We probably need a robot assembly workshop and create the machine for that, even with Hero taking quite a few concepts from 40K the mechanicum equivalent is not really that insane (or at least an less exaggerated version of the kind of culture a bunch of engineers and technicians would develop).
 
Adhoc vote count started by HeroCooky on Feb 29, 2024 at 11:20 AM, finished with 17 posts and 11 votes.

  • [X] Plan: We're Doing Our Part!
    -[X] [Faith] Festival Of The Delta
    --[X] (Adjudicator +30, 6FF) = +36
    -[X] [Faith] Healing For All! (Frontal Cortex Scan)
    --[X] (Festival +35, 6FF) = +41
    -[X] [Faith] A Helping Hand
    -[X] [Diplomacy] The Great Trade Fleets (Bone Valley) - (0/3 Turns Complete) [-10 Goodwill]
    --[X] (Ashleaf Tea +15, Merchants +15, Festival +35, 6FF) = +71
    -[X] [Diplomacy] The Great Trade Fleets (Sunken Hollows) - (0/3 Turns Complete) [-10 Goodwill]
    -[X] [Subversion] Cover Of Tongue - (1/2 Turns Complete)
    -[X] [Martial] Menagerie - (Basic) - (4/5 Turns Complete)
    -[X] [Martial] Sir! The Situation Is As Follows: (Deploy Aria/PD, the Wall, the Unbroken, and the Incubi (with 2 Scout Scutters and 4 Combat Scutters built and attached to the group) to clear the Bunker Second Floor entrance.)
    -[X] [Learning] Lend A Hand, Arm, And Leg - Part 2 - (All Mechanics/Electronics) - (0/14 Successes)
    --[X] [DoD], [PD], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80, Soaring Wrenches +50, Festival +35, 5[ENG] +70, 5FF) = +260
    --[X] (5x Bunker Electronic Artifacts +5 to Electronics, 1x Scrap Trooper Guardian +5 to Electronics/Metallurgy, Forge-Clan Morgenstern Mk.3 Leg Prosthetic +20 to Advanced Electronics) = +50
    -[X] [Learning] Sticks And Stones - (All Machinery/Electronics/Metallurgy/Common Biology) - (0/16 Successes)
    --[X] Cost: 1x Bone-Mending Kit
    --[X] [MSC], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80, Mutated: Allied +20, Festival +35, 4[DOC] +24, 2[SUR] +24, 3[ENG] +42, 3FF) = +250
    --[X] (4x Bone Mending Kits +50 to Advanced Biology/Machinery) = +200
    -[X] [Learning] The Little Crystal That Could Pt. 1 - (0/9 Successes)
    --[X] [In The Name Of Education], [VF], (Scientific Theory +15, Festival +35, 2[SC] +24, 1[TSC] +18, 6FF) = +108
    -[X] [Archeology] Prepare an Expedition - (VO-01) - (4 Turns Prep = 8 Turns Exp) - (House Mirn support: N) - (0/4 Turns Complete)
    -[X] [Archeology] Prepare an Expedition - (VO-02) - (1 Turn Prep = 2 Turns Exp) - (House Mirn support: N) - (0/1 Turns Complete)
    -[X] [Archeology] Scout The Tenebris Library (Rust Scouts) - (2/3 Turns Complete)
    --[X] (Festival +35, 3[ENG] +42) = +77
    -[X] [Tree of Knowledge] Berth - Large - (0/7 Turns Complete)
    -[X] [Tree of Knowledge] Laboratory Complex - Rudimentary - (0/14 Turns Complete) [-6 General Scientists, -2 Common Engineers]
    --[X] [HELPERS] 130x Caretaker-Swarms
    -[X] [Tree of Knowledge] The Hidden Workshop - Legendary - (0/20 Turns Complete) [-50 Goodwill]
    --[X] [HELPERS] 190x Caretaker-Swarms
    -[X] [Holdings] Expanded Hospital - (4/9 Turns Complete)
    --[X] Hire Contractors x3
    -[X] [Holdings] Medium Tool Manufactury - (0/6 Turns Complete) - [Sandcrete]
    --[X] Elite Contractors
    -[X] [Holdings] Academy of the Fools - (0/14 Turns Complete)
    -[X] [Martyris] Too Much To Do (Festival of the Delta)
    -[X] [Martyris] Too Much To Do (Berth - Large)
    -[X] [Aria] Lead By Example (Sir! The Situation Is As Follows)
    -[X] [Merchants] Procure ('Elite Contractors' - Progress to Medium Tool Manufactury)
    -[X] [Adventurers] Investigate - (The Family) [-2 Goodwill]
    -[X] [Herbalists] Study Sessions - (0/7 Turns Complete) [-1 Faithful]
    -[X] [4S] In The Name Of Education - (The Little Crystal That Could Pt. 1) [-3.5 Goodwill]
    -[X] [Vanar-Feer] Unlimited Specialists Galore
    --[X] (1x Trained Scientist) - (1/10 Turns Complete)
    --[X] (2x Trained Engineers) - (1/10 Turns Complete)
    --[X] (2x Forge-Coders) - (7/15 Turns Complete)
    --[X] (2x Forge-Smiths) - (1/15 Turns Complete)
    -[X] [Followers of Light] We Work As One! - (Healing For All!)
    -[X] [Conclave] Eternal Arts - (41/144 Turns Complete)

