Turn 10.
A decade you have spent in the realm of the dead.
A decade you have spent on its doorstep never entering but gazing upon its nature.
This is not a sight that a mortal mind was meant to see and even as above as you are from a regular mortal even you aren't above death.
You don't remember much from your time in the embrace of death.
But when you awoke in the realm of the living once more you could feel a prat of you has permanently changed.
Gain the Dao shard of greater death- increase efficiency and power of death aligned techniques and insights, killing becomes easier (in the literal sense) and any death you deal is more likely to stick).
Getting caught up for the decade you have spent in death has been an experience.
There wasn't much you needed to actually do or comment on but there were two topic that necessitated your attention.
The first was the revelation that tribulations either hasten the coming of the apocalypse or are the reason for it.
Some of your advisors wanted to ban all tribulation until more information was discovered but you disregarded their opinion on this matter.
You have never, not once, have seen a path where the apocalypse doesn't occur.
And if you wish to survive, you'll need cultivators of higher steps.
And so, until new information was discovered you'll continue as normal.
The second matter concerns Okertaku.
In your travels you have spent some time in the investigation of supernatural phenomena and with the nature of divine Qi you have kept an ear open for possible god sighting.
Bu this is the first time you have ever come in contact with something claiming to be a god (aside from yourself) and he apparently wants to meet you.
The domains of this god are a little concerning but there is a great deal to learn here.
But you know so little about his possible motivations.
[] Meet with Okertaku.
[] Attempt to divine him first (-1 Emperor AP and then you'll get a new vote to meet or not).
[] celebration of the century.
With the recent growth of unrest your advisers have proposed to let it bleed in the old ways.
By investing in festivals and celebrations to help people forget their worries and complaints.
The bread and circuses is an old method of appeasing the masses and quite effective.
Coincidently your rule is nearing its one hundredth year, which is as great of a reason to celebrate as any.
If nothing else it would help foster a comment spirit for the empire.
Investment here would mostly correlate to how big and impressive the celebrations are.
[] grain reserves.
With the recant population boom the steadily expansion of the food reserves isn't keeping up.
If nothing is done the availability of food supply during emergencies would dwindle in compression for the overall population.
You still don't know how long the apocalypse is going to last but more food can never be a bad option.
A minimal investment is only really good for stopping the food reserves from degrading during the population boom.
A maximum investment on the other hand could see it goring by up to eighty percent.
[] the track of progress. (must be in the top three priorities).
You know the power for stem will change the world.
This is perhaps most noticeable in the proposal in front of you.
One that seeks to make the newly completed roads obsolete before they were truly used.
A project that envisions a vast network of metal rails throughout the empire upon which a new vehicle is able to travel at that competes if not exceeds the speed of Keku flight.
And with the test bed wildly successful it is time to expand.
Expansion will be slow and there is not a lot you could do about it.
Setting the tracks is both time consuming and labor heavy.
And building the trains that will run on the newly constructed lines will be an expensive prospect.
So, you must limit the scope of the project even as you push aggressively to utilize its benefits.
With the expertise gathered from previous decades and the work already done, you may connect many new cities to the network
The minimum you can invest will barely allow you to implement your plans, which would see thirteen new lines opened.
The maximum on the other hand would see even more lanes opened to some of the smaller cities and connect the empire even more.
[] Investment opportunities.
The department of economic growth is a small section of the bureaucracy that deals with both investing funds and approving low interest loans for enterprising Keku in order to grease the wheels of the economy.
But there are many opportunities they set aside either because of a lack of funds, personal or just being outside their remit.
Diverting a greater amount of funds and personnel would see a slow yet steady economic growth.
A minimum investment would see many new loans approved and a lot of funds invested in local initiatives but would see a low level of actual returns for the government itself owing to the tax rules in the empire.
A maximum investment would see a boom in new businesses -and as such a boom in revenue- but is somewhat risky setting aside the risk for inflation such an outpouring of funds could destabilize the current market enough to complete certain projects until such disruptions are stabilized.
[] military academies.
With your military steadily expending, there is a need for new officers and commanders.
And with the expectations that you'll draft the majority of your population in the apocalypse your generals have proposed the creation of new military academies which would not only train new officers en-mass but would also further the study of war and strategy.
To hopefully better your utilization of forces during the apocalypse to come.
Investment here is less of a matter of how many academies will be build (or if they will be built at all) but more of a matter of quality and the facilities that such academies may utilize and the more is always the better.
[] city expansions. (must be in the top 3)
The settling of the country side has only bought you time.
With both the population boom and the immigration to the cities many of your cities need swift expansion.
And not only in living spaces but in services provided, in water infrastructure and even the sewers would need to be enlarged.
