Distant Stars. (a WH40K/Xianxia civ Quest).

Voting is open
I am not sure they can buy now, maybe early on, but now the entire imperium worships him, custodes going against it will be declared traitors and killed.
Except no they won't. Custodes, even putting aside their cultural power as the Emperor's Companions, are to space marines what space marines are to imperial guardsmen, in terms of strength, skill and equipment. With the Codex Astartes, there simply aren't enough space marines in any one place to put up more than token resistance.
 
Except no they won't. Custodes, even putting aside their cultural power as the Emperor's Companions, are to space marines what space marines are to imperial guardsmen, in terms of strength, skill and equipment. With the Codex Astartes, there simply aren't enough space marines in any one place to put up more than token resistance.
Imperium is big and the custodes can not be replaced.

I doubt they could just conquer the imperium.

Even Gulliman didn't truly go against it with a war looming, and after he talked to the emperor, he probably knows it is a powder gag waiting to explode and kill them all.

Custodes like space marines aren't armies, they are special units meant for small scale battle, like modern special forces, they can be killed, and so they will drown in bodies.
 
To whom does God pray?
Okay, normally I don't write poems (especially not in English) but this just flowed, my excuse if anything isn't according to poetry rules? The keku have different poetry rules that miraculously are whatever I happen to write.


To whom does God pray, in the deep of night?

To whom does God pray, when no one is around?

To whom does God pray, when despair takes hold?

To whom does the emperor pray, when his head is burdened by his crown?

To whom does the sage pray, when his wisdom grants no answer?

To whom does the teacher pray, when his students will never surpass him?

To whom does man pray, when all is taken from him by a god.

To whom does man pray, when vengeance is beyond his reach.

To whom does man pray, when despair takes hold.

To whom does the God, who is emperor, who is sage, who is teacher, who is man pray to in that deep night, where all that remains of the past are two faded tokens and three shallow graves.

To whom does he pray when memories overwhelm.

To whom does he pray, when he knows the price of hesitation.

To whom does he pray, when the burden becomes too great.

To whom does he pray, when he is all alone.

He prays to the child that will in time take his place.

He prays to his friend, who stands with him.

He prays to his students, so that they might rise above.

He prays to his subjects, so they might stand fast.

He prays to the stranger, so he might one day prove a friend.

He prays to the wind, so it will see him through.

But above all, he prays to himself, so he won't falter.

But above all, he prays to himself, so when the time is right the right choice he'll make.

But above all, he prays to himself, so he won't be alone in that darkest night.

To whom does God pray?, a relatively popular poem, author unknown.​
 
Immortal cooking recipes.
The update is going well, I've decided that the war in the warp really should be its own post so I'm around 50%~ done with the end turn.

For know have a sneak peek into immortal cooking.

Immortal cooking: aside from the small passive overall benefit practitioners of immortal cooking can also craft exquisite meals that effect the very soul.

Only a single type of meal can be consumed at a time, consuming a second overwrites the benefit of the first.

You can make as many meals as you posses the cost for but keep in mind that immortal cooking cannot be stored so use it or lose it.

Immortal cooking recipes.

Qi absorption meal
- assign this for a champion and their Qi would recover at twice the speed for 8 hours cost: 2 grade 1 herbs.

Body nourishment meal- increase the speed of body refining by 50%. Cost: 1 grade 1 herb per 100 disciples affected.

Lifeforce reinforcing meal- increase healing speed by 100% for 8 hours. Cost: 1 grade 1 herb is enough for either a full point of army, or for an entire turn.

Body-mind energizing meal- gain 1 AP (note, this eats into the limit you can buy from lifeforce) can be assigned for champions or notable talents for an increase in effectiveness in their roles/actions. cost: 1 grade 2 herb.

Enlightening meal- slightly lower the threshold to gain Dao fragments. Cost: 1 grade 2 herb.
 
Body-mind energizing meal- gain 1 AP (note, this eats into the limit you can buy from lifeforce) can be assigned for champions or notable talents for an increase in effectiveness in their roles/actions. cost: 1 grade 2 herb.
That's pretty interesting, I think that would be our biggest investment, giving those to champions will seriously buff them, we ourselves can already increase our aps, but our champions are still limited by their very few actions.
 
Immortal cooking recipes.

Qi absorption meal
- assign this for a champion and their Qi would recover at twice the speed for 8 hours cost: 2 grade 1 herbs.

Body nourishment meal- increase the speed of body refining by 50%. Cost: 1 grade 1 herb per 100 disciples affected.

Lifeforce reinforcing meal- increase healing speed by 100% for 8 hours. Cost: 1 grade 1 herb is enough for either a full point of army, or for an entire turn.

Body-mind energizing meal- gain 1 AP (note, this eats into the limit you can buy from lifeforce) can be assigned for champions or notable talents for an increase in effectiveness in their roles/actions. cost: 1 grade 2 herb.

Enlightening meal- slightly lower the threshold to gain Dao fragments. Cost: 1 grade 2 herb.

Qi absorption meal: good during wartime.

Body nourishment meal: we need to scale it up so we can afford it for all step 1 disciples. It should be doable.

Lifeforce reinforcing meal: for injured units during wartime, mostly.

Body-mind energizing meal: +1 AP to each champion is a LOT. we need a fair few grade 2 herbs, but it MIGHT be doable after we scale up the spiritual farming.

Enlightening meal: it feels like a worse pick than the +1 AP one, personally, at least for anyone except Shikatu.

That's pretty interesting, I think that would be our biggest investment, giving those to champions will seriously buff them, we ourselves can already increase our aps, but our champions are still limited by their very few actions.

while preparing for war mostly this and the one that accelerates step 1 cultivation. they're the "peace-turns" options, basically, one using grade 1 herbs and one using grade 2.

during wartime we'll probably want to mostly use the qi recovery for cultivators, and healing for injured units.
 
Feng Shui Patterns.
Now that you've got some more feng shui patterns I figured I'll make a post to concentrate them.

As a reminder.
Feng shui is a method of achieving harmony by ordering things (locations furniture, buildings) a certain way.

Here it is a way of manipulating the warp into certain patterns by changing the immatirium and reflecting that change upon the warp.

Currently only one feng shui effect may be used at a time.

There is also a smaller effect of fengshui on other things but that is scaled based on fang shui lore rather than an active mechanic.

The verdant fields- this feng shui aligns the energy of Qi with the concept of growth and health of the land, when this feng shui is active increase EEP by 5% and economic growth by 100%.

Pattern of auspicious fortune- This feng shui aligns the energy of Qi with the energy of good fortune, tipping the scale in the favor of the land and its people. When this feng shui is active random events are slightly more likely to be in your favor +???

