Man, what a bloody year this has been in game. Wonder if it will be written as 'the year of blood' or some other edgy titles.
Less that, and more "The end of the Quiet Years."
Tessen is, despite the shit that you've seen the last ~15 Years, a calmer Region than most.
Well, I was hoping that they'd just stumbled on it. Not you know, woken it up so it's now roaming around demolishing everything getting close to the Forest.

Because them dying loudly and slowly suggests this isn't going to be the end of the issue.
Oh, they didn't wake up anything, they merely ran afoul of one of the many dangers still running around within the Rusting Forest.

Their luck ran out, and their skill couldn't compensate enough.
-Samantha - Combat - Missing Corpse/Parts - Presumed Eaten
-Greg - Combat - Torn Apart
-Oliver - Combat - Acid
-Nila - Combat - Bitten Off Head
-Ulnia - Combat - Missing Corpse/Parts - Presumed Eaten
-Marif Selle - Combat - Missing Corpse/Parts - Presumed Eaten
-Vaun Selle - Combat - Shredded Apart
-Kitanar - Combat - Missing Corpse/Parts - Presumed Eaten
-Ijra - Combat - Crushed
-Fara - Combat - Missing Corpse/Parts - Presumed Eaten
-Erenavi - Combat - Bled Out
-Luminasta Sevill - Combat - Shattered Spine And Parts Presumably Eaten Alive
 
Spoiler: Death List, for the curious
Okay, because I'm feeling a bit paranoid: can you go through and give the people on that list genders and other 'interesting' facts like if all the ones who are at least partially missing were mutated of one degree or another? Because whilst it might just be that half the team got eaten... I'm not feeling that 'friendly' towards the pre-Fall civilisations considering all the other fucked up things we've learned they did.

So I'm rather worried that the reason half the team left noticeably incomplete corpses at best is that whatever they bumped into has a use for female bodies. It's not helped by how I can see that the 'pairs' on that list are split between 'very much died of combat damage' and 'missing corpse/parts - presumed eaten'. With what seems to be the male one of the pair being the one that died of combat damage.
 
I am very sorry for killing off one of the most memorable characters and the entire tech scout regiment.
Death happens, Life continues.

A story is not a story if nothing happens, and tragedy brings as much enjoyment as triumph.

I don't care if the dice make a story of triumph or utter hopelessness, for they all tell a tale.
Okay, because I'm feeling a bit paranoid: can you go through and give the people on that list genders and other 'interesting' facts like if all the ones who are at least partially missing were mutated of one degree or another?
Will try to do, but that's 113 people I've got to go through.
 
How I wish we had more firepower and could start clearing out some of the threats in the necropolis, as right now it's exactly as dangerous as when we started the quest.
 
How I wish we had more firepower and could start clearing out some of the threats in the necropolis, as right now it's exactly as dangerous as when we started the quest.
To put things into perspective, before you start to seriously think about/prepare to clear/ing the Necropolis;

The city would swallow the army of the United States whole, and spit out nothing more than bones, utterly broken survivors that fled in the first week, and the decaying, burnt out hulks of aircraft, tanks, and other vehicles.

And it would barely make a dent in what still slumbers within.
 
Will try to do, but that's 113 people I've got to go through.
Okay, thought it was just the twelve you listed. If it's more than that, could you just assemble a bigger generic list that does things like state, using the number you just said, '113 total: 60 Female biologically, 53 Male. Cause of Death: 11 Female - Combat Damage, extremely damaged but intact corpse. 49 Female - Missing, Presumed Eaten. 53 Male - Combat Damage, intact corpse'.

You know, just someone getting a bit paranoid in-universe and going through the list to see if there's anything like that which jumps out when they see just how many bodies are missing, presumed eaten whilst they don't know the threat. Thus wanting to be very sure to be able to remove the 'presumed' from that statement. As I'm pretty sure this wouldn't be the first or even hundredth threat that used the bodies of those it killed or abducted whilst killing others to become more of a threat.
 
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To put things into perspective, before you start to seriously think about/prepare to clear/ing the Necropolis;

The city would swallow the army of the United States whole, and spit out nothing more than bones, utterly broken survivors that fled in the first week, and the decaying, burnt out hulks of aircraft, tanks, and other vehicles.

And it would barely make a dent in what still slumbers within.
Oh I'm well aware of that, seeing as this thing contains multiple apocalypse machines inside it as well as whatever the forest nonsense is. At the very least at some point we could probably clear out some areas to make individual runs ever so slightly safer.
 
A story is not a story if nothing happens, and tragedy brings as much enjoyment as triumph.

I don't care if the dice make a story of triumph or utter hopelessness, for they all tell a tale.
So true. I wonder how Samantha and Greg's son will be effected by this, will he pursue his parents' field and try to avenge them, or will he follow a safer career path?
 