The minimum you may spend would only see you tread water, this is not a bad thing as in time the pressure will subside and you must only tread water until then.
The maximum would see you trying to get ahead of the problem but when trading water is both possible and not harmful on the long term the wealth might be better invested in other projects.
[] day care. (must be in the lowest three.)
For the Keku child rearing is a communal thing.
Even in the cities where thousands live and festering a sense of community is harder most neighborhoods come together for the rising of young chicks. With whose watching over the young rotating between families.
This practice dos wonders for social cohesion in the many sperate communities but with the recent population boom those structures are starting to be overwhelmed, with too many children and not enough caretakers.
The problems stem from the fact that with more children to watch over more Keku must watch over them in every shift, and so where before an adult might need to skip work once a month to help watch over the young he might now need to do so three times.
And there are not many who can truly afford this.
The solution is easy and present an opportunity.
creating a lower level school, where the young Keku may be watched over by trained personal for the majority of the day would both lower the pressure on communities and allow for some basic education to be taught to the very young which can then later be expanded by the school system.
In the last decade you have started this project and now you must continue it.
The general public currently seems both supportive of this project and appreciative so it may be advantageous to take advantage of public opinion before it turns
A minimal investment would be enough to make good headway, although more investment is probably prudent.
The last decade saw both the fast expansion of the number of cultivators and also the expansion of their reasonability's (2 AP).
Teachers: it is expected that around 273 new 1st step cultivators would be recruited and trained this decade (at current pace you're expected to get another AP in 2 turns).
Tribulations: 13 second steps have indicated that they would face their tribulation this turn.
Lightening reflection arrays: 14 (+7 per turn)
Alchemy: 200/200 capacity. Total cost: 20 EFEP. Total production: 4 lowly healing pills charges.
[] change alchemy production? (doesn't cost an action).
-[] to what?
[] Recruiting- if you wish to have a hope of survival the current number of disciples is pitiful, your disciples would focus on going out and training potential cultivators in order to find new talents and increase their number. With a crude but passable way to determine talent you can now weed out the untalented. Increasing the power and quality of your new disciples.
[] Looking for enlightenment cultivation as a concept is relatively unknown, with all of your knowledge coming from either your or your older disciples' experiments. But your knowledge is lacking and there are many unknowns. Have your disciples try to invite new concepts that either help or push your knowledge of cultivation further. (OOC: you get a cultivation advancement dice which can give you many tasteful things)
[] Push forward- your disciples have their own cultivation to pursue and they will do so regardless but giving them more time to do so would allow them to make more progress.
[] the power of many- when fighting the demons you have tapped into something, a way to pull the power of cultivators and to be greater then the sum of its parts now that you have touched on it replacing this feat should be fairly easy so task you disciples to do so.
[] rune study- new knowledge has brought your disciples another avenue of growth you very little about the runes you've found and how they work but were there is two there are three and your disciples are eager to find out more so let them and slowly you'll unlock the secrets of artificing.
[] craft- supernatural knowledge is at your disciples' beak and call, maybe they should do something with it.
-[] condensing arrays- perhaps you have changed you opinion on how they should be divided? If so you will need to replace the current arrays. (doesn't cost an AP just don't go changing it every turn)
-[] heavenly lightening deflection array- a special array that is incredibly helpful when challenging tribulation, unfortunately the power of the tribulation burns it out so it can't be used. Charge your disciples with constructing it. taking this action will give 2 such arrays.
-[] shield array's- able to protect a small city for outside attack so long as its fed sufficient Qi, the shield array represent a paradigm shift for defensive siege warfare
-[] pills- you have a need for more pills so task more disciples with crafting them. (+500 capacity)
[] the building blocks of the world part 2- the world is full of possible alchemy materials that you haven't even touched yet, with at least a somewhat better understanding of the underlaying principles of alchemy you can continue to attempt mixing and matching materials and see what new recipes you can come up with.
[] cultivating perfection- the road to perfection is endless but it is a road that must be walked, refine one of your alchemy recipes lowering the requirements to craft it or unlock its more powerful version.
-[] which recipe?
[] The art of the herbalist- both the art of immortal cooking and alchemy are limited by the available ingredients and catalysts they can use. You have gotten a lead on how to grow spiritual herbes follow it and see what you can do.
[] the wound in the world- for a decade has the emperor toiled to heal but a single child whose mere presence was a wound in the world and where there is one there are two, search the empire for other manifestations of such wounds and attempt to see if there is anything that could be done for them that's doesn't require the complete attention of the emperor.
[] traveling demigods- your new religion portrays the cultivators as those blessed by the emperor, having them travel the empire and show of their abilities would go a long way to helping in converting people to your new found religion and while less effective then if you go personally the total impact would be greeter due to their greater number.
