Green Sun, Black Shadows (CG/Exalted)

[x] Option 2
[x] Option B


[x] Enjou

How the hell could I pass up more
Milly and Kaguya?

They're also social focused and all 3 of us together will do amazing things socially. Especially since Kaguya can work social on Japan and Milly on Brittania.

Also Lulu's suffering as he's forced to put up with their combined shennaggins amuses me already.
 
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@Alexander89 - Another angle for attacks would be time. It doesn't quite have the same meaning to Oramus, and ultimately it's just another type of distance.

Example idea: A Charm that delays damage to the target. Let's say Lelouch shoots Schneizel, activating this Charm. Schneizel takes no apparent damage. Lelouch retreats. Later, Schneizel goes to have a private meeting with another of our enemies. Lelouch is aware of the timing of this meeting, snaps his fingers when it's happening, Schneizel has a gunshot wound in his chest. The other guy gets blamed, because who else could have shot him? Another would be inflicting the wounds during later combat (with the Infernal or someone else), or slowly building up these wounds to go for an instant kill later on. Perhaps enforce some kind of limit on the number of 'saved' wounds the Infernal can have at any given time, like the limited of seven soul traces that can be held from Reality Raking Claws.

EDIT - A higher essence version of this might include the ability to only delay certain aspects of the damage. For instance, Lelouch uses a poison dart gun. The damage from the needle is inflicted, but somehow the poison isn't in the victim's system. The needle wound heals later, Lelouch activates the poison.

EDIT 2 - Should also apply to objects as well as people. Cause crippling damage to the Lancelot over time, it experiences it all at once.
 
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[x] Option 2
[x] Option B

MILLY, YES MILLYY! Sorry Mao, you're cool and all but I like Milly waaaay more.
 
[x] Option 2
[x] Option B

because having Kaguya be more relevant is nice, and I want to see Lelouch's reaction to Milly's new and improved PARTIES.
 
Example idea: A Charm that delays damage to the target. Let's say Lelouch shoots Schneizel, activating this Charm. Schneizel takes no apparent damage. Lelouch retreats. Later, Schneizel goes to have a private meeting with another of our enemies. Lelouch is aware of the timing of this meeting, snaps his fingers when it's happening, Schneizel has a gunshot wound in his chest. The other guy gets blamed, because who else could have shot him? Another would be inflicting the wounds during later combat (with the Infernal or someone else), or slowly building up these wounds to go for an instant kill later on. Perhaps enforce some kind of limit on the number of 'saved' wounds the Infernal can have at any given time, like the limited of seven soul traces that can be held from Reality Raking Claws.
...pretty sure that's a canon charm from the White Veils martial art style.
 
Why would he get one?
Because regardless of how people might feel about him (and don't get me wrong, I'd be perfectly happy with him just dropping dead), he's a major character - Lelouch's foil in many ways. Throwing that away is just sloppy, and mere conservation of detail makes him more likely than not to have a role of some kind to play.
 
Good morning! New day, new proposals. Here's a new Charm added:
Glimpsed Through A Warped Mirror
Cost: 14m, 2wp; Mins: Essence 4; Type: Simple
Keywords: Shaping, Sorcerous
Duration: One Scene
Prerequisite Charms: Seven Signifiers of Self, Masque of Hollow Faces, Name Shrouded Under Veils, False Identity Internalisation

Oramus is a dragon with seven wings. He is also a temple with seven minarets, an ourobouros-serpent of seven colours, a galleon with seven masts anchored to a single pearl, and many more besides. These are facets of the true Oramus in all the infinite realities where he is manifest - they are the selves he is in many other worlds. Using this Charm the Infernal shifts shape to match one of the personalities created through Masque of Hollow Faces: he may be a scholar, a martial artist, a businessman or even an animal such as a peacock or eagle. Gender does not matter.

He can change his Attributes, removing one dots from one and assign them to another, through he must retain at least one dot in each Attribute; he can do the same with his Abilities, without the need to keep at least one dot in the affected Ability, and even choosing five new Favorite Abilities, through he cannot change the Caste ones. Specialties follow the same rules of Abilities, plus they can be renamed to fit the new circumstances.