I need 9 1d100 for your Actions with a DC of:
50 rolled with +36; if successful, roll 2d8 Goodwill and 3d20 recruits. If not, subtract 35 from all rolls.
30 rolled with +41;
if successful, roll 5d3 Goodwill
01/25 rolled with +41; if successful, roll 3/7d3 Goodwill
90 rolled with +71
90 rolled with +71
01/01/10 rolled with +310
01/01/50 rolled with +450
, if successful, roll 2d3 Goodwill
183/235/340 rolled with +108
35 rolled with +77

The first failure is re-rolled; then, 2 for 4, 3 for 6, usw.
All others have a DC of 50 for the Goodwill roll.

Further Rolls:

Artifacts:

7d4 Rare+ - Lost Tech
2d4-1 Rare+
1d5 Common

The first rolls are taken as official.
If no other rolls are present, I will roll on the 01.03.24 at 17:00 CET.
 
Last edited:
Ok let me clean a bit lf the list.
MrRobot threw 2 8-faced dice. Total: 11
3 3 8 8
MrRobot threw 3 20-faced dice. Total: 25
6 6 17 17 2 2
MrRobot threw 6 3-faced dice. Total: 13
3 3 3 3 1 1 2 2 1 1 3 3
MrRobot threw 7 3-faced dice. Total: 13
2 2 1 1 3 3 2 2 1 1 2 2 2 2
MrRobot threw 1 3-faced dice. Reason: I had put a d3 too many before Total: 3
3 3
 
[X] Plan: We're Doing Our Part!
-[X] [Faith] Festival Of The Delta
--[X] (Adjudicator +30, 6FF) = +36
Needed: 50, Rolled: 84 + 36 = 120
Success!
Goodwill: 11
Recruits: 25

-[X] [Faith] Healing For All! (Frontal Cortex Scan)
--[X] (Festival +35, 6FF) = +41
Needed: 30, Rolled: 1 + 41 = 42, Natural One
Neutral Success.
Goodwill: 10

-[X] [Faith] A Helping Hand
--[X] (Festival +35, 6FF) +41
Needed: 01/25, Rolled: 64 + 41 = 105
Success!
Goodwill: 13

-[X] [Diplomacy] The Great Trade Fleets (Bone Valley) - (1/3 Turns Complete) [-10 Goodwill]
--[X] (Ashleaf Tea +15, Merchants +15, Festival +35, 6FF) = +71
Needed: 90, Rolled: 82 + 71 = 153
+1 Turn of Progress

-[X] [Diplomacy] The Great Trade Fleets (Sunken Hollows) - (1/3 Turns Complete) [-10 Goodwill]
--[X] (Ashleaf Tea +15, Merchants +15, Festival +35, 6FF) = +71
Needed: 90, Rolled: 90 + 71 = 161
+1 Turn of Progress

-[X] [Subversion] Cover Of Tongue - (2/2 Turns Complete)
+1 Turn of Progress
Success!

-[X] [Martial] Menagerie - (Basic) - (5/5 Turns Complete)
+1 Turn of Progress
Success!

