Okay. Just.

WHAT!!?

Are we living in the Matrix? Some Truman Show-esque dome?

Also good grief. We knew we were giving her a badass pet but this is just nutty.
I can spoiler that, and tell you that you are 100% living in Meat-Space Reality, not a Matrix or Truman Show-Expy.
Could be a Darker Than Black-style artificial sky(the entire night sky was replaced with an artificial version in that anime). Or it's something that affects the entire solar system and this is a Type-Moon situation(this solar system being in an artificially calmed space and everything outside of it being literally raw chaos).
 
Adhoc vote count started by HeroCooky on May 21, 2022 at 11:10 AM, finished with 9 posts and 7 votes.

  • [X] Plan Hunting Watchers and Changing Black Holes
    -[X][Faith] These Rules Are Written In Blood - (0/1 Turns Complete) - (-378 Materials)
    -[X][Faith] Rudimentary Territorial Hospices - (Ularn - House Ularn Demand) - (0/3 Turns Complete) - (-82 Materials, -10FF) - [Sandcrete -12.5 Materials]
    -[X][Diplomacy] Designing Black Holes - (Agriculture, Water, Civilian Inf., Guard Presence) - (0/1 Turns Complete) - (-40 Materials, -10 Goodwill)
    --[X] Hire Civil Planners And Architects
    -[X][Diplomacy] Influencing Black Holes - (Water) - (0/1 Turns Complete) - (-5 Materials)
    -[X][Diplomacy] From The Brink - (0/1 Turns Complete) - (-10 Materials, -2 Goodwill)
    --[X] (Ashleaf Tea +15, +1FF)=+16
    -[X][Martial] Scout Out. - (Assistance in locating Neighborhood Watchers Outposts) - (Tech-Scouts, The Unbroken, DOD) - (1/3 Turns Complete)
    -[X][Learning] Pesticides Re-Discovered - (Biology/Advanced Chemicals) - (7/10 Successes) - (-12 Materials)
    --[X] (Scientific Theory +15, Library +5, 2 [DOC] +12, 1[SUR] +12, The Mutated: Allied +20,+6FF)=+70
    --[X] -
    -[X][Learning] Rugged Radios - (Electronics/Advanced Electronics) - (0/7 Successes)
    --[X] [DoD], [PD], (Scientific Theory +15, Electronics Workshop +30, 3 [ENG] +42,+6FF)=+93
    --[X] 1x Rusted Swarm Seeker Warheads +20 to Advanced Weapons/Hydraulics/Electronics=+20
    -[X][Learning] Electric Guardians - (Advanced Weapons/Programming/Machinery/Electronics) - (Anti-Thief Watch Systems) - (0/2 Successes)
    --[X](Scientific Theory +15, Electronics Workshop +30, 3 [SC] +36)=+81
    --[X] Destroyed Autonomous Turret - +20 to Advanced Weapons/Machinery=+20
    -[X][Archeology] Scout The Graveyard Of Spears - (0/1 Turns Complete)
    --[X]+6FF
    -[X][Tree of Knowledge] Artisanal Quarters - Grand - (2/3 Turns Complete)
    -[X][Holdings] Schooling Incentives - (0/9 Turns Complete) - (-49 Materials)
    --[X] (Hire Contractors: 3*7 Materials= (-21 Materials)
    -[X][Holdings] House Dall Palace Expansion - (3/5 Turns Complete)
    --[X] (Hire Contractors: 1*7 Materials= (-7 Materials)
    -[X][Aria action] Relax - (Spending time with her mom and/or wife) - (0/1 Turns Complete)
    --[X] (Mutated +5, We Can Do It! +/-0, Trauma: Common People Purge Survivor -5)=+0
    -[X][Martyris action] Lead By Example (Scout Out. - (Who Fucked With You)) - (0/1 Turns Complete)
    -[X][Martyris action] Too Much To Do - (Scout Out. - (Who Fucked With You) - (The Wall, Incubi, Adventurer)) - (0/1 Turns Complete)
    --[X](Adjudicator +10, Lead By Example +30, +6FF)=+46
    -[X] Merchants - (All Are Free Actions)
    --[X] Backroom Deals - (Unit Upkeep)
    -[X] The Adventurer Guild - (1 Action)
    --[X] Investigate - (Assist with Scout Out. - (Who Fucked With You)) - (-3 Materials)
    -[X] The Union Of Herbalists - (1 Action)
    --[X] Study Sessions - (2/8 Turns Complete) - (-2.50 Materials)
    -[X] Stupendously Scholastic Scholars of Science - (1 Action)
    --[X] Suffer Their Arrogance - (1/4 Turns Complete) - (-6 Materials)
    -[X] Forge Clan Vanar-Feer - (Choose 1 Action)
    --[X] Engineers Galore - (Engineer) - (4/6 Turns Complete) - (-15 Materials)
    -[X] The Followers Of Light - (1 Action)
    --[X] We Work As One - (Rudimentary Territorial Hospices)
    -[X] Conclave Of Fraya - (1 Action)
    --[X] Eternal Arts - (Norqod) - (14/48 Turns Complete) - (-5 Materials)
    -[X] Meira's Hidden - (1 Action)
    --[X] Commission An Artifice - (EMP/Retroactive Item: No Up-Front Charge, 5 Material per used Grenade as decided by either the Thread pre-battle or the QM in-battle.)
I need 7 1d100 for your Actions with a DC of:
10/155 rolled with +16
25
29/42/71 rolled with +82
36/87/116 rolled with +113
10/54/76 rolled with +101
27 rolled with +6