The beast rage- this feng shui pattern aligns the Qi of the land with the nature of the beast and the conapt of rage, those who live under it are filled with rage and empowered. When this feng shui is active all army points gain a small to medium bonus for all their scores but discipline which is downgraded 2-3 steps. (also a verity of economic power and growth penalties but as this isn't likely to be active aside from the apocalypse I don't care to put a number on that).
 
The verdant fields- this feng shui aligns the energy of Qi with the concept of growth and health of the land, when this feng shui is active increase EEP by 5% and economic growth by 100%.

Pattern of auspicious fortune- This feng shui aligns the energy of Qi with the energy of good fortune, tipping the scale in the favor of the land and its people. When this feng shui is active random events are slightly more likely to be in your favor +???

The beast rage- this feng shui pattern aligns the Qi of the land with the nature of the beast and the conapt of rage, those who live under it are filled with rage and empowered. When this feng shui is active all army points gain a small to medium bonus for all their scores but discipline which is downgraded 2-3 steps. (also a verity of economic power and growth penalties but as this isn't likely to be active aside from the apocalypse I don't care to put a number on that).
so basically we want first or second (probably first) in peacetime, and the second during wartime.

Also we likely want to emphatize discipline in our army training EXACTLY to deal with the malus when in actual combat.
 
Turn 12: end.
Another decade has passed and with it passing you're inching ever closer to the apocalypse.

With the help of your divination, you estimate that the apocalypse will start anywhere between 3-6 decades (turns) from now.

Your information about the coming apocalypse is minor but even so you can tell you are not ready.

Maybe if it was just what you saw, you would triumph.

Such creatures could be felled by the thousand by your claws and with the armies which follow you and fortifications you would prevail.

But there is more just outside your sight.

The apocalypse is coming and you aren't ready.

But you can be.

You must be.



-[X] expansion and preservation of the schooling system.

The last decade was full of rushing to stay ahead of the curve.

Almost every year saw changes to the curriculum as understanding and knowledge reached new heights.

This rush has occupied most of the time and attention of your educated class.

But thanks to the work of many dedicated teachers and bureaucrats your school system is ready for the changed times.

No degradation in your education institutions due to the uplift program, making progress towards the next few education traits/institutions. +0.1 tech multiplayer


-[X] preservation of skilled workers.

Over the past decade virtually your entire workforce has been retrained.

Readying themselves for the future.

Unfortunately, this has hurt their productivity temporarily but they will be all the better for it.

Avert events and penalties for a ill prepared work force -30% economic growth this turn.

-[X] the track of progress. (must be in the top three priorities).

The two attacks on the empire have been most felt in this undertaking.

A central city quarantined for months and another having their warehouse district go up in smoke has seen work slowdown and material destroyed.

Your forkeku did the best they could but you are still behind schedule in this project.

Only around forty percent of the old network has been refurbished and only three new lines have been opened.

The economic boon could be felt clearly, especially as your empire recovered form its ills but you cant help but wonder if their was more that could be done.

+25 base economic power, mad decent progress toward upgrading the logistic networks infrastructure.

-[X] military refitting.

While soon enough the machines you've commissioned for your factories will become obsolete you will count the funds set aside for this project as well spent.

Already many snags that would have been far more devastating on even more advanced equipment were resolved easily as experience starts to build.

And at the end when even newer equipment replaced the old, an enterprising engineer manage to reconfigure most of the machines for the production of ammunition.

Factories of war updated: +2 artillery army worth per turn, +5 army point converted to mechanized per turn. Technology for army points is set to 7. Avert many negative events. Extra ammunition production.

-[X] arrange mass prayers.

Day after day you're priests have organized mass prayers for Kuvara.

Street preachers leading crowds in intense prayers that might last for hours.

And the effects are very much noticeable, your daughter reporting receiving almost half again the power she would normally receive every day.

Power she'll put to good use.

A side effect of leading such intense prayer session for a single goddess seems to be that you yourself receive slightly less in return as her star shines brighter then yours in the Keku soul.

With population growth its hard to say if you receive less divine QI now but you certainly don't get much more.

Kuvara gains more faith, all of her actions this turn are enhanced, your share of the divine Qi lower by 1%, your cultivators share of the divine Qi lowers by 1 Qi.


-[X] welfare for the needed.

You've been carful in setting the safety net for your citizens.

Wouldn't do that in the attempt to help them you will hurt them instead.

This safety net has seen little use as the transition has mostly been seamless economic wise.

The greatest use was to help those who suffered of the burning plague and the city that was quarantined.

Easing their burden.

Unrest doesn't grow.


-[X] culture preservation.

With the time changing its important to remember you're roots.

History is an important part off one identity.

And while the project has started in the intention of safeguarding your heritage form the passing of time, it has expended in scop to take the coming apocalypse into account.

And you've done everything in your power to safeguard it.

National heritage sites have been set aside to be maintained.

Copies of artifacts have bee crafted in case the original was lost.

Pictures were taken of absolutely everything and copied to be stored at different locations.

So that the apocalypse may not take your history form you.

Precautions to preserve your culture and history beyond the apocalypse have been taken.

-[X] expend the farms- there is no denying that the spiritual herbs are far more effective and potent as ingredients for alchemy and immortal cooking both and while you currently produce more then you need this wont be true for long so expend the farms that produce them.

All throughout your empire cultivators were searching and teaching the most compatible mortals.

One by one more mortals were able to utilize the techniques throughout to them.

And more and more farms which produced spiritual herbs were set up.

Mortal herb production increased to 25 G1 herbs per turn.


-[X] concentration of intent- The emperor has grown a herb like no other yet what is the difference between him and another? Sure, his cultivation is advanced but other third steps have tired their hands at herbalism and while their herbs where more potent the difference wasn't major form what a mortal could grow. The answer than is intent, the question is if someone else can concentrate their intent so purely at a single herb to produce something better?

Training intent has been somewhat of a hit and miss.

Not everyone can focus on a single herb to the exclusion of all else.

But in time your disciples have managed to get the hang of it.

The upside is that even mortals can learn the techniques needed.

Although their product is inferior.

Current mortal production set to 50 G1 herbs (gain 1 G2 herb for every 100 G1 herbs grown by mortals) actions which increased mortal production are more effective, current cultivator production is set to 0, every AP invested in it increases production by 10 G1 herbs and 1 G2 herb.


-[X] fang shui- a new path opens itself before your disciples, task them to spend time and effort to push further down it and complete your understanding of its basics. (new).

The large scale of fang shui (needing at least a small province to have any effect) makes experimentation both dangerous and time consuming.

As such your disciples took every precaution possible, there were still some snags.

Especially as they accidentally discovered a pattern which seemed to suck the motivation out of people.

Thankfully no permeant harms has been done and after a decade of efforts two new Fang shui patterns have been added.

