Assuming they're the same as our ^A^. Or that time hasn't fucked with them. Which I personally am not prepared to take chances on, since we're talking about a quarter of Walkers.
Thanks to this bonus we might have a shot.
(All non-hostile sapient beings (excluding Humans and Mutated) in the world receive a relationship bonus when engaged in Diplomacy; hostile ones are less likely to engage in antagonistic ways and can be persuaded to leave in peace or recant their ways.
 
Adhoc vote count started by HeroCooky on May 22, 2023 at 11:01 AM, finished with 27 posts and 9 votes.

  • [X] Plan: Investigating Interesting Developments
    -[X] [Black Box] Swap to Elevated Syphon of Levitation
    -[X] [Library] Swap to "Eternium"
    -[X] [Faith] Festival Of The Delta
    --[X] (Lead By Example +30, +4FF) = +34
    -[X] [Faith] Build An Orphanage - (Big) - (Tessen) - (2/7 Successes)
    --[X] (Seek Mutated Help [0.1 Goodwill] +100, Festival +25) = +125
    -[X] [Diplomacy] Create A Dossier On (Drakes, Tailors of the Burned Skies, The Family)
    --[X] (Ashleaf Tea +15, Festival +25, +5FF) = +45
    -[X] [Diplomacy] We Are One People! - (Locals) - (3/6 Successes)
    --[X] (Ashleaf Tea +15, Common People +15, Festival +25, +6FF) = +61
    -[X] [Subversion] Audit Everything [14.91 Goodwill]
    --[X] (Festival +25, +6FF) = +31
    -[X] [Martial] Scout Out - (TB-01) - (Rust Scouts)
    -[X] [Martial] Upgrade The CRPS To CREPS - (2/9 Turns Complete)
    -[X] [Martial] Sir! The Situation Is As Follows (Dispatch the Tailors to clear TB-03, leaving tactics and force allocation to their discretion)
    -[X] [Learning] Steel Casting - (Common Mechanics/Common Metallurgy/Common Hydraulics) - (3/5 Successes)
    --[X] (Scientific Theory +15, Soaring Wrenches +50, Festival +25, +4FF) = +94
    --[X] (Lever-operated Pump +5 to Mechanics, Gold Alloy +5 to Metallurgy, 1x Scrap Command Guardian +5 to Electronics/Metallurgy) = +15
    -[X] [Learning] Pressurized Suspendium Part 2 - (Common Suspendium Theory/Advanced Suspendium Theory/Pioneer Suspendium Theory) - (0/6 Successes)
    --[X] (Scientific Theory +15, Black Box +5, 3[SC] +36, 2[TSC] +36, Festival +25, +6FF) = +123
    -[X] [Learning] Know Thy Enemy - (All Mechanics/Machinery/Electronics) - (0/5 Successes)
    --[X] Cost: 1x Damaged Minor Bright-Lance Turret
    --[X] [DoD], [PD], (Scientific Theory +15, Soaring Wrenches +50, Electronics Workshop +30, Festival +25, +4FF) = +124
    -[X] [Archeology] Recover Airship - Intact - Cargo Craft (The Unbroken, The Wall, The Incubi)
    --[X] Cost: 1 Medium and 17 Small Suspendium Shards
    --[X] (Festival +25, 3[ENG] +42) = +67
    -[X] [Archeology] Crystal-Garden Expedition
    --[X] Send It To The Flying Islands
    --[X] (Flying Islands +20, Festival +25, 1[ENG] +14, +6FF) = +65
    -[X] [Archeology] Permanent Scavenging Base - (Floating Monastery) - (0/2 Turns Complete)
    -[X] [Tree of Knowledge] Berth - Small - (2/4 Turns Complete)
    -[X] [Tree of Knowledge] Mausoleum of the Forgotten Pilgrims - (3/6 Turns Complete)
    -[X] [Holdings] Miniscule Scientific Complex - (8/17 Turns Complete)
    --[X] Hire Contractors x3
    -[X] [Holdings] The Trail Of Rust - (14/19 Turns Complete) - [Sandcrete]
    -[X] [Martyris] Lead By Example (Festival of the Delta)
    -[X] [Martyris] Too Much To Do (Permanent Scavenging Base)
    -[X] [Aria] Relax
    -[X] [Merchants] Sell (Flexible Window and Thick Tome of Xenoromance)
    -[X] [Adventurer] Investigate (The Family) [2 Goodwill]
    -[X] [Herbalists] Anatomical Lectures (1/5 Turns Complete)
    -[X] [4S] Suffer Their Arrogance (1/4 Turns Complete)
    -[X] [3PU] Exchange Program (Trained Scientist) [10 Goodwill]
    -[X] [Vanar-Feer] Engineers Galore (1/6 Turns Complete)
    -[X] [Followers of Light] We Work As One! (Build an Orphanage)
    -[X] [Conclave] Eternal Arts (30/84 Turns Complete)
    -[X] [Bone Valley] Send Support (1x Armored "Succubus" Suit and 1x Self-Implanting Exo Skeleton)

