Green Flame Rising (Exalted vs Dresden Files)

And we'd use those points for the uhhh "security" option? Since one possible manifestation of it is that there are loyal demons acting as our force in the Kingdom.

Instead of the one which is just that demons exist in large numbers but arent particularly more inclined to us than humans.

Though...

What I would like is make it so the Kingdom only has demons natively, so the only humans will be those we invite. Not sure if people would like that though.
No. Super powerful animals and plants make super powerful crafting Reagents. The drawback has (what I see as) a hidden benefit.

Those things are just generally endangered on earth.

Unless we wanna make everything out of vampires and winter fey I guess.
 
So given that we can use a demon to animate a castle provided it's strong enough, I've been thinking since many cultures believe that there's spirits in basically everything including human made products can we awaken machine spirits to make machines work even in the presence of magic like in WH40k or would we need to bind spirits to them for it to work due to the fact that a lot of machines are relatively new barely 100 years old and mass produced and as such have less metaphysical weight?
 
[X] They can't tell you are made of ice if they can't touch you (Dexterity+Athletics)
-[X] "I feel cold? Yeah, I have poor circulation. You didn't know that about me?"
 
So given that we can use a demon to animate a castle provided it's strong enough, I've been thinking since many cultures believe that there's spirits in basically everything including human made products can we awaken machine spirits to make machines work even in the presence of magic like in WH40k or would we need to bind spirits to them for it to work due to the fact that a lot of machines are relatively new barely 100 years old and mass produced and as such have less metaphysical weight?

The Wicked City is basically made of that and it has charms that do this, like sticking dark spirits in a computer to awaken it
 
[X] They can't tell you are made of ice if they can't touch you (Dexterity+Athletics)
-[X] "I feel cold? Yeah, I have poor circulation. You didn't know that about me?"

For the Inner world I would recommend a sky island setup with the the outer most islands being 100 of mile wide normal earth environments. But as you go down towards the center it get increasingly dangerous. Lets us have normal earth environment to build nations on, while the inner hostile layers are for the magical stuff. remeber the world can be built in 3 dimensions, it does not have to be a normal round world.
 
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It would be pretty funny if molly pulled a glock on a vampire or something and they boast about it not working or something only to get capped in the knee.

If you guys get By Rage Recast -Transcendent Anathema- every weapon you use that should do lethal will do aggravated damage. That means that whether you pull a gun, a crossbow or a serrated boomerang your Exaltation will recognize them as weapons meant to kill in the hands of the Demon Empress to Be and helpfully wrap them in all consuming bale-fire.
 
If you guys get By Rage Recast -Transcendent Anathema- every weapon you use that should do lethal will do aggravated damage. That means that whether you pull a gun, a crossbow or a serrated boomerang your Exaltation will recognize them as weapons meant to kill in the hands of the Demon Empress to Be and helpfully wrap them in all consuming bale-fire.
Now I have a question, a gun would usually do Bashing damage to a vampire, so with Transcendent Anathema, would it still count as bashing or go to aggravated, since it does deal lethal in the "normal" case of shooting humans?
 
Now I have a question, a gun would usually do Bashing damage to a vampire, so with Transcendent Anathema, would it still count as bashing or go to aggravated, since it does deal lethal in the "normal" case of shooting humans?

I think the intent is pretty clear 'if the weapon natively on its sheet says lethal then it does agg'. So a knife would do agg but not a baseball bat, a gun shooting at people would do agg but not if you try to pistol whip someone with it which is bashing.
 
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I think the intent is pretty clear 'if the weapon natively on its sheet says lethal then it does agg'. So a knife would do agg but not a basketball bat, a gun shooting at people would do agg but not if you try to pistol whip someone with it which is bashing.
I just thought of the stupidest thing if we decided to use our flat hand instead of a fist would it count as melee instead of brawl since we're not punching them we're doing the stupid knife hand thing. This isn't a serious question I just thought it'd be funny 😂
 
5
Vast -3
Mundane terrain/Difficult terrain
Pockets of Safety +2
Deadly Beasts +1
Balanced Ecosystem
Deadly Flora +1
Human Populace
Resident Devils -1
Advanced or Chaotic Social structure
Advanced Technology/Magic -2
Loyal -1
Endless Suffering -1

1 free point to spend.

This is what I meant, having deadly flora and fauna give points so even with no rebellion and immortality, there is an extra point to spend for the Kingdom.

