Distant Stars. (a WH40K/Xianxia civ Quest).

Voting is open
[X]Plan A Focus On Gaining Power.
-[X] execute them.
-[X] revoke their titles.
-[X] Netik, the bland but sensible choice.
-[X] tenkata.

Reminder this is a cultivation setting, the nobles will mess up our plans at the worst time for us if we spare them.
 
A commonality in many cultivation worlds is that high level cultivators are all that really matters. Tentaka is mandatory.
 
All right I finished the character sheet and there is a some very juicy information there.

The vote is still open and will remain so for at least another day. The empire information post would probably wait for after it finishes as I don't have time to write in the next few days.

In the mean time I'm always open to questions.
 
Off that, you are sure.
Of
ambushing lone official's or assassination collaborators and slinking back into the general
assassinating
alone beneath them were a married of titled nobles with their own men and
myriad
your new fund empire is already finding itself in a shortage
found
[] keltika, the political choice. (Must choose: imprison them). (stewared).

[] Maktu, the experienced choice. (stewared).

[] Netik, the bland but sensible choice. (stewared).
steward
of the now defunct temar kingdom.
former capital of merkanketi one of the largest if not the largest
The second candidate is tenkata, the former capital of the tokatentu kingdom.
[] Lenkana. (cpaital).

[] tenkata. (cpaital).
All of the names of cities and countries here should be capitalised ie. Tenkata for example. capital
and could be expended with little difficulty, the city is also
expanded
southern territories, it also barley passes the size requirement to
barely
of power near it. residing next to this place of power
'Residing' should be capitalised
[X]Plan A Focus On Gaining Power.
 
Code that be a code?

Some are actual words.


Off, Assassination, Married, fund, expended, Barley,


If it is... Then it's talking about an assassination when people are married with our funds being expended for Barley.

Yep, totally a code. Need to prepare for the Assasination attempt during our Wedding. And to pay something off with Barley.
 
Off, Assassination, Married, fund, expended, Barley,
While that would be amusing, this is very much showing the fact that English is my second language even though I pass whatever I write through two words processors (well, my writing, writing at least) sometimes things just fly under the radar.
 
well seeing as no new votes were cast for some time now. Ill go ahead and close the vote.

The character sheet is already up (from yesterday in fact) and the empire state would be edited in later today. The first turn might wait until the weekend when ill have time to write.

In the meanwhile, I'm open to questions.

edit: For some reason the tally isn't counting the plan makers vote for both. But by my manual count the tally is 4v3 instead of 3v2 so it doesn't really matter.

Scheduled vote count started by uri on Mar 25, 2023 at 6:08 PM, finished with 9 posts and 5 votes.

  • [X]Plan A Focus On Gaining Power.
    -[X] execute them.
    -[X] revoke their titles.
    -[X] Netik, the bland but sensible choice.
    -[X] tenkata.
    [X]Plan Keep Your Enemies Close
 
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Are there any other races aside from the Keku that we know of? If so, what are they like?
 
Mechanic's.
All right with both the character sheet and empire post finished I should probably get around to explaining some of the mechanics of the quest.

I think that the explanations on the character sheet are enough for that subject (please do correct me if that isn't the case) so this post will deal with the general gameplay cycle and the explanation from many of the stats on the empire sheet.

Turn's, length and actions.

As I said in the start each turn represents a full decade of work.

The turn basically goes like this.

turn start: Where you'll get all the options you can do and a short (or not so short) detailing the state of the empire, new problems that emerge and from time to time you'll get a few decisions.

Mid Turn result: a decade is a long time and sometimes (who am I kidding I dedicated a whole turn phase for this, it'll be more common than my wording implies) things change or as a result of your action something needs to be decided or a new complication has arisen. You'll then get a short post detailing the situation and your options. Sometimes this phase would be one post for all the possible actions, sometimes it would be in separate posts and some event chain can go for more than one or two posts.

Turn end: in this phase you'll get a report on how all your actions have turned out, what you gained and what you lost, there might be rumors or scenes meant to flesh out the world and give you (the questers) greater context to the world and civilization you're living in. And there might be a few decisions you'll need to make (honestly assume that everything you do can lead to needing to make a choice at any point and time).

