Green Sun, Black Shadows (CG/Exalted)

Hm... that could cause some delicious butterflies, with the Lancelot's first performance being much less impressive.
Lancelot is too damaged to stop the Gottwald ambush, if that still happens at all anyway, Euphey probably won't be there in the first place though unless we kill Clovis... Huh, Suzaku wouldn't have any reason to be out there anyway, unless Euphy is in Japan for some reason anyway. Hmm...

Oh, my those butterflies.
 
Hm... that could cause some delicious butterflies, with the Lancelot's first performance being much less impressive.

Quite possible, though given it hadn't been equipped with any weapons aside from Slash Harkens and still forced the enemy into retreat singlehandedly I don't think it'd be too much of a change. Given that our own forces annihilated a large enemy force with much smaller numbers and the Lancelot ultimately won the day the damage could likely be chalked up to the skill of the enemy commander and possibly one enemy pilot.

Our actions with Clovis are more likely to have bigger butterflies, to be honest.

Lancelot is too damaged to stop the Gottwald ambush, if that still happens at all anyway, Euphey probably won't be there in the first place though unless we kill Clovis... Huh, Suzaku wouldn't have any reason to be out there anyway, unless Euphy is in Japan for some reason anyway. Hmm...

Oh, my those butterflies.

Even if we did kill Clovis, Loom-Snarling Deception gives us an option to at least temporarily make it seem like he's alive... and would probably need to in order to escape. Ergo the framing of Suzaku is unlikely to occur.
 
Shinjuku 1.4
[X] After committing so many troops Clovis' base must have few guards remaining. This is the perfect opportunity to reach him.
-[X] Strategy: Order the terrorists to disengage and retreat, giving them a route if there's one available. If they can stow the Knightmares somewhere safe for later use, great, but if not they should abandon them. No matter what they need to get out of Shinjuku, and let them know you'll try to contact them later if you can. They should lay low until then. Meanwhile, you'll head towards Clovis's base. Send one of your minions to recall those already sent so they can give you as accurate a picture of what's going on as possible. While you're waiting ask Seyrun to give you a rundown of the abilities at your disposal. Once your minions have returned get their report. If there doesn't seem to be anyone who can detect them or any other nasty surprises in store begin your infiltration. If they did find something, or they don't return at all, reassess the situation before committing to going in.


No, you have not been defeated yet. If you can't win in a direct battle, then all you have to do is change the rules of engagement!

If you can't defeat Clovis' forces, you will aim directly at your brother instead!

"All units! Retreat!" You shout in the radio. "The enemy is too strong!"

"We can't!" R-1 says. "Kal- I mean Q-1 is fighting the white Knightmare! We can't let her alone!"

Is she? You change channel. "Q-1, how are you doing?"

"Just barely!" She shots back. "This bastard is strong! Never saw a Knightmare move like that...If I still were in the Glasgow I wouldn't last a second!"

You check your Frame remaining equipment...Perfect. "Keep up Q-1, I'm coming!" Then you switch to the others, while searching on the radar for a safe escape route. "I repeat: disengage and retreat. Follow this path." You transmit them the coordinates. "I'll help Q-1 personally. If you can stow the Knightmares somewhere safe for later use do it, but if not don't hesitate to just abandon them. No matter what, you need to get out of Shinjuku!"

"A-Alright! But how are we going to meet again?"

"I'll contact you myself. Until then, lay down!"

After that you close the connection and put away the radio. For what you're going to do next, you will need all your wits and abilities.

But first: "All of you, get off the Knightmare! Follow me, but stay away! When you see the cockpit ejects, follow it: I'll be there!"

You wait five seconds to let all spiders get off. You then use the Slash Harkens to lower your Sutherland back to the ground before moving to Q-1's last position.

"Are you sure you know what you're doing Boss?"

'I hope so!'

"That doesn't reassure me!"

Too bad for him. You turn off your advisor's babbles and concentrate back on the plan.

The difference is staggering: most Knightmares are basically tanks in a vague human shaped form, but this unknown model is more like in white armor, flawlessly performing maneuvers that your (admittedly only passable) knowledge on the subject say they should be impossible. Is this the future of Knightmare engineering? Bah, it doesn't matter now.

"Q-1! Disengage! Then attack with Slash Harkens!"

The redhead obeys almost immediately. Just as the white Knightmare turns to you aim your rifle at it and open fire. It blocks the first volley with those fabled energy shields ('how do they work?') before speeding towards you.