The first is the pattern of auspicious fortune, which seemed to increase the luck of the empire citizens and the empire as a whole, the extant of the effects are hard to quantify especially because of the exotic nature of it but effects are felt.

The second pattern is the beast rage, those under its effect are filled with rage, not so great as to fully overwhelm them but enough to motivate them to push even further, it also seems to strengthen people depending on how much rage their heart holds.

More fang shui patterns, fang sui lore increase to LV 2.


-[X] The wonder of a well-cooked meal- already the immortal cooks are adding spiritual herbs into their meals and they become all the better for it but they could do more, be more if only given the time to refine their art.

They say that to cook a good meal, is the art of peace.

There is truth in that, a good meal means a happy man which makes a content men, which makes him unwilling to go to war.

There is also falsehood in that, for the army marches on its stomach and countless men would war over a single slice of the meal in front of you.

And what a magnificent meal it is, you have never tasted anything better in all of your long life.

For the first time in a long time, you let yourself control slip and devour the meal in seconds.

You also used your imperil authority to jump the line to get seconds.

Immortal cooking lore increased to lv 3. Unlock recipes. Gain Dao fragment pleasure (Taste).


-[X] the power of sacrifice (no option under here takes AP)- either by way of insight or technique you have found a way to greatly empower yourself by sacrificing something. (current lifespan 450)
--[X] sacrifice life- sacrifice 10 years of life span for 1 AP (current lifespan 450). X4
once again you burn more of your life to attempt to utilize every moment of the time you possess.

-40 lifespan +4 ap.

-[X] mercenary board (doesn't take an action) 23 tokens.
--[X] we take 26 divine qi from our cultivators, not touching our personal production and leaving them 2, and transform them into tokens.


--[X] Foresight lessons- 10 divine charges.

Okertaku did not teach you to see the future better as apparently his own ability and knowledge on the subject were rather minimal.

No what he taught you was how to spot the false path, the one laid out by the lord of Fate to deceive you.

He thought you the sineings, the omens and the tricks of this entity.

By the end of your lessons, your sight was much clearer as you disregarded the false paths.

The practice has pushed your skills to their limits.

So, in way he has taught you to see the future better.

Future sight skill increases to medium (from this and all the actions you've done this turn), +1 lord of fate lore.



--[X] Soul surgery lessons- 5 divine charges.

To know how to work upon the soul one must first know the soul.

By the nature of your cultivation, you posses' deep knowledge of your own soul and years of contemplations has given you a decent understanding of other souls.

Yet the wisdom of a god eclipses your own.

Under Okertaku you learn that the soul houses one personality and animating will, becoming dull and unresponsive when lacking it.

You learn the lines that separate different sections of the soul.

You learn what can be repaired and what cant, where you can cut and let the soul heal and where cutting will lead to death.

And with this knowledge you can now work safely (somewhat) on the soul.

You also make a surprising discovery.

The soul possesses twenty closed connections with the body, you are sure that with Qi you can force them open and that the result would be beneficial although no idea what exactly.

Soul surgery increases to very low , soul lore unlocked at 10, unlock cultivation project "open the twelve meridians" (and then later "open the eight extraordinary meridians") for unknown -but positive- effects.


-[X] To purify the corruption- following your tribulation one of your pillars has been corrupted, spewing the tainted energy of the warp into your core, you will need to spend some time to study your corrupted pillar to see what you can do about it. (new).

You have spent a considerable time in the pursuit of fixing your corrupted pillar.

Going so far as to look upon it with your new found senses.

In time you have contemplated various solutions.

And in the end, you picked one.

All that's left is to follow the path you've laid.

See the corruption within. Action locked in next turn.


-[X] Harmony of the core- the pillars of your core clash with one another, their energy slowly rejecting one another, in time things will get settled and they will mix more but perhaps you should study this interaction and see if you can increase their harmony in some way? (new)

You have thought long and hard, contemplated your core for months.

All to find ways to increase the harmony of your core.

You found several ways all limited in their effect and many costly besides.

The first method is one you can no longer attempt but one that would be valuable to those who come after you, while in foundation establishment one could spend time harmonizing their pillars in perpetuation for foreign their core, it's a long process but requires little more than time.

You suppose that you could undergo such a process if you attempt to reforge your core but even attempting such will mean you lose all the benefits of your current core and you'll likely face another tribulation.

The second method is divine Qi and oceans of it, this way you could force a realignment of your core into a more comprehended form, doing so will be incredibly expensive.

The third method is drawing enough chaos to fill your core and form the interactions force understanding, doing so will be fast but will mean decades at least of not being able to use core insights.

The fourth method is the dao, your certain that understanding the Dao that comprises your core will increase your harmony with it.

There might be more ways but that would require more experimentation and you're hesitant to do anything too dangerous.

You have found 4 ways to increase your core harmony, the first is the "pillar alignment" technique which allows FE cultivators to spend time in meditation to increase their harmony with their potential core (to a max of +5%).

The seconds is buying harmony with divine Qi 20 charges for the first 1% and double that cost for every subsequent 1%.

The third is maxing your core chaos (very, very briefly) from 0%, doing so grants you 5% harmony but sets your chaos to 99%, every time you repat this processes you gain 1% less harmony (but get a minimum of 1%).

The fourth method is Dao, every pair of Dao shards which empower your core also grants you 1% harmony.

Unlocking more ways will require more time and efforts.



--[X] Pin down the date- currently you know that the apocalypse will start anywhere between a four decades to a century from now, attempt to pin down when it would actually start so you may better prepare. the closer to the apocalypse you get the more

Knowing how to sperate the truth from the falseness of your enemy, you set to figure out when exactly would they strike.

The black flames illuminated your way, their light casting the shadows of the future away.

And with a decade of work, you found your answer.

Three decades from now at the earliest, six at the latest.

Such little time, almost a blink from your point of view.

You still possess time, that is true, yet you can't help but wonder if you've done enough, if the empire you forged would be enough.

It must be.

Otherwise only death awaits.

The apocalypse will come in 3-6 turns (16-19), desperate action wills slowly start appearing.


--[X] The all-consuming flame- The black flames of Akerktu are already extremely effective in their effect of your divination, could you perhaps improve their quality by allowing them to burn for years without interruption? Always feeding the flames? So long as you have someone constantly watch them you shouldn't burn down your palace. (new).

The black flames burn silently and without smoke.

They burn hotter than even the most advanced of industrial furnaces yet you feel no heat.

For a decade you have allowed a small embar of the black flames to exist, feeding and nurturing it all in the hope of getting a better divination tool.

You do not yet know if such an endeavor has been successful.

But feeling their presence at all times and spending hours staring into it you feel as if you have gotten a better understanding of the flames.

Slightly increased control over the black flames, gain the fire (flames of purification) Dao fragment.