Generally, your options are separated into three different categories.

Personal, which are your own personal actions and as skilled and powerful as you are, you can do a lot of things.

Cultivator actions (honestly, I wanted to call this sect action but you don't have a sect) which are the actions that the cultivators beneath you can do.

And lastly management, which is basically the actions of managing the empire, taking care of problems, building large mega structures, setting policy and the like.

Now the first two are very normal. You have a list (different lists) of potential actions to do and you pick your action limit of options. Very simple and very vanilla.

The last section (management) is a little bit more complicated; you don't pick what you're doing but the order of poetization. Basically, every turn your steward would detail the state of the empire give you a few different action's (generally between 5-8) depending on your policy and the current problems plaguing the empire and then you'll vote for how much attention and resources to give to each action. And depending on your choice things fail/succeed, give extra benefits or unintended consequences from over investment and so on and so on.

Empire states.

If you'll glance at the empire state post you'll see a bunch of different statistics. I'll do my best to explain what each one of them is and what its do's and I would like for you to ask questions if something isnt understandable.

Let's start with the easy stuff.

Both the notable traits and notable location/infrastructure/institution are self-explanatory. They are places for me to write the big and notable things that have a big impact in a hard mechanical way or even in a narrative sense if its strong enough to really impact the narrative.

Now, if you look at the bottom of the post, you'll find a "problem" section. This is where you can find a description of the problems facing the empire (the big one at least) their state and the effect they cause, as an aside note from time to time (and if you read closely, you'll see you already have one who does such) you'll have problem that give hidden effect IE: they do things and impact you in an unknown way.

Each problem, while not completely unique, are very diverse in both the effect they give and the states that they keep track of, they may also impact one another.

Keep in mind that not all problems are created equal and that some give harsh penalties but are easy to solve and some give small penalties but take multiple turns to solve it is up to you to look at the information available to you and decide what to prioritize there is no one true path but things could be done a lot more efficiently with a little bit of thinking. If you ever think something isn't explained enough or want Some specific information don't be afraid to ask me, the worst I can do is tell you don't know it IC.

Keep in mind that problems are no static thing and they can gather strength or wane on their own, they can also be exacerbated by the decision you made even if the specific thing you voted for doesn't say it would the draw backs and strength of your decisions come from your character and his advisers and while fairly competent things can still slink under watch and blindside them.

And now we turn to the various statistics that are on that page and I think I'll go in order.

Well, starting with estimated economic power, this state is the representation of the theoretical amount of budget (or economic incentive) that the government (IE: you) can use to accomplish its goal, the higher the population, the more interconnected stuff is and the higher the tech level the higher the EEP. This is important because it impacts the amount of progress your government can make on the various projects.

The next up is taxing efficiency. This is the percentage of the EEP that is actually available to be used which is represented by the Effective economic power (EFEP).

There are a few modifiers that directly add to the EFEP but they are rare and you don't currently have them.

Next up is diplomatic influence, Like EEP diplomatic influence is the measure of change and efforts you can effect with either your words, connections or public opinion.

Now, every turn after you've made your choices on prioritization I take both diplomatic influence and EFEP feed them to my basement Cthulhu and out of the unholy calculations I receive back I apply the result in the prioritization order (no matter what, every choice gets at least 5% of the points) and then decide what completes and how much and what fails/tread waters an how.

Keep in mind that certain actions benefit more from one type of influence and that having it at a high level could allow it to succeed where it otherwise would have failed.

The next statistic is administrative efficiency and it directly affects the former Cathulian math, let's just say that having it under -50% isn't ideal. Do take heart, as it do's cap at -90% so you really only have up to go.

The next (and for now last) statistic is your technology level. Currently your civilization is on tech level 4 (about 17th century earth level). Your tech level affects many things, from the effectiveness of your armies, to your ability to extract the bounty of the earth.

Currently, every turn you roll one advancement dice (you could get and will get more). An advancement dice can give you one of three things. One: an advancement points of which you require tech level*3 to increase the tech level. Two: a minor notable technology. Three: a major notable technology.