A long decade is awaiting you, there is much to do and not enough time to do it all (3 personal AP). (3 divine charges).
[] the power of sacrifice (no option under here takes AP)- either by way of insight or technique you have found a way to greatly empower yourself by sacrificing something. (current lifespan 465)
-[] sacrifice life- sacrifice 10 years of life span for 1 AP (current lifespan 450).
-[] sacrifice wealth- commend your empire to tribute 150 Estimated Economic Power worth of wealth and gain 1 divine charge.
-[] sacrifice divinity- spend 1 divine charge to gain 5 lifespan.
-[] attempt healing- spend divine charges and lifespan to heal a certain condition.
--[] Kekeru- spend 3 divine charges and 30 lifespan to allow him to fully step into the third step.
[] Push higher- your power alone would not save you or your kind, but more power would certainly be useful, so push ahead on this path that you've created oh so long ago.
-[] Ascend- you can feel it, you've reached a point where you can once more reach higher. Push ahead, face the wrath of heaven once more and pray you're ready.
-[] Mediation on the self (may be taken more than once)- the wrath of heaven is powerful and cunning, it will strike at any weakness you show, take a time to know your falling and put your mind at peace to help with the tribulation you will face. (This action will give a big bonus if you take it on the turn, you attempt the tribulation otherwise it would give a small but stackable bonus).
-[] seek life- you have spent a decade in the realm of the dead and have come out with new knowledge but now your understanding is unbalanced, seek death counterpart to regain the balance, seek life and the great Dao so that balance may be returned.
-[] study (artifice)- a new path opens itself before you, travels down its length and attempts to pry whatever secrets it holds.
-[] Seek insight from the world (choose pillar)(may be taken more than once)- seven pillars you've erected in your soul, but they are not just constructs of Qi in each of them there is a Truth of the world. Meditation can draw those truths out but to look within you must look without and seek the inspiration that would advance your understanding and give a new insight for one of your pillars.
-[] The connection of it all- following your new insight you have hundreds of links connecting you to your students and many more from them to their students, the ability to know your daughter is alright at all times is the dream of all fathers but maybe you should try and see if this connection has other uses.
[] the lords- who are the lords?, what are the lords? And how do they fit into your world? You know not the answer but you could find out.
-[] the lord of war- you have recovered a book from the base of the demonic cultivators, the knowledge within is both dangerous and vital attempt to read this book while taking frequent breaks to recover form the mantal assault you will subject yourself to.
-[] the lord of fate- you have recovered a book from the base of the demonic cultivators, the knowledge within is both dangerous and vital attempt to read this book while taking frequent breaks to recover form the mantal assault you will subject yourself to.
-[] the bounty of heaven- your disciples have confirmed to the best of their abilities that after a tribulation passed, small amounts of energy still linger further study would hopefully not only shed more light on the nature of heavens Qi but perhaps also find a useful use for it.
[] Glimpse the future- you have a gift, a gift that no other has. It has set you on this path and you must both hone and use it, to see the end of this path. Cast your eyes into the future and the apocalypse to come and attempt to draw any piece of information that might give you an advantage.
-[] Pin down the date- currently you know that the apocalypse will start anywhere between a century to three from now, attempt to pin down when it would actually start so you may better prepare.
-[] follow the path- no matter where you looked or how much time you've invested into seeing the future, you have never found a path that averts the apocalypse yet new data shows that you may have inadvertently caused it and weather true or not validating such information will shed a light on may things. Thankfully while seeing THE future is hard seeing A future is considerably easier -although by no mean easy-
-[] The nature of the beast- you know almost nothing about what's to come besides an unending tide of beasts, attempting to understand the coming apocalypse.
-[] The tide- in your vision you saw many types of beast's, small and big, deformed and consisting of perfect form. Attempt to more correctly ascertain what it is that you'll be fighting.
-[] the maelstrom [extremely dangerous]- in your journey through the sea of time you have encountered a being that defies understanding. One way or the other this being is connected to the coming apocalypse, already without even knowing you desist it shrouds your sight of the future, your sight now returning with less and less details. So cast your gaze once more to the future and attempt to ascertain its nature and perhaps you'll find ways to avoid it. But beware as should you be caught death is the only mercy you can expect.
[] The burdens of an emperor- a farmer, son of a farmer turned into a sage, you never thought, nor wanted the burden of rule but here you are with a crown upon your head.
-[] To rule well- taking the time to listen to your subordinates and subjects as well as taking care of the small problems that arise would free your subordinates from the need to do it. (OOC: with the competent ruling action being removed from the empire action list -having achieved a good enough administrative efficiency that it doesn't need to be focused on- this action still helps with the rule of the empire and solving any problem that might crop up)
-[] Illness of the soul- your subjects suffer form with no treatment and you can offer them the cure, finding them is going to require some work but you'll both do good and increase your understanding of the soul.
