Green Flame Rising (Exalted vs Dresden Files)

We cant breathe underwater, but that's a charm away.

Not sure what Michigan Salvage laws are like either.

That being said. 10/10 mental image.

Boiling Sea Mastery is the charm we get to breath underwater. But yeah good point the legal side of things may be a problem.
Sorry to bring it up again, but was this ever answered?
Hmm... as long as it is not linked to a shift in the nature of the Hells over that period I see no reason not to give you guys access to those Charms. More options make for more potential builds and play styles.
There was a shift unfortunately.

Lanka, Demon City of the Rakshas: During this
period, the Demon City has not yet fallen into destruc-
tion and disrepair, nor does it yet nurture the atomic
dream of annihilation that it now holds so dear to its
heart. As such, this entire Charm set has been replaced
with a new set, found below.

• The Wicked City: During this period, Lord Mika-
boshi has not yet shaped his Hell into a post-industrial
nightmare of electricity and technology gone mad. As
such, this entire Charm set has been replaced with a
new set, found below
 
A Theft For All Labours is a variant of the Craft Charm where instead of Tool-Transcending, barely existent gremlin spirits constantly surround you and assist you with any tool you need, only fluff is different, the mechanics is the same with difference.

Which is that the Signature is good.

The other is just "If anyone lies to you while this is active they go to Hell, no save but they also absolutely instictively know this."

I can understand Lanka being different, it very much is.

But the Wicked City charms are 100% not out of theme imo.
 
Boiling Sea Mastery is the charm we get to breath underwater. But yeah good point the legal side of things may be a problem.


There was a shift unfortunately.

A Theft For All Labours is a variant of the Craft Charm where instead of Tool-Transcending, barely existent gremlin spirits constantly surround you and assist you with any tool you need, only fluff is different, the mechanics is the same with difference.

Which is that the Signature is good.

The other is just "If anyone lies to you while this is active they go to Hell, no save but they also absolutely instictively know this."

I can understand Lanka being different, it very much is.

But the Wicked City charms are 100% not out of theme imo.

Yeah that is what I meant Lanka has gone though an obvious and traumatic transformation, the Wicked City on the other hand as shifted slowly so I'm going to say some parts of it may be available on a case by case basis. So for instance if you really want that telekinesis charm you can take it, there is nothing off theme in it.
 
Yeah that is what I meant Lanka has gone though an obvious and traumatic transformation, the Wicked City on the other hand as shifted slowly so I'm going to say some parts of it may be available on a case by case basis. So for instance if you really want that telekinesis charm you can take it, there is nothing off theme in it.
The reason I wanted Theft for All Labours is to kill two birds with one stone.

It gets us the effect of Tool-Transcending which seemingly many in the thread want, but the Signature is also good.

It is a -2 penalty to anyone against us when in Shintai, but unlike the Hell of Boiling Oil or Kakuri variants there is no qualifier to escape it, its on 100% of the time, and it reduces difficulty of disarming enemies by 3.

The go to hell if you lie to me is just useful and thematic imo.

Edit: signature Theft For All Labours and Signature Shadow Spite Curse for -5 penalty against enemies in Shintai in all things.

For how it would look and be thematic. Bleeding Essence rends in the air and the world that vomit forth gremlins to harass people.
 
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The reason I wanted Theft for All Labours is to kill two birds with one stone.

It gets us the effect of Tool-Transcending which seemingly many in the thread want, but the Signature is also good.

It is a -2 penalty to anyone against us when in Shintai, but unlike the Hell of Boiling Oil or Kakuri variants there is no qualifier to escape it, its on 100% of the time, and it reduces difficulty of disarming enemies by 3.

The go to hell if you lie to me is just useful and thematic imo.

Edit: signature Theft For All Labours and Signature Shadow Spite Curse for -5 penalty against enemies in Shintai in all things. WP rolls, attacks, soak, social.

That works, though keep in mind those are material things, tools you are stealing from craftsmen who need them. The charm is not going to have dark spirits steal them from warehouses, but only from the possession of those who use them either as a hobby or a profession.
 
