FATHER QUEST - A Cartoon Network: Villains Victorious CK2-Style Quest Cross Over

I like The idea of a therapist. Technor has done a lot of work in Doof quest. I think we should also make sure that they are supporting Weasel for president, although I think they probably already doing that. We should also negotiate to get to choose a agent to keep tab on us from OSI both to get a new hero but also to get to choose who is the liaison office between us and the OSI.

Personally I want Shore Leave from Venture Brother cause I think he would make a good diplomacy and intrigue hero the fact that he as gay as sin is just a bonus. Getting the KND classified as a terrorist group would not be a bad idea really make it hard for them to recruit and rebuild. Also be a good idea to have them purchase Adult Co products to tie the two organisation together. As for getting help find our delightful children I'm a bit torn I think having them back would definitely help father on the emotional level and they would probably be a good hero unit but I do not particularly like them. any way that my thought on the issue.
 
[X] AGREE

I mean... aside from having to play nice for the cameras, is there really a downside to this? And besides, it'd make Grandfather roll in his nonexistent urn, and I'm always down for spiting abusive parental figures in incredibly petty ways!
[X] AGREE

As said upthread, we're one of the idiots who lives here.
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Like izzys former worker who apparently is making a clone army?
Yeah we should keep an eye on that. He has Izzy's birth certificate and is making clones. I feel that's not a great combo and we should look into putting our foot on McLeans neck sooner rather than later.
Only Therapist I can think of from the top of my head in CN is the Infinity Train.
That is... certainly an option. One I'd like to avoid as I have no idea how long it'd take him to get out of that, if he even coule. I do wonder though if the numbers would appear over the shadow suit?
We should also negotiate to get to choose a agent to keep tab on us from OSI both to get a new hero but also to get to choose who is the liaison office between us and the OSI.
I have a feeling our generic government contacts of Black and White would also cover that role if recruited.
Also be a good idea to have them purchase Adult Co products to tie the two organisation together.
I think they already do? Adult Co makes like. Paper and office supplies. I'm sure most companies or people that use paper have a decent chance of buying Adult Co products just on that alone.
As for getting help find our delightful children I'm a bit torn I think having them back would definitely help father on the emotional level and they would probably be a good hero unit but I do not particularly like them.
I really would rather let them go. They're not his kids. They're a group of children that were his enemies in the past that he removed from the board for (maybe) decades by completely overwriting their minds. And then he didn't even parent them well. Beyond that I don't think that'd actually help him so much as have him backslide into how he used to be when he really needs to get growing.
 
I dislike asking for a therapist here. Leaving aside the fact that Father's power comes from his emotional instability, I just do not see Father as wanting to undergo therapy right now. Father is still happy being a supervillain, and I haven't really noticed anything concrete that says Father wants to make a big change.

Also, any therapist we get from this deal would almost certainly be a government mole, so we either couldn't use them or we'd have to live with the fact that they'd leak stuff to the government, which isn't something you'd want out of a person you and your Hero Units would be telling their deepest secrets to.



On another train of thought, it might be worth it to attach any extra conditions/demands we want as contingent on them calling us in more than once every five turns. So we'd fulfill their order once every five turns for what's laid out in the deal, but if they wanted us to deal with emergencies they'd have to pay us extra tech or funds or whatever. Yes, it's kind of kicking them while they're down, but we're both evil and a businessman, charging extra for a service you know people can't do without is absolutely in theme. The question would be if they're willing to bear with that, though, and if it'd be worth the worse relationship to get a bit extra.



And just thinking on the deal more broadly, I think I see what their game here is. One action every five turns doesn't sound like a lot, but I think it'd actually end up being more than that. Say, for example, the OSI has us attack Mandark. Mandark, seeing that we've attacked him, is going to want to retaliate, and then we're going to need to defend and retaliate, and then we end up spending much more than just one action per five turns fighting a foe of the government. Like, if we were playing the US gov, getting Father to poke a faction you know is volatile enough to shift focus into attacking Father would absolutely be a play we'd make.

Also, the deal would let OSI be more proactive in general, as with a guarantee of Father pitching in every time they get attacked the OSI can start to worry less about retaliation from other factions. Where before they wouldn't have been able to poke something for fear of the blowback, now they can do so and be secure in the fact that they can just call on Father for defense. Heck, they technically even have incentive to try and bait factions into attacking them now, hoping that the attackers will then get chewed up by Father and leave the opposing faction weakened.

Naturally, taking these points to their limits would quickly have Father(us) that the deal wasn't worth it and just stop helping them, so the OSI are going to have to exercise some restraint. But I do anticipate that we're going to be sinking a fair bit more actions into this than is apparent at first glance.
 
Personally I'm really tempted to ask about getting a worthwhile therapist.
I like The idea of a therapist. Technor has done a lot of work in Doof quest.
Ok, but, uhh... why would Father ask that?

If I'm not getting the man's personality completely wrong, I don't think he'd willingly come up with the idea of getting himself into therapy at this stage, much less one on a paycheck from the feds. Even if he were to entertain the idea itself, I believe he'd just pay for a shrink himself rather than make it public to both his employee and the army guys. Dude just talked about his reputation this very interlude.
 
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Getting some support or additional oportunities in expanding to Canada seems like a good thing to ask for. The fact that our contributions to freeing the country are the whole reason for the deal should make it easier to get something in this department.

Another option would be for us to set up a sort of security service that keeps cities and areas safe from monsters and other gribbles, and asking OSI to maybe set up contacts with city and state governments interested in buying. The income stream would finance the security service itself, and the service would expand the military power we control, even if it isn't power we can freely throw at any target whenever we want. It's still more manpower, and a reliable pool to recruit from for our core private forces.
 