Currently no change in their quality as far as divination is concerned.



--[X] The nature of the beast- you know almost nothing about what's to come besides an unending tide of beasts, attempting to understand the coming apocalypse.

You cast your gaze to the future.

To the paths that might come to fruition.

You travel down the river of time and its tributaries to the end.

You seek knowledge of the end times, the nature of the apocalypse that will befall your home.

The future is dark but the flames show you the way.

All roads lead to the end but not all the ends are quite the same.

A splint here, a branch there.

And in the shadows imposed by overlaying the different roads you find your answer.

From beneath the ground they come, this you have known.

But know you know how.

Somehow, someway, multiple tears in reality will be pried wide open deep underground.

And from there thousands upon thousands of deamons would pour into the mortal realm.

You don't know exactly how many tears would be made, nor exactly where.

But you do know that closing the portals must be a priority and you're not sure you can currently.

The tears are bigger and more energy infused then the last time you've healed a tear in the world, then it was smaller and you were supported by more than a hundred cultivators.

It's unlikely you could easily concentrate such a force for the time it would take to close one of those portals.

Further development must be of the highest priority.

Discovered that the forces of the apocalypse would come to your world through tears in realty form underground.


--[X] The tide- in your vision you saw many types of beasts, small and big, deformed and consisting of perfect form. Attempt to more correctly ascertain what it is that you'll be fighting.

With effort the shadows the black flames cast revel to you the nature of your enemy.

Possessing a myriad of different forms, you none the less can find similarities between them all.

They are strong and though.

But only when compared to the keku, in comparison form some of the daemons you have encountered and your own cultivators they are weak.

The lowest of the low, half formed deamons, they possess very little power and you concluded that normally they can't even survive on this side of the realms even were they summoned.

Yet they could do so here, when the apocalypse comes.

They would pour out in their millions to drown you in a tide of bodies.

You can recognize fodder when you see it.

Which only makes you weary of the true danger.

The ones still clouded by shadows.

Raveled information on the petty daemons (fodder) unit and their numbers in the apocalypse.

Petty daemons (fodder)- 70-110 BP. Estimated numbers 10,000-70,000 points. Estimated effective tech level 5-7.



--[X] spend time with your daughter's- form the sacrifice of your pillar and the soul of your people has your new daughter been born and while she is far older then, she is also incredibly young and ignorant, you cannot teach her of her domain or her nature but you can certainly tach her about mortality. Besides that just spending time with her Avatar would help her with the stress of the coming decade, kekita would also be happy to join the family time. (new).

Normally you make sure to take a few moments to fly just for pleasure.

But with your new found daughter, you've been flying a hell of a lot more.

Which is expected, she is the wind, to expect her not to fly is like expecting the sun not to rise.

"Come on you slow pokes" the teasing voice of your daughter pulls you form your thoughts; you bend the winds to your will and push slightly ahead of your opponent.

Your daughter sent you an annoyed look, especially as Kekita also passed her soon after before focusing back on the race she proposed and soon eclipsing you Kekita both.

Not that you put up much of a fight, Kuvara was a great flyer that was true and being the goddess of the wind sure helped there.

But you were better.

She'll surpass you one day in this regard as you're only edge is the vast experience you can draw upon.

But that day is not today.

But the smile and joy she expresses when she reached the plateau which signified the finish line was more then worth letting her win.

Touching down, you smiled at your celebrating daughter content to bask in the moment.

Kekita lands besides you in silence "you never let me win right?" she asks.

"Of courses" you lie.

Family time.

--[X] the nature of godhood- you have recently met a god, this meeting raises many questions for which you have very little answers. Meditate on the insights gleamed form your encounter and attempt to discern some truth of godhood.

What is a god?

That is a heavy question.

Thankfully you've had decades to slowly ponder this question.

You've only needed some time to gather you're thoughts.

A god is a domain, a concept born from faith and understanding.

A god is the domain and the domain is the god, in that sense one can say that a god is just a concept given thought and awareness.

They act as the concept and cannot divert form the concept that underlines themselves.

Your daughter for example cannot stand still for long and must always be doing something.

Just like the wind she was born from.

It is important to note that gods do not have souls, or perhaps a better descriptor is to say that the domain is their soul? It sure acts like it.

But that is what a god is.

What can a god become?

A god is not just a single domain, Okertaku is a good example (an you're only one) as he possesses three domains.

Order, Hierarchy and Stagnation.

So how dos it work, after all if the god is the domain and the domain is the god how dos having three effect things?

The answer is that you have no idea, not enough data to be confidant in any theory.

What you do know is that there must be some shared concept for this to work, an overlapping of domains in a sense.

The surprising thing is that has somehow able to act in contrast to one of his domains.

You would not expect a god of stagnation to help in kickstarting a massive uplift program.

The question is if that is because he can lean on his other domains or because he's just more experienced.

Likely it's both.

Until now you've talked on what a god is and what it can become.

But how is it born?

You said before it was faith and understanding.

This isn't wrong but it's not exactly right.

Faith is needed but Kuvara wasn't worshiped by the keku before and while wind deities were prevalent in more ancient times, they weren't any more common than other types of gods.

The other is understanding, true every keku knows the wind deep in their heart but every living being knows of eating, of greed and ambition.

Just faith and understanding aren't enough to birth a god something more is needed.

Something that starts the process.

Yet you've got no clue as to what it might be.

Knowledge, divinity lore unlocked at lv 2, new options.


--[X] seek life (costs 2 AP)- you have spent a decade in the realm of the dead and have come out with new knowledge but now your understanding is unbalanced, seek death counterpart to regain the balance, seek life and the great Dao so that balance may be returned. (updated). (Divine qi)

Once again you find yourself in meditation upon your core not to psuh it further but rather…

To understand.

You watch the life energies swirling around in that dense sphere, you watch as they mix and interact with death.

And slowly you fell understanding flow.

Gain Dao fragment, life (death).


Advancements.

--[X] 1 advancement point- 2 divine charges per. X 27

This decade it is all your institution and populace could do to stay informed and up to date as centuries worth of knowledge is assimilated swiftly into your empire.

Through collective and decisive action you have averted the worst of the Side effects of such rapid change.

Yet still you could see it written plainly on your desk, the empire is hurting, stretched thin and warry.

Small glimpses of the future show that your current path would see true consequences if you will continue following it.

Yet you might not have another choice.

+27 advancement points, putting you at tech 7 (18/21) (OOC note, basically you rolled badly on one of the impacts of the tech rush and the consequence was losing this turn natural advancements dice).



Cultivator reports.

This past decade three hundred and five new cultivators have been awakened.

This decade one hundred and seventy two first steps have braved the tribulation of them only five have broken through.

A net gain of 133 new first steps.