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The other is just "If anyone lies to you while this is active they go to Hell, no save but they also absolutely instictively know this."
That's a pretty hilarious ability. Not sure
how often we'd need it, but the look on whoever we're interrogating's face would be amazing.

I wonder how dropping a Denarian into the thousand hells would go. Most of the mid grade ones aren't good enough at workings with their mortals to be unbeatably powerful by the standards of demons, and I think they need to take mortal hosts. I give them good odds of getting into trouble that'll take them a long time to get out of.

Someone minion tier like Magog could get his ass beat and coin added to a collection somewhere that has no hosts for him to use, forcing the nickel heads to come buy his freedom when they need him next.
 
That's a pretty hilarious ability. Not sure
how often we'd need it, but the look on whoever we're interrogating's face would be amazing.

I wonder how dropping a Denarian into the thousand hells would go. Most of the mid grade ones aren't good enough at workings with their mortals to be unbeatably powerful by the standards of demons, and I think they need to take mortal hosts. I give them good odds of getting into trouble that'll take them a long time to get out of.

Someone minion tier like Magog could get his ass beat and coin added to a collection somewhere that has no hosts for him to use, forcing the nickel heads to come buy his freedom when they need him next.

The charm actually reveals instinctively to the victim that they will be going to hell if they lie. I do not think even Magog is dumb enough to ignore that and lie anyway.
 
The charm actually reveals instinctively to the victim that they will be going to hell if they lie. I do not think even Magog is dumb enough to ignore that and lie anyway.
Fair point, I was thinking either them getting cocky about their ability to technically tell the truth or just getting caught in a reflex when under pressure.

Even smart people make bad decisions if you force them to make a lot of variably important ones all at once or in short order.

Though I'm curious; how would you rule that that instinct tells them precisely? Would they get "I go somewhere bad" or something more specific to the hell they'd suffer?

It'd be funny if they thought they'd end up in their boss's zip code and ended up in a competitor's head office, but that seems sort of unlikely.

Edit:

I am a little worried about this going off accidentally.

Also stealing every tool in a wide radius is a lot dickish.
It's also worth considering the possible issues related to the tools we steal. If it can only take what already exists instead of making something new, then anything very important or specific we get could ruffle feathers even if it can't be traced to us

Not sure how anyone could find out, but I'm wary of the possibility of someone being able to track our movements based on stories of multiple mysterious or impossible thefts.
 
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Not a fan of Dark Ages charms, the tool-charm is just a more dickish variant on one we can already buy.
And the Signature effect is less fitting that most of the other we could choose.
 
Fair point, I was thinking either them getting cocky about their ability to technically tell the truth or just getting caught in a reflex when under pressure.

Even smart people make bad decisions if you force them to make a lot of variably important ones all at once or in short order.

Though I'm curious; how would you rule that that instinct tells them precisely? Would they get "I go somewhere bad" or something more specific to the hell they'd suffer?

It'd be funny if they thought they'd end up in their boss's zip code and ended up in a competitor's head office, but that seems sort of unlikely.

Base level: I go to whatever awful place those eyes come from, they do not look happy
Some Occult lore, all Dearians, most wizards some practitioners: I go to a hell *flashes of buildings and crowds*
Advanced Occult lore: I go to the Wicked City
 
Base level: I go to whatever awful place those eyes come from, they do not look happy
Some Occult lore, all Dearians, most wizards some practitioners: I go to a hell *flashes of buildings and crowds*
Advanced Occult lore: I go to the Wicked City
People are really stupid. Giving them the power to send themselves to hell over a trifle isnt great.

Especially since it's under their discretion not our.
 
It's also worth considering the possible issues related to the tools we steal. If it can only take what already exists instead of making something new, then anything very important or specific we get could ruffle feathers even if it can't be traced to us
Molly: I need a belt sander just one of those small handheld ones
the next day
molly: wtf is this points at industrial scale belt sander
 
Molly: I need a belt sander just one of those small handheld ones
the next day
molly: wtf is this points at industrial scale belt sander
Thinking on it more, getting worried about what specifically gets stolen is probably stilly. Most things we would actually need to use wouldn't be that notable on an organizational level.