34 rolled with +46

The first failure is re-rolled; then, 2 for 4, 3 for 6, usw.
All others have a DC of 50 for Goodwill roll.

Further Rolls:

Artifacts:

3d2 Lost Tech++

Piety:
1d6+10

Faithful:
1d100

Income:
18d4+16d8+19d12+5d14+12d15+12d18+15d19+5d20

The first rolls are taken as official.
If no other rolls are present, I will roll on the 22.05.22 at 17:00 CET.
 
Last edited:
We had only one D100 left. So your cursed hand is not a problem.

So for lost tech:
MrRobot threw 3 2-faced dice. Total: 5
2 2 1 1 2 2
 
Last edited:
I'll take the 18d4.
Oh, wait. Isn't this 18 4 face die? Ignore the first one as necessary.
Justhere threw 4 18-faced dice. Reason: Income Total: 32
4 4 10 10 5 5 13 13
Justhere threw 12 4-faced dice. Reason: To be sure - Income Total: 31
2 2 1 1 4 4 2 2 2 2 4 4 4 4 3 3 4 4 1 1 3 3 1 1
Justhere threw 6 4-faced dice. Reason: To be sure - Income Total: 16
3 3 2 2 3 3 3 3 4 4 1 1
 
Last edited:
I'll roll now.
Edit: Also do we still have our reroll for the Scouting Action?
EyeOfSauron threw 1 100-faced dice. Reason: 34 rolled with +46 Total: 20
20 20
EyeOfSauron threw 12 4-faced dice. Total: 29
4 4 1 1 4 4 4 4 1 1 1 1 4 4 2 2 1 1 3 3 3 3 1 1
EyeOfSauron threw 6 4-faced dice. Total: 14
4 4 1 1 1 1 3 3 4 4 1 1
EyeOfSauron threw 12 8-faced dice. Total: 57
8 8 8 8 6 6 3 3 5 5 3 3 3 3 1 1 1 1 8 8 6 6 5 5
EyeOfSauron threw 4 8-faced dice. Total: 21
5 5 8 8 2 2 6 6
EyeOfSauron threw 12 12-faced dice. Total: 66
10 10 4 4 5 5 2 2 5 5 3 3 1 1 8 8 5 5 9 9 4 4 10 10
EyeOfSauron threw 7 12-faced dice. Total: 54
6 6 4 4 9 9 9 9 12 12 2 2 12 12
EyeOfSauron threw 5 14-faced dice. Total: 41
13 13 11 11 2 2 9 9 6 6
EyeOfSauron threw 12 15-faced dice. Total: 86
6 6 4 4 11 11 2 2 1 1 15 15 4 4 14 14 3 3 9 9 8 8 9 9
EyeOfSauron threw 12 18-faced dice. Total: 109
5 5 9 9 14 14 3 3 6 6 6 6 5 5 12 12 15 15 14 14 3 3 17 17
EyeOfSauron threw 12 19-faced dice. Total: 118
2 2 16 16 12 12 7 7 17 17 2 2 7 7 2 2 9 9 13 13 12 12 19 19
EyeOfSauron threw 3 19-faced dice. Total: 45
10 10 17 17 18 18
EyeOfSauron threw 5 20-faced dice. Total: 81
14 14 10 10 20 20 18 18 19 19
 
Last edited:
[X] Plan Hunting Watchers and Changing Black Holes
-[X][Faith] These Rules Are Written In Blood - (1/1 Turns Complete) - (-378 Materials)
Success!
+27% Piety!

