Ok, I'm gonna post my plan here. Stunt is yet to be written due to waiting on the GM for info on Derangements. Once I have that I'll write one, or others are free to make a suggestion. Cutting down on the actual size of the vote this time and just using plan format.
[X] Keep lying. Try to make Clovis slip up and reveal what he knows about your mother's death.
-[X] Plan Pureblood Conspiracy
STRATEGY: You will concoct a story of a conspiracy to steal the capsule and its contents.
Your superiors have ordered you to Area Eleven in order to investigate a possible link between the Purebloods and the assassination of Queen Marianne - it's an old case, but the murder of an honorable woman like the Queen can't be left unsolved. You've spend the last few months quietly gathering information and building up a network of informants. One such network was right here in Shinjuku ghetto. Your informants were able to learn that the traitors were making some kind of deal with the terrorists, but unfortunately you weren't able to learn the details until it was too late to stop it. The nature of the exchange was revealed to you not too long ago by an informant who managed to eavesdrop on it - the stolen capsule and its contents in exchange for a number of Sutherlands. The deal went through, but not before Clovis's forces arrived in Shinjuku.
Due to this, the traitors made a second deal with terrorists - if the terrorists would cover their escape, the traitors would leave one of their number behind in a Knightmare and provide up to date information on the location of Clovis's forces using the Frame's IFF system. That's how they routed his forces. They knew every move his generals were making, and used the Sutherlands they were given to maximum effect. This will have no doubt allowed the traitors to make good their escape from Shinjuku, so they are almost certainly long gone with their ill gotten goods. The remaining terrorists also seem to have retreated after the whipping the new model gave them, so they're likely to be gone soon as well.
At this point, reveal that you do have some information that may be helpful in tracking down the capsule, or at least rooting out any other agents of the conspiracy. Your informants weren't able to get any names of those involved in the exchange as the traitors were apparently quite cautious, but they did note one person with teal hair. Also, since the enemy used the IFF systems and you have a good idea of where the exchange took place, if His Highness can have the records of the battle brought in of the battle you should be able to point out exactly which Knightmare belonged to that particular traitor, and from that piece of data they should be able to determine who it was from record. From there you recommend that Clovis conduct a full top to bottom investigation of his own of the Purebloods - not every member is likely to be corrupt, but there's enough evidence to show that a purge is needed.
While he's having someone bring up the records, you make two requests.
First, you ask that he cease hostilities in the ghetto. With both objectives gone, it'll only serve to stir up the malcontents among the Elevens further, and you'd be out your remaining informants.
Second, and more importantly, you ask if he can tell you anything he knows about Queen Marianne's assassination. Your superiors are either nearly clueless or they're being tight-lipped, and you need any lead you can get, any name of a person you could talk to, would be a godsend.
After you've given them the 'evidence' it's time to leave. Get a ride out Shinjuku and have yourself dropped off a few blocks from Ashford Academy.
CHARMS: Using Words That Twist Like Daggers, you will inflict a Derangement upon Clovis. You will give him a temporary addiction to alcohol, and use the opportunity to get him drunk so he'll be more likely to reveal what you want to know.
Also use the Stunt Dice pool provided by What Is and What Should Never Be to supplement your actions - half for convincing Clovis about the conspiracy, and half for getting him to give you info on your mother's assassination.
STUNT: By the look on his face you can tell that Clovis believes you. You'd turned the Pureblood heroes into villains in his eyes. Well, Clovis looked like he could use another drink, and a small part of you was feeling magnanimous. You would oblige his vice. Twisting your Essence, you shove it into Clovis. He looks down at his glass, and once more downs the entire thing in one go. He pushes the button on the intercom. "Bartley, call off the operation. We've got traitors in the ranks. Bring me copies of the IFF records with maps, and do it quickly. Also bring in every Pureblood you can for questioning." "But, Your..." "DO IT NOW!" "Yes! Of course, Your Highness." He looks down at his glass again. It's empty. "FUCK!" He throws it across the room, then sits down and cups his face into his hands. You chuckle internally, pushing your own untouched glass over to him.