The warlock can also assign new Merits and Flaws. For each point of Merit he must take a negative one in Flaw, so that the sum is always zero.

Equipment and clothing change with him but retain their attributes, modifying their shape to accommodate the new self. Artifacts do not lose attunement but are unaffected by the change, retaining their shape and attributes.

Backgrounds cannot be changed unless they represent an internal quality of the character rather than an external socioeconomic advantage, such as Breeding, Heart's Blood, Savant, Solar Bond, Whispers, etc. The character retains his memories and sense of self except to the degree that shifts in Virtues, Intimacies and Motivation adjust his behavior.

Forcing himself to take the shape of what he could have been in another world is taxing however, and the character may only maintain this capability until the next Scene. The Infernal always maintains the seven signifiers of who he is in some fashion on his body, for otherwise he would not be himself. They remain Obvious as the prerequisite, through no known form of Essence's sight or Charms can penetrated the disguise itself: even when he is a possibility from What Could Have Been the Infernal is still himself. The Charm's effect may be broken early by the use of Sapphire Countermagic.
You like? Now I only need either a repurchase or a supplementary Charm, or more than one, to allow the following: switch between forms as a Reflexive action like in Masque of Hollow Faces (optional), change the Artifacts (optional), change the Caste, change the type of Exaltation, choosing new Charms, make the seven signifiers of self not Obvious, become something else entirely like a normal human, Demon, God (optional), change the duration to Indefinite (optional).

Ideas?

For Oramus attacks... don't we have that Calculating Angles charm that makes every attack it augments a sneak attack?

Why not build off of that? Make every charm in that set give us more and more impossible ways to deal damage?

First attack makes us attacking always a sneak attack. Second makes it so that, no matter where we are, we can attack people as if they were in melee range (Oramus already has a counter attack charm for that)? Third makes all of our attacks count as a Sorcery or something?

I don't actually have a very good head for what is and is not impossible in Exalted, so I'm kind of at a loss for how we could escalate that way.
Some ideas...
1. Distance and direction are malleable or unimportant as far as Oramus is concerned. Some possibilities:
- An attack on one person is instead inflicted upon one of their Intimacies of the Infernal's choosing, or a random one other than the Infernal himself if the target's Intimacies aren't known. Example: Lelouch aims a gun at Euphemia. He pulls the trigger and activates this Charm. Cornelia is the one who is actually shot and Euphemia is unharmed. It doesn't particularly matter where in existence she is. Maybe she gets an opportunity to counterattack similar concept to Deadly Trompe l'oeil, provided it's applicable. A more flexible version of this would be that it attacks one of the nearby allies of the attacked, rather than an Intimacy.
- Someone attacks the Infernal, but the Infernal activates a Charm that instead makes it so that the damage is applied to one of the attacker's nearby allies. Not particularly useful against lone assassins or in single combat, but great for larger battles. Alternatively the attack is instead inflicted upon the attacker himself.
- A Charm that reverses the direction of attacks of both the Infernal and those attacking them for a short while (single turn of combat, maybe?). The Infernal turns around, aims his gun directly away from the target, and fires. The bullet travels as though fired in that direction, but once having traveled the distance between the Infernal and the attacker it hits the attacker in spite of having gone the opposite direction. Or in melee the the two combatants attack one another, the Infernal activates this Charm. The attacker goes for the Infernal's right side, but the attack actually goes to the Infernal's left where they have a shield to parry with. The Infernal counters with a slash to the opponent's left, who in turn raises their own shield. The attack hits the opponent's right instead, where they weren't expecting it. The opponent might get wise to this eventually, but they can't know when the Infernal is or isn't using the Charm without some kind of detection mechanism. At a higher level of Essence the Infernal might gain an intuitive understanding of fighting with this Charm active, rather than having to train with it, or it could come with the minimum Essence is high enough.

2. Nightmare/madness based.
- An attack is bolstered by a nightmare creature from the target's own dreams. It inflicts some set amount of damage. Cannot be parried except by perfect parry Charms. However, willpower could be sacrificed in lieu of taking damage. Won't activate against automatons and anything else that doesn't dream.
- As has been mentioned, illusion Charms would be useful on the battlefield to confuse opponents.
You're both right, better to work on what I already have.