-[] The bounty of the ocean- the ocean and seas contain untold wealth both of food and of metal, by use of your new insight it is possible to now tap into that wealth with relative ease bringing great wealth to the empire.
[] The burdens of a teacher- you have come to enjoy teaching, but the very act gives you a certain obligation to those you teach.
-[] Haku- it has been some time since you have taken a student personally but some talents are worth it.
-[] Vakatu- it has been some time since you have taken a student personally but some talents are worth it.
-[] To teach the next generations- you're going to need many more cultivators to face the end that comes, and you have taught many, do so again and help train the defenders of the future. Your new pillar makes you even more suited to this task.
-[] The next step- you have many students pushing for the next step in their journey, take the time to share your wisdom and guide them in surviving the tribulation.
-[] the broken- the tribulation to the third step is nothing alike that of the second step and its harsher nature seems to apply to those who fail it as well, those who fail the first tribulation and yet survive had lost most of their cultivation granted power and are heavily wounded but a few months later most of their wounds are healed and although they do not regain their former strength they are still stronger than a regular mortal this is not so for those who fail the second tribulation and are unlucky enough to survive as even now, years after their attempt at tribulation the wounds incurred show no sign of getting any better. You have already tasked various medical institutes to try to conceive of ways to ease their pain (for somewhat mixed results) but you possess knowledge and understanding few others will claim to match and with just some attention, your fallen students' plight might be much reduced… it is the least you owe them and yet the duty of the emperor sits heavy on your shoulders, can you justify investing your time (one of the most valuable resources you have) in something that will not help stave of anhelation?
-[] kekaru- Kekaru has done something you had no idea was possible and has reached a place between the second step and the third attempt to push him over the line fully into the third step if such a thing is even possible.
-[] the power of the few (must be taken with power of the many)- while fighting the daemon you have touched on a way to pull the power of cultivators together and empower it beyond its parts, you have tasked your disciples to search for that power again but you feel as if your help would be especially useful.
[] Listen to the earth- your new pillar allows you to understand the language of the earth all you must do is listen, you're not likely to get any useful information but practice makes perfect.
-[] attempt to pry the secrets of the noble's- you know they plot against you and now you have a new way to spy on them, so listen and see what you can find.
-[] just listen- the earth has much to say and instead of directing it for a specific piece of information you can just listen, you wont get any useful information but it would make for very good practice.
-[] discover the secrets for its health- your new insight scales based on the health of the land you live on and who is better in showing you how to care for it then the land itself? Attempt to listen to the earth and ask for how you may care for it.
[] The burden of a god- whether it was a mistake you will perhaps never know but you are now a god or at least worshiped as one. and being divine -fake or not- comes with some benefits and no less reasonability.
-[] sermon for the faithful- you have spent much effort to bring many Keku into the faith now spend some more to ensure their faith is cemented and grown, wither by making repeat appearances to show you might, by healing the unhealable or juts by making h lives of your faithful easier by your power -either supernatural or natural.
-[] to change realty- your experiments with divine Qi has shown you that its nature is to change the rules that govern realty at least when it comes to techniques attempt to see if it can be used more broadly.
-[] the power of intent (costs 1 divine charge in addition to the AP)- intent, you have know there was power in it for quite some time and now you have found two different manifestation of it attempt to see if you can empower one with the other or in transform one for the other. This is unlikely to bear fruit but the knowledge you will gain from the attempt will be considerable.
-[] the nature of godhood (can only be taken if meet with Okertaku was chosen)- you have recently met a god, this meeting raises many questions for which you have very little answers. Meditate on the insights gleamed form your encounter and attempt to discern some truth of godhood.
[] ancient secrets- recently a strange pyramid has been excavated. No one knows what you will find inside but danger practically radiates off the whole thing in you will have to descend to its depths, best to be prepared.
-[] Start the expedition (doesn't take an AP)- you're preparations are complete and the smell of treasure lures you to the depths, gather your man and descend who know what you might find.
-[] sight unseen- use you're talent to divine some of the potential dangers you'll face and potential ways to counter them.
-[] fight practice- to fight in such close quarters is a difficult prospect for your species and it might be beast to practice such before attempting to enter the pyramid.
-[] buried secrets- the earth seems to know something about the strange pyramid you have found, attempt to decipher their words.
Reminder there is a 4 hour moratorium in place. vote in plan format.
Plan format example:
[] plan name.
-[] empire action with highest priority.
-[] empire action with lower priority.
-[] empire action with lowest priority.
-[] cultivators actions.
-[] personal action.
As a reminder maximum investment refers to putting the action the highest in the plan and minimal investment means putting it the lowest.