-[X][Faith] Rudimentary Territorial Hospices - (Ularn - House Ularn Demand) - (2/3 Turns Complete) - (-82 Materials, -10FF) - [Sandcrete -12.5 Materials]
+2 Turns of Progress

-[X][Diplomacy] Designing Black Holes - (Agriculture, Water, Civilian Inf., Guard Presence) - (11/1 Turns Complete) - (-40 Materials, -10 Goodwill)
--[X] Hire Civil Planners And Architects
Success!
+5% Piety, +2 to Agriculture, Water, Civilian Inf., Guard Presence
-2 Water due to Increased Population and Agriculture

-[X][Diplomacy] Influencing Black Holes - (Water) - (1/1 Turns Complete) - (-5 Materials)
--[X] Hire Civil Planners And Architects
Success!
+1% Piety, +1 to Water

-[X][Diplomacy] From The Brink - (1/1 Turns Complete) - (-10 Materials, -2 Goodwill)
--[X] (Ashleaf Tea +15, +1FF)=+16
Needed: 10/155, Rolled: 31 + 16 = 47
Success!
+1 Assimiliation!

-[X][Martial] Scout Out. - (Assistance in locating Neighborhood Watchers Outposts) - (Tech-Scouts, The Unbroken, DOD) - (2/3 Turns Complete)
Needed: 25, Rolled: 60
Success!
+1 Turn of Progress

-[X][Learning] Pesticides Re-Discovered - (Biology/Advanced Chemicals) - (12/10 Successes) - (-12 Materials)
--[X] (Scientific Theory +15, Library +5, 2 [DOC] +12, 1[SUR] +12, The Mutated: Allied +20,+6FF)=+70
Needed: 29/42/71, Rolled: 74 + 70 = 144, Medium Critical Success!
Success!
+3 Successes
+2 Medium Critical Successes!

-[X][Learning] Rugged Radios - (Electronics/Advanced Electronics) - (5/7 Successes)
--[X] [DoD], [PD], (Scientific Theory +15, Electronics Workshop +30, 3 [ENG] +42,+6FF)=+93
--[X] 1x Rusted Swarm Seeker Warheads +20 to Advanced Weapons/Hydraulics/Electronics=+20
Needed: 36/87/116, Rolled: 73 + 113 = 186
Success!
+2 Automatic Successes
+3 Successes

-[X][Learning] Electric Guardians - (Advanced Weapons/Programming/Machinery/Electronics) - (Anti-Thief Watch Systems) - (6/2 Successes)
--[X](Scientific Theory +15, Electronics Workshop +30, 3 [SC] +36)=+81
--[X] Destroyed Autonomous Turret - +20 to Advanced Weapons/Machinery=+20
Needed: 10/54/76, Rolled: 75 + 101 = 176, Greater Critical Success!
Success!
+3 Successes
+3 Greater Critical Successes!

-[X][Archeology] Scout The Graveyard Of Spears - (1/1 Turns Complete)
--[X]+6FF
Needed: 27, Rolled: 1 + 6 = 7, Natural Critical Failure, Re-Roll: 1 + 6 = Greater Natural Critical Failure!
Greater Natural Critical Failure!
Tech Scouts are killed.
6 Faithfull are killed.
-6% Piety

-[X][Tree of Knowledge] Artisanal Quarters - Grand - (3/3 Turns Complete)
+1 Turn of Progress
Success!

-[X][Holdings] Schooling Incentives - (4/9 Turns Complete) - (-49 Materials)
--[X] (Hire Contractors: 3*7 Materials= (-21 Materials)
Success!
+4 Turns of Progress

-[X][Holdings] House Dall Palace Expansion - (5/5 Turns Complete)
--[X] (Hire Contractors: 1*7 Materials= (-7 Materials)
Success!
+2 Turns of Progress
Success!

-[X][Aria action] Relax - (Spending time with her mom and/or wife) - (1/1 Turns Complete)
--[X] (Mutated +5, We Can Do It! +/-0, Trauma: Common People Purge Survivor -5)=+0
Bittersweet Success!

-[X][Martyris action] Lead By Example (Scout Out. - (Who Fucked With You)) - (1/1 Turns Complete)
Success!