-[X] [Martial] Sir! The Situation Is As Follows: (Deploy Aria/PD, the Wall, the Unbroken, and the Incubi (with 2 Scout Scutters and 4 Combat Scutters built and attached to the group) to clear the Bunker's Second Floor entrance.)
Success!
Casualties: 2 Scout Scutters, 4 Combat Scutters, 2 Unbroken, 3 Wall.
-5% Piety

-[X] [Learning] Lend A Hand, Arm, And Leg - Part 2 - (All Mechanics/Electronics) - (14/14 Successes)
--[X] [DoD], [PD], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80, Soaring Wrenches +50, Festival +35, 5[ENG] +70, 5FF) = +260
--[X] (5x Bunker Electronic Artifacts +5 to Electronics, 1x Scrap Trooper Guardian +5 to Electronics/Metallurgy, Forge-Clan Morgenstern Mk.3 Leg Prosthetic +20 to Advanced Electronics) = +50
Needed: 01/01/10, Rolled: 64 + 310 = 374 - Massive Breakthrough Success!
+2 Automatic Successes
+12 Successes
Success!
+10% Piety

-[X] [Learning] Sticks And Stones - (All Machinery/Electronics/Metallurgy/Common Biology) - (18/16 Successes)
--[X] Cost: 1x Bone-Mending Kit
--[X] [MSC], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80, Mutated: Allied +20, Festival +35, 4[DOC] +24, 2[SUR] +24, 3[ENG] +42, 3FF) = +250
--[X] (4x Bone Mending Kits +50 to Advanced Biology/Machinery) = +200
Needed: 01/01/50, Rolled: 65 + 450 = 515 - Massive Breakthrough Success!
+1 Automatic Success
+17 Successes
+8% Piety
+6 Goodwill

-[X] [Learning] The Little Crystal That Could Pt. 1 - (5/9 Successes)
--[X] [In The Name Of Education], [VF], (Scientific Theory +15, Festival +35, 2[SC] +24, 1[TSC] +18, 6FF) = +108
Needed: 183/235/340, Rolled: 70 + 108 = 178, Failure! Re-Roll: 92 + 108 = 200
+4 Automatic Successes
+1 Success

-[X] [Archeology] Prepare an Expedition - (VO-01) - (4 Turns Prep = 8 Turns Exp) - (House Mirn support: N) - (1/4 Turns Complete)
+1 Turn of Progress

-[X] [Archeology] Prepare an Expedition - (VO-02) - (1 Turn Prep = 2 Turns Exp) - (House Mirn support: N) - (1/1 Turns Complete)
+1 Turn of Progress
Success!

-[X] [Archeology] Scout The Tenebris Library (Rust Scouts) - (3/3 Turns Complete)
--[X] (Festival +35, 3[ENG] +42) = +77
Needed: 35, Rolled: 2 + 77 = 79
Success!

-[X] [Tree of Knowledge] Berth - Large - (1/7 Turns Complete)
+1 Turn of Progress

-[X] [Tree of Knowledge] Laboratory Complex - Rudimentary - (14/14 Turns Complete) [-6 General Scientists, -2 Common Engineers]
--[X] [HELPERS] 130x Caretaker-Swarms
+14 Turns of Progress
Success!

-[X] [Tree of Knowledge] The Hidden Workshop - Legendary - (20/20 Turns Complete) [-50 Goodwill]
--[X] [HELPERS] 190x Caretaker-Swarms
+20 Turns of Progress
Success!

-[X] [Holdings] Expanded Hospital - (8/9 Turns Complete)
--[X] Hire Contractors x3
+4 Turns of Progress

-[X] [Holdings] Medium Tool Manufactury - (6/6 Turns Complete) - [Sandcrete]
--[X] Elite Contractors
--[X] Hire Contractors x3
+6 Turns of Progress
Success!

-[X] [Holdings] Academy of the Fools - (4/14 Turns Complete)
--[X] Hire Contractors x3
+4 Turns of Progress

-[X] [Martyris] Too Much To Do (Festival of the Delta)
Success!

-[X] [Martyris] Too Much To Do (Berth - Large)
Success!

-[X] [Aria] Lead By Example (Sir! The Situation Is As Follows)
Success!

-[X] [Merchants] Procure ('Elite Contractors' - Progress to Medium Tool Manufactury)
Success!

-[X] [Adventurers] Investigate - (The Family) [-2 Goodwill]
Success!

-[X] [Herbalists] Study Sessions - (1/7 Turns Complete) [-1 Faithful]
+1 Turn of Progress

-[X] [4S] In The Name Of Education - (The Little Crystal That Could Pt. 1) [-3.5 Goodwill]
Success!