Notable technologies are devices, theories or any scientific advancement that is a major thing for it level. They give two things a bonus related to their use/subject and an advancement point so effectively you're guaranteed to get one from every advancement dice.

When your tech level rises, notable technologies degrade one level (IE: minor-none, major-minor) they also don't give a new advancement point.
 
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Turn one: The birth of an empire.
The next few days were a rush to establish as much order as you could while trying to actually organize some sort of bureaucracy.

The first thing you did was execute the kings who remained.

You couldn't say that you respected them as they cared far too much for their power then their duty to their subject's but at least they faced the ax with dignity.

A thing which couldn't be said for the nobles whose titles you've revoked as while some accepted your decision and retired into their mansions while giving up their land's others choose to pick up claws again.

And the second verse was the same as the first.

And now they and their followers' corpses littered the fields joining the rest.

Then it was a rush of orders, of massages and of reorganization.

Trying to get the smallest glimpse of order into the land that changed its rulership so abruptly.

In this time, you also received the oath of fealty from the remaining noble houses.

When all was done and some resemblance of order was achieved you traveled to your new capital.

The journey was short -only three days of flight- as the city you were occupying was close to the chosen capital.

Once there, there was more work to be done.

Claiming the local lord -one who died in the war- mansion as your new palace you started expanding both it and the city to be able to house the large -if tiny for the territory you rule- bureaucracy.

With the help of your students the expansion preceded good time and as the month rolled to a close, most of the initial work was done.

Then came the unending meetings, discussing hundreds of reports about many different topics. From the funds available in a region to the need for good timber for the southern territories.

In this time the last few remaining nobles and local rulers who weren't at the summit when your victory was announced, made their oaths.

And the few who didn't, got a visit from one of your disciples.

In the end, after another month of discussions, suggestions and plans.

A final plan of action was devised to deal with the empire's problems as best as could be done.



After a month's worth of planning the following 7 projects and actions were considered worth heavy investment from the government. You must decide how to prioritize the efforts of the government. (order the folowing options from top to bottem in terms of importance).

[] Mending the broken beak.


The great war and the unifying of the land to one empire has created many problems.

One of them is that organizations once considered sufficient and effective have been rendered ineffective at best and been rendered all but extinct at worst.

You must remake them if you wish to rule effectively.

Currently 3 organizations are shattered, investing the most in this option will restore them all to their previous effectiveness in short order.

Reduced investment would require the choice for which organization to prioritize (done in the mid turn post) and minimal investment would only allow for the stabilizing of the situation and stop the worsening of the problem.

[] Rebel hunting.

The so-called partisans are nothing but up jumped bandits in a so-called rebellion.

But they are clever and know they are no match for us and so they hide in remote locations and in the general population both.

It will take considerable resources to root them out and they aren't likely to stay quiet, much of the resources invested would go to countering their actions.

A maximum investment would allow us to pursue them relentlessly, heavily reducing their ability to act and allowing us to capture and eliminate a significant number.

Reduced investment would reduce the number of groups we could catch and allow the rebels more freedom of action.

A minimal investment is not recommended as the situation is viable to turn to the worst should sufficient resources not be assigned.

[] Competent ruling.

Focusing on the day-to-day decision of the empire and dispatching enough funds to take care of the small problems would ensure -or at least increase the chance- that no new problems or crises arise.

A maximum investment is unnecessary as that amount of resources cannot be efficiently spent on this endeavor and would go to waste.

But a minimal investment is likewise not recommended as it would allow for small problems to grow under your beak and turn into bigger ones in an already unstable time.

[] The unseen rulers.

Fixing the lack of administrators isn't going to be fast.

There are options to stem the wound in the short term and stop further degradation of the problem.

But any true solution would take time to implement and pay off.

A maximum investment is advised even though at a certain point the matter becomes less one of resources and more lack of availability, highly educated and experienced.

A reduced investment would still allow for stemming the wound and might allow some progress on the overall problem.

Minimal investment is heavily unadvised as it would only allow the shortage to grow ever more severe.

[] Ruffled feathers.

Many -if not most- of the nobles are discontent with the new empire they now inhabit, while you cowed some and got rid of those who hate you the most.

They still plot against you.