-[X][Martyris action] Too Much To Do - (Scout Out. - (Who Fucked With You) - (The Wall, Incubi, Adventurers)) - (1/1 Turns Complete)
--[X](Adjudicator +10, Lead By Example +30, +6FF)=+46
Needed: 34, Rolled: 20 + 46 = 66
Success!
Uncovered:
Neighborhood Watchers Secondary Cell, 159 Members, Metal Armor and Uncommon Civilian+Ubiqutous Military Weaponry, Directly Responsible.
!!!Anti-Knight Weaponry Spotted!!!
Identified Leaders, +20 to all first-round damage.
Uncovered Information regarding other Neighborhood Watchers Cells.
Combat not initiated due to enemy numbers and Anti-Knight weaponry.

-[X] Merchants - (All Are Free Actions)
--[X] Backroom Deals - (Unit Upkeep)
Success!

-[X] The Adventurer Guild - (1 Action)
--[X] Investigate - (Assist with Scout Out. - (Who Fucked With You)) - (-3 Materials)
Success!

-[X] The Union Of Herbalists - (1 Action)
--[X] Study Sessions - (3/8 Turns Complete) - (-2.50 Materials)
+1 Turn of Progress

-[X] Stupendously Scholastic Scholars of Science - (1 Action)
--[X] Suffer Their Arrogance - (2/4 Turns Complete) - (-6 Materials)
+1 Turn of Progress

-[X] Forge Clan Vanar-Feer - (Choose 1 Action)
--[X] Engineers Galore - (Engineer) - (5/6 Turns Complete) - (-15 Materials)
+1 Turn of Progress

-[X] The Followers Of Light - (1 Action)
--[X] We Work As One - (Rudimentary Territorial Hospices)
Success!

-[X] Conclave Of Fraya - (1 Action)
--[X] Eternal Arts - (Norqod) - (15/51 Turns Complete) - (-5 Materials)
+1 Turn of Progress

-[X] Meira's Hidden - (1 Action)
--[X] Commission An Artifice - (EMP/Retroactive Item: No Up-Front Charge, 5 Material per utilized Grenade as decided by either the Thread pre-battle or the QM in-battle.)
Success!

Gained:
Electromagnetic Pulse Weaponry - Grenades
: Roll a 1d2, on a 1, machines are deactivated for 1d3 Rounds. On a 2, they receive 2d4 Internal Damage and suffer -25 Initiative for the next 2(two) Rounds. 5 Materials per utilized Grenade.

Further Rolls:

Artifacts:

Lost Tech++ = 5

Piety:
1d6+10 = 3 + 10 = 13% Piety reduction
27 + 5 + 1 - 13 - 6 = 14% Piety Gain

Faithful:
1st: Needed: None, Rolled: Irrelevant
Success!
2nd: Needed: 10, Rolled: 63
Success!
+2 Faithful!

Income:
18d4+16d8+19d12+5d14+12d15+12d18+15d19+5d20+541.40 = 708 + 541.40 = 1.249.40 Materials!

Upkeep:

-696.92 Materials

Spent:

-648 Materials
-12 Goodwill

Change:

-95.52 Materials

The update will be online on 28.05.22 at 17:00 CET
 
Last edited:
Rumor Mill Turn 65
Rumors:

Flying Islands Spotted North In The Wastes - The Tessen Speaker
Despite the impossibility of such a thing happening, we have gained credible reports and photographic evidence that several flying islands have started drifting through the Northern Wastes, further given weight by a statement of the Internal Security regarding the flying objects.

"Though we have little reason to suspect that these islands are either Machine, Mutant, or Human-Made, citizens should still take care to avoid their paths, even if they seem too small to harm anyone even if they fall. However, such is only the illusion of distance, as we have determined the smallest of the seven islands to have a surface area of roughly two square kilometers."

A scary thought, and a frightening sight, to see such titanic masses of land floating around in clear violation of the laws of gravity. Many astute readers may have already thought about the massive airships recovered from the Rusting Forest by the Pilgrims and their Empire-Made Airships already. They would be entirely correct to assume that these Islands may have something to do with Suspendium, the crystal that allows for the gravity-defying acts of the airships. Having asked the Pilgrims for comments, the leading Suspendium Specialist, the Awakened Machine Mind Perpetual Defiance, replied with this quote:

"[...] Think that either someone put some in there, they naturally occur despite what we have previously thought, or some other Ancient Tech [...] is going on. Regardless, we'll be, most likely, taking a look at the islands if the Carters don't decide to take a look on their own or are paid on behalf of another group."
(Read more in our Special Edition)