A decade you have spent on its doorstep never entering but gazing upon its nature.
This is not a sight that a mortal mind was meant to see and even as above as you are from a regular mortal even you aren't above death.
You don't remember much from your time in the embrace of death.
But when you awoke in the realm of the living once more you could feel a prat of you has permanently changed.
Gain the Dao shard of greater death- increase efficiency and power of death aligned techniques and insights, killing becomes easier (in the literal sense) and any death you deal is more likely to stick).
Getting caught up for the decade you have spent in death has been an experience.
There wasn't much you needed to actually do or comment on but there were two topic that necessitated your attention.
The first was the revelation that tribulations either hasten the coming of the apocalypse or are the reason for it.
Some of your advisors wanted to ban all tribulation until more information was discovered but you disregarded their opinion on this matter.
You have never, not once, have seen a path where the apocalypse doesn't occur.
And if you wish to survive, you'll need cultivators of higher steps.
And so, until new information was discovered you'll continue as normal.
The second matter concerns Okertaku.
In your travels you have spent some time in the investigation of supernatural phenomena and with the nature of divine Qi you have kept an ear open for possible god sighting.
Bu this is the first time you have ever come in contact with something claiming to be a god (aside from yourself) and he apparently wants to meet you.
The domains of this god are a little concerning but there is a great deal to learn here.
But you know so little about his possible motivations.
[] Meet with Okertaku.
[] Attempt to divine him first (-1 Emperor AP and then you'll get a new vote to meet or not).
[] celebration of the century.
With the recent growth of unrest your advisers have proposed to let it bleed in the old ways.
By investing in festivals and celebrations to help people forget their worries and complaints.
The bread and circuses is an old method of appeasing the masses and quite effective.
Coincidently your rule is nearing its one hundredth year, which is as great of a reason to celebrate as any.
If nothing else it would help foster a comment spirit for the empire.
Investment here would mostly correlate to how big and impressive the celebrations are.
[] grain reserves.
With the recant population boom the steadily expansion of the food reserves isn't keeping up.
If nothing is done the availability of food supply during emergencies would dwindle in compression for the overall population.
You still don't know how long the apocalypse is going to last but more food can never be a bad option.
A minimal investment is only really good for stopping the food reserves from degrading during the population boom.
A maximum investment on the other hand could see it goring by up to eighty percent.
[] the track of progress. (must be in the top three priorities).
You know the power for stem will change the world.
This is perhaps most noticeable in the proposal in front of you.
One that seeks to make the newly completed roads obsolete before they were truly used.
A project that envisions a vast network of metal rails throughout the empire upon which a new vehicle is able to travel at that competes if not exceeds the speed of Keku flight.
And with the test bed wildly successful it is time to expand.
Expansion will be slow and there is not a lot you could do about it.
Setting the tracks is both time consuming and labor heavy.
And building the trains that will run on the newly constructed lines will be an expensive prospect.
So, you must limit the scope of the project even as you push aggressively to utilize its benefits.
With the expertise gathered from previous decades and the work already done, you may connect many new cities to the network
The minimum you can invest will barely allow you to implement your plans, which would see thirteen new lines opened.
The maximum on the other hand would see even more lanes opened to some of the smaller cities and connect the empire even more.
[] Investment opportunities.
The department of economic growth is a small section of the bureaucracy that deals with both investing funds and approving low interest loans for enterprising Keku in order to grease the wheels of the economy.
But there are many opportunities they set aside either because of a lack of funds, personal or just being outside their remit.
Diverting a greater amount of funds and personnel would see a slow yet steady economic growth.
A minimum investment would see many new loans approved and a lot of funds invested in local initiatives but would see a low level of actual returns for the government itself owing to the tax rules in the empire.
A maximum investment would see a boom in new businesses -and as such a boom in revenue- but is somewhat risky setting aside the risk for inflation such an outpouring of funds could destabilize the current market enough to complete certain projects until such disruptions are stabilized.
[] military academies.
With your military steadily expending, there is a need for new officers and commanders.
And with the expectations that you'll draft the majority of your population in the apocalypse your generals have proposed the creation of new military academies which would not only train new officers en-mass but would also further the study of war and strategy.
To hopefully better your utilization of forces during the apocalypse to come.
Investment here is less of a matter of how many academies will be build (or if they will be built at all) but more of a matter of quality and the facilities that such academies may utilize and the more is always the better.
[] city expansions. (must be in the top 3)
The settling of the country side has only bought you time.
With both the population boom and the immigration to the cities many of your cities need swift expansion.
And not only in living spaces but in services provided, in water infrastructure and even the sewers would need to be enlarged.
The minimum you may spend would only see you tread water, this is not a bad thing as in time the pressure will subside and you must only tread water until then.
