big. I don't think many of Addy's fictions have that.
Yup, two different flavours. A break the effect almost instantly but get stunned for a moment one and a cause painful feedback to the master one.
i'm not familiar with XCOM can someone tell what it would include in term of technology.
What doesn't it contain?
You get power armor, and lots of guns (magnetic, laser, plasma)
You get a LOT of gadgets for all occasions.
You get robots and MEC's (person converted to walking tank, meaning twice as large as a person, with a gun as long as you and probably as heavy)
You get gene mods, so you could take DNA from anything and add them to you, to get nice abilities.
You get pods that can give people psionics (after a multi-day period of sensory isolation, so Taylor is not going to approve)
Depending on how far, you take it you might be able to build hi-tech jets with hi-tech weapons or the Firestorm (fusion of jet and Ufo, the ultimate in air superiority)
Or the underground base and its various building options, which include satellite uplinks, underground hangars and generators(fusion, thermal, elerium meaning alien material that is volatile and prduces lots of energy)
Probably not something we can build just yet though.
There is also JULIAN, an AI that was built by your side, but went insane due to isolation.

And then there are the Chryssalids, those adorable little balls of pure horror fuel.
Imagine Addys Crows but no wings, four legged(legs loke like spikes), armored(as in you need advanced weaponry to scrarch them), very fast, can dodge bullets and pierce power armor. And sometimes regenerate (may have gotten that point mixed up)
They can kill most people in one hit.
Of course they dont make nests in their victims corpses, no eggs.
They do however deposit larva, which will hatch into a full grown Chryssalid after a fairly short time. Until then, the body is animated as a pseudo-zombie and attacks everything in the vicinity.
And they don't need human bodys to breed, any corpse of sufficient size will do.
Overran a fishing village by infesting the corpses of sharks and whales...
In the second game they could burrow and launch surprise attacks from underground...

If she can make those this is going to go horrifically wrong/right.
Chryssalids are a greater threat than Nilbog, because they are wild and mindless animals that are going to spread far and wide if you don' contain them from day one.
They were specifically created as a biological terror weapon)
I'd also like to add in addition to the crysalids she'd also be able to create any of the other alien races (with the exception of ethereals, since they aren't clones) from both games. She's totally going to make a viper just for the inevitable boobsnek jokes.
She'd also have access to Meld, which are weird biological nanite things (if I remember correctly) that allow for grafting of non-native tissue or cybernetics without any of the normal issues, which could have some amazing synergy later with potential future specialties. Meld is what lets the genemods and MEC trooper cyberisation actually work.
X-com as a specialisation isn't quite on the bullshit tier as starcraft but it's still up there. I'd probably list it on par with mass effect in terms of amazing OP bullshit.
 
I completely forgot, XCOM will give you the SHIV (Super Heavy InfantryVehicle)
Basically tank treads with armor plates and a single big rapid-fire gun.
Rather compact and very robust and agile, so long as there aren't any ladders.
Can be outfitted with various weapons and comes in several variants.
- normal
- armored: tougher and larger, can be used as mobile, plasmaproof, cover
- hover: flying, agile, armored mini-tank that shoots plasma.
(They're fairly compact, take up the same space as someone in power armor on a troop transport)

This would be a perfect expansion to the workshop defense-force. That way poor Khanivore will no longer be lonely.
You can even put ribbons on them!


EDIT: Any unit save Ethereals would include:
- Sectopods (big robot tank, imagine a Scarab from Halo,but smaller,two legs and no passengers)
- Gatekeepers (which fit the tentacle/crime against nature theme)
It would also include Avatars.
If Addy can make one she will.
It would fit with her current theme of fighting via implant connected drones.
(I know you said no Ethereals, but Avatars aren't Ethereals, just their, well, avatars, so they should be accesible. I mean you actually make one from stolen components in-game)
 
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So, I notice that Skyrim is on the list. Is it just limited to Skyrim, or Elder Scrolls lore in general? Because HOLY SHIT is there some bullshit in the lore. 9th era literal math fights are just the tip of the iceberg of the utter insanity of Elder Scrolls shenanigans. Hell, Addy might be able of initiating a Dragonbreak or achieving Chim
 