I need 11 1d100 for your Actions with a DC of:
34 rolled with +34; if successful, roll 6d8 Goodwill and 4d40 Recruits
80 rolled with +125
45 rolled with +45
120 rolled with +61
??? rolled with +31
25 rolled with +31
53/109/216 rolled with +109
23/101/130 rolled with +123
52/88/124 rolled with +124
57 rolled with +67
65 rolled with +65


The first failure is re-rolled; then, 2 for 4, 3 for 6, usw.
All others have a DC of 50 for the Goodwill roll.

Further Rolls:

Retain [Trained Scientist]:

1d100

Goodwill:
1d3

Artifacts:
1d4+1 Lost Tech-Unique
4d2-5 General Rare-

Piety:
1d6+2

The first rolls are taken as official.
If no other rolls are present, I will roll on the 23.05.23 at 17:00 CET.
 
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Well, I do hope the second die in Amilia's set counted as the Goodwill roll for We Are One People (though the dice appear to have made mockery of my hopes for a critical fourth success there) or else the third is the reroll for Audit Everything.

Bleh. Well, rolling time.
MrRageQuit threw 6 8-faced dice. Reason: Goodwill Total: 39
8 8 4 4 4 4 8 8 7 7 8 8
MrRageQuit threw 4 40-faced dice. Reason: Recruits Total: 98
35 35 5 5 21 21 37 37
MrRageQuit threw 4 100-faced dice. Reason: Actions Total: 237
34 34 78 78 33 33 92 92
 
Only 2d100, Goodwill, Piety, and Artifacts remain to be rolled.
Perhaps I'm missing something but shouldn't that be 3d100? Even assuming there wasn't a Goodwill roll for We Are One People, that still means Amilia's third die roll was the failure reroll for Audit, and so my rolls covered the Martial and Learning checks.

2d8-2 Lost Tech-Unique
That was for the Monastery. Doomed Fortress is 1d4+1.
 
Perhaps I'm missing something but shouldn't that be 3d100? Even assuming there wasn't a Goodwill roll for We Are One People, that still means Amilia's third die roll was the failure reroll for Audit, and so my rolls covered the Martial and Learning checks.


That was for the Monastery. Doomed Fortress is 1d4+1.
I'm taking the d100 rolls as they come in, not as they are declared. You only failed once, and all other rolls succeeded. Meaning 2d100 remain.

And you are right, must've overseen that.
 
Sad but it was not a crit fail roll. This is supposed to be hard. Getting people to tolerate one another is infinity easier than get them to be ambivalent to one another
MrRobot threw 2 100-faced dice. Total: 65
48 48 17 17
 
[X] Plan: Investigating Interesting Developments
-[X] [Black Box] Swap to Elevated Syphon of Levitation
Success!

-[X] [Library] Swap to "Eternium"
Success!

-[X] [Faith] Festival Of The Delta
--[X] (Lead By Example +30, +4FF) = +34
Needed: 34, Rolled: 56 + 34= 90
Success!
Goodwill: 39
Recruits: 98

-[X] [Faith] Build An Orphanage - (Big) - (Tessen) - (5/7 Successes)
--[X] (Seek Mutated Help [0.1 Goodwill] +100, Festival +25) = +125
Needed: 80, Rolled: 67 + 125 = 192, Artificial Critical Success
+2 Turns of Progress

-[X] [Diplomacy] Create A Dossier On (Drakes, Tailors of the Burned Skies, The Family)
--[X] (Ashleaf Tea +15, Festival +25, +5FF) = +45
Needed: 45, Rolled: 29 + 45 = 74
Success!

-[X] [Diplomacy] We Are One People! - (Locals) - (3/6 Successes)
--[X] (Ashleaf Tea +15, Common People +15, Festival +25, +6FF) = +61
Needed: 120, Rolled: 34 + 61 = 95, Failure! Re-Roll: 26 + 61 + 20 = 107
Failure!
+15 to the next attempt!

-[X] [Subversion] Audit Everything [14.91 Goodwill]
--[X] (Festival +25, +6FF) = +31
Needed: ???, Rolled: 14 + 31 = 45
Success?