Am I the only one that thinks that letting us vote on this is a horrible idea?
Why would it be? It's not like SV cannot make sensible choices.

I'd kinda like to see some attacks based on the draconic aspect of Oramus.
I mean, dude's a dragon, surely we can do something with that?
If not that, then something more, I dunno, 'cosmic' could be interesting.

Perhaps throw around some wyldstuff into a potent beam of annihilation, or open a tear into the Beyond that just so happens to look like a beam of death to anyone else?
I like this one too.
@Alexander89 - Another angle for attacks would be time. It doesn't quite have the same meaning to Oramus, and ultimately it's just another type of distance.

Example idea: A Charm that delays damage to the target. Let's say Lelouch shoots Schneizel, activating this Charm. Schneizel takes no apparent damage. Lelouch retreats. Later, Schneizel goes to have a private meeting with another of our enemies. Lelouch is aware of the timing of this meeting, snaps his fingers when it's happening, Schneizel has a gunshot wound in his chest. The other guy gets blamed, because who else could have shot him? Another would be inflicting the wounds during later combat (with the Infernal or someone else), or slowly building up these wounds to go for an instant kill later on. Perhaps enforce some kind of limit on the number of 'saved' wounds the Infernal can have at any given time, like the limited of seven soul traces that can be held from Reality Raking Claws.

EDIT - A higher essence version of this might include the ability to only delay certain aspects of the damage. For instance, Lelouch uses a poison dart gun. The damage from the needle is inflicted, but somehow the poison isn't in the victim's system. The needle wound heals later, Lelouch activates the poison.

EDIT 2 - Should also apply to objects as well as people. Cause crippling damage to the Lancelot over time, it experiences it all at once.
Mindfuck to the max :D
Some charms in Sidereal Archery is a good pick for Oramus effects. Shoot improbable object and fire abstract concepts.
That is a good idea too.

So:
Calculating Dho-Hna Angles
Cost: 0+m
Mins: Essence 2
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: What Is And What Should Never Be

Through his unfathomable power and profound madness Oramus can defy the Shinma for brief periods of time, to impose alien principles and paradoxical truths on an unsuspecting reality; who can hope to defend against that which has no precedent or referent to the possible? A physical attack supplemented by this Charm becomes unexpected, with no chance for the victim to engage in a roll to remove this label. Only Charms or similar magical effects that explicitly remove the unexpected label, such as Threat Monitoring Excitement, can allow the target to defend normally. An Essence 4 repurchase permits this Charm to be used to supplement Social Attacks. This Charm has a tiered cost. If the Infernal is in Creation and Yu-Shan, it costs 8m. In the Bordermarches or the Underworld, it costs 4m. In the Middlemarches or Malfeas, it costs 2m. In the Deep Wyld, it costs 1m. In Pure Chaos, it costs 0m.
Do you think the motes cost is too much, or work as it is?
 
So:
Do you think the motes cost is too much, or work as it is?

I think this was meant to be used in conjunction with Play The Music, Play The Light, which explains why the mote cost is so high - at Essence 5 and up the cost becomes free when using that and all your attacks are unexpected for the entire scene. That said, I could see decreasing the mote cost in Creation and Yu-Shan to six.

Ah, yes. But in this case, well, I don't think it is too big of a deal. I mean, the winning choices offer so many opportunities I am so willing to exploit :whistle:

Oh yes, Lelouch's life is going to get interesting.

*Lelouch and Milly enter the meeting for the Reclamation to meet the rest of the Coven*
Kaguya: "Ara! It's the demon of the forest! Sashiburi, demon-san." *eyes light up with clear interest, smiles happily*
Lelouch: Oh gods, another one. "Oh, yes, hello. Nice to see you again."
Milly: "Lelouch, who is this? And what does she mean by 'demon of the forest'?" *smiles the smile promising mischief and doom*
Lelouch: *does what he can to hide his fear* "She's someone I met when we were children. It's a silly story, can we just..."
Shirley: *pouts* "Really? Is that all?"
Lelouch: "Yes, real..." *double takes* "Shirley, what are you doing here?"
Shirley: "I... uhm... followed you?"
Lelouch: "You... followed me?"
Shirley: *nods*
Lelouch: "Through the Endless Desert?"
Shirley: *nods*
Lelouch: "And the streets of Malfeas?"
Shirley: *nods*
Lelouch: "Without being caught by the demons or being noticed by anyone?"
Shirley: *nods*
Lelouch: *facepalms* Fuck my life.
 