-[X] [Vanar-Feer] Unlimited Specialists Galore
--[X] (1x Trained Scientist) - (2/10 Turns Complete)
--[X] (2x Trained Engineers) - (2/10 Turns Complete)
--[X] (2x Forge-Coders) - (8/15 Turns Complete)
--[X] (2x Forge-Smiths) - (2/15 Turns Complete)
+1 Turn of Progress

-[X] [Followers of Light] We Work As One! - (Healing For All!)
Success!

-[X] [Conclave] Eternal Arts - (42/147 Turns Complete)
+1 Turn of Progress


Further Rolls:

Artifacts:

Floating Monastery - Lost Tech Psychology = 1
Doomed Fortress - Lost Tech Weapons/Armor = 1
ETG-04 - Rare+ to Lost Tech = 16
SST-03 - Rare+ = 6
VO-03 - Common = 5

Piety:
+13%

Spent:
-75.50 Goodwill

Gained:

+6.96 Goodwill
+40 Goodwill

Change:

-28.54 Goodwill

The update will be online on the 11.03.24 at 17:00 CET.
 
Last edited:
Rumor Mill Turn 91
Rumors:
Bone Valley Information Blackout Lifted - The Tessen Speaker
After several Seasons without any contact with Bone Valley, Internal Security has finally lifted its complete communications blockade around the Region, offering apologies to those such a drastic measure has harmed while also delivering a statement that it had been deemed necessary to prevent mass casualties through civil confusion, opportunistic criminal activity, and hindrances to their operations ensuring the peace and stability within the Empire is maintained to the best possible degree, not counting factors of environment and acts of divinity. No detailed reason was given for the cause of the information blackout beyond the InSec speaker noting that the measure had been enacted due to the risk and threats posed by a newly uncovered Artifact, once more reminding people that ancient technologies and relics can unleash more than wondrous effects upon a Region.
(Read more on page 9)

Massive Machine Swarms Seemingly Assaulting The Tree Of Knowledge Cause Panic And Military Intervention - The Truthful Observers
It seems that not even the religious obligation to learn from the mistakes of the ancients after gaining the ability to resurrect ancient technologies used in construction gives someone the wisdom required not to use it on an utterly irresponsible scale for the sake of testing out their newfound power, as the Pilgrims have found out. After a breakthrough by their scholars and Engineers in re-activating the various Machines the Pilgrims have been able to scavenge from the Rusting Forest, the very same then activated hundreds of these machines to begin mass-construction of a hundred-and-one things within the Tree of Knowledge. This caused a minor panic within surrounding villages who were alerted to the swarms of automatons suddenly on the horizon, and thanks to several dozen Knights racing out to enact a defense of the Pilgrim's stronghold when their scanners detected the mass-activation of Machines from their general direction and area. The local Knight-Pilots had words with the Pilgrims upon discovering that they were not under attack by the Machines but were, in fact, using them as short-lived construction units.
(Read more on pages 10-19)

Pilgrims Offer Treatment Of Neve-Related Illnesses For Free - Rags, Rumors, And Rants
Have you gotten shakes in your hands after that one accident? Were your ears fucked up ever since you got hit by that one nasty lizard? Is there something wrong in how your legs move and no doctor you visited had any idea what could have caused it, or how to even begin approaching a treatment? Well, you are in luck, my friend, because the Pilgrims have recently unearthed an Artifact from their vaults that allows them to diagnose the various nerve-related illnesses and defects of the human body, and they are offering full treatment coverage for everyone who gets diagnosed and whose condition or conditions can be healed, or treated to lessen the symptoms. So, what are you waiting for? Below are the dates when the Pilgrims and the Healers shall treat you, and you better not miss it!
(Read more on page 25)

***

Region Report/s

Bone Valley

Since the Information Blackout has been established, several things of note have happened, but the most important ones are the Secret War that was waged to the southwest of the Region by forces of the Internal Security and the Cargo Elevators Massacres.

Nobody knows concrete information regarding the Secret War beyond one side being the military forces directly subordinate to InSec. Who, or what was fought by InSec is entirely unknown, as none who ventured out to look at the sites of battle returned alive, with rumors claiming that some did return, but as Mutants or Abominations instead, only identified by their once-human possessions clinging to their forms. The only thing known with certainty is that the war was won by InSec, as the sounds of battle and fighting stopped one day, and the next, no InSec Agent could be found within the Region. There are no sites of battle to scavenge and no indication that the war has taken place, leaving many to wonder and dread the answer to what happened.