-[X] [Martial] Scout Out - (TB-01) - (Rust Scouts)
--[X] (Festival +25, +6FF) = +31
Needed: 25, Rolled: 79 + 31 = 110
Success!
8x Blood-Deer encountered!
1x Alpha Blood-Deer encountered!

-[X] [Martial] Upgrade The CRPS To CREPS - (3/9 Turns Complete)
+1 Turn of Progress

-[X] [Martial] Sir! The Situation Is As Follows (Dispatch the Tailors to clear TB-03, leaving tactics and force allocation to their discretion)
Success!

-[X] [Learning] Steel Casting - (Common Mechanics/Common Metallurgy/Common Hydraulics) - (5/5 Successes)
--[X] (Scientific Theory +15, Soaring Wrenches +50, Festival +25, +4FF) = +94
--[X] (Lever-operated Pump +5 to Mechanics, Gold Alloy +5 to Metallurgy, 1x Scrap Command Guardian +5 to Electronics/Metallurgy) = +15
Needed: 53/109/216, Rolled: 34 + 109 = 143
+2 Successes
Success!

-[X] [Learning] Pressurized Suspendium Part 2 - (Common Suspendium Theory/Advanced Suspendium Theory/Pioneer Suspendium Theory) - (3/6 Successes)
--[X] (Scientific Theory +15, Black Box +5, 3[SC] +36, 2[TSC] +36, Festival +25, +6FF) = +123
Needed: 23/101/130, Rolled: 78 + 123 = 201
+3 Successes

-[X] [Learning] Know Thy Enemy - (All Mechanics/Machinery/Electronics) - (5/5 Successes)
--[X] Cost: 1x Damaged Minor Bright-Lance Turret
--[X] [DoD], [PD], (Scientific Theory +15, Soaring Wrenches +50, Electronics Workshop +30, Festival +25, +4FF) = +124
Needed: 52/88/124, Rolled: 33 + 124 = 157
+2 Automatic Successes
+3 Successes
Success!

-[X] [Archeology] Recover Airship - Intact - Cargo Craft (The Unbroken, The Wall, The Incubi)
--[X] Cost: 1 Medium and 17 Small Suspendium Shards
--[X] (Festival +25, 3[ENG] +42) = +67
Needed: 57, Rolled: 92 + 67 = 159, Artificial Critical Success
Suspendium Cost Refunded!
Success!

-[X] [Archeology] Crystal-Garden Expedition
--[X] Send It To The Flying Islands
--[X] (Flying Islands +20, Festival +25, 1[ENG] +14, +6FF) = +65
Needed: 65, Rolled: 48 + 65 = 113
Success!

-[X] [Tree of Knowledge] Berth - Small - (3/4 Turns Complete)
+1 Turn of Progress

-[X] [Tree of Knowledge] Mausoleum of the Forgotten Pilgrims - (4/6 Turns Complete)
+1 Turn of Progress

-[X] [Holdings] Miniscule Scientific Complex - (12/17 Turns Complete)
--[X] Hire Contractors x3
+4 Turns of Progress

-[X] [Holdings] The Trail Of Rust - (19/19 Turns Complete) - [Sandcrete]
--[X] Hire Contractors x3
+5 Turns of Progress
Success!

-[X] [Martyris] Lead By Example (Festival of the Delta)
Success!

-[X] [Martyris] Too Much To Do (Permanent Scavenging Base) - (Floating Monastery) - (1/2 Turns Complete)
+1 Turn of Progress

-[X] [Aria] Relax
Success!

-[X] [Merchants] Sell (Flexible Window and Thick Tome of Xenoromance)
Success!
+1.79 Goodwill!

-[X] [Adventurer] Investigate (The Family) [2 Goodwill]
Success!

-[X] [Herbalists] Anatomical Lectures (2/5 Turns Complete)
+1 Turn of Progress

-[X] [4S] Suffer Their Arrogance (2/4 Turns Complete)
+1 Turn of Progress

-[X] [3PU] Exchange Program (Trained Scientist) [10 Goodwill]
Success!
Retain: Needed: 90, Rolled: 17
Failure!

-[X] [Vanar-Feer] Engineers Galore (2/6 Turns Complete)
+1 Turn of Progress

-[X] [Followers of Light] We Work As One! (Build an Orphanage)
Success!

-[X] [Conclave] Eternal Arts (31/84 Turns Complete)
+1 Turn of Progress

-[X] [Bone Valley] Send Support (1x Armored "Succubus" Suit and 1x Self-Implanting Exo Skeleton)
Success!

