Green Flame Rising (Exalted vs Dresden Files)

Handy, but selling something or even washing it in a machine. Especially if we don't wear it should be helpful.

Also we have occult 5. We can probably do something about that.

Agree, selling something would probably mean, metaphysically speaking, the item is no longer 'yours'. That doesn't mean someone can't steal something we've made before we've sold it, though, so probably best not to rely on that.

Washing items of clothing is good - doing so under running water is better, as this grounds out all existing DF magic on it. Leaving it outside for at least one sunrise would have a similar effect... although both of these are more for getting rid of ongoing enchantments than explicitly breaking sympathetic connections so again might not work perfectly.

Charms-wise, Freedom Lets Go definitely is all about breaking sympathetic connections, but is probably overkill (and IIRC would require us to build a deep connection with each and every item we make).
 
What was that charm that allows you to smite people who are scrying on you? There's also one that allows you to look in on someone who says your name or something like that
 
What was that charm that allows you to smite people who are scrying on you? There's also one that allows you to look in on someone who says your name or something like that
Not sure about "Smite people who are scrying on you" exactly, but the second part sounds like Crown of Flames, Mutually Exclusive with the Crown of Eyes we have

The Infernal becomes aware whenever someone
speaks her name, and may reflexively spend 1 Essence
to, within a frozen moment that does not distract her
in any way from what's going on around her, scry on
the situation in which her name has been invoked.
She can see and hear the speaker and his surroundings
for the next (Essence) minutes. If she desires, she may
spend 1 additional Essence to punish the one who took
her name in vain by causing him to burst into emerald
flames as though engulfed in a bonfire (two levels of
lethal damage per turn of exposure, difficulty 6 to soak).
While her anima is flaring, both scrying and immola-
tion do not cost Essence; in either case, she can only set
someone on fire a single time as punishment, at least
until he is so unwise as to speak her name again.
 
Not sure about "Smite people who are scrying on you" exactly, but the second part sounds like Crown of Flames, Mutually Exclusive with the Crown of Eyes we have
That was probably it since I can't seem to find anything like that, however I did find something that essentially does an automatic attack on the enemy if we're attacked. It might work on people doing this stuff. Or we could get the bureaucracy curse and use crown of eyes to ask who did it assuming of course that it's a group and not just a single person in which case we hunt them down and turn them into an unquestioning demon.
 
I'd consider tying it to Molly's Intimacies(She cares about her family in spite of her issues with Charity, you can translate that into an urge to be somewhat helpful to her creation maybe), her urge(Knowing things), and Without Honor Without Hope(Having this charm makes Winter/Arctic hell arguably within Molly's thematics). Also maybe Anime and Gothic Architecture like this post.
The idea of a Magical Girl-themed Hell has certainly crossed my mind. Maybe we'd play the villain, as a final test for those who challenge the Demon Empress to see if they're worthy to serve us on Earth. And of course it would have Grand Grimoire for all our arcane needs.

I've been looking at aesthetic inspirations, particularly in that anime-adjacent surrealist genre (e.g. Yuumei), but nothing concrete is pulling together yet. I also saw Halloween Town brought up, and a Tim Burton/Henry Selick-type style could certainly work.
 
The point of Halloween Town is basically that it's the philosophical and practical exact opposite of that other suggestion, the one where our world-soul is a nice coat of paint over an actual overpopulated city's worth of hellish suffering and unrest.

It looks like a place where the bad guys hang out, and has all the trappings of scariness and monstrousness, except it treats it all lightly and nicely, and, while acknowledging that its citizens are scary, also asserts that this doesn't mean that they have to be unhappy or evil, or that they have to do bad things. (Also, the citizens are happy, it's pretty fun to be there, and the quality of life is pretty good.)

You know, it's sort of like a certain person we know. A certain person, and the child of certain other people. A certain happily-raised person with a loving family, who honestly believes in the tenets of a certain very high profile religion, and principles like Love, righteousness, and the promise of perfect forgiveness and redemption.

A certain person who happens to have been drafted to be a team leader for Team Spooky, but who has a vested personal and psychological interest in asserting that that doesn't mean she has to leave behind her family, who she knows are on track to receive Eternal Life, straight from the hands of That Guy Who Hands Out Eternal Life, who happens to be Twice As Real As Everyone Else Combined And She Knows It.

Team Evil just doesn't have anything on that. There is no facet or fundament of any portion of our soul that we couldn't bend in the direction of goodness, if we willed it. "Oh, it's an inherent reflection of her imperfect humanity" doesn't cut it when she happens to know an entire organization of people who do a very notable sacrament where they ritually drown that part of you and replace it with the promise of something better.
 