Ah, no I am talking about updating all the people that died, within the "Dead" tab in your Member/Resource Statistics-Tab.

Only the 12 I listed in the spoiler died in the forey into the Forest.
Ah, yeah, then those are the only ones I'm interested in. Basically, it's only due to the 'unusual' situation in which they died, and our inability to verify what had happened during the fight, that I'm interested in knowing a few more details about them. Or in short: I want to be able to remove the 'presumed' from 'presumed eaten'.

Sure, it might just be that a bunch of them got eaten. On the other hand, it might be that a bunch got nibbled on and also all the wombs on the dead got pulled out and any biological female that didn't have very noticeable 'took serious and fatal damage in the fight' has their body just straight up missing with us hoping they're dead. The former is a sad, but expected event.

The latter is something where we absolutely want to track down whatever they bumped into to better verify what the threat was... So we know if we're going to need to firebomb the nest to 'clean up', jot them down as 'this is a threat that's around here - avoid due to danger' or call up the Imperial military because, well... "Oh fuck, something that creates one of the 'region is going to die soon' mutants just acquired a bunch of wombs to breed up an attack force with."

Because tell me confidently and accurately that the latter isn't something one sick bastard or another never created as the pre-Fall civilisation started to collapse. Or did before that emergency situation developed as that sounds all too 'routine' for the impression we've been given of them.
 
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So true. I wonder how Samantha and Greg's son will be effected by this, will he pursue his parents' field and try to avenge them, or will he follow a safer career path?
Who knows? The twisting paths of fate are myriad in their ways, wanderings, and destinations. He could become another member of the Pilgrims Militia, leave the faith due to bad memories, become a fanatic as one among the first generation brought up within, pursue domestic happiness, become a teacher, sail the air in your growing fleet, or do any thousand other things.

Time will tell.
"Oh fuck, something that creates one of the 'region is going to die soon' mutants just acquired a bunch of wombs to breed up an attack force with."
I am getting ideas...

Also, revised (and for you interesting) death list:
-Samantha - Female - Combat - Missing Corpse/Parts - Presumed Eaten
-Greg - Male - Combat - Torn Apart
-Oliver - Male - Combat - Acid
-Nila - Female - Mutated - Combat - Bitten Off Head
-Ulnia - Female - Combat - Missing Corpse/Parts - Presumed Eaten
-Marif Selle - Female - Mutated - Combat - Missing Corpse/Parts - Presumed Eaten
-Vaun Selle - Male - Mutated - Combat - Shredded Apart
-Kitanar - Male - Combat - Missing Corpse/Parts - Presumed Eaten
-Ijra - Female - Mutated - Combat - Crushed
-Fara - Female - Combat - Missing Corpse/Parts - Presumed Eaten
-Erenavi - Female - Combat - Bled Out
-Luminasta Sevill - Female - Mutated - Combat - Shattered Spine And Parts Presumably Eaten Alive
Because tell me confidently and accurately that the latter isn't something one sick bastard or another never created as the pre-Fall civilisation started to collapse. Or did before that emergency situation developed as that sounds all too 'routine' for the impression we've been given of them.
One of the nations making up the Shield-Belt-Alliance has one of those complexes in their Capital. It is the thing that enabled them to survive, as they could indefinitely replenish casualties.

Though it is more of an "Iron-Womb" thing than an "Wetware-Womb" complex.
 
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Also, revised (and for you interesting) death list:
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Oh fun. Three out of four males died 'normally'. The one that didn't is 'presumed eaten' but there's nothing special about them compared to the other two non-mutated males. Of the eight females... Five are 'presumed eaten'. However what's particularly interesting is the damage they took when combined with the mutated/not mutated indicator. As three out of four female mutated took heavy damage and were left either intact or mostly intact.

Namely, one had their body crushed, another their head eaten and the last is the only one that is 'presumed eaten' that left enough of a body we can say they are definitely dead due to a shattered spine. Meanwhile the only non-mutated female which is not listened as 'presumed eaten' is the one that bled out. Which is very noticeably something that involves less damage than what the other left behind dead took suggesting the threat was taking it easy on the non-Mutated females. Makes me wonder if the body/organs that the threat desires from females needs to still be 'alive' when 'acquired' to be useful. With Erenavi bleeding out from a wound inflicted to disable her as the fight was active enough whilst she was dying the threat couldn't 'harvest' her before the body was useless.

So the threat is something which has a use for the non-mutated, though apparently there are some female Mutated which are useful. Makes me curious what the specifics of Marif Selle's mutations were that she was taken whilst her husband/brother wasn't. Just as I'm curious about what was up with Luminasta Sevill that her body had some use but not all of it.