It abruptly stops when you pull out a Chaos Mine. You activate it and toss it in the Frame's direction. The white robot once again activates its shields, but it needs to crouch down to cover all of its body so it's ill prepared when Q-1's Slash Harkens slams into it from the side.

"Good work Q-1! Now join the others!" You do a last transmission before taking out the second Chaos Mine and speed up at full throttle towards the staggering white frame. You activate the Mine before ejecting immediately.

"A suicide attack? Clever, even more if you don't have to die. Would have sucked, for both of us, otherwise." Seyrun comments.

As if you would accept to die so easily, especially in a place like this.

When your cockpit lands you don't lose time to get out and run away from the hot zone as fast as you can. Once you're far away enough, you're not even out of breath, you hide inside an old building. You sit down, inspire and exhale loudly.

The Anuhles appear around you, either from thin air or by skittering out of the darkness. "You alright boss?"

"Yes." You reply curtly. "One of you: go and recall those sent to investigate the enemy base."

"Right away!" A spider confirms before skittering off.

"And now?"

'Now we wait.' You answer Seyrun. 'And while we're waiting I want you to give me a rundown of the abilities I can use. I need to know exactly what I can do to plan my next move.'

"Ah. Alright. The whole story is pretty long and contains details that could compromise your concentrations so can I give you the juice of the matter?"

'Acceptable.' "Keep guard." You order the spiders before concentrating back. 'Begin.'

"Okay, first thing you need to know is this: you're an Exalt. That's the definition for those like you. You had a piece of divine essence put into your soul: it lets you transcend your limits as a human and grow indefinitely."

'Again, sounds too good to be true.'

"I was told that's why the Yozi lost." Seyrun says tonelessly. "As an Exalt, your most basic power is to make yourself better at certain task. You do a task, channel Essence while doing it and the end result turn phenomenally well. Either by luck or because you had a moment of brilliance, you can make the improbable into probable and then almost certain."

Your eyes widen. 'Amazing! Any task?'

"No. You need to, for a lack of better words, follow the theme of the Yozi you're been empowered from. Since all your powers are minuscule fractions of the titanic might they used to shape the world. You should be able to 'feel' if a certain method or the way you're approaching it resonate with the powers at your disposals. This is all instinctual, so I can't help you much."

You hum. 'I kind of get what you're saying. What else?'

"You already know about the trick to change appearance - by the way, I suggest finding real clothes - but there are more. The first lets you make someone else fail, inflicting bad luck and lapses in competence. Another helps you escape physical restraints or physical confinement, but it supports only your own personal efforts. With me so far?"

'Yes. Keep going.'

"Let's see...Uh. This part is not very clear. Who wrote this thing? There is something about a passive bonus to help you fascinate people, a technique to stop someone from correctly guessing your true intentions through observation, and another passive bonus that cause others to guess everything about you but the correct choice."

'Please explain the last part more clearly.'

"I'll try....Okay, by what I understand this ability makes it so that, when someone use an ability or skill to discover something about you, it will always succeed but it only reveal you aren't something else. And they can't find the correct answer by elimination, because even that is influenced."

'Range of action?'

"Everything and everywhere in existence. Those with magical abilities may bypass this ability, but it will be difficult."

'I guess most of my previous concerns are now useless.' You reply in wonder. 'Continue.'

"Another power lets you, after speaking with the target and managing to convince him of something or to do something, inflict a momentary form or mental illness or insanity on him. You can make him paranoid, amnesiac, cause hallucinations and even make so he develops cannibalistic tendencies."

'I can make people mad just by speaking with them?!'

"Yep. Like I said it's only temporary. Another power lets you...peep into an otherworldly realm to gain inspiration for your actions? Moving on...ah, finally the good stuff. You have a power that make so the enemy cannot perceive or react to your attacks until they hit him. Always catch them unaware, that's my motto. Finally, another power make so, after successfully hitting a target, you 'mark' him somehow: if he dies his body and soul shatter, becoming a trace of Essence you can then use as a material to make stuff."

'Material...to make stuff?'

"Sure. Like gemstones made of tears, or the dreams of a newlywed bride. That kind of stuff."

'...I'll pretend I understand what you're talking about.' You deadpan. 'But I am ready to admit those powers are very useful. Are they the only ones I have?'

"For now yes. But the more you use them, the more you grow in power and unlock new ones. Like I said those things are mostly instinctual, like a new limb you learn how to move. Give it time...Oh right, I almost forgot: there is a special power specific of the Fiend Caste. You can sanctify oaths."