Unfortunately, you cannot do much to directly stem this problem but by empowering the few who support you and offering some benefits for those who at least lean in your direction would slowly strangle your opposition from both their power and influence.

It is impossible to accurately predict how different levels of investment would actually pan out as depending on certain and unknown factors a lower level of investment might be preferable.

[] An egg nests.

A decade is a long time and many unexpected costs could rack up.

From simple delays and obstacles for projects to exciting opportunities to sudden crises.

Having an egg nest to draw resources from so you won't need to compromise in other more costly way's is a good idea.

And if it isn't used it's quite easy (if fairly inefficient) to assign it to struggling projects.

Maximum investment is unnecessary and would even be harmful as too much funds and influence are saved rather than spent to further your goals.

A minimal investment while not ideal isn't the worst thing (especially with all the other pressing concerns) but it would mean that should delays occur or opportunities arise your ability to capitalize or resolve them without compromising other concerns is minimal.

(OOC: basically, there is a chance for delays to occur with every project pursued, this option nullifies or reduces the severity of a certain amount of them (depending on its prioritization it also gives you options in crises or opportunities that rise in the mid turn).

[] The book of laws.

To effectively rule the empire, you must have a set of rules you and all your subjects follow.

You then must spread the new rules far and wide so both the people and those that rule them know them.

The creation of an entire rule book from scratch -or mostly- is a demanding endeavor as many factors must be carefully considered.

The creation of the first book of laws for the empire is also an opportunity to rid yourself of many old rules that hinder the productivity of the empire for the benefits of the few and the many abuses that were put into law over the many generations.

No matter what, a law book would be created and spread as delaying would create many unknown problems and the more attention and funding it receives the better the laws would be, taking into account more and more situational factors and closing potential loopholes.



Thankfully, determining the actions of your disciples is an easier matter -if one still fraught with many meetings. (2 AP)

[] Recruiting (may be taken twice)-
if you wish to have a hope of survival the current number of disciples is pitiful, your disciples would focus on going out and training potential cultivators in order to find new talents and increase their number. Without a way to determine good recruits from bad ones the chances to get good talents is minimal.

[] Documenting places of power- places of power are an anomaly, you have spent very little time actually researching them and so know very little about them aside that the affluent Qi presence can speed your cultivation efforts, sending your disciples to document all the places of power in the world would be a first step toward understanding them. And as a benefit it would allow for outpost for cultivators in high Qi places allowing for faster growth even when they are out on missions.

[] Hunting- the rebels who oppose you and nip at your talons are hidden in one of two ways. They are either hidden within the population or set up in places which are hard to reach and remote which make it hard to find them. your disciples are no better at finding the first then mortals but places that are inconvenient and remote for mortals are rarely that for cultivators. Sending a few to hunt and dispose of the rebels would greatly reduce their strength allowing your government to focus on other things.

[] Research (mutually exclusive with sharing wisdom)- those who sought you out and became your disciples were of a certain type of Keku, those who had curiosity in their hearts and a thirst for knowledge. They are now old Keku and have in their time acquired much experience and knowledge, put them to use with advancing the knowledge base of your empire either teaching their wisdom to others or creating some useful innovation. (OOC: this basically gives you an additional advancement dice)

[] The matter of talent- talent, it is an ephemeral term. To be talented is to be good at something, to have it come easy and it is often something ephemeral and ill defined. Not so for cultivation where by the chance of birth some bodies take to Qi far better than others. It took some time to understand why some hard workers could barely advance in twenty years while others reached the top of the first step in that time. The problem is that there is currently no way to test for this talent which makes finding talents who can advance further harder to almost impossible without first attempting to teach potential recruits. Set your disciples to find a solution so you could more effectively train new cultivators. (if taken at the same time as recruiting it would affect that action).

