-[X] [Learning] Detective Courses For Beginners - (The Seed Artifacts)
Success!
Sandwheat - Strain G37bn9= Identified! Named "Hardy Sandwheat" for increased ruggedness against pests and blight.
Sandwheat - Strain UL44b/!fr Identified! Named "Nega-Wheat" for being noxiously sweet when eaten and confusingly fragile and delicate.
So... new strains of sandwheat. Granted, would have liked something to break its monopoly but I guess that's what Fertile Fields might be for.

-[X] [Archeology] Loot The First Bunker Floor (West)
Success!
+393x Caretaker-Swarms
+101x Omni-Gazers
+265x Guardians - Trooper
+99x Guardians - Sniper
+32x Guardians - Command
(...if we had activated the security systems...)
Damn folks, we hit an Electronics jackpot!

-[X] [Archeology] Loot The First Bunker Floor (North-North-West)
Success!
+6x Guardians - Trooper
+4x Caretaker-Swarms
+1x Medium Bright-Lance Turret
+129 Rare Bunker Weapons Artifacts
+154 Rare Bunker Armor Artifacts
Just for the record, I'm okay with starting on the Coilgun Lance in the coming turn. And probably the Repeater, since it looks like the Empire is going to need our options fast.

-[X] [Conclave] Eternal Arts - (38/128 Turns Complete)
I might be wrong, but 3 completed buildings should mean 117+9 = /126 Turns.

So the Forest war is potentially going hot, and we definitely have mass Forest influence spreading in Tessen, which is definitely a large part of why IntSec is going wild.
 
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The Bureau For Imperial Civilian Logistics has begun a low-intensity testing of suspendiums more esoteric and extreme properties under somewhat controlled circumstances. In other news, a War-Lizard has been seen flying over some nearby mountains. The Bureau reports that she was not harmed by the landing.
I think we found kindred in goals here
These guys are a blast.
 
Shouldn't this have been rerolled? I labeled one of the rolls to be used as such.

This 58 was supposed to be the reroll.
I take rolls as they come. If one fails and another roll is available then and there, it gets taken.

And you had the re-roll for this turn already applied, as the Diplomacy Tenet only applies to Local Factions, not Elite ones.
 
...I'll be fixing that then.

Edit: Fixed. Also, with this done, you didn't finish the Pioneer theory.
What do you mean? We have 16 rolled successes, and 5 auto successes from [MSC], [VF], and [In The Name of Education].

...You seem to have it listed as 3 auto successes erroneously, which would explain it. Also, you have Pressurized Suspendium as 3/4 successes, when we have 3 rolled + 1 auto successes.
 
What do you mean? We have 16 rolled successes, and 5 auto successes from [MSC], [VF], and [In The Name of Education].

...You seem to have it listed as 3 auto successes erroneously, which would explain it. Also, you have Pressurized Suspendium as 3/4 successes, when we have 3 rolled + 1 auto successes.
Ah, missed that. (I blame being sleepy.) Fixed.
 
They are. Forrest is sus.
Alarm klaxons at full volume.

So, looking ahead to the question of Learning, with our slate clean, Electronics getting a -75 to difficulties, and trouble down the pike, I'm thinking we could do something like this:

[] [Learning] Coilgun Lance - (Advanced Electronics/Weaponry) - (0/19 Successes)
--[] [DoD], [VF], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80, 2[ENG], +28, 6FF) = +134
--[] (9x Bunker Weapons Artifacts +20 to Advanced Weapons/Machinery/Hydraulics/Chemical) = +180
[] [Learning] Coilgun Repeater - (Advanced Electronics/Weaponry) - (0/21 Successes)
--[] [MSC], [In The Name Of Education], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80, 3[ENG] +42) = +142
--[] (9x Bunker Weapons Artifacts +20 to Advanced Weapons/Machinery/Hydraulics/Chemical) = +180
[] [Learning] Power Armor - Primitive - (Advanced Electronics/Hydraulics/Armor) - (0/13 Successes)
--[] (Cost: Intact Doll, Well-Loved Doll)
--[] [PD], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80, 6FF) = +106
--[] (26x Bunker Artifacts +5 to Electronics, Scale Vest +20 to Advanced Armor/Electronics, Scale Helmet +20 to Advanced Armor/Electronics, Scale Gauntlets +20 to Advanced Armor/Electronics, Scale Boots +20 to Advanced Armor/Electronics, Scaled Armor +50 to Advanced Armor) = +260

The first pair will get us 4 rolled + 3 auto successes each, for a total of 7. A third of the way each down, and the full stack on Power Armor will get it all completed in one fell swoop.