Further Rolls:

Artifacts:

General Rare- = 0
Lost Tech-Unique (Fortress) = 5

Piety:
1d6+2 = 3 + 2 = 5% Piety reduction

Spent:
-27.01 Goodwill

Gained:

+1.79 Goodwill
+39 Goodwill

Change:

+13.78 Goodwill

The update will be online on ~30.05.23 at 17:00 CET.
 
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Rumor Mill Turn 80
Rumors:

Eversun Civil War Has Ended, Night Warden Victorious - The Tessen Speaker
In a battle that ended the lives of nearly a million people lasting for over three weeks, the collective forces of the Eversun Pretender, Circle of Faithful, and Night Wardens fought for supremacy over each other and the future of their faith and nation. Though the Pretenders and Circle were evenly matched before the battle, the Night Wardens had joined outnumbered five-to-one against just one of their two opponents, with most analysts predicting their forces to be ground down and crushed throughout the battle. Yet, instead of them being nothing more than a pawn on the board to maneuver into the other's side, the Pretender and Circle forces instead found themselves outmaneuvered, their weak points hit with overwhelming force, and pursuing troops led into ambushes by the other side, turning the jungle and valleys that served as the battlefield into a charnel house filled with the screams of the dead and dying, alongside the ending requiems and chants of victorious Night Wardens beating the odds again and again. What few survivors that have managed to flee the battle have already begun to terrorize the surrounding Regions to stay alive and escape the inevitable purging of all who oppose the Wardens now. Those who survived but didn't manage to flee have been forcefully inducted into the Night Wardens as 'Repentant Nightbearers' in a ceremony that observers described as 'Unsettling and Disturbing.' Yet, not all is well even with their victory, as reports of Mutants and Machines growing ever more rampant within the Eversun lands are mounting, and their military capacity has never been as shattered as it has been now. We can only assume why the SBA has yet to take advantage of the weakness of their neighbor. Yet, the Eversuns Colonial empire seems shattered for the imminent future, if not forever, as they slowly recover from a conflict that tore apart generations and will need a shift in their ideologious structure to effectively govern their new responsibilities. Running a state is far different from securing a prison, yet both share some similarities that could hint at what changes will be made.
(Read more on pages 1-9)

Pilgrims Scramble To Stabilize The Floating Islands - The Truthful Observers
Despite the news that the Floating Islands are collapsing, the Pilgrims have begun collaborating with House Dall and Forge-Clan Vanar-Feer to stave off their total descent. Both the Pilgrims and House Dall have already started a massive expansion in Suspendium harvesting quotas and efforts as Forge-Clan specialists and acolytes are dispatched by the dozens from their local holdings and brought in by the low hundreds from outside the Region to study the problem closely and devise both methods to secure the islands in perpetuity, while also applying the gathered crystals to ensure make-shift repairs happen at a rate that won't see the islands collapse and destroy the many Artifacts and knowledge contained within the structures atop the same. A Vanar-Feer member said: "The destruction of the islands would not be a set-back to our research efforts, as those are safely contained and secured within our strongholds. However, what the destruction would be is a massive blow against the hope that we will be able to bring about technologies within decades instead of centuries. We have already managed to call into question several established theories with our findings and uncover troves of data with every day we labor for the good of all humanity and the Empire. And thanks to the Pilgrims working with us, we may be able to ensure that hope isn't destroyed. I, personally, will do everything in my power to ensure that their faith in our abilities is rewarded with results."
(Read more on page 15)

A Festival Of Technology - Rags, Rumors, And Rants
It seems that not even the pressures of falling sky islands are enough to stop the efforts of those dedicated to festivals and distractions from life, as the Pilgrims have begun to sponsor several lavish celebrations for us! The Pilgrims also have not slept upon their lessons regarding propaganda and have begun to heavily involve themselves in the business of business, using the festivals they sponsored to reveal the work they have managed to do to reverse engineer steel-making for their blends in the hopes of attracting investors while showcasing their newest advancements in Suspendium, awing a crowd of several thousand as a volunteer ascended in a harness coupled to a cube barely larger than their chest! Granted, the demonstration was small-scale due to the technology's infancy. Still, it had the desired effect, as people have not stopped talking about the sheer quantity of things that could be moved via air once the Pilgrims' efforts pay off, alongside the sheer sizes of the airships that are soon to follow once the technology is implemented. One can only speculate what will be brought forth from their laboratories and workshops next, yet free drinks and food are a surefire way to excite everyone about them!
(Read more on page 23)

***

Region Report/s

We have yet to receive any reports from our brethren after the initial confirmation that they have received the Artifact we sent. The most likely cause is that the messages have been lost due to cross-Regional interferences of Machines and Necropoli outside our ability to transmit through. Whatever it is, it will likely clear up in a few months or a season.