Yeah she's more likely to use the fully robotic MECs rather than the cybernetic stuff. Especially because in the event that a family member loses a limg it'd be easier to just kill and rez them in a brand new (and fully-limbed) body than make cybernetic prosphetics for them.
Xcom has a bunch of robot drone options so it's great in that aspect. Heck you could even do bio drone options.
It's actually getting a little amusing how they're building up to this theme of powers. I'd blame QA but QA wants nothing to do with this madness.
I mean as story power themes go it's not a bad direction, it make the story unique and doesn't stunt it cause the definition is rather broad.
I'd also like to add in addition to the crysalids she'd also be able to create any of the other alien races (with the exception of ethereals, since they aren't clones) from both games. She's totally going to make a viper just for the inevitable boobsnek jokes.
Hmmm, make sure to add Case 53 symbol to it this time. And... on that note she could probably make the alien Rulers, eh?
 
Wait, hang on, if she gets TES as a speciality...could she make the Numidium? Considering its pretty much just a god of technology, I dont see why not and that is fucking terrifying. The idea of a little girl with poor impulse control with the potential to forge a literal god is utterly horrifying.
 
Wait, hang on, if she gets TES as a speciality...could she make the Numidium? Considering its pretty much just a god of technology, I dont see why not and that is fucking terrifying. The idea of a little girl with poor impulse control with the potential to forge a literal god is utterly horrifying.
I think everyone but Cauldron would consider the line so far away from sacrificing a million people to create a giant soul powered golem, that the option wouldn't come up. The Numidium has a shield powered by genocide and a heart that contains the fusion of the souls of an immortal warrior and the greatest wizard of all time. Even if someone wanted to build it, it would be an undertaking of nations to even acquire the materials to forge it. The only place it could even be forged in Worm would be in Eden's corpse as shardstuff would be the only equivalent to the liquid ebony that flows through it's body.
 
With regards to X-COM:

There are some lore bits to throw into this mix as well as they are somewhat relevant to how well things will meld with other things. 1st: Elerium. Elerium is the "key" unobtanium of the game; in the nu XCOM setting how Elerium is obtained is never identified, but it is implied that Elerium is a product of psionic alchemy of some sort. In any case, Tinker of Fiction would cover its genesis. Now, Elerium itself is mildly radioactive, but that's not the part that really makes it interesting: it is the fact that when exposed to electrical current, Elerium discharges antimatter particles. An elerium generator is a matter/antimatter reaction chamber. This is also the key to the aliens' plasma weaponry, as the intense bursts of matter/antimatter reaction are what permit the boloids of hot doom to be generated cheaply enough to be human-portable.

In addition, there is also the multiple variants of gravity manipulation scene in the games. From the propulsion system of the Firestorms to the ethereal ships' actual engines to the deployment corridors and "elevators" -- ethereals make extensive use of highly sophisticated and channeled antigravity and gravity manipulation -- and this manipulation is not dependent upon elerium. Elerium itself just does antimatter emission.

Additionally, the Ethereals have forcefield technologies that they also make extensive use of. Those doors that shrink back in the first game? Those same doors are indestructible to anything other than direct interaction by characters. Not even the Blaster Bombs can punch holes in those doors -- just the frames the doors are attached to.

Next: Ghost Armor and Ghost Grenades. This stuff is fun in the lore context: the way the invisibility of those devices work is by generating "ghost particles" around a subject, which have the property of briefly bonding to whatever they attach to and partially shifting the objects/characters into hyperspace. You literally get to be invisible, here, because you are partially out of phase with physical reality -- instead entering the same dimension as the hyperwave communicators. This is also what's responsible for Seekers being out of phase.

And did I mention that the MOSAIC network (And the Ethereals' version of it) also uses communications along this medium? Say hello to un-jammable/un-traceable comms, Addy.

And none of this touches on the sheer diversity of efficacy that is the Psionic Enrichment Chamber and what those enhanced by it can accomplish. First, just being psionic makes your mind more resistant to external effects; second, the game mechanic of restricting skills a trooper can have is acknowledged in-lore as just a game mechanic; it does not need to be adhered to aside from the "it takes training to develop skills" aspect. And those skills are diverse. From simply clouding minds (mindfray) and inducing mental panic to creating psychic rifts in the first game, to teleportation and life-draining and temporal stasis in the second game. Not to mention the Long War features that include things like bioregenerative auras and telekinetic deflection auras.