The maximum would see you trying to get ahead of the problem but when trading water is both possible and not harmful on the long term the wealth might be better invested in other projects.
[] day care. (must be in the lowest three.)
For the Keku child rearing is a communal thing.
Even in the cities where thousands live and festering a sense of community is harder most neighborhoods come together for the rising of young chicks. With whose watching over the young rotating between families.
This practice dos wonders for social cohesion in the many sperate communities but with the recent population boom those structures are starting to be overwhelmed, with too many children and not enough caretakers.
The problems stem from the fact that with more children to watch over more Keku must watch over them in every shift, and so where before an adult might need to skip work once a month to help watch over the young he might now need to do so three times.
And there are not many who can truly afford this.
The solution is easy and present an opportunity.
creating a lower level school, where the young Keku may be watched over by trained personal for the majority of the day would both lower the pressure on communities and allow for some basic education to be taught to the very young which can then later be expanded by the school system.
In the last decade you have started this project and now you must continue it.
The general public currently seems both supportive of this project and appreciative so it may be advantageous to take advantage of public opinion before it turns
A minimal investment would be enough to make good headway, although more investment is probably prudent.
The last decade saw both the fast expansion of the number of cultivators and also the expansion of their reasonability's (2 AP).
Teachers: it is expected that around 273 new 1st step cultivators would be recruited and trained this decade (at current pace you're expected to get another AP in 2 turns).
Tribulations: 13 second steps have indicated that they would face their tribulation this turn.
Lightening reflection arrays: 14 (+7 per turn)
Alchemy: 200/200 capacity. Total cost: 20 EFEP. Total production: 4 lowly healing pills charges.
[] change alchemy production? (doesn't cost an action).
-[] to what?
[] Recruiting- if you wish to have a hope of survival the current number of disciples is pitiful, your disciples would focus on going out and training potential cultivators in order to find new talents and increase their number. With a crude but passable way to determine talent you can now weed out the untalented. Increasing the power and quality of your new disciples.
[] Looking for enlightenment cultivation as a concept is relatively unknown, with all of your knowledge coming from either your or your older disciples' experiments. But your knowledge is lacking and there are many unknowns. Have your disciples try to invite new concepts that either help or push your knowledge of cultivation further. (OOC: you get a cultivation advancement dice which can give you many tasteful things)
[] Push forward- your disciples have their own cultivation to pursue and they will do so regardless but giving them more time to do so would allow them to make more progress.
[] the power of many- when fighting the demons you have tapped into something, a way to pull the power of cultivators and to be greater then the sum of its parts now that you have touched on it replacing this feat should be fairly easy so task you disciples to do so.
[] rune study- new knowledge has brought your disciples another avenue of growth you very little about the runes you've found and how they work but were there is two there are three and your disciples are eager to find out more so let them and slowly you'll unlock the secrets of artificing.
[] craft- supernatural knowledge is at your disciples' beak and call, maybe they should do something with it.
-[] condensing arrays- perhaps you have changed you opinion on how they should be divided? If so you will need to replace the current arrays. (doesn't cost an AP just don't go changing it every turn)
-[] heavenly lightening deflection array- a special array that is incredibly helpful when challenging tribulation, unfortunately the power of the tribulation burns it out so it can't be used. Charge your disciples with constructing it. taking this action will give 2 such arrays.
-[] shield array's- able to protect a small city for outside attack so long as its fed sufficient Qi, the shield array represent a paradigm shift for defensive siege warfare
-[] pills- you have a need for more pills so task more disciples with crafting them. (+500 capacity)
[] the building blocks of the world part 2- the world is full of possible alchemy materials that you haven't even touched yet, with at least a somewhat better understanding of the underlaying principles of alchemy you can continue to attempt mixing and matching materials and see what new recipes you can come up with.
[] cultivating perfection- the road to perfection is endless but it is a road that must be walked, refine one of your alchemy recipes lowering the requirements to craft it or unlock its more powerful version.
-[] which recipe?
[] The art of the herbalist- both the art of immortal cooking and alchemy are limited by the available ingredients and catalysts they can use. You have gotten a lead on how to grow spiritual herbes follow it and see what you can do.
[] the wound in the world- for a decade has the emperor toiled to heal but a single child whose mere presence was a wound in the world and where there is one there are two, search the empire for other manifestations of such wounds and attempt to see if there is anything that could be done for them that's doesn't require the complete attention of the emperor.
[] traveling demigods- your new religion portrays the cultivators as those blessed by the emperor, having them travel the empire and show of their abilities would go a long way to helping in converting people to your new found religion and while less effective then if you go personally the total impact would be greeter due to their greater number.