In summary? I am now very interested in the specifics of Marif Selle, Vaun Selle, Luminasta Sevill and Kitanar. Just to find out why they stand out as something odd going on there. I was hopeful that my thoughts would be discounted by the specifics revealed, but there's enough oddities amongst the distribution that I do think something's going on. Still really hoping that all that is up is a very picky eater. However, just as said before, paranoid enough about the mess that the Pre-Fall civilisations caused to plan for it being otherwise - particularly when linked to a double Nat 1 event.
 
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-[X][Faith] Rudimentary Territorial Hospices - (Ularn - House Ularn Demand) - (1/3 Turns Complete) - (-82 Materials, -10FF) - [Sandcrete -12.5 Materials]
+1 Turn of Progress
Should be 2 Turns of progress, assuming the Sandcrete was applicable. Which it should be because we used it with other hospice projects.

-[X][Diplomacy] Designing Black Holes - (Agriculture, Water, Civilian Inf., Guard Presence) - (11/1 Turns Complete) - (-40 Materials, -10 Goodwill)
--[X] Hire Civil Planners And Architects
Success!
+5% Piety, +2 to Agriculture, Water, Civilian Inf., Guard Presence
-2 Water due to Increased Population and Agriculture

-[X][Diplomacy] Influencing Black Holes - (Water) - (1/1 Turns Complete) - (-5 Materials)
--[X] Hire Civil Planners And Architects
Success!
+1% Piety, +1 to Water
Overall, that increased the Agriculture, Civilian Inf., Guard Presence stats by 2 and the Water stat by 1. Hopefully, getting Civilian Inf. and Guard Presence to 4 makes further improvements easier.

-[X][Learning] Rugged Radios - (Electronics/Advanced Electronics) - (5/7 Successes)
--[X] [DoD], [PD], (Scientific Theory +15, Electronics Workshop +30, 3 [ENG] +42,+6FF)=+93
--[X] 1x Rusted Swarm Seeker Warheads +20 to Advanced Weapons/Hydraulics/Electronics=+20
Needed: 36/87/116, Rolled: 73 + 113 = 186
Success!
+2 Automatic Successes
+3 Successes
The engineers and a few scientists, or some Artifacts, would be enough to finish this during the next Turn. We could use PD and DoD on a different project.

-[X][Learning] Electric Guardians - (Advanced Weapons/Programming/Machinery/Electronics) - (Anti-Thief Watch Systems) - (6/2 Successes)
--[X](Scientific Theory +15, Electronics Workshop +30, 3 [SC] +36)=+81
--[X] Destroyed Autonomous Turret - +20 to Advanced Weapons/Machinery=+20
Needed: 10/54/76, Rolled: 75 + 101 = 176, Greater Critical Success!
Success!
+3 Successes
+3 Greater Critical Successes!
A pretty good dice roll. I wonder what we will get from reaching three times as many successes as required.

-[X][Archeology] Scout The Graveyard Of Spears - (1/1 Turns Complete)
--[X]+6FF
Needed: 27, Rolled: 1 + 6 = 7, Natural Critical Failure, Re-Roll: 1 + 6 = Greater Natural Critical Failure!
Greater Natural Critical Failure!
Tech Scouts are killed.
6 Faithfull are killed.
-6% Piety
Shit. Two Nat1 in a row. Ugh, that could be another Behemoth.

-[X][Aria action] Relax - (Spending time with her mom and/or wife) - (1/1 Turns Complete)
--[X] (Mutated +5, We Can Do It! +/-0, Trauma: Common People Purge Survivor -5)=+0
Bittersweet Success!
And now I'm nervous.

-[X][Martyris action] Too Much To Do - (Scout Out. - (Who Fucked With You) - (The Wall, Incubi, Adventurers)) - (1/1 Turns Complete)
--[X](Adjudicator +10, Lead By Example +30, +6FF)=+46
Needed: 34, Rolled: 20 + 46 = 66
Success!
Uncovered:
Neighborhood Watchers Secondary Cell, 159 Members, Metal Armor and Uncommon Civilian+Ubiqutous Military Weaponry, Directly Responsible.
!!!Anti-Knight Weaponry Spotted!!!
Identified Leaders, +20 to all first-round damage.
Uncovered Information regarding other Neighborhood Watchers Cells.
Wow, Anti-Knight weapons are serious, I wonder where they got them from? We probably can rope the Military and House Ulatarn into helping with this. Especially if this gets us more information about other Watcher cells.

I wonder if this
Gained:
Electromagnetic Pulse Weaponry - Grenades
: Roll a 1d2, on a 1, machines are deactivated for 1d3 Rounds. On a 2, they receive 2d4 Internal Damage and suffer -25 Initiative for the next 2(two) Rounds. 5 Materials per utilized Grenade.
would work against whatever Anti-Knight weapons they have?

Flying Islands Spotted North In The Wastes - The Tessen Speaker
Ugh, and that after we spent a Diplo-report on looking at stuff like this without finding anything. Might need another report on this and other things.