'Sanctify oaths?'

"When you are party or witness to an oath, you may use Essence to sanctify it. You must shake hands to seal the agreement or touch the hands of those who are party to it. Those who break the oath, yourself included, will suffer terrible luck at the worst possible moment."

'So I can force someone to make a promise, and if he breaks it he will suffer? How much?'

"From losing all his money to losing his life. I said worst possible moment, I meant it. You can also use this power to protect someone else who made a similar oath from the effects of breaking it, but as long as you want. Perfect for blackmail. You can also learn powers that don't come from the Yozi, with limitations, and enjoy diplomatic immunity everywhere but the domains of the Gods."

That's when the spider you sent returns with the reconnaissance team. "Boss." One of them begins. "The enemy base has very few men. We looked around carefully and found nothing suspicious." He pauses briefly. "Apart for one thing, but it was far away from the base so we keep scouting."

"What it is?"

"Two humans inside a metal box with wheels, working on a machine. The female smells normal, but the male-" He clicks his mandibles. "It's a Dragonblooded. I think of Air Aspect."

Seyrun hisses. "I knew it!"

'What's a Dragonblooded?'

"Another type of Exalt. Weaker overall, but they make it up with numbers. It's gotta be the one who build the machine with the Jade. You must avoid him at all costs Boss, you have no training fighting other Exalts yet!"

'I have the Anuhles.'

"And if we are lucky he is merely strong enough to hold them off until reinforcements arrives." He snaps back. "Never underestimate an Exalt Boss. Just look at what you did today if you want an example."

That's also true. In the end it doesn't matter: your goal is Clovis, not whoever made the white Knightmare. You turn to the spiders. "How many of have the Essence to materialize?"

"Four."

Insufficient. "Follow me."

{====}​

--[X] Infiltration Strategy: If an insufficient number of your minions have the Essence to materialize to get you out of a bind or kill interlopers if needed, make sure to let them feed on some Britannian soldiers before you go in. Otherwise go ahead. Using manipulation, you'll get a private meeting with Clovis. You have two pieces of bait to report - the first is that you have information on what the terrorists stole (knowing it is more than just poison gas) and the second is that you have information about traitors in the ranks that allowed the terrorists to get the upper hand and only the Prince can be trusted with the information.

Finding a troop of Britannians didn't turn out to be difficult. It seems that with the terrorist's thread resolved Clovis resumed the ghetto's destruction. Not that there are many people left, but it's still something he will need to answer to.

While your minions eat you strip a relatively clean soldier of his gear, drop the illusion and then put it on. It's not quite your size, but it will do. "How many now?"

"Fourteen."

Good enough. You concentrate again and your shadow rises again. When it lowers it leaves behind a middle aged Britannian of sharp features, dressed in expensive military uniform. You even have an ID card in your hand: all the data is made up, but at first glance it's just like the real thing.

"Let's go." You say in a voice that isn't your own.

{====}​

Approaching the G-1 base is pathetically easy. You just have to walk around like you own the place and everyone just salutes and lets you pass.

Once the base is in sight you act. "You there!" you say in the most authoritative tone you can muster, grabbing the attention of the posted guards. You quickly flash your ID card and put it away before they can inspect it closely. "I am with Internal Affairs, and I must speak privately with His Highness immediately. I have vital information about what the terrorists have stolen, as well as regarding possible traitors in our ranks."

The guards look at each other, their uncertainty clear. "But, sir, I..."

"No buts! I will not have it! Go now and be back in the next seven minutes or I swear you won't like the consequences!"

The guards' terror is evident on their faces, and two of them rush to get approval after a quick "Yes, My Lord!"

Not long after, they return. "His Highness will see you in his private chambers, my lord. Right this way." You move to follow, your demonic minions in tow and no one the wiser.

Clovis is exactly as he was on TV a few hours ago. Only, instead of acting like a primadonna he's clearly agitated, even if he tries to hide it. With a gesture he dismisses the guard. Once the doors close, leaving only you two in the lavish room, he turns to stare at you. Hm? How strange: now that you can see it close Clovis' hair has a strange green tint, while in your memories it was dirty blonde. Does he dye it?

"What's your name?" He commands.

Right. This is going to taste bitter. You bow in a manner fitting for addressing Royalty. "Eric Granfield Your Highness. I work for His Majesty the Emperor's Internal Affairs department, and was sent here to Area Eleven a few months ago incognito."