A net gain of 5 new second steps.


Much of Vakatu time this decade has been spent preparing for the tribulation.

As such he has made very little progress on his other pursuits.

Vakatue prepress for the tribulation increasing his base chance by 2% (actual chance 28%)


Aside form raising her new piller, haku has spent much of her time on a project inspired by more mundane ideas.

With the recant technologic upheaval many new theologies were introduced.

Among them the battery a way to contain a charge chemically.

And Haku wondered if such could be adapted for Qi work.

And so, she did.

After a few hundred prototypes she finally identified the needed runic sequence to contain a small quantity of Qi outside of a dantian.

It can't hold much and on its own its mostly useless but paired with other technologies that require constant Qi and its effects can not be underestimated.

Haku has cultivated her thired pillar, she has also invented the Qi battery advancement- advancements the require cultivators to charge can now work without for a time.

Okokuto has encountered set back after setback both in his cultivation and in his work, only reaching the refined stage and making very little progress on his projects.

Okokuto reached refined body.

Faction reports.

The five sects:
the five sects continue their steady work, raising more second step elders and training more first steps, they begun stop more heavily drill their members for war as the apocalypse draws ever closer.

The nobles: your agents spent much of their time attempting to infiltrate the nobles and get to the bottom of how their leader reached the third step, this was of utmost importance as you feared demonic intervention.

Thankfully your fears didn't martialize and soon enough you've found you're answer, bloodline sacrifice, using some kind of regent and a ritual a family member suffers the tribulation instead of the cultivator as this family member is often mortal this means death. You aren't entirely sure how to feel about that.


Okey turn 12 is officially done.. or will be when I finish the war in the warp segment.

In the mean time two things that we must vote on.

One is your focus, a lot of new information has been reveled this turn and I'm taking this chance to see if it changes anything.

The current plan is another turn of stability focus before switching to war focus.

Do you wish to change this?

[] yes.
-[] to what?

[] no.

Second, and this is actually two related things, do you want to get the action for creating a place of power next turn? It might be wasted if the apocalypse is early.

[] place of power, yes.

[] place of power, no.

And as a follow up do you want to change the percentage of contestation runes your using? (Currently you sacrifice 73.5% of capacity).

[] runes, yes.
-[] what %.

[] runes, no.

And with this slight bookkeeping done for, a hope you enjoyed and I'll be around for questions if you need.
 
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Soul surgery increases to very low , soul lore unlocked at 10, unlock cultivation project "open the twelve meridians" (and then later "open the eight extraordinary meridians") for unknown -but positive- effects.
That's suprising and good discoverym
Petty daemons (fodder)- 70-110 BP. Estimated numbers 10,000-70,000 points. Estimated effective tech level 5-7.
Worrying, but not that much, with tech level nine, killing arbitrary number of lesser should be relatively simple, especially in the open field where we don't fear collateral damage.
Discovered that the forces of the apocalypse would come to your world through tears in realty form underground.
Closing the tears is the highest priority, without a method, we will never win.
+27 advancement points, putting you at tech 7 (18/21) (OOC note, basically you rolled badly on one of the impacts of the tech rush and the consequence was losing this turn natural advancements dice).
Ouch, that will hurt.

We will do another jump this turn in all likelihood.

The technology matters more than the pain.
.

Much of Vakatu time this decade has been spent preparing for the tribulation.

As such he has made very little progress on his other pursuits.

Vakatue prepress for the tribulation increasing his base chance by 2% (to 18%)
Maktu can avert first step tribulation, does it still count as undergoing a tribulation? And didn't Vakatue get omake boost to his chances.


[X] no.
[X] place of power, no.
[X] runes, no.


Haku has cultivated her second pillar, she has also invented the Qi battery advancement- advancements the require cultivators to charge can now work without for a time.
Nice work from Haku.
 
Hmm, the flame and taste dao remind me, we can combine 3 fragments even if they are not the same. I imagine a shard of consuming flames. The black flames already are devouring flames, so it should be an extra synergy. Just a thought
 
Hmm, the flame and taste dao remind me, we can combine 3 fragments even if they are not the same. I imagine a shard of consuming flames. The black flames already are devouring flames, so it should be an extra synergy. Just a thought
I think next turn, aside from divination, we are going to start focusing on power up techs, meaning starting with formations, fusing our dao fragments, fixing our pillar and if we aren't distracted by something important, probably taking up some of the action like finding other forms of qi or opening the meridians.

Preparation for the war is now, in turn 14 we would make our second core insight and and probably teach the second wave of second steps.
 
FINALLY! Let's see...

Your information about the coming apocalypse is minor but even so you can tell you are not ready.
side note, all the divinations we did, and it's still minor intel.

we'll see what new divinations are available...

No degradation in your education institutions due to the uplift program, making progress towards the next few education traits/institutions. +0.1 tech multiplayer
good enough. I can't imagine just how devastating a change each year, from basically early 1900s to early 2000s could be to our schools... Each year, a decade of real life progress...

Avert events and penalties for a ill prepared work force -30% economic growth this turn.
same here.

We're talking the equivalent of "working with pen and paper and doing math by end" to "typewriters came and went, it's time for computers now".

+25 base economic power, mad decent progress toward upgrading the logistic networks infrastructure.
acceptable, if a bit disappointing.

And at the end when even newer equipment replaced the old, an enterprising engineer manage to reconfigure most of the machines for the production of ammunition.

Factories of war updated: +2 artillery army worth per turn, +5 army point converted to mechanized per turn. Technology for army points is set to 7. Avert many negative events. Extra ammunition production.

that engineer deserves an imperial commendation! give him everything he wants!

Give him even more if he can repeat the miracle for the next jump!

Kuvara gains more faith, all of her actions this turn are enhanced, your share of the divine Qi lower by 1%, your cultivators share of the divine Qi lowers by 1 Qi.
acceptable. She needs it more, and pop growth means we don't lose out that much.

-[X] welfare for the needed.

You've been carful in setting the safety net for your citizens.

Wouldn't do that in the attempt to help them you will hurt them instead.

This safety net has seen little use as the transition has mostly been seamless economic wise.

The greatest use was to help those who suffered of the burning plague and the city that was quarantined.

Easing their burden.

Unrest doesn't grow.
not what we expected to use it for, but still good. and hey, they're not using it now, but either this turn or the next we're going to advance again, so...

Precautions to preserve your culture and history beyond the apocalypse have been taken.
good. I kinda feared it might not be enough, but this sounds like it was.


I think this turn we skipped on expanding the city? They might be a bit behind, so we'll want to do it the coming turn.



Mortal herb production increased to 25 G1 herbs per turn.

Qi absorption meal- assign this for a champion and their Qi would recover at twice the speed for 8 hours cost: 2 grade 1 herbs.