[] Looking for enlightenment (may be taken twice)- cultivation as a concept is relatively unknown, with all of your knowledge coming from either your or your older disciples' experiments. But your knowledge is lacking and there are many unknowns. Have your disciples try to invite new concepts that either help or push your knowledge of cultivation further. (OOC: you get a cultivation advancement dice which can give you many tasteful things)

[] Push forward (may be taken twice)- your disciples have their own cultivation to pursue and they will do so regardless but giving them more time to do so would allow them to make more progress)

[] Sharing wisdom (mutually exclusive with research)- those who sought you out and became your disciples were of a certain type of Keku, those who had curiosity in their hearts and a thirst for knowledge. They are now old Keku and have in their time acquired much experience and knowledge, having them share their wisdom and help with the burdens of administration would go a long way to help the empire run more smoothly for a time.



The last matter is what you personally would pursue, there are many matters which could use your personal attention but your time is limited so you must choose. (3 personal AP).

[] Push higher-
your power alone would not save you or your kind, but more power would certainly be useful so push ahead on this path that you've created oh so long ago.

-[] Ascend- you can feel it, you've reached a point where you can once more reach higher. Push ahead, face the wrath of heaven once more and pray you're ready.

-[] Mediation on the self (may be taken more than once)- the wrath of heaven is powerful and cunning, it will strike at any weakness you show, take a time to know your falling and put your mind at peace to help with the tribulation you will face. (This action will give a big bonus if you take it on the turn, you attempt the tribulation otherwise it would give a small but stackable bonus).

-[] A sixth pillar (0/2 AP to complete)- your instincts tell you that you may still push further in your current step, so take the time to gather the Qi needed to construct a new pillar in your soul. Giving you a new and powerful tool.

-[] Seek insight from the world (choose pillar)(may be taken more than once)- five pillars you've erected in your soul, but they are not just constructs of Qi in each of them there is a Truth of the world. Meditation can draw those truths out but to look within you must look without and seek the inspiration that would advance your understanding and give a new insight for one of your pillars.

[] Glimpse the future- you have a gift, a gift that no other has. It has set you on this path and you must both hone and use it, to see the end of this path. Cast your eyes into the future and the apocalypse to come and attempt to draw any piece of information that might give you an advantage.

-[] Pin down the date- currently you know that the apocalypse will start anywhere between a century to three from now, attempt to pin down when it would actually start so you may better prepare.

-[] The nature of the beast- you know almost nothing about what's to come besides an unending tide of beast's, attempt to understand the coming apocalypse.

-[] The tide-
in your vision you saw many types of beast's, small and big, deformed and consisting of perfect form. Attempt to more correctly ascertain what it is that you'll be fighting.

[] The burdens of an emperor- a farmer son of a farmer turned into a sage, you never thought, nor wanted the burden of rule but here you are with a crown upon your head.

-[] Pretty songs- the noble houses -those that remain- plot against you, taking the time to visit the less hostile ones would both keep your power in their minds and may draw a few into your circle.

-[] To rule well- taking the time to listen to your subordinates and subjects as well as taking care of the small problems that arise would free your subordinates from the need to do it. (OOC: basically, the competent ruling action -from the government actions- is considered completed and doesn't need to be taken.)

-[] The wisdom of age- currently a new law book is being written for the empire and while you do spend some time going over it so there won't be any gross mistake, it is mostly written by your subordinates, but you are old and have seen much in your life taking the time to actively help with the creation of the laws would ensure they are far better.

[] The burdens of a teacher- you have come to enjoy teaching, but the very act gives you a certain obligation to those you teach.

-[] To teach the next generations- you're going to need many more cultivators to face the end that comes, and you have taught many to do so again and help train the defenders of the future.

-[] The next step- you have many students pushing for the next step in their journey, take the time to share your wisdom and guide them in surviving the tribulation.

-[] The matter of talent- it is no boast that none knows more then you about cultivation and as such you both have the best chance to create a way to determine talent and the ability to make it better than your disciples could.


Well, here we are, I wanted this to have some more meat in a narrative manner nothing wanted to be written so I decided this was good enough. Some impotent notes, were having a 3 Hour moratorium to both allow discussion and questions. and I encourage you to sake if something isn't understood.

Secondly, the vote is in plane format and should be formatted like so:

[] plan name:
-[] government action -maximum investment
-[] government action- reduced investment.
-[] government action- reduced investment.
-[] government action- reduced investment.
-[] government action- reduced investment.
-[] government action- reduced investment.
-[] government action- minimal investment.
-[] disciples action.
-[] disciples action.
-[] personal action.
-[] personal action.
-[] personal action.