A more reasonable concern would be the possibility of the closest unit of a mundane tool we want being located somewhere sensitive.

Like stealing multimeters from the inside of a monitored corporate research lab, or machining tools from a military facility.

Not anything organizations would hunt down for its own sake, but that would raise a stink because of where it was taken from.

They almost certainly couldn't directly trace it, but we'd still be leaving evidence of a sort around.
Especially since they'd do it willingly and without hesitation for various reasons.
Might be worth it once we have our hell up, if we can redirect the charm like a few of the others allow.

Though I'd want something more organized than a chaotic paradise of guileless non-combatants if we're going to use it for that sort of thing.

As much as I like the idea of the paradise, I think it might be a good idea to shuffle the negatives around so we have a group to execute our orders running the place.
 
[X] They can't tell you are made of ice if they can't touch you (Dexterity+Athletics)
-[X] "I'm the grand empirical Emperor to be of the thousand hells, despot and most holy of tyrants all shall bow to me or suffer in the hell of burrowing maggots, indeed I am cold for it was stolen from the heart of winter, kakuri's night"
 
Thinking on it more, getting worried about what specifically gets stolen is probably stilly. Most things we would actually need to use wouldn't be that notable on an organizational level.

A more reasonable concern would be the possibility of the closest unit of a mundane tool we want being located somewhere sensitive.

Like stealing multimeters from the inside of a monitored corporate research lab, or machining tools from a military facility.

Not anything organizations would hunt down for its own sake, but that would raise a stink because of where it was taken from.

They almost certainly couldn't directly trace it, but we'd still be leaving evidence of a sort around.

Might be worth it once we have our hell up, if we can redirect the charm like a few of the others allow.

Though I'd want something more organized than a chaotic paradise of guileless non-combatants if we're going to use it for that sort of thing.

As much as I like the idea of the paradise, I think it might be a good idea to shuffle the negatives around so we have a group to execute our orders running the place.
I like hostile Flora and Fauna.

It's hard to find good supernatural Reagents in the modern world.

Some Wyverns parts and ambulatory forest seeds should enhance our artifice greatly.
 
I like hostile Flora and Fauna.

It's hard to find good supernatural Reagents in the modern world.

Some Wyverns parts and ambulatory forest seeds should enhance our artifice greatly.
And we'd use those points for the uhhh "security" option? Since one possible manifestation of it is that there are loyal demons acting as our force in the Kingdom.

Instead of the one which is just that demons exist in large numbers but arent particularly more inclined to us than humans.

Though...

What I would like is make it so the Kingdom only has demons natively, so the only humans will be those we invite. Not sure if people would like that though.
 
Thinking on it more, getting worried about what specifically gets stolen is probably stilly. Most things we would actually need to use wouldn't be that notable on an organizational level.

A more reasonable concern would be the possibility of the closest unit of a mundane tool we want being located somewhere sensitive.

Like stealing multimeters from the inside of a monitored corporate research lab, or machining tools from a military facility.

Not anything organizations would hunt down for its own sake, but that would raise a stink because of where it was taken from.

They almost certainly couldn't directly trace it, but we'd still be leaving evidence of a sort around.

It is worth noting that an imp high on the primordial power of the universe is still an imp so they will not, as a first resort, bash their heads against strong thresholds such as one might find on say a multi-generation family home. Even if the home is closer they will be more inclined to go with say the corporate headquarters or the military base or I don't know the studio where people learn how to make pottery.
 
I looked around the Sorcery Paths a bit, and they are really nothing great, not compared to either Charms or Ancient Sorcery.

Which is no surprise, they were meant for people who are not even the protagonists in their own setting, Sorcerers are closer to Ghouls in Vampire than to anything relevant.
 
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