"So that's why I'm learning of this only now." He tsk's. "Does my father have so little faith in me?"

"Forgive me, my prince, but I don't know if my orders came from the Emperor himself. It's beyond my authorization. I only obey."

"Of course you do." He seems to ponder on something for a few seconds before walking to a cabinet, where he takes out glasses and a bottle of liquor. "Whisky?"

Absolutely not. "Just a little. I am still on duty."

He nods before pouring himself a glass almost half-full and gulping it down. He must be very nervous. "So, mister Granfield." he begins while filling another glass. "I was told you have vital information about what the terrorists have stolen, and also about possible traitors?"

[] Keep lying. Try to make Clovis slip up and reveal what he knows about your mother's death.
[] Maybe if you are subtle enough you can use your powers and cause Clovis to see the ghost of Marianne. It's distasteful to your mother's memory, but terrified people say a lot more than calm ones.
[] Just take out your gun and force him to suspend the hostilities. Then you will interrogate him about Marianne's death.
[] Write-in.

====
Sutherlands owned by the Terrorists: 5
Active Charms:
Loom-Snarling Deception

Personal Essence: 1/13
Peripheral Essence: 32/32

Willpower: 7/7
====
This post was a pain to write :(
 
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[] Maybe if you are subtle enough you can use your powers and cause Clovis to ghost of Marianne. It's distasteful to your mother's memory, but terrifiedpeople say a lot more than calm ones.

Err, what? Is this some slang term, or a grammatical error? Because "making him ghost" makes no sense.
 
@Alexander89 - Did you just forget to have Seryun mention our ability to magically sanctify oaths? That's rather important. We know he knows about the different castes and what they can do from earlier conversation with him.

Clovis is exactly as he was in TV a few hours ago. Only, instead of acting like a primadonna he's clearly agitated, even if he tries to hide it well. With a gesture he dismisses the guard. Once the doors close, leaving only you two in the lavish room, he turns to stare at you. Hm? How strange: now that you can see it close Clovis' hair have a strange green tint, while in your memories they were dirty blonde. Does he dye them?

Ok, why would he have green tinted hair? Is he Dragonblooded? From the earlier comments of the GM us having a green tint in a certain light or red eyes in the dark was a sign of our Infernal Exaltation.
 
I agree with making the Wyld Zone created by Play the Music, Light the Lights have an Oramus/Primordial aspect. Have it as Oramus aspected by default, but at say Essence 3 or 4 let the Infernal change it to suit the Yozi for any (Yozi) First Excellency they possess. Maybe make mutations granted fit the theme of the Yozi, though Creature of Darkness is included in all of them since all of the Yozis are that anyways.

I'm not sure about it being a waypoint/freehold - I'm not familiar with that concept in regards to Exalted. Could you explain that?
A waypoint is the setting in the Wyld wherein a scene takes place. The size of a waypoint varies wildly, from the size of a small room up to about 30 miles in diameter at the maximum. Think of it as a bubble of wyld energy a Raksha can shape into his personal domain, and also how locations in the Wyld are divided into. A Freehold is a raksha stronghold built from a waypoint in the Wyld or a demesne in Creation. It can be given a number of traits by infusing it with Graces borne by Fair Folk. What I suggested is to have Lelouch be able to shape the wyld zone how he wants, but I suppose a demesne Oramus aspected is a good alternative compared to just ripping off Raksha themes.

@Alexander - For Knightmare fighting, what does a roll look like? I know Drive and Drive(Knightmare) would be involved, but I dunno if it's a strait up roll with that and an Attribute (Dexterity, maybe, to deal with how fast you use the controls?) or if it's a more complicated roll.
I am not sure...what about rolling Drive to see how well you can use the Knightmares, providing extra dices for threshold success, and then normal rolls using the Frame's attributes?


I like the concept but it is a bit too overpowered as it is now mechanically. It basically allows you to respect your character on a scene by scene basis with no limit other than not touching charms. Maybe instead of a flat mote cost it costs say 1 mote per attribute dots redistributed and 1 mote per every 2 attribute dots and a limit of not increasing any attribute/ability by more than (essence-2) dots. (an alternative is to count any added dots due to this charm as dice added by charms and not letting you break your dicecap) This makes it cheaper for small changes but discourages you from suddenly shifting from one build completely to another at the drop of a hat without much cost. Is a social focused character suddenly going from bookworm with no combat abilities or good physical attributes to maxed mote pools in moments really balanced it breaks their dice caps.