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Ok, but, uhh... why would Father ask that?

If I'm not getting the man's personality completely wrong, I don't think he'd willingly come up with the idea of getting himself into therapy at this stage, much less one on a paycheck from the feds. Even if he were to entertain the idea itself, I believe he'd just pay for a shrink himself rather than make it public to both his employee and the army guys. Dude just talked about his reputation this very interlude.

Considering he has recently gone through a event that he can't quiet remember which involved him killing his own farther and resulted in his brother, nephew and his "children" going missing I do not think it is out of the question for him to be looking for a therapist. Although I will admit that it is extremely unlikely that he would ask a hero organisation for a therapist since that it would be a major sign of weakness and the risk of the therapist passing on the info to the OSI to use against us would be far to high. So maybe not asking for a therapist from OSI but maybe going out and find our own might not be a bad idea.
 
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I dislike asking for a therapist here. Leaving aside the fact that Father's power comes from his emotional instability, I just do not see Father as wanting to undergo therapy right now. Father is still happy being a supervillain, and I haven't really noticed anything concrete that says Father wants to make a big change
His villainy isn't the problem, it's a bonus if anything. Same deal with the anger issues. His problem is that he's excessively self limiting and in a world that is not playing by the rules he learned and was used to. KND root beer? Very Solid chance that it's actually a drug of some kind given this is a world where Super Coffee could be harvested from beneath the ocean like oil. But that's not the case for most of the world now so he just looks like a loon.
Also, any therapist we get from this deal would almost certainly be a government mole, so we either couldn't use them or we'd have to live with the fact that they'd leak stuff to the government, which isn't something you'd want out of a person you and your Hero Units would be telling their deepest secrets to.
Yeah, I thought about that. It's what makes me wary. The only defense I can think of is that everyone already seems to know more than Father wants and they're going to be close allies so they're either going to know the plans he makes or will uncover more of his past on their own.

Even then it's an I'll comfort.
it might be worth it to attach any extra conditions/demands we want as contingent on them calling us in more than once every five turns.
I'm fairly sure that's already attached since they're offering Information, Tech, various support, hero units (temp ones I believe but still), and legal immunity. Possibly good to clarify but again, 25% sure it's already in there.
One action every five turns doesn't sound like a lot, but I think it'd actually end up being more than that.
Oh no it's definitely more than that, that was obvious. The fun part is that it's still worth it and half what we planned anyway since I doubt we wanted to not kick rising kings down and cripple current ones.
Like, if we were playing the US gov, getting Father to poke a faction you know is volatile enough to shift focus into attacking Father would absolutely be a play we'd make.
I think you overestimate the ability to a large group of voters to stick to the plan rather than get distracted by shinys :p.
Ok, but, uhh... why would Father ask that?
He wouldn't unfortunately, part of the problem really. He's very disconnected from the current reality in some ways and it's only harming him, especially since he apparently can't see it. Or atleast won't acknowledge it.
 
Even Aku goes to therapy even if it is just himself hilariously enough. So there is hope for Father.

Also turns in this quest are 1 month rather than 2 so the US government can call on us twice in a year and five times in two which is still pretty okay.

 
Father's instability is a plus rather than a con guys. Rage meter and all.

And sure, there might be a hypothetical future where we research our powers enough to attain full control without having to experience literal apocalyptic rage, but that's a huge might and a long ways away anyways.

Also wouldn't trust an OSI-given therapist.
 
Yeah father is explicitly powered by anger issues a therapist is not allowed for him.

As for the KND they are already shattered and broken so there's no need to label them as terroists.
 
[X] AGREE
- Write-In Conditions:
-- [X] Get the KND classified as a terrorist org.
-- [X] Place regulations on the Soul Trade.


Dealing with our old nemeses and attempting to undercut Black Hat.
 
[X] AGREE
- Write-In Conditions:
-- [X] Get the KND classified as a terrorist org.
-- [X] Place regulations on the Soul Trade.
The OSI will never accept these conditions, they have no reason to and even if they did, they aren't strong enough at the moment. Not to mention that placing any kind of regulations on Soul Trade isn't going to go down well with Black Hat.
 
[X] AGREE

The OSI will never accept these conditions. Not to mention that placing any kind of regulations on Soul Trade isn't going to go down well with Black Hat.
I could see the first one, honestly. And, yeah, maybe. Honestly, i'm thinking of trying to go up against him in the near-future. Misuse of our image? Unforgivable. Plus, there's only room for one shadowy corporate supervillain with a fiery temper and vaguely-defined supernatural powers around these parts!
 
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[X] AGREE
- Write-In Conditions:
--[X] Ask them to send over a Spokesman for the company

I feel this has a small chance to backfire and get us a Stewardship Hero but honestly I much prefer this over the other idea, seems more viable.
 
[X] AGREE
- Write-In Conditions:
-- [X] Government will attempt to get us a direct connection to Canada. We pulled there butts out of the fire now they have to give a little something to not be in the frying pan
 
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PLAN NAME OH (OUR) CANADA
[X] AGREE
[X] FIRST DIBS ON CANADA TRADE AGREEMENTS AND WHAT NOT. WE SAVED THEM WE SHOULD GET DIBS
[X] SONE SORT OF LIMIT ON THAT TOTAL WHATEVER JERK. WE DONT NEED HIS *POINTLESS* TRASH CLOGGING UP THE AIRWAVES OF THE GOOD OLD US OF A. MAYBE NATIONILIZE A ... NEW STATION WITH OUR WARM BUT *FIRM* HAND
I don't think OSI can do that since its like, a sovriegn nation?
 
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