Body nourishment meal- increase the speed of body refining by 50%. Cost: 1 grade 1 herb per 100 disciples affected.


we have BARELY enough herbs for all our 1st step (from empire sheet. We probably have a bit more right now).

Hopefully we can expand it again next turn as to get enough for ALL of our first steps and have leftovers left for our champions and pills.

Current mortal production set to 50 G1 herbs (gain 1 G2 herb for every 100 G1 herbs grown by mortals) actions which increased mortal production are more effective, current cultivator production is set to 0, every AP invested in it increases production by 10 G1 herbs and 1 G2 herb.
yeah, we need to expand this. And hey, this is a job that actually... doesn't necessarily require education, or great skills.

It quite literally require ONLY extreme dedication. Which is in some way much harder to get. That said, a mortal that does this will KNOW that those herbs go to feed the cultivators that will fight against the demons. Hopefully they can take pride in that.

and hey, I have to correct myself, we DO get enough G1 herbs to give another +50% body refining progress to our cultivators!

Especially as they accidentally discovered a pattern which seemed to suck the motivation out of people.
yeah, they probably were not happy.

You also used your imperil authority to jump the line to get seconds.

Immortal cooking lore increased to lv 3. Unlock recipes. Gain Dao fragment pleasure (Taste).

:rofl:

--[X] Foresight lessons- 10 divine charges.

Okertaku did not teach you to see the future better as apparently his own ability and knowledge on the subject were rather minimal.

No what he taught you was how to spot the false path, the one laid out by the lord of Fate to deceive you.

He thought you the sineings, the omens and the tricks of this entity.

By the end of your lessons, your sight was much clearer as you disregarded the false paths.

The practice has pushed your skills to their limits.

So, in way he has taught you to see the future better.

Future sight skill increases to medium (from this and all the actions you've done this turn), +1 lord of fate lore.
well, learning to recognize the false paths is basically as important as actually seein a clearer future.

Soul surgery increases to very low , soul lore unlocked at 10, unlock cultivation project "open the twelve meridians" (and then later "open the eight extraordinary meridians") for unknown -but positive- effects.
Oh? there's potential there!

We'll have to eventually create an institute of soul surgery. Right now we could have Shikatu operate on all the champions himself, but if we wanted to make the opening of the meridians a standard we'll need more surgeons.

Also I doubt he can operate on himself.

their pillars in perpetuation for foreign their core
ok, I'm ignoring most typos, but this one is kinda out there :V

You suppose that you could undergo such a process if you attempt to reforge your core but even attempting such will mean you lose all the benefits of your current core and you'll likely face another tribulation.
yeah, better not to. It might be a good idea for all third steps though

The second method is divine Qi and oceans of it, this way you could force a realignment of your core into a more comprehended form, doing so will be incredibly expensive.

viable for us (probably), basically not for anyone else

The third method is drawing enough chaos to fill your core and form the interactions force understanding, doing so will be fast but will mean decades at least of not being able to use core insights.

can't afford it. Maybe if we were in a time of peace.

The fourth method is the dao, your certain that understanding the Dao that comprises your core will increase your harmony with it.

a slow method we can work on slowly.


So, it seems like divine qi, followed by the dao, is the way for the emperor, while preparation is best for... well, everyone else.

You have found 4 ways to increase your core harmony, the first is the "pillar alignment" technique which allows FE cultivators to spend time in meditation to increase their harmony with their potential core (to a max of +5%).

The seconds is buying harmony with divine Qi 20 charges for the first 1% and double that cost for every subsequent 1%.

The third is maxing your core chaos (very, very briefly) from 0%, doing so grants you 5% harmony but sets your chaos to 99%, every time you repat this processes you gain 1% less harmony (but get a minimum of 1%).

The fourth method is Dao, every pair of Dao shards which empower your core also grants you 1% harmony.

Unlocking more ways will require more time and efforts.

wow, second IS expensive... maybe in a few decades after we run out of urgent things to buy from the mercenary board...

core chaos might be a good idea if we find a way to purify/drain it faster...

The apocalypse will come in 3-6 turns (16-19), desperate action wills slowly start appearing.
two turns for tech tier 10, and then basically 1 turn to get as much out of that technological tier as possible while building up the armies and economy...

if at all possible I'd try to reach for tech tier 10 this coming turn, but it might just not be viable no matter what we're willing to pay.

Slightly increased control over the black flames, gain the fire (flames of purification) Dao fragment.

Currently no change in their quality as far as divination is concerned.
give it time. and good, we're starting to get a LOT more dao fragments!

Discovered that the forces of the apocalypse would come to your world through tears in realty form underground.
we kinda knew it already, but this is good confirmation, and makes it clear we need to work on how to close those tears, and then we need to spread that knowledge to at the very least all other third steps.

I suspect they might be the only ones capable of doing it on a large enough scale to matter.

Raveled information on the petty daemons (fodder) unit and their numbers in the apocalypse.

Petty daemons (fodder)- 70-110 BP. Estimated numbers 10,000-70,000 points. Estimated effective tech level 5-7.

2 point of first step cultivators. 365 BP.

10 points of regulars. 125 BP.

31 points of garrisons/well trained militia. 43 BP.

552 points of civilians
(those that are at least somewhat physically able the more you draw from here the worse they are). 10/7 BP.


so if I get it right the petty daemons are a bit weaker than our current regulars (before the tech upgrade from this turn).

on the other end they're far FAR more in numbers. In fact there's more daemon units than there's civilian units.


Which means that, as we expected, there's no winning in a numbers game. we need quality.

well, and of course all the quantity we can get.

We need to produce as much military hardware and ammunitions as we can. FAR more than what we're producing right now.

Kekita lands besides you in silence "you never let me win right?" she asks.

"Of courses" you lie.
:V

Yeah, I'm sure she doesn't believe us.

You would not expect a god of stagnation to help in kickstarting a massive uplift program.

The question is if that is because he can lean on his other domains or because he's just more experienced.

Likely it's both.
there's probably an element of self-deception.

If the Keku ascend and maybe even conquer the whole galaxy, they MIGHT in time, through the power of cultivation, bring down the Chaos Gods.

which will lead to more order. Possibly an eternal order.

Which, compared to the world under the Chaos Gods, could be considered closer to stagnation.

But how is it born?

You said before it was faith and understanding.

This isn't wrong but it's not exactly right.

Faith is needed but Kuvara wasn't worshiped by the keku before and while wind deities were prevalent in more ancient times, they weren't any more common than other types of gods.

The other is understanding, true every keku knows the wind deep in their heart but every living being knows of eating, of greed and ambition.

Just faith and understanding aren't enough to birth a god something more is needed.

Something that starts the process.

