Green Sun, Black Shadows (CG/Exalted)

Oramus World-Shaping Cosmogony
Cost: 20m, 1wp; Mins: Essence 3; Type: Simple (Dramatic Action)
Keywords: Combo-OK, Obvious, Shaping
Duration: Instant
Prerequisite Charms: Oramus Mythos Exultant

The Yozis sang the law of the world into existence, carving it from tides of endless possibility. This Charm works in the same way as the Solar Charm Wyld-Shaping Technique. A second purchase at Essence 4+ allows this Charm to duplicate the effects of Wyld Cauldron Technology, while a third purchase at Essence 5+ allows it to shape lands within Creation that the Infernal owns as though they were bordermarches, as a Blasphemy effect.

Anything created or altered by this Charm must conform to the Excellency of the Yozi in question. When creating Land, the legend-chisel of She Who Lives in Her Name crafts ordered, planned landscapes, while Malfeas demands bombastic, scorched vistas, and Kimbery prefers seas, shores and floodplains. Demesnes created in this way must be aspected toward the relevant Yozi, or Vitriol. The Infernal can create other Yozi-aspected demesnes, but the required successes increase by two. Any materials the Infernal desires can still be created, but will have a hellish taint about them, appropriate to the associated Yozi.

People created by this Charm are always natives of Malfeas and Creatures of Darkness. If the Infernal wishes, she can spend an additional success to apply up to (Essence) points of mutations to such characters, which must be mitigated with an equal value of negative mutations (the creature of darkness deformity counts towards this). Alternatively, the Infernal may create an unbound heroic member of an existing First Circle race by spending successes equal to its Essence rating. Such demons come into existence with an Intimacy of loyalty toward the Infernal.

So what does Orasmus territory look like? Alice in Wonderland?
 
Malefactor is cult leader and Scourge is assassin, for more details get yourself "Manual of the Exalted: Infernal".
Remember to throw away chap 1 and 2 when you finish it, you can always houserule.
Huh, then Diethard (I don't think Kaguya or Leila would work that well) would make the best Malefactor out of the three. As for Scourge, then Mao would be FUCKING AMAZING. Milly isn't assassin material (no idea 'bout Zevon), but Mao? He's like an interrogator plus assassin in one! He'd also make some great dialogue.

[X]Option 3
[X]Option A
 
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Could either fix the eyes or just buy the super hearing charm.

Her eyes don't have any physical problems - that's entirely the result of the Geass the Emperor put on her to make her memories more traumatic. A Solar Exaltation would probably kill that influence immediately, though the altered memories might still be there.

Huh, then Diethard (I don't think Kaguya would work that well) would make the best Malefactor out of the three. As for Scourge, then Mao would be FUCKING AMAZING. Milly isn't assassin material, but Mao? He's like an interrogator plus assassin in one!

Keep in mind that the castes are more guidelines than they are absolutes - they determine five of your ten preferred abilities (cheaper to buy), one of your two preferred Yozi Charm sets, and come with a few other abilities unique to the caste.

Kaguya would be a great Malefactor. She's got a very good Charisma based social build, and it'd only be more powerful with Cecelyne Charms to make people revere her. She's also got a great deal of resources at her disposal as the head of the Sumeragi Combine.

For the Scourge, don't take "Assassin" literally as the only role it can fill. Mao would be able to fulfill that role more literally, but Milly would take the role in a different manner because she's more a social build. She would be great at gathering information - throw parties, use her Charms to get people to reveal info (especially good if she's got Hegra Charms to make people get high), use them as fronts for backroom deals (Larceny is a Scourge ability), etc. Also, remember that she could grow into the role of an actual assassin with time and training. The Exalted can grow faster in terms of Abilities compared to normal humans.
 
For the Scourge, don't take "Assassin" literally as the only role it can fill. Mao would be able to fulfill that role more literally, but Milly would take the role in a different manner because she's more a social build. She would be great at gathering information - throw parties, use her Charms to get people to reveal info (especially good if she's got Hegra Charms to make people get high), use them as fronts for backroom deals (Larceny is a Scourge ability), etc. Also, remember that she could grow into the role of an actual assassin with time and training. The Exalted can grow faster in terms of Abilities compared to normal humans.
Also if they make her like them. Adorjan can do some fun things with people they like. Really fun things.
 