[X] Keep lying. Try to make Clovis slip up and reveal what he knows about your mother's death.
-[X] Plan Pureblood Conspiracy
STRATEGY: You will concoct a story of a conspiracy to steal the capsule and its contents.
Your superiors have ordered you to Area Eleven in order to investigate a possible link between the Purebloods and the assassination of Queen Marianne - it's an old case, but the murder of an honorable woman like the Queen can't be left unsolved. You've spend the last few months quietly gathering information and building up a network of informants. One such network was right here in Shinjuku ghetto. Your informants were able to learn that the traitors were making some kind of deal with the terrorists, but unfortunately you weren't able to learn the details until it was too late to stop it. The nature of the exchange was revealed to you not too long ago by an informant who managed to eavesdrop on it - the stolen capsule and its contents in exchange for a number of Sutherlands. The deal went through, but not before Clovis's forces arrived in Shinjuku.
Due to this, the traitors made a second deal with terrorists - if the terrorists would cover their escape, the traitors would leave one of their number behind in a Knightmare and provide up to date information on the location of Clovis's forces using the Frame's IFF system. That's how they routed his forces. They knew every move his generals were making, and used the Sutherlands they were given to maximum effect. This will have no doubt allowed the traitors to make good their escape from Shinjuku, so they are almost certainly long gone with their ill gotten goods. The remaining terrorists also seem to have retreated after the whipping the new model gave them, so they're likely to be gone soon as well.
At this point, reveal that you do have some information that may be helpful in tracking down the capsule, or at least rooting out any other agents of the conspiracy. Your informants weren't able to get any names of those involved in the exchange as the traitors were apparently quite cautious, but they did note one person with teal hair. Also, since the enemy used the IFF systems and you have a good idea of where the exchange took place, if His Highness can have the records of the battle brought in of the battle you should be able to point out exactly which Knightmare belonged to that particular traitor, and from that piece of data they should be able to determine who it was from record. From there you recommend that Clovis conduct a full top to bottom investigation of his own of the Purebloods - not every member is likely to be corrupt, but there's enough evidence to show that a purge is needed.
While he's having someone bring up the records, you make two requests.
First, you ask that he cease hostilities in the ghetto. With both objectives gone, it'll only serve to stir up the malcontents among the Elevens further, and you'd be out your remaining informants.
Second, and more importantly, you ask if he can tell you anything he knows about Queen Marianne's assassination. Your superiors are either nearly clueless or they're being tight-lipped, and you need any lead you can get, any name of a person you could talk to, would be a godsend.
After you've given them the 'evidence' it's time to leave. Get a ride out Shinjuku and have yourself dropped off a few blocks from Ashford Academy.
CHARMS: Using Words That Twist Like Daggers, you will inflict a Derangement upon Clovis. You will give him a temporary addiction to alcohol, and use the opportunity to get him drunk so he'll be more likely to reveal what you want to know.
Also use the Stunt Dice pool provided by What Is and What Should Never Be to supplement your actions - half for convincing Clovis about the conspiracy, and half for getting him to give you info on your mother's assassination.
STUNT: By the look on his face you can tell that Clovis believes you. You'd turned the Pureblood heroes into villains in his eyes. Well, Clovis looked like he could use another drink, and a small part of you was feeling magnanimous. You would oblige his vice. Twisting your Essence, you shove it into Clovis. He looks down at his glass, and once more downs the entire thing in one go. He pushes the button on the intercom. "Bartley, call off the operation. We've got traitors in the ranks. Bring me copies of the IFF records with maps, and do it quickly. Also bring in every Pureblood you can for questioning." "But, Your..." "DO IT NOW!" "Yes! Of course, Your Highness." He looks down at his glass again. It's empty. "FUCK!" He throws it across the room, then sits down and cups his face into his hands. You chuckle internally, pushing your own untouched glass over to him.
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