Yet you've got no clue as to what it might be.
Good question.

we gave the final push to Kuvara, but she was (presumably) set to be born in a few centuries anyway.

What makes her different? Is it just that other gods were all killed in the cradle by the chaos gods? Is Kuvara special only in that we gave her a push and then the Keku, Shikatu, Okertatu and finally the Anathema protected her for long enough?

This decade it is all your institution and populace could do to stay informed and up to date as centuries worth of knowledge is assimilated swiftly into your empire.
eh, more like a single century I think.

Small glimpses of the future show that your current path would see true consequences if you will continue following it.

Yet you might not have another choice.

+27 advancement points, putting you at tech 7 (18/21) (OOC note, basically you rolled badly on one of the impacts of the tech rush and the consequence was losing this turn natural advancements dice).
...I don't think we have a choice.

We NEED to do more. we need to fund the highest tech army we can, and we can't have a tech 10 army with a lower tech society.

I suppose we could decide to slow down and "only" end up to tech tier 9 instead? Can we afford it? A lower tech tier will for sure translate to far more dead keku once the Apocalypse arrives.

a high enough tech tier might allow us to mechanize and and even maybe automate enough of the army as to reduce by far the military AND civilian casualties...

I think we should consider, if we try another massive jump (which we could do for tech tier 9), to have Shikatu both take a "rule well" action and maybe a "divination: problems from the tech upgrade" preventative action.

This past decade three hundred and five new cultivators have been awakened.

This decade one hundred and seventy two first steps have braved the tribulation of them only five have broken through.

A net gain of 133 new first steps.

A net gain of 5 new second steps.
5/172 = 2.91%

did the success rate go down?

damn, where did I have the list...

nope, can't find it. Too many pages to check. I think it was basically somewhere between 1.5% to a bit under 5% in our best turn.

well, not much we can do about it beside our best.

Haku has cultivated her second pillar, she has also invented the Qi battery advancement- advancements the require cultivators to charge can now work without for a time.
invaluable for qi shield arrays, for example.

Thankfully your fears didn't martialize and soon enough you've found you're answer, bloodline sacrifice, using some kind of regent and a ritual a family member suffers the tribulation instead of the cultivator as this family member is often mortal this means death. You aren't entirely sure how to feel about that.

...me neither.

Pragmatically speaking, this makes sense. you could even wait for the mortal relative to get old enough that they'd only be losing out on at most a few years of degrading health.

On the other hand... this is easy to abuse.

I'm partially tempted to try and spread this method among other cultivators, and partly wishing to just bury it and/or pretend we didn't find out at all.

If we made this public, wouldn't public pressure or even our cultivators themselves push their mortal relatives to do this for them?

And... well, the second step tribulation is not just attacking the body, but the mind too. Those relatives WILL die in torment, unless they're lucky enough to die to the very first lighning strike...

The current plan is another turn of stability focus before switching to war focus.

Do you wish to change this?

[] yes.
-[] to what?

[] no.

Second, and this is actually two related things, do you want to get the action for creating a place of power next turn? It might be wasted if the apocalypse is early.

[] place of power, yes.

[] place of power, no.

And as a follow up do you want to change the percentage of contestation runes your using? (Currently you sacrifice 73.5% of capacity).

[] runes, yes.
-[] what %.

[] runes, no.

And with this slight bookkeeping done for, a hope you enjoyed and I'll be around for questions if you need.

for focus, I'd keep it. We can aim for tech tier 9, and we NEED the stability measures.

For place of power... eh, no point. Honestly it might make more sense to buy one or more from Okertatu instead at that point. It's easier, and we need the mortal resources to deal with mortal problems.

for runes... not sure. I don't really want to recheck the math right now...

Worrying, but not that much, with tech level nine, killing arbitrary number of lesser should be relatively simple, especially in the open field where we don't fear collateral damage.
problem is they might not attack us in the open. We'll have to try and verify there's no underground passages that end right into the cities.

I wonder if we could preemptively go and collapse as many caves and underground tunnels as possible, or trap them with proximity mines or something. Then again it might be asking for too much.

Maybe we could still go and try to map them instead, for when we'll actually have to send soldiers down there?


mh... All things considered normal military has no place underground. I'm assuming we'll keep the military and hardware to fight on the surface, for the most part, and have the underground be explored and fought in by cultivators. We might want to add underground fighting lessons to their curriculum so to speak.

Ouch, that will hurt.

We will do another jump this turn in all likelihood.

The technology matters more than the pain.

We can only hope we'll get a decade or two to recover before the apocalypse, and that our social focus will be enough to counter the side effects.

But really, we might want to spend more actions on that. Divination, Rule Well, better laws (not this turn, but maybe the one after), everything we can.

it doesn't count for the tempering part as it sidesteps the tribulation.
oh, so the third step noble is explicitly far weaker than normal third steps.

That's... good, probably. It makes the nobles less of a threat in general.

I think next turn, aside from divination, we are going to start focusing on power up techs, meaning starting with formations, fusing our dao fragments, fixing our pillar and if we aren't distracted by something important, probably taking up some of the action like finding other forms of qi or opening the meridians.

Preparation for the war is now, in turn 14 we would make our second core insight and and probably teach the second wave of second steps.
probably the last turn of "mixed" cultivation research before we put cultivators working on an institution. Probably alchemy, we need FAR more pills.

For the Mercenary Board... We need 3 + 24 advancement points if we want to be sure to reach tech tier 9 next turn. That's 54 divine qi.

Total divine Qi generated per turn: +113 charges worth.

Total gained by Kuvara (60%): +68 chrages (+whatevr she gains from her own worshipers)

Total gained per turn (15%): +17 charges (this is what you get personally)- 3 (insight), +14 a turn..

Total diverted for mercenary board (15%): +17 divine charges.

113-68= 45. That's more divine qi than we actually produced for anyone NOT Kuvara this turn.

Depending on how much our Divine Qi production went up this turn we might actually not have enough for tech tier 9.
 
probably the last turn of "mixed" cultivation research before we put cultivators working on an institution. Probably alchemy, we need FAR more pills.
We created an institution of the hunters already, and formations institution may be better pick, more fighting potential and our society already struggling without having to pay for pills too.
Depending on how much our Divine Qi production went up this turn we might actually not have enough for tech tier 9
That's sad but we may just have to suffer that, our society already struggling as it is.
 
but if we wanted to make the opening of the meridians a standard we'll need more surgeons.
Opening the meridians has noting to do with soul surgery, its just that learning about it and the soul allowed you to recognize there is something there you can utilize.

There are actually a lot of side paths that aren't a part of the main cultivation path that are very helpful, the only one you unlocked aside form the meridians at this point is tempering tribulations.

ok, I'm ignoring most typos, but this one is kinda out there
Sigh… I just can't catch a break; I'll go fix it… tomorrow.

on the other end they're far FAR more in numbers. In fact there's more daemon units than there's civilian units.
Get around to training your population to militia standards and you can quadruple that number of units.

did the success rate go down?
Just a bad roll.