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I think this was meant to be used in conjunction with Play The Music, Play The Light, which explains why the mote cost is so high - at Essence 5 and up the cost becomes free when using that and all your attacks are unexpected for the entire scene. That said, I could see decreasing the mote cost in Creation and Yu-Shan to six.
You're right. Uhm, what do you say to make the Wyld Zone Oramus/Primordial aspected? Similar to this:
Scrumptious Delirium Banquet
Cost: 5m, 1wp per point of gossamer; Mins: Essence 4; Type: Simple
Keywords: Combo-OK, Shaping, Touch
Duration: Instant
Prerequisite Charms: First Hegra Excellency, Exuberant Dream-Wisp Style
Hegra's storm-body abounds with wisps of dreams and gossamer lightning, a delectable treat for the Fair Folk. In the days before Creation, she would laugh and laugh as the raksha gorged themselves to death on her primordial essence. The Infernal may use this Charm to bestow gossamer upon a character, paying a single point of Willpower for each point of gossamer granted. She may choose to pay gossamer she personally possesses in place of Willpower. Characters incapable of using gossamer cannot benefit from this Charm at all.
Unfortunately for the Fair Folk, all the gossamer made by this Charm is flavored with primordial essence. A little is a tasty treat for them, but too much of it will corrode their essence flows from the inside-out. If the Infernal bestows an amount of gossamer on a raksha exceeding half the rating of their highest feeding grace with a single activation of this Charm, the raksha explodes in a conflagration of prismatic light and synesthetic fantasies, dying instantly. Non-heroic raksha explode if fed even a single point of gossamer by this Charm. The rainbow-slick residue left behind the explosion can be consumed by a single character, allowing them to recover a single point of Willpower or gossamer as they enjoy the delicious remains of the fae.

Excessive Splendor Wonderland
Cost: 15m, 1g+; Mins: Essence 4; Type: Simple
Keywords: Combo-OK, Shaping, Sorcerous
Duration: Indefinite
Prerequisite Charms: Scrumptious Delirium Banquet
The Wyld once roiled and bubbled as Hegra passed through it, twisted into the strange fantasies of her dreaming. Activating this Charm, the Infernal invests up to (Essence) points of gossamer into a waypoint, staining the chaos of the Wyld with primordial energies. Waypoints that are part of a freehold the Infernal does not control, or that are part of an Unshaped, cannot be targeted. The saturation of gossamer turns the waypoint into a sensual paradise for the raksha. They may sense the transformed waypoint from (Essence) waypoints away, and must succeed on a Temperance roll to avoid journeying to it, and must likewise do so to leave it. Within the transformed waypoint, raksha double the rate at which they respire essence, and add dice equal to the amount of gossamer spent on this Charm to all shaping actions they make. These dice count as being added by Charms.
Little do the Fair Folk realize that the sorcerous paradise created by this Charm is actually a death trap. A raksha within the waypoint suffers an unsoakable level of aggravated damage at a certain interval, as poisonous gossamer corrodes his essence patterns. The interval for this damage is determined by the amount of gossamer invested by the Infernal–once a month for one gossamer, once a week for two gossamer, once a day for three gossamer, once at the start of each scene for four gossamer, and once each action for five gossamer. With ten gossamer invested, this damage occurs once per tick. Raksha killed by this Charm dissolve into shimmering residue, as with Scrumptious Delirium Banquet. Even as the raksha realize that the waypoint tears them apart, they must still suppress their Temperance to leave it.
So Raksha are actually harmed by it. It also counts as a waypoint/freehold for the Infernal, and it inflicts Malfean themed mutations like Creature of Darkness.

Oh yes, Lelouch's life is going to get interesting.