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OK, vote closed, looks like we are waiting for Michael
Adhoc vote count started by DragonParadox on Jul 16, 2022 at 2:13 AM, finished with 31 posts and 5 votes.

  • [X] Tell your parents you want to be part of the clued in community of Chicago, given how blatantly magical you are it is the best and likely the safest way (Charisma+Empathy roll)
    -[X] Wait for Micheal to return before doing this
 
Agree, selling something would probably mean, metaphysically speaking, the item is no longer 'yours'. That doesn't mean someone can't steal something we've made before we've sold it, though, so probably best not to rely on that.

Washing items of clothing is good - doing so under running water is better, as this grounds out all existing DF magic on it. Leaving it outside for at least one sunrise would have a similar effect... although both of these are more for getting rid of ongoing enchantments than explicitly breaking sympathetic connections so again might not work perfectly.

Charms-wise, Freedom Lets Go definitely is all about breaking sympathetic connections, but is probably overkill (and IIRC would require us to build a deep connection with each and every item we make).
Also all of this varies by degree of significance.
Something handmade, personally for an individual? Strong connection even if you do everything to erode it.

Something you made for a cash payment, during which you also made a dozen other items and sold them to other people?

I'd be surprised if they could send you a flu up that, unless they collected the entire production run. And still a weak ass link if they did.
 
Arc 0 Post 30: When the Pieces Fall in Place
When the Pieces Fall in Place

6th of July 2006 A.D.

Going through a mom interrogation about where you have been and with who at eight o'clock in the evening is as ufun as it has ever been and Mathew's suit is not as much of a shield as you had hoped it would be.

"...no mom I do not want to hang out with the vampires, but I need to know where they are so I can steer clear of them."

"The rest of us have been doing well enough avoiding their sort haven't they?"


It goes on that way for a while: you make the point that you might be a bit more noticeable to vampires on account of your changes by tapping on the coffee table and waiting for the ice to form, she obliquely reminds you of the shower incident which almost annoys you enough to say something that would ruin every defense you have made of it, but partly through Usum's help you hold yourself back. He's right after all, she isn't being as blunt about as it as she had been when it happened. She is just keeping it as a way to leverage you away from Harry, which you have to admit might not be entirely unreasonable from where she is standing given that the one thing you do not mention is the beaten up cop and your resolve to help fight off whoever it had been if they came back for Harry.

Does this power make me more likely to get into fights? you wonder as mom finally starts to cool down enough to ask about school.

"All power makes you more likely to exercise it," Usum replies in an oddly philosophical mood.

Lost 1 Essence

Mom gives surprisingly good advice on not looking too much like the weird kid and drawing attention to yourself: don't sit to the back of the class that is where they look for troublemakers, do sit next to a window or an AC vent, don't rush to explain yourself when the teachers ask and listen for whatever rumors form so you can use them or get ahead of them. "It's the teachers who care about you who are going to push the most, the ones who see you doing well in their class, like Mrs Jones, your history teacher, but as long as you keep doing well they are just going to dismiss it. People don't want to know."

A shiver goes down your spine though the cool evening air means nothing to you. You had heard those words, that tone before tonight... from Harry, someone speaking from experience. Had something happened to your mom when she was in school, a brush with that other world that everyone around her ignored? You remember the way she had reacted when Harry had mentioned sorcerers. Why would she have so much advice about how to hide things though, surely she would have asked for help even if people were stupid and blind and ignored her. Unless... No... she couldn't have. It's not... that's not mom. Still you ask. "Usum where does magic come from in people, mortals I mean?"

"The capacity for true mortal sorcery is passed down by blood, usually by the maternal line,"
the demon replies with a calm you do not feel

Is this how Harry feels like when he solves a case? Some small, absurd part of you wonders. What are am I even supposed to do with this?

"Molly? Sweetheart are you alright?" she asks sounding... well like mom, a little worried and already winding up to fix whatever the problem might be.

"I'm fine," you answer, the words strange to your own ears, but presumably not to hers. The power you had called up earlier was still hangs in the air, still whispers in your ear. "Just a little tired, I think I'll call this an early night."

"Good, you need your sleep," she says relaxing a little.

You do go up to bed, but you do not sleep, you put on your headphones, listening to the soft lyrics of the Fray being prophetic in your ear.


Over My Head, you certainly feel like it. Mom had been where you are now. or well at least where you were two days ago, you are sure it it, and she chose to let go, to walk away. No wonder she expects you to do it and be happy, she did and she is.

***​

7th of July 2006 A.D.

You do not know when you fall asleep into a realm of weird disjointed dreams where school moves to Arctis Tor and a faceless teacher who is somehow also a White Council Warden chases you with a magic ruler, but somehow you wake with the sun again, refreshed in Essence even if without a single clue what you are going to do about what you had guessed the night before...