Oh: and as to XCOM having tech that might make one resistant to Mastery: the Mind Shield is pretty much expressly designed to do exactly this. (Additionally; there are Long War devices that require psionics to use them, that do things like increase one's damage resistance and neuralink aim assistance devices that might also be useful for Addy. Especially since, as seen with the sectoids, psionics and full sapience are not mutually dependent upon one another so she almost certainly could make psionic cathulhus.)
 
Psionics, walking tanks, plasma rifles... all that pales compared to the most OP class in XCOM 2 - Reapers. You can't fight an enemy you can't see and Reapers excel at stealth. They also have this weird stranger field that allows them to wound/kill enemies without anyone raising alarm. Heartbreaker getting his brain blown out by a sniper rifle? Must have been the wind.

Reapers are basically what Imp was in canon. Except with guns. And explosives.
 
Psionics, walking tanks, plasma rifles... all that pales compared to the most OP class in XCOM 2 - Reapers. You can't fight an enemy you can't see and Reapers excel at stealth. They also have this weird stranger field that allows them to wound/kill enemies without anyone raising alarm. Heartbreaker getting his brain blown out by a sniper rifle? Must have been the wind.

Reapers are basically what Imp was in canon. Except with guns. And explosives.
The thing is there was nothing 'tech' about the Reapers (excluding their weapons), that was all, lore wise, specialised training and skill.
 
So, I notice that Skyrim is on the list. Is it just limited to Skyrim, or Elder Scrolls lore in general? Because HOLY SHIT is there some bullshit in the lore. 9th era literal math fights are just the tip of the iceberg of the utter insanity of Elder Scrolls shenanigans. Hell, Addy might be able of initiating a Dragonbreak or achieving Chim
I'm gonna limit it to Skyrim in general. The alchemy system would be interesting, throwing a bunch of cheap random herbs and insect bits and making healing potions or whatever. Not sure how I'd handle magic or dragon shouts, but I can figure that out if I ever roll the spec. Maybe some sort of implanted circuitry/nanotech that bullshits reality to make magic? That could be amusing, especially with Addy's difficulties implanting new stuff into herself due to her insane regeneration now.
Addy: *crying* I can't have magic because I heal too fast to implant all the cool circuitry into myself.
Annette: *inwardly relieved and patting Addy on the back* There there Addy.

Same as before, new spec answers in the spoiler (even though we all know what it is)
I completely forgot, XCOM will give you the SHIV (Super Heavy InfantryVehicle)
Basically tank treads with armor plates and a single big rapid-fire gun.
Rather compact and very robust and agile, so long as there aren't any ladders.
Can be outfitted with various weapons and comes in several variants.
- normal
- armored: tougher and larger, can be used as mobile, plasmaproof, cover
- hover: flying, agile, armored mini-tank that shoots plasma.
(They're fairly compact, take up the same space as someone in power armor on a troop transport)

This would be a perfect expansion to the workshop defense-force. That way poor Khanivore will no longer be lonely.
You can even put ribbons on them!


EDIT: Any unit save Ethereals would include:
- Sectopods (big robot tank, imagine a Scarab from Halo,but smaller,two legs and no passengers)
- Gatekeepers (which fit the tentacle/crime against nature theme)
It would also include Avatars.
If Addy can make one she will.
It would fit with her current theme of fighting via implant connected drones.
(I know you said no Ethereals, but Avatars aren't Ethereals, just their, well, avatars, so they should be accesible. I mean you actually make one from stolen components in-game)
<3 Shivs. So many base assaults would've gone tits up if I didn't have one with me. I was so sad they weren't in X-Com 2. I always chose japan as my start in long war just for the boosts to shivs.
I'd love to Addy to make some but I'll need to see what she wants to build and what resources she has.
Hmmm, make sure to add Case 53 symbol to it this time. And... on that note she could probably make the alien Rulers, eh?
She could, although there's not really that much point making them compared to just using the normal ones. Making the viper king means she can't make any normal vipers unless she wants to be drowning in baby vipers. I can't really see Addy making archons, so the archon king is pretty unnecessary too. The berserker queen on the other hand....
With regards to X-COM:

There are some lore bits to throw into this mix as well as they are somewhat relevant to how well things will meld with other things. 1st: Elerium. Elerium is the "key" unobtanium of the game; in the nu XCOM setting how Elerium is obtained is never identified, but it is implied that Elerium is a product of psionic alchemy of some sort. In any case, Tinker of Fiction would cover its genesis. Now, Elerium itself is mildly radioactive, but that's not the part that really makes it interesting: it is the fact that when exposed to electrical current, Elerium discharges antimatter particles. An elerium generator is a matter/antimatter reaction chamber. This is also the key to the aliens' plasma weaponry, as the intense bursts of matter/antimatter reaction are what permit the boloids of hot doom to be generated cheaply enough to be human-portable.

In addition, there is also the multiple variants of gravity manipulation scene in the games. From the propulsion system of the Firestorms to the ethereal ships' actual engines to the deployment corridors and "elevators" -- ethereals make extensive use of highly sophisticated and channeled antigravity and gravity manipulation -- and this manipulation is not dependent upon elerium. Elerium itself just does antimatter emission.

Additionally, the Ethereals have forcefield technologies that they also make extensive use of. Those doors that shrink back in the first game? Those same doors are indestructible to anything other than direct interaction by characters. Not even the Blaster Bombs can punch holes in those doors -- just the frames the doors are attached to.

Next: Ghost Armor and Ghost Grenades. This stuff is fun in the lore context: the way the invisibility of those devices work is by generating "ghost particles" around a subject, which have the property of briefly bonding to whatever they attach to and partially shifting the objects/characters into hyperspace. You literally get to be invisible, here, because you are partially out of phase with physical reality -- instead entering the same dimension as the hyperwave communicators. This is also what's responsible for Seekers being out of phase.

And did I mention that the MOSAIC network (And the Ethereals' version of it) also uses communications along this medium? Say hello to un-jammable/un-traceable comms, Addy.

And none of this touches on the sheer diversity of efficacy that is the Psionic Enrichment Chamber and what those enhanced by it can accomplish. First, just being psionic makes your mind more resistant to external effects; second, the game mechanic of restricting skills a trooper can have is acknowledged in-lore as just a game mechanic; it does not need to be adhered to aside from the "it takes training to develop skills" aspect. And those skills are diverse. From simply clouding minds (mindfray) and inducing mental panic to creating psychic rifts in the first game, to teleportation and life-draining and temporal stasis in the second game. Not to mention the Long War features that include things like bioregenerative auras and telekinetic deflection auras.

Oh: and as to XCOM having tech that might make one resistant to Mastery: the Mind Shield is pretty much expressly designed to do exactly this. (Additionally; there are Long War devices that require psionics to use them, that do things like increase one's damage resistance and neuralink aim assistance devices that might also be useful for Addy. Especially since, as seen with the sectoids, psionics and full sapience are not mutually dependent upon one another so she almost certainly could make psionic cathulhus.)
Yup, so many fun toys to play with. I totally forgot about the mind shield, mostly because I barely used them (My standard method of fixing mind control being copious amounts of explosives or a well placed sniper). Addy will probably make a bunch since they'll be a good anti-master option that doesn't involve brain surgery.
Psionics, walking tanks, plasma rifles... all that pales compared to the most OP class in XCOM 2 - Reapers. You can't fight an enemy you can't see and Reapers excel at stealth. They also have this weird stranger field that allows them to wound/kill enemies without anyone raising alarm. Heartbreaker getting his brain blown out by a sniper rifle? Must have been the wind.

Reapers are basically what Imp was in canon. Except with guns. And explosives.
It's unfortunate that War of the Chosen will excluded, Addy will just have to contented with Long War and base XCOM 2 tech/bio.
Yup no Reapers since I'm not using much WOTC stuff. I might youtube some class overviews for the three new hero types to see if there's stuff that might be good for Addy.
The thing is there was nothing 'tech' about the Reapers (excluding their weapons), that was all, lore wise, specialised training and skill.
Sadly, as a largely unfit twelve year-old girl, Addy probably won't be able to pull off their stuff if it's training/skill based rather than tech based. Not until she hits the right specialisation anyway.
 