A long decade is awaiting you, there is much to do and not enough time to do it all (3 personal AP). (3 divine charges).
[] the power of sacrifice (no option under here takes AP)- either by way of insight or technique you have found a way to greatly empower yourself by sacrificing something. (current lifespan 465)
-[] sacrifice life- sacrifice 10 years of life span for 1 AP (current lifespan 450).
-[] sacrifice wealth- commend your empire to tribute 150 Estimated Economic Power worth of wealth and gain 1 divine charge.
-[] sacrifice divinity- spend 1 divine charge to gain 5 lifespan.
-[] attempt healing- spend divine charges and lifespan to heal a certain condition.
--[] Kekeru- spend 3 divine charges and 30 lifespan to allow him to fully step into the third step.
[] Push higher- your power alone would not save you or your kind, but more power would certainly be useful, so push ahead on this path that you've created oh so long ago.
-[] Ascend- you can feel it, you've reached a point where you can once more reach higher. Push ahead, face the wrath of heaven once more and pray you're ready.
-[] Mediation on the self (may be taken more than once)- the wrath of heaven is powerful and cunning, it will strike at any weakness you show, take a time to know your falling and put your mind at peace to help with the tribulation you will face. (This action will give a big bonus if you take it on the turn, you attempt the tribulation otherwise it would give a small but stackable bonus).
-[] seek life- you have spent a decade in the realm of the dead and have come out with new knowledge but now your understanding is unbalanced, seek death counterpart to regain the balance, seek life and the great Dao so that balance may be returned.
-[] study (artifice)- a new path opens itself before you, travels down its length and attempts to pry whatever secrets it holds.
-[] Seek insight from the world (choose pillar)(may be taken more than once)- seven pillars you've erected in your soul, but they are not just constructs of Qi in each of them there is a Truth of the world. Meditation can draw those truths out but to look within you must look without and seek the inspiration that would advance your understanding and give a new insight for one of your pillars.
-[] The connection of it all- following your new insight you have hundreds of links connecting you to your students and many more from them to their students, the ability to know your daughter is alright at all times is the dream of all fathers but maybe you should try and see if this connection has other uses.
[] the lords- who are the lords?, what are the lords? And how do they fit into your world? You know not the answer but you could find out.
-[] the lord of war- you have recovered a book from the base of the demonic cultivators, the knowledge within is both dangerous and vital attempt to read this book while taking frequent breaks to recover form the mantal assault you will subject yourself to.
-[] the lord of fate- you have recovered a book from the base of the demonic cultivators, the knowledge within is both dangerous and vital attempt to read this book while taking frequent breaks to recover form the mantal assault you will subject yourself to.
-[] the bounty of heaven- your disciples have confirmed to the best of their abilities that after a tribulation passed, small amounts of energy still linger further study would hopefully not only shed more light on the nature of heavens Qi but perhaps also find a useful use for it.
[] Glimpse the future- you have a gift, a gift that no other has. It has set you on this path and you must both hone and use it, to see the end of this path. Cast your eyes into the future and the apocalypse to come and attempt to draw any piece of information that might give you an advantage.
-[] Pin down the date- currently you know that the apocalypse will start anywhere between a century to three from now, attempt to pin down when it would actually start so you may better prepare.
-[] follow the path- no matter where you looked or how much time you've invested into seeing the future, you have never found a path that averts the apocalypse yet new data shows that you may have inadvertently caused it and weather true or not validating such information will shed a light on may things. Thankfully while seeing THE future is hard seeing A future is considerably easier -although by no mean easy-
-[] The nature of the beast- you know almost nothing about what's to come besides an unending tide of beasts, attempting to understand the coming apocalypse.
-[] The tide- in your vision you saw many types of beast's, small and big, deformed and consisting of perfect form. Attempt to more correctly ascertain what it is that you'll be fighting.
-[] the maelstrom [extremely dangerous]- in your journey through the sea of time you have encountered a being that defies understanding. One way or the other this being is connected to the coming apocalypse, already without even knowing you desist it shrouds your sight of the future, your sight now returning with less and less details. So cast your gaze once more to the future and attempt to ascertain its nature and perhaps you'll find ways to avoid it. But beware as should you be caught death is the only mercy you can expect.
[] The burdens of an emperor- a farmer, son of a farmer turned into a sage, you never thought, nor wanted the burden of rule but here you are with a crown upon your head.
-[] To rule well- taking the time to listen to your subordinates and subjects as well as taking care of the small problems that arise would free your subordinates from the need to do it. (OOC: with the competent ruling action being removed from the empire action list -having achieved a good enough administrative efficiency that it doesn't need to be focused on- this action still helps with the rule of the empire and solving any problem that might crop up)
-[] Illness of the soul- your subjects suffer form with no treatment and you can offer them the cure, finding them is going to require some work but you'll both do good and increase your understanding of the soul.