Hmm.. I don't think actually talked about how I determine how many second steps you get now did I?

In short while I roll individually for each third step or notable I'm not rolling for each individual first step attempting tribulation but rather I roll 10dX (I wont reveal the actual number) and the average is the ratio for how many first steps make a single a second step.

And every wide spread bonus you get for tribulation lowers that X number, lowering both the average and the worst result.

If we made this public, wouldn't public pressure or even our cultivators themselves push their mortal relatives to do this for them?
It's quite likely, you'll also see some higher step cultivators taking tribulations of their relatives, a third step can take on the first tribulation with very little risk, you yourself can likely tank it and not even be too injured.

But pragmatically it will always be more efficient to use a mortal, its very much on the line of demonic and likely the only reason it isn't, is because its tricking the heavens and requires at least some semblance of consent.

And... well, the second step tribulation is not just attacking the body, but the mind too. Those relatives WILL die in torment, unless they're lucky enough to die to the very first lighning strike...
Now shudder at the thought of what having a mortal undergo the third tribulation and be tempted by the fact it can be an easy way to ascend to the firth step (well if you had any blood relatives and shikatu was a lot more desperate than he is now).

I wonder if we could preemptively go and collapse as many caves and underground tunnels as possible, or trap them with proximity mines or something. Then again it might be asking for too much.
This action has unlocked an action to locate where the tears would form, take it and then not only can you do so, not doing so will be shrinking your duty.

oh, so the third step noble is explicitly far weaker than normal third steps.
Far weaker is a bit of an exaggeration but she is the weakest of the third steps you know off (except half steps and the few demonic ones you encountered long ago).
 
Opening the meridians has noting to do with soul surgery, its just that learning about it and the soul allowed you to recognize there is something there you can utilize.

There are actually a lot of side paths that aren't a part of the main cultivation path that are very helpful, the only one you unlocked aside form the meridians at this point is tempering tribulations.

It's quite likely, you'll also see some higher step cultivators taking tribulations of their relatives, a third step can take on the first tribulation with very little risk, you yourself can likely tank it and not even be too injured.

But pragmatically it will always be more efficient to use a mortal, its very much on the line of demonic and likely the only reason it isn't, is because its tricking the heavens and requires at least some semblance of consent.
uh. I'm not quite sure what I want to do with this.

Sooner or later it's likely this will be discovered by someone else. We have sort of centralized tribulations, so a "simple" way of banning or controlling this could be to make it illegal to undergo cultivation in an unauthorized place, and if someone brings relative to have them "interrogated" to verify they're actually not being forced.

Now shudder at the thought of what having a mortal undergo the third tribulation and be tempted by the fact it can be an easy way to ascend to the firth step (well if you had any blood relatives and shikatu was a lot more desperate than he is now).

Well, with luck the mortal would die under the "hurts the body" lightning before they can start to attack the mind. What would the lightning meant to attack the pillars even feel like to a mortal?!

I'm going to assume at some point this stops working though. I'm half surprised it can even work with the tribulation to fourth step, really.
 
uh. did I forget to write? Well, I just was saying something along the lines of "good, maybe it will be easier to scale up compared to needing more soul surgeons. Maybe we can just make a pill for it
 
uh. did I forget to write? Well, I just was saying something along the lines of "good, maybe it will be easier to scale up compared to needing more soul surgeons. Maybe we can just make a pill for it
I suspect it will be big, opening meridians is usually a major thing in xianxia, so I don't expect a minor boost.

Also about the research about other states of qi, the steam insight seem to do something like it, which seems beneficial even to us, so it could be pretty big boost.

All in all, I think stuff will depends on the Divination actions mostly, and I am most inclined for starting on formations and than meridians.
 
I suspect it will be big, opening meridians is usually a major thing in xianxia, so I don't expect a minor boost.

Also about the research about other states of qi, the steam insight seem to do something like it, which seems beneficial even to us, so it could be pretty big boost.

All in all, I think stuff will depends on the Divination actions mostly, and I am most inclined for starting on formations and than meridians.
well, it kinda depends. take Konoha sect. the 12 meridians are a normal part of qi cultivation. the 8 extraordinary ones are uncommon.

Then again the stages here and there are not necessarily the same, or maybe it's better to say that Minato's specific qi cultivation method is extremely inferior to what Shikatu has.

Then again Shikatu is THE prodigy of Qi cultivation, and his methods are explicitly superior to what other cultivators could do. THIS Qi cultivation method explicitly reinforces the body too, far more than normal qi in the konoha sect quest does...


you know, now that I think about it, I'd argue the stages here track to the power levels in Konoha Sect very well actually. Right now our Emperor feels a bit like an Elite Jounin, which fair, he's CORE FORMATION, which is the equivalent of heart formation in that quest. The Qi cultivation here feels about as powerful as chakra cultivation, except for taking far longer.

That actually puts things into perspective.

4th steps 1.

3rd steps: 7.

2nd steps: 55.

1st steps: 2,408.

2 elite jounin.

7 elite chunin to special jounin, with maybe our daughter being kind of jounin tier.

55 high genin to chunin.

2408 academy students to genin.

it's kinda funny. All Keku cultivators put together are probably weaker than some minor villages in the Elemental nations in that quest...
 
you know, now that I think about it, I'd argue the stages here track to the power levels in Konoha Sect very well actually. Right now our Emperor feels a bit like an Elite Jounin, which fair, he's CORE FORMATION, which is the equivalent of heart formation in that quest. The Qi cultivation here feels about as powerful as chakra cultivation, except for taking far longer.
Compering cultivation levels between different stories/quests is very hit and miss. Some things track better and some things less.

But to just help put things into some perspective, a first step which reached the purified body would have somewhere around 7-8 dots (going by world of darkness rules) in human physical attributes, they are clearly supernatural one and all.

They are also very experienced owing to the fact most of them are really old, at least 50 years old and many at that stage breach the 70s.
 
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The Heavens being the Warp mean that boosting our gods will probably be the most effective long term boost to tribulation success rates. The stronger their dominion over the local warp, the less the general shittiness of the warp will influence it.
 
Is Haku supposed to have two or three pillars at the end of the turn, I wrote her an omake after her tribulation that boosted her cultivation, for the tribulation she gets one, and this is one more turn (12) which means she get another one, with the omake makes it three, unless she was supposed to recover this turn and the omake sped it up, but if I remember correctly, when I asked about the reward it didn't mention it, it mentioned she would normally take two turns to get the pillar before I mentioned you forgot the manual for third steps.
 
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