The second grand event of importance is the uncovering of the control panel to an ancient cargo elevator by a group of scavengers in an abandoned section of the city, which had been assumed to be non-functional by those who realized they were standing on an elevator, or just another piece of broken down machinery by those who didn't.

Upon finding the panel and activating the elevator, the group immediately entered the Necropolis to scavenge Artifacts and valuable materials. Only later did they realize that the elevator went down far deeper than assumed, a whole two kilometers below the lowest part claimed by scavenger groups, around 7.300 meters below the beginning of the upper levels of the Necropolis.

Though the group managed to rip out several lifetimes' worth of Artifacts and valuables from the area surrounding the elevator, they did not act wisely. They tried to sell as much as they could with greed in their eyes and souls, making every group with even a tangential interest in the Artifact trade take notice. When news of the elevator functioning spread, a near war erupted between the Houses, Forge-Clans, and scavenger groups, each side desperate to claim this immense fortune.

Things deteriorated so far, so fast, that House Ere used a chance they had to send the elevator down into the Necropolis and up again, this time loaded with various Mutants, Machines, and monsters of all kinds drawn onto the platform by powerful lures and then sedated for transport up by even more powerful sedatives, all to pin the blame onto their rivals and claim the elevator in full. At least, that is the common consensus on the street, though the truth is likely that they sent an ill-fated expedition down, which attracted several Mutants and Machines that were then lifted back up. The results are the same: several ten-thousands have died in the ensuing rampages, only halted by the emergency deployment of the Last Light Knight-Chapter into the depths of the city.

In response to this madness, a member of the Imperial Family arrived after presumably being informed by local InSec agents, who then officially stripped House Ere of all noble titles for this complete and heinous breach of their duties and near-treasonous act, censuring House Are and Forge-Clan Calor in the same breath for being the second and third worst contributors to this madness.

The elevator has now been placed into the hands of the Last Light Knight-Chapter in perpetuity.

Sunken Hollows

Hello, this is Akane.

The effort to resettle the refugees has continued, with no stirring of any more Titans within the Region. Though casualties to Mutants and Machines or disturbed wildlife have soared thanks to these efforts, many more have found their old homes to be salvageable, and tensions are slowly ratcheting down within every city due to the influx of people needing food, work, homes, and money.

With earnest farewells,
Akane.

***

Spy-Network:

The Marquess of Tessen continues its fortification program.

House Ulatarn is busy accounting for all remaining dredges of the dangers they exterminated.

House Mirn has returned to administering their lands.

The Military is continuing with their drills.

The Bureau For Imperial Civilian Logistics is continuing its feasibility study on the construction of native airships of 150.000 tons in weight.

The Followers of Light are slowly returning to more normal everyday operations.

The Adventurer Guild is slowly returning to more normal everyday operations.

Dirty Daggers are doing the usual, meaning crime and even more crime.

The Family has been engaged in various smuggling, bribery, blackmail, forgery, and economic crimes that, on their own, are not that concerning but paint the picture of a more extensive operation intended to achieve economic hegemony in Tessen from the shadows.

The Common People are distracted by one thing or another.

The Mutated are distracted by one thing or another.
 
Haha i knew we would freak people out with the robot army.

Meanwhile the forge clams thought that what we did was perfectly reasonable (specifically because was use for building labs)
 
-[X] [Martial] Sir! The Situation Is As Follows: (Deploy Aria/PD, the Wall, the Unbroken, and the Incubi (with 2 Scout Scutters and 4 Combat Scutters built and attached to the group) to clear the Bunker's Second Floor entrance.)
Success!
Casualties: 2 Scout Scutters, 4 Combat Scutters, 2 Unbroken, 3 Wall.
-5% Piety
Shite. We haven't had losses in a long time. Well, it's time to call up our mercs and have them clean out the entire bunker.

-[X] [Holdings] Medium Tool Manufactury - (5/6 Turns Complete) - [Sandcrete]
--[X] Elite Contractors
--[X] Hire Contractors x3
+5 Turns of Progress
Correct me if I'm wrong, but shouldn't it total up to 6 turns (Base 1 + Sandcrete 1 + Elites 1 + Contractors 3)?
 
Back
Top