- Pronouns
- She/Her
I can only think of one reason why nobody wants to be a billionaire that I agree with
Billionaires are kinda cringe ngl
Billionaires are kinda cringe ngl
What does this charm do specifically and how much would it cost?
Wasn't it mentioned that Harry would do better with a more modern gun that parts, machining tolorances etc are vastly batter and would be able to tank the tech bane. Like most wardens use fully automatic pistols and even rifles.
Ah we're not getting it anytime soon thenIt allows you to make constructs, magic items and what are basically living spells. As it is 5 dot and not a favored charm that is 4*5 = 20 XP.
The mortals with large dice pools, and/or luck are the ones making money on the market, but luck runs out, if they don't cash out, they pretty much will lose it later on. And for the several million others with small to mid level dice pools, in the market are the ones losing money to them. Over time it is those that have the large dice pools that win in the market. With 12 dice Molly is either better then any mortal, or just shy of the top 10 in ability.Weren't you the one saying that it doesn't matter if mortals have a lower dice pool if enough are rolling?
Making a billion+ dollars in two years catches attention, and most of it won't be friendly supposing we can pull it off at all.
I mean, just gaming the stock market for money should be one of the most difficult possible tasks to pull off with finance since it's inherently complicated and so much effort had been put into regulating it from one end and capturing it from the other. Those people you're taking about who do are mostly insiders with connections to the already significant players.
This whole thing sounds more like an arc's worth of effort involving multiple charms than a quick pit stop to me.
The mortals with large dice pools, and/or luck are the ones making money on the market, but luck runs out, if they don't cash out, they pretty much will lose it later on. And for the several million others with small to mid level dice pools, in the market are the ones losing money to them. Over time it is those that have the large dice pools that win in the market. With 12 dice Molly is either better then any mortal, or just shy of the top 10 in ability.
Let's just write a practical guide to sorcery/ancient sorcery when we know enough and live off of the royalties
If there is one group of beings that use Essence, I expect it to be one of three groups, other Exalts excepted.That only works with essence though. Molly has so far not met another person who uses it, though granted it has been less that 24 hours.
For some reason this confused me and I only just realised that you mean like how Howl used his heart.Step three, getting your hands on an item of great emotional meaning and significance to serve as the focus will ironically be the easiest.
Unfortunately we are working with an infernal exalted, one of the weaker exalted with regards to bureaucracy shenanigans. So we can't just buy a single charm, and win at money forever.*chat discussing about the possibility of cheesing the Stock Market to become a billionaire in two years tops*
*meanwhile, I'm sitting on top of the uber-combat god Sidereal build that could plaster even the greatest of Exalts like unruly children*
Ah, Exalted. Thou brings the best in people...
ExWoD Sidereals have some fun things.*chat discussing about the possibility of cheesing the Stock Market to become a billionaire in two years tops*
*meanwhile, I'm sitting on top of the uber-combat god Sidereal build that could plaster even the greatest of Exalts like unruly children*
Ah, Exalted. Thou brings the best in people...
Verdant Emptiness Endownent explicitly says that its able to heal one Flaw that the target has suffered. So that works.
Verdant Emptiness Endowment sounds like a useful Charm to know going from how often y'all have mentioned it and the breadth of changes it can accomplish.Verdant Emptiness Endownent explicitly says that its able to heal one Flaw that the target has suffered. So that works.
There's one other method. Mercy in Servitude, but that is only applicable to Bakemono/Fomori, a type of evil spirit that we could definitely create. But it's going to take two Charms to do it (Bakemono changing Charms aren't cheap). It's also a 'put the cart before the horses' type of situation'.
Well, it's quite literally THE faustian deal Charm that wicked spirits used to lure those unsuspecting to do their bidding. That and the fact that it's a 5-Dot Charm quite warrants the flexibility.Verdant Emptiness Endowment sounds like a useful Charm to know going from how often y'all have mentioned it and the breadth of changes it can accomplish.
Verdant Emptiness Endowment sounds like a useful Charm to know going from how often y'all have mentioned it and the breadth of changes it can accomplish.
Are you saying that capitalists aren't evil spirits?Mercy in Servitude, but that is only applicable to Bakemono/Fomori, a type of evil spirit that we could definitely create.
Though I remember mortals having limited success learning how to use essence if they are willing to make themselves miserable doing it. That may not be half as effective in this rarefied atmosphere even beyond the whole 'make themselves miserable doing it' part. Its not all that helpful for a self help book.That only works with essence though. Molly has so far not met another person who uses it, though granted it has been less that 24 hours.
Evil spirits at least have to obey their own strictures. Capitalists are not so easily warded against.
Its concept is good, but I still prefer the idea of Hell of Paradise, or as I like to think of it in my head, Paradise Lost.I was bored and I know we're eventually going to grab the Make A Hell Charm so
I made a potential hell Build, for later?
[] Hell: Sheol, The City Behind Every Shadow
-[]Size: Average (-0) The Realm is about the size of a major city.