Edit: Correcting for the proper difficulty mod.
Edit 2: Thinking my math is off for the Coilgun projects but I'll look at those again later.
 
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Hmm, we should consider doing the Radar tech. With the DC reduction it should be a quickie and having radar allows for prime shenanigans in combat, especially when paired with mortar or railguns.
 
That broken critic on electronics is really OP

We probably have almost modern day understanding of electronics theory,just lack the actual manufacturing capabilities
 
It is done, I have finally caught up to now. Been binging this quest for some bit more than a week... Amazing work you've done here @HeroCooky!

Some questions remain though, but I need to re-parse my impressions before I'll put them up. :) Looing forwards to the flavor text you're probably putting up soonish? ;-)
 
It is done, I have finally caught up to now. Been binging this quest for some bit more than a week... Amazing work you've done here @HeroCooky!

Some questions remain though, but I need to re-parse my impressions before I'll put them up. :) Looing forwards to the flavor text you're probably putting up soonish? ;-)
I've definitely noticed, and thanks for the kind words!

But the update will be on the 21st, so there's some time to go since I have to sort out some other stuff IRL and Online both. :V
 
So, looking ahead to the question of Learning, with our slate clean, Electronics getting a -75 to difficulties, and trouble down the pike, I'm thinking we could do something like this:
While I'm happy with doing the Lance project I don't think any martial stuff we develop now would be of great use anytime soon. The Military would either have to buy from Forge Clans anyway or wait until other groups put our designs into production. We simply lack the industrial capacity to create any guns or armor en mass.

I think some of the Psychology projects would be more useful, given that we know the White Forest is already screwing with people and we got a pseudo-Interlude of that being somewhat effective to help its victims.

So, Lance project, 1 Psychology project, a third Learning project, and Faith Actions to build more Asylums?
 
So, Lance project, 1 Psychology project, a third Learning project, and Faith Actions to build more Asylums?
I think we should do Illness of the Mind to unlock better asylums. And an advanced theory to reduce the cost of Medication For Psychological Problems.

Edit: or we could do Pioneer Psychology or Medicine to push that angle forward.
 
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So, Lance project, 1 Psychology project, a third Learning project, and Faith Actions to build more Asylums?
I think we should do Illness of the Mind to unlock better asylums. And an advanced theory to reduce the cost of Medication For Psychological Problems.
So something like this?

[] [Learning] Coilgun Lance - (Advanced Electronics/Weaponry) - (0/19 Successes)
--[] [DoD], [PD], [VF], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80, 5[ENG], +70) = +170
--[] (10x Bunker Weapons Artifacts +20 to Advanced Weapons/Machinery/Hydraulics/Chemical) = +200
[] [Learning] Illness Of The Mind - (Advanced Psychology) - (0/7 Successes)
--[] (Cost: 1x "Discipline And Kids")
--[] [MSC], [In The Name Of Education], (Scientific Theory +15, Black Box +5, 6FF) = +26
--[] (1x "Discipline And Kids" +5 to Psychology, 7x Eversun Psychology Works +20 to Advanced Psychology, 2x "Autism Isn't Real, Here's Why!" +20 to Advanced Psychology) = +185
[] [Learning] Assemble The Theorists! - (Advanced Medicine) - (0/5 Successes)
--[] (Scientific Theory +15, Mutated: Allied +20, 2[SC] +24, 1[TSC] +18, 3[DOC] +18, 2[SUR] +24, 6FF) = +125
--[] (7x Bunker Artifacts +5 to Biology/Medicine/Machinery) = +35
 
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