- Location
- Pennsylvania
[X] Operation: D.E.A.T.H. and T.A.X.E.S. (Doing Everything Acceptable To Help Take An eXceptional Enterprise Skyward)
-[X] Smash KND Holdouts (DC 60)
--[X] Toilenator
-[X] Reach out to US Government (DC 60)
-[X] Restructure Adult Co. (DC 65)
--[X] Hank Hill
-[X] Catch up on the news (DC 20)
-[X] Build a giant robot (DC 60)
-[X] Find a wizard (DC ?)
--[X] Check in on your sister-in-law (Father)
--[X] Call the moonbase (Father)
--[X] Go through your rolodex (Father)
--[X] Work on Sir Toasty (Father)
--[X] Hold a barbeque (Hank)
--[X] DESTROY THE KND (Toilenator)
Destroying the KND is going to be the first priority. Left unchecked, they can almost certainly snowball into a major threat from the minor nuisance they are now, and while Toilenator doesn't have the best martial, he makes this action a little more likely. His personal is... dubious at best, but it technically does the same thing so we could hope for some potential synergy there.
Let's not notify the world we're back in business until we're actually back in business. I think it's best to reach out to the US this turn, at the very least we can get some corporate tax breaks and set up the potential for further cooperation later on. There are several threats out there that we can't take on alone, we should try to get whoever's left in the government on our side out of sheer pragmatism if nothing else.
We put Hank in charge of Adult Co, let's let him do his job. Simple as that, plus we can start making money right away. Candy stock exchange looks important, but I think it can wait for a turn.
Aliens and the guild are both important, but let's wait a bit till we get an intrigue hero. Catching up on the news needs to be done and is certain to pass.
Building a giant robot is... not the greatest option, I'll admit, I would be willing to switch over to ice cream if anyone thinks that'd be better. No hero to assign so our odds aren't fantastic.
Father's personals should be self-explanatory, except for the barbeque. I expect his personals to be in high demand later on, but we could always hold one later- perhaps even next turn. Let Hank do something he'll enjoy.
-[X] Smash KND Holdouts (DC 60)
--[X] Toilenator
-[X] Reach out to US Government (DC 60)
-[X] Restructure Adult Co. (DC 65)
--[X] Hank Hill
-[X] Catch up on the news (DC 20)
-[X] Build a giant robot (DC 60)
-[X] Find a wizard (DC ?)
--[X] Check in on your sister-in-law (Father)
--[X] Call the moonbase (Father)
--[X] Go through your rolodex (Father)
--[X] Work on Sir Toasty (Father)
--[X] Hold a barbeque (Hank)
--[X] DESTROY THE KND (Toilenator)
Destroying the KND is going to be the first priority. Left unchecked, they can almost certainly snowball into a major threat from the minor nuisance they are now, and while Toilenator doesn't have the best martial, he makes this action a little more likely. His personal is... dubious at best, but it technically does the same thing so we could hope for some potential synergy there.
Let's not notify the world we're back in business until we're actually back in business. I think it's best to reach out to the US this turn, at the very least we can get some corporate tax breaks and set up the potential for further cooperation later on. There are several threats out there that we can't take on alone, we should try to get whoever's left in the government on our side out of sheer pragmatism if nothing else.
We put Hank in charge of Adult Co, let's let him do his job. Simple as that, plus we can start making money right away. Candy stock exchange looks important, but I think it can wait for a turn.
Aliens and the guild are both important, but let's wait a bit till we get an intrigue hero. Catching up on the news needs to be done and is certain to pass.
Building a giant robot is... not the greatest option, I'll admit, I would be willing to switch over to ice cream if anyone thinks that'd be better. No hero to assign so our odds aren't fantastic.
Father's personals should be self-explanatory, except for the barbeque. I expect his personals to be in high demand later on, but we could always hold one later- perhaps even next turn. Let Hank do something he'll enjoy.