-[]Geography: Mundane (-0), Simplified [For Molly And Allies Only] (-5)
-[]Climate: Comfortable Climate(-5)
-[] Population: Strange Inhabitants (-10), Superhuman Inhabitants (-15), Ordinary Folks (-5), Overpopulated (+10)
-[] Social Structures: Modern (-5)
-[] Technology: Modern (-0)
-[] Loyalty: Loyal (-5)
-[] Features: Non-Euclidean (-10), Strange (-5), Time Differential (-10)
"Welcome Friends, To Sheol! Behold The Unsleeping City! The Dayless City! The Obsidian Gem! Take in her black marble skyscrapers as they cast vast and deep shadows onto her streets of brass and bone, Delight at the pin pricks of eerie geisterlicht that serve as the cities lights make Sheol look almost magical!
...from a distance
Do Not Be Fooled. It Is a City like any other, but with far more dangerous and desperate citizens. So! Keep your head down, Avoid Her Unblinking Gaze, count yourself lucky you're only a tourist. Stay Close, Listen Close, Pay Well, and you'll be safe with me." -Ryan Hellfast, Professional Sheol Tour Guide.
The City Behind Every Shadow is a Large Cosmopolitan Urban Area of Approximately 8.666 Million —In a space meant for half that, at least— filled with all manner of Demons, Humans, and many other Supernatural Beings besides living beside, below and on top of one another in an often uneasy peace enforced by the Velvet Glove and Brass Fist of The Sheol City Council. The Council has 7 Seats, 6 of which belong to a prominent faction within Sheol, The Vampires, The Demons, The Mortals, The Mages, And The Fae. The Last is the Highest Chair, Which Belongs In Perpetuity to The Nascent Demon Empress Herself.
The City boasts a eclectic architectural style, a strange and often intermingling blend of Slick Art Deco, Communist Block Brutalism, and Classical Baroque Ostentation. Also of note, Space and Time in Sheol are more a suggestion than a rule of nature, as one might find a bodega whose bathroom door leads in actuality the middle of a small park, or a library in place of a empty lot if you walk past it backwards three times. Indeed, any attempt to exit the city in any logical fashion end in failure, spitting you out somewhere often much deeper in. On the positive side, a stay for a week or more may see you return to the Mortal World only hours or minutes after you left. Fortunately, Once you have filed and been approved for the appropriate visa (You Won't, unless you're Molly) Travel too and From the Dayless City is as simple as inserting the vantablack metrocard into any appropriately door-sized shadow in an Urban or Suburban Area, which will lead to its Obsidian Mirror in Sheol. (A Helpful Tip! Tourist Visas are temporary, and often only one way, be sure to be prepared!)
The City itself is intimately familiar to Molly—as it should be— Shaped as it was by Her unconscious mind and nurtured by the spark the slumbering Dark God inside Molly Carpenter. She Knows its streets and subways, its shortcuts and finest spots like the back of her own hand, helped in part by the fact that The "Sun" here is a Vast Unblinking Eye whose Iris glows, Moon-like and with strange unradiance that seems to create shadow rather than light. The Thousand Eyed Demon Empress can choose to look though it to simplify her navigation of The City Behind Every Shadow at anytime. (She may, in time, learn to use this...City Eye for more then simple navigation, for an Exalt's Potential is Limitless.)
I think its neat, and I had fun doing the write up, so I hope y'all like it
I am up for that idea.
Honestly, it could very easily turn into a weird actual Hell if we were of a mind.
Living a life with absolute ease, excess and ultimate access to everything and anything you desire and think of, no hardship, no danger anything...
It's pretty good, but without some mind or soul editing it may get...hellish in some thousands or millions of years. Grinding someone down by fulfilling their every wish until they can desire and wish for nothing and become empty husks.
Hell approved.
Edit:Thematic for people who loved life more than virtue. Let them gorge on all life until they can't take it.
If we are making this Hell, I am in. It would be suffering of the most self-inflicting kind.
You know what would be a good name, and the ultimate irony?
The Hell of Paradise.
Since a paradise means enclosure, and with the theological and mythological paradise being a land of plenty, this being an enclosure of every beautiful and desirous thing of earth, with one exception.
You cannot leave, ever.
Hmm, that would be good. Only there is one issue...
The Yomi Wan, which is basically the type of Hell an Infernal is able to make, must have at least ONE escape route from said realm. It could be protected by legions of Demons, it could be hidden away with lung-bursting mists, and it could even be placed right in plain sight. But the one universal rule of the Thousand Hells is that there MUST be an escape route. It's how the Wan Kuei are born and made.
In fact, what would be most damning is that the portal out of said Hell is right there, right in plain sight, undefended and clear for all.
It's just everyone is so addicted to the Hell of Paradise that they would never want to get out.
Well, that sounds easy.
What's the escape from paradise? Just pick this fruit from this tree.
Where is the tree? In the center, far away from everyone. Where illusions and temptations of every earthly good thing tries to keep you away from.
So the only way out is both recreating the Original Sin AND denying all earthly pleasure. So you're stuck with the worst of all worlds.
There's a hellish escape.
Edit: If you want it to be extra bad to get out, also put a moat of salt water around the island in the center where the tree is, where every torturous illusion will stop you from approaching it.
To make it clear that they are voluntarily leaving paradise for earthly suffering. Why a sea? The bitter sea metaphor that is quite common iirc.
The issue for me is that I doubt that we will get it after the 10 000 years. So we will just end up with in my opinion pretty boring leisure world for the duration of the quest.After all, what human considers the logical consequences of creating it after 10,000, 100,000, 1,000,000 years?