Unrest Continues Within Ularn - The Truthful Observers
Despite the attempts from the Loyal Guards to restore Law and Order within the city of Ularn, unrest continues to rock the town, with the Mutated District resembling more a past warzone than a place to live. Though much of the corrupt crop has been removed from the Guard, first by the courageous Sergeants, Captains, and Guards themselves, with the seizure and arrest of hundreds of criminal assets and personnel, the current state of affairs is expected to continue for at least another month. When asked, several experts we spoke to answered that the "Continued violence and paranoid behavior of the Mutated come from a place of deep-seated trust-issues to the Houses, and, by extension, The Imperial family. Despite the opposite occurring, many see the arrests and deaths of many Mutated as a blatant and botched attempt at a Purge." When pressed for any further comment and what lawful Imperial Citizens may expect in the coming days, all experts replied that "Things will calm down, one way or another." Though we are skeptical about the quickness of such, we can only hope that sanity, reason, and law will soon enter the minds of the Mutated.
(Read more on pages 2-5)

Titanic Investments From The Pilgrims Into Security After Fire - Rags, Rumors, And Rants
After the devastating fire that killed so many within the Pilgrims Poor House within Ularn, the nascent religion has decided not to have such tragedy be repeated, not if they can't prevent it from happening again. After the fire that killed 43 Pilgrims and 239 Innocents trapped within the Poor House, titanic amounts of funding were allocated to security measures commissioned from the Vanar-Feer, fire-proofing their structures while incorporating dozens of safety features into every building they own or operate. While applauded by many that see this as the only reasonable reaction rather than let people die again because someone declared it cheaper, others see it more cynically, with some even asking why such measures weren't built-in from the start. Regardless of where you fall on the discussion, the statement of Lord Martyris Dall, First High Adjudicator of the Pilgrims, spoke about what many felt after the publication of the Pilgrims Council act.

"These Rules are written in blood. They do not console those who have lost loved ones, friends, family, and more, but they are a vow. To ensure that this tragedy may never happen again, not while we can prevent such."

We can only hope and pray that such tragedy and loss of life will never be repeated, even as we know that it will come, inevitably.
(Read more on pages 4-5)

***

Region Report/s

[The message was heavily encoded, using seven different ciphers, one of which was unknown to me. Beyond the sentences below, Omar relaid little information.]

(Information Blockade)
(Something Criminals And Attacks)
(Unsure Reality)
(Updates)
(Food Secured)
(Goodwill From Food Gained From People)
(Secured Ear Of Religion/Political Group Leader/s)
(Few Things Remain Tell)

***

Spy-Network:

The Marquess of Tessen is cleaning up the Guards, looking into strengthening the anti-corruption apparatuses within the organization to prevent such a thing from happening on that scale again.

House Ulatarn is getting really tired of the fucking unrest in the Region.

The Military is on the lookout for anything threatening the Region... externally.

The Followers of Light are railing against the corrupt Guards and the blatant criminal activity in the Light of Slatnan.

The Lost are working in the Mutated Slums of Ularn, trying to calm things down and direct them into less-violent ways.

Dirty Daggers are operating as usual, except that they are doing something.

The Purified are recruiting like crazy within Ularn, bringing newly converted members out of the city and smuggling them into, as far as we know, Mirn, Tessen, and Jokvi.

The Common People mostly follow the news of the Flying Islands, the violence in Ularn, and some new fashion trend that started in Norqod.

The Mutated are very restive in Ularn, feeling targeted and hunted by the Guard for their mistakes. They are getting a bit nervous in other cities, but nothing out of the ordinary, with many following the sporadic updates of your efforts to ensure the BHVs are not BHVs. Also, a new fashion trend from Norqod is spreading among those that can afford such.
 
Uhg that sucks that we had two Natural ones in a row resulting in a terrible event that killed all our scouts. It wasn't even a hard roll to beat. Beating a DC of 26 on a d100 with modifiers is not hard!
 
On the other hand, this basically gives the QM a perfect opportunity to show why no one has reclaimed the Forest of Rust before. Because our scout team just walked right into one of those Army Killers... Or at least, that's what we can guess considering just how fast and quietly they died.
 
Man, what a bloody year this has been in game. Wonder if it will be written as 'the year of blood' or some other edgy titles.
 
I can't believe we just lost Samantha, she was one of our earliest members. Hopefully her son has someone to take care of him. Now let's prepare to avenge our fallen.
 
You can re-make that Unit again, if you'd like. You don't have to, other to have another military assest available when you need to crack skulls/circuit boards again.
Well, I was hoping that they'd just stumbled on it. Not you know, woken it up so it's now roaming around demolishing everything getting close to the Forest.

Because them dying loudly and slowly suggests this isn't going to be the end of the issue.
 
Back
Top