***

Spy-Network:

The Marquess of Tessen is still on vacation. Her son isn't doing anything that rocks the cart, but he is getting his feet under him far quicker than most expected and has begun with an expansion of Tessen's defensive works. An admirable first project to lead!

House Ulatarn has begun applying their census data to their taxation offices, causing a near-audible Region-wide groan from their until-now untaxed subjects.

House Mirn is still repairing and expanding its roads. There are, after all, a lot of routes to manage.

The Military is training. Some say the officers look bored between field and school training. In contrast, the ordinary soldiers are grateful for the pause. In other news, our network here was subverted, not by hostile forces, but by the general greed of our informants. Annoying.
[-1 Intelligence Level]

The Adventurer Guild has black-listed the band of unlicensed adventurers after they decided to run from their appointed court dates. Good riddance! Nobody needs idiots with weapons with no legal responsibility or repercussions running around!

The Followers of Light are pretty shocked, as a ruling by the Emperor has reversed a centuries-standing decree of the Imperial Family that bans Mutated from taking public office aside from being a replacement of their spouse or family member in sanctioned case-by-case emergencies. All sides are viciously debating the implications thereof.

The Lost began with the construction of local crematoriums and resting places after a short wave of disease ran through several neighborhoods they are active within. A depressing reminder of the fragility of life and its everyday dangers.

Dirty Daggers have been feeding us what they wanted us to hear. We needed to cut our "Informants" loose.
[-2 Intelligence Levels]

The Common People are awash with rumors regarding the finished Eversun Civil War alongside the announcement of the Emperor and have enjoyed the festivals we sponsored.

The Mutated are...honestly, they are stunned by the fact that they, after several centuries, are once more allowed to take office in the bureaucracy of the Empire. Most people respect those positions as they are often enough to feed a family while helping the Empire grow and function. Though some are fearful that they will be used to depress wages and be blamed for the resulting impoverishment of the existing clerks, others are celebrating a way for their children to escape poverty and rise above the slums.




(Belated) 3-Year Anniversary Picture
[] (Person/Airship/Scene/Location)​
 
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-[X] [Learning] Pressurized Suspendium Part 2 - (Common Suspendium Theory/Advanced Suspendium Theory/Pioneer Suspendium Theory) - (3/6 Successes)
--[X] (Scientific Theory +15, Black Box +5, 3[SC] +36, 2[TSC] +36, Festival +25, +6FF) = +123
Needed: 23/101/130, Rolled: 78 + 123 = 201
+3 Successes
Hang on. Since we got over 70 and into the 200+ bracket, shouldn't that be a Medium Critical Success?

-[X] [Archeology] Recover Airship - Intact - Cargo Craft (The Unbroken, The Wall, The Incubi)
--[X] Cost: 1 Medium and 17 Small Suspendium Shards
--[X] (Festival +25, 3[ENG] +42) = +67
Needed: 57, Rolled: 92 + 67 = 159, Artificial Critical Success
Suspendium Cost Refunded!
Success!
Tailors of the Burned Skies have been fully paid!
Wait, so we got a refund on our Suspendium and 2 Cargo Craft in one trip? SCORE!

Eversun Civil War Has Ended, Night Warden Victorious - The Tessen Speaker
This is either very good or very bad, and I don't know which.
 
The Followers of Light are pretty shocked, as a ruling by the Emperor has reversed a centuries-standing decree of the Imperial Family that bans Mutated from taking public office aside from being a replacement of their spouse or family member in sanctioned case-by-case emergencies. All sides are viciously debating the implications thereof.
I can see the pilgrims opinion: We are biased, like very biased. But We would say we probably need to make more research into genetics to understand mutations now since the emperor decided the time to treat the mutated as second class citzents draws to an end.
 
We have yet to receive any reports from our brethren after the initial confirmation that they have received the Artifact we sent. The most likely cause is that the letters and messages have been lost due to an unfortunate attack.
I thought they were automatically shipped radios after we developed them? I recall you saying that at one point.
 
Hang on. Since we got over 70 and into the 200+ bracket, shouldn't that be a Medium Critical Success?
You needed to roll a 223 for Artificial Crits to happen. Last DC+100 bracket meaning in this case DCs of 223/301/330.
MrRageQuit said:
Wait, so we got a refund on our Suspendium and 2 Cargo Craft in one trip? SCORE!
Only one Cargo Craft, you got the cost refunded, nothing more.
I thought they were automatically shipped radios after we developed them? I recall you saying that at one point.
Oh right. Forgot that! Should be fixed in the wording now.
 
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