A third way of balancing it is to have to pick a single identity for the charm to grant and require repurchases to get more.
I like this one. Each new identity cost Xp (either 10 or 16) and even if you discard it later you don't get refounded.

So Sorcery.
Summoning, communication, possible transportation... @Alexander89 do we use some 3e stuff for sorcery?
I'd like to try and set up some sorcerous infrastructure.
Yes, or at least I will try to even if the few information available.

Err, what? Is this some slang term, or a grammatical error? Because "making him ghost" makes no sense.
Typo: I meant "See the ghost".
@Alexander89 - Did you just forget to have Seryun mention our ability to magically sanctify oaths? That's rather important. We know he knows about the different castes and what they can do from earlier conversation with him.
Ooops. Adding now.
 
I don't want to alarm anyone but Clovis may be an infernal exalt.

From our character sheet:
Traits from Unwoven Coadjutor: There is a green sheen to your black hair that is only visible in a certain light, and your eyes color appears more red than purple when it's dark. (0 Points)

From the update:
How strange: now that you can see it close Clovis' hair have a strange green tint, while in your memories they were dirty blonde. Does he dye them?
 
Something to keep in mind about the wyld is that it doesn't do physical distance but narrative distance. You travel between scenes not places and their size is exactly how large they need to for the story being told.

Oh and you should probably add Play the Music, Play the Lights to the potential charm list.
 
I don't want to alarm anyone but Clovis may be an infernal exalt.

From our character sheet:

From the update:

It's one possibility. Though honestly it would be odd for him to have the same marking as us, as it's random, and I just have a hard time seeing Clovis Exalting - what little I know of him doesn't seem to indicate any kind of epic motive.

The other is that he's Dragonblooded with a Wood Aspect, just rather weakly:

Aspect Markings: Aspects of Wood often have a greenish
tint to their skin, and their hair can vary from the woody brown
of bark to the bright green of pine needles to all the crimsons and
oranges of the Eastern forest in fall. As they age and grow in power,
their skin deepens to a brilliant emerald. In extreme cases, it can
take on the texture and aspect of bark, especially along the back
and shoulders. Some sprout flowers in their hair, especially along
the temples. Many have a natural scent reminiscent of pine, fresh
fruit or flowers, or other plants.

However, our minions scouted the base and they didn't smell Clovis as being an Exalt, whereas they did with Lloyd.

Perhaps that's "What Is And Never Should Be" distracting us? maybe not, but something to consider

Maybe. Is that how that Charm's penalty manifests narratively, @Alexander89?

Doesn't stop us from making him swear to basically be our thrall in all but name: if he was a powerful Exalt we wouldn't have just whooped him so soundly.

Not all Exalts are good at war. He might not have trained that, or not been Exalted for long.
 
Personal Essence: 1/13

We have to be careful now, we are out of personal essence and we don't want to start glowing among our enemies.

Doesn't stop us from making him swear to basically be our thrall in all but name: if he was a powerful Exalt we wouldn't have just whooped him so soundly.

We are a tactical genius with 14 dice before magic (And even more, we got 14 sucesses without using excellencies). That we beat him doesn't say anything about his possible powers. And note that we are extremely vulnerable in personal combat, since we don't have combat charms or even skills. A completely normal mortal soldier can kill us if we aren't careful.

I am inclined for this:

[] Keep lying. Try to make Clovis slip up and reveal what he knows about your mother's
death.

Since using our powers is too risky now (I don't want to start glowing) and using the pistol
is dangerous too, if Clovis isn't a mortal.
 
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The Code R Research Team (who Clovis was supervising in canon) managed to mimic a pseudo-Geass in canon, IIRC. Could it be that they did something similar with Terrestial Exaltations and he applied the result to himself?
 
Oh shit, Clovis what have you been up to since we last saw you?

I also have half a mind to say 'We've found Leluoch and Nunally', it wouldn't be that bad of an idea.
 
I am inclined for this:

[] Keep lying. Try to make Clovis slip up and reveal what he knows about your mother's
death.

Since using our powers is too risky now (I don't want to start glowing) and using the pistol
is dangerous too, if Clovis isn't a mortal.

We'd need a good pretext for this. It being part of the subject of our investigation would need to be fit in somehow.