And now, a few words of advice, the description of things is from your character (and his advisers) point of view so it might not be that most accurate or devoid of biases but you can generally trust it.

Secondly, go over the empire and character sheets to see what you're dealing with and think about what you're doing.

And lastly, remember that you don't need to make an effective empire, a nice place to live or to become the strongest but survive the coming apocalypse (well there is what comes after but you should survive first).
 
[X] Laws, Recruitment, and Recognizing talent.
-[X] The book of laws. -maximum investment
-[X] Mending the broken beak.- reduced investment.
-[X] Rebel hunting.- reduced investment.
-[X] Competent ruling.- reduced investment.
-[X] The unseen rulers.- reduced investment.
-[X] An egg nests.- reduced investment.
-[X] Ruffled feathers.- minimal investment.
-[X] Recruiting.
-[X] Recruiting.
-[X] A sixth pillar.
-[X] The wisdom of age.
-[X] The matter of talent.

Make our book of laws as good as possible to avoid dealing with any problems with it in the future and figure out a way to discover talent in order to get better disciples.
 
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Well, can't say I didn't want some more votes but if nothing new comes up I'll close the vote in a few hours.
 
Vote is now closed. I'll start writing.

EDIT: Well, this is a thing… not that it really matters as there is only one plan
Scheduled vote count started by uri on Apr 1, 2023 at 7:36 PM, finished with 2 posts and 0 votes.
No votes were able to be tallied!
 
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Mid turn 1: Inspiration.
Talent.

To be talented is to be a natural at a certain subject, for it to flow without impendent.

It is an ephemeral and often misunderstood concept.

That can only be found by doing and experiencing the different ways of life.

And yet you must find a way to accurately and measurably judge someone's talent at cultivation.

A way that wouldn't require half of a decade of intense teaching and exercises to show results.

A challenging thing indeed.

The first step along this path is understanding what talent is in regards to cultivation.

And you would say that said talent is comprised of two different characteristics comprehension and affinity.

Between the two comprehension is the easier to test for, as a short test of logic and poetry allows you to find how easy a Keku can comprehend difficult concepts.

Unfortunately, it is also the least important for the first two steps as very little is actually needed to be understood and following the advice of your seniors is more than good enough.

No, comprehension truly comes into its own in the third step, where one needs to understand both himself and the world to advance.

All that to say, that it is affinity that is important for the first two steps and it is affinity that you must find a way to test.

But what is affinity?

In simple terms it is the ease your body can absorb the Qi you draw in.

A high affinity means that you'll purify your body more with every drop of Qi then someone with a lower affinity.

It is also impossible to determine without first stepping down far enough the path that knowing it becomes far less useful.

This is the challenge you must face.

But how?

Well, if the problem is that you don't know the affinity of someone until they are far in the future. You could use your gift to look into the future of any potential recruit and find it.

This idea is discarded as soon as it appears, you are far too busy to go through the thousands of potential recruits and attempt to see their future. No, far, far too busy.

But then the question remains.

How?

Unfortunately, this question will elude you for some time.

Your meditations are unfruitful endeavors.

But in the end, you did find a way and so much more.

It was a normal day; the weather was agreeable and calm.

So, you decided to go on a flight, to spread your wings and take joy in the freedom of the sky.

It was as you were flying above the nearby forest that you saw it.

The forest around Tenkata was a place of power, a locust of Qi where it flowed thickly.

You've known about this place of power since before you've become emperor and have seen this sight hundreds of times since.

But this time, a gentle gust of wind showed it to you in a different way.

Where before you saw a whole, now you saw a small part of it.

The trees below absorbed the heavy and thick Qi of their environment and expelled it right after changed.

A fascinating discovery on its own but when you land to get a better view you find something even better.

The tree you landed on drew in some of the ambient Qi that naturally hugs your body and expelled it as it had all the other Qi that touched its bark.

It wasn't malicious and as it didn't draw from your actual reserves or body it didn't hurt or weaken you.

But it did give you an idea.

When one refines their body, the Qi their body can't accept is expelled to the environment.