*Lelouch and Milly enter the meeting for the Reclamation to meet the rest of the Coven*
Kaguya: "Ara! It's the demon of the forest! Shashiburi, demon-san." *eyes light up with clear interest, smiles happily*
Lelouch: Oh gods, another one. "Oh, yes, hello. Nice to see you again."
Milly: "Lelouch, who is this? And what does she mean by 'demon of the forest'?" *smiles the smile promising mischief and doom*
Lelouch: *does what he can to hide his fear* "She's someone I met when we were children. It's a silly story, can we just..."
Shirley: *pouts* "Really? Is that all?"
Lelouch: "Yes, real..." *double takes* "Shirley, what are you doing here?"
Shirley: "I... uhm... followed you?"
Lelouch: "You... followed me?"
Shirley: *nods*
Lelouch: "Through the Endless Desert?"
Shirley: *nods*
Lelouch: "And the streets of Malfeas?"
Shirley: *nods*
Lelouch: "Without being caught by the demons or being noticed by anyone?"
Shirley: *nods*
Lelouch: *facepalms* Fuck my life.
lol lol lol lol o_O :lol :rofl:
 
Lelouch: Oh gods, another one.
This is why you don't pray to gods once you become Green Sun Prince.
You have to pray to the Wyld! Or Titans! Or... Mountain, City, Black Boar, Forest, Ocean, City, Wind, Shadow, Desert, Sphere, Words, Swamp, etc...
Lelouch: "You... followed me?"
Shirley: *nods*
Lelouch: "Through the Endless Desert?"
I imagine Lelouch put his Knightmare Frame on auto-mode while conducting a plan to put half of Malfeas under his control in 5 days.
*Meanwhile Shirley running after him forever, even in her sleep*
 
You're right. Uhm, what do you say to make the Wyld Zone Oramus/Primordial aspected? Similar to this:
So Raksha are actually harmed by it. It also counts as a waypoint/freehold for the Infernal, and it inflicts Malfean themed mutations like Creature of Darkness.

I agree with making the Wyld Zone created by Play the Music, Light the Lights have an Oramus/Primordial aspect. Have it as Oramus aspected by default, but at say Essence 3 or 4 let the Infernal change it to suit the Yozi for any (Yozi) First Excellency they possess. Maybe make mutations granted fit the theme of the Yozi, though Creature of Darkness is included in all of them since all of the Yozis are that anyways.

I'm not sure about it being a waypoint/freehold - I'm not familiar with that concept in regards to Exalted. Could you explain that?


This is why you don't pray to gods once you become Green Sun Prince.
You have to pray to the Wyld! Or Titans! Or... Mountain, City, Black Boar, Forest, Ocean, City, Wind, Shadow, Desert, Sphere, Words, Swamp, etc...

It's more of a 'curse the gods' moment than praying to them.

I imagine Lelouch put his Knightmare Frame on auto-mode while conducting a plan to put half of Malfeas under his control in 5 days.
*Meanwhile Shirley running after him forever, even in her sleep*

Shirley clearly maxed out her Stealth, Survival, and Stamina so she could not get caught stalking Lelouch and ensure she could find food quickly and endure crappy conditions so that she could stalk him for longer periods of time.
 
We want sorcery for demon summoning. We don't really need anything else out of it, since the most common use of sorcery is instant messaging and travel spells, and those are covered by tech easily.

Necromancy is useless.
 
I thought any mention of gods without cursing them would make Malfeas ANGRY.
Oh wait he's always angry, even though you just kill or destroy something in his name he still screams and slaps you in the face.

Or he's covorting and dancing in the streets, much to Ligier's chagrin.

But anyways, that was Lelouch's thoughts, so Malfeas heard nothing. Probably.

Question...anyone interested in possibly learning sorcery or necromancy hm?

Sorcery yes, at least for demon summoning. Necromancy probably isn't on the top of our priority list.


@Alexander - For Knightmare fighting, what does a roll look like? I know Drive and Drive(Knightmare) would be involved, but I dunno if it's a strait up roll with that and an Attribute (Dexterity, maybe, to deal with how fast you use the controls?) or if it's a more complicated roll.
 
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