Gain 4 Essence

The morning is as noisy as usual, this time it is Hope using Amanda's toothbrush that is the crises, but you go through it on autopilot. Maybe Hank has a point about this new cereal, it does taste like cardboard no matter how healthy it is supposed to be. It is extra weird to know, or at least strongly suspect something so big about your mother that none of your siblings do. Not that you had never kept secrets from them when they were too young to know, mostly about what dad does, but never all of them like this.

At least it's a Friday, after this you will have the whole weekend to think about stuff.

Classes go by like they normally do, people are already starting to get used to the new you, presumably because the alternative would be to know and you follow mom's advice to pretty good results. No one's sent you to the counselor's office yet at least. Then there is the last class of the day, P.E. . It is not a good day to be touch adverse. There is no way Mrs Henderson is going to let you play basketball with your gloves on, not that it matters since your hands aren't all that will be in contact with other people.

What do you do about P.E.?

[] Make up an excuse not to join in (Manipulation+Subterfuge, can use Exxcelency)
-[] Write in stunt

[] They can't tell you are made of ice if they can't touch you (Dexterity+Athletics)
-[] Write in stunt

[] Write in


OOC: The advantages of high intelligence... more stuff to worry about.
 
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[X] They can't tell you are made of ice if they can't touch you (Dexterity+Athletics)
-[X] "I feel cold? Yeah, I have poor circulation. You didn't know that about me?"


Excuses to get us out of PE won't work forever - at some point we will, in fact, have to reveal that we are the Demon Empress of the Basketball Court. However, having an excuse ready for if accidents happen is only prudent.

Just brazen it out, make out like anyone who notices is acting weird for not already knowing this obvious fact about us, and no-one should even think to question.
 
[X] They can't tell you are made of ice if they can't touch you (Dexterity+Athletics)
-[X] "I feel cold? Yeah, I have poor circulation. You didn't know that about me?"


If people really don't want to know, they will swallow a really bad excuse for bearing the surface-temperature of the Night Realm on our skin.
 
[X] They can't tell you are made of ice if they can't touch you (Dexterity+Athletics)
-[X] "I'm the grand empirical Emperor to be of the thousand hells, despot and most holy of tyrants all shall bow to me or suffer in the hell of burrowing maggots, indeed I am cold for it was stolen from the heart of winter, kakuri's night"

don't deny that you would absolutely disbelieve this on principle
 
[X] They can't tell you are made of ice if they can't touch you (Dexterity+Athletics)
-[X] "I feel cold? Yeah, I have poor circulation. You didn't know that about me?"
 
[X] They can't tell you are made of ice if they can't touch you (Dexterity+Athletics)
-[X] "I feel cold? Yeah, I have poor circulation. You didn't know that about me?"
 
Moneymaking Idea, albeit it may be stretching things. We'll need Most Resilient Blessing of the Earth Dragon and Boiling Sea Mastery to pull it off.

The idea is, we get a metal detector of some kind. If it works, we use Most Resilient Blessing of the Earth Dragon on the metal detector to make it water resistant or improve its water resistance. Then we explore underwater in Lake Michigan and see what kind of treasure we can find.
 
Charms-wise, Freedom Lets Go definitely is all about breaking sympathetic connections, but is probably overkill (and IIRC would require us to build a deep connection with each and every item we make).

As a note, this works on any thaumaturgy link, but it is like using a blowtorch to cut thread. You would need to form an intimacy with the item you make which is not really common or easy.
 
[X] They can't tell you are made of ice if they can't touch you (Dexterity+Athletics)
-[X] "I feel cold? Yeah, I have poor circulation. You didn't know that about me?"
 
Moneymaking Idea, albeit it may be stretching things. We'll need Most Resilient Blessing of the Earth Dragon and Boiling Sea Mastery to pull it off.

The idea is, we get a metal detector of some kind. If it works, we use Most Resilient Blessing of the Earth Dragon on the metal detector to make it water resistant or improve its water resistance. Then we explore underwater in Lake Michigan and see what kind of treasure we can find.
We cant breathe underwater, but that's a charm away.

Not sure what Michigan Salvage laws are like either.

That being said. 10/10 mental image.
 
Actually I have a question, DP.

I noticed that there is a section in the pdf, the Dark Ages version that has some different Charms.

This makes sense because Lanka would be different IC, but the Wicked City just has some different Charm effects that are actually pretty good and isnt metaphysically different enough.

Question is, can we buy A Theft For All Labors (good signature and variant of the Craft Charm), and A Home for Liars, at some point?
Sorry to bring it up again, but was this ever answered?
 
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