[x] Option 2
[x] Option B

both work well with Lelouch and they are awesome. Let's just hope we don't think about back stabbing...or them to us.
 
Kaguya would be a great Malefactor. She's got a very good Charisma based social build, and it'd only be more powerful with Cecelyne Charms to make people revere her. She's also got a great deal of resources at her disposal as the head of the Sumeragi Combine.
We can always just recruit Kaguya, gaining us access to her resources. She doesn't need much persuasion. Diethard OTOH is spectacular at manipulating information and making us look good, which he did spectacularly in canon.

But meh, Diethard would work better for PR or something.

For the Scourge, don't take "Assassin" literally as the only role it can fill. Mao would be able to fulfill that role more literally, but Milly would take the role in a different manner because she's more a social build. She would be great at gathering information - throw parties, use her Charms to get people to reveal info (especially good if she's got Hegra Charms to make people get high), use them as fronts for backroom deals (Larceny is a Scourge ability), etc. Also, remember that she could grow into the role of an actual assassin with time and training. The Exalted can grow faster in terms of Abilities compared to normal humans.
But Mao doesn't even need any charms to do his thing; he's a mind reader, and adept enough at it that he can use it to blackmail people and break them if so desired. Add a few more charms to improve his abilities, and he's golden.
 
Hey guys, if exaltations and Geass are incompatible, and some people will still end up getting Geass from the codes, what's the probability Suzaku gets a Geass?

Because that seems like a possibility, especially since he can't go exalt.
 
So what does Orasmus territory look like? Alice in Wonderland?
Everything must have unique features that makes it, well, unique. From the buildings to a single blade of grass. Kinda like this:
BENEZET, THE GARDENER OF IDENTITIES
DEMON OF THE THIRD CIRCLE,
SEVENTEENTH SOUL OF ORAMUS
Thirty-three infernal domains lie concealed in the
folds of Elsewhere. They appear upon none of the layers
of the Demon City, and one can enter them only through
hidden doorways, such as the gates of black nacre that lead
to Qaf, the Heaven-Violating Spear—a mountain with
no base and no summit. Upon the slopes of Qaf, across
countless verdant terraces, sprawls the thrice-walled garden
of Benezet. There, the Gardener of Identities cultivates
uncanny herbs and flowers that grow nowhere else in the
demon realm or in Creation.
Benezet loves that which is distinctive. She favors
the mighty, the gifted, the exiled and the mad. Prodigies
presage her arrival: rainbows at night, frogs in the
desert, selfless generosity from rich men or earthly roses
blooming in the gutters of Malfeas. Uniqueness is her
nature, and nothing can abide congruity with its fellows
in her presence. When she grows weary of her garden,
she drifts through the streets of the Demon City in the
form of the change-rain. Her waters fall from a cloudless
sky, shattering the Green Sun's light into rainbows full
of fragrance and shifting shapes. In that rain, all things
of a kind—blades of grass, grains of sand, leaves on the
trees or mortals in a crowd—metamorphose to become
wondrous and strange.
In her garden and in the summoner's circle, the Gardener
of Identities wears a human form. None know her
true shape, however, for she delights in the change-rains
and dances in her own falling waters. Even the scrolls of
the Copper Spiders cannot agree as to her semblance,
for she never appears twice in the same guise. Only her
hair remains the same. It hangs long and sleek, and every
strand is of a subtly different color. Wise sorcerers beware
her transforming power. Her summoner can compel her
neither to refrain wholly from its use, nor to reverse the
changes she has made.

About the experience, I decided for this formula: +5 xp for completing a Scene, +4 Xp for meeting the main objective of the Scene necessary for its completion, +1-3 Xp for various bonus goals and, also, a bonus equal to the average number of people that voted during the scene divided by 5. Seem fair?