Though we could buy rebels and time-differential.

Edit: This is assuming Pockets of Safety works like I think it does.

If terrain only describes the heavenly part, it'd need Heavenly for 2 pts, if it describes the general and pockets of safety is different, then it needs to be difficult.

Edit: Nevermind, I got the reading. Pockets of Safety instead of Heavenly, not with it.
 
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5
Vast -3
Mundane terrain/Difficult terrain
Pockets of Safety +2
Deadly Beasts +1
Balanced Ecosystem
Deadly Flora +1
Human Populace
Resident Devils -1
Advanced or Chaotic Social structure
Advanced Technology/Magic -2
Loyal -1
Endless Suffering -1

1 free point to spend.

This is what I meant, having deadly flora and fauna give points so even with no rebellion and immortality, there is an extra point to spend for the Kingdom.

Though we could buy rebels and time-differential.

Edit: This is assuming Pockets of Safety works like I think it does.

If terrain only describes the heavenly part, it'd need Heavenly for 2 pts, if it describes the general and pockets of safety is different, then it needs to be difficult.

Edit: Nevermind, I got the reading. Pockets of Safety instead of Heavenly, not with it.
The only issue I see is that Deadly Beasts doesn't give a Point, it costs one Point. Only Deadly Flora gives us one Point.

So Pockets of Safety acts like a discount Heavenly, is that what you're saying? And that we shouldn't buy Heavenly? Also why the Mundane/Difficult Terrain when we can have Accesible?
 
The only issue I see is that Deadly Beasts doesn't give a Point, it costs one Point. Only Deadly Flora gives us one Point.

So Pockets of Safety acts like a discount Heavenly, is that what you're saying? And that we shouldn't buy Heavenly? Also why the Mundane/Difficult Terrain when we can have Accesible?
Speedreading got my with Deadly Beasts. Don't know why it costs a point to be honest.

Both Heavenly and Pockets of Safety are under Climate option, and pockets explicitly posits that the rest of the realm is Unsurvivable except the safe spots.

I think you can't have two different climates since its "the prevailing climate" of Hell, not every climate that exists and Pockets is already an exception. I'd say it can be close to heavenly by itself?

I just don't know how Accessible would manifest. I don't have anything against it and would be okay with it.
 
You are spending a lot of effort on the Hell we'll eventually make, but maybe wait a bit?

We have to be Essence 3 and buy a non-favored 5-Dot Charm to get it.
Until we are there, we might be a slightly different person with a slightly different Hell befitting us.
 
You talk about reagents and I just think about Cruella-ing it up and using the pelts of lovecraftian gribblies to make prettier dresses.
I mean, Earthly Fauna has some animals that may or may not be that different from those found here. So, you could even craft a jacket made out of a Golden Spotted Tiger, or plumes from an Azure Eagle. That'd be great for fashion statements.
Speedreading got my with Deadly Beasts. Don't know why it costs a point to be honest.

Both Heavenly and Pockets of Safety are under Climate option, and pockets explicitly posits that the rest of the realm is Unsurvivable except the safe spots.

I think you can't have two different climates since its "the prevailing climate" of Hell, not every climate that exists and Pockets is already an exception. I'd say it can be close to heavenly by itself?

I just don't know how Accessible would manifest. I don't have anything against it and would be okay with it.
Huh, that makes sense. Sure I can change that.
You are spending a lot of effort on the Hell we'll eventually make, but maybe wait a bit?

We have to be Essence 3 and buy a non-favored 5-Dot Charm to get it.
Until we are there, we might be a slightly different person with a slightly different Hell befitting us.
Honestly, I am doing this just because I am bored and want to try and figure out what sort of wacky mix can we conjure up for our possible Hell-to-be.
 
You are spending a lot of effort on the Hell we'll eventually make, but maybe wait a bit?

We have to be Essence 3 and buy a non-favored 5-Dot Charm to get it.
Until we are there, we might be a slightly different person with a slightly different Hell befitting us.
Sure, but while we're waiting why not do something in the meanwhile, you know?

Edit: I keep thinking about Cracked Cell Circumvention Signature going up against Demonreach or Outer Gates. I don't know which would win, but it would be spectacular either way.

Cracked Cell Circumvention said:
Signature Effect: While the Infernal wears her
Shintai form, all doors, all gates, all portals and other
means of passage spring open at her approach, destroy-
ing their locks if they must in the process. No passage
is barred to her.
 