I'm gonna limit it to Skyrim in general. The alchemy system would be interesting, throwing a bunch of cheap random herbs and insect bits and making healing potions or whatever. Not sure how I'd handle magic or dragon shouts, but I can figure that out if I ever roll the spec. Maybe some sort of implanted circuitry/nanotech that bullshits reality to make magic? That could be amusing, especially with Addy's difficulties implanting new stuff into herself due to her insane regeneration now.
Magic is using an exotic energy source to produce certain effects. These effects can be mimicked using technology with a pool or renewing energy (basically emulate magika). The energy can be organic in nature where it is part of the body or even the soul or it can be mechanical in nature where it you implement a device like a battery that charges over time (mechanical magika pool). As for casting spells you can make it so there is a device in the brain, or you download the formula needed to shape the energy into desired effects directly into the brain.

On a side note, will the Insta-kill dagger (1%) be included?
 
On a side note, will the Insta-kill dagger (1%) be included?

"I have a dagger that's guaranteed to kill anything... 1% of the time."

"That's... actually a terrible weapon. Anything powerful enough to need a guaranteed kill would be dangerous enough that we'd need to kill it reliably."

"Yes, that's why I made 4 of them and attached them to a blender on a spear! Hundreds of scratches per second!"
 
Thats unfortunate. But Skyrim does have the power to Yell the Universe into submission. So its cool. And Dragonrend, which forces the concept of mortality on things. Like Endbringers, and Entities
Isn't there an Elder Scroll in Skyrim as well? Just tinker up an Elder Scroll and erase the Endbringers from existence (though the price is blindness, and from my understanding the kind of blindness you can't fix with biotinkering or Panacea).

Also, Shouts require either decades of study and meditation OR dragon souls. Addy doesn't have time for the first and there are no dragons in Earth Bet (I'm thinking neither Lung nor Dragon count as dovah for the purposes of Shouting)
 
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"I have a dagger that's guaranteed to kill anything... 1% of the time."

"That's... actually a terrible weapon. Anything powerful enough to need a guaranteed kill would be dangerous enough that we'd need to kill it reliably."

"Yes, that's why I made 4 of them and attached them to a blender on a spear! Hundreds of scratches per second!"
Sooo... You made a grass trimmer of death?
Isn't there an Elder Scroll in Skyrim as well? Just tinker up an Elder Scroll and erase the Endbringers from existence (though the price is blindness, and from my understanding the kind of blindness you can't fix with biotinkering or Panacea).



Also, Shouts require either decades of study and meditation OR dragon souls. Addy doesn't have time for the first and there are no dragons in Earth Bet (I'm thinking neither Lung nor Dragon count as dovah for the purposes of Shouting)

Otherwise lung would be perfect. Kill him, ress him, and kill him again before he can ramp up
 
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Wouldn't Addy consider that an oxymoron?
Yeah but she has rules now and adult authority figures willing to enforce them.
Magic is using an exotic energy source to produce certain effects. These effects can be mimicked using technology with a pool or renewing energy (basically emulate magika). The energy can be organic in nature where it is part of the body or even the soul or it can be mechanical in nature where it you implement a device like a battery that charges over time (mechanical magika pool). As for casting spells you can make it so there is a device in the brain, or you download the formula needed to shape the energy into desired effects directly into the brain.
If I do add it it'll probably be some sort of implanted circuitry stuff (maybe directly onto major nerve clusters or something) that uses the same sort of fuel her plasmids do (which I sort of handwave as calories/electrolytes/etc. Ironically enough energy drinks would work as a sort of mana potion if I go this method)
On a side note, will the Insta-kill dagger (1%) be included?
"I have a dagger that's guaranteed to kill anything... 1% of the time."

"That's... actually a terrible weapon. Anything powerful enough to need a guaranteed kill would be dangerous enough that we'd need to kill it reliably."