Things I am working on it right now and would like your opinion:

-A method of attack for the Oramus Charmset. Like Green Sun Nimbus Flare, Mind-Hand Manipulation and Cecelyne's sand (forgot the name). Maybe attacking with nightmares/madness? I was inspired by this:
Narrative Shredding Bolt

Cost: 35m
Target: Self

Breathing in deeply, the sorcerer exhales a seven syllable name that is not one of the impossible names of Oramus into his cupped hands, charging it with Essence. Five days in the past, the Dragon Beyond the World did not hear the name that is not his, but there is just enough sympathetic resonance for a trickle of blood from his broken wings to escape, hissing and drying as it crosses the barren wastes of Cecelyne, to emerge in the hands of the sorcerer as the Narrative Shredding Bolt, a slender barb of notched impossibility. To use the arrow, it may be fired from any bow, or alternatively thrown, by the sorcerer and must be used within the scene. No more than one such arrow may exist at any one time per sorcerer. It acts like a conventional frog crotch arrow, except it adds (Essence) to the raw damage of the attack.

However, that is not by any means the true power of the arrow. As soon as the arrow comes to a stop, whether by being parried, dodged, or hitting its target, it releases the impossibilities contained within as a thunderous detonation of narrative-shredding chaos. Everything within (300 + {Target's Essence x 100, if it hit and injured}) yards, including terrain and inanimate objects suffers a hand-to-hand attack of flying fragments of impossible blood, which rolls a number of successes equal to that of the Archery or Thrown attack used by the sorcerer. The attack is resolved separately against each target, so powers which protect one person will not affect others in the blast area. If the original target was injured by the original attack, it is undodgable, unblockable, and unsoakable against that target. Against creatures of static reality (Creation-born, inhabitants of Malfeas or the Underworld, and individuals on the Design of Autocthon), it does base damage of 2B, and conveys to injured targets a single Oramus-themed Pox as a Desecration effect. Against Creatures of the Wyld, on the other hand, it is far more dire, tearing their inner narrative apart like rice paper, as the meaningless of a story in a universe where anything is possible is revealed. The burst does a base damage of 16 levels - not dice - of Aggravated damage, and reduces any Attributes they had rated at 6 or higher to 1 as a Crippling Effect, until they heal all the damage inflicted by the Arrow and recover their grasp on their own narrative. All fantasies in the area are torn asunder as a Shaping Effect. This attack perforates Creation with impossibilities too; for the remainder of the scene, it counts as being Calibration in the area within the blast area, as the Loom resets to cover the area. This is a Blasphemy Effect and for the next five Calibrations, the affected area is contaminated with Yozi Essence. Not surprisingly, in the First Age, use of this spell was usually restricted to Wyld pockets and on safaris.
 
[x] Option 2
[x] Option B

Can we come up with suggestions for various exalts?
I would like some more characters from the EU since it always annoyed me how they were taken out so casually.
 
Well...hope our choices helps keep the coven working together and not fight against each other.

Because it looks like we have three social characters....and hope that doesn't cause interference with each other.
 
-A method of attack for the Oramus Charmset. Like Green Sun Nimbus Flare, Mind-Hand Manipulation and Cecelyne's sand (forgot the name). Maybe attacking with nightmares/madness? I was inspired by this:
Sand Strike Blast. The inspiration doesn't QUITE fit, but most of the known charmsets have attack charms.

Malfeas's Green Sun Nimbus - Augment melee attack with nuclear hate fire.
Cecelyn's Sand Strike Blast - Area sand blast
SWLIHN's Mind Hand Manipulation - Telekinesis->Create Beam of Exoticism.
Adorjan's ZOOM ZOOM - ZOOM
Ebon Dragon's Life-Blighting Emptiness Attack - Augments ranged attack with darkness and spite

So along those themes Orasmus should be SORT of like Mind Hand Manipulation, but approaches from the Principle Invoking Onslaught angle(skipping telekinesis) and evolving towards raw Shaping attacks? Something about creating 7 wings of possibilities to strike with
 
For Oramus attacks... don't we have that Calculating Angles charm that makes every attack it augments a sneak attack?

Why not build off of that? Make every charm in that set give us more and more impossible ways to deal damage?

First attack makes us attacking always a sneak attack. Second makes it so that, no matter where we are, we can attack people as if they were in melee range (Oramus already has a counter attack charm for that)? Third makes all of our attacks count as a Sorcery or something?

I don't actually have a very good head for what is and is not impossible in Exalted, so I'm kind of at a loss for how we could escalate that way.
 