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Well, for now I'm reading up in W20-Book of the Wyrm, which seems to contain more about Banes and Formori, since we can make those as minions eventually and I am interested in empowering minions without giving them unstoppable super-cancer or complete madness as a side-effect.
 
Well, for now I'm reading up in W20-Book of the Wyrm, which seems to contain more about Banes and Formori, since we can make those as minions eventually and I am interested in empowering minions without giving them unstoppable super-cancer or complete madness as a side-effect.
The only way I can think of we can make Fomori that's not 100% a horror is with the following Charm, honestly. It's not a great fate.

Baptismal agony Blessing (••••)
Whispering blessings and curses that are indis-
tinguishable from one another, the Infernal drowns a
mortal, then draws them forth from the waters alive
and transformed into a monster.
System: Spend 3 Essence while holding someone
underwater until he drowns. Once the victim stops
moving, they Infernal may draw him forth; as he breaks
the water's surface, he is revived and transformed by
the infusion of hellish energies, becoming a bakemono
– a sort of monster that shapeshifters know as fomori.
Rules for fomori can be found on pages 428-439 of
W20. If the Infernal has any affection, admiration, or
regard for the individual at all, she may choose one of
the following elements and guarantee that it will not be
scarred by the transformation: his looks, his health, or
his mind. If she dislikes or hates the one she drowns,
she may instead choose one of the above elements and
guarantee that it will be ruined by his rebirth.

Edit:

Actually, having this as a Signature could be cool if we're going with a Lanka tank build with Scar Writ, Ox bodies, Viridian Legend and Demon Emperor Shintai later, as a second Signature from Unbound Eschaton.

Spattering Grease Reprisal (••••)
Whenever a foe is unwise enough to strike at the Infernal,
she splashes back at them, meeting violence with violence.
System: Spend 2 Essence reflexively to activate
this Charm. For the next (Essence rating + 1) turns,
the Infernal responds to every attack that successful-
ly strikes her by launching a reflexive counterattack at
her full dice pool, if it's possible to strike back at the
attacker. Whenever struck by an attack she cannot re-
taliate against, she adds two dice to the damage of her
next successful counterattack during the scene.
Signature Effect: Spattering Grease Reprisal is always
active at no cost while the Infernal wears her Shintai form.
It simply specifies it has to hit us, but it does not specify it has to do damage.
 
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Well, for now I'm reading up in W20-Book of the Wyrm, which seems to contain more about Banes and Formori, since we can make those as minions eventually and I am interested in empowering minions without giving them unstoppable super-cancer or complete madness as a side-effect.
Ah, the infamous 'their wombs defiled' book. An interesting read that one was.

Speaking of something interesting, I was trawling through the ExWoD Charm and I found this:
Avoidance Kata (••)
There are some problems whose best solution is to have not been there to get into them in the first place. The Sidereal can escape from danger (or just meeting tedious people at parties) by retroactively having been somewhere else all along.
System: Spend 1 Essence within the first minute after encountering someone socially or within the first two turns of combat. The Sidereal relocates immediately to somewhere else she might plausibly have been instead, and her magic amends destiny to patch up the inconsistencies as best it can, giving everyone involved new memories of the Sidereal not having been present where she was, and having been present where she now is… although they don't actually lose their existing memories of the Sidereal having been present before she absented herself, or not having been present before she appeared. Those old memories just… don't make as much sense as the new ones, given the amended circumstances.
This magic also doesn't remove the consequences of actions anyone took before the Sidereal made herself absent, so if she stabbed someone before vanishing, they're still perforated and bleeding, even though the Sidereal was never there to perform the stabbing to begin with. Maybe they just burst into cuts spontaneously? It happens sometimes.
The limitation that the Sidereal can only go somewhere else she might have plausibly been makes Avoidance Kata good for escaping danger, but bad for escaping confinement. A Sidereal who finds a group of inmates coming to murder her in her prison cell might have plausibly been in solitary confinement or the infirmary instead, but by that point it's implausible that she wasn't in jail at all.
Let me break down this Charms for you folks. This Charm is basically the Skyrim equivalent of 'Huh? Must be the wind'.

