[X] LF Mats
-[X] Fail Forward
-[X] Wanna Join my Club?
--[X] 1FF
-[X] Low-End Introduction - The Merchant Guild
-[X] Camouflage? - Locked
--[X] 1FF
-[X] Prepare an Expedition (Choose A Location)(Specify Turns)
--[X] House Mirn support: N
(25% of the recovered artifacts are given over, no need for security or clearing places on your own)
--[X]WO-01: Est. artifact-grade: General Mundane+, Dice:2d2+1 per turn, Max. Yield: 6 Turns. No danger.
--[X] 1 Turn Prep
-[X] Expand The Desalination Basins
-[X] Lead By Example-Camouflage
-[X] Lead By Example-Low-End Introduction
 
When the voting is finished, I will call for rolls. The first to post the rolls will have them taken as the official ones.
 
Inserted tally
Adhoc vote count started by HeroCooky on Apr 27, 2020 at 6:02 PM, finished with 30 posts and 9 votes.

  • [X] Plan: Fast And Stable Income
    -[X] Fail Better
    -[X] Establish A Small Hospice - Locked
    --[X] 1FF
    -[X] Low-End Introduction - (Merchant Guild)
    -[X] Camouflage? - Locked
    -[X] Prepare an Expedition (WO-01)(3 turns)(House Mirn: Yes)
    -[X] Expand The Desalination Basins
    -[X] Too Much To Do - (Archeology)
    --[X] Prepare an Expedition (WO-05)(1 turn)(House Mirn: No)
    --[X] Send Out The Scavengers (WO-05)
    [X] Plan: Adaptive Expansion
    -[X] Fail Faster, Better and Forward
    -[X] Establish A Small Hospice - Locked
    -[X] School The Diplomat-Corp - (Expanded)
    -[X] Camouflage? - Locked
    -[X] Scout The Southern Outskirts
    -[X] Expand The Desalination Basins
    -[X] Living Quarters - Basic
    --[X] Too Much To Do - (Base)
    -[X] Storerooms - Basic
    [X] Plan: We need more Materials
    -[X] Fail Better
    -[X] Establish A Small Hospice - Locked
    --[X] 1FF
    -[X] School The Diplomat-Corp - (Expanded)
    -[X] Camouflage? - Locked
    -[X] Prepare an Expedition (WO-05)(3 Turns)
    --[X] House Mirn support: Yes
    -[X] Expand The Desalination Basins
    -[X] Too Much To Do - (Diplomacy)
    --[X] Low-End Introduction - (Adventurer Guild)
    --[X] Low-End Introduction - (Merchant Guild)
    [X] LF Mats
    -[X] Fail Forward
    -[X] Wanna Join my Club?
    --[X] 1FF
    -[X] Low-End Introduction - The Merchant Guild
    -[X] Camouflage? - Locked
    --[X] House Mirn support: N
    --[X]WO-01: Est. artifact-grade: General Mundane+, Dice:2d2+1 per turn, Max. Yield: 6 Turns. No danger.
    --[X] 1 Turn Prep
    -[X] Expand The Desalination Basins
    -[X] Lead By Example-Camouflage
    -[X] Lead By Example-Low-End Introduction
    [X] LF Mats
 
I need a 1d100 for a DC of:
70 rolled with +11
30
50 rolled with +1

Further Rolls are:
2d2+1
1d6+1

The first Failure is rerolled.
 
Step 1. Create a post.
Step 2. Click the option: "More Options"
Step 3. Click the option "Throw Dice"
Step 4. Change the number of dice to the amount specified by me.
Step 5: Roll them, and re-roll the first dice to fail by clicking: "Throw another dice"
Step 6: Should 4 actions fail, re-roll an additional dice.
Step 7: Roll additional dice according to failed actions for the Goodwill vote.
Step 8: Roll additional dice according to my specifications.
Step 9: Marvel at my astoundingly bad luck.

This would look like this:


Edit: See Glossary
HeroCooky threw 4 100-faced dice. Total: 97
28 28 18 18 9 9 42 42
HeroCooky threw 2 2-faced dice. Total: 2
1 1 1 1
HeroCooky threw 1 6-faced dice. Total: 6
6 6
 
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The rolls in the example above would be:

Needed: 70 Rolled: 28+11 = 39 FAIL, re-roll 42+11 = 53 FAIL (The last dice is the re-roll)
Needed: 30 Rolled: 18 FAIL
Needed: 50 Rolled: 9+1 = 10 FAIL

Further Rolls:
Dice: 2d2+1 Rolled: 1+1+1 = 3
Dice: 1d6+1 Rolled: 6+1 = 7
 
[X] Plan: Fast And Stable Income

[Synergy: Expedition 1 turn, Expedition 3 turns + Scavenging = A Taste For Loot (+1 Turn to Expedition-Preparation), Synergy spent; Unavailable for the foreseeable future.]

-[X] Fail Better

-[X] Establish A Small Hospice
--[X] +1FF
Needed: 70 Rolled: 75+1+10 = 86
Goodwill Roll: 1d5-1 = 5-1 = 4
Success

-[X] Low-End Introduction - (Merchant Guild)
Needed: 30 Rolled: 74

-[X] Camouflage?
--[X] +1FF
Needed: 50 Rolled: 26+1 = 27 Re-Roll: 2+1 = 3
Goodwill Roll: Needed: 50 Rolled: 85
Spend 5 Goodwill to complete?

-[X] Prepare an Expedition (WO-01)(3 turns)(House Mirn: Yes) - Locked 2/3 Turns

-[X] Expand The Desalination Basins - Locked 1/2 Turns

-[X] Too Much To Do - (Archeology) X2
--[X] Prepare an Expedition (WO-05)(1 turn)(House Mirn: No)
Complete. It starts the next turn.

--[X] Send Out The Scavengers (WO-05)
Dice:2d2+1 Rolled: 1+2+1 = 4
As the rivers swell with water, the people flee in distress from the wrath of nature. Worry is plain to see on many, and hope for relief from the downpour is shortlived.
Piety: 1d6+1 = 1+1 = 2
Faithful: Needed: 101 Rolled: No

Goodwill vote will be on the 29.04.20 at 0:00 CET
 
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Rumour Mill Turn 10
Unrest in the Mutated-District
After the revelation in the last months that the Fulkan-Ironworks used mutated as slaves, the local population has voice vocal protests over this blatant attack on their livelihood. This has started to result in brawls over the region over as those who are in support of slavery are clashing against those against it. The nobles seem reluctant to disperse the protesters and have adopted a "wait-and-see" approach to this.

Much activity from the Pilgrims
It seems that the Pilgrims are going to be busier than ever. They have build a hospice, are expanding their desalination-basins, are meeting with the merchants, hiring mercenaries, and buying supplies. Rumour has it that they are preparing for a multi-year expedition into the necropolis. Most think that this is foolish, but a few await the news about their failure or success eagerly.

Dams are built around the rivers.
After the catastrophic flooding of the last three months, barriers are being made to contain the rivers and prevent any from flooding the farmlands and houses of the people. Hopefully, these measures are going to be able to stop the downpour. However, many people have already had to flee their homes to avoid the rising waters and are now seeking shelter by family or the cities. Hopefully, nothing will incite violence or cause greater unrest.
 
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