Unrest Continues Within Ularn - The Truthful Observers
We will have to work with the Lost on this and probably build another 'Consensual' to get people off the street.

Titanic Investments From The Pilgrims Into Security After Fire - Rags, Rumors, And Rants
Investing in stuff like this before tragedies happen always runs into the problem of justifying the expenses while other tragedies are happening.

Thaaaat's ominous. Maybe send a group of Adventurers with our newly developed radios during the next Turn?


One of the nations making up the Shield-Belt-Alliance has one of those complexes in their Capital. It is the thing that enabled them to survive, as they could indefinitely replenish casualties.
How do they get around the issue of training? Having infinite bodies isn't very useful if you can't train them quickly enough. Well, except if you create a swarm of combat monsters but those would still lack refined tactics/strategies.
 
And now I'm nervous.
Don't worry, her mom is just leaving to tell the family about her survival. She's not going to die anytime soon, she's only 45-ish.
would work against whatever Anti-Knight weapons they have?
As they are machines, yes.

Edit: Also, you didn't attack beacuse of this:
HeroCooky said:
Combat not initiated due to enemy numbers and Anti-Knight weaponry.
How do they get around the issue of training? Having infinite bodies isn't very useful if you can't train them quickly enough. Well, except if you create a swarm of combat monsters but those would still lack refined tactics/strategies.
Oh, they just popped out a certain number of kiddos they projected to be able to feed, while also making up for those that would die in the coming years.

They used it more like: "Here's your regular shipment of new-born!" rather than: "Star Wars Clones on the go!"
You know, I was already making this an action, but now I am giving you a bonus on the investigation. You'll be able to gain another bonus if you can point out the Artifact you have/acquired which will massively help you reconstruct what happened. :V
 
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You'll be able to gain another bonus if you can point out the Artifact you have/acquired which will massively help you reconstruct what happened.
My ideas for the possible artifacts that we currently have listed that could work. Note that I am not sure of what we got this turn yet so it could be the key. However, based on the list of last turn I came up with the following options and ideas.

Flesh Mending Syringe (possible due to the fact that it might be able to mend the bodies to reveal some clues. Doubtful though)
Smart Fluid Nano-Drone Swarm (similar reasoning to the above but would probably work better for same purpose)
Assisting Synthetic Intelligence (if we could use this it could probably work to help investigate the case, but I doubt we could use it with our current computer tech)
Eye-Hud (this is probably a very good item for this purpose as it appears to include bio sensors and based on normal sci fi HUDs it probably would include a prediction system)
Implant Removal Stations (Possible, but doubtful as it works for a different area, but it could possibly reveal somethings)

Of all of these I estimate that in order of most likely to unlikely it would go (assuming we could use them all): ASI, Eye-HUD, Smart Fluid nano swarm, Flesh mending solution, implant removal station.

As it stands due to our technological limits, I would state that of the short list I have collected that the Eye-HUD is probably the best and only true option.
 
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My ideas for the possible artifacts that we currently have listed that could work. Note that I am not sure of what we got this turn yet so it could be the key. However, based on the list of last turn I came up with the following options and ideas.
There's also Laboratory Equipment, Rudimentary VI, and Larva Vivisection Reports as possibilities that I think are less likely or wrong (that one's the Larva if they aren't parasitic breeders).

Speaking of the Laboratory Equipment, any chance we could get an action for that which allows us to reverse engineer it for a maintenance reduction for the Laboratory Complex due to the Pilgrims now being able to maintain some of the more complex equipment themselves?

However I think this is the most likely possibility for the relevant artefact: Body Diagnostic-Drone - 17.19 - +50 to Pioneer Biology/Medicine
Is this right @HeroCooky ? Because it seems that this is exactly it's job.
 
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Ugh.

I hate this so fucking much. What an waste of an amazing character.

I'm not sad at all, just angry and disgusted. I don't even blame @HeroCooky, it's always been a by-the-rolls quest. (Although I will never agree that tragedy makes a compelling story. This quest is now worse, because it no longer has Samantha in it.) I'm just so pissed off that the dice decided to drive my quest enjoyment into the ditch for a few turns.

Bah, I'll come back when I've gotten this out of my system.
 
Speaking of the Laboratory Equipment, any chance we could get an action for that which allows us to reverse engineer it for a maintenance reduction for the Laboratory Complex due to the Pilgrims now being able to maintain some of the more complex equipment themselves?
You already unlocked that Action this Turn. :p
Because it seems that this is exactly it's job.
...okay, I'll admit that I forgot you had, and as such, you'll get a +5. The other Artifact will still give you the bonus I indicated if you find it next update.
 
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We going to need to rebuild them to much of are stuff comes from the forest, at least there is some parts to bury at least because the Forest sounds like the Great lakes situation which has the saying of "never gives up anything it takes" ?
 
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