Let me give you an example:
Step 1: Vizier McSinister the Chosen of Battle successfully sneaks into a boardroom filled with Vampires. Vizier then uses this moment to successfully stabs the head-honcho of a Clan.
Step 2: Vizier then uses Avoidance Kata to basically 'suggests' reality that he might not be there in that same boardroom. In fact, he was never in the boardroom, he was on a floor below them acting as a janitor, blindfully sweeping the floor off dusts.
Step 3: The Vampires uses this lapse of causality to reason that 'Hey, our Boss just died out of nowhere. Don't you think it's odd?' 'No, man. He just suffered some Vampire heart attack or something. Sometimes it just happens you know?' 'Shiet, you right. Let's just clean the body. Before HQ sends the new one in town.'

It's bullshit, but do you want to see something (literally) groundbreaking?

Neighborhood Relocation Scheme (•••••)
The Sidereal summons a long cerulean prayer strip and binds it around her waist, where it becomes a band of Essence the color of a clear sky. She connects herself to the destiny of the landscape around her, and then begins to run, dragging the local geography along in her wake until it has been relocated to a more auspicious location.
System: Spend 3 Essence. The Sidereal connects herself to all geographic features and buildings within (Essence rating) miles (although she can target a smaller area, if desired), and may drag them somewhere else by walking or running: no other manner of conveyance is acceptable, although she can increase her running speed by as many forms of magic as she may have available. The Sidereal must soak one level of bashing damage each hour until she releases this Charm, which cannot be healed while it remains active.
This Charm isn't destructive. The relocated geography slides smoothly through the world, rerouting existing terrain around itself as it goes, and when it arrives in its new location, it integrates into the existing landscape in a way that makes sense. For example, a borough moved from one end of a city to the other would configure itself so that all of its sewage and electrical lines are still connected to the grid in a functional manner, and doesn't make complete hash of the city's roads. Likewise, the world "fills in" the missing gap left behind by the Sidereal's efforts with a new geographical arrangement that makes sense for the location, whether that means collapsing surrounding neighborhoods together, or simply creating a new patch of generic parks or woodland. Even the dragon lines reroute themselves so that a Dragon Nest relocated by this Charm doesn't have its power disrupted.
As far as the world is concerned, the new geographical configuration is the way things have always been; old land surveys and other records reflect as much, and people form new memories of the relocated land having always been where it is now… although they also retain their old memories of it having been somewhere else.
You can tow down an entire Skyscraper and put it in the middle of the desert and reality will try and reaffirms itself by saying: "Yeah, that shit looks legit, cuz." And no one, NO ONE will bat an eye. That Leylines that once a part of an enemy faction's territory? Oh, it's mine now. Let me just tug it into my lair where you can never have it again.

Gods themselves will turn green from envy from seeing what sorts of bullshit Sidereals can do.
It simply specifies it has to hit us, but it does not specify it has to do damage.
Counterattack Charms are so good with High Soak/Defense Value characters. You can get free Multiple Actions without having to spend multiple Essence per turn. I approve.
 
I have a question about the Shintai choice.

Why not Devil-Tyrant Avatar Shintai?

It may not be a giant, but I still think its very thematic, the stat spread is great (Str +1 Dex +4 Sta +1), and very importantly, we can choose up to seven Aspects.

We can buy Hardiness (Fire), Flight, Demon Armor and 4 stacks of Hardened Devil Body for 12 (-0) penalty Health Levels.

It's tankier than Demon Emperor.

Demon Emperor has 2 more Stam, but it has much less HLs and Devil-Tyrant also gets Dex.
 
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Also this may be a controversial thing but we should NOT take flight in Shintai form.

My reason is that at E2 we can purchase Rage Recast again. So we get flight from that charm so we no longer are dependent on the Shintai for Flight.
 
I have a question about the Shintai choice.

Why not Devil-Tyrant Avatar Shintai?

It may not be a giant, but I still think its very thematic, the stat spread is great (Str +1 Dex +4 Sta +1), and very importantly, we can choose up to seven Aspects.

We can buy Hardiness (Fire), Flight, Demon Armor and 4 stacks of Hardened Devil Body for 12 (-0) penalty Health Levels.

It's tankier than Demon Emperor.

Demon Emperor has 2 more Stam, but it has much less HLs and Devil-Tyrant also gets Dex.
Honestly, I picked Demon Emperor Shintai because I liked the aesthetics of a giant 15ft tall behemoth rampaging across everything it could see. The even spread of Attributes is also good choice for me. Additional Demon Aspects we can obtain from Unbound Eschaton Shintai.
 
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