"Yes, that's why I made 4 of them and attached them to a blender on a spear! Hundreds of scratches per second!"
I she rolls skyrim I'm definitely going to do this, just because of how hilarious it would be.
Other tinkers: Massive guns and beam cannons for their anti-endbringer stuff
Addy: jury-rigged garden tools
Isn't there an Elder Scroll in Skyrim as well? Just tinker up an Elder Scroll and erase the Endbringers from existence (though the price is blindness, and from my understanding the kind of blindness you can't fix with biotinkering or Panacea).

Also, Shouts require either decades of study and meditation OR dragon souls. Addy doesn't have time for the first and there are no dragons in Earth Bet (I'm thinking neither Lung nor Dragon count as dovah for the purposes of Shouting)
I'd probably limit the elder scroll to it's in-game effects, which was banishing shit through time (and possibly for finding locations like the one in the vampire DLC)

As for shouts it'd be hilarious if she needed to off lung before Reality Lens let her do them, just to keep things fair.
If she can make Daedric artefacts, then the Skeleton Key would be way more useful, since while in-game it's an unbreakable lockpic, lorewise it lets you do some crazy shit (and pick any lock).
I'd maybe go the same route as the scrolls and keep it to just being able to pick any lock (though extend that to hacking as well)
 
Canon Omake: That Plan Backfired.
Wrote this up but it didn't really fit in with the chapter I was doing so throwing it up as a canon omake instead. Might make the occasional references to it in the main story.
It's set sometime soon after Chapter 11.


I'd just finished having a bath and was heading down to the basement to tinker when I passed through the living room, happening to catch the tail-end of Taylor and Uncle Danny talking about us meeting the Wards at the mall to my aunt.

More specifically they were regaling her with details of the crush everyone seems to think I have on Kid Win, much to her amused delight.

"It's not a crush. Just because he's handsome, has nice hair and has a pretty smile and I want to tinker with him doesn't mean I have a crush." I argued, putting off my need to tinker to correct this total travesty of deliberate misinformation.

My response wasn't taken as seriously as I'd have liked. They just looked at me with amused smirks. Uncle Danny tapped my aunt on the shoulder to get her attention and then did one of those meaningful look things some married couples do where they have whole conversations with their eyes. She sighed and nodded and he got up and left the room.

My aunt patted the now-vacant seat next to her. "Have a seat Addy."

I sat down, a little confused about what was going on.

"You're starting to grow into a young woman and we should probably talk about that. Puberty can be a confusing time for a young lady."

Wait is my aunt trying to give me The Talk? I don't have time to learn about sex! This'll be embarrassing and I could be doing more important things, like tinkering. Besides I already know all about how the sex works anyways. Hmm, maybe I can make this as embarrassing as possible so she just drops the subject entirely so I can get back to tinkering.

Yeah that'll work. I am a genius after all.

"You're going to start noticing boys, or girls, and as such you might start fe-" She began but I held up a finger to interrupt her.

"I've read about this already Auntie Annette. I know what sex is."

"Oh thank God" She muttered almost inaudibly. Then she spoke up, and her relief was palpable. "So you don't need the sex talk then?"

Time to enact Plan: Embarrass-Auntie-Annnette-For-Revenge. I smiled and began to explain. "Nope I know how sex works. First the lady dresses up in tight, sexy leather with lots of straps and buckles and then th-"

My aunt slammed her hand over my mouth to silence me. There was a panicked look in her eyes and a high pitched whine was coming out of her mouth. A glance to the side showed my big sister's face was bright red and she refused to make eye contact.

"Addy." Her voice was strained. "Where exactly did you learn this?"

"From those special magazines of yours that Taylor keeps hidden in her closet." I answered as innocently as I could, throwing Taylor under the bus as well since this whole mess was her fault, once she removed her hand and let me speak again. It was a miracle I managed to keep my face straight. This situation was hilarious!

It became a lot less hilarious when my aunt sat me and Taylor down and described in great detail the exact differences between normal sex and hardcore BDSM. My plan to get back to tinkering had backfired greatly and Taylor was blaming me for this awkward discussion.

It's not my fault my aunt took my attempt feigned misinformation so seriously. I just wanted to go tinker.
 
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