About the experience, I decided for this formula: +5 xp for completing a Scene, +4 Xp for meeting the main objective of the Scene necessary for its completion, +1-3 Xp for various bonus goals and, also, a bonus equal to the average number of people that voted during the scene divided by 5. Seem fair?

Works for me.

Things I am working on it right now and would like your opinion:

-A method of attack for the Oramus Charmset. Like Green Sun Nimbus Flare, Mind-Hand Manipulation and Cecelyne's sand (forgot the name). Maybe attacking with nightmares/madness? I was inspired by this:

Some ideas...
1. Distance and direction are malleable or unimportant as far as Oramus is concerned. Some possibilities:
- An attack on one person is instead inflicted upon one of their Intimacies of the Infernal's choosing, or a random one other than the Infernal himself if the target's Intimacies aren't known. Example: Lelouch aims a gun at Euphemia. He pulls the trigger and activates this Charm. Cornelia is the one who is actually shot and Euphemia is unharmed. It doesn't particularly matter where in existence she is. Maybe she gets an opportunity to counterattack similar concept to Deadly Trompe l'oeil, provided it's applicable. A more flexible version of this would be that it attacks one of the nearby allies of the attacked, rather than an Intimacy.
- Someone attacks the Infernal, but the Infernal activates a Charm that instead makes it so that the damage is applied to one of the attacker's nearby allies. Not particularly useful against lone assassins or in single combat, but great for larger battles. Alternatively the attack is instead inflicted upon the attacker himself.
- A Charm that reverses the direction of attacks of both the Infernal and those attacking them for a short while (single turn of combat, maybe?). The Infernal turns around, aims his gun directly away from the target, and fires. The bullet travels as though fired in that direction, but once having traveled the distance between the Infernal and the attacker it hits the attacker in spite of having gone the opposite direction. Or in melee the the two combatants attack one another, the Infernal activates this Charm. The attacker goes for the Infernal's right side, but the attack actually goes to the Infernal's left where they have a shield to parry with. The Infernal counters with a slash to the opponent's left, who in turn raises their own shield. The attack hits the opponent's right instead, where they weren't expecting it. The opponent might get wise to this eventually, but they can't know when the Infernal is or isn't using the Charm without some kind of detection mechanism. At a higher level of Essence the Infernal might gain an intuitive understanding of fighting with this Charm active, rather than having to train with it, or it could come with the minimum Essence is high enough.

2. Nightmare/madness based.
- An attack is bolstered by a nightmare creature from the target's own dreams. It inflicts some set amount of damage. Cannot be parried except by perfect parry Charms. However, willpower could be sacrificed in lieu of taking damage. Won't activate against automatons and anything else that doesn't dream.
- As has been mentioned, illusion Charms would be useful on the battlefield to confuse opponents.
 
For the Scourge, don't take "Assassin" literally as the only role it can fill [...] Milly would take the role in a different manner because she's more a social build. She would be great at gathering information - throw parties, use her Charms to get people to reveal info (especially good if she's got Hegra Charms to make people get high), use them as fronts for backroom deals (Larceny is a Scourge ability), etc. Also, remember that she could grow into the role of an actual assassin with time and training. The Exalted can grow faster in terms of Abilities compared to normal humans.
I can't help but think that Milly would do *very* well with the Dreaming Pearl Courtesan and White Veil Style (if the latter would exist, which it doesn't, obviously).

But yeah; between Kaguya and Milly we should be able to exert staggering amounts of influence.

Plus, for simple wetwork, we have Lulu's ninja-maid.
 
Malefactor (choose one):
[] Option 1
[] Option 2
[] Option 3
[] Write-ins are allowed only if followed by an acceptable explanation about the choice.

Scourge (choose one):
[] Option A
[] Option B
[] Option C
[] Write-ins are allowed only if followed by an acceptable explanation about the choice.
Am I the only one that thinks that letting us vote on this is a horrible idea?
 
I'd kinda like to see some attacks based on the draconic aspect of Oramus.
I mean, dude's a dragon, surely we can do something with that?
If not that, then something more, I dunno, 'cosmic' could be interesting.

Perhaps throw around some wyldstuff into a potent beam of annihilation, or open a tear into the Beyond that just so happens to look like a beam of death to anyone else?

Sure. I'm already working on something similar, but more help is always welcome.
Will try and come up with some suggestions then.
 
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