Maybe say we were sent to investigate the Pureblood faction for a connection to Marianne's assassination, and we stumbled upon a conspiracy too late to stop it - the terrorists were hired to steal the poison gas capsule in exchange for being sold some Sutherlands. An informant of ours was able to eavesdrop on the exchange point. Those sent to retrieve the capsule were slaughtered, and the exchange was made. The terrorists agreed to cover the traitors' escape if one of them would stay and help by providing them with up to date IFF codes, which is how they routed Clovis's forces. Unfortunately this means the capsule is long gone.

Given this state of affairs, humbly remark that we would appreciate it if he would call off his men from attacking the Elevens in Shinjuku - the capsule is gone, and the terrorists have retreated, so we'd rather not lose the information network we've been building.

It's not a total loss though. If Clovis would be so kind as to provide a map of the battle, we can point out exactly which Knightmare was the traitor giving the terrorists the IFF codes, so they can find out exactly who the traitor was, and they should be able ascertain from that who the pilot was. (a pilot that is conveniently dead)

While he's having that brought, we ask him for any information he has on Queen Marianne's death. We had the honor of meeting the woman many years ago, and Britannia is worse off for her loss. We so want to see justice done, but your superiors are either tight lipped or they refuse to give you the information you need to do your job.

How does that sound?

Would using our powers to induce a derangement of irrational trust for us be a valid use of our charm?

This is a good idea. It's only 2 motes. @Alexander89 - is there a viable derangement for this?
 
Okay, this is meta as fuck but what if we imply we may have found Marianne's children? If I remember correct Clovis really did love Lulu and Nunnally. We could use that to find out what he knows about Marianne's death.
 
Okay, this is meta as fuck but what if we imply we may have found Marianne's children? If I remember correct Clovis really did love Lulu and Nunnally. We could use that to find out what he knows about Marianne's death.

He'd demand evidence of it immediately. We don't want anyone connected to Britannia to have a clue that Lelouch and Nunnally are alive, especially Clovis if we're not going to be able to get him to sanctify an oath to us, which it looks like it might be a bad idea to try at this point - that green hair is a sign of something that is likely dangerous, and we'd be foolish to ignore the oddity and charge in.

It would also be extremely OOC for Lelouch to use that method.
 
Words that Twists like Daggers (maybe something like a compulsive need to tell the truth?) seems like it could be helpful here, if we want to gather info...
 
He'd demand evidence of it immediately. We don't want anyone connected to Britannia to have a clue that Lelouch and Nunnally are alive, especially Clovis if we're not going to be able to get him to sanctify an oath to us, which it looks like it might be a bad idea to try at this point - that green hair is a sign of something that is likely dangerous, and we'd be foolish to ignore the oddity and charge in.

It would also be extremely OOC for Lelouch to use that method.
Any other threats we could point him at?
 
Words that Twists like Daggers (maybe something like a compulsive need to tell the truth?) seems like it could be helpful here, if we want to gather info...

Yeah, it was mentioned. The question is if we can get a viable Derangement for it. That'd be up to @Alexander89 though.

Suggested thus far:
-Irrational Levels of Trust (make the character super naive)
-Compulsive Truthfulness

One thought if it's possible is if we could get a Derangement that is similar to the Partial Control version of the Overindulgence Virtue Flaw (makes the user prone to vice and excess) - "Here, Your Highness, let me pour you another drink. Now about Queen Marianne..." Soothing Balm of Insanity mentions imposing Virtue Flaws as Derangements, either partial or full, so it might work.

Another might be to inflict one of the conditions of Kimbery's Charm Intolerable Burning Truths on a character. Trust Is Naive might work, since it would allow us to really quickly build up a positive Intimacy with Clovis and our fake character here, and could be the irrationally trusting thing we're looking for. Mother Before Daughter might also work, as it makes it so the person can't betray a beloved character or someone they descend from, even through inaction - Marianne would count as a beloved character, and not telling a man investigating her murder something that would help might count for this condition.
 
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Any other threats we could point him at?

My best idea is the pureblood conspiracy idea I posted above. I think it's likely the best we'll get because it's actually something we have some evidence for and Viletta Nu is dead without a corpse left behind so can't claim to be innocent. She'll effectively have disappeared, which just points to her guilt. It also gives us an excuse to have Clovis cause misery for the Purebloods in general, as he'll investigate.

I'm already writing up stuff for this. I just need word from the GM on applicable Derangements.
 
Hoplophobia would be hilarious, but a bit obvious.

A pureblood conspiracy then? That could lead to some interesting intrigue. Especially if we can manage some shadowruns to plant evidence on people we don't like.
 
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