-[] The bounty of the ocean- the ocean and seas contain untold wealth both of food and of metal, by use of your new insight it is possible to now tap into that wealth with relative ease bringing great wealth to the empire.
[] The burdens of a teacher- you have come to enjoy teaching, but the very act gives you a certain obligation to those you teach.
-[] Haku- it has been some time since you have taken a student personally but some talents are worth it.
-[] Vakatu- it has been some time since you have taken a student personally but some talents are worth it.
-[] To teach the next generations- you're going to need many more cultivators to face the end that comes, and you have taught many, do so again and help train the defenders of the future. Your new pillar makes you even more suited to this task.
-[] The next step- you have many students pushing for the next step in their journey, take the time to share your wisdom and guide them in surviving the tribulation.
-[] the broken- the tribulation to the third step is nothing alike that of the second step and its harsher nature seems to apply to those who fail it as well, those who fail the first tribulation and yet survive had lost most of their cultivation granted power and are heavily wounded but a few months later most of their wounds are healed and although they do not regain their former strength they are still stronger than a regular mortal this is not so for those who fail the second tribulation and are unlucky enough to survive as even now, years after their attempt at tribulation the wounds incurred show no sign of getting any better. You have already tasked various medical institutes to try to conceive of ways to ease their pain (for somewhat mixed results) but you possess knowledge and understanding few others will claim to match and with just some attention, your fallen students' plight might be much reduced… it is the least you owe them and yet the duty of the emperor sits heavy on your shoulders, can you justify investing your time (one of the most valuable resources you have) in something that will not help stave of anhelation?
-[] kekaru- Kekaru has done something you had no idea was possible and has reached a place between the second step and the third attempt to push him over the line fully into the third step if such a thing is even possible.
-[] the power of the few (must be taken with power of the many)- while fighting the daemon you have touched on a way to pull the power of cultivators together and empower it beyond its parts, you have tasked your disciples to search for that power again but you feel as if your help would be especially useful.
[] Listen to the earth- your new pillar allows you to understand the language of the earth all you must do is listen, you're not likely to get any useful information but practice makes perfect.
-[] attempt to pry the secrets of the noble's- you know they plot against you and now you have a new way to spy on them, so listen and see what you can find.
-[] just listen- the earth has much to say and instead of directing it for a specific piece of information you can just listen, you wont get any useful information but it would make for very good practice.
-[] discover the secrets for its health- your new insight scales based on the health of the land you live on and who is better in showing you how to care for it then the land itself? Attempt to listen to the earth and ask for how you may care for it.
[] The burden of a god- whether it was a mistake you will perhaps never know but you are now a god or at least worshiped as one. and being divine -fake or not- comes with some benefits and no less reasonability.
-[] sermon for the faithful- you have spent much effort to bring many Keku into the faith now spend some more to ensure their faith is cemented and grown, wither by making repeat appearances to show you might, by healing the unhealable or juts by making h lives of your faithful easier by your power -either supernatural or natural.
-[] to change realty- your experiments with divine Qi has shown you that its nature is to change the rules that govern realty at least when it comes to techniques attempt to see if it can be used more broadly.
-[] the power of intent (costs 1 divine charge in addition to the AP)- intent, you have know there was power in it for quite some time and now you have found two different manifestation of it attempt to see if you can empower one with the other or in transform one for the other. This is unlikely to bear fruit but the knowledge you will gain from the attempt will be considerable.
-[] the nature of godhood (can only be taken if meet with Okertaku was chosen)- you have recently met a god, this meeting raises many questions for which you have very little answers. Meditate on the insights gleamed form your encounter and attempt to discern some truth of godhood.
[] ancient secrets- recently a strange pyramid has been excavated. No one knows what you will find inside but danger practically radiates off the whole thing in you will have to descend to its depths, best to be prepared.
-[] Start the expedition (doesn't take an AP)- you're preparations are complete and the smell of treasure lures you to the depths, gather your man and descend who know what you might find.
-[] sight unseen- use you're talent to divine some of the potential dangers you'll face and potential ways to counter them.
-[] fight practice- to fight in such close quarters is a difficult prospect for your species and it might be beast to practice such before attempting to enter the pyramid.
-[] buried secrets- the earth seems to know something about the strange pyramid you have found, attempt to decipher their words.
Reminder there is a 4 hour moratorium in place. vote in plan format.
Plan format example:
[] plan name.
-[] empire action with highest priority.
-[] empire action with lower priority.
-[] empire action with lowest priority.
-[] cultivators actions.
-[] personal action.
As a reminder maximum investment refers to putting the action the highest in the plan and minimal investment means putting it the lowest.