You can't sense it because it is done very slowly but that Qi isn't tethered to your body so in theory if something could draw out ambient Qi it could also draw out the Qi that wasn't absorbed by the body.

The first few tests were promising as your test subject did confirm that more Qi was drawn out of their body's -even some that was in the process of being absorbed- the problem was that the amount was still too small to be sensed.

The solution to this problem came in a burst of inspiration as your claws carved a vaguely remembered sigil into the bark of the tree.

This sigil amplified the natural drain of the tree tenfold -at least where the sigil touched- allowing you to sans the amount of Qi someone can't absorb and as such conclude how high their affinity was.

It wasn't a perfect solution as potential recruits still needed a few months to get the breathing patterns right but it was what you had.

All thanks to a sigil that you couldn't recall ever knowing about before…

Results: allows the basic testing of talent, increasing the average talent of potential cultivators and increasing the chance to find outstanding talents, the artificing skill is added as incompetent to the character sheet.



Throughout the decade you have taken many opportunities to gather the Qi needed to construct a sixth pillar.

Frequent meditation sessions have seen you make good progress.

Of course, you already know that you won't finish in this decade as far more energy is required.

But you have reached far enough in the process that you must now decide which concept and law you are going to dedicate this pillar to.

This is an important decision as the concept chosen would see a great improvement and the creation of a pillar will meaningfully increase your strength.

The choice is as endless as the stars in the sky and yet you must choose.

choose the concept that you'll build your next pillar for. You may choose whatever you want but nothing too exotic -like void or time- as you don't have the needed understanding for. If you want some inspiration the character sheet has the five pillars you started with.

[] write in.



"You see it, don't you."

"I do"

"We need to solve this problem, before it becomes worse"

"hmm… how bad is it?"

"About a fifth"

"a fifth? That's not too bad, we can accept such a reduction in power if it allows to train an order of magnitude more cultivators"

"true, but…" your daughter takes a puse to think about her words more. "it's viable to get worse as we teach more, I talked to some of the elders they estimate that we could see as much as half a reduction in power… and I are with them besides there is the other matter to consider"

You take a few moments to consider before answering. "Yes, such a reduction in power would certainly affect their chance to survive their tribulation, if they even get that far".

Which was a troubling thing indeed because you needed higher step cultivator if you wanted to survive what's to come. You throw your senses back down toward the new disciples training below the balcony you and Kekita currently occupy.

"that was my thought as well" your daughter says "And unfortunately we must decide, do we want more cultivators or do we want better ones… thankfully we caught this early enough that we can salvage their foundations if we so decide"

A silver lining at least in this whole mess.

Sigh, the more you do this the more you understand that there must always be a balance between quality and quantity.

"How large of a reduction in new cultivators are we talking about here?" you ask, your claw slowly ruffling the feathers in your chin.

"We'll need to switch to personal teaching. Best case we can train about a tenth of what we could otherwise, worst case about a twentieth"

"So much? Is there no middle option?"

"unfortunately, in this case taking the middle road would see us losing on both counts"

"well, I suppose we should--- "

[] switch the way we teach, we'll teach far less students but they'll be better and more powerful. (Reduces the number of new cultivators you gain form the recruiting action permanently).

[] continue as we did, the loss of power is regrettable but you need numbers. (Reduces the power of step 1 cultivator's and their chance at succeeding in their tribulation).




All right, off we go this is the first post of what I'm calling the mid turn there would be at least another one which would come out later this week.

The vote is going to be open until that post comes out and as its fairly straight forward I don't think I need a moratorium.

I'm of course around for question if you have any.
 
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[X] Teaching
[X] switch the way we teach, we'll teach far less students but they'll be better and more powerful. (Reduces the number of new cultivators you gain form the recruiting action permanently)
 
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[X] Teaching
[X] switch the way we teach, we'll teach far less students but they'll be better and more powerful. (Reduces the number of new cultivators you gain form the recruiting action permanently)

Especially in xianxia, quality will always beat quantity.
 
[X] switch the way we teach, we'll teach far less students but they'll be better and more powerful. (Reduces the number of new cultivators you